Be warned, this game is hard to learn and like ICCUP, even if you're an RTS pro, you will probably just die for your first 20 games.
For those who are fans of TheLittleOne, him and his brother used to be a competitive beasts at Supreme Commander, until he decided to start playing with the Koreans in Starcraft 2.
I loved this game played it a lot on lan in 2008-2009 with my brother. Its the perfect game for competitive play, you can design so many different and various strategies it's absolutely crazy. I only played it for fun though, with massive tech units, ships, aircraft, land troops and 3 or 4 factions if I remember correctly...wow I just want to install it back right now! I have no idea if there is still a community or servers still active though...maybe direct IP.
Is the unit movement any better than SupCom2? I tried playing that, but when I found out that everything was unmicroeable/ had giant turn radiuses and just all around had sluggish handling, I couldn't for very long.
On June 15 2012 16:31 Falling wrote: I think sports and games would be better.
Is the unit movement any better than SupCom2? I tried playing that, but when I found out that everything was unmicroeable/ had giant turn radiuses and just all around had sluggish handling, I couldn't for very long.
stuff is very microable, even if some units have a somewhat large turn radius, if you have decent micro you can easily evade 30-50% of the projectiles in small battles, use your fast units to bump into their slow units and hinder them from retreating, block incoming shots with your high hp units to protect your high dps units etc.
overall the stuff you can do in this game is insane, macro is unforgiving (you have limited storage so when you dont spend your income you actually cant spend it later - it is lost ; especially brutal with energy where usually your storage is just 5-10 seconds worth of production)
There will be a casted tournament pretty soon when the community client gets officially released after its beta stage.
Hey TBO, any pro insight on best times to upgrade your mass extractors to tier 2/3, or preventing your economy from stalling? Since macro is so important, any economy tips in general?
its been such a long time since I played so things might have changed
generally, tier 3 mass extractors are nothing you will usually get in 1vs1 (on most maps). T2 shouldnt be done too early either as its a hefty investment which can cause you lose of map control and thus a lot of T1 Extractors. for the cost of a T2 extractor you can easily get a transport loaded with a few units and engineers to destroy/capture/rebuild extractors. On the bigger maps it is different of cause but even then getting a transport to grab far away mass spots might be a better investement. Upgrade to T2 is generally a pretty safe thing to do once you have established a small lead as it means that lose of map control wont be as important.
if your economy is stalling, pause low priority projects, nothing is worse than all projects running slower than they should - try to assign some of your excess engineers to reclaim wreckages/rocks/trees. Reclaiming in general is super important, if you do it well you can have like twice the economy after 7 minutes compared to someone who didnt do it at all. If you have energy problems disable shields / mass fabricators etc. If you pause for example an air factory make sure to reassign the engineers to a land factory nearby (or assign other jobs).
generally I would advise to play simple small maps first - like theta passage and try to never waste any energy/mass and to not get in the red either. Learn the spots of the reclaimable spots and try to reclaim them efficiently and try to deny your opponent doing the same if he gets too greedy (i.e. sends no units with his engineer) - 1 Light attack bot can be enough. always get a scout or 2 to see what your opponent is up to.
On June 15 2012 17:51 gnatinator wrote: Hey TBO, any pro insight on best times to upgrade your mass extractors to tier 2/3, or preventing your economy from stalling? Since macro is so important, any economy tips in general?
I'm not a pro player by any means, but my biggest improvements came from making sure that I always have enough engineers and reclaiming alot. If you just had a big t1 battle and you've managed to secure the field, send like 4-5 engies to reclaim it all.
I seriously did that in the aeon ascendant tournament as mentioned on gamereplays? I wonder if my tournament game vs Pink is still around somewhere... that was some funny stuff too.
Man, I played the 1st one when i was 10 at my dads house so much. 1st RTS game I've every played. I vowed to create a thread yesterday about it when i remembered how many people were on the MW:LL thread and then saw this.
Also Trozz if you would be willing to teach me i would play with you ^_^ (being the horrible horrible Cybran I was, don't think I ever played a online game in fear of getting destroyed by people making as much stuff as the cheating AI could since no matter how hard I tried I couldn't replicate the AI lol)
On June 19 2012 08:35 Trozz wrote: I play Cybran too. What strats do you like to use? Steal strats that kill you!
Cant steal all of them T_T I know when I was doing my fighting against the AI I favored gunships due to their mobility and the ability to threaten a back stab on the ACU to pull the AI back while mass expanding to try and keep up with its economy but too much AA spam killed me and after I couldn't transition into a more land focused army (mostly due to going afk and forgetting to pause lol)
I'm only a 400 point player on FAF, but I find that mobile stealth generators + mobile missle launchers + radar work together like peanut butter and jelly. Just keep some tanks in there in case your strike groups get rushed by direct fire units.
I'm decent at Theta Passage and Blasted Rock, even won against Duris at some point. So if anyone wants some help on either of those I have some replays etc. laying around or I could play some games.
