On November 15 2013 05:38 Xxio wrote:
I read that it doesn't optimize fully though, which would just bother the OCD in me.
I read that it doesn't optimize fully though, which would just bother the OCD in me.
What doesn't optimize?
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xDaunt
United States17988 Posts
On November 15 2013 05:38 Xxio wrote: I read that it doesn't optimize fully though, which would just bother the OCD in me. What doesn't optimize? | ||
Greem
730 Posts
For those who wonder why patch is so large, is because new DLC incoming, Bakrtria Aparently. Maybe few other easter factions. | ||
xDaunt
United States17988 Posts
On November 15 2013 05:54 Greem wrote: Jesus, i've been busy reading Rome 2 stuff instead of watching some Homestory Cup , shameful display indeed, they made me go instanely fanantic, waiting to things to be fixed. No more i say, no more. For those who wonder why patch is so large, is because new DLC incoming, Bakrtria Aparently. Maybe few other easter factions. Seeing some new Eastern factions would be cool; there needs to be a little more unit diversity. However, I think the West needs fixing first. Too many of the barbarian factions blow. The East is already the best part of the campaign. | ||
Greem
730 Posts
Rome Total war 2 reflects the Roman politics: Minimum effort for maximum profit and a lot of political talk to cover it up. | ||
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Xxio
Canada5565 Posts
On November 15 2013 05:39 xDaunt wrote: Show nested quote + On November 15 2013 05:38 Xxio wrote: I read that it doesn't optimize fully though, which would just bother the OCD in me. What doesn't optimize? "Please note that your save file should be compatible with this patch but it is always recommended to start a new campaign to fully optimize this patch." http://www.reddit.com/r/totalwar/comments/1qm8fy/patch_7_beta_now_live/ Not sure what it means and that irks me. | ||
xDaunt
United States17988 Posts
On November 15 2013 06:24 Xxio wrote: Show nested quote + On November 15 2013 05:39 xDaunt wrote: On November 15 2013 05:38 Xxio wrote: I read that it doesn't optimize fully though, which would just bother the OCD in me. What doesn't optimize? "Please note that your save file should be compatible with this patch but it is always recommended to start a new campaign to fully optimize this patch." http://www.reddit.com/r/totalwar/comments/1qm8fy/patch_7_beta_now_live/ Not sure what it means and that irks me. Well, the only thing that I noticed with the new patch is that the imperium levels and army/navy/agent caps are different. If you were maxed out before, then you may be over the caps post patch, which will take care of itself in time. The only other thing that may change that I can think of is AI behavior. | ||
cLAN.Anax
United States2847 Posts
Xxio, it depends on how far along in said campaign you were. If you were close to the end-game, it'd be understandable why you're hesitant. But if you were even in the mid-game, I'd suggest just starting a new one, perhaps with another faction. | ||
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Xxio
Canada5565 Posts
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cLAN.Anax
United States2847 Posts
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qotsager
Germany585 Posts
![]() just gonna leave that here. | ||
Greem
730 Posts
lol, the guy is clearly pissed off, and for a good reason, how hard could it be to fix the A.I. | ||
Ramong
Denmark1706 Posts
Haven't played it in over a month and a couple of patches have come out since, with patch 7 coming soon I don't want to start up the game again before I know that the AI have at least been made better, if not perfect (one can only hope). So what have they fixed in the last month and is the game worth its price now? | ||
Greem
730 Posts
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Disregard
China10252 Posts
![]() edit: To demonstrate. | ||
Gorsameth
Netherlands21687 Posts
On November 16 2013 14:35 Disregard wrote: Siege AI is still atrocious, I've seen ladders stuck in the field and troops stuck on walls. This is for possibliy every enemy siege attack I've choose to play out. Anyway.... Anyone tried the Parthia campaign? Its insanely hard and the starting position isn't very ideal. edit: To demonstrate. Last time i played Parthia was just after release so things might have changed but I had success with army's of median cavalry. 9 orso units of them will smash all the army's you meet early on. The biggest problem is imo the horse armies to the north who were just spamming unless stacks of horse archers which are an utter pain. | ||
419
Russian Federation3631 Posts
On November 16 2013 14:35 Disregard wrote: Siege AI is still atrocious, I've seen ladders stuck in the field and troops stuck on walls. This is for possibliy every enemy siege attack I've choose to play out. Anyway.... Anyone tried the Parthia campaign? Its insanely hard and the starting position isn't very ideal. ![]() edit: To demonstrate. horse archers are among the most OP unit type across the total war games that have them - | ||
Disregard
China10252 Posts
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Hikari
1914 Posts
In fact I have quite a beef with how the siege weapon thing work. Why does it take a year just to build 4 ladders? The ladders should be a standard issue in any siege battles (maybe make them instant build after a tech is researched). The option to build additional siege equipment should offer more varieties, such as the ability to build ranged weapons like the ballista, which does the job far better than even the siege tower - just a glorified ladder. On Parthia: Parthia is a *really* weird fraction to play as. Cataphracts are actually terrible units: they are *slow*, and their high armor is greatly offersetted by their terrible defense. Noble horseman line actually beat the cataphracts 1 on 1. This may have to do with how cataphracts are classified as shock cavs instead of regular very heavy cav. Shock cavs should hopefully see a good boost in power since patch 7 gave units looser spacing + cav units trying harder to disengage: allowing you to charge one band of units after another. They are very interesting to play on open field battles: using horse archers to kite and scatter and enemy then charging them with your cavalry units over and over. Siege battles is another story: cavalry units are not meant to charge through a broken gate and try to break through the blob of men guarding the entrance. Speaking of unit blobbing, personally I am fine with how it is. Battlefields are supposed to be somewhat disorganized. | ||
xDaunt
United States17988 Posts
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Hikari
1914 Posts
Not to mention everyone has access to the most powerful range unit in the game early game in the form of the ballista. I hope with the change to archers, they will be at least comparable to ballistas against units. Ofc, the ballista can remain better vs densely packed units and also act as a powerful tool to break up enemy formation. In earlier patches I can easily take on a full fleet of archers/javelins/slingers that has landed ashore with just a single group of basic infantry (citizen hoplite) even on Legendary. | ||
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