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Supreme Commander (Forged Alliance)

Forum Index > General Games
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1 2 3 4 5 6 7 Next All
gnatinator
Profile Joined June 2009
Canada169 Posts
Last Edited: 2012-09-26 03:20:08
June 15 2012 07:11 GMT
#1
A game which is generally critisized for being "Too complex" is in fact pretty much perfect for Brood War veterans such as ourselves.

Get Forged Alliance: Steam or Pirate Bay Edition.
Download Multiplayer Lobby: Forged Alliance Forever

Other helpful shit:
  • Economy for New Players.
  • Beginner Strategy.
  • Units Overview.
  • Gameplay Details/Wiki.
  • Other Beginners Guides.


Be warned, this game is hard to learn and like ICCUP, even if you're an RTS pro, you will probably just die for your first 20 games.

For those who are fans of TheLittleOne, him and his brother used to be a competitive beasts at Supreme Commander, until he decided to start playing with the Koreans in Starcraft 2.





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fofa2000
Profile Joined October 2010
Canada548 Posts
June 15 2012 07:15 GMT
#2
I loved this game played it a lot on lan in 2008-2009 with my brother.
Its the perfect game for competitive play, you can design so many different and various strategies it's absolutely crazy. I only played it for fun though, with massive tech units, ships, aircraft, land troops and 3 or 4 factions if I remember correctly...wow I just want to install it back right now!
I have no idea if there is still a community or servers still active though...maybe direct IP.
-smells likes tasty soup, what's the menu?-fresh jaedong style marine stew served with a glass of dragoon slush!-The food's any good?Quite unusual names, never heard-all my food's good, the kitchen's this way-btw whatu terarn doing alone in a zerg colony?
gnatinator
Profile Joined June 2009
Canada169 Posts
June 15 2012 07:20 GMT
#3
On June 15 2012 16:15 fofa2000 wrote:
I have no idea if there is still a community or servers still active though...maybe direct IP.

Try the Forged Alliance Forever Multiplayer Lobby.

It's ICCUP for Supreme Commander, and tons of people use it. Full ladder, ratings, automatic map downloads, 12 player support.
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Falling
Profile Blog Joined June 2009
Canada11350 Posts
June 15 2012 07:31 GMT
#4
I think sports and games would be better.

Is the unit movement any better than SupCom2? I tried playing that, but when I found out that everything was unmicroeable/ had giant turn radiuses and just all around had sluggish handling, I couldn't for very long.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
Last Edited: 2012-06-15 07:35:23
June 15 2012 07:34 GMT
#5
I haven't played either in years but this is a far superior game to SupCom2.
gnatinator
Profile Joined June 2009
Canada169 Posts
Last Edited: 2012-06-15 07:43:47
June 15 2012 07:36 GMT
#6
[image loading]

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Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 15 2012 07:39 GMT
#7
I played a huge amount of Total Annihilation on single player when I was a kid.
maru lover forever
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
June 15 2012 07:57 GMT
#8
During a tourney,
I fought TLO's brother.
I died to sonar.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
fofa2000
Profile Joined October 2010
Canada548 Posts
June 15 2012 08:17 GMT
#9
Tlo barbs like mine, 5 star of awesomeness
-smells likes tasty soup, what's the menu?-fresh jaedong style marine stew served with a glass of dragoon slush!-The food's any good?Quite unusual names, never heard-all my food's good, the kitchen's this way-btw whatu terarn doing alone in a zerg colony?
TBO
Profile Joined September 2009
Germany1350 Posts
June 15 2012 08:26 GMT
#10
On June 15 2012 16:31 Falling wrote:
I think sports and games would be better.