Just played my first game in like 2 months, beat a 1500 rated guy on Theta passage, boosting my own rating from 400 to 1000, was going to try to upload the replay, but failed to find a good reliable place to do so for free. If anyone is up for playing some 1v1 I'd definitely be game, just send me a pm.
Supcom was a great game. I'm remember being disappointed when SC2 was announced without a 'strategic zoom' like SupCom had, which I think was a revolutionary turn in the RTS genre.
On July 19 2012 04:04 ElMeanYo wrote: Supcom was a great game. I'm remember being disappointed when SC2 was announced without a 'strategic zoom' like SupCom had, which I think was a revolutionary turn in the RTS genre.
Hehe, I know your feeling, and the reason I just started SupCom again, and not SC2 (after a 4months break), was that as I entered SC2, I felt so close(zoomed in) to the ground, almost claustrophobicly close for me. And luck was on my side when I heard forged alliance was now community driven. Already the community driven lobby is much better then bnet 0.2, so fun to chat with more then 100, you feel encouraged to participate in the chat.
Before I went to bed last night, I started a simple game vs AI just to see what I remembered, and I felt so engaged, but without the extreme tension SC2 gives me. The reason I didn't continue playing, was that it was so machine heavy at the time it came out, that 3v3++ made it lag at the end cause few people had enough power on their machines to run it smoothly. But same things apply to SC2 in 3v3++, at the end there is often someone who delays the gamespeed.
Is Forged Alliance really free to play now?
PS: Im not hating on sc2, as the games are so different, in a good way (except battlenet).
Time to Hijack the thread for... The Forged Alliance Forever Release show!
This sunday, the 29th July, at 15:00 GMT (+00:00), TBO and Myself will be hosting the FAForever release show. There will be a tournament, some interviews, possibly some gameplay tutorials, some showmatches, funtimes, etc.
That sounds really awesome, hope I'll be home in time to catch all of it. The 1v1 tournament is looking really good, all the good players signing up:D So will you be streaming the whole thing? If so will there be vods?
Aww jesus, bringing this up again? Last I played was late night LAN years ago... And good lord, what a fun night that was.
Maybe after I get through the games I got during the steam summer sale, i'll pick it up again. I just hope DayZ won't take too much free time, xD! See you guys online!
I gave it a try. There are two things that made me quit after ~30 games.
1. MM not having map bans. I simply don't want to play on some of the maps. So I won't use auto matchmaking.
2. The community. As a new player I got constantly kicked from all welcome, noob or whatever games for being a smurf. I never even had an account on the old server. Well that and other stuff, some nice people but majority wasn't.
Getting kicked is compounded due to how small the player pool is. Finding a game through lobby can take upwards of 20 minutes depending on mode/map you want to play. Which is then reset for another wait. (I did try hosting, never got a full game when I wanted a 4v4.)
On August 03 2012 17:56 Yurie wrote: I gave it a try. There are two things that made me quit after ~30 games.
1. MM not having map bans. I simply don't want to play on some of the maps. So I won't use auto matchmaking.
2. The community. As a new player I got constantly kicked from all welcome, noob or whatever games for being a smurf. I never even had an account on the old server. Well that and other stuff, some nice people but majority wasn't.
Getting kicked is compounded due to how small the player pool is. Finding a game through lobby can take upwards of 20 minutes depending on mode/map you want to play. Which is then reset for another wait. (I did try hosting, never got a full game when I wanted a 4v4.)
huh? I've never been kicked from games (excluding the ones that I joined that said 1000+ when i'm like 700 or something or nil ping (fucking nil ping)) The majority was just me leaving cause I had to go lol.
Map banning is something that was in GPGNet. It would be worthwhile to ask whether we can implement it for FAF. It might also help decide which maps to remove from the rotation.
With regards to the community, yes, some people can be obnoxious with kicking. More games are hosted based on ratings now, which are useful.
We are looking at ways to stop people just randomly kicking, as it does harm the impression we give to new players.
On August 03 2012 17:56 Yurie wrote: 1. MM not having map bans. I simply don't want to play on some of the maps. So I won't use auto matchmaking.
I like all the maps. What maps do you want to ban? Don't like its tactics?
2. The community. As a new player I got constantly kicked from all welcome, noob or whatever games for being a smurf. I never even had an account on the old server. Well that and other stuff, some nice people but majority wasn't.
Don't mind the rude folk. You can't smurf in FAF. One account only!
Getting kicked is compounded due to how small the player pool is. Finding a game through lobby can take upwards of 20 minutes depending on mode/map you want to play. Which is then reset for another wait. (I did try hosting, never got a full game when I wanted a 4v4.)
Check the live replays. See the active ladder games? Snipe them when they're done.
Yes Im online quite often, and the users has steadily increased, must be that summer is over and more gaming can begin
Dont forget to view some of the map tutorials: http://www.faforever.com/forums/download/file.php?id=831 It really helps you get up and running things. There was recently a 2v2 tourney, should check out the replays from there as well (forums.faforever.com -> Tournaments -> "FA 2v2 Tournament on Sunday!(THIS SUNDAY) " On page 2 Uberge3k posted the replays
man, i loved this game a ton when it first came out. Looking to get back into this, maybe get really good at it. great to see that there still is a community to play with.
