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XCOM: Enemy Unknown - Page 76

Forum Index > General Games
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TomatoShark
Profile Joined August 2011
United States288 Posts
August 13 2013 07:25 GMT
#1501
On August 04 2013 07:36 Vaelone wrote:
Finished Classic+Ironman finally after 7 restarts, even managed to get all of my 6 colonels killed and still recover with squad consisting of 4 squaddies, 1 sergeant and 1 Major. Now I know what people meant with the game getting easier towards the end. Had some major terror moments due to several enemy groups pretty much spawning on top of eachother, I'm not sure if thats random or an actual feature.

So at worst I was fighting Sectopod + couple various mutons + couple heavy floaters + 2 thin men + cyberdisc/2drone + 2 sectoid commanders and I'm not even exaggerating. I somehow made it through by heavy retreating and line of sighting them.

Catched most of them on a screenshot

Show nested quote +
On August 04 2013 06:13 UniversalSnip wrote:
WOW FUCK MY MISSION JUST WIPED BECAUSE OF AN EXPLODING CAR

I had no idea that was a mechanic ~_~''. tears of blood


It takes them exactly one turn to blow up, just be careful around them if there's a firefight.


got blaster launchers?
Godwrath
Profile Joined August 2012
Spain10140 Posts
August 13 2013 15:13 GMT
#1502
yeah the game gets deeper with the mod, there are a few things i feel like could be improves but i am not mod.gosu. on difficulty, on impossible it is.easier than impossible ironman at the beginning butit scales fairly well on impossible because of the lack of resources and money, and the building system. i am onr month past muttons with only 4 caparace armor, 3.sats, and a lot of injuried soldiers (you will be always doing rotations haha).
i will post some.screenshot later, i am doing this.run with.sc2 personalities names to see who makes
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
August 14 2013 08:03 GMT
#1503
Thanks to Day9, gotta play a new round of XCOM on classic/ironman.

The first month went really well, nobody died, no country panicked. I usually hate bomb defusal missions, but this time around it went perfectly.

Then mistakes and mishaps started happening, lost my best sniper, lost a good assault.. the ususal XCOM stuff. Still going strong though.

Also realized again, how much I love this game series. The original XCOM must be the game I played most in my childhood.
I has a flavor
ViperPL
Profile Joined March 2011
Poland1775 Posts
August 15 2013 10:56 GMT
#1504
Damn, I saw Day9 play this game and it got me interested. Bought it and now I'm playing it all day long. This game is awesome. Granted I'm going through normal and without Ironman, so it's quite forgiving, but I still suck :D Recently, to my astonishment, I found out that I like turn based tactical games :D I guess thanks to Day9 for playing different and fun games on fridays :D
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
Arevall
Profile Joined February 2010
Sweden1133 Posts
August 15 2013 22:36 GMT
#1505
I'm replaying the game on classic ironman - I've played it on normal ironman and normal before. It feels easier this time, I've probably forgotten the bad habits I had acquired playing on normal.

Don't know if I'll play it until the end though since this game feels patience-trying in a stupid way. The inching forward, overwatching, spawning and fall-backing and repeating just isn't the experience I'm after in this game.

I want to rush in, make huge mistakes and see my squaddies dies in a hail of plasma and a rain of grenade while having more squaddies at the ready to quickly fill the places of their fallen friends. The game also feels so weirdly reversed.
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
August 16 2013 16:13 GMT
#1506
Is the Buraeu: XCOM Declassified a sequel or what? Is it same gameplay style?
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
August 16 2013 16:57 GMT
#1507
On August 17 2013 01:13 unkkz wrote:
Is the Buraeu: XCOM Declassified a sequel or what? Is it same gameplay style?


Prequel if anything. It's set in the 50s with Men in Black fighting a similar alien invasion. It's not fully TBS, it's more like Mass Effect with 3 team members and a FPS that has a LOT more strategic elements than ME ever had.

Also, random fact: did anyone else notice that the claxons used in X-COM are the same recycled in Dr. Who?

+ Show Spoiler +
Most obvious example, Season 6 "The Almost People", the alarm is exactly the terror mission alarm.
Arevall
Profile Joined February 2010
Sweden1133 Posts
August 16 2013 16:58 GMT
#1508
Ops, seems they didn't get rid of the problem of aliens spawnings just next to you
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
August 16 2013 18:19 GMT
#1509
Sci Fi alarms are like Sci Fi actors. Theres only like 5 of them and they get recycled over and over.
Descolada in everything not TL/Starcraft
ViperPL
Profile Joined March 2011
Poland1775 Posts
August 21 2013 13:14 GMT
#1510
Anyone excited for the expansion pack Enemy Within?

