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XCOM: Enemy Unknown - Page 74

Forum Index > General Games
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Godwrath
Profile Joined August 2012
Spain10134 Posts
June 05 2013 11:32 GMT
#1461
Nope, what he calls cheating are the buffs to stats the aliens get from classic and impossible. Like the +10 aim and things like that, he seems to think it's "unfair and unbalanced" instead of just harder. I don't know if the spawn in your face is fixed yet, but in the playthrough i am right now i haven't seen it a single time, and i have even played on the graveyard that used to be a festival with it.

The sad thing is that i think i like the changes he does the geoscape, but with the gameplay on the tactical layer he is doing i am not on the mood to even test it.
Stolat
Profile Joined June 2010
Poland241 Posts
June 06 2013 17:23 GMT
#1462
just finished this game, and i must say it was most entertaining game i played in last few years.
UF fight!
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2013-07-27 09:45:20
July 27 2013 09:42 GMT
#1463
what do you guys think of playing ironman my first time. Is this is a horrible idea? I do like to rage a little bit at my single player games.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
July 27 2013 09:52 GMT
#1464
I don't know how much they patched it, but when I played it Ironman was an awful, awful idea due to how buggy the game was. It would occasionally just get stuck, and there were loads of UI bugs where you would, for example, send a guy to a tile on the ground level, but the game would send him to the top level and leave him exposed to a dozen free shots.

You can always discipline yourself to play it the Ironman way without actually checking the Ironman box and submitting yourself to unnecessary suffering.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
July 27 2013 09:59 GMT
#1465
For me, I never had any problems with it, and I played the game to death trying to beat / progress into ironman impossible. The only bugs I saw was line of sight where it shouldnt be, such as shooting through walls etc

And seriously, ironman makes the game SO SO much better, the tension is so much higher, one wrong misstep can cause the loss of one of your best soldiers or the entire game.

I recommend ironman + classic if you are a good gamer, it gives you a good challenge and you will probably have to do 3-4 attempts before really advancing.
England will fight to the last American
oscar62
Profile Joined May 2010
Canada417 Posts
July 27 2013 10:14 GMT
#1466
ironman + normal is a great way to do your first play through
Dranak
Profile Joined July 2011
United States464 Posts
July 27 2013 16:56 GMT
#1467
I recommend always playing these games on Ironman. Normal is a nice way to get your feet wet in the game, but I really suggest playing on Classic if you want a small amount of challenge.
NihilisticGod
Profile Joined March 2011
Northern Ireland174 Posts
Last Edited: 2013-07-27 17:07:35
July 27 2013 17:04 GMT
#1468
picked this up in the Steam summer sale and it then took 70 hrs of my life over the subsequent 3 weeks :D Great squad based game and anyone getting it should listen to all the people on here that says Ironman mode + classic is a good challenge, because they are right! Immpossible + ironmode became not fun very fast. I played on classic without ironman till I realised having a reload option was too tempting and spoiled the fun of the game.
Too weird to live... too rare to die.
Kishin2
Profile Joined May 2011
United States7534 Posts
July 27 2013 18:00 GMT
#1469
I picked this up for $10 on sale and it's a pretty good game. I'm not sure what the original xcom was like, but to me, this game feels a lot like fire emblem with all ranged units and aoe. Gameplay wise, I feel they're about equal. Fire emblem has more depth (and swords, which is one thing this game severely lacks) in attacking, but xcom has a more tactical cover mechanics. The story isn't very long, but the game is still very addicting.

It's a good game, but I don't feel it's worth $40 so I'm glad I picked it up at a discount. And ironman should be on by default imo.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
July 28 2013 07:09 GMT
#1470
also: anyone know why xcom apocalypse has such a poor reputation?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
DaCruise
Profile Joined July 2010
Denmark2457 Posts
July 28 2013 10:17 GMT
#1471
On July 28 2013 16:09 UniversalSnip wrote:
also: anyone know why xcom apocalypse has such a poor reputation?


It does? Cause its my favorit of the old x-com games.
cjin
Profile Joined July 2011
181 Posts
July 28 2013 10:33 GMT
#1472
On July 28 2013 16:09 UniversalSnip wrote:
also: anyone know why xcom apocalypse has such a poor reputation?


