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XCOM: Enemy Unknown - Page 73

Forum Index > General Games
Post a Reply
Prev 1 71 72 73 74 75 102 Next
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 03 2013 15:27 GMT
#1441
I am still waiting for an announcement of an expansion and what it will have. Current game is fun but nowhere near a classic that original Xcom was.
screamingpalm
Profile Joined October 2011
United States1527 Posts
June 03 2013 18:41 GMT
#1442
On June 04 2013 00:27 -Archangel- wrote:
I am still waiting for an announcement of an expansion and what it will have. Current game is fun but nowhere near a classic that original Xcom was.


Compared with all the other crap that AAA devs seem to churn out these days, this game has been awesome (imo). I really should try the old games out, as I've really enjoyed it. Any one in particular that you guys recommend? Do they hold up well over time, or is it more nostalgia/for it's time sort of thing?
MMT University is coming! http://www.mmtuniversity.org/
DropBear
Profile Blog Joined January 2011
Australia4399 Posts
June 03 2013 18:55 GMT
#1443
Are there different endings for higher difficulties? I finished this on normal and the ending was kinda meh. Loved the rest of the game though!
Sucker for nostalgia
Dranak
Profile Joined July 2011
United States464 Posts
Last Edited: 2013-06-03 20:32:38
June 03 2013 20:30 GMT
#1444
On June 04 2013 03:55 DropBear wrote:
Are there different endings for higher difficulties? I finished this on normal and the ending was kinda meh. Loved the rest of the game though!


The ending is the same on all difficulties.

On June 04 2013 03:41 screamingpalm wrote:
Show nested quote +
On June 04 2013 00:27 -Archangel- wrote:
I am still waiting for an announcement of an expansion and what it will have. Current game is fun but nowhere near a classic that original Xcom was.


Compared with all the other crap that AAA devs seem to churn out these days, this game has been awesome (imo). I really should try the old games out, as I've really enjoyed it. Any one in particular that you guys recommend? Do they hold up well over time, or is it more nostalgia/for it's time sort of thing?


You can get the original X-COM on Steam for like five bucks. It holds up well (I didn't play it for the first time until last year), but the learning curve is pretty rough and the UI is terrible by modern standards. There are mods out for it in various places, but I have no experience with any of them. There's also the (still in beta) Xenonauts, which is aimed at mostly being a remake of the original with a better UI and a few other changes.
Daumen
Profile Joined July 2011
Germany1073 Posts
Last Edited: 2013-06-04 14:23:01
June 04 2013 13:51 GMT
#1445
hmm no one answered my question about the mods on page 72 ;<

I have another question though...

Does "All in" give you a bonus at the beginning? When Destiny played he had more than 200§ after his first mission, I started playing and have only 160, im pretty sure I didnt destroy any artifacts :o but I blew up 1 Alien, does that come into account? if so, does that account for so much Money?

Edit: Destiny started in Africa, I didnt.
Edit 2: I just tried to blow up 1 of those ARtifact things on the map, It didnt blow up, I guess you cant destroy them ;O so it probably was the All in bonus.
President of the ReaL Fan Club.
Godwrath
Profile Joined August 2012
Spain10140 Posts
June 04 2013 14:42 GMT
#1446
On June 04 2013 03:41 screamingpalm wrote:
Show nested quote +
On June 04 2013 00:27 -Archangel- wrote:
I am still waiting for an announcement of an expansion and what it will have. Current game is fun but nowhere near a classic that original Xcom was.


Compared with all the other crap that AAA devs seem to churn out these days, this game has been awesome (imo). I really should try the old games out, as I've really enjoyed it. Any one in particular that you guys recommend? Do they hold up well over time, or is it more nostalgia/for it's time sort of thing?


I think they do. I play the original almost every year atleast once, or XCOM apocalypse. Terror from the deep is the better game overall, but i just don't enjoy the theme.
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
June 04 2013 14:54 GMT
#1447
The old ones are much better. Terror from the Deep is much harder than the original because the AI isn't retarded and those games are pretty fucking scary too. Shit is hella tense.