I actually love that its a small community, cause when you meet someone, you take a look at his playstyle, find out his weakness in play etc, cause you are gonna meet this player again. Makes the 1v1 a bit more personal, in a good way.
And the game is so different from SC2, its funny to think about it. My way of thinking still has to change a lot what strategy is concerned. It's not like you can send your forces back to save your base if the enemy sneaked past your territory, its WAY too late hehe, love how that travelspeed is such a huge factor. And the reclaiming, is the most fun I've had in ages when it comes to macro, when you get attacked and he didnt break, I love have engies reclaiming speeding up the game and tech. Workers here are so dynamic and fun, you gotta think in build power which is just fun to the bone. But yeh, buff T2/T3 engies a bit, hopefully range and maybe build power, but at least build range.
Man, getting all hyped up about Planetary Annihilation has brought back a ton of memories of this game for me. I was watching videos of it again last night and I might just need to do dig out my disks and reinstall it for nostalgia's sake.
On August 25 2012 06:58 Thingdo wrote: Man, getting all hyped up about Planetary Annihilation has brought back a ton of memories of this game for me. I was watching videos of it again last night and I might just need to do dig out my disks and reinstall it for nostalgia's sake.
I just looked my old box in which i keep random computer junk in, and voila, forged alliance, sitting right there. Well re-installing this bad boy right now through steam. SC2 is seriously pissing me off, as a Terran player anyways lol. Maybe i can play this until HOTS comes out, or, get raped enough in supcom to revitalize my SC2 playing, either way, something good will come out of this i think.
Planetary Annihilation has a chance to be better, but then it will likely be so difficult that only a few people in the world could play it, unless of course the designers create a revolutionary UI.
Supcom FA is right there on the edge of being difficult enough to make the game very deep, while possible to learn for most of us, given enough effort.
Planetary Annihilation has a chance to be better, but then it will likely be so difficult that only a few people in the world could play it, unless of course the designers create a revolutionary UI.
Supcom FA is right there on the edge of being difficult enough to make the game very deep, while possible to learn for most of us, given enough effort.
But people nowadays want the game to be easy so they can get that feeling of success without doing much work (or at least the amount of effort this game takes to become good at lol)
Hey guys, I have a youtube channel that does Point of view gameplays at a high level. I hope you guys enjoy the videos, and that some of you come back to forged alliance.
On September 05 2012 12:28 BurnedRice wrote: Planetary Annihilation has a chance to be better, but then it will likely be so difficult that only a few people in the world could play it, unless of course the designers create a revolutionary UI..
What's the problem with that ? I don't care about it becoming some kind of eSport thing, i care about enjoying it.
I remember playing Total Annihilation, with some of my friends. Its sadly died out for us and we went other RTS gamse.. then came SupCom, and I just got hooked for a long time.. sadly.. like with most gamse.. you tend to play what your friends play.. so I kinda left it behind.. Now about a year ago I started SupCom again. Full of joy as I found out there was something Called FA forever Now I just try to get my friends to play it, since its an awesome game to play 2v2 in, or even 3v3. I hope those who have not tried it, should try it out. Its very hard to master
i wonder how many from the forum here are playing/still playing this game ... what does actualy speak against its concept ... what exactly do people dislike about it ...
Game is on sale on steam , you can buy the best RTS ever for just 2,49€ !!!!!!!!!!!!!!!
Buy it and join for free Forged Alliance Forever community ( www.faforever.com ) -->
Improved graphic effects , new balance , new lobby , map vault with hundreds of maps , mod vault ( last patch!!) , Galactic War , Ladder matches , game rebalance , lots of game modes.
No RTS game comes close for team game. Most starcraft players are too stubborn to entertain this notion, but those who are still able to open their eyes will reach the obvious conclusion.
So I never played this game because back then my computer couldn't run it T_T; I know nothing about the game but this thread got me interested.
Is there an actual community for this? How does it fare compared to SC2? Are there any other new players or if I was to play this I'd have to grind an insane ladder for 2 years to start having fun? How's the learning curve? Is there any single player campaign to like learn the units and stuff?
On October 04 2013 04:56 BurnedRice wrote: No RTS game comes close for team game. Most starcraft players are too stubborn to entertain this notion, but those who are still able to open their eyes will reach the obvious conclusion. http://www.youtube.com/watch?v=WP-eU3GA4K8
I dunno my favorite team game for rts will always be age of empires. That shit is so fun, I enjoyed supreme commander to but not anywhere like I enjoyed aoe for team games. 2v2 all day everyday .
On October 08 2013 07:13 fried_rice wrote: So I never played this game because back then my computer couldn't run it T_T; I know nothing about the game but this thread got me interested.
Is there an actual community for this? How does it fare compared to SC2? Are there any other new players or if I was to play this I'd have to grind an insane ladder for 2 years to start having fun? How's the learning curve? Is there any single player campaign to like learn the units and stuff?
