The map that they shown are made in the map editor. So People can make their own scenarios and adventures, sick!
I'm already getting hyped for this game
That looks really awesome actually, I'm getting hyped myself all of a sudden. I really like the graphics style and it seems like they are trying to make a decently deep game.
Couldn't agree more. It's awsome that the guy behind it is one of the creators of the original Shadowrun
I've been burning through RPGs over the past month, looking for something to capture my attention, and this might be it. Preordered on Steam already. A quick glance at their forums indicates to me that there are at least a few people working on modules too, so hopefully there's more to do at launch after finishing the official module.
On July 20 2013 05:11 Yacobs wrote: Looks pretty good and I'm a backer but I suspect the game is going to be dreadfully short.
on the forums it is stated that the playtime is around 10-12 hours for the campaign. But note that an editor comes with the game allowing for great community content. Personally, I don't know if it will be worth spending money on the game. I will check twitch tonight and look at some actual gameplay footage.
This really looks like the ultimate CRPG+Tabletop hybrid. It plays just like a tabletop game while having the potential to deliver a similar gameplay experience to a CRPG like Baldur's Gate. Looking forward to this. Can't wait to see what kind of awesome stories people will cook up with the editor.
I am so very tempted to get this, art style looks great, and i love turned based RPG's, the original X-com is one of my favorite games of all time, along with Bulder's Gate. There are a few reviews floating around, and they seems generally positive. And the metacritic reviews are good as well. Might just have to get this one. Though i will wait to see what some TL'ers have to say, as i trust TL more than other websites haha.
On July 26 2013 03:20 rebuffering wrote: I am so very tempted to get this, art style looks great, and i love turned based RPG's, the original X-com is one of my favorite games of all time, along with Bulder's Gate. There are a few reviews floating around, and they seems generally positive. And the metacritic reviews are good as well. Might just have to get this one. Though i will wait to see what some TL'ers have to say, as i trust TL more than other websites haha.
Same here. In the mood for a good story driven tactical rpg but I'd rather wait to see some TL opinions first lol.
If the world creation and story-telling elements are truly open in the workshop creator, I can see myself really enjoying that process. Right now I'm tampering with a setting of Dan Simmon's Hyperion for a Shadowrun TTRPG and that would transfer just perfectly to here.
If anyone has used the campaign maker, please please let me know what your experience has been re: its limitations and freedoms with world creation and plot/story-telling management.
Have played a couple hours: - Immersion is really nice, I like the graphics and dialogues so far. - Combat is OK, I would advice to play on the hardest difficultly setting though because even then it's not particularly hard so I would imagine Normal mode is pretty boring. Maybe the tactical side of things becomes more relevant when you have more party members and enemies but I doubt it's gonna reach heights. - A few cringe worthy issue: no save game, inventory and loot system is non existent...
Gameplay is actually pretty fun, makes you want to get in fights rather than encounters feeling like a nuisance or filler between story parts (which I didn't particularly get to care about to be honest). Feels pretty polished.
Pros: -Really interesting and engrossing world -Great art -Isometric -Good soundtrack -Legit writing
Cons: -Constrained areas -Constrained interface -Arcane cover rules and general lack of information transparency/accessibility -Some of the cover and LOS blocks aren't really apparent on-screen, and often enough characters can shoot through what look like solid objects on the map. -Sometimes the game keeps you in turn-based combat mode during exploration, due to the area still having enemies that can ambush you (sometimes not even). Results in a lot of needlessly tiresome turn-taking during routine exploration. Would prefer a more seamless combat/exploration experience like in Infinity Engine games.
-One of my biggest gripes is that I have to read the text via right side of the screen. Very close to the right side. -Old school formula/style. Yes it stays true to its roots but not everything needs to be true old school. Sadly some elements that are annoying exist in the game. -Old school style of RPG is actually a nice change from modern RPG (reminds me of DnD/fallout 2) -Pretty good writing and story. -Some mechanics in the game is iffy. Hide behind a box and you lose LOS. Hide behing a pillar and you still get aimed at (and vice versa). -Solid game imho. Probably write more about it later.
Just finished the campaign for Shadowrun Returns on Very Hard – took about 10 hours or so. Had to restart levels a few times; my most prominent criticism of the game is its reliance on checkpoint-based saves. It's pretty fucking bullshit to have a tactical RPG that penalizes experimentation this harshly. The writing is decent, and the mechanics are solid; it was enjoyable despite some readily apparent bugs and tons of typos.
I ran with almost pure quickness/rifles, some charisma for conversations, and some body to survive. Just looking at the skill trees after I'd already invested a ton of karma, and talking to a friend, pretty sure pistols are overpowered right now. Typically I did missions with my character on point doing 95% of the killing, a second quickness/guns guy, and a shaman for haste/healing/support.
Hopefully Harebrained is fast with patches and hopefully people come out with some new modules soon. I'm looking forward to the SNES campaign port in particular.
Beat the game. It is not a great game by any means (still better then the Xbox FPS). SNES and Sega versions are better. I like the Shadowrun universe, so I dont mind paying $20. Not the end of the world. Hopefully, I learn how to use the editor and make an actual good campaign.
On July 26 2013 14:03 carraway wrote: Just finished the campaign for Shadowrun Returns on Very Hard – took about 10 hours or so. Had to restart levels a few times; my most prominent criticism of the game is its reliance on checkpoint-based saves. It's pretty fucking bullshit to have a tactical RPG that penalizes experimentation this harshly. The writing is decent, and the mechanics are solid; it was enjoyable despite some readily apparent bugs and tons of typos.
I ran with almost pure quickness/rifles, some charisma for conversations, and some body to survive. Just looking at the skill trees after I'd already invested a ton of karma, and talking to a friend, pretty sure pistols are overpowered right now. Typically I did missions with my character on point doing 95% of the killing, a second quickness/guns guy, and a shaman for haste/healing/support.
Hopefully Harebrained is fast with patches and hopefully people come out with some new modules soon. I'm looking forward to the SNES campaign port in particular.
Karma spent: 198
10 hours for an RPG, seems really short... Hell, it took me longer to beat Antichamber (awesome game btw).