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On September 08 2013 03:55 aXa wrote:Show nested quote +On September 08 2013 03:43 Elegy wrote:On September 07 2013 21:02 aXa wrote:On September 07 2013 18:13 Elegy wrote: Wealth in the Germanic and Gallic provinces were insignificant in comparison to Italy, Greece, North Africa, and Egypt. The various peoples in those regions had advanced metalworking capabilities and crafted quality goods, yes, but there was little wealth to be found in lieu of slaves and trade goods. The reason the Romans never conquered the rest of Germany was because there wasn't anything there (okay, there are a million and one other reasons, but in large part taking control of more fucking forests doesn't really appeal to anyone).
Egypt alone provided more revenue to the Empire than all other provinces combined (circa 3rd century AD to be sure, but it's indicative of the wealth of the area). Carthage had some 20 times the trade revenue of Athens at its peak. Gaul was by far one of the richest land at that time. The Gallic tribes were craftsmen, traders and farmers, they had pretty much everything, compared for example to egypt, which was mainly a giant wheat granary. When Caesar conquered Gaul, he came back with an amazing loot that allowed him to pay for his army long enough to seize the power, and that was not a small thing. Mainly a giant wheat granary in the ancient world means food. On a subsistence economy, food is gold. Egypt and North Africa would remain the single wealthiest regions of the Empire well after the fall of the West. I have to somewhat disagree. You can't oversight precious metal like iron, copper, silver and gold. Spain, Gaul and the East were huge source of income for Rome, and made them incredibly powerful, despite the fact that the Latium and Italy and general is pretty low-food to start with (at that time).
Yes, I agree that precious metals provided a great source of revenue. But I doubt you could find a respectable authority on the ancient world that would make the claim that Gaul and Germania were anywhere near as important regions of economic activity to the Republic and later Empire as a whole than Egypt and North Africa. Important, yes, but remember that the wealth of the ancient world was not in the West. Spanish gold funded Carthage and later Rome, but Egypt and North African agriculture is, hands down, far more important of an economic center than the northern and western provinces of the Empire would ever be.
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Do any of you guys run this game at 45-60 FPS in battles & campaign map on extreme settings? What's your setup?
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Epirus campaign is ridiculous, every single neighbour, including Rome, DoW on you in the first 5 turns :D
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The biggest flaw for me in game right now, is that you can only do one research at a time, which slows a lot the game unneccesarily and it's rather unrealistic. A system which allows you develop the a few researchs at the same time, putting a % of your research effort into it would be better, or just 1 military, 1 civil at the same time.
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On September 08 2013 05:32 Godwrath wrote: The biggest flaw for me in game right now, is that you can only do one research at a time, which slows a lot the game unneccesarily and it's rather unrealistic. A system which allows you develop the a few researchs at the same time, putting a % of your research effort into it would be better, or just 1 military, 1 civil at the same time.
The problem wit that would be that Rome could rush their military tech and then go destroy everyone fairly easily...
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this bug where you get massive fps drops when the ai is unable to get past walls ruins my experience at the moment. I have to auto resolve my battles. Im in roman civil war at the moment and get attacked 5 times a turn on my settlements and i cant play it myself. So the third time my legion gets destroyed.. Against the battle AI i could probably defend at least 5 (against barbarians probably 10 :D). Well, nothing i can do when i have to auto resolve... TT
At least it makes it harder to defend against those damn senate loyalists. Might have been too easy otherwise :D Also now that im vulnerable even the smallest factions dare to declare war on me. Its gonna be rough. Every faction has at least 3 full stacks and i have to defend against 15 of the senate loyalists.. and i can only have 12 legions max. and i have to defend some of my other borders too.^^ Current score: 2 legions lost and 4 legions crushed. ^^
Also random crashes even on the campaign map get more common now after 99 rounds...
and civil war made half of my agents disappear.. otherwise i could just poison all their armies and i could trade a bit better..
also i dont get how food works anymore. Some provinces give me food when i tax them and some cost me food. I had + 80 food before the civil war but somehow got a deficit after civil war started.. dunno how that happened.
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On September 08 2013 05:54 Jockmcplop wrote:Show nested quote +On September 08 2013 05:32 Godwrath wrote: The biggest flaw for me in game right now, is that you can only do one research at a time, which slows a lot the game unneccesarily and it's rather unrealistic. A system which allows you develop the a few researchs at the same time, putting a % of your research effort into it would be better, or just 1 military, 1 civil at the same time. The problem wit that would be that Rome could rush their military tech and then go destroy everyone fairly easily... It's kinda already like that from turn 1 though. Hastati destroy everything around them, trading about 2 to 1 with all the "levy" units you encounter. As Rome I don't think you really need to rush to their tier 4 barracks very soon at all. The tier 2 and 3 are much more bang for your buck.
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On September 08 2013 06:04 DonKey_ wrote:Show nested quote +On September 08 2013 05:54 Jockmcplop wrote:On September 08 2013 05:32 Godwrath wrote: The biggest flaw for me in game right now, is that you can only do one research at a time, which slows a lot the game unneccesarily and it's rather unrealistic. A system which allows you develop the a few researchs at the same time, putting a % of your research effort into it would be better, or just 1 military, 1 civil at the same time. The problem wit that would be that Rome could rush their military tech and then go destroy everyone fairly easily... It's kinda already like that from turn 1 though. Hastati destroy everything around them, trading about 2 to 1 with all the "levy" units you encounter. As Rome I don't think you really need to rush to their tier 4 barracks very soon at all. The tier 2 and 3 are much more bang for your buck. 2-1 ? I had battles where i went 1-100. They are stupidly strong at the beginning, because of how bad hoplite armies are against them for the most part, and that's what you are facing.
