cool trailer --->
Supreme Commander (Forged Alliance) - Page 5
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mirkz
Italy43 Posts
cool trailer ---> | ||
BurnedRice
59 Posts
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TaShadan
Germany1960 Posts
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fried_rice
198 Posts
Is there an actual community for this? How does it fare compared to SC2? Are there any other new players or if I was to play this I'd have to grind an insane ladder for 2 years to start having fun? How's the learning curve? Is there any single player campaign to like learn the units and stuff? HELP OUT A NEW GUY PLZ | ||
blade55555
United States17423 Posts
On October 04 2013 04:56 BurnedRice wrote: No RTS game comes close for team game. Most starcraft players are too stubborn to entertain this notion, but those who are still able to open their eyes will reach the obvious conclusion. http://www.youtube.com/watch?v=WP-eU3GA4K8 I dunno my favorite team game for rts will always be age of empires. That shit is so fun, I enjoyed supreme commander to but not anywhere like I enjoyed aoe for team games. 2v2 all day everyday . | ||
mirkz
Italy43 Posts
On October 08 2013 07:13 fried_rice wrote: So I never played this game because back then my computer couldn't run it T_T; I know nothing about the game but this thread got me interested. Is there an actual community for this? How does it fare compared to SC2? Are there any other new players or if I was to play this I'd have to grind an insane ladder for 2 years to start having fun? How's the learning curve? Is there any single player campaign to like learn the units and stuff? HELP OUT A NEW GUY PLZ Hi Fried_Rice. THe community is alive and kicking. Forged Alliance Forever brought new interest and many updates to the game. The lobby is so full of things you can spend hours on making things. You have campaign coop missions , ladder 1v1 , team games , lots of mods supported (just doble click on the mod name and it downloads atuomatically.!!) , integrated chat , Live replays (you can spect LIVE every match) , map and mods vault and many other things. There are always new players, especially now with the weekly humble bundle still going on. As a noob there's no risk to play unbalanced matches. Match are usually divided into rating categories for example noobs , <500 , 1000/1500 >2000 and so on. The learning curve is hard because the game has million things , but if you're good it takes you few matches to understand how to get better. You have single player campaign and you can play it with your friends or alone. | ||
fried_rice
198 Posts
On October 08 2013 08:39 mirkz wrote: Hi Fried_Rice. THe community is alive and kicking. Forged Alliance Forever brought new interest and many updates to the game. The lobby is so full of things you can spend hours on making things. You have campaign coop missions , ladder 1v1 , team games , lots of mods supported (just doble click on the mod name and it downloads atuomatically.!!) , integrated chat , Live replays (you can spect LIVE every match) , map and mods vault and many other things. There are always new players, especially now with the weekly humble bundle still going on. As a noob there's no risk to play unbalanced matches. Match are usually divided into rating categories for example noobs , <500 , 1000/1500 >2000 and so on. The learning curve is hard because the game has million things , but if you're good it takes you few matches to understand how to get better. You have single player campaign and you can play it with your friends or alone. Thanks for the kind response, it's very much appreciated and sorry for the dumb newb questions. Like I said, back then I really wanted to play this game but my computer couldn't handle it so I never had the chance until now. Is the game mechanically hard like starcraft? Or assuming that I'm a smart guy and learn the basics, will I be able to improve quickly without focusing too much on mechanics? Thanks once again, I'm dling SCFA right now! EDIT: Also, is there any good, up to date link for begginers other than the ones in the OP (which I imagine might be outdated)? | ||
mirkz
Italy43 Posts
