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Total War: Rome II - Page 65

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rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2013-09-08 20:12:03
September 08 2013 20:10 GMT
#1281
On September 09 2013 00:52 Cuce wrote:
game is nor in a playable state I think. it was always like this, kinda nature of the genre, after some point in campaign nothing can stop you. I'm ok with that, I except it alright, but in rome 2 that happens at round 20... by then -unless you are parthia wtich lacks a melee infantry thats not militia- you are sure to have a hoplite/legioner equaliviant full stack army, with a champion pumping xp to everyone.

It was always prime problem of tw's that nothing can defeat a full stacked army of player, but its silly in rome. you dont even get enough casuluties to matter more than 1 round, even agains 2 full stacked armies, or a stack in city. even if by some grace of gods you suffer %80 casuluties, it takes no more than 3 turns to bring you back to combat strength.

I'm ok with auto resupply, it didnt work in napeleon, it work in shogun 2 cause battles were usually really bloody, but both of those games were very limited in income unless you monopolize every single trade point in the map, so that kinda cancels out cos tof resupplying, but rome 2 has the highest and easiest income in series.

I think I'm gonna play with house rules, any other unit than militias are limited to your max army number in your whole empire. you can have 6 armies? well you cant have more than 6 hoplites in your whole empire. also no champion training. I cant see any other way to make this game meaningfull


There'd be nothing imbalanced about champions training armies (albeit they do it much too quickly) if it wasn't for the fact that the AI doesn't really train their own armies. A lot of the issues go back to the underwhelming AI not abusing the same imbalances.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
Last Edited: 2013-09-08 21:11:49
September 08 2013 21:02 GMT
#1282
Stream's back up. QotSA is on with me too.

Edit: Down again. I'm gonna pay for xsplit in the future. Sorry again. -.-'
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
qotsager
Profile Joined March 2012
Germany585 Posts
September 08 2013 21:05 GMT
#1283
I'm really bad, too. so come watch :D
***Official ABL Winner 2013***
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
Last Edited: 2013-09-08 21:35:51
September 08 2013 21:33 GMT
#1284
Sorry, everyone. I'll sort it out later. Just gonna do 1v1's till then. Do join up in-game, though. More opponents = better.

Edit: Basically just poke QotSA or I on Steam.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Disregard
Profile Blog Joined March 2007
China10252 Posts
September 08 2013 22:06 GMT
#1285
I want to see the numbers for phalanx formation boosts, its hilarious.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
aXa
Profile Blog Joined July 2010
France748 Posts
September 08 2013 22:48 GMT
#1286
Anyone interested in an Coop campaign? I'd like to play on very hard, I have pretty much time to play everyday between 2pm and 2am GMT + 1.
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
September 09 2013 00:15 GMT
#1287
As someone who has been playing TW since Rome 1 I'm disgusted at the design decisions CA have made and the fact they released a game so far from completion. I shouldn't have had to have downloaded multiple mods less than a week after a games release to make it bare-able.
@followMVT
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2013-09-09 02:20:02
September 09 2013 02:16 GMT
#1288
On September 09 2013 09:15 MVTaylor wrote:
As someone who has been playing TW since Rome 1 I'm disgusted at the design decisions CA have made and the fact they released a game so far from completion. I shouldn't have had to have downloaded multiple mods less than a week after a games release to make it bare-able.


It's such a gross exaggeration to exclaim it's "far" from completion. The game is definitely complete with the one problem that it's lacking a few extra weeks of beta to stress test the graphics issues and fix the AI, because that is pretty much it. It's going to all be fixed in a few weeks and everyone will be over it. Why don't you chill for a while instead of churning the sensationalism more?

And as someone who has been playing TW since Rome 1, and has sunk hundreds of hours into Rome 1, most of their design decisions have been excellent. There are a few oversights, but they most certainly do not drag down the entire game so much as to give it anything less than an 8/10. Again, couple patches and this game can easily be one of the best TW's yet.
Arunu
Profile Joined July 2011
Netherlands111 Posts
September 09 2013 09:18 GMT
#1289
Fek Macedon is awesome as well if you manage to survive the first few turns.
Thorax pikemen, royal peltasts, companion cavalry all in one, yes please.

I don't really get some of the comments so far, yea the AI can be quite daft at times, but there have been some examples which I really liked. the AI did manage to annoy the hell out of me in some wars with actually blocking my harbours, going after my ill defended parts of the empire and actually using their agents on me.
which is good, I like it when I actually have to plan.

I did also see armies of the AI which were way better developed than just tier 1 trash.
Hell even Sardes and Seleucid put up a decent fight when I first invaded Asia as Macedon.
Have yet to invade Rome but they seem to be struggling against multiple enemies anyway so no rush.

even with the bugs I'm still really enjoying it.
ChunderBoy
Profile Joined August 2011
3242 Posts
September 09 2013 11:25 GMT
#1290
On September 09 2013 01:46 Gorsameth wrote:
Show nested quote +
On September 09 2013 01:40 xDaunt wrote:
Slaughtering hordes of tier 1 trash troops gets old. Why wasn't the AI programmed to make good armies and upgrade old troops?