Against slingers and cavalry they work as intended, or that was my impression.
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On September 08 2013 06:24 Godwrath wrote:Show nested quote +On September 08 2013 06:04 DonKey_ wrote:On September 08 2013 05:54 Jockmcplop wrote:On September 08 2013 05:32 Godwrath wrote: The biggest flaw for me in game right now, is that you can only do one research at a time, which slows a lot the game unneccesarily and it's rather unrealistic. A system which allows you develop the a few researchs at the same time, putting a % of your research effort into it would be better, or just 1 military, 1 civil at the same time. The problem wit that would be that Rome could rush their military tech and then go destroy everyone fairly easily... It's kinda already like that from turn 1 though. Hastati destroy everything around them, trading about 2 to 1 with all the "levy" units you encounter. As Rome I don't think you really need to rush to their tier 4 barracks very soon at all. The tier 2 and 3 are much more bang for your buck. 2-1 ? I had battles where i went 1-100. They are stupidly strong at the beginning, because of how bad hoplite armies are against them for the most part, and that's what you are facing. Against slingers and cavalry they work as intended, or that was my impression. :D I was being a bit conservative. I meant more so that they can tie up 2 of just about any other unit at that time without having to worry about their morale. I don't have alot of experience testing it in customs, but I would assume they would route if they were held by 2 units and had a third charge their flank.
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the only real problem i've had with frame rate was when britain attacked during a lightning storm, longest "10 minutes" ever. there also really needs to be some way to deal with ships that don't disembark in a coastal battle -.- so frustrating since i brought no missile troops and they are sitting right on the damn beach i mean can't i just send my legionaries to board the ship?
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CA's posted their solutions (or attempts to) on their forums here.
What I've personally gathered is that Nvidia and ATI haven't updated their drivers to support Rome II yet, which may largely explain why the game's not optimized for the majority of mid- to high-end computers. Weekly patches should only aid things, and running the benchmark while fiddling with settings are about all we can do for the moment.
To the text-wall historical posters: With all due respect, could you spoiler your posts if they're going to be massive and about history, please? I know I've no authority to be telling you what to do, but I politely ask because it would help those of us focusing solely on the game navigate the thread.
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game crashed, had to dl a patch to get back in... they completely broke gates/ramps. The enemy cant get from the ramp into the base, and your units cant cross from the base down to the ramp
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Ugh.... TWC so slow. That page won't even load for me. -.-' Do any of those mods increase performance, Karl?
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Yea, thanks a lot , mate , for reminding me. Can you share some impressions about some of those mods you use?
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game is nor in a playable state I think. it was always like this, kinda nature of the genre, after some point in campaign nothing can stop you. I'm ok with that, I except it alright, but in rome 2 that happens at round 20... by then -unless you are parthia wtich lacks a melee infantry thats not militia- you are sure to have a hoplite/legioner equaliviant full stack army, with a champion pumping xp to everyone.
It was always prime problem of tw's that nothing can defeat a full stacked army of player, but its silly in rome. you dont even get enough casuluties to matter more than 1 round, even agains 2 full stacked armies, or a stack in city. even if by some grace of gods you suffer %80 casuluties, it takes no more than 3 turns to bring you back to combat strength.
I'm ok with auto resupply, it didnt work in napeleon, it work in shogun 2 cause battles were usually really bloody, but both of those games were very limited in income unless you monopolize every single trade point in the map, so that kinda cancels out cos tof resupplying, but rome 2 has the highest and easiest income in series.
I think I'm gonna play with house rules, any other unit than militias are limited to your max army number in your whole empire. you can have 6 armies? well you cant have more than 6 hoplites in your whole empire. also no champion training. I cant see any other way to make this game meaningfull
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On September 09 2013 00:52 Cuce wrote: game is nor in a playable state I think. it was always like this, kinda nature of the genre, after some point in campaign nothing can stop you. I'm ok with that, I except it alright, but in rome 2 that happens at round 20... by then -unless you are parthia wtich lacks a melee infantry thats not militia- you are sure to have a hoplite/legioner equaliviant full stack army, with a champion pumping xp to everyone.
It was always prime problem of tw's that nothing can defeat a full stacked army of player, but its silly in rome. you dont even get enough casuluties to matter more than 1 round, even agains 2 full stacked armies, or a stack in city. even if by some grace of gods you suffer %80 casuluties, it takes no more than 3 turns to bring you back to combat strength.
I'm ok with auto resupply, it didnt work in napeleon, it work in shogun 2 cause battles were usually really bloody, but both of those games were very limited in income unless you monopolize every single trade point in the map, so that kinda cancels out cos tof resupplying, but rome 2 has the highest and easiest income in series.
I think I'm gonna play with house rules, any other unit than militias are limited to your max army number in your whole empire. you can have 6 armies? well you cant have more than 6 hoplites in your whole empire. also no champion training. I cant see any other way to make this game meaningfull
Legendary difficulty? :-D Go after some of the really tough achievements, if not for the imaginary sticker, then for the sense of accomplishment. The one where you never auto-resolve and never lose a single battle might be worth your time.
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This is getting out of hand now. Im just sitting my army here in front of an equal army and its just constantly running ots troops back and forth on the line tireing them out and never attacking.
I think ive figured rome 2 out. Its like the anti kotor, its genuinly the greatest game ever at the parts that dont matter to gameplay and utter shit at the onea that do.
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