HELP OUT A NEW GUY PLZ
Hi Fried_Rice. THe community is alive and kicking. Forged Alliance Forever brought new interest and many updates to the game. The lobby is so full of things you can spend hours on making things. You have campaign coop missions , ladder 1v1 , team games , lots of mods supported (just doble click on the mod name and it downloads atuomatically.!!) , integrated chat , Live replays (you can spect LIVE every match) , map and mods vault and many other things.
There are always new players, especially now with the weekly humble bundle still going on. As a noob there's no risk to play unbalanced matches. Match are usually divided into rating categories for example noobs , <500 , 1000/1500 >2000 and so on.
The learning curve is hard because the game has million things , but if you're good it takes you few matches to understand how to get better.
You have single player campaign and you can play it with your friends or alone.
Hi Fried_Rice. THe community is alive and kicking. Forged Alliance Forever brought new interest and many updates to the game. The lobby is so full of things you can spend hours on making things. You have campaign coop missions , ladder 1v1 , team games , lots of mods supported (just doble click on the mod name and it downloads atuomatically.!!) , integrated chat , Live replays (you can spect LIVE every match) , map and mods vault and many other things.
There are always new players, especially now with the weekly humble bundle still going on. As a noob there's no risk to play unbalanced matches. Match are usually divided into rating categories for example noobs , <500 , 1000/1500 >2000 and so on.
The learning curve is hard because the game has million things , but if you're good it takes you few matches to understand how to get better.
You have single player campaign and you can play it with your friends or alone.
Thanks for the kind response, it's very much appreciated and sorry for the dumb newb questions. Like I said, back then I really wanted to play this game but my computer couldn't handle it so I never had the chance until now.
Is the game mechanically hard like starcraft? Or assuming that I'm a smart guy and learn the basics, will I be able to improve quickly without focusing too much on mechanics?
Thanks once again, I'm dling SCFA right now!
EDIT: Also, is there any good, up to date link for begginers other than the ones in the OP (which I imagine might be outdated)?
Morning! when you download Forged Alliance Forever client you'll find a tutorial tab with a lot of videos explaining basic things, then you can watch tons of replay and see the build orders and understand the flow of the game.
PACE OF THE GAME - The game has a different pace compared to starcraft which is more of a RTT in the end. Forged Alliance is a true RTS. That means that while in Starcraft you mostly build structures to unlock units , here you build your base and make full use of economy and defense/offense structure like land/air turrets , walls , radars , energy storages , mass storages, artillery , shields and many others. As you may understand game is so MUCH more deeper than starcraft. You generally have plenty of ways to harrass and destroy your enemy unlike starcraft where it's only based upon the unit composition+micro...In starcraft certain units compositions in race vs race are mandatory to win or prevail, in Forged Alliance you can win with your ACU or a single smart offensive decision (for example tactical missiles sniping).
KEYBOARD & APM - The game doesn't rely on heavy hotkeying like starcraft and generally needs less use of keyboard. Micro is still important but not like in starcraft. Generally you have time to react and think, anyway BRAIN is way more important than FINGERS here. But it can become very hard to sustain in late game matches with thousands of units moving on the screen and many actions to complete at the same time. You can reach situations where it's almost impossible to manage everything like acu , engineers, land sea &air armies, base teching , scouting and so on. So if you have good apm that will help like in Starcraft. Let's think it as an expanding flow which increases over and over and you have to take care of more and more tasks simultaneously
UNITS , TIERS & RACES - You have a more distinct concept of tiers in units T1-T2-T3-Experimentals, generally a t2 unit owns a t1 unit , it's up to you decide wether try for spam of lower tiers or tech hard and surprise your enemy with more advanced units. You can see a complete unit list here ( http://www.faforever.com/faf/unitsDB/ ). As you can see there are lots of units!!! You have tons of possibilities and game is not limited as starcraft in warfare options. AIR LAND & SEA on big scale. The races are actually 4 (a 5th is under development by FAF developers and is already playable but not in ranked matches) but they just have slight differences fore every tier of units (+/- DAMAGE +/- SPEED +/- HP and so on). Game is well balanced after years of adjustments. Anyway you'll never have the problems starcraft has in balancing three completely different races.
ECONOMY - The most interesting part is the Economy. Unlike starcraft and most of the standard strategy games where you buy what you can afford, Economy is like a neverending and increasing flux of resources.You have MASS and ENERGY. You always have to spend the mass flow which comes from the MASS EXTRACTORS you were able to build across the map. Energy comes from the energy generators you build. You have to take care to build just the needed amount of power generators , or you will waste mass on them , which could have be used to build something else or units. You can go NEGATIVE on mass and energy aswell. Production will go on but will slow down a lot .If you go negative with energy , it will stop at all. Game needs more map control compared to starcraft because your resources (mass extractors) are spread into the map , so it's not like you have to defend your bases and keep safe drones mining.
