|
On April 13 2012 11:38 LaNague wrote: there are so many sequels where i was like "whyyyyyyy didnt you just stick to the original, why!!?", so i am happy Blizzard does it.
Blizzard did? O_o
|
On April 13 2012 11:38 LaNague wrote: there are so many sequels where i was like "whyyyyyyy didnt you just stick to the original, why!!?", so i am happy Blizzard does it.
You can't honestly tell me that the Starcraft II story makes any sense compared to that of Starcraft and Brood War. Magical artifact that + Show Spoiler + magically turns Kerrigan back to a human through magic and that's it ?
|
What's wrong about Mists of Pandaria besides it being another non-related expansion pack to WoW? Today's strategy of making games is to get as much people who are not into gaming yet play the games You're making, easy as that. Easier, less complicated games without a trace of something unusual (and short, boring lore without plotholes/interesting ones). Also a lot of additional apps/accounts etc. for terrible companies.
|
OP seems a bit nostalgia influenced to me.
Why would blizzard not play 'safe cards'? Almost every game has got great sales last time i checked. Seems like bad business to me to ditch a formula thats working and making lots of money.
Complaining is easy, making something that is new (and works) that has never been done before is really really hard.
|
OMG all these people talking about how the next WoW expansion is going to be LOL pandas have not been following the development of Mists. The story in the box set will be about helping the pandas not be re enslaved by there old morgul overlords. And combating these evil spirits (sha) which are the embodiment of emotions, and with the entrance of the war of alliance and horde the emotions of fear hate and anger are being expounded upon.
Then in the first patch they plan to have the actual war between alliance and horde take place on the shores of Pandara. And the final boss will be + Show Spoiler + Garrosh possessed by a Sha with the final boss fight being in Orgimmar (or so they say)
So IMO the story line looks quite amazing to me, maybe not creative but then again what would be considered creative? Is not everything based on something else? I think what makes a creative story is that the story gives a new perspective on an old story.
Truly no story can be truly unique. It all about how you tell those stories or present those ideas or maybe blending many different themes into 1 truly amazing experience. That is how I see being creative is.
|
As far as story line stuff goes, I think WoW is more or less them rushing to get expansions out to keep people interested. I think WC 3 story line was more epic than WoW. SC 2 had a cheesy but solid story, but I play this game more for the online. I think D3 will have a great story, since its been in production for awhile. And if D3 doesn't have a good story people wont want to play through it lol
|
I say, let's give Diablo 3 and Titan a chance before starting to doubt Blizzard. They never failed to dissapoint.
I thought the Starcraft 2 story was pretty good. It didn't blow my mind as hard as BW did but then again, I'm not 13 years old anymore.
|
On April 13 2012 09:58 LoLAdriankat wrote:Show nested quote +On April 13 2012 09:40 cozzE wrote: WoW butchered the great story that was Warcraft 1-3. It's really sad. Makes me sad thinking that the canon story involves Arthas and Illidan being killed by 25 dudes who just want some epics. 
Neither of them were actually killed by your raid, btw.
|
On April 13 2012 22:56 Krowser wrote: I say, let's give Diablo 3 and Titan a chance before starting to doubt Blizzard. They never failed to dissapoint.
I thought the Starcraft 2 story was pretty good. It didn't blow my mind as hard as BW did but then again, I'm not 13 years old anymore.
That's a flaw in your evalutation, imho. Usually when I feel like that I try to check the old source, in this case - replay SC/BW. Which I did and then played SC2 single and it was pretty different.
Of all the Blizzard storylines I really liked WC3 when it just came out. It was such a refreshing experience. As for their games. Endless respect for SC/BW balance teams, not even sure if they were called like that at that time, but even without that they did an amazing job. Rock n' Roll Racing was one of my all time favorite games for older generation consoles, I still replay it every few years on emulators. And of course Diablo (didn't really like second one as much). Even being hack and slash game, it actually developed my love for RPG genre the most.
|
On April 13 2012 22:56 Krowser wrote: I say, let's give Diablo 3 and Titan a chance before starting to doubt Blizzard. They never failed to dissapoint.
I thought the Starcraft 2 story was pretty good. It didn't blow my mind as hard as BW did but then again, I'm not 13 years old anymore.
They never failed to disappoint? Bit harsh imo.
Their games are fine, they used to be about making quality games for money, now they're about making money from quality games. Yes their newer games tend to be made a bit more "accessible" but they have managed to do this without too much of a detriment to gameplay so its not an entirely bad thing imo.
The only gripe I have with the newer stuff blizzard has released is the system backing them, (Bnet2) which was clearly not designed by a gamer and seems to be geared towards making money at the detriment of gameplay. (looking at custom game system here)
Yeah they pretty much butchered starcraft and warcraft storylines + characters by putting stupid nonsensical crap in there and wrecking a few characters, ie mengsk but the game is still high quality.
