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XCOM: Enemy Unknown - Page 7

Forum Index > General Games
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Prev 1 5 6 7 8 9 102 Next
DannyJ
Profile Joined March 2010
United States5110 Posts
September 26 2012 04:39 GMT
#121
Terrible demo but i liked the game. I'll take any turn based shit i can get. That genre needs more love.
Odoakar
Profile Joined May 2010
Croatia1837 Posts
September 26 2012 08:31 GMT
#122
Nice playthrough on GT:

http://www.gametrailers.com/videos/ns2k61/xcom--enemy-unknown-team-gt-ufo-walkthrough
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
September 26 2012 08:49 GMT
#123
After hearing about the remake, I decided to get the original XCOM on Steam. Costed 5 euro or so and works flawlessly so far on Windows 7. Well worth it, it's been way too long since I played this game.
Such flammable little insects!
Traeon
Profile Joined July 2010
Austria366 Posts
September 26 2012 09:08 GMT
#124
It looks like a good game but the PC UI is terrible.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 26 2012 09:21 GMT
#125
On September 26 2012 18:08 Traeon wrote:
It looks like a good game but the PC UI is terrible.

What do you expect when the lead producer says he wanted to finish console version first and then went to PC team and asked them how are they doing :D
Odoakar
Profile Joined May 2010
Croatia1837 Posts
September 27 2012 17:45 GMT
#126
Well, it seems regardless of going to China or US for the demo mission, it's the same level
DaCruise
Profile Joined July 2010
Denmark2457 Posts
September 27 2012 22:53 GMT
#127
On September 28 2012 02:45 Odoakar wrote:
Well, it seems regardless of going to China or US for the demo mission, it's the same level


Lol, someone is desperate!
myopia
Profile Blog Joined June 2009
United States2928 Posts
September 27 2012 23:30 GMT
#128
The lame demo means I'm going to wait for mods before I get the game. Hopefully the community can crank out a true XCOM mode before the Christmas sales, or at least before next summer.
it's my first day
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
Last Edited: 2012-09-28 19:00:58
September 28 2012 19:00 GMT
#129
On September 26 2012 07:41 XaI)CyRiC wrote:
Show nested quote +
On September 25 2012 05:52 Random() wrote:
The demo isn't really worth downloading. 5.5 Gb gives you one playable mission and a bunch of poorly made intro movies.

As for the game itself, one short mission is not nearly enough to judge it, but so far it feels like a pretty standard modern (aka dumbed down) take on a complex game. Some stuff that is immediately obvious and which I think totally sucks if you think that the 20-year old game had all that:

- Time units are gone and the replacement mechanic is, in my opinion, not as flexible. You can basically take 2 actions per turn, choosing from shoot, reload, run a short distance; or you can run a long distance but then you can do nothing else; some weapons also take the whole turn to shoot. This implies that you cannot move just a little bit and have more time to shoot, or have weapons that are very different in rate of fire (like in the old game you could shoot 12 times in one turn using the laser pistol vs 1 shot from a rocket launcher) or manage those little things like not having enough time to duck.

- Inventory management seems to be cut. This is again a significant simplification, in the old game you could have really cool moments such as one soldier running out of ammo while in a good position to shoot someone and the other soldier would throw him a clip or a loaded weapon or prime an explosive so that he doesn't have to waste time.

- Injuries seem to have minimal consequences. In the old X-com, if someone was badly shot and you didn't have a med-kit handy, they would just slowly bleed to death. In this demo one of my guys was down to the last health bar which didn't seem to affect him all that much.

- There does not seem to be a possibility of friendly fire from non-explosive weapons. A dude tried to shoot an alien with 28% chance to hit, and another soldier was right in the line of fire. The game didn't show any possibility to hit him, which probably means that it cannot happen.

But still I am pretty angry that the demo was so ridiculously short :-) I would love to see the full game.


If all of the above stays the same in the final release, I have to say that I'd be quite disappointed at the removal/changes of some of those detailed mechanics.

Time units was a huge part of the game, and I really liked how it worked. Dumbing down that part of the game would be a huge hit to the depth of the game unless something else is added in its place.

I really hope that the ability to have soldiers drop or throw items to each other makes it in. Having the right equipment for a mission was huge, and figuring out ways to allocate it among your troops before and during missions was another bit of fun strategy.

The significant consequences to being injured played a large part in the atmosphere of the game because you were always tense and on edge about making sure you proceeded carefully through dark environments/maps to avoid getting injured. Having to bring along at least one soldier who could act as a medic was another strategic nuance I liked. The lack of friendly fire (if true) would take away from the game as well because it, again, made you really have to think whether a shot was worth taking.

I really hope the game isn't dumbed down significantly... :/


Both of you guys expressed my problems with the new XCOM. Basically they whored themselves out for console gamers to make an XCOM-lite for idiots.
You must construct additional pylons.
Arevall
Profile Joined February 2010
Sweden1133 Posts
Last Edited: 2012-09-28 19:40:24
September 28 2012 19:38 GMT
#130
On September 26 2012 13:39 DannyJ wrote:
Terrible demo but i liked the game. I'll take any turn based shit i can get. That genre needs more love.


Yeah, I'm like a crack addict - I get hooked on any turn based shit I get my hands off - some worse, some better. And some that shouldn't even be touched with a pole.

Edit: To above poster: I agree, although I've come to terms with that. I think I will at least get some enjoyment out of the game
Dranak
Profile Joined July 2011
United States464 Posts
September 28 2012 19:44 GMT
#131
From some of the gameplay videos I've seen, bleeding out can occur but I don't think it can happen on easy difficulty (which the demo is, unless you use the mod out for it).

