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XCOM: Enemy Unknown - Page 91

Forum Index > General Games
Post a Reply
Prev 1 89 90 91 92 93 102 Next
Argoth.
Profile Joined December 2004
Germany1961 Posts
July 02 2014 15:48 GMT
#1801
That newfoundland mission with the fucking whale is utter bullshit....
Snotling
Profile Joined August 2011
Germany885 Posts
July 02 2014 15:51 GMT
#1802
i found that pretty easy, kinetic strike module ftw :D
Gorsameth
Profile Joined April 2010
Netherlands22002 Posts
July 02 2014 15:55 GMT
#1803
MEC troopers really help against Crysalis yes since both the flamer and the fist (the fist moreso) are good against them.

And for a first time its hard but second time you know to just set up some overwatch and have 1 fast guy run to the switch and then back off together.
It ignores such insignificant forces as time, entropy, and death
Yoav
Profile Joined March 2011
United States1874 Posts
July 02 2014 16:20 GMT
#1804
On July 03 2014 00:55 Gorsameth wrote:
MEC troopers really help against Crysalis yes since both the flamer and the fist (the fist moreso) are good against them.

And for a first time its hard but second time you know to just set up some overwatch and have 1 fast guy run to the switch and then back off together.


The first time through not knowing the triggers (and the fact that its the only? mission in the game where enemies infinite-respawn) makes it a total bitch first time through, especially without MECs. Also, the first time round the mission happens earlier than in later playthroughs (God knows why).
daemir
Profile Joined September 2010
Finland8662 Posts
July 03 2014 00:51 GMT
#1805
First time in that mission, I got near the ship's hold and got a view of the whale, I was like...F going in there, and made a firing line looking in the gap, then ran my fastest dude up to the controls, waited for a start of a fresh turn before hitting the button and then backed away pretty controlled by moving half the squad in full sprint ahead, half making a half move then overwatch. I got the mission pretty early in the tech advancement I feel like, so I didn't have MECs or anything that advanced, but they're just chrysalids, anyone with a double attack ability or heavier weapon can pretty reliable one hit them when they get close enough so the crit rate jumps sky high.


2nd time my firing line was like half the map and I just ran the scout in, scout out and everyone full sprint away.
Impervious
Profile Blog Joined March 2009
Canada4212 Posts
July 06 2014 00:23 GMT
#1806
Is it just me, or is the deployment zone way too close to the enemies in some missions? I just went into a UFO landing where I was right on the edge of the UFO. First turn I literally have to move inside of it to get any kind of cover. Kill 2 aliens, had to dash with 2 to get into any kind of cover, set the remaining 2 (both Assaults) to Overwatch. Aliens turn has them shove 3 chrysalids right ontop of the UFO, which then conveniently drop down and kill both my Assaults without them even firing..... I literally had 2 guys die before my 2nd turn..... Lost 2 more before I could even get the rest of them back to the deployent zone to just abandon the mission.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Godwrath
Profile Joined August 2012
Spain10134 Posts
July 06 2014 00:41 GMT
#1807
On July 03 2014 00:48 Argoth. wrote:
That newfoundland mission with the fucking whale is utter bullshit....

Once you activate the beacon (or whatever it was), just run. Chryssalids can't reach an Xcom agent doing double movement because they need to spend 1 action moving, and another attacking, so you are safe.
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
July 06 2014 01:20 GMT
#1808
On July 06 2014 09:23 Impervious wrote:
Is it just me, or is the deployment zone way too close to the enemies in some missions? I just went into a UFO landing where I was right on the edge of the UFO. First turn I literally have to move inside of it to get any kind of cover. Kill 2 aliens, had to dash with 2 to get into any kind of cover, set the remaining 2 (both Assaults) to Overwatch. Aliens turn has them shove 3 chrysalids right ontop of the UFO, which then conveniently drop down and kill both my Assaults without them even firing..... I literally had 2 guys die before my 2nd turn..... Lost 2 more before I could even get the rest of them back to the deployent zone to just abandon the mission.....

