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Total War: Rome II - Page 93

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xDaunt
Profile Joined March 2010
United States17988 Posts
October 30 2013 06:16 GMT
#1841
This game seems to hate me. My civil war broke out as soon as I hit imperium level 4 (a little over 100 turns in), meaning that I had to fight a 12 army / 6 navy dissident force while I was still below 9 and had 1 navy. It didn't really matter, though. I squashed most of the rebellion on the second turn when the AI attacked me at Tyros and Edessa. I won the Edessa battle fairly handily, eating 4 of the armies.

The Tyros battle was much harder, and was easily my most epic fight yet. I thought that I had the settlement fairly well defended, having parked a navy (stacked with artillery) and two full-stack armies there. I was wrong. Instead of getting to fight with those troops, the garrison stacks took precedence. This meant that my naval garrison consisting of 1 fishing boat got to fight instead of one of my full-stack armies. To make matters worse, my full-stack army that got to fight didn't even start on the map. It came in as a reinforcement from the furthest point possible. So I got to fight 3 full-stack armies and 1-full stack navy with 2 crappy garrison forces and one good navy that started on the map and one full-stack army that had to run in piecemeal as my other units died. My navy quickly killed off the opposing navy while I struggled to hold the victory point in town against a much larger and superior force with my garbage units and whatever forces from my army stack that could arrive in time. Somehow I managed to get a good battle line to hold right at the edge of the VP zone while my navy pounded the hell out of the attacking armies. It was just enough to hold out. 7,700 kills later, I was still standing.

After that, I retook my capital on the very next turn and started hunting down the remaining land forces. The civil war was effectively over by turn 4. It took me until about turn 8 or 9 to finish it fully. Killing off the naval forces was hard given that I had basically no navy at the outset, and lost the one at Tyros when the AI attacked a second time (though I still held the city with my army).

Anyway, now that that nasty chore is out of the way (and it is a chore and a stupid mechanic), I can finally free my forces up to go on a conquering spree in Africa and Europe.
Arunu
Profile Joined July 2011
Netherlands111 Posts
October 30 2013 09:15 GMT
#1842
Hehe that sounds like good fun.
7700 kills in one fight is way more than I've done so far.
most was around 6k I think, was an awesome fight as well during my Roman play civil war.

I had set myself up in a really stupid defensive position on the campaign map thinking I could grind those 8 stacks down in the narrow pass.
Turns out he could attack me just fine from all sides...
Chose to fight anyway since this army will be lost but will inflict maximum carnage on theirs.
A few lucky artillery shots later 2 of his generals are dead and his units are going full frontal on my meat wall.

every unit that reinforced them usually got 1 charge in but routed soon after.
Wasn't much left of my army but was worth it.

finally have some time to play tonight, this nasty job thing is way too time consuming.
zaript
Profile Joined March 2013
4 Posts
October 30 2013 11:04 GMT
#1843
Seeing as most of the posts on last pages are campaign related I am wondering who TL audience sees TWR2 multiplayer and it's e-sport possibilities?

There were already one 1000 pounds prize pool tournament (some matches could be seen at my channel).

$800 dollar prize pool community tournament goes on at the moment - TWCC Rome 2 Fall Cup.

But I feel like there is lack of feedback form outside of TW MP circle so our perspective could be distorted. What do you like or would like to see in TW MP as an entertainment? As an e-sport?
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
October 30 2013 13:54 GMT
#1844
Total War Center has been struggling to make a tournament of its own due to various reasons. ( link ) If the community is going to push for MP as a potential eSport, it'd be through TWC.

Most of us are casual players who simply like smashing the A.I. in our free time. I tried getting into multiplayer near the end of Shogun 2 and a little bit of Rome II, but honestly, the campaign still strikes my fancy.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Greem
Profile Blog Joined September 2010
730 Posts
October 30 2013 20:53 GMT
#1845
On October 30 2013 20:04 zaript wrote:
Seeing as most of the posts on last pages are campaign related I am wondering who TL audience sees TWR2 multiplayer and it's e-sport possibilities?

There were already one 1000 pounds prize pool tournament (some matches could be seen at my channel).