I think blizzard is being quite creative in making a game appeal to multiple crowds, but that's the main thing thats changed with blizzard - who they are catering to.
|
It's the by-product of being owned by Activision. They don't want creativity, they want proven IP's and concepts for easy money.
|
On April 14 2012 00:48 Novalisk wrote: It's the by-product of being owned by Activision. They don't want creativity, they want proven IP's and concepts for easy money.
It's very little to do with Activision per se.
It's more to do with how money works, Blizzard are now a large company, with large budgets for games. Larger budgets mean a larger risk, you can't put out a niche game, even if its the best game in the world, if you don't make money its bad for business. That's not necessarily a bad thing.
Blizzard puts its money into refinement, yes you can argue they are lacking in creativity, but the refinement is top notch and thats what you're paying for with a Blizzard game. If you want to see more creativity, or games that tailor to a niche you look at lower budget indie titles, often you're their market, you'll sacrifice polish for creativity or unique gameplay and they want to make a name for themselves.
It's the same with the movie business, just look at films like Titanic, Avatar, even a film like Inception which was hailed as breaking the mainstreams trend for dumbing down was still an action movie, not a philosophical piece like Waking Life, because Waking Life can't justify a mega budget like Inception can because the mainstream won't enjoy it.
It's odd, people want a company they like to be successful then get bitter or confused when that success inevitably changes the way they do things. Wake up, thats the world we live in, you can't have your cake and eat it.
Other companies will fill the role old school Blizzard had, you just might have to look a little harder to find them.
|
We are all older now and some stuff that made our eyes shine a long time ago will no more.
A great analogy is Nintendo, because they keep banging the same notes, Mario, Zelda, Donkey Kong - how many of you think that any of the Nintendo games nowadays are worthy of the franchise name? If you check up lists of 'best games ever', Super Metroid will be there, Legend of Zelda: A Link to the Past will be there.
And then you look at what you have right now: Super Mario 3DS, Mario Kart 9 (I think that's right - I actually lost track of it), Legend of Zelda: Spirit Tracks - all of these are not creative or innovative, compared to the 90s games.
We were all kids back then (or you may be an exception), but in the world that gaming is right now, you have 2 options: You make an FPS with a shaved head guy in which you play with brainless people shooting everything and everyone they see that's moving, or you make sequels.
The thing for today is: FPS. If you really want to sell and profit, you make a FPS and I think Blizzard is being pretty creative enough because they are staying away from this juggernaut that FPS is at the moment. We have RTS, RPG and soon an Action game. Props to them!
The games for today are meant to be fun & fast - take the mobile gaming market that is increasing exponentially. You can play anywhere, anytime you have 60 seconds at your disposal. It's not just about 'how much does this game cost', it's about 'does this person have time for this?' Everyone is battling for your time, not for your buck.
Games don't have to be fun. They can bring emotions, they can bring a challenge. Blizzard is bringing these in this way:
World of Warcraft: Mists of Pandaria For those who want fun: pet battles, a break from destruction themed, new quests. For those who want challenge: more raids, more bosses. For those who want to feel something: No one knows yet because Pandaria is a mistery world.
Starcraft II For those who want fun: Custom games, blizzard DotA For those who want challenge: survive in the ladder, competitive play, more tournaments, ramped up difficulty in single player For those who want to feel something: cliché story for us, but for people nowadays, that's one way to gain followers.
Diablo III For those who want fun: pretty straightforward PvE with your friend, customizing banner and earning achievements. For those who want challenge: PvP (oops, not available at launch), PvE at higher difficulty (Hell, Inferno) For those who want to feel something: We don't know yet.
Well well, of all these I have wrote down, the third item is what is really misterious, because at least for me, there is no concrete answer - and that is may very well be the cause of your frustration against Blizzard's games for not being creative - maybe you don't want to have ezpz fun, maybe you don't want a challenge either, maybe you want a compelling story, with reason to make you cry, to laugh, to feel joy.