RECLAIMING - Every unit in the game does not disappear when it dies... it leaves its wreck on the field. The wreck can be reclaimed by any player and will give back 70% mass of the original unit. This is very interesting because unlocks new possibilities and situations. If you keep sending at my base useless spams of units I'm able to kill , you are offering me a lot of the resources you spent to build them.
ASSISTING - A concept Starcraft is almost missing is assisting. In FA every engineer or acu can assist a factory or another unit. If your economy allows that , you can put 100 engineers to assist a factory which will produce much faster that unit, or you can assist your acu while he's building something to have a faster build rate. You can repair a unit by assisting too. Anyway assisting will cost a lot so it's not like you can use everywhere.
I loved this game in the past but I had to stop playing because at mid-late game, the game slowed down so much that a match supposed to lasts 30-40 min in game, it took like 1h -1,5 h in real-time. This happened to me even with a i7 Pc and 6 gb ram.
Someone knows if there is a mod to solve this problem? I would like to reinstall the game and play some MP matches for fun.
On October 08 2013 17:20 drkcid wrote: I loved this game in the past but I had to stop playing because at mid-late game, the game slowed down so much that a match supposed to lasts 30-40 min in game, it took like 1h -1,5 h in real-time. This happened to me even with a i7 Pc and 6 gb ram.
Someone knows if there is a mod to solve this problem? I would like to reinstall the game and play some MP matches for fun.
Forged Alliance is very CPU heavy.
All the ballistic projectiles are physically simulated. You can dodge a bullet, avoid an artillery shell or avoid a missile in real time. A plane can collide with a missile, a projectile on a high arc trajectory can collide a plane, and even nuclear missiles can collide with your air force… It’s all accurately simulated.
It's single core like 99% of the games and simulation speed can decrease dramatically if you have even one and only person lagging the whole game for everyone. That's why FAF uses a CPUMETER which indicates an extimated calculation power of the cpu's before starting a game.
Anyway nowadays the problem is less important with recent cpu's. I play with an I5 3570 and can afford every 1v1 and 2v2 with people all over the world.
Of course if you play a big map in a 6v6 match you have to expect a lagfest in the lategame caused by thousands of units.
That's not a problem for me honestly cause i play 1v1 only !!!!!!!!!!!
On October 08 2013 17:20 drkcid wrote: I loved this game in the past but I had to stop playing because at mid-late game, the game slowed down so much that a match supposed to lasts 30-40 min in game, it took like 1h -1,5 h in real-time. This happened to me even with a i7 Pc and 6 gb ram.
Someone knows if there is a mod to solve this problem? I would like to reinstall the game and play some MP matches for fun.
Forged Alliance is very CPU heavy.
All the ballistic projectiles are physically simulated. You can dodge a bullet, avoid an artillery shell or avoid a missile in real time. A plane can collide with a missile, a projectile on a high arc trajectory can collide a plane, and even nuclear missiles can collide with your air force… It’s all accurately simulated.
It's single core like 99% of the games and simulation speed can decrease dramatically if you have even one and only person lagging the whole game for everyone. That's why FAF uses a CPUMETER which indicates an extimated calculation power of the cpu's before starting a game.
Anyway nowadays the problem is less important with recent cpu's. I play with an I5 3570 and can afford every 1v1 and 2v2 with people all over the world.
Of course if you play a big map in a 6v6 match you have to expect a lagfest in the lategame caused by thousands of units.
That's not a problem for me honestly cause i play 1v1 only !!!!!!!!!!!
That´s so sad, I love team games 3v3 or 4v4 its awesome, pure mayhem: artillery shoots, experimental units destroying floods of T1,T2 units, areas of the map filled with killed units, nukes, etc....
You could try Total Annihilation. The graphic is oldschool but there are mods like Escalation, Mayham or TA Zero (TA Zero improves graphic). It needs less CPU power though. http://www.tauniverse.com/ http://zero.tauniverse.com/
This is one thing that kept me from playing SupCom a lot. My PC was really bad back then, now that I have a new one I rather stick with Planetary Annihilation because it seems to be more fun when it is finished.
Planetary Annihilation is not funny at all. I hate spinning planet continously , the lack of units, bad performances and 1/100 of epicness SupCom had. I was hoping really for PA but it was a letdown. I doubt product will be superior to FA even when finished (release is in december). I can sell my account if anyone wants. At this moment Forged Alliance with all the news FAF lobby brought is 100 times better....
A TA conversion for FA is in work too... that will be awesome
On October 08 2013 19:07 gTank wrote: It is in beta right now, it should be fun when all the features are implemented.
Did you try it ??? I did....and uninstalled it soon after (sadly)
Every person I know wasn't satisfied by PA beta. Leave the obscene performances which i really hope will be fixed... What I don't like won't be addressed in the final game...
-Pace of the game is too slow -Units die too fast -Spheric map is not a good solution (always spinning, confusing, no benefits at all) -Very poor units number and poor tactical possibilites -Only one race -Two tiers only , no upgrades for ACU , no experimentals -Lack of epicness FA has -Multi planets play will make micro useless.
But I don't want to transform this thread in PA debate.
