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Shadowrun Returns - Tactical Squad RPG Kickstarter - Page 2

Forum Index > General Games
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SmoKim
Profile Joined March 2010
Denmark10304 Posts
March 10 2013 21:33 GMT
#21
On March 11 2013 04:58 Tobberoth wrote:
Show nested quote +
On March 11 2013 04:22 SmoKim wrote:
Bump: 20 min Alpha footage

http://www.gametrailers.com/videos/4xsyct/shadowrun-returns-alpha-gameplay-presentation

The map that they shown are made in the map editor. So People can make their own scenarios and adventures, sick!

I'm already getting hyped for this game

That looks really awesome actually, I'm getting hyped myself all of a sudden. I really like the graphics style and it seems like they are trying to make a decently deep game.


Couldn't agree more. It's awsome that the guy behind it is one of the creators of the original Shadowrun

Found a youtube link:

"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
carraway
Profile Joined March 2011
264 Posts
July 19 2013 19:59 GMT
#22
New launch trailer:


I've been burning through RPGs over the past month, looking for something to capture my attention, and this might be it. Preordered on Steam already. A quick glance at their forums indicates to me that there are at least a few people working on modules too, so hopefully there's more to do at launch after finishing the official module.
Yacobs
Profile Joined March 2010
United States846 Posts
July 19 2013 20:11 GMT
#23
Looks pretty good and I'm a backer but I suspect the game is going to be dreadfully short.
gostunv
Profile Blog Joined October 2010
Japan1178 Posts
July 25 2013 12:43 GMT
#24
LAWD i spent so much money on the steam sales! and then THIS creeps up on me!? so conflicted..... maybe ill just wait for a few reviews first
teamblackeye.com ///// http://www.youtube.com/user/gostunv ///// https://twitter.com/forgenjuro
JazVM
Profile Joined October 2012
Germany1196 Posts
Last Edited: 2013-07-25 13:13:17
July 25 2013 13:12 GMT
#25
On July 20 2013 05:11 Yacobs wrote:
Looks pretty good and I'm a backer but I suspect the game is going to be dreadfully short.


on the forums it is stated that the playtime is around 10-12 hours for the campaign. But note that an editor comes with the game allowing for great community content. Personally, I don't know if it will be worth spending money on the game. I will check twitch tonight and look at some actual gameplay footage.
mind mind mind mind mind mind
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2013-07-25 13:42:23
July 25 2013 13:42 GMT
#26
This really looks like the ultimate CRPG+Tabletop hybrid. It plays just like a tabletop game while having the potential to deliver a similar gameplay experience to a CRPG like Baldur's Gate. Looking forward to this. Can't wait to see what kind of awesome stories people will cook up with the editor.
Merany
Profile Blog Joined February 2011
France890 Posts
July 25 2013 17:04 GMT
#27
Downloading right now I'm craving for a good tactical RPG these days so I hope this one will deliver!
rebuffering
Profile Joined December 2010
Canada2436 Posts
July 25 2013 18:20 GMT
#28
I am so very tempted to get this, art style looks great, and i love turned based RPG's, the original X-com is one of my favorite games of all time, along with Bulder's Gate. There are a few reviews floating around, and they seems generally positive. And the metacritic reviews are good as well. Might just have to get this one. Though i will wait to see what some TL'ers have to say, as i trust TL more than other websites haha.
http://www.twitch.tv/rebufferingg
AnomalySC2
Profile Joined August 2012
United States2073 Posts
July 25 2013 18:28 GMT
#29
On July 26 2013 03:20 rebuffering wrote:
I am so very tempted to get this, art style looks great, and i love turned based RPG's, the original X-com is one of my favorite games of all time, along with Bulder's Gate. There are a few reviews floating around, and they seems generally positive. And the metacritic reviews are good as well. Might just have to get this one. Though i will wait to see what some TL'ers have to say, as i trust TL more than other websites haha.


Same here. In the mood for a good story driven tactical rpg but I'd rather wait to see some TL opinions first lol.
ShloobeR
Profile Blog Joined April 2008
Korea (South)3809 Posts
July 25 2013 19:25 GMT
#30
Just finished the introduction sequence.

it was a little too hand-holdy but I'm hoping it'll open up more now that the game is getting underway proper.

Enjoying it so far though, pretty fun, 2 hours just flew right by.
: o )
Kronen
Profile Blog Joined March 2011
United States732 Posts
July 25 2013 20:20 GMT
#31
If the world creation and story-telling elements are truly open in the workshop creator, I can see myself really enjoying that process. Right now I'm tampering with a setting of Dan Simmon's Hyperion for a Shadowrun TTRPG and that would transfer just perfectly to here.

