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Total War: Rome II - Page 21

Forum Index > General Games
Post a Reply
Prev 1 19 20 21 22 23 104 Next
Simberto
Profile Blog Joined July 2010
Germany11857 Posts
August 10 2013 15:16 GMT
#401
Rome worst unmodded? What are you talking about. I think you are insane. Rome unmodded was still crazy fun, i played it back when modding was just not a thing i did, and have nothing but fond memories of it.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
August 10 2013 15:57 GMT
#402
^love it how the dev in the battle sucks so hard at his own game
KtheZ
Profile Blog Joined October 2009
United States813 Posts
August 10 2013 16:14 GMT
#403
Preordered! Anyone interested in a head-to-head multiplayer campaign when it comes out?
Amaril
Profile Joined August 2013
Germany105 Posts
August 10 2013 16:30 GMT
#404
The game looks really nice, but I can't get into these games. I tried Medieval 2 and Shogun and the Combat feels so slow and I have no idea whats the point is.
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9852 Posts
August 10 2013 21:39 GMT
#405
On August 11 2013 00:57 Skilledblob wrote:
^love it how the dev in the battle sucks so hard at his own game


Or maybe he wanted the AI to look better
RIP Meatloaf <3
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
August 10 2013 23:00 GMT
#406
On August 10 2013 15:21 andrewlt wrote:
Show nested quote +
On August 09 2013 09:20 TSORG wrote:
On August 09 2013 08:59 RvB wrote:
On August 09 2013 08:52 cLAN.Anax wrote:
Well fans have only been waiting for a Rome sequel for nearly a decade. Shogun was anticipated, yes, but Rome II has had years of build-up and most see Rome I as the pinnacle of the series, so it's got an awfully high standard and anticipation to live up to, hahaha.

Same here I played Rtw and mods for years and years. Tried the other TW series but they just werent as good imo.


RTW EB was most awesome, but MTW1 was the best vanilla version!


Definitely! MTW1 was easily the one that I played the most since I don't like using mods.

Rome has the weird distinction of arguably being the worst in the series unmodded but the best one modded. It and MTW2 have the reputation of being the most easily modded games in the series. Rome had better support from modders because it was the first 3d game.


Rome I vanilla was fine; I never modded it and still had a blast every campaign I went through. M2 had the best mods, in my opinion (barring Europa Barbaroum for Rome I). Will attempt to do a Let's Play of the Hyrule: Total War campaign.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
qotsager
Profile Joined March 2012
Germany585 Posts
August 10 2013 23:22 GMT
#407
On August 11 2013 06:39 Jockmcplop wrote:
Show nested quote +
On August 11 2013 00:57 Skilledblob wrote:
^love it how the dev in the battle sucks so hard at his own game


Or maybe he wanted the AI to look better


haha that'd be pretty meta. they said the new AI was a lot better than previous ones. my hopes are not terribly high ;D
***Official ABL Winner 2013***
Fruscainte
Profile Blog Joined December 2009
4596 Posts
August 10 2013 23:25 GMT
#408
On August 11 2013 08:22 qotsager wrote:
Show nested quote +
On August 11 2013 06:39 Jockmcplop wrote:
On August 11 2013 00:57 Skilledblob wrote:
^love it how the dev in the battle sucks so hard at his own game


Or maybe he wanted the AI to look better


haha that'd be pretty meta. they said the new AI was a lot better than previous ones. my hopes are not terribly high ;D


It was pretty obvious he was being bad on purpose to show off some of the AI's perks.

They pushed advantages when they were given, they didn't force their general into battles when they were clearly ahead and used their general where he was most needed, they didn't send all their troops in at once and in fact kept their reserves organized and sent them in logically where they were needed, and most importantly the AI knew how to flank -- really intelligently for that matter.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
August 10 2013 23:47 GMT
#409
On August 11 2013 08:25 Fruscainte wrote:
Show nested quote +
On August 11 2013 08:22 qotsager wrote:
On August 11 2013 06:39 Jockmcplop wrote:
On August 11 2013 00:57 Skilledblob wrote:
^love it how the dev in the battle sucks so hard at his own game


Or maybe he wanted the AI to look better


haha that'd be pretty meta. they said the new AI was a lot better than previous ones. my hopes are not terribly high ;D


It was pretty obvious he was being bad on purpose to show off some of the AI's perks.

