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XCOM: Enemy Unknown - Page 88

Forum Index > General Games
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Prev 1 86 87 88 89 90 102 Next
turdburgler
Profile Blog Joined January 2011
England6749 Posts
November 27 2013 19:15 GMT
#1741
the AI gains bonuses to its aim on higher difficulties, so yes, the AI cheats.
Gorsameth
Profile Joined April 2010
Netherlands22002 Posts
November 27 2013 19:25 GMT
#1742
On November 28 2013 04:15 turdburgler wrote:
the AI gains bonuses to its aim on higher difficulties, so yes, the AI cheats.

there is a difference in stats between modes (which for 99% of the enemy's is even minor). Normal to classic is a 10% aim increase, crit from 0 to 10 and some more hp. most dont even gain anything besides hp between classic and impossible. So no it hardly "cheats" in the normal sense of the word.
It ignores such insignificant forces as time, entropy, and death
Dranak
Profile Joined July 2011
United States464 Posts
November 27 2013 20:39 GMT
#1743
On November 28 2013 04:15 turdburgler wrote:
the AI gains bonuses to its aim on higher difficulties, so yes, the AI cheats.


No, that's not cheating. I'm curious, exactly what are you looking for in a higher difficulty if not more and tougher enemies?
Sub40APM
Profile Joined August 2010
6336 Posts
November 27 2013 21:34 GMT
#1744
On November 28 2013 05:39 Dranak wrote:
Show nested quote +
On November 28 2013 04:15 turdburgler wrote:
the AI gains bonuses to its aim on higher difficulties, so yes, the AI cheats.


No, that's not cheating. I'm curious, exactly what are you looking for in a higher difficulty if not more and tougher enemies?

superior intelligence. The same thing that everyone who plays against the ai wants in any game. Alas they spent their ai budget on making awesome cut action scenes and voice acting i guess.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
November 27 2013 22:06 GMT
#1745
On November 28 2013 06:34 Sub40APM wrote:
Show nested quote +
On November 28 2013 05:39 Dranak wrote:
On November 28 2013 04:15 turdburgler wrote:
the AI gains bonuses to its aim on higher difficulties, so yes, the AI cheats.


No, that's not cheating. I'm curious, exactly what are you looking for in a higher difficulty if not more and tougher enemies?

superior intelligence. The same thing that everyone who plays against the ai wants in any game. Alas they spent their ai budget on making awesome cut action scenes and voice acting i guess.


Imo the ai is quite strong, especialy now that they have fixed the overwatch/flank bug.
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2013-11-27 22:13:32
November 27 2013 22:11 GMT
#1746
On November 28 2013 06:34 Sub40APM wrote:
Show nested quote +
On November 28 2013 05:39 Dranak wrote:
On November 28 2013 04:15 turdburgler wrote:
the AI gains bonuses to its aim on higher difficulties, so yes, the AI cheats.


No, that's not cheating. I'm curious, exactly what are you looking for in a higher difficulty if not more and tougher enemies?

superior intelligence. The same thing that everyone who plays against the ai wants in any game. Alas they spent their ai budget on making awesome cut action scenes and voice acting i guess.

It´s also unshackled on impossible.
So it has superior intelligence, you get more enemies, and they are tougher.

And still, that's not cheating lol. Cheating would be if the AI got the rolls it needed when it wanted, or they had maphack, and it doesn't have any of those.
Gorsameth
Profile Joined April 2010
Netherlands22002 Posts
November 27 2013 22:32 GMT
#1747
On November 28 2013 06:34 Sub40APM wrote:
Show nested quote +
On November 28 2013 05:39 Dranak wrote:
On November 28 2013 04:15 turdburgler wrote:
the AI gains bonuses to its aim on higher difficulties, so yes, the AI cheats.


No, that's not cheating. I'm curious, exactly what are you looking for in a higher difficulty if not more and tougher enemies?

superior intelligence. The same thing that everyone who plays against the ai wants in any game. Alas they spent their ai budget on making awesome cut action scenes and voice acting i guess.