On October 08 2013 19:07 gTank wrote: It is in beta right now, it should be fun when all the features are implemented.
Did you try it ??? I did....and uninstalled it soon after (sadly)
Every person I know wasn't satisfied by PA beta. Leave the obscene performances which i really hope will be fixed... What I don't like won't be addressed in the final game...
-Pace of the game is too slow -Units die too fast -Spheric map is not a good solution (always spinning, confusing, no benefits at all) -Very poor units number and poor tactical possibilites -Only one race -Two tiers only , no upgrades for ACU , no experimentals -Lack of epicness FA has -Multi planets play will make micro useless.
But I don't want to transform this thread in PA debate.
They are still working on most of these problems but you are right mostly. And yes, I tried it ^^ The focus was on multiplanetary battles in the first place, making micro not as important but it has its own nice features. Only thing that bothers me is the scrolling on one planet that the view always changes (scrolling to left and back right leaves the view in total random direction) but it is fun anyway.
@topic: I haven't played FA on my new comp (old one was barely able to run this game). Maybe it was only because of this, but does the game gets more unstable after a while when you play against the AI n maps with water? For some reasons, I had some performance troubles after some minutes ingame back then while having none on maps without water.
Overall this looks very much like a game I might enjoy; but I'm not so much interested in a new multiplayer game atm. So does this game have a entertaining singleplayer campaign; and would it be worth buying it just for this purpose?
I was almost interested in giving this a go but mirkz and his barely hidden venom regarding starcraft is just too much. I don't even like sc2 but trying to put across that this game is deeper and more about your brain than broodwar? zz
No one ever mentioned broodwar , I didnt even play it.
I played starcraft II since WoL came out and I still kinda like it .. but trust me FA is so much deeper...if you're looking for something deeper. It's not "venom" ... it's matter of fact.
On the other hand , did you try Forged Alliance ?? No....
On October 08 2013 20:57 Mafe wrote: Overall this looks very much like a game I might enjoy; but I'm not so much interested in a new multiplayer game atm. So does this game have a entertaining singleplayer campaign; and would it be worth buying it just for this purpose?
Campaign is nice Since you could pay 1$ for both supcom1 and forged alliance I think you should just buy & try P
On October 08 2013 21:13 mirkz wrote: No one ever mentioned broodwar , I didnt even play it.
I played starcraft II since WoL came out and I still kinda like it .. but trust me FA is so much deeper...if you're looking for something deeper. It's not "venom" ... it's matter of fact.
On the other hand , did you try Forged Alliance ?? No....
On October 08 2013 20:57 Mafe wrote: Overall this looks very much like a game I might enjoy; but I'm not so much interested in a new multiplayer game atm. So does this game have a entertaining singleplayer campaign; and would it be worth buying it just for this purpose?
Campaign is nice Since you could pay 1$ for both supcom1 and forged alliance I think you should just buy & try P
Well i depends what you guys mean with deeper. Supcom has much more variability because of the huge maps and the shitload of units but in terms of micro its lacking. Atleast compared to Broodwar. They are just 2 completly different types of RTS.
On October 08 2013 21:06 Nebula wrote: I was almost interested in giving this a go but mirkz and his barely hidden venom regarding starcraft is just too much. I don't even like sc2 but trying to put across that this game is deeper and more about your brain than broodwar? zz
Why is it difficult to understand that a game might be deeper about more global strategy than broodwar?
On October 08 2013 20:57 Mafe wrote: Overall this looks very much like a game I might enjoy; but I'm not so much interested in a new multiplayer game atm. So does this game have a entertaining singleplayer campaign; and would it be worth buying it just for this purpose?
Campaign is nice Since you could pay 1$ for both supcom1 and forged alliance I think you should just buy & try P
On steam it's 9,99€ for either off both for me? If guess if I want to play the campaign from start I have to get both, right?
On October 08 2013 20:57 Mafe wrote: Overall this looks very much like a game I might enjoy; but I'm not so much interested in a new multiplayer game atm. So does this game have a entertaining singleplayer campaign; and would it be worth buying it just for this purpose?
Campaign is nice Since you could pay 1$ for both supcom1 and forged alliance I think you should just buy & try P
On steam it's 9,99€ for either off both for me? If guess if I want to play the campaign from start I have to get both, right?
Yes, although they are stand alone games so you could just get one and not the other if you wanted to.
On October 08 2013 21:06 Nebula wrote: I was almost interested in giving this a go but mirkz and his barely hidden venom regarding starcraft is just too much. I don't even like sc2 but trying to put across that this game is deeper and more about your brain than broodwar? zz
Why is it difficult to understand that a game might be deeper about more global strategy than broodwar?
If that was true, i wouldnt mind, but it's quite clearly not, not to mention the guy has clearly never played BW at any decent level.
On October 08 2013 21:13 mirkz wrote: No one ever mentioned broodwar , I didnt even play it.
I played starcraft II since WoL came out and I still kinda like it .. but trust me FA is so much deeper...if you're looking for something deeper. It's not "venom" ... it's matter of fact.
On the other hand , did you try Forged Alliance ?? No....