What difficulty? cause in my current legendary game i am definitely seeing the AI include more advanced unit as time gos by.
*Playing as Parthia my neighbor Parthava now has army's of mostly Thorax Swordman instead of the earlier Eastern Spearman.

Doesn't matter, 1 Cataphract charge will kill/rout them all.
"mmr is a social construct" - tumblr
ChunderBoy
Profile Joined August 2011
3242 Posts
September 09 2013 11:28 GMT
#1291
On September 09 2013 18:18 Arunu wrote:
Fek Macedon is awesome as well if you manage to survive the first few turns.
Thorax pikemen, royal peltasts, companion cavalry all in one, yes please.

I don't really get some of the comments so far, yea the AI can be quite daft at times, but there have been some examples which I really liked. the AI did manage to annoy the hell out of me in some wars with actually blocking my harbours, going after my ill defended parts of the empire and actually using their agents on me.
which is good, I like it when I actually have to plan.

I did also see armies of the AI which were way better developed than just tier 1 trash.
Hell even Sardes and Seleucid put up a decent fight when I first invaded Asia as Macedon.
Have yet to invade Rome but they seem to be struggling against multiple enemies anyway so no rush.

even with the bugs I'm still really enjoying it.


I too think Macedon is best overall designed faction.
Good melee: Royal Peltests
Good spears: Bronze Shields or whatever they were called.
Good pikes: Foots
Good shock: Companion Cav
Good melee cavalry: Aspis
Ranged units don't matter, coz in their current state all ranged units in the game are useless.
"mmr is a social construct" - tumblr
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
September 09 2013 12:01 GMT
#1292
On September 09 2013 20:28 ChunderBoy wrote:
Ranged units don't matter, coz in their current state all ranged units in the game are useless.

sorry sir but i call bullshit. to some extend it is amybe true for slingers and archers. but it seems you never really used units with throwing spears like javelin. or at least you didnt use them correctly. while infantry masses are clashing just have 3 units of those behind yours, activate the fire ammunition and make sure "quick reload" is always on cooldown. the damage is just INSANE. everytime my enemies melt and often times my javelins or whatever killed the most men at the end of the battle. even when my meele cav rampaged through several missle units they cant keep up with my spearthrowers kills.
"Your Razor sucks!" -Kuroky's Dad
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2013-09-09 12:11:30
September 09 2013 12:10 GMT
#1293
On September 09 2013 21:01 MotherOfRunes wrote:
Show nested quote +
On September 09 2013 20:28 ChunderBoy wrote:
Ranged units don't matter, coz in their current state all ranged units in the game are useless.

sorry sir but i call bullshit. to some extend it is amybe true for slingers and archers. but it seems you never really used units with throwing spears like javelin. or at least you didnt use them correctly. while infantry masses are clashing just have 3 units of those behind yours, activate the fire ammunition and make sure "quick reload" is always on cooldown. the damage is just INSANE. everytime my enemies melt and often times my javelins or whatever killed the most men at the end of the battle. even when my meele cav rampaged through several missle units they cant keep up with my spearthrowers kills.

What cavalry was that? also my experience from melee fights is that they last 10 seconds...
im talking about top tier shock/melee/spears/pikes, like there is not top tier ranged unit..
in rome1 u had Forester Warband for example
"mmr is a social construct" - tumblr
aXa
Profile Blog Joined July 2010
France748 Posts
Last Edited: 2013-09-09 12:23:04
September 09 2013 12:22 GMT
#1294
Ranged unit are not useless in the slightest. In multiplayer quick combat, I always take a lot of velites with me when I face someone who plays macedon, sparta, athens ... or any heavy hoplites faction really. Without them I can't win, because I can't charge with my legions in a phalanx formation. Javelin will force a phalanx to break formation, making them chargeable for the rest of my army.
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
September 09 2013 12:22 GMT
#1295
On September 09 2013 21:10 ChunderBoy wrote:
Show nested quote +
On September 09 2013 21:01 MotherOfRunes wrote:
On September 09 2013 20:28 ChunderBoy wrote:
Ranged units don't matter, coz in their current state all ranged units in the game are useless.

sorry sir but i call bullshit. to some extend it is amybe true for slingers and archers. but it seems you never really used units with throwing spears like javelin. or at least you didnt use them correctly. while infantry masses are clashing just have 3 units of those behind yours, activate the fire ammunition and make sure "quick reload" is always on cooldown. the damage is just INSANE. everytime my enemies melt and often times my javelins or whatever killed the most men at the end of the battle. even when my meele cav rampaged through several missle units they cant keep up with my spearthrowers kills.