PACE OF THE GAME - The game has a different pace compared to starcraft which is more of a RTT in the end. Forged Alliance is a true RTS. That means that while in Starcraft you mostly build structures to unlock units , here you build your base and make full use of economy and defense/offense structure like land/air turrets , walls , radars , energy storages , mass storages, artillery , shields and many others. As you may understand game is so MUCH more deeper than starcraft. You generally have plenty of ways to harrass and destroy your enemy unlike starcraft where it's only based upon the unit composition+micro...In starcraft certain units compositions in race vs race are mandatory to win or prevail, in Forged Alliance you can win with your ACU or a single smart offensive decision (for example tactical missiles sniping). KEYBOARD & APM - The game doesn't rely on heavy hotkeying like starcraft and generally needs less use of keyboard. Micro is still important but not like in starcraft. Generally you have time to react and think, anyway BRAIN is way more important than FINGERS here. But it can become very hard to sustain in late game matches with thousands of units moving on the screen and many actions to complete at the same time. You can reach situations where it's almost impossible to manage everything like acu , engineers, land sea &air armies, base teching , scouting and so on. So if you have good apm that will help like in Starcraft. Let's think it as an expanding flow which increases over and over and you have to take care of more and more tasks simultaneously UNITS , TIERS & RACES - You have a more distinct concept of tiers in units T1-T2-T3-Experimentals, generally a t2 unit owns a t1 unit , it's up to you decide wether try for spam of lower tiers or tech hard and surprise your enemy with more advanced units. You can see a complete unit list here ( http://www.faforever.com/faf/unitsDB/ ). As you can see there are lots of units!!! You have tons of possibilities and game is not limited as starcraft in warfare options. AIR LAND & SEA on big scale. The races are actually 4 (a 5th is under development by FAF developers and is already playable but not in ranked matches) but they just have slight differences fore every tier of units (+/- DAMAGE +/- SPEED +/- HP and so on). Game is well balanced after years of adjustments. Anyway you'll never have the problems starcraft has in balancing three completely different races. ECONOMY - The most interesting part is the Economy. Unlike starcraft and most of the standard strategy games where you buy what you can afford, Economy is like a neverending and increasing flux of resources.You have MASS and ENERGY. You always have to spend the mass flow which comes from the MASS EXTRACTORS you were able to build across the map. Energy comes from the energy generators you build. You have to take care to build just the needed amount of power generators , or you will waste mass on them , which could have be used to build something else or units. You can go NEGATIVE on mass and energy aswell. Production will go on but will slow down a lot .If you go negative with energy , it will stop at all. Game needs more map control compared to starcraft because your resources (mass extractors) are spread into the map , so it's not like you have to defend your bases and keep safe drones mining. RECLAIMING - Every unit in the game does not disappear when it dies... it leaves its wreck on the field. The wreck can be reclaimed by any player and will give back 70% mass of the original unit. This is very interesting because unlocks new possibilities and situations. If you keep sending at my base useless spams of units I'm able to kill , you are offering me a lot of the resources you spent to build them. ASSISTING - A concept Starcraft is almost missing is assisting. In FA every engineer or acu can assist a factory or another unit. If your economy allows that , you can put 100 engineers to assist a factory which will produce much faster that unit, or you can assist your acu while he's building something to have a faster build rate. You can repair a unit by assisting too. Anyway assisting will cost a lot so it's not like you can use everywhere. You can find me in lobby with nick BLISS. | ||
drkcid
Spain196 Posts
Someone knows if there is a mod to solve this problem? I would like to reinstall the game and play some MP matches for fun. | ||
mirkz
Italy43 Posts
On October 08 2013 17:20 drkcid wrote: I loved this game in the past but I had to stop playing because at mid-late game, the game slowed down so much that a match supposed to lasts 30-40 min in game, it took like 1h -1,5 h in real-time. This happened to me even with a i7 Pc and 6 gb ram. Someone knows if there is a mod to solve this problem? I would like to reinstall the game and play some MP matches for fun. Forged Alliance is very CPU heavy. All the ballistic projectiles are physically simulated. You can dodge a bullet, avoid an artillery shell or avoid a missile in real time. A plane can collide with a missile, a projectile on a high arc trajectory can collide a plane, and even nuclear missiles can collide with your air force… It’s all accurately simulated. It's single core like 99% of the games and simulation speed can decrease dramatically if you have even one and only person lagging the whole game for everyone. That's why FAF uses a CPUMETER which indicates an extimated calculation power of the cpu's before starting a game. Anyway nowadays the problem is less important with recent cpu's. I play with an I5 3570 and can afford every 1v1 and 2v2 with people all over the world. Of course if you play a big map in a 6v6 match you have to expect a lagfest in the lategame caused by thousands of units. That's not a problem for me honestly cause i play 1v1 only !!!!!!!!!!! | ||