You realise that every high level AI in pretty much every game actual cheats right? They all get free cash in RTS ect because the cost of actually making an AI smart enough to challenge humans without cheats is astronomical.

and as others have said. The AI is already as good as I would expect it to be. Aliens use cover and try to flank well enough.
It ignores such insignificant forces as time, entropy, and death
MrCon
Profile Blog Joined August 2010
France29748 Posts
November 27 2013 23:20 GMT
#1748
The AI is smarter in impossible, or I should say less dumb (not that the AI is really dumb)
For instance from normal to impossible, an alien will use grenades a lot more often to blow your cover (or if your units are grouped) so his friends can +40 aim you.
Or in normal, aliens will often prioritize safe positioning over shooting you, in impossible if they can shoot you they'll shoot you (which makes a lot more sense as an actual alien strategy).
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
November 28 2013 00:56 GMT
#1749
On November 28 2013 07:06 DaCruise wrote:
Show nested quote +
On November 28 2013 06:34 Sub40APM wrote:
On November 28 2013 05:39 Dranak wrote:
On November 28 2013 04:15 turdburgler wrote:
the AI gains bonuses to its aim on higher difficulties, so yes, the AI cheats.


No, that's not cheating. I'm curious, exactly what are you looking for in a higher difficulty if not more and tougher enemies?

superior intelligence. The same thing that everyone who plays against the ai wants in any game. Alas they spent their ai budget on making awesome cut action scenes and voice acting i guess.


Imo the ai is quite strong, especialy now that they have fixed the overwatch/flank bug.


Which bugs are you talking about specifically? I really enjoyed EU, but I've been waiting to see if they fixed the bugs before throwing any more money at xcom.

The expansion doesn't seem worth it to me if they don't fix some of the vision issues, flanked units sometimes not being counted as flanked, teleporting enemies, getting shot at by enemies you hadn't seen yet, enemies shooting at you when you can't see them (not sectopod), or that one FUCKING thin man who spawns at the end of the anna sing mission (the one with the large fountains) in the FUCKING open but still has FUCKING high cover. But we can keep the bug that lets my close-combat assault shoot despite having no ammo. I like that one.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
DaCruise
Profile Joined July 2010
Denmark2457 Posts
November 28 2013 14:44 GMT
#1750
I am talking about the bug where you could flank an alien and then go on overwatch. The alien would then pass its turn/do nothing. Also I think they have fixed the issue with flanked aliens not counted as being flanked. At least I havnt encountered it just yet in EW.
Otolia
Profile Blog Joined July 2011
France5805 Posts
November 28 2013 14:51 GMT
#1751
On November 28 2013 07:32 Gorsameth wrote:
Show nested quote +
On November 28 2013 06:34 Sub40APM wrote:
On November 28 2013 05:39 Dranak wrote:
On November 28 2013 04:15 turdburgler wrote:
the AI gains bonuses to its aim on higher difficulties, so yes, the AI cheats.


No, that's not cheating. I'm curious, exactly what are you looking for in a higher difficulty if not more and tougher enemies?

superior intelligence. The same thing that everyone who plays against the ai wants in any game. Alas they spent their ai budget on making awesome cut action scenes and voice acting i guess.
They all get free cash in RTS ect because the cost of actually making an AI smart enough to challenge humans without cheats is astronomical.

It's not difficult, it's cpu or gpu consumming but not out of reach. However any good IA would require machine learning algorithms that would destroy the players after a few thousands iterations killing the fun for everyone. Thus every IA are hard-coded and there is a threshold to how much you can do with procedural IAs.
Godwrath
Profile Joined August 2012
Spain10134 Posts
November 28 2013 15:30 GMT
#1752
On November 28 2013 23:44 DaCruise wrote:
I am talking about the bug where you could flank an alien and then go on overwatch. The alien would then pass its turn/do nothing. Also I think they have fixed the issue with flanked aliens not counted as being flanked. At least I havnt encountered it just yet in EW.

The only remaining bug which is very annoying right now, is the one that happens on ramps, where LOS is really weird.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
November 28 2013 18:27 GMT
#1753
On November 29 2013 00:30 Godwrath wrote:
Show nested quote +
On November 28 2013 23:44 DaCruise wrote:
I am talking about the bug where you could flank an alien and then go on overwatch. The alien would then pass its turn/do nothing. Also I think they have fixed the issue with flanked aliens not counted as being flanked. At least I havnt encountered it just yet in EW.

