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XCOM: Enemy Unknown - Page 84

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sacrilegious
Profile Joined September 2012
Canada863 Posts
November 20 2013 14:47 GMT
#1661
Omg wow, squad wiped again on the council mission "Portent". And I was so close almost getting the VIP to the EVAC zone. Thin men once again the bane of my existence. Leave one alive even with 1 HP left and a negative snowball likely ensues TT. Screw this, I'm going to turn off ironman and save scum, at least until I can at least figure out how to effectively do this stupid mission with nothing good equipped and survive with everyone
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-11-20 15:12:12
November 20 2013 15:11 GMT
#1662
On November 20 2013 23:47 sacrilegious wrote:
Omg wow, squad wiped again on the council mission "Portent". And I was so close almost getting the VIP to the EVAC zone. Thin men once again the bane of my existence. Leave one alive even with 1 HP left and a negative snowball likely ensues TT. Screw this, I'm going to turn off ironman and save scum, at least until I can at least figure out how to effectively do this stupid mission with nothing good equipped and survive with everyone

You do it effectively by having at least 5 in squad and two heavies (at least one with shredder rocket). You do it effectively by playing well until that mission so you can have what I wrote here. You also have grenades with others. An assault with lightning reflexes also helps but you can do it without him.
I done the mission on Ironman Classic without any losses.
Dranak
Profile Joined July 2011
United States464 Posts
November 20 2013 17:08 GMT
#1663
You don't need a heavy, but it certainly helps. You definitely want a squad set up for anti-thin men operations if you can (mecs, heavies, sniper, assaults) and either lasers or carapace armor. That mission is much harder than anything else at that stage of the game, but it becomes pretty easy once you learn the spawns.

Also Training Roulette is kind of neat, although I may be biased by all the sprinter assaults I've been getting.
Godwrath
Profile Joined August 2012
Spain10140 Posts
Last Edited: 2013-11-20 17:41:18
November 20 2013 17:37 GMT
#1664
Best anti dropping flyby thinman are one support with medikits, assault with shotgun, heavy with bullet storm, and the fourth, i like the squad sight sniper, but a second assault or heavy wouldn't hurt. MEC i guess it's also nice against them if you get him in the rooftops, and specially if you get the no aim penalty on overwatchs.

The most important part in those missions (and any council mission), is to be patient. Leapfrog and don't advance more until you had killed every thinmen who dropped by. Only then continue. Since you also know where they are going to drop, you can prepare yourself before hand with overwatch traps.

Just did the base attack mission. Lost 4 recruits, but it wasn't that hard. Sure i was scared as hell when i got 3 mechtoids, 1 sectoid commander, and some more stuff in the first wave, but i used the rookies as bait for shots in low cover or withouth cover to gain turns lol.

Mimetic skin is so imbalanced ;P

By the way i think you can stop the base attack, because i got the UFO, but i couldn't shoot it down ...5 days away for firestorm with EMP cannons...
Ren91
Profile Joined July 2010
United Kingdom190 Posts
November 20 2013 17:53 GMT
#1665
that base defence mission.. I completed it with 2 rookie casualties on ironman classic, made my way to clear up the last commander, promptly discovered that he was sitting in a wall off the map shooting and mind controlling me blegh!
Veni Vidi Vici
Dranak
Profile Joined July 2011
United States464 Posts
Last Edited: 2013-11-20 18:53:24
November 20 2013 18:53 GMT
#1666
So my game froze on the base screen, and I eventually had to Alt F4 out. Then this happened when I reloaded the save.