Make sure to get the mods for them too, they fix a bunch of stuff.
OjKa OjKa OjKa!
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
June 04 2013 15:16 GMT
#1448
The entire xcom collection is avaible on steam, 5€ a piece, kinda overpriced for 20 year old game, not overpriced for xcom at all
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
June 04 2013 15:26 GMT
#1449
On June 04 2013 22:51 Daumen wrote:
hmm no one answered my question about the mods on page 72 ;<

As far as I'm aware, the vast majority of mods are of the "here's my rebalancing of in-game stats", and not any real new content.

On June 04 2013 03:41 screamingpalm wrote:
Show nested quote +
On June 04 2013 00:27 -Archangel- wrote:
I am still waiting for an announcement of an expansion and what it will have. Current game is fun but nowhere near a classic that original Xcom was.


Compared with all the other crap that AAA devs seem to churn out these days, this game has been awesome (imo). I really should try the old games out, as I've really enjoyed it. Any one in particular that you guys recommend? Do they hold up well over time, or is it more nostalgia/for it's time sort of thing?

The original game is amazing for what it is. The gameplay is rock solid. Let me cover a few key points.

All shots deviate from their intended targets in a cone of fire depending on the shooter's accuracy. The "cover" system is entirely dependent on this. For example, if you have a guy standing just below the crest of a hill and someone takes a potshot at him, the shot will miss if it deviates low, but may hit if it deviates high. As such, cover is literally anything you can put between yourself and a shooter. This deviation also applies to rockets, so you need to aim at something big (say, a wall) if you want to hit it.

In short, don't shoot past your own soldiers unless you're feeling real lucky.

Aliens have a larger sight radius than you do at night. Seeing reaction shots appear out of the black is scary as hell.

Actions are based on "Time Units". Every action, whether it be walking, shooting, throwing, or even turning, uses Time Units. The takeaway from this is that given the right setup, a single soldier (or alien, for that matter) could take out an entire enemy force. A sectoid that doesn't move can take a ridiculous number of reaction shots.

Sectoids can use grenades. Think about that one for a second.

There are lots of "status effects". Some of them are similar to what's in Enemy Unkown. Soldiers can:
- Panic and run away somewhere, generally into reaction fire. As an added bonus, they also drop whatever they're holding, requiring you to go back and pick it up, since it's generally their gun. Panic also tends to be contagious among soldiers.
- Go berserk and shoot randomly. Note that they can do this with rockets.
- If they take a serious hit, they can bleed out and die unless first aid is administered
- Fall unconscious from explosions. They also drop whatever they're holding, for obvious reasons.

Base layout actually matters in this game, as the aliens occasionally scout you out and launch an attack, resulting in a base defense mission. If you don't have a chokepoint to fight at, your situation can get very dire very quickly.


As Dranak said, the UI is awful. However, the one mod I used for UFO Defense gave me awesome quality of life improvements. I highly recommend it. For instance, some mod features include:
- Displaying soldier stats on the loadout screen (So you actually know what to equip for once!)
- Reordering soldiers in your spacecraft (Rookies in front!)
- Doors can be opened on right click (In the unaltered game, you cannot open doors without walking through them. Generally this means that whoever you send in to open the door gets horribly murdered by alien reaction shots. Your mileage may vary on this one depending on how "authentic" you want your experience to be.)

And much, much more. You can find it here: http://www.ufopaedia.org/index.php?title=UFOextender
Liquipedia
daemir
Profile Joined September 2010
Finland8662 Posts
June 04 2013 16:18 GMT
#1450
Best part about the original was

you can shoot whatever the fuck you want. Got laser weapons that require no ammo? Cool, shoot every wall section of the barn ahead of you down, just to make sure there's no alien hiding in there.

Alien hiding behind a wall section that you absolutely know? Shoot the wall down, then shoot the alien.

Alien crafts and bases were built from more durable materials, so you couldn't laser your way through everything, but once you got plasmas and alien launchers, you could.
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
June 04 2013 16:33 GMT
#1451
Yeah, being able to shoot anything was great. It was a good tool for exposing aliens, but I also liked using it to create new entrances. Which reminds me...