$800 dollar prize pool community tournament goes on at the moment - TWCC Rome 2 Fall Cup.

But I feel like there is lack of feedback form outside of TW MP circle so our perspective could be distorted. What do you like or would like to see in TW MP as an entertainment? As an e-sport?



i've been folowing and playing total war rome 2 since its launch, but i think the main problem in MP is that is usually can be decided even before the battle due to composition. I saw few games from that tournamet, and i think a game in which player named Volound played as Parthia and just rolled over another guy without any insane tactics or micro. Its easy enought to watch but it lacks depth at the moment, also why not the balance issues, which i think in long run can be fixed, in MP at least where A.I isn't involved.
youtube.com/N0rthernL1ght
xDaunt
Profile Joined March 2010
United States17988 Posts
October 30 2013 20:59 GMT
#1846
Rome 2 doesn't strike me as being E-sport compatible. It is too difficult to balance. Microing units is too clunky. And frankly, the battles are not dynamic enough to be interesting to an observer.
qotsager
Profile Joined March 2012
Germany585 Posts
October 30 2013 21:12 GMT
#1847
On October 30 2013 20:04 zaript wrote:
Seeing as most of the posts on last pages are campaign related I am wondering who TL audience sees TWR2 multiplayer and it's e-sport possibilities?

There were already one 1000 pounds prize pool tournament (some matches could be seen at my channel).

$800 dollar prize pool community tournament goes on at the moment - TWCC Rome 2 Fall Cup.

But I feel like there is lack of feedback form outside of TW MP circle so our perspective could be distorted. What do you like or would like to see in TW MP as an entertainment? As an e-sport?



well the total war games lack a very important part of every(?) RTS game that was played competitively. the macro. and the micro isn't very exciting, either. i enjoy playing the campaign, because i can build my empire and get stronger units later in the game to then use them in battle. i think developing your faction is the thing that makes the total war franchise what it is, and what made me a fan of it. but that part just isn't there in multiplayer. so i don't think it'd make a good esport.
***Official ABL Winner 2013***
aXa
Profile Blog Joined July 2010
France748 Posts
October 30 2013 21:19 GMT
#1848
On October 31 2013 06:12 qotsager wrote:
Show nested quote +
On October 30 2013 20:04 zaript wrote:
Seeing as most of the posts on last pages are campaign related I am wondering who TL audience sees TWR2 multiplayer and it's e-sport possibilities?

There were already one 1000 pounds prize pool tournament (some matches could be seen at my channel).

$800 dollar prize pool community tournament goes on at the moment - TWCC Rome 2 Fall Cup.

But I feel like there is lack of feedback form outside of TW MP circle so our perspective could be distorted. What do you like or would like to see in TW MP as an entertainment? As an e-sport?



well the total war games lack a very important part of every(?) RTS game that was played competitively. the macro. and the micro isn't very exciting, either. i enjoy playing the campaign, because i can build my empire and get stronger units later in the game to then use them in battle. i think developing your faction is the thing that makes the total war franchise what it is, and what made me a fan of it. but that part just isn't there in multiplayer. so i don't think it'd make a good esport.


Multiplayer battles could become something worth watching if units weren't as unresponsive. I didn't see any change in that regard since rome 1. Maybe if they knew how to write code ...
qotsager
Profile Joined March 2012
Germany585 Posts
October 31 2013 01:27 GMT
#1849
On October 31 2013 06:19 aXa wrote:
Show nested quote +
On October 31 2013 06:12 qotsager wrote:
On October 30 2013 20:04 zaript wrote:
Seeing as most of the posts on last pages are campaign related I am wondering who TL audience sees TWR2 multiplayer and it's e-sport possibilities?

There were already one 1000 pounds prize pool tournament (some matches could be seen at my channel).

$800 dollar prize pool community tournament goes on at the moment - TWCC Rome 2 Fall Cup.