Games today lack this. If this is the case, might I recommend some games to you that touched my heart: Shadow of the Colossus (PS2), Ookami (PS2), ICO (PS2), Uncharted 2 (PS3), Bioshock (PC/PS3/360), Bioshock 2 (PC/PS3/360), Portal (PC), Portal 2 (PC/PS3), Demon's Souls (PS3/360), Dark Souls (PS3)
Hope this helped in some way contribute to the thread. I hope to see more from Blizzard, hope to see storytelling that will make me open my mouth in awe, or shed tears - and this, is very rare, but possible.
|
I think that you need to be a bit more reasonable with Blizzard's games. Looking at something like COD franchise, they just shit out games every year now (almost?). And it's literally the same game over and over again. This is where blizzard does shine in my oppinion, they always try to change things up, at least a little bit. Take a look at WoW. It changed so much comming from Vanilla all the way to Cataclysm. I have played on and off, and I have experienced all changes done within that game. Some were good, some were bad. They did make it easier and more casual but honestly, some of the changes are brilliant. They make the game so much better because now you don't have to go through stupid things like the whole battleground system. Previously you had to go to a city and queue for a bettleground from there, now you can do that from anywhere in the world and while that's such a small change, it's actually making it easier for you to do whatever it is you want to do, instead of waiting near by your battlemaster. There are more changes that impove the overall gameplay, and that's just one thing. They also changed the classes a fair bit, they revamped most of the classes at least once. Granted now you have a lot of homogenised classes that are virtually interchangeable at least they did go out of there way to try and change things around. From one expansion to the next, there are always some changes and addition to make the gameplay feel fresh and new. At this stage though, the game does feel stale, but that's because it's so old and most people have figured out there overall formula for it. Now if you look at starcraft 2, really the innovation there is in the gameplay. I never though their campaign could have been so exciting! So many neat new mechanics and tricks to play around with. Missions never felt the same, considering this is a RTS where the premise is "build stuff and kill the enemy", they delivered in the area of variety. I'm not going to lie the story felt too cliche and they just didn't have to insert the god damn "ancient race, that is going to destroy us all" theme in there but that can still be fixed in the next 2 games. In original game, not all the campaigns were amazing, some of them were just mediocre.
I think you should try to see beyond the obvious. It seems like you're looking for faults and cracks in blizzard's new way of making games. Almost as if you want to find something bad and say "HA! You see? I told you so! They were bad!!!"
|
Well the funny thing is: these rants never decline in creativity. They lack innovation though.
|
Canada5565 Posts
There are peaks and troughs in anything. Blizzard is still very young. I have confidence in Titan being an amazing game.
|
People don't realise just how much of an incredible piece of design WoW was really, both on a ludic level (game mechanics) and a technical one. It's fashionable to laugh at it these days, but it will go down as one of the greatest, if not the greatest game of the early 21st century. WoW did for the games industry what the model T did for automobiles.
Blizzard is still a great game developer. They have excellent polish and good all around skills in both design and implementation, but yes, there is a significant lack in some areas of their work. They could be pushing the boundaries of networking and social design (Bnet, matchmaking etc) harder than they are (though they are innovating slowly but steadily in WoW) and their overarching lore/storywriting has frankly gone down the toilet in the last few games (WoW expansions post BC, SC2). Not so much because it's gotten worse (even though it has, slightly) but because it SHOULD be getting better, not remaining steady or getting worse. They need to get real fantasy/science fiction authors in there. I'd love to see what for example neal stephenson could do with the SC universe, or what Jim Butcher could do with warcraft (to stay in that pulpy kind of feel it has now rather than hard fantasy like Sanderson or Rothfuss)
|
WoW seems bad when you play it, then you leave and play a different MMO and realize just how good WoW actually was. I don't play MMOs anymore, but if I did... it'd have to be WoW.
|
On April 14 2012 15:14 iGrok wrote: WoW seems bad when you play it, then you leave and play a different MMO and realize just how good WoW actually was. I don't play MMOs anymore, but if I did... it'd have to be WoW.
LotRO was much better than WoW in my opinion (still not as good as Guild Wars though).
In my opinion Blizzard ended with WCIII: TFT and WoW: TBC. Everything they released after that was not worthy of my attention. I don't even feel any emotions when thinking about D3. I think I might skip it too.
|
On April 13 2012 00:27 4ZakeN87 wrote: Plus additionally 3 SNES games that are unknown to me.
Blackthorne was originally (or at least simultaneously) a PC game, as-was the lost vikings. (I'm not sure what the 3rd game is). Blackthorne wasn't really innovative at all in my opinion though. WTF are you talking about? The last video isn't a game cinematic, it's just a trailer. Not to mention, what does that have to do with game variety? The fact that there's less story or plot or such is due to the fact that it's an MMO, and an expansion. Both MMOs and Expansions aren't that huge on story. It's improper to expect the same type of things from different types of games. Not all great games have to have great plots. It's not like Unreal Tournament had significant plots.
Hopefully Blizzard has already acknowledge this and project titan is not a code name for Mist of Pandaria standalone MMO! I don't know of anyone who thought that Titan was Mists of Pandaria. Do I not know enough people or something? You sound completely ridiculous to me. I think it's especially strange that you do this complaining when you know about Titan, which is a new universe, and I'm sure would be at least somewhat innovative.
|
|
|
|
|
|