The only remaining bug which is very annoying right now, is the one that happens on ramps, where LOS is really weird.


Yeah that has killed me a few times on the council mission that takes place on a bridge. The one with Van Dorn.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
December 02 2013 00:01 GMT
#1754
On November 29 2013 03:27 DaCruise wrote:
Show nested quote +
On November 29 2013 00:30 Godwrath wrote:
On November 28 2013 23:44 DaCruise wrote:
I am talking about the bug where you could flank an alien and then go on overwatch. The alien would then pass its turn/do nothing. Also I think they have fixed the issue with flanked aliens not counted as being flanked. At least I havnt encountered it just yet in EW.

The only remaining bug which is very annoying right now, is the one that happens on ramps, where LOS is really weird.


Yeah that has killed me a few times on the council mission that takes place on a bridge. The one with Van Dorn.


I once got that mission when I had mostly captains/majors and I still lost a guy to a bullshit thinman shot where he should NOT have had LoS.
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
December 02 2013 06:32 GMT
#1755
So I just got Enemy Within. Is it actually worth it to rush to the Meld containers? I tend to advance very slowly during missions and usually the meld is gone before I reach one of them. Do I have to change playstyle in this expansion?
www.twitch.tv/antigrav1ty
Yoav
Profile Joined March 2011
United States1874 Posts
Last Edited: 2013-12-02 08:32:18
December 02 2013 08:31 GMT
#1756
Meld is awesome... survival is preferable. Only take them if you can reasonably do so in the course of your advance. Sprinting for them on Classic/Impossible is generally a bad idea. Run and Gunning assaults can do it if properly backed up, but it's not worth losing somebody.

But if you're used to killing everything with overwatch traps, you're not gonna get a lot of meld. Steady tactical advance is *slightly* more in vogue now.
Gorsameth
Profile Joined April 2010
Netherlands22002 Posts
December 02 2013 12:41 GMT
#1757
Fully agree with what Yoav said. You want to try and get them when you can but on higher difficulty its hard. esp for the 2nd container which is much further away.

2 tips tho is to look around at the edge of the fog, you can see some basic outlines in it near your actual vision and it can help you spot the meld container, esp nice at the start to help you commit your advance on the correct side.
And secondly get someone with Mimic Skin as soon as you can. It lets him stay hidden and allows for aggressive scouting even on classic/impossible to help find Meld in time.
It ignores such insignificant forces as time, entropy, and death
Godwrath
Profile Joined August 2012
Spain10134 Posts
December 02 2013 17:55 GMT
#1758
On December 02 2013 15:32 AntiGrav1ty wrote:
So I just got Enemy Within. Is it actually worth it to rush to the Meld containers? I tend to advance very slowly during missions and usually the meld is gone before I reach one of them. Do I have to change playstyle in this expansion?

It depends, the best way is to just get enough for second month mimetic skin and from there you will have all the meld you want.
sacrilegious
Profile Joined September 2012
Canada863 Posts
December 02 2013 21:57 GMT
#1759
Fair WARNING: Holy shit Sectopods got much much harder in EW. Mechtoids are now essentially the EU Sectopods, while the EW Sectopods are just beyond devestating. Even with Heavies and heat ammo (which also got nerfed) they're quite a task to take down now. Aggro 2 of them and gl beating the mission, even when I tried to kite them with my entire party they'll either chase you down and get decent shots/AOE off of you
Gorsameth
Profile Joined April 2010
Netherlands22002 Posts
December 02 2013 22:37 GMT
#1760
On December 03 2013 06:57 sacrilegious wrote:
Fair WARNING: Holy shit Sectopods got much much harder in EW. Mechtoids are now essentially the EU Sectopods, while the EW Sectopods are just beyond devestating. Even with Heavies and heat ammo (which also got nerfed) they're quite a task to take down now. Aggro 2 of them and gl beating the mission, even when I tried to kite them with my entire party they'll either chase you down and get decent shots/AOE off of you


Oo you disable shot or emp it once and then you unload with plasma snipers, kinetic punch MEC's and assaults. I dont see how its any different.
It ignores such insignificant forces as time, entropy, and death
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