Hey, at least you don't get shot at coming out of the skyranger anymore. Gotta be thankful for the little things!
Liquipedia
Yoav
Profile Joined March 2011
United States1874 Posts
July 06 2014 02:12 GMT
#1809
On July 06 2014 10:20 Spazer wrote:
Show nested quote +
On July 06 2014 09:23 Impervious wrote:
Is it just me, or is the deployment zone way too close to the enemies in some missions? I just went into a UFO landing where I was right on the edge of the UFO. First turn I literally have to move inside of it to get any kind of cover. Kill 2 aliens, had to dash with 2 to get into any kind of cover, set the remaining 2 (both Assaults) to Overwatch. Aliens turn has them shove 3 chrysalids right ontop of the UFO, which then conveniently drop down and kill both my Assaults without them even firing..... I literally had 2 guys die before my 2nd turn..... Lost 2 more before I could even get the rest of them back to the deployent zone to just abandon the mission.....

Hey, at least you don't get shot at coming out of the skyranger anymore. Gotta be thankful for the little things!


Yeah the OG was really brutal with that kind of thing... Oh, hello skyranger. Meet cyberdisk right outside your door, ready to kill all your dudes.
ViperPL
Profile Joined March 2011
Poland1775 Posts
July 06 2014 10:39 GMT
#1810
On July 06 2014 11:12 Yoav wrote:
Show nested quote +
On July 06 2014 10:20 Spazer wrote:
On July 06 2014 09:23 Impervious wrote:
Is it just me, or is the deployment zone way too close to the enemies in some missions? I just went into a UFO landing where I was right on the edge of the UFO. First turn I literally have to move inside of it to get any kind of cover. Kill 2 aliens, had to dash with 2 to get into any kind of cover, set the remaining 2 (both Assaults) to Overwatch. Aliens turn has them shove 3 chrysalids right ontop of the UFO, which then conveniently drop down and kill both my Assaults without them even firing..... I literally had 2 guys die before my 2nd turn..... Lost 2 more before I could even get the rest of them back to the deployent zone to just abandon the mission.....

Hey, at least you don't get shot at coming out of the skyranger anymore. Gotta be thankful for the little things!


Yeah the OG was really brutal with that kind of thing... Oh, hello skyranger. Meet cyberdisk right outside your door, ready to kill all your dudes.


I never had that happen in EU or EW. Or do you mean that was a thing in the original game way back?
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
Gorsameth
Profile Joined April 2010
Netherlands22002 Posts
July 06 2014 10:47 GMT
#1811
On July 06 2014 19:39 ViperPL wrote:
Show nested quote +
On July 06 2014 11:12 Yoav wrote:
On July 06 2014 10:20 Spazer wrote:
On July 06 2014 09:23 Impervious wrote:
Is it just me, or is the deployment zone way too close to the enemies in some missions? I just went into a UFO landing where I was right on the edge of the UFO. First turn I literally have to move inside of it to get any kind of cover. Kill 2 aliens, had to dash with 2 to get into any kind of cover, set the remaining 2 (both Assaults) to Overwatch. Aliens turn has them shove 3 chrysalids right ontop of the UFO, which then conveniently drop down and kill both my Assaults without them even firing..... I literally had 2 guys die before my 2nd turn..... Lost 2 more before I could even get the rest of them back to the deployent zone to just abandon the mission.....

Hey, at least you don't get shot at coming out of the skyranger anymore. Gotta be thankful for the little things!


Yeah the OG was really brutal with that kind of thing... Oh, hello skyranger. Meet cyberdisk right outside your door, ready to kill all your dudes.


I never had that happen in EU or EW. Or do you mean that was a thing in the original game way back?