What cavalry was that? also my experience from melee fights is that they last 10 seconds...
im talking about top tier shock/melee/spears/pikes, like there is not top tier ranged unit..
in rome1 u had Forester Warband for example

it doesnt matter which cavalry since every just rips through missle units and get kills so friggin fast. i just said they got so many kills that they had more than my cavarly cleaning up 3-4 units of missles guys.
and i dunno how you play and what you play but when my hoplits for exam ple fight enemies that ooutnumber me 1,5:1 or 2:1
the fights definitly last longer than 10 secs. and if they last 10 secs then only because my spearthrowers rip everything appart
from behind while my hoplits slowly pressing forward step by step
"Your Razor sucks!" -Kuroky's Dad
Broetchenholer
Profile Joined March 2011
Germany1944 Posts
September 09 2013 13:25 GMT
#1296
I don't know, maybe i play the wrong faction. Currently on Pontus, trying to subdue Pergamon as they are the last regional state without any alliances. I put together one army of 2000 men, hoplites, pontian swordsmen, and those spearmen that can throw a javelin, as well as cavalry and eastern archers.

He has 2 full armies of 2000 men each, hald of them are Slingers, he has maybe 4 peltast units, 4 hoplites, no cavalry, rest are citizen-hoplites. I always defeat them in a close victory, he loses 3000 men, i lose 1500, no actual units are killed, but i can't advance to his city and by the time i am back with the restored army, his is full as well. Bleargh.

Feels like there are so little units to chose from. you get hoplites, your best unit in turn 3. everything else is just a downgrade. there is one archer unit, peltasts and spearmen are basically the same unit, seems like there are no alternatives. I could build my army only from hoplites and archers and i would only miss some cavalry to send their archers routing... This was so much better in medieval 2.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
Last Edited: 2013-09-09 13:33:31
September 09 2013 13:31 GMT
#1297
On September 09 2013 18:18 Arunu wrote:
Fek Macedon is awesome as well if you manage to survive the first few turns.
Thorax pikemen, royal peltasts, companion cavalry all in one, yes please.

I don't really get some of the comments so far, yea the AI can be quite daft at times, but there have been some examples which I really liked. the AI did manage to annoy the hell out of me in some wars with actually blocking my harbours, going after my ill defended parts of the empire and actually using their agents on me.
which is good, I like it when I actually have to plan.

I did also see armies of the AI which were way better developed than just tier 1 trash.
Hell even Sardes and Seleucid put up a decent fight when I first invaded Asia as Macedon.
Have yet to invade Rome but they seem to be struggling against multiple enemies anyway so no rush.

even with the bugs I'm still really enjoying it.

Ya Macedon has grown on me a bit. The bonus from fighting barbs makes expanding north far easier than anywhere else. Fighting barbs is kinda boring though.

Idk why but the Seleucid's always end up being my target with anything east of Rome. >< (ofc Pontus too)
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
Gorsameth
Profile Joined April 2010
Netherlands21705 Posts
September 09 2013 13:33 GMT
#1298
Havnt played much Pontus but I think they lack a real good unit you can use to crush with. Not a fan of Hoplites since they dont seem to have that much punch/defense compared to pikeman but I cant remember if Pontus have any good pike units.
It ignores such insignificant forces as time, entropy, and death
xDaunt
Profile Joined March 2010
United States17988 Posts
September 09 2013 14:30 GMT
#1299
On September 09 2013 18:18 Arunu wrote:
Fek Macedon is awesome as well if you manage to survive the first few turns.
Thorax pikemen, royal peltasts, companion cavalry all in one, yes please.

I don't really get some of the comments so far, yea the AI can be quite daft at times, but there have been some examples which I really liked. the AI did manage to annoy the hell out of me in some wars with actually blocking my harbours, going after my ill defended parts of the empire and actually using their agents on me.
which is good, I like it when I actually have to plan.

I did also see armies of the AI which were way better developed than just tier 1 trash.
Hell even Sardes and Seleucid put up a decent fight when I first invaded Asia as Macedon.
Have yet to invade Rome but they seem to be struggling against multiple enemies anyway so no rush.

even with the bugs I'm still really enjoying it.

Why is Macedon hard during the first few turns? You have easy allies in Athens and Sparta, and a really easy initial target in Epirus.

But yeah, once you get a Tier 3 barracks, you can start cranking out Royal Peltasts, which murder most anything that you're going to face.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
September 09 2013 14:44 GMT
#1300
On September 09 2013 23:30 xDaunt wrote:
Show nested quote +
On September 09 2013 18:18 Arunu wrote:
Fek Macedon is awesome as well if you manage to survive the first few turns.
Thorax pikemen, royal peltasts, companion cavalry all in one, yes please.

I don't really get some of the comments so far, yea the AI can be quite daft at times, but there have been some examples which I really liked. the AI did manage to annoy the hell out of me in some wars with actually blocking my harbours, going after my ill defended parts of the empire and actually using their agents on me.
which is good, I like it when I actually have to plan.

I did also see armies of the AI which were way better developed than just tier 1 trash.
Hell even Sardes and Seleucid put up a decent fight when I first invaded Asia as Macedon.
Have yet to invade Rome but they seem to be struggling against multiple enemies anyway so no rush.

even with the bugs I'm still really enjoying it.

Why is Macedon hard during the first few turns? You have easy allies in Athens and Sparta, and a really easy initial target in Epirus.

But yeah, once you get a Tier 3 barracks, you can start cranking out Royal Peltasts, which murder most anything that you're going to face.

I'm not sure he meant it was hard, but the most difficult time on them is the early turns because of the negative diplomacy trait you have.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
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