Some info in here:
http://uk.ign.com/articles/2013/08/21/xcom-enemy-within-announced-tons-of-details
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
Arevall
Profile Joined February 2010
Sweden1133 Posts
Last Edited: 2013-08-21 14:20:47
August 21 2013 14:14 GMT
#1511
On August 21 2013 22:14 ViperPL wrote:
Anyone excited for the expansion pack Enemy Within?

Some info in here:
http://uk.ign.com/articles/2013/08/21/xcom-enemy-within-announced-tons-of-details


I think the more urban maps looks pretty sexy. Getting tired of the ufo-crashed-in-a-forest maps (at least when it's dark).

But also I still miss larger squads with my soldiers dying and going into panic, firing madly everywhere -__-. Last it seems expensive for something that seem to be a couple of maps, a few enemies and small balance changes (hard to patch much?).

Edit: I play on the xbox, there's actually not a chance in hell I'll pay 40 bucks for an expansion. 30 $ is already a bit of a stretch.



Qbek
Profile Blog Joined April 2011
Poland12923 Posts
August 21 2013 14:15 GMT
#1512
It's an expansion pack so there will be a whole new campaign
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Snotling
Profile Joined August 2011
Germany885 Posts
August 21 2013 14:15 GMT
#1513
On August 21 2013 23:14 Arevall wrote:
Show nested quote +
On August 21 2013 22:14 ViperPL wrote:
Anyone excited for the expansion pack Enemy Within?

Some info in here:
http://uk.ign.com/articles/2013/08/21/xcom-enemy-within-announced-tons-of-details


I think the more urban maps looks pretty sexy. Getting tired of the ufo-crashed-in-a-forest maps (at least when it's dark).

But also I still miss larger squads with my soldiers dying and going into panic, firing madly everywhere -__-. Last it seems expensive for something that seem to be a couple of maps, a few enemies and small balance changes (hard to patch much?).





i actually like the smaller squads. because your individual soldiers are more important this way
HoboJoe20
Profile Joined June 2012
Canada63 Posts
Last Edited: 2013-08-21 14:25:37
August 21 2013 14:24 GMT
#1514
On August 21 2013 23:14 Arevall wrote:
Last it seems expensive for something that seem to be a couple of maps, a few enemies and small balance changes (hard to patch much?).

Here's a video with Adam Sessler from Rev3 Games talking to some of producers on XCOM: Enemy Within


It's a bit more involved than some more maps and enemies. They are adding a new global tech tree (ontop of your class tree), mech suits for everyone, and a whole new campaign from the looks of things. Considering how much time I put into the first one, I'm more than likely buying this and pouring even more man hours into this as well.

I do like the idea of having to rush units forward to grab turn-limited "drops" ... it might help balance out the sniper problem in the sense that having too many will actually restrict your ability to get to the drops in time
Arevall
Profile Joined February 2010
Sweden1133 Posts
Last Edited: 2013-08-21 14:33:23
August 21 2013 14:29 GMT
#1515
I like the game as it is but I'm also disappointed. I'll try to shut up and be more positive.

Snotling: I agree on the result, I just like it when my soldiers are unimportant cannon fodder! Old Xcom was some weird survival of the fittest for my soldiers, where the Elite became really important, but new guys had shitty odds of surviving 5 missions - they had to be 1 of many to survive and make it to the top. That made some of the soldiers really dear AND important.

Qbek: I'm a skeptic. I don't expect much in the way of a campaign (since the game is supposed to be pretty open). I'd be positively surprised if I could have more bases and maybe 2-4 more soldiers though!


I do like the idea of having to rush units forward to grab turn-limited "drops" ... it might help balance out the sniper problem in the sense that having too many will actually restrict your ability to get to the drops in time


Or maybe remove squadsight and change the spawning-system. I don't know.


In the end I'll probably buy the game again anyway

Edit: Actually I'm gonna leave work now and finish the alien assault mission on Ironman classic (at least I hope I will)

CuddlyCuteKitten
Profile Joined January 2004
Sweden2756 Posts
August 21 2013 14:34 GMT
#1516
What they should really do is to have 2 enemy factions figthing eachother so you would have to balance it out on the geoscape or something.

