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On September 12 2013 00:23 floor exercise wrote:Show nested quote +On September 11 2013 22:52 Zuxo wrote: Yeah I don't understand this day 1 DLC. Like I can understand if it is a unit skin or something. But to have something gameplay related purposely removed from the game at launch is such a dick move, yet still people buy it at launch. No wonder the gaming industry has declined so much in quality when developers can release broken games and people still buy it. Day 1 DLC is a lure to get people to buy it before they realize it's actually going to be garbage for the next 6 months and they should have just saved their money for the inevitable steam sale. In the case of Rome 2 it worked flawlessly
To be fair, based on the content we'd been seeing, it was understandable to get hyped up for this game well in advance.
On September 12 2013 06:21 rezoacken wrote:Show nested quote +Hi everyone,
We’ve just put up a hotfix that significantly improves campaign map frame-rate on a variety of hardware combinations that were getting frame rates less than 15 fps. It took us until Monday to get a case of this happening in the studio, but it was a very simple fix, so we’ve decided to put it out as a single issue patch. This bug was introduced very late in the process, but we absolutely should have found and fixed it before release.
This release has obviously not gone as planned for some people, and I want to apologise to everyone out there who had issues with the game, whether they were hardware issues or disappointment in the performance of game features. We obviously don’t plan to release a game with any bugs, performance and AI issues. How this has happened is something we’re beginning to post mortem in detail now.
Fortunately, the same tech that gave us the rope to work on the game right up to release lets us keep working on it after it’s out, and the flaws in the game are mostly just bugs, not structural defects. We can and will get the game to where we wanted it to be for everyone.
The top priority is stability and performance – both frame rates in battle and campaign, and end of turn times and loading times. Then gameplay spoilers – AI flaws and exploits, balancing tweaks and the level of challenge on higher difficulties. Then minor bugs, lesser features that really didn’t pan out, UI improvements, and longer term adjustments to features and systems that could be better. Because there are a lot of us working in parallel there will be a mixture of different priority fixes in each patch. Much of this work would be part of the usual planned improvements we would make to our games post-launch anyway, but we are aware that they have now taken on extra significance and importance.
We have a major improvement to end of turn times in the pipeline, along with around 100 fixes in the next patch. We have another 100 or so fixes already being tested for the patch after that. At this point the limiting factor on getting issues fixed in patches is not our ability to fix issues, it’s our ability to test them and guarantee that we don’t repeat past mistakes by putting a patch out that breaks something new. We’ll also be putting each patch up as a beta you can opt in to before releasing it. It’s our aim to continue patching more or less weekly until all the bugs are dealt with.
Then we can start the kind of dialogue we always want to be having with the community – which new features you like, which you don’t like, which deleted features from previous games you really miss and so on. That’s a good conversation to be having, and since it’s our intention not to fall in to the trap of just re-skinning the previous game each time, it’s one that hopefully you’ll be having for years to come.
Lastly, I’m hoping we can fundamentally treat our releases differently in the future. Long open betas are the way things are going, and while that model hasn’t been compatible with the way Total War has been built to date, that could be the way forward.
Mike Simpson Creative Director Creative Assembly http://forums.totalwar.com/showthread.php/89314-Second-statement-from-CA-on-Rome-II-s-release-(11-Sep-2013
Praise God.... ;-;
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On September 12 2013 00:23 floor exercise wrote:Show nested quote +On September 11 2013 22:52 Zuxo wrote: Yeah I don't understand this day 1 DLC. Like I can understand if it is a unit skin or something. But to have something gameplay related purposely removed from the game at launch is such a dick move, yet still people buy it at launch. No wonder the gaming industry has declined so much in quality when developers can release broken games and people still buy it. Day 1 DLC is a lure to get people to buy it before they realize it's actually going to be garbage for the next 6 months and they should have just saved their money for the inevitable steam sale. In the case of Rome 2 it worked flawlessly
Preorder = Risk taken Preorder DLC = Reward for risk taken
In the world of digital releases, preordering would be non-sensical if there wasn't a form of reward. Sometimes its a price cut, sometimes its a DLC (sometimes its nothing, but its idiotic to pre-order those). When pre-ordering you should weight whether or not the risk taken is worth the reward (between 5 to 10$). However, preorders and DLC aren't synonyms of a game ending up being garbage either.
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Netherlands45349 Posts
framerate fixed
thank god now I can play it normally finally.
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Did someone tested Radious mods ? Is it good ?
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On September 12 2013 11:34 aXa wrote: Did someone tested Radious mods ? Is it good ?
From what I've read it breaks some mechanics because the AI isn't able to use them properly (order, money), so it breaks it by making it trivial in order to give the AI a chance. But as a result it kinda suck for the player. But maybe that has been improved. So it kinda makes the game better but its still not there.
From the radious thread the main issue right now is a lot of things AI related aren't yet modifiable (usually it takes some time for modders to get the tools out for other modders to be able to do their work, and their may be some stuff being not modifiable).
Might have changed since I checked though.
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How do I get these patches? Are they automatically patched when I start up the game? I have not had any notices of my game updating, so I don't know.
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Steam updates automatically.
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On September 12 2013 12:04 rezoacken wrote:Show nested quote +On September 12 2013 11:34 aXa wrote: Did someone tested Radious mods ? Is it good ? From what I've read it breaks some mechanics because the AI isn't able to use them properly (order, money), so it breaks it by making it trivial in order to give the AI a chance. But as a result it kinda suck for the player. But maybe that has been improved. So it kinda makes the game better but its still not there. From the radious thread the main issue right now is a lot of things AI related aren't yet modifiable (usually it takes some time for modders to get the tools out for other modders to be able to do their work, and their may be some stuff being not modifiable). Might have changed since I checked though.
