Shadowrun Returns - Tactical Squad RPG Kickstarter - Page 10
Forum Index > General Games |
nanaoei
3358 Posts
| ||
EchOne
United States2906 Posts
<EchOne> pretty good <EchOne> they improved the combat balance and the decking. the music was strong, and there were moments of great art direction. the cast and the writing varied. <EchOne> best characters for me were racter and gaichu. writing had some problems with... slamming the same content way too hard and repeating the same stuff. <EchOne> also for me it lacked the mystery and moral ambiguity of dragonfall. <WreakHavoc> how hong kong is it <EchOne> in dragonfall at the end I was like, "did I do the right thing?" but at the end of hong kong I was just like... + Show Spoiler + well I killed a demon-god. great. <EchOne> how hong kong? <WreakHavoc> ah~ <WreakHavoc> like environments <WreakHavoc> ambiance <EchOne> I've never been to hong kong irl so idk <EchOne> the music was great for immersion, and some environments were good, while others gave off an air of... this place is a shithole, lol <EchOne> lacking actual cantonese audio like sleeping dogs hurts a bit <EchOne> shadowrun with voiced dialogue would be godlike <EchOne> but that's an unfortunate limitation of the scheme they're working with <EchOne> also, the isometric perspective doesn't quite give the Kowloon Walled City justice imo <EchOne> it's hard to portray that level of claustrophobia from that perspective <EchOne> but again that's intrinsic <EchOne> tldr; compared to dragonfall, better gameplay, not quite as good writing <EchOne> overall I like HK's runner crew more, even though dragonfall had my waifu glory <EchOne> cuz dragonfall's other crew members were kinda meh for me, especially blitz lol <EchOne> is0bel was way better than blitz | ||
jeeeeohn
United States1343 Posts
After ruminating over a cigarette, I've come to realize the actual difference between Dragonfall and Hong Kong: In Dragonfall, *you* were the one driving the action forward, discovering key pieces of information, etc. In Hong Kong, you're basically taking low-paying jobs while you wait for someone else to advance the plot. I'm still having fun, and the game itself is well written, but I think that's what's been bothering me the whole time. Edit: I still think the game was worth the wait, because I'm going to play it twice (didn't get Gaichu until towards the end and couldn't dig into his character's backstory; but holy shit are he and Duncan overpowered together) and the new assets will enable me to finally do a UGC I've been thinking of for the past year. That being said, it's not without its faults. The missions themselves are fine but you as the player don't drive the action until the end, basically. Also, the missions in Dragonfall escalated in scope and difficulty, whereas Hong Kong's missions are about equally difficult. Love love LOVE the new soundtrack. I bought the signed physical copy and currently listen to it on my phone sometimes. | ||
deth2munkies
United States4051 Posts
On August 26 2015 02:11 jeeeeohn wrote: Here's something I wrote on the Kickstarter page, wanna know other's opinions on this: Edit: I still think the game was worth the wait, because I'm going to play it twice (didn't get Gaichu until towards the end and couldn't dig into his character's backstory; but holy shit are he and Duncan overpowered together) and the new assets will enable me to finally do a UGC I've been thinking of for the past year. That being said, it's not without its faults. The missions themselves are fine but you as the player don't drive the action until the end, basically. Also, the missions in Dragonfall escalated in scope and difficulty, whereas Hong Kong's missions are about equally difficult. Love love LOVE the new soundtrack. I bought the signed physical copy and currently listen to it on my phone sometimes. Half of Dragonfall was you raising money for, then waiting for, someone to give you plot sensitive information. I really don't see the argument. | ||
jeeeeohn
United States1343 Posts
On August 26 2015 03:25 deth2munkies wrote: Half of Dragonfall was you raising money for, then waiting for, someone to give you plot sensitive information. I really don't see the argument. Prior to that, you track down Winters and retrieve his information. After Alice (who, by the way, you have to go see yourself, whereas in Hong Kong Kindly Cheng just appears in the background to tell you something) you hunt Apex and then descend into Harfeld. *shrug* Maybe it's just me, but Dragonfall felt much more personal, and I felt more involved in the plot. You do raise a good point about Alice, but even still, you went on those runs for a *reason*, specifically plot-related. The runs in Hong Kong are just barriers to plot information. Again, love both games, but they're very different. | ||