2nd options
It ignores such insignificant forces as time, entropy, and death
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2014-07-06 10:57:41
July 06 2014 10:56 GMT
#1812
On July 06 2014 19:47 Gorsameth wrote:
Show nested quote +
On July 06 2014 19:39 ViperPL wrote:
On July 06 2014 11:12 Yoav wrote:
On July 06 2014 10:20 Spazer wrote:
On July 06 2014 09:23 Impervious wrote:
Is it just me, or is the deployment zone way too close to the enemies in some missions? I just went into a UFO landing where I was right on the edge of the UFO. First turn I literally have to move inside of it to get any kind of cover. Kill 2 aliens, had to dash with 2 to get into any kind of cover, set the remaining 2 (both Assaults) to Overwatch. Aliens turn has them shove 3 chrysalids right ontop of the UFO, which then conveniently drop down and kill both my Assaults without them even firing..... I literally had 2 guys die before my 2nd turn..... Lost 2 more before I could even get the rest of them back to the deployent zone to just abandon the mission.....

Hey, at least you don't get shot at coming out of the skyranger anymore. Gotta be thankful for the little things!


Yeah the OG was really brutal with that kind of thing... Oh, hello skyranger. Meet cyberdisk right outside your door, ready to kill all your dudes.


I never had that happen in EU or EW. Or do you mean that was a thing in the original game way back?

2nd options

No, that was in the original.

Also, first turn, blaster launcher inside your skyranger was one of the most typical causes of mission failure. You learned fast in that game, i remember looking for the low will soldiers, and removing their weapons when aliens assaulted my base... just in case.
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
July 06 2014 16:00 GMT
#1813
On July 06 2014 19:39 ViperPL wrote:
Show nested quote +
On July 06 2014 11:12 Yoav wrote:
On July 06 2014 10:20 Spazer wrote:
On July 06 2014 09:23 Impervious wrote:
Is it just me, or is the deployment zone way too close to the enemies in some missions? I just went into a UFO landing where I was right on the edge of the UFO. First turn I literally have to move inside of it to get any kind of cover. Kill 2 aliens, had to dash with 2 to get into any kind of cover, set the remaining 2 (both Assaults) to Overwatch. Aliens turn has them shove 3 chrysalids right ontop of the UFO, which then conveniently drop down and kill both my Assaults without them even firing..... I literally had 2 guys die before my 2nd turn..... Lost 2 more before I could even get the rest of them back to the deployent zone to just abandon the mission.....

Hey, at least you don't get shot at coming out of the skyranger anymore. Gotta be thankful for the little things!


Yeah the OG was really brutal with that kind of thing... Oh, hello skyranger. Meet cyberdisk right outside your door, ready to kill all your dudes.


I never had that happen in EU or EW. Or do you mean that was a thing in the original game way back?

Liquipedia
daemir
Profile Joined September 2010
Finland8662 Posts
July 06 2014 16:10 GMT
#1814
And that is why the careful player's first turn was to look out of all the skyranger windows and then deploy a smoke grenade at the ramp. Then end turn.
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
July 06 2014 18:38 GMT
#1815
Windows, you say?

http://openxcom.org/2013/12/the-skyranger-windows-are-not-a-feature/

The skyranger is a literal deathtrap. T_T
Liquipedia
daemir
Profile Joined September 2010
Finland8662 Posts
July 06 2014 18:41 GMT
#1816
The version I was dosboxing a year back definately had windows. Or...holes in the corners. Whatever. :D
Frolossus
Profile Joined February 2010
United States4779 Posts
July 07 2014 22:12 GMT
#1817
do you guys have tips for how/when to upgrade interceptors?
Argoth.
Profile Joined December 2004
Germany1961 Posts
July 07 2014 22:37 GMT
#1818
I feel like weapon upgrades with the dodge boosters gives a cheap way to shoot down UFOs effectively. Plasma cannon too gud
ViperPL
Profile Joined March 2011
Poland1775 Posts
Last Edited: 2014-07-20 12:45:59
July 20 2014 12:45 GMT
#1819
When you get beam weapons done you should get laser weapons for your interceptors, this will be enough for quite a while.
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
Dranak
Profile Joined July 2011
United States464 Posts
August 11 2014 14:04 GMT
#1820
Anyone else playing Long War? I keep running into the problem of doing fine on the ground but I keep getting all 12 planes shot up and losing my satellite. It doesn't help that I went 2 months without a request that paid scientists so it was end July before I could start researching interceptor upgrades.
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