I definitely agree that the apparent lack of friendly fire for non-explosive weapons seems to be a mistake, especially in a tactical game which seems to place heavy emphasis on positioning. I haven't seen any evidence either way if having a teammate in your line of fire at least decreases your accuracy (as they block part of your shot) or not. Hopefully you'll at least be punished that much for poor positioning.

I'm still not entirely sold on the replacement TU system. It doesn't seem bad, but the flexibility does seem somewhat limited. I'm hoping that the way weapons are balanced (accuracy, magazine size, etc) will still create some degree of uniqueness between them. I also understand that TUs were a pretty opaque system that's hard to figure out exactly what you can/can't do in a given turn, so I'm willing to give it a shot.

I'm thinking this game will be good, but I'm also keeping an eye on Xenonauts for a closer feel to the original with a better interface.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
September 28 2012 19:45 GMT
#132
remakes are never as good as the original and part of that is nostalgia and us wanting a game that isn't updated/changed.

I get that! But it doesn't stop me from being fucking ecstatic for this game. I played it at PAX Prime and it was fantastic. I cannot wait to play it in a little over a week.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
September 28 2012 22:20 GMT
#133
On September 29 2012 04:38 Arevall wrote:
Show nested quote +
On September 26 2012 13:39 DannyJ wrote:
Terrible demo but i liked the game. I'll take any turn based shit i can get. That genre needs more love.


Yeah, I'm like a crack addict - I get hooked on any turn based shit I get my hands off - some worse, some better. And some that shouldn't even be touched with a pole.

Edit: To above poster: I agree, although I've come to terms with that. I think I will at least get some enjoyment out of the game


Exactly how I feel :D Although I mostly keep replaying Xcom 1 and Xcom 3 (Apocalypse) every now and then, they really never get old. I wonder why I never got into JA2.
Hargol
Profile Joined April 2011
United States52 Posts
September 29 2012 04:20 GMT
#134
All of the rewards for people pre-purchasing on steam are unlocked. So if you want free cosmetic items for your soldiers or a free copy of civ V (available instantly) now is a good time!
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
Last Edited: 2012-09-29 05:41:09
September 29 2012 05:18 GMT
#135
On September 29 2012 13:20 Hargol wrote:
All of the rewards for people pre-purchasing on steam are unlocked. So if you want free cosmetic items for your soldiers or a free copy of civ V (available instantly) now is a good time!


LOL, free copy of Civ5, shows you how successful that sequel was. Which reminds me, I need to bust out Civ4:BTS again. One-unit-one-tile was a total disaster.

On September 29 2012 04:45 iNcontroL wrote:
remakes are never as good as the original and part of that is nostalgia and us wanting a game that isn't updated/changed.

I get that! But it doesn't stop me from being fucking ecstatic for this game. I played it at PAX Prime and it was fantastic. I cannot wait to play it in a little over a week.


I hear you, I gave it a chance, downloaded the demo. It will still be a good game, but it's not XCOM. Even SC2 manages to capture most of the essence of BW, but the new XCOM bears very little resemblance to the original XCOM in any of the fundamental game mechanics. I read/watched all the dev interviews, and they gave reasonable-sounding (but ultimately unconvincing) justifications for each change. But if you sit back and look at the cumulative effects of the changes, it's pretty obvious. The game has been intentionally dumbed-down for consoles.

Maybe that's just industry reality. Maybe to get the money needed for a AAA title, you need the console revenue. Fine. I'll play Xenonauts alpha for now, and come back to XCOM in a year, after it's been patched and modded.

As the EG figurehead you need to stay relentlessly upbeat about everything remotely game-related, I get that. But I don't.
You must construct additional pylons.
rebuffering
Profile Joined December 2010
Canada2436 Posts
September 29 2012 06:37 GMT
#136
Hey guys, is there anywhere besides steam i can pre-order and still get Civ 5? Steam has not been loading the store page for me for over a week, so theres no way to buy it directly through steam as far as i know, also cant get to steam through FireFox either. GG GL
http://www.twitch.tv/rebufferingg
mucker
Profile Blog Joined May 2009
United States1120 Posts
September 29 2012 06:44 GMT
#137
The first XCOM is one of my all time favorite games and I replay it every other year or so. Not buying this new one after playing the demo and doing some reading.

XCOM is clearly different things to different people. Seems like some people in this thread would be happy with anything turn based where you fight aliens. The tiny squads and simplistic mechanics cannot give me the experience I'm looking for. Reading about the simplified base management turned me off too.

Also I find it hard to trust Fireaxis to deliver a well made game. They did a completely dogshit job implementing Civ5, it took them a lot of patches and a big expansion to get that game to a point where I felt comfortable recommending it to friends.
It's supposed to be automatic but actually you have to press this button.
Snotling
Profile Joined August 2011
Germany885 Posts
September 29 2012 09:17 GMT
#138
I really like the new xcom, it plays o lot smoother. And for nostalgica reasons i will play xenonauts as well. So everybody should be happy. :D
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2012-09-29 12:19:11
September 29 2012 12:18 GMT
#139
Anyone got any new gameplay videos? :D

I need something to survive until the game comes out :D
Myles
Profile Blog Joined March 2010
United States5162 Posts
Last Edited: 2012-09-29 14:13:33
September 29 2012 12:54 GMT
#140


45 minutes video showing alien base assault.

edit:fyi since it happened a few times through the video, overwatch shots through walls are supposedly fixed in the release version.

and holy shit if that wasn't a bug when shots went through friendly units without them taking damage...
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