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I am doing my best to push myself through a victory in my Epirus campaign. The last few campaigns I quit half way due to the faceroll nature. The AIs should have GGed 50 turns ago but they refuse to form up a military alliance with me . I have secured the 90ish provinces for economic victory but is missing a few trading partners 
ASPIS COMPANION CAVALRY!
Those things are awesome, pila throw, decent charge, quite tanky as well! I find heavy cavalry to be a lot more useful compared to shock cavs (both usually req lv4 barracks). Shock cavs just lack the staying power especially given how cavalry units seem to have trouble withdrawing from combat so you cannot just charge left and right with them. Trample may be awesome but it renders the cav unit completed exhausted afterwards...
I am investigating what faction to play afterwards, I have so far played Rome, Macedon, Egypt, and Epirus. Thinking about a barbarian nation... maybe Iceni? Oathsworn + light horses seem like a cute combo. Also read they can build some decent archers by stacking certain buildings.
The pirate version is stuck on patch 4, with patch 5 (seleucid), nomad, blood and gore no where in sight.
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On November 06 2013 05:12 DonKey_ wrote: Pikeman spam with any Hellenic faction has got to be my favorite thing. It's like this giant slow moving lawnmower of death that DOES NOT die. Steady is probably my favorite ability as well, it's kind of ridiculous..
I think my biggest gripe with the game is the lack of interesting things happening once you hit the "I have won" position in the game. I wish a mod could create a more interesting late game scenario. I am very happy with the Radious mod's and the All Factions mod.
That has always been a problem in TW, once you are big you won. Only shogun2 tried to really mess it up for you with realm divide (almost everybody would get into a millitary alliance against you). From a balance perspective, this feature made a lot of sens for me.
But whiny players hated it.
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I highly doubt that the civil war mechanic is an improvement.
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Realm divide made more sense in Shogun 2; there was a greater sense of personal ambition. Whereas, in the ancient world, folks just yearned to survive. Civil war in Rome II would only make sense if the people you rule were really pissed with the way you lorded over everyone. I still contend that civil war should be avoidable, through careful diplomacy and smart decision-making within one's empire. If the people and nobles are happy, why would they revolt?
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Nothing is there to stop you from declaring war on everyone. Even old trading partners will break their trade agreements with you if you are hated by too many people.
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From a late game challenge standpoint realm divide made a lot of sense. My only problem with it was the fact that your allies would abandon you as well which pretty much forced you into just killing everyone else.
Rome 2 tho doesnt have any late game challenge other then civil war which for me has been a minor nuance so long as you keep a stack of troops back. That plus the 140 city's being way to high means it becomes a giant grind to finish.
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I gave up my Epirus campaign, too boring after getting 100 settlements -__-.
Started Arverni campaign, how do you play that? The buildings are so different from the other cultures. Lack of a library means very slow tech...
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I don't think I ever build libraries anymore. Money, happiness, and food are the three biggest priorities for me.
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I rushed research rate when I did my Macedon campaign, and ended up with a 750%+ bonus to research by the end game, lol. Teching up quickly is important to be sure, but not game-killing; just research what you want out of your faction.
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I think around 400% is good, Going from 100% to 200% means a 100% increase, going from 400% to 500% is just 25%... you end up maybe shoving just a single turn. But then, what else is there to build? Money is never an issue once you hit midgame.
Libraries are critical to any build imo: its the difference between spending 6 turns to unlock something vs 18 turns (which is an eternity).
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On November 09 2013 11:43 Hikari wrote: I think around 400% is good, Going from 100% to 200% means a 100% increase, going from 400% to 500% is just 25%... you end up maybe shoving just a single turn. But then, what else is there to build? Money is never an issue once you hit midgame.
Libraries are critical to any build imo: its the difference between spending 6 turns to unlock something vs 18 turns (which is an eternity). Here's the thing with libraries. For them to be really useful, you have to tech up to the tier 3 library tech, which takes time. I'd much rather beeline key military techs, especially if I'm playing a faction that is going to be in constant war early on. Second, money isn't an issue in the mid game, but it most certainly is in the early game. You can't really afford to build libraries at the expense of stuff that gives you more money. By the time that I hit the mid game, I already have my tier 4 military stuff unlocked as well as my most important econ techs (+happiness and +food stuff). There isn't much point to get libraries then.
Anyway, my Carthage campaign is moving right along. I own Africa west of Libya, Sicily, and most of Italy. I'm also pushing into Spain. There really isn't anyone around to threaten me at this point. I'm just waiting for my Civil War. Carthage more or less feels like a shitty version of the Seleucids. You get the same stuff, but it is all inferior to the Seleucid versions. Sacred band infantry are particularly disappointing. It seems like they hardly kill anything, though they do hold up well when under attack. The Carthaginian campaign also isn't as interesting as I thought it would be. If you flatten Rome early, you'll have all the time in the world to take care of those stupid desert tribes. From there, you can basically do whatever you want. So far, the only theater that looks to be consistently interesting is the Eastern theater.
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I find that I do not really need the Tier 4 barrack with civilizations that have access to the library: as roman and hellenic troops are strong enough as is. You really only need: Ballista, Pikeman, Citizen Cavalries for a complete army that can dominate anything.
There are a LOT of tech which are amazing to not justify getting libraries up. You probably want most of the Construction tree for the higher tier towns and city center buildings. You will probably want to pick up the +public order techs (those are essential for high tier towns imo) and also the -corruption techs some time down the road.
Money is not much of a problem past the first 10 turns once you get trading partners sorted out and two armies trained (you can prob get away with one). Trade agreements and various diplomatic options would fuel my economy well enough. I always send my first spy to corners of the map so I can establish trade routes to everyone early. You can make quite a bit of gold by demanding gold from trade agreements or checking to see if someone will pay you to declare war against a target. There is an awkward behavior though: the money you gain from such agreements seem to be based on how rich you are: so if you have 50k saved up, people would be more likely to pay you 4k for a trade agreement compared to the 500-1k you get early game.
In my games Seleucid has always been a major player, often uniting the eastern part of the map, including Persia and sometimes even having a military alliance with some of the north-eastern nomadic tribes. I love going to war with them and just let all hell break loose.
Either that, or I just declare war on every neighbor.
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Has anyone tried new patch yet ? How much is true about new anti blobing and "improved" AI ? How do you like it guys ?
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On November 15 2013 01:51 Greem wrote: Has anyone tried new patch yet ? How much is true about new anti blobing and "improved" AI ? How do you like it guys ?
What new patch?
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On November 15 2013 03:10 aXa wrote:Show nested quote +On November 15 2013 01:51 Greem wrote: Has anyone tried new patch yet ? How much is true about new anti blobing and "improved" AI ? How do you like it guys ? What new patch? Patch 7 beta.
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Well from what im gathered, the AI is still as bad in Siege battles, they seem to solve the blobing for some extent, at least for units with formational attack. Still no FPS improvements for high end machines, and not quite enough for medium/low. They improved generals, so in battles you could actually attack now with general unit , he wont die so easily. And thats about it, i wonder what are those 500 mb are all about.
At this rate, the next expansion must be called "The Return of the A.I", because its quite sad that after 2 months, and all the time they got before, they couldn't fix the AI, or improve it .
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Canada5565 Posts
It's the same old engine, right? So is Rome 2 anything more than new skins and other surface fluff?
I might wait until 2014 to start a new campaign. Don't feel like restarting with every patch.
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You don't need to restart with every patch. Old saves work just fine.
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Canada5565 Posts
I read that it doesn't optimize fully though, which would just bother the OCD in me.
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