On October 08 2013 20:57 Mafe wrote: Overall this looks very much like a game I might enjoy; but I'm not so much interested in a new multiplayer game atm. So does this game have a entertaining singleplayer campaign; and would it be worth buying it just for this purpose?
Campaign is nice Since you could pay 1$ for both supcom1 and forged alliance I think you should just buy & try P
Fair play then. It probably is better than sc2, but lets be honest, thats not very hard, the game is crap and only gets its fanbase from name alone. =) for the record i played the original supcom but i found it to be slow, tedious and very limited =)
Edit: Would you like to give me reasons why FA is "deeper"? It's basically a macro game that requires slow brain and slow hand =)
On October 08 2013 21:06 Nebula wrote: I was almost interested in giving this a go but mirkz and his barely hidden venom regarding starcraft is just too much. I don't even like sc2 but trying to put across that this game is deeper and more about your brain than broodwar? zz
Why is it difficult to understand that a game might be deeper about more global strategy than broodwar?
Because it most likely isnt havent actually seen an RTS yet that is.
On October 08 2013 21:13 mirkz wrote: No one ever mentioned broodwar , I didnt even play it.
I played starcraft II since WoL came out and I still kinda like it .. but trust me FA is so much deeper...if you're looking for something deeper. It's not "venom" ... it's matter of fact.
On the other hand , did you try Forged Alliance ?? No....
On October 08 2013 20:57 Mafe wrote: Overall this looks very much like a game I might enjoy; but I'm not so much interested in a new multiplayer game atm. So does this game have a entertaining singleplayer campaign; and would it be worth buying it just for this purpose?
Campaign is nice Since you could pay 1$ for both supcom1 and forged alliance I think you should just buy & try P
Fair play then. It probably is better than sc2, but lets be honest, thats not very hard, the game is crap and only gets its fanbase from name alone. =) for the record i played the original supcom but i found it to be slow, tedious and very limited =)
Edit: Would you like to give me reasons why FA is "deeper"? It's basically a macro game that requires slow brain and slow hand =)
It is a macro game where you hardly ever hit the max unit cap (half sc2 games it is a consideration in). You have the same possible actions as in SC2, only with more units and possible fronts. It is common in 1v1 to have three active fronts going on at once where dodging shots from artillery or tanks can mean winning 2v3 with the same units. Drop ships, air etc. The only thing it doesn't have is spell casting.
On October 08 2013 21:13 mirkz wrote: No one ever mentioned broodwar , I didnt even play it.
I played starcraft II since WoL came out and I still kinda like it .. but trust me FA is so much deeper...if you're looking for something deeper. It's not "venom" ... it's matter of fact.
On the other hand , did you try Forged Alliance ?? No....
On October 08 2013 20:57 Mafe wrote: Overall this looks very much like a game I might enjoy; but I'm not so much interested in a new multiplayer game atm. So does this game have a entertaining singleplayer campaign; and would it be worth buying it just for this purpose?
Campaign is nice Since you could pay 1$ for both supcom1 and forged alliance I think you should just buy & try P
Fair play then. It probably is better than sc2, but lets be honest, thats not very hard, the game is crap and only gets its fanbase from name alone. =) for the record i played the original supcom but i found it to be slow, tedious and very limited =)
Edit: Would you like to give me reasons why FA is "deeper"? It's basically a macro game that requires slow brain and slow hand =)
It is a macro game where you hardly ever hit the max unit cap (half sc2 games it is a consideration in). You have the same possible actions as in SC2, only with more units and possible fronts. It is common in 1v1 to have three active fronts going on at once where dodging shots from artillery or tanks can mean winning 2v3 with the same units. Drop ships, air etc. The only thing it doesn't have is spell casting.
So, it's a slower and more simple broodwar? That's cool and all but dont pretend like its the messiah of RTS gaming when broodwar has the crown and always will.
BW is the best RTS but we don't need to constantly tell people that. This thread is supposed to be about FA, not fruitless arguments.
Anyways I just got SupCom and FA via the humble bundle sale. I'm pretty much new to the game though I did play original SupCom casually years ago when it first released. Back then I already had experience with games like BW, WC3, AOK so all the basics listed in the wiki's Beginner's Guide were pretty natural to grasp. Anyways I heard this game has an abundance of replays to go through? Any place I can go to find the "best" replays to try and learn proper builds and such?
you didnt read the thread at all then !!!! all my efforts :°°°°°° ( i put photos on page 4 )
you have to download the free Forged alliance Forever lobby http://www.faforever.com/ and create an account.
You'll join the lobby which will automatically link to your game and let matches start from windows .
There you have ALL the replays of old matches stored , LIVE replays , Tutorials , lots of mods , FAF balance/tweak games , a funny galactic war , coop mission to make with other friends , Endless map vault and many other things. Everything is done by lobby you just double click on things , very user friendly.
Lobby has its users peak on central europe evening time but has people 24/24
Actually I did read the thread I downloaded FAF yesterday and played some games with friends on it. I wanted to know how to find the *best* replays, not just replays in general. So far I'm just going to the replay tab and searching for "Zhenia261" because he's #1 on the leaderboard, but I'm curious if there are better ways.