Is the unit movement any better than SupCom2? I tried playing that, but when I found out that everything was unmicroeable/ had giant turn radiuses and just all around had sluggish handling, I couldn't for very long.


stuff is very microable, even if some units have a somewhat large turn radius, if you have decent micro you can easily evade 30-50% of the projectiles in small battles, use your fast units to bump into their slow units and hinder them from retreating, block incoming shots with your high hp units to protect your high dps units etc.

overall the stuff you can do in this game is insane, macro is unforgiving (you have limited storage so when you dont spend your income you actually cant spend it later - it is lost ; especially brutal with energy where usually your storage is just 5-10 seconds worth of production)

There will be a casted tournament pretty soon when the community client gets officially released after its beta stage.

gnatinator
Profile Joined June 2009
Canada169 Posts
June 15 2012 08:51 GMT
#11
Hey TBO, any pro insight on best times to upgrade your mass extractors to tier 2/3, or preventing your economy from stalling? Since macro is so important, any economy tips in general?
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TBO
Profile Joined September 2009
Germany1350 Posts
June 15 2012 09:15 GMT
#12
its been such a long time since I played so things might have changed

generally, tier 3 mass extractors are nothing you will usually get in 1vs1 (on most maps). T2 shouldnt be done too early either as its a hefty investment which can cause you lose of map control and thus a lot of T1 Extractors. for the cost of a T2 extractor you can easily get a transport loaded with a few units and engineers to destroy/capture/rebuild extractors. On the bigger maps it is different of cause but even then getting a transport to grab far away mass spots might be a better investement. Upgrade to T2 is generally a pretty safe thing to do once you have established a small lead as it means that lose of map control wont be as important.

if your economy is stalling, pause low priority projects, nothing is worse than all projects running slower than they should - try to assign some of your excess engineers to reclaim wreckages/rocks/trees. Reclaiming in general is super important, if you do it well you can have like twice the economy after 7 minutes compared to someone who didnt do it at all. If you have energy problems disable shields / mass fabricators etc. If you pause for example an air factory make sure to reassign the engineers to a land factory nearby (or assign other jobs).

generally I would advise to play simple small maps first - like theta passage and try to never waste any energy/mass and to not get in the red either. Learn the spots of the reclaimable spots and try to reclaim them efficiently and try to deny your opponent doing the same if he gets too greedy (i.e. sends no units with his engineer) - 1 Light attack bot can be enough. always get a scout or 2 to see what your opponent is up to.

Tarias
Profile Blog Joined April 2010
Netherlands480 Posts
June 15 2012 09:41 GMT
#13
On June 15 2012 17:51 gnatinator wrote:
Hey TBO, any pro insight on best times to upgrade your mass extractors to tier 2/3, or preventing your economy from stalling? Since macro is so important, any economy tips in general?


I'm not a pro player by any means, but my biggest improvements came from making sure that I always have enough engineers and reclaiming alot. If you just had a big t1 battle and you've managed to secure the field, send like 4-5 engies to reclaim it all.
Go big, or go home!
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
June 15 2012 16:55 GMT
#14
http://www.gamereplays.org/supremecommander/replays.php?game=23&show=details&id=21629

Still have it installed?
If so, watch this for great lulz.
I still play this game...
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
TBO
Profile Joined September 2009
Germany1350 Posts
June 15 2012 17:08 GMT
#15
I seriously did that in the aeon ascendant tournament as mentioned on gamereplays? I wonder if my tournament game vs Pink is still around somewhere... that was some funny stuff too.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
June 15 2012 17:29 GMT
#16
Whoa what have we here~
i'm a big fan of yours, B.
PINK_ was badass too.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
gnatinator
Profile Joined June 2009
Canada169 Posts
June 15 2012 19:26 GMT
#17
More love for TheLittleOne and TheBigOne:



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Trozz
Profile Blog Joined November 2008
Canada3454 Posts
June 15 2012 19:43 GMT
#18
When this game first launched,
I held 2nd place for weeks.
BlueScreen had rank 1.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
RoK Ot7Er
Profile Joined June 2010
United States219 Posts
June 16 2012 17:21 GMT
#19
Forgot about this game which is kind of sad. Played this game a bunch when it first came out, was crazy terrible at it, but I still enjoyed it.

Gonna check out the FAF lobby for it, might be able to get back into it! Thanks for the link
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
June 18 2012 04:56 GMT
#20
On June 15 2012 16:20 gnatinator wrote:
Show nested quote +
On June 15 2012 16:15 fofa2000 wrote:
I have no idea if there is still a community or servers still active though...maybe direct IP.

Try the Forged Alliance Forever Multiplayer Lobby.

It's ICCUP for Supreme Commander, and tons of people use it. Full ladder, ratings, automatic map downloads, 12 player support.


Thanks for sharing this.
Ive played this a lot today.
Who here wants to play?
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
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