Yeah I read the same on his mods note. I was wondering if someone tested it and had feedback.
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Replaying my Macedon campaign now. I assume I downloaded the patch automatically, but I have it on Low settings and still not seeing a significant difference in campaign map framerate. :-\
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Being a pc gamer for years, ive seen my fair share of bugs on release. That said i am totally glad i didnt bite the bullet and grab this yet. 200+ bug fixes in the first 2 weeks? Seriously wtf was the QA doing CA? Or did you pull an EA and just release it early with the "promise" of fixing it later?
Honestly for now Ill just stick to shogun and rome 1 for my total war fixes till I can confirm rome 2s been patched up proper.
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I can't find my game's version. Looked at steam and properties and all that. When I go to multiplayer, it says "Host's game version differs from yours. You will not be able to join this game". So I want to know what version my game is/how many patches it has. I don't know if these hosts have the latest patch and I don't, or vice versa. It's so frustrating that they don't let me know this information.
Btw, the game on my Steam is set to "Always keep this game up to date". It just seems weird that ALL the multiplayer hosts have the old version and only I would have the new version. This would all be cleared if I just knew what exactly my own version is.
edit: well it's 1.0.0.1, but it's still weird that no other host on multiplayer should have the same version.
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I'm playing Radious on VH. So far much better than unmodded. I'm currently struggling to hold things together in my Macedon campaign as Athens and Sparta are pummeling me. It's not a forgone loss but better. Try Legendary if I lose this.
Has anyone had any issues with reinforcements? For example I had two armies next to each other, one slightly behind the other, when Sparta attacked my army, my reinforcing army was behind the spartan army. This seems wrong. It's actually partly why i'm losing, I lost two major battles because my reinforcing army was nowhere near anywhere.
Also I think we should be able to move the defenders flag. What's the point in defending if I can't choose where to defend?
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that would be an improvement, though only if the ai doesnt go straight to the capture point, but still not very much. anyway the problem theyre seemingly trying to solve with this ctf is only really an issue in mp imo.
yes sometimes u are chasing 3 skirmishers across the map, but this rarely happens and when it does, u can always just reload and autoresolve it. if u are trying to get an achievement or for whatever reason dont want to do that, then just duke it out, and try to outsmart the ai... cant be that hard can it. and for the other way around, players can always exploit the ai in many ways, if thats how u want to win games, sure why not.
flags are just mehh. ive won many games by starting defensively, then being a bit agressive when their units start to break, while returning back to formation when the enemy regroups or reinforcements arrive. now i will be forced to take position in the same spot, instead of a better one (because sometimes the best defensive spots are just outside your deployment zones) or i will be forced never to leave the spot again, depending on how crazed the ai gets for its flag fix
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I think the flag is fine in theory, but when you're defending you should be able to pick a favourable position. You just can't do that cause you have to stay near the flag. Can't utilize terrain etc. This is especially important if you're outnumbered where you can't be especially aggressive. I noticed in my first defensive battle where I deployed away from the flag the AI attacked my army and just split off a couple units to take the flag. It's interesting though, i've had about 3 defensive battles in a row now with no flag. Not sure what the parameters are for having one, or if it's bugged but im not gonna complain.
Getting dismembered now hah. Athens tied up my armies while Sparta drove up the middle of Thracia and divided me into two. Was probably unintentional but clever. Running out of generals money and food now
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there are some strokes on genius on the AI's part, not many but i've seen a small nation offer to become a client kingdom so i would protect them from their enemies, and then promptly break the treaty the turn after i'd declared war.
they died painfully though
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On September 12 2013 11:34 aXa wrote: Did someone tested Radious mods ? Is it good ? It's far better than vanilla right now because it levels the playing field between the player and the AI.
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On September 12 2013 18:06 SCkad wrote: there are some strokes on genius on the AI's part, not many but i've seen a small nation offer to become a client kingdom so i would protect them from their enemies, and then promptly break the treaty the turn after i'd declared war.
they died painfully though
its just coincidence i guess. because i brought a small nation to its knees, subdued them and made them client state, and the next turn they attacked. while my army was just outside their city, so i could just take it again...
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Playing my first Athens campaign, Macedon put me in a very very difficult situation. I think was because the AI is so damn passive, but at the same time, it could be seen as the AI seeing right through my plans and acting intelligent.
I had both a military and defensive alliance with Sparta, who also had a defensive alliance with Macedon. I wanted to go conquer Macedon, but i couldn't afford a war on two fronts, and Sparta would have kicked my arse anyway. So i sent 3 stacks to Pella to raid and try to provoke Macedon into an act of war. I broke my treaty with them, and did everything i could think of to get them to act but they refused. I don't want to invest in my navy right now as it is very early in the game, so i am kinda stuck. Is this the AI being clever, or being a pacifist? I'm not sure.
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Are you using any mods? One of the complaints right now is how passive the AI is, the Radious mod helps a bit. Otherwise you have a couple options I see. You don't need a strong navy to conquer lands across the sea, or islands. Or alternatively mass up and crush Sparta before Macedon can react. You should be able to just outnumber Sparta with your better economy.
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Yeah i'm using Radious total war. It seems Macedon sees punishing me for being totally obnoxious as less important than their alliance with Sparta. I guess i kinda wanted Sparta to live because i like them xD. Even with my economy i'm finding it difficult with Sparta. They already have 3 full stacks so i'm very wary of invading them. Added into that i don't want to break my treaties with them, because i'm trying to use diplomacy properly in this game instead of just relying on being able to out battle the terrible AI.
I think maybe its gonna have to be over the sea.
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