But I feel like there is lack of feedback form outside of TW MP circle so our perspective could be distorted. What do you like or would like to see in TW MP as an entertainment? As an e-sport?



well the total war games lack a very important part of every(?) RTS game that was played competitively. the macro. and the micro isn't very exciting, either. i enjoy playing the campaign, because i can build my empire and get stronger units later in the game to then use them in battle. i think developing your faction is the thing that makes the total war franchise what it is, and what made me a fan of it. but that part just isn't there in multiplayer. so i don't think it'd make a good esport.


Multiplayer battles could become something worth watching if units weren't as unresponsive. I didn't see any change in that regard since rome 1. Maybe if they knew how to write code ...


you'd have to change a lot more than that i think. imagine a 1vs1 battle. that couldn't work like it does now, because you'd either have to be able to see what your opponent is getting for his army, which would probably result in everyone playing the same composition every time, since the alternative is the current model, and that's just coinflippy as all hell.
the fact that you buy yourself an army in the pre-game lobby just cancels out like 90 percent of a standard rts match.
no scouting, no harrassment, no allins, you're just left with that one game-deciding battle. and everyone is complaining about sc2 only leading up to that one anyways, so you can imagine what the general reaction to a game being literally just that would be.
***Official ABL Winner 2013***
zaript
Profile Joined March 2013
4 Posts
October 31 2013 05:53 GMT
#1850
Responsiveness could be seen as an issue but it's deliberate design choice, in that regard TW somewhat resembles original SC and requires insane amount of babysitting and unit behavior understanding. For me it is more of a positive factor though, to be honest.
Camera controls are really awful and there is no good reason for that:-/


How about TWCC style? It follows CS road with longer match (bo5) and some sort of match economy between games (banning factions for remaining part of the match).
Faction knowledge and smart picks/bans becomes a macro game.
Disregard
Profile Blog Joined March 2007
China10252 Posts
October 31 2013 11:30 GMT
#1851
It seems after VH difficultly the enemy agents can assassinate your generals with almost 100% success, even decent vetted units, its such a dirty way for CA to compensate for their shitty AI. Anyone notice this too?
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
xDaunt
Profile Joined March 2010
United States17988 Posts
October 31 2013 12:12 GMT
#1852
On October 31 2013 14:53 zaript wrote:
Responsiveness could be seen as an issue but it's deliberate design choice, in that regard TW somewhat resembles original SC and requires insane amount of babysitting and unit behavior understanding. For me it is more of a positive factor though, to be honest.
Camera controls are really awful and there is no good reason for that:-/


How about TWCC style? It follows CS road with longer match (bo5) and some sort of match economy between games (banning factions for remaining part of the match).
Faction knowledge and smart picks/bans becomes a macro game.

You can also say that curling is the way it is is because it's a "design choice." That's not the issue. The issue is whether the game is going to have broad observational appeal. Unresponsive units don't make for good spectator sports..
zaript
Profile Joined March 2013
4 Posts
November 01 2013 14:02 GMT
#1853
Making objects of control designed in such a way that they have very specific behavior isn't necessarily bad, as it increases skill ceiling.

There is a reason I brought up SC - remember mutas and dragoons there? Viewers do not really feel responsiveness, they see results of players control.

I disagree in general that high responsiveness is absolutely necessary, but I agree in particular TW case - controls are clunky. Camera is staying on a way more than anything and not all unis behavior is consistent.
Simberto
Profile Blog Joined July 2010
Germany11857 Posts
November 01 2013 19:40 GMT
#1854
You could have some kind of drafting process in creating armies before the game, that would take out the randomness without taking out strategy out of creating armies. You pick 2-3 Troops, enemy sees that and picks 2-3 troops, etc....

I still don't see TW as a competetive Esports, and thats fine, not every game needs to be.
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9852 Posts
November 03 2013 21:31 GMT
#1855
I think I prefer tw games not to turn into an esport. A metagame would absolutely kill the game. The fun thing about the battles is creating your own unique composition and discovering your favorite tactics. Micro skill shouldn't be one of themain factors in winning a battle.
RIP Meatloaf <3
qotsager
Profile Joined March 2012
Germany585 Posts
November 05 2013 14:32 GMT
#1856
so how many campaigns have you guys played until the bitter end so far? i haven't finished a single one, because patches and me suddenly disliking the faction interfered. going strong with egypt now though. and several coop campaigns running.
what is your favourite faction after playing for some time now? i'm kinda torn between pontus (cheerios, yay), rome and egypt.
***Official ABL Winner 2013***
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
November 05 2013 15:09 GMT
#1857
On November 04 2013 06:31 Jockmcplop wrote:
I think I prefer tw games not to turn into an esport. A metagame would absolutely kill the game. The fun thing about the battles is creating your own unique composition and discovering your favorite tactics. Micro skill shouldn't be one of themain factors in winning a battle.