It is different than the 2 first. Instead of a planet to protect you get only one town. Real time movement was blasphemy for the genre. Just think about D3. No one cares how good it actually is, just that it is different than D2, and therefore it worst game ever.
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2013-07-28 11:00:35
July 28 2013 10:52 GMT
#1473
On July 28 2013 19:33 cjin wrote:
Show nested quote +
On July 28 2013 16:09 UniversalSnip wrote:
also: anyone know why xcom apocalypse has such a poor reputation?


It is different than the 2 first. Instead of a planet to protect you get only one town. Real time movement was blasphemy for the genre. Just think about D3. No one cares how good it actually is, just that it is different than D2, and therefore it worst game ever.


You could play on turns if you wanted and building collapse was hilarious. It's actually my favorite of the three, but that doesn't say much since i love them all.

And comparing it to D3 --- > D2 .... ugh. The game wasn't dumbed down, but the oppossite, "that town" had a lot of factions which you interacted way better than the countries in the originals.

The aesthethics is one of the things that people hate more about the game.
Obsidian
Profile Joined June 2010
United States350 Posts
July 28 2013 11:20 GMT
#1474
I personally loved Apoc. It needed a lot more polish, and I'd love to see someone/group take it on to revamp it and make it playable on modern systems. DosBox doesn't work well for me.

It had it's bugs to be sure, but there was even more tactical flexibility than Xcom 1&2. Both Ship, and ground combat were far improved, and research/production were likewise improved.

What's the real difference between a globe that you interact with only the dots, be they ships or bases/events or a city that you have to physically navigate? Granted, most of your stuff flies, but that's not to say that physical damage to the city was unimportant. You could literally floor buildings, both on the geo-scape and in ground encounters. Likewise, a more responsive physics engine with regards to building stability was nice. Being able to simply level a building, or light it on fire and watch it burn is excellent. In previous games, you could take out the whole first floor of a building, and still have sectoids shooting you from the roof.

I personally loved Real-time combat, it added lots of tactical options to the game, and allowed you to get off of the reaction system that plagued 1&2. If anything, TUs were problematic when you had hyper worms and headcrabs running around. They were very fast, and very small, and very lethal.

My one complaint was how useless psionics were when playing real-time. You simply couldn't use them effectively, not that psionics were very powerful in general, very few alien types could actually be affected by them. Half were outright immune, the rest either exceeedingly difficult, or not worth the bother.
Luke, you are still a wanker!
cjin
Profile Joined July 2011
181 Posts
July 28 2013 13:01 GMT
#1475
On July 28 2013 19:52 Godwrath wrote:
Show nested quote +
On July 28 2013 19:33 cjin wrote:
On July 28 2013 16:09 UniversalSnip wrote:
also: anyone know why xcom apocalypse has such a poor reputation?


It is different than the 2 first. Instead of a planet to protect you get only one town. Real time movement was blasphemy for the genre. Just think about D3. No one cares how good it actually is, just that it is different than D2, and therefore it worst game ever.


You could play on turns if you wanted and building collapse was hilarious. It's actually my favorite of the three, but that doesn't say much since i love them all.

And comparing it to D3 --- > D2 .... ugh. The game wasn't dumbed down, but the oppossite, "that town" had a lot of factions which you interacted way better than the countries in the originals.

The aesthethics is one of the things that people hate more about the game.


The point is, that same way people dislike D3 just for not being copy of D2, people disliked apocalypse because it was so different from first 2. It doesn't matter you have option to play turn based, it is about having so different way to play. Just like in D3 you do not have to use AH, still people are crying about it.

You need to understand that for masses (=someone who is not looking further than the surface), it wont mean a shit if it really is or is not dumbed down. What matter is the first impression of if it looks like it. And having to defend only a single city instead of whole planet will look a lot like it.
deducter
Profile Joined May 2011
United States80 Posts
July 29 2013 03:45 GMT
#1476
Anyone who finds the vanilla game strategically boring, or prefers more of hectic geoscape of the 1994 original should check out The Long War mod:

http://xcom.nexusmods.com/mods/88/?tab=4&navtag=/ajax/comments/?mod_id=88&page=1&sort=DESC&pid=0&thread_id=875743&pUp=1

This mod really makes the game so much better in almost every way, sort of how the game is meant to be played for veteran players.