They pushed advantages when they were given, they didn't force their general into battles when they were clearly ahead and used their general where he was most needed, they didn't send all their troops in at once and in fact kept their reserves organized and sent them in logically where they were needed, and most importantly the AI knew how to flank -- really intelligently for that matter.


I think the Roman A.I. had a better army from the start. Compared to the Macedonian troops, it looked to me like the Romans had him outnumbered and outclassed (in terms of unit quality) anyways.


Interview with Jack Lusted of CA: http://forums.totalwar.com/showthread.php/71916-Lusty-Jack-s-Hardcore-Facts-Get-your-questions-in-now So there will not be an avatar mode in multiplayer.

what is the multiplayer going to consist of?
we know the thousands of maps thing and no avatar mode so please tell something new.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-08-11 00:37:04
August 10 2013 23:52 GMT
#410
On August 11 2013 08:22 qotsager wrote:
Show nested quote +
On August 11 2013 06:39 Jockmcplop wrote:
On August 11 2013 00:57 Skilledblob wrote:
^love it how the dev in the battle sucks so hard at his own game


Or maybe he wanted the AI to look better


haha that'd be pretty meta. they said the new AI was a lot better than previous ones. my hopes are not terribly high ;D


They say it every game.

But if the AI at least attacks in formation and makes descent siege attack/defense that would be a good step forward... The main issue with AI in TW games is its non-sense... like suiciding a general or putting every unit in a big line across half he map...

I don't mind if the AI isn't hard to beat, but I'd like it to at least make it believable.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
August 11 2013 16:11 GMT
#411
http://imgur.com/a/P0Fqo

Someone replicated the Skirmish in the original Rome, got very different results.

I think the AI has clearly gotten better from what I saw in that album. I think a lot of the concerns above about suiciding generals and being unaware of its troop formations (big lines, sending everything in at once, etc.) has been sated in this recent video which I guess was the intent. Reserves are used smartly and the general isn't something that they just throw away. The AI seems more self aware.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-08-11 17:59:38
August 11 2013 17:56 GMT
#412
On August 12 2013 01:11 Fruscainte wrote:
http://imgur.com/a/P0Fqo

Someone replicated the Skirmish in the original Rome, got very different results.

I think the AI has clearly gotten better from what I saw in that album. I think a lot of the concerns above about suiciding generals and being unaware of its troop formations (big lines, sending everything in at once, etc.) has been sated in this recent video which I guess was the intent. Reserves are used smartly and the general isn't something that they just throw away. The AI seems more self aware.


Obviously the AI got better as time goes by, S2 AI is already better than Rome 1 in my experience. But it still sucks badly at times (line of pike across the map, waiting with full melee army in castles while getting butchered, nonsensical army compositions, etc). So I just hope that kind of stuff are fixed for their next game.

What worries me is that they did exactly the same thing back then with S2. Claimed the AI was better and showed a demo. Sadly the end result was meh.
Either we are alone in the Universe or we are not. Both are equally terrifying.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
August 11 2013 19:05 GMT
#413
What makes me anxious about that battle was the Greek spearmen. Are they going to have phalanxes like in Rome I, or will they be more like Triarii or Yari troops? And which one would be more historically accurate for the Greek city states of Macedon, Athens, Epirus, etc.?
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
CtrlAltDefeat
Profile Joined November 2010
Israel106 Posts
August 11 2013 19:13 GMT
#414
The AI always discourages from total war games. All the "depth" of the game (campaign map, diplomacy, tons of unit variety, etc.) seems fake when the battle AI just throws everything away anyway. It doesn't have to be a tactical genius, because, honestly, there isn't much to do anyway in a battle aside from doing pretty obvious things, but if the AI won't run its units around while my archers shred them, that would be great.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
August 13 2013 15:44 GMT
#415
Can't upload to Imgur at the moment, but here's another pic.