jeeeeohn
United States1343 Posts
I just finished the campaign about ten minutes ago, and I retract my complaints: Hong Kong is definitely about a non-shadowrunner cutting his teeth and coming into his / her own. You're more of a pawn just trying to survive this swirling miasma of conspiracy and chaos than some kind of action hero. You're an outsider in Hong Kong, with no connections, so of course you can't go running off to solve the mystery on your own. I think the last conversation you have with Cheng drives these points home. After the campaign, you're an accepted part of the community, an acknowledged variable; I think that's going to be the focus of the upcoming mini campaign. | ||
renlynn
United States276 Posts
think I'll roll decker this time. I had a lot more trouble with matrix stuff in hong kong than I did with the meatspace fights. + Show Spoiler + took like 5 tries to save raymond | ||
jeeeeohn
United States1343 Posts
On August 27 2015 08:25 renlynn wrote: new patch is out that hopefully fixes a lot of bugs. think I'll roll decker this time. I had a lot more trouble with matrix stuff in hong kong than I did with the meatspace fights. + Show Spoiler + took like 5 tries to save raymond + Show Spoiler + I had the opposite experience where I rolled a decker and ended up regretting it. There's just not enough karma to go around to be more than decent at two things. Raymond took me two tries, but the second try was me literally saving every time I passed a section undetected or finished a fight; it's a very difficult run. I can't wait to roll a chromed-out street samurai :D Right after I finish my UGC, that is. I know for a fact they fixed Gobbet's "magical pebble" from not appearing. Loaded up a save by accident and there it was, finally. I just hope they fixed all the grammatical stuff. + Show Spoiler + For instance, the progress bar for Raymond says "rentergration" instead of reintegration, lol. | ||
jeeeeohn
United States1343 Posts
http://www.justpressstart.net/?p=16963 | ||
FeyFey
Germany10114 Posts
| ||
mikedebo
Canada4341 Posts
I don't remember previous SR games having so much narrative text, relative to dialogue. There's so much stuff where it's like [She grimaces. Her eyebrows come together in tight V. You notice that she has 2923 pores on her face.] It's really distracting, and it's unfortunate because if you delete that the dialogue is enough to carry what's going on, most of the time. However, the characters are already a lot more likeable than in Dragonfall. is0bel and Gobbet are so fucking cute, and Duncan is kinda fun in a bearish kinda way. Way better than Molly-uh-I-mean-Glory's emo crap. Dietrich was pretty cool in Dragonfall but Eiger was only passable and Blitz was just annoying. This matrix stuff is garbage so far, though. All this clickspamming and puzzly shit was definitely not what I signed on for. The only bright side of it is that It looks fantastic! | ||
jeeeeohn
United States1343 Posts
Edit: Has anyone else here started tinkering with the editor? | ||
deth2munkies
United States4051 Posts
| ||
Heartland
Sweden24580 Posts
| ||
mikedebo
Canada4341 Posts
| ||
mikedebo
Canada4341 Posts
![]() | ||
FeyFey
Germany10114 Posts
On September 05 2015 05:51 Heartland wrote: I just finished Hong Kong. Very well written! However I felt that it was sometimes a bit easy in the fights, I was only rarely really challenged on the Hard mode. I was surprised about the lack of dragons, I thought all the SR games had some kind of dragon related metaplot. This one ended with a pretty big cliffhanger it felt like, right? my playthrough was pretty much wrapped up. Unless you mean the fate of your character. But you keep discussing it over the whole game, so I would say its settled already. And I evedad almost every fight. And the ones I had to take, I usually could prepare something to make them easier. So can't comment on that. | ||
mikedebo
Canada4341 Posts
There were a lot of glitches I found near the end, so I'll save my second playthrough until a patch or three gets applied. In general, I found that the characters on my team were so damned cool that I didn't mind the lack of plot structure quite as much as I might otherwise have. HBS really did a phenomenal job with them. Also: Duncan with a minigun is the best. | ||
jeeeeohn
United States1343 Posts
In the mean time, give them all of your money: https://www.kickstarter.com/projects/webeharebrained/battletech/description | ||
-Archangel-
Croatia7457 Posts
| ||
| ||