If anyone has used the campaign maker, please please let me know what your experience has been re: its limitations and freedoms with world creation and plot/story-telling management.
JazVM
Profile Joined October 2012
Germany1196 Posts
July 25 2013 20:29 GMT
#32
How do you guys like the game? Is it really worth it?
mind mind mind mind mind mind
Merany
Profile Blog Joined February 2011
France890 Posts
July 25 2013 21:21 GMT
#33
Have played a couple hours:
- Immersion is really nice, I like the graphics and dialogues so far.
- Combat is OK, I would advice to play on the hardest difficultly setting though because even then it's not particularly hard so I would imagine Normal mode is pretty boring. Maybe the tactical side of things becomes more relevant when you have more party members and enemies but I doubt it's gonna reach heights.
- A few cringe worthy issue: no save game, inventory and loot system is non existent...

Enjoying myself so far.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
July 25 2013 21:50 GMT
#34
It's surprisingly good, feels very polished too.

Gameplay is actually pretty fun, makes you want to get in fights rather than encounters feeling like a nuisance or filler between story parts (which I didn't particularly get to care about to be honest). Feels pretty polished.
JazVM
Profile Joined October 2012
Germany1196 Posts
July 26 2013 00:20 GMT
#35
Got a spare Civ5 key, anyone willing to trade it for Shadowrun?
mind mind mind mind mind mind
EchOne
Profile Blog Joined January 2008
United States2906 Posts
Last Edited: 2013-07-26 02:32:03
July 26 2013 02:29 GMT
#36
About 7 hours in, here are a few quick pros/cons:

Pros:
-Really interesting and engrossing world
-Great art
-Isometric
-Good soundtrack
-Legit writing

Cons:
-Constrained areas
-Constrained interface
-Arcane cover rules and general lack of information transparency/accessibility
-Some of the cover and LOS blocks aren't really apparent on-screen, and often enough characters can shoot through what look like solid objects on the map.
-Sometimes the game keeps you in turn-based combat mode during exploration, due to the area still having enemies that can ambush you (sometimes not even). Results in a lot of needlessly tiresome turn-taking during routine exploration. Would prefer a more seamless combat/exploration experience like in Infinity Engine games.
面白くない世の中, 面白くすればいいさ
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
July 26 2013 04:02 GMT
#37
-One of my biggest gripes is that I have to read the text via right side of the screen. Very close to the right side.
-Old school formula/style. Yes it stays true to its roots but not everything needs to be true old school. Sadly some elements that are annoying exist in the game.
-Old school style of RPG is actually a nice change from modern RPG (reminds me of DnD/fallout 2)
-Pretty good writing and story.
-Some mechanics in the game is iffy. Hide behind a box and you lose LOS. Hide behing a pillar and you still get aimed at (and vice versa).
-Solid game imho. Probably write more about it later.
Aiyeeeee
carraway
Profile Joined March 2011
264 Posts
Last Edited: 2013-07-26 05:03:13
July 26 2013 05:03 GMT
#38
Just finished the campaign for Shadowrun Returns on Very Hard – took about 10 hours or so. Had to restart levels a few times; my most prominent criticism of the game is its reliance on checkpoint-based saves. It's pretty fucking bullshit to have a tactical RPG that penalizes experimentation this harshly. The writing is decent, and the mechanics are solid; it was enjoyable despite some readily apparent bugs and tons of typos.

I ran with almost pure quickness/rifles, some charisma for conversations, and some body to survive. Just looking at the skill trees after I'd already invested a ton of karma, and talking to a friend, pretty sure pistols are overpowered right now. Typically I did missions with my character on point doing 95% of the killing, a second quickness/guns guy, and a shaman for haste/healing/support.

Hopefully Harebrained is fast with patches and hopefully people come out with some new modules soon. I'm looking forward to the SNES campaign port in particular.

Karma spent: 198
shadowrunner99
Profile Blog Joined December 2011
Belarus93 Posts
July 26 2013 06:02 GMT
#39
Beat the game. It is not a great game by any means (still better then the Xbox FPS). SNES and Sega versions are better. I like the Shadowrun universe, so I dont mind paying $20. Not the end of the world. Hopefully, I learn how to use the editor and make an actual good campaign.

CROrens
Profile Joined May 2007
Croatia1005 Posts
Last Edited: 2013-07-26 06:15:03
July 26 2013 06:14 GMT
#40
On July 26 2013 14:03 carraway wrote:
Just finished the campaign for Shadowrun Returns on Very Hard – took about 10 hours or so. Had to restart levels a few times; my most prominent criticism of the game is its reliance on checkpoint-based saves. It's pretty fucking bullshit to have a tactical RPG that penalizes experimentation this harshly. The writing is decent, and the mechanics are solid; it was enjoyable despite some readily apparent bugs and tons of typos.

I ran with almost pure quickness/rifles, some charisma for conversations, and some body to survive. Just looking at the skill trees after I'd already invested a ton of karma, and talking to a friend, pretty sure pistols are overpowered right now. Typically I did missions with my character on point doing 95% of the killing, a second quickness/guns guy, and a shaman for haste/healing/support.

Hopefully Harebrained is fast with patches and hopefully people come out with some new modules soon. I'm looking forward to the SNES campaign port in particular.

Karma spent: 198



10 hours for an RPG, seems really short... Hell, it took me longer to beat Antichamber (awesome game btw).
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
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