[image loading]

500 credits randomly disappeared. Freaking outstanding bug to happen mid-June in CI.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
November 20 2013 19:26 GMT
#1667
iNcontroL is streaming XCOM now, hehe.
Gorsameth
Profile Joined April 2010
Netherlands22201 Posts
November 20 2013 19:29 GMT
#1668
On November 21 2013 04:26 DaCruise wrote:
iNcontroL is streaming XCOM now, hehe.

haha tuned in just as he got destroyed on the Infectation mission :p
That mission is so brutal if you dont know what your doing.
It ignores such insignificant forces as time, entropy, and death
Sub40APM
Profile Joined August 2010
6336 Posts
November 21 2013 03:27 GMT
#1669
So XCom downloaded some giant 4 gig patch that I thought was the pre-load of enemy within. Then it informs me I need to download another 7 gigs? Jesus.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
November 21 2013 03:28 GMT
#1670
Game-breaking bug! Not the fact that the game thinks the North Pole is USA but that it was the only abduction mission avaliable. I encountered this on my following game as well!

[image loading]
Sub40APM
Profile Joined August 2010
6336 Posts
November 21 2013 08:19 GMT
#1671
seriously, fuck Thin Men. Sniper level super accuracy across the map just as I am moving a VIP.
Godwrath
Profile Joined August 2012
Spain10140 Posts
November 21 2013 09:17 GMT
#1672
On November 21 2013 04:26 DaCruise wrote:
iNcontroL is streaming XCOM now, hehe.

What difficulty was he playing? (not to be a jackass or anything, just to see if i should watch it)
Gorsameth
Profile Joined April 2010
Netherlands22201 Posts
November 21 2013 11:04 GMT
#1673
On November 21 2013 17:19 Sub40APM wrote:
seriously, fuck Thin Men. Sniper level super accuracy across the map just as I am moving a VIP.

Thin Men have high base accuracy and a Light Plasma Rifle for another 10% bonus. So yes they are very accurate. Move slow. Set up plenty of overwatch and most of them should die as they land.
It ignores such insignificant forces as time, entropy, and death
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
November 21 2013 11:56 GMT
#1674
On November 20 2013 23:47 sacrilegious wrote:
Omg wow, squad wiped again on the council mission "Portent". And I was so close almost getting the VIP to the EVAC zone. Thin men once again the bane of my existence. Leave one alive even with 1 HP left and a negative snowball likely ensues TT. Screw this, I'm going to turn off ironman and save scum, at least until I can at least figure out how to effectively do this stupid mission with nothing good equipped and survive with everyone

You can kill 2-3 thin men (depending on the first one's spawn RNG) with a rocket launcher
put your heavy at the edge of the broken wall right ahead of your spawnpoint, and you'll be able to hit the 2 thin men that start out next to each other by aiming the rocket as far to the left as you can. Be careful to not trigger vision on them or they'll spread out.

This + careful spawning of the overwatch waves later allowed me to do the mission with only a squaddie heavy + 3 recruits (all my leveled guys were in healing T.T) without losing anybody (although some got down to 1 because of the poison could bs)

Just took a couple tries.
A backwards poet writes inverse.
seiferoth10
Profile Joined May 2010
3362 Posts
November 21 2013 12:12 GMT
#1675
Just did the base defense, and I got pretty lucky because two of my starting troops were my stupidly overpowered MEC troopers, and an early reinforcement was my main maxed Heavy. I only ended up losing one of the rookies in the end.
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
November 21 2013 12:12 GMT
#1676
couple of questions:
-do flamethrowers count as explosives?
-what gene mods are good and wich ones do I need to prioritize on what classes?
-needle grenades, is it me or are they VERY situational?
-save up medals or just use them as you get them?
-can you stun multiple enemies in 1 mission? or does 1 'overwrite' the other? (I think I had this issue once but I wasn't entirely sure)

cheers!
I'll bite this hand that feeds me, and take it for my own!
ViperPL
Profile Joined March 2011
Poland1775 Posts
Last Edited: 2013-11-21 12:37:10
November 21 2013 12:13 GMT
#1677
I had a funny accident during Portent. I remembered that 1st thin man drops on the roof, but I didn't remember the exact location, which turned out to be the exact spot where I placed the VIP :D So when the thin man died to overwatch fire the second he dropped down, the poison cloud he released on death infected the VIP. Luckily he made it to the end zone before it took his last hit point. Oddly enough when VIP got poisoned his total hp pool increased to 4 and later during the mission it went down to 3.