drkcid
Spain196 Posts
On October 08 2013 17:54 mirkz wrote: Forged Alliance is very CPU heavy. All the ballistic projectiles are physically simulated. You can dodge a bullet, avoid an artillery shell or avoid a missile in real time. A plane can collide with a missile, a projectile on a high arc trajectory can collide a plane, and even nuclear missiles can collide with your air force… It’s all accurately simulated. It's single core like 99% of the games and simulation speed can decrease dramatically if you have even one and only person lagging the whole game for everyone. That's why FAF uses a CPUMETER which indicates an extimated calculation power of the cpu's before starting a game. Anyway nowadays the problem is less important with recent cpu's. I play with an I5 3570 and can afford every 1v1 and 2v2 with people all over the world. Of course if you play a big map in a 6v6 match you have to expect a lagfest in the lategame caused by thousands of units. That's not a problem for me honestly cause i play 1v1 only !!!!!!!!!!! That´s so sad, I love team games 3v3 or 4v4 its awesome, pure mayhem: artillery shoots, experimental units destroying floods of T1,T2 units, areas of the map filled with killed units, nukes, etc.... Well, its logical that SupCom needs so much CPU | ||
TaShadan
Germany1960 Posts
http://www.tauniverse.com/ http://zero.tauniverse.com/ | ||
gTank
Austria2538 Posts
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mirkz
Italy43 Posts
A TA conversion for FA is in work too... that will be awesome | ||
gTank
Austria2538 Posts
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mirkz
Italy43 Posts
On October 08 2013 19:07 gTank wrote: It is in beta right now, it should be fun when all the features are implemented. Did you try it ??? I did....and uninstalled it soon after (sadly) Every person I know wasn't satisfied by PA beta. Leave the obscene performances which i really hope will be fixed... What I don't like won't be addressed in the final game... -Pace of the game is too slow -Units die too fast -Spheric map is not a good solution (always spinning, confusing, no benefits at all) -Very poor units number and poor tactical possibilites -Only one race -Two tiers only , no upgrades for ACU , no experimentals -Lack of epicness FA has -Multi planets play will make micro useless. But I don't want to transform this thread in PA debate. | ||
TaShadan
Germany1960 Posts
On October 08 2013 19:03 mirkz wrote: A TA conversion for FA is in work too... that will be awesome Do they have a homepage? | ||
mirkz
Italy43 Posts
http://www.faforever.com/forums/viewtopic.php?f=2&t=5296&sid=2d70eb6dba40ac1b845175e015bdc174 original thread http://web.archive.org/web/20120509092935/http://forums.gaspowered.com/viewtopic.php?f=7&t=21520 Ze_Pilot , FAF creator , seems interested in the project .... FA + TA with FA engine would be SO COOL , prob would kill Spring engine | ||
gTank
Austria2538 Posts
On October 08 2013 19:12 mirkz wrote: Did you try it ??? I did....and uninstalled it soon after (sadly) Every person I know wasn't satisfied by PA beta. Leave the obscene performances which i really hope will be fixed... What I don't like won't be addressed in the final game... -Pace of the game is too slow -Units die too fast -Spheric map is not a good solution (always spinning, confusing, no benefits at all) -Very poor units number and poor tactical possibilites -Only one race -Two tiers only , no upgrades for ACU , no experimentals -Lack of epicness FA has -Multi planets play will make micro useless. But I don't want to transform this thread in PA debate. They are still working on most of these problems but you are right mostly. And yes, I tried it ^^ The focus was on multiplanetary battles in the first place, making micro not as important but it has its own nice features. Only thing that bothers me is the scrolling on one planet that the view always changes (scrolling to left and back right leaves the view in total random direction) but it is fun anyway. @topic: I haven't played FA on my new comp (old one was barely able to run this game). Maybe it was only because of this, but does the game gets more unstable after a while when you play against the AI n maps with water? For some reasons, I had some performance troubles after some minutes ingame back then while having none on maps without water. | ||
Mafe
Germany5966 Posts
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