But this sounds good too. I hope they have addressed the satellite issue.
waaaaaaaaaaaooooow - Felicia, SPF2:T
Obsidian
Profile Joined June 2010
United States350 Posts
August 21 2013 18:14 GMT
#1517
I've been playing Long War Beta 2.x recently.

I enjoy some elements of it, but I think there's quite a bit of balancing still to go. Huge alien pods are nice, but the enemies build strength fairly quickly.

I like the 8 classes, though H. Gunners need work yet, and base guns loose effectiveness very quickly.

The increased # of missions is good, but the new 'tired' system that forces soldier cycling is a bit harsh still. I haven't yet gotten to Mutons, but they will be chucking grenades and that will basically end most playthroughs I feel. The mechanism of interception doesn't fit well with the improved alien craft and # of interceptions required, but the worst is the development cycle. Research takes a very, very long time. Money is also incredibly tight, between the need for expensive base facilities, increased incerceptor costs, SHIV and item costs, and more it is problematic.

I never much agreed with Cash being a serious issue, considering that your supposedly the last line of defense and all that. In most other XCOM games, the economy is only an issue for very early game, where as is it's a permanent issue in Enemy Unknown, and very very harsh early game in Long War. Even with the fixed rewards for abduction missions, I simply don't have anywhere near enough to attempt to actually keep up with base, unit, foundry, and interception/satelite coverage, I don't even have enough to do 2, let alone all 5 elements, and that's before I can start building armor/weapons.
Luke, you are still a wanker!
andrewlt
Profile Joined August 2009
United States7702 Posts
August 21 2013 19:33 GMT
#1518
On August 21 2013 23:15 Snotling wrote:
Show nested quote +
On August 21 2013 23:14 Arevall wrote:
On August 21 2013 22:14 ViperPL wrote:
Anyone excited for the expansion pack Enemy Within?

Some info in here:
http://uk.ign.com/articles/2013/08/21/xcom-enemy-within-announced-tons-of-details


I think the more urban maps looks pretty sexy. Getting tired of the ufo-crashed-in-a-forest maps (at least when it's dark).

But also I still miss larger squads with my soldiers dying and going into panic, firing madly everywhere -__-. Last it seems expensive for something that seem to be a couple of maps, a few enemies and small balance changes (hard to patch much?).





i actually like the smaller squads. because your individual soldiers are more important this way


The old 12-14 was too much since you didn't use all of them in every mission, unless shit hit the fan, but I find 6 is just too few. What ended up happening was that I frequently split my troops into 2 smaller squads and 3 each is just too few. I think expanding it to 8 would be better.
KaiserReinhard
Profile Blog Joined October 2008
United States554 Posts
August 21 2013 22:25 GMT
#1519
On August 22 2013 04:33 andrewlt wrote:
Show nested quote +
On August 21 2013 23:15 Snotling wrote:
On August 21 2013 23:14 Arevall wrote:
On August 21 2013 22:14 ViperPL wrote:
Anyone excited for the expansion pack Enemy Within?

Some info in here:
http://uk.ign.com/articles/2013/08/21/xcom-enemy-within-announced-tons-of-details


I think the more urban maps looks pretty sexy. Getting tired of the ufo-crashed-in-a-forest maps (at least when it's dark).

But also I still miss larger squads with my soldiers dying and going into panic, firing madly everywhere -__-. Last it seems expensive for something that seem to be a couple of maps, a few enemies and small balance changes (hard to patch much?).





i actually like the smaller squads. because your individual soldiers are more important this way


The old 12-14 was too much since you didn't use all of them in every mission, unless shit hit the fan, but I find 6 is just too few. What ended up happening was that I frequently split my troops into 2 smaller squads and 3 each is just too few. I think expanding it to 8 would be better.


I don't know, I really liked using suicide rookies. Also higher squad sizes would lead to a game design where members are more disposable and beating a mission without any deaths would actually be an accomplishment instead of the standard.

There was a moment in the original where I was assaulting a base and the aliens camped at the top of the elevator kept picking my guys off, so I just sent a single soldier armed only with an active grenade up the elevator. He got killed of course, but the grenade he dropped detonated and cleared the top of the elevator. You really don't get moments like that with the way the new one is designed.
twitch.tv/imkirok
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
August 21 2013 22:31 GMT
#1520
I was just thinking about XCOM.. glad an expansion is coming out. I hope the new campaign is as long or longer. Excited to see the new perks as well

Have they announced a release date yet?
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