Alien hiding in a wheat field? Incendiary rounds.
Liquipedia
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-06-04 16:34:37
June 04 2013 16:34 GMT
#1452
Holy god Spazer great post, gonna go play some more xcom now.
Im also really curious to look up how shot deviation works in xenonauts after reading that.
Call me Marge Simpson cuz I love you homie
andrewlt
Profile Joined August 2009
United States7702 Posts
June 04 2013 16:44 GMT
#1453
It's the little intuitive things that make games like the original stand out. I'm just surprised, with the rise of more powerful technology, why things like shot deviation is more abstract in newer games.
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
June 04 2013 16:45 GMT
#1454
Shot deviation was one of the best things to ever happen to UFO Defense. There's nothing quite like using auto fire and accidentally killing the two sectoids you weren't actually aiming at.
Liquipedia
Evangelist
Profile Blog Joined June 2011
1246 Posts
June 04 2013 17:00 GMT
#1455
I highly recommend the Warspace mod for those who want more durable scenery, better cover play and a far, far more challenging but also better balanced Geoscape.
screamingpalm
Profile Joined October 2011
United States1527 Posts
Last Edited: 2013-06-05 04:21:23
June 05 2013 03:25 GMT
#1456
Thanks for the info guys, getting ready to download the old games and saw the complete pack on Steam for $15 bucks. Is that the one I should go for (nvm- went for it)? Cheers!
MMT University is coming! http://www.mmtuniversity.org/
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
June 05 2013 07:36 GMT
#1457
On June 05 2013 01:45 Spazer wrote:
Shot deviation was one of the best things to ever happen to UFO Defense. There's nothing quite like using auto fire and accidentally killing the two sectoids you weren't actually aiming at.


oh my god yes

Your best guy who you can also count on takes a snapshot
shot whiffs and sails into the darkness
alien dies
how can I be mad


Also yeah, autofire. I've had a couple of times where it's usually busting into a ship and one of my dudes takes the triple shot on one of three aliens. Dude is so bad/awesome he sprays all over the place and nails all 3.

You really gotta blow in your own entrances in Terror from the Deep. Those aliens are such little assholes, sometimes the only way to get at them is to grind down the reaction shots
OjKa OjKa OjKa!
Godwrath
Profile Joined August 2012
Spain10140 Posts
Last Edited: 2013-06-05 09:33:16
June 05 2013 09:32 GMT
#1458
On June 05 2013 02:00 Evangelist wrote:
I highly recommend the Warspace mod for those who want more durable scenery, better cover play and a far, far more challenging but also better balanced Geoscape.


The problem with that mod is how trivial it makes the tactical layer, specially for people like me who actually find impossible fairly easy. Those "more fair no cheat AI" is so stupid that makes me want to punch the author of the mod.

About TFTD, the weapon system is muuuuuch better than the original, but those freaking alien bases man, it gets old pretty fast for me.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
June 05 2013 09:59 GMT
#1459
On June 05 2013 18:32 Godwrath wrote:
Show nested quote +
On June 05 2013 02:00 Evangelist wrote:
I highly recommend the Warspace mod for those who want more durable scenery, better cover play and a far, far more challenging but also better balanced Geoscape.


The problem with that mod is how trivial it makes the tactical layer, specially for people like me who actually find impossible fairly easy. Those "more fair no cheat AI" is so stupid that makes me want to punch the author of the mod.

About TFTD, the weapon system is muuuuuch better than the original, but those freaking alien bases man, it gets old pretty fast for me.


I feel the same about TFTD and its the reason I have never finished it. Simply cant be bothered with doing all those bases over and over again.
Daumen
Profile Joined July 2011
Germany1073 Posts
June 05 2013 10:52 GMT
#1460
On June 05 2013 18:32 Godwrath wrote:
Show nested quote +
On June 05 2013 02:00 Evangelist wrote:
I highly recommend the Warspace mod for those who want more durable scenery, better cover play and a far, far more challenging but also better balanced Geoscape.


The problem with that mod is how trivial it makes the tactical layer, specially for people like me who actually find impossible fairly easy. Those "more fair no cheat AI" is so stupid that makes me want to punch the author of the mod.

About TFTD, the weapon system is muuuuuch better than the original, but those freaking alien bases man, it gets old pretty fast for me.


So Warspace fixes the "uh 2 enemy groups spawned right next to me/inside my soldiers" randomness? I hated that for the first plays but it actually is challenging as hell and interesting.
President of the ReaL Fan Club.
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