I also made some videos showing the mod.

Part 1:
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
Last Edited: 2013-07-29 09:47:22
July 29 2013 09:02 GMT
#1477
Need to be registered to download the mod and they don't accept registrations atm. So can someone upload the files somewhere? Kinda felt like doing x-com again lately and that mod looks like the way to do it

EDIT : nevermind can register now
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
TaShadan
Profile Joined February 2010
Germany1978 Posts
July 29 2013 10:14 GMT
#1478
This sounds interesting. Will try it after i finished the vanilla game.
Total Annihilation Zero
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2013-07-29 20:46:52
July 29 2013 17:44 GMT
#1479
I little review about the Long war mod.

Tactical layer :

I have been trying it today, impossible ironman. At first i thought it was a joke with the first mission being too easy (i guess normal diff but with 8 sectoids instead of 6). Continued playing, and suddenly i found some stuff that i don't know if it's intended, but whenever you get in combat with an alien group, the others may jump into the fray quite consistently, also there are sectoids with different stats in the packs, and sometimes you get a 6man sectoid pack, which is awesome. Also finding the UFO pilot with 10 HP was a fresh challenge when they used to be a free kill even on impossible diff. So what i thought was going to be a easy road and leave unsastified it seems okey. But i may add, that i haven't need to use all the tactics i used to do on impossible vanilla, and definitly it is EASIER, but feels funnier since combats are combats and not cat and mouse you play and exploiting the AI weaknesses as much, but not being the easy freeroad that that classic vanilla ironman is.

The drones also working to flank help towards this, giving you quite a challenge, and since the experience is really really slower (i don't know, but it feels like you take 2 or 3 times longer to level up) and you ending wounded being a huge deal, i have already a lot of rank 1-2 soldiers but only 1 rank 3 by almost the end of the first month (2 casualties thus far).

The soldiers are more varied now, and the perks seems fun. I can't speak too much about it because i haven't really leveled to higher ranks, and probably there are cookie cutters anyways (it's an inherent flaw of any class system). The soldiers loadout improved a lot, allowing you to choose to personalize the items you use, and giving you things like laser pointers to increase aim, smoke grenades, etc. It is definitly an improvement that paired with the lots of soldiers you will have in rotation makes it which feels more XCOM.

Weapons reload are different now, and snipers doesn't seem to be that overpowered as they were in vanilla (they seem to lose aim through range further their regular sight, which makes squad sight fine, but i feel you won't be able to do the shooting galore that vanilla was with double snipers dealing with everything and the other guys working as cheerleaders). I have yet to test the shotgun, but at the beginning i only use it on council missions and terror, so not yet

Strategical layer

Research and engineer is slowed by a lot, and revamped. First month so i can't speak too much about it, but seems ok. Satellites are not that needed right now, since you will be doing mission on only one country, so you don't need/want to spam them but just to get some extra cash. I don't know if it would be wise because it depends on how the later months work, definitly if you need upgrades soon enough, it's better to go slow on them.

As i said , the only single option in abductions make it even more streamlined as before. Interceptors will be need to repaired and will take a longer time, so you really need the 4 interceptors per zone. The air combat, the phase has been reduced in time (atleast, against small UFOs), but no challenge thus far, maybe later on (specially if we take into account how slow technology researchs).

Aliens seem to do research aswell, but i don't know if destroying their UFOs, stopping them etc helps to slow down their progress.

In general i think it's a sweet try, and definitly an improvement over vanilla to feel more XCOMy (atleast in my experience playing impossible), but still needs to work in the weak spot of the new XCOM, which is the strategic layer. I say it is definitly worth downloading for atleast one replay since it is quite different.

PS - Got one infantry... but the guy keeps getting wounded man with the best kill/mission ratio and can't manage to level him past squaddie lol.

PS 2 - Yes, for the love of god, get atleast one shotgun.
TomatoShark
Profile Joined August 2011
United States288 Posts
July 29 2013 18:01 GMT
#1480
I tried to do impossible ironman my highest level support got 1 shot through hard cover and I lost my squadsight sniper. I have to beat the game in asia get continental fellow
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