There is very little micro in the online battles. TW battles are all about composition and strategy plus tactical position. There is not much apm needed for this especially if you come from starcraft or moba background. You need to learn physics of the game to learn what mostly works and what not also high ground usage and fatigue control is necessity.
Tomorrow never comes until its too late...
xDaunt
Profile Joined March 2010
United States17988 Posts
November 05 2013 15:47 GMT
#1858
On November 05 2013 23:32 qotsager wrote:
so how many campaigns have you guys played until the bitter end so far? i haven't finished a single one, because patches and me suddenly disliking the faction interfered. going strong with egypt now though. and several coop campaigns running.
what is your favourite faction after playing for some time now? i'm kinda torn between pontus (cheerios, yay), rome and egypt.

I abandoned my Rome campaign because I got bored. I think I'm sitting at about 110 settlements or so in that one. I am going to finish my Seleucid campaign. I'm at roughly 115 settlements (including allies) and have crushed all the remaining opposition. It'll basically be a mop up job in Spain and Europe until I hit 140. Frankly, I think 140 is a bit much.

As for favorite faction, definitely the Seleucids. I'm not sure who I'll play next. Maybe the Averni or some other barbarian faction.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
November 05 2013 19:19 GMT
#1859
On November 06 2013 00:47 xDaunt wrote:
Show nested quote +
On November 05 2013 23:32 qotsager wrote:
so how many campaigns have you guys played until the bitter end so far? i haven't finished a single one, because patches and me suddenly disliking the faction interfered. going strong with egypt now though. and several coop campaigns running.
what is your favourite faction after playing for some time now? i'm kinda torn between pontus (cheerios, yay), rome and egypt.

I abandoned my Rome campaign because I got bored. I think I'm sitting at about 110 settlements or so in that one. I am going to finish my Seleucid campaign. I'm at roughly 115 settlements (including allies) and have crushed all the remaining opposition. It'll basically be a mop up job in Spain and Europe until I hit 140. Frankly, I think 140 is a bit much.

As for favorite faction, definitely the Seleucids. I'm not sure who I'll play next. Maybe the Averni or some other barbarian faction.


The Arverni have fun units. Spam Oathsworn once you can recruit them.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Gorsameth
Profile Joined April 2010
Netherlands22406 Posts
November 05 2013 19:39 GMT
#1860
On November 06 2013 04:19 cLAN.Anax wrote:
Show nested quote +
On November 06 2013 00:47 xDaunt wrote:
On November 05 2013 23:32 qotsager wrote:
so how many campaigns have you guys played until the bitter end so far? i haven't finished a single one, because patches and me suddenly disliking the faction interfered. going strong with egypt now though. and several coop campaigns running.
what is your favourite faction after playing for some time now? i'm kinda torn between pontus (cheerios, yay), rome and egypt.

I abandoned my Rome campaign because I got bored. I think I'm sitting at about 110 settlements or so in that one. I am going to finish my Seleucid campaign. I'm at roughly 115 settlements (including allies) and have crushed all the remaining opposition. It'll basically be a mop up job in Spain and Europe until I hit 140. Frankly, I think 140 is a bit much.

As for favorite faction, definitely the Seleucids. I'm not sure who I'll play next. Maybe the Averni or some other barbarian faction.


The Arverni have fun units. Spam Oathsworn once you can recruit them.

The fact that they cast a Dutch voice actor with a terrible accent for the generals really puts me off playing any of the barbarian factions >< Its just so cringe worthy
It ignores such insignificant forces as time, entropy, and death
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