EDIT: Apparently I was looking at the wrong leaderboard anyways -.-
Zhenia261 is first in the lowest league called "scouts". XPs league is the highest (just click on a different tab on the leaderboard). I suggest looking at games from Lu_Xun_17 or BC_Blackheart.
On October 10 2013 00:07 EchOne wrote: Actually I did read the thread I downloaded FAF yesterday and played some games with friends on it. I wanted to know how to find the *best* replays, not just replays in general. So far I'm just going to the replay tab and searching for "Zhenia261" because he's #1 on the leaderboard, but I'm curious if there are better ways.
It looks like you are searching for #1 spot in the noob league, in the leaderboards tab go to top right corner and switch to either global or 1v1 rankings then search for the top players in the replays tab. In the replay tab you can also search based on rating without specifying a name, you can also ask in the lobby for someone to direct you to a good recent replay, there are also forum threads with interesting replays.
In this thread there are some starcraft fans who can't believe that there is a game deeper than starcraft. This attitude is the source of the "resentment" that you might see in some posts on here comparing starcraft to supcom FA. It isn't that starcraft is not an epic game, it is that it has blinded so many people into believing that nothing can come close to it or surpass it. Supcom FA is much deeper, for many different definitions of depth, but SCBW and SC2 will always be far superior to Supcom FA in their strengths.
If you consider yourself an RTS fan, have a good computer, and want a game that you can study for years, then you owe it to yourself to try Supcom FA. On the other hand: If you want to play with dolls play Total War and choose the dolls you want. If you want to play with your girlfriend play AOE 2. If you have a dream of becoming a famous gamer then play SC2, LOL/DOTA 2. If you love micro and consider the keyboard and mouse to be weapons suitable for physical competitions play SCBW. (How simple is a sword, but how deep is the technique. In this regard SCBW is the deepest game ever)
I'm the initiator of the FAF project, and I would like to say that none of these guys is talking of the behalf of the FAF team or FAF community.
They may seem arrogant and/or aggressive (and I don't like that), but they are most likely very passionate about the game. We have a strict policy around on the chat and the forum, and be sure that being rude to new players and other games is not tolerated at all.
I don't know if FA is better, worst, or the same as broodwar, and it's really not important.
But one thing is sure, good RTSes are rare these days, and FA is surely one of them.
So why not give it a try, at worst, you've spend some few bucks and got some others great games with the humble bundle
Also, I think that co-operative campaign are quite unique in the RTS world (maybe they are some others but I don't know them), and if you think you are into speedrun, it's a good opportunity to try to score on our time leaderboard
Also, I don't know what is the state of broodwar lobbies these days, but if you like what you see in FAF (I think it has everything that someone has pledge for Battle.net 2 on another thread in these forums), the client code is open source.... (you don't need FA to try it by the way).
If I sound elitist to someone, you are correct I am from the elite. I never said anything bad about starcraft in the above post. I called it an epic game and that it is much better than supcom FA in some regards and that SCBW in someways the most complex game in history. I wanted to point to the reason why people have resentment against starcraft.
If you open FAF on the bottom right there should be a button "Replays", then on the top right there are search boxes. If you select there min rating: 2200 and then search you'll get replays from high level players (min rating 2200 will get you matches from +- the top 10 players). Then double click on any of the replays to load them up Or if any pro is playing a game currently you can double click on the sword icon next to his name and directly observe the live replay (you can recognize pros by the green circle next to their name).
Also here two videos specifically about build orders:
If anybody needs any help getting started or somebody to practice with just ask me in the game chat room (the one that opens if you installed the forged alliance forever lobby from faforever.com which is where all the players are). My username is Vee. If I'm not there just ask in the general chat and I'm sure somebody will be willing to help you!
BTW I think this debate about which game is better is not very useful it's like arguing what is better, pizza or ice cream. They are really quite different and each is great for different reasons. Some of the top FA players are also starcraft players. So come and have a taste of ice cream after your pizza!
Is it really so hard so accept both games as something different? To the people who are turned off by the people who are acting pretty elitist, all game communities have at least some people like that no matter the game and to look away from FA become of them is really doing a disservice to the game and the community.
If someone talks with passion about a rts in a "all games" releated part of a rts gaming forum and I'm a smart person I could think : "oh nice , let's give it a try" !!! - I would never think : "oh wait , that game is better don't say bullsh**"
There was not elitism at all, everyone can say what he likes most if he does not insult anyone.
In this thread we were just trolled by a person
Nebula England. October 08 2013 21:06. Posts 487 I was almost interested in giving this a go but mirkz and his barely hidden venom regarding starcraft is just too much. I don't even like sc2 but trying to put across that this game is deeper and more about your brain than broodwar? zz
he clearly trolled and provoked without any reason since no one ever mentioned Broodwar.
I think FAF users are not used to trolling since there is no trolling in FAF. Just a community of passionate players.