On November 21 2013 21:12 Bloodash wrote:
couple of questions:
-do flamethrowers count as explosives?
-what gene mods are good and wich ones do I need to prioritize on what classes?
-needle grenades, is it me or are they VERY situational?
-save up medals or just use them as you get them?
-can you stun multiple enemies in 1 mission? or does 1 'overwrite' the other? (I think I had this issue once but I wasn't entirely sure)

cheers!


1. no idea
2. Neural Damping and Mimetic Skin are really awesome, must have mods. Especially the skin one is really, really strong.
3. If you want sure 3 dmg on a target but hope to use the cover he's using later on than needle grenade is your friend. So ye, they are situational.
4. Unless you play on easy or normal there is no point to not giving them away straight away. They give nice bonuses that will slightly improve your squad, so there really is no reason to not upgrade your troops.
5. You mean with the arc thrower? You can stun as many enemies as you have charges. If you give arc thrower to everyone on your squad you could stun up to 18 enemies per mission. (they have 3 charges, right?)


Also, does the flying stealth squid trigger stealth as soon as you spot it or at the start of it's turn? Cause I have this peculiar situation in my C/I run where somehow 2 of them are visible for me but I didn't spot them yet and they didn't spot me either. So now I don't know if using run & gun will be worthwhile cause I don't know if they will stealth as soon as I pop in their field of vision making me waste my r&g and leaving my assault in a bad situation or will I be able to take down 1 before they do anything.
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
Gorsameth
Profile Joined April 2010
Netherlands22201 Posts
Last Edited: 2013-11-21 13:12:01
November 21 2013 13:10 GMT
#1678
On November 21 2013 21:12 Bloodash wrote:
couple of questions:
-do flamethrowers count as explosives?
-what gene mods are good and wich ones do I need to prioritize on what classes?
-needle grenades, is it me or are they VERY situational?
-save up medals or just use them as you get them?
-can you stun multiple enemies in 1 mission? or does 1 'overwrite' the other? (I think I had this issue once but I wasn't entirely sure)

cheers!


1) I believe it is. not entirely sure but it doesn't mention there guns break which is the same for normal explosive damage.
2) Mimetic Skin is amazing since it allows you to scout aggressively with little risk. On Ironman I also like the Second Heart to ensure your super good soldiers don't die to a lucky shot. Late game the one that counters MC is good but there is no need for it until you start encountering Sectoid Commanders.
3) Never used em
4) There is an achievement to have someone with 5 medals by the volunteer. If you want it there is a reason to save medals so that you can give them to a psychic character. Otherwise spend em right away.
5) Yes


Also, does the flying stealth squid trigger stealth as soon as you spot it or at the start of it's turn? Cause I have this peculiar situation in my C/I run where somehow 2 of them are visible for me but I didn't spot them yet and they didn't spot me either. So now I don't know if using run & gun will be worthwhile cause I don't know if they will stealth as soon as I pop in their field of vision making me waste my r&g and leaving my assault in a bad situation or will I be able to take down 1 before they do anything.

They stealth on discovery so you cant r&g in to kill them unless your stealthed yourself.
It ignores such insignificant forces as time, entropy, and death
Ramong
Profile Joined March 2011
Denmark1706 Posts
November 21 2013 13:25 GMT
#1679
If you use Run & Gun they will notice you and stealth.

Had the same situation as you where I saw alien groups before they spotted me. Snipe them!
"Yeah buddy"
ViperPL
Profile Joined March 2011
Poland1775 Posts
November 21 2013 13:27 GMT
#1680
On November 21 2013 22:25 Ramong wrote:
If you use Run & Gun they will notice you and stealth.

Had the same situation as you where I saw alien groups before they spotted me. Snipe them!


My guys are on the other side of the hill, no direct line of sight. That's why I was surprised those squids became visible.
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
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