[image loading]

In ROME II, every choice has a consequence, however great or small. Certain acts or events are accompanied with a description, and an artistic rendition of the scene. Here we've brought together four artworks from the game, depicting the same event for the Barbarian, Roman, Greek and Eastern cultures. Can you guess the nature of that event?
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
TSORG
Profile Joined September 2012
293 Posts
August 13 2013 18:13 GMT
#416
On August 12 2013 04:05 cLAN.Anax wrote:
What makes me anxious about that battle was the Greek spearmen. Are they going to have phalanxes like in Rome I, or will they be more like Triarii or Yari troops? And which one would be more historically accurate for the Greek city states of Macedon, Athens, Epirus, etc.?


the macedonian phalanx will be revealed later. these were greek phalanxes, the original version of the phalanx. they fought upper hand spear (offensive), or sometimes lower hand spear (usually defensive).
andrewlt
Profile Joined August 2009
United States7702 Posts
August 13 2013 20:44 GMT
#417
On August 11 2013 00:16 Simberto wrote:
Rome worst unmodded? What are you talking about. I think you are insane. Rome unmodded was still crazy fun, i played it back when modding was just not a thing i did, and have nothing but fond memories of it.


I played both STW1 and MTW1. RTW1 came out when I was taking a Roman history class in college for some general education requirement. It was too much of a fantasy arcade game to me. I guess people enjoyed the least historically accurate game in the entire series. I didn't. I was going "WTF" the entire time on how things like chariots and cavalry and charges and all sorts of crap worked.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
Last Edited: 2013-08-13 22:22:39
August 13 2013 22:19 GMT
#418
On August 14 2013 05:44 andrewlt wrote:
Show nested quote +
On August 11 2013 00:16 Simberto wrote:
Rome worst unmodded? What are you talking about. I think you are insane. Rome unmodded was still crazy fun, i played it back when modding was just not a thing i did, and have nothing but fond memories of it.


I played both STW1 and MTW1. RTW1 came out when I was taking a Roman history class in college for some general education requirement. It was too much of a fantasy arcade game to me. I guess people enjoyed the least historically accurate game in the entire series. I didn't. I was going "WTF" the entire time on how things like chariots and cavalry and charges and all sorts of crap worked.


Rome I was definitely a more arcade-y Total War, but for its time, it did a fantastic job of putting the "epic" into the RTS genre while trying to retain some bit of historical authenticity. I'm gonna use Call of Duty as a comparison (hear me out, lol): it tries to be "accurate" on multiple fronts, but is ultimately enjoyed for its exemplary gameplay. There are tons of unrealistic aspects to either series, despite both franchises attempting to be as accurate as possible. But at the end of the day, they're just straight-up more fun gameplay-wise if the developers choose to fudge around a bit.

Personally, I don't mind CA cutting a few corners if it makes the game more fun to play.

Would you say Shogun I and/or Medieval I were fairly accurate from the historical and realistic perspectives?
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Gorsameth
Profile Joined April 2010
Netherlands22406 Posts
August 13 2013 22:38 GMT
#419
A super realistic game that isnt fun wont sell. A fun game that is utterly unrealistic will sell.
Realism is nice but it should never get in the way of the mechanics of a game.
It ignores such insignificant forces as time, entropy, and death
TigerKarl
Profile Joined November 2010
1757 Posts
August 13 2013 23:53 GMT
#420
Rome1 is certainly the weakest vanila game in the series. It's when both AIs became really shitty, the game got fantasy and over-ambitious. Still a good game, but just painful if you're trying it without mods these days, while for example medieval1 is still a very cool game to play.
I really hope that CA don't fuck up this time. I feel like with that strong of a franchise, this game will be the turning point for the developers. Death or glory. Let's hope it rocks in as many aspects as possible,.
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