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FTL: Faster Than Light - Page 20

Forum Index > General Games
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Prev 1 18 19 20 21 22 27 Next All
zer0das
Profile Blog Joined May 2007
United States8519 Posts
June 15 2013 03:59 GMT
#381
Wow, they finally patched the crystal ship's quest so it isn't complete luck finding the ancient device? THANK YOU BASED FTL (now I'll only have to waste another 10 hours of my life to get it).
Iranon
Profile Blog Joined March 2010
United States983 Posts
June 21 2013 18:42 GMT
#382
In case anyone else has been on the fence about this game, it's on sale for $2.50 for the next 18 hours at ftlgame.com (activates on Steam) and GOG.com (no Steam code). Yay!
deducter
Profile Joined May 2011
United States80 Posts
June 21 2013 21:59 GMT
#383
On June 22 2013 03:42 Iranon wrote:
In case anyone else has been on the fence about this game, it's on sale for $2.50 for the next 18 hours at ftlgame.com (activates on Steam) and GOG.com (no Steam code). Yay!


I've had more fun with this game than many $60 so-called "AAA" titles. At $2.50, everyone on TL who doesn't own it should get it.
Yorke
Profile Joined November 2010
England881 Posts
June 21 2013 22:09 GMT
#384
Bought it for 15 dollars and bought another two copies as after 200 hundred hours the devs totally deserved more. Superbly polished, thoughtfully made game that has captured the fun and style of the "let's make a game where you're Jean Luc Picard" idea.
@YorkeSC - RIP MIT Police Officer Sean Collier, BW fan
recklessfire
Profile Joined September 2010
United States373 Posts
Last Edited: 2013-06-21 23:54:10
June 21 2013 23:49 GMT
#385
I FINALLY BEAT THE FINAL BOSS. When I first got the game for $5 a few weeks back i was thinking the game was w/e when i first played it. I kept trying and kept dying and i just got hooked. Took me maybe 15-20 attempts to beat the game, around 7-8 hrs total. The mass drone+triple missile attack in phase 2 kept owning me, finally locked that part down.

+ Show Spoiler +
beat it on easy(but damn its still challenging). My setup was maxed everything(including cloak) except dodge, laser mk II, artemis missile, ion lvl 1, and heavy ion shot. Used cloak to dodge missles, shoot both ions to let the laser get at least one hit. Use the missle to attack shields or w/e is giving you problems like the triple missile launcher.
Aukai
Profile Joined April 2003
United States1183 Posts
July 13 2013 20:31 GMT
#386
Im pretty terrible at this game but its so fun LOL
There was one really amazing gal. She was one of the biggest chick i ever seen.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
July 14 2013 01:50 GMT
#387
On July 14 2013 05:31 Aukai wrote:
Im pretty terrible at this game but its so fun LOL

yeah was a great pick up for 2.50 :d
Nada's body is South Korea's greatest weapon.
Aukai
Profile Joined April 2003
United States1183 Posts
July 14 2013 02:10 GMT
#388
I actually got a setup I thought would work but I took 1 too many turns at the end and auto lost when i moved to the flagship. =[
There was one really amazing gal. She was one of the biggest chick i ever seen.
PoP
Profile Blog Joined October 2002
France15446 Posts
July 23 2013 07:56 GMT
#389
This is a pretty addictive game, but such a frustrating one too. I realize this genre is all about random events and such, but I feel like it's a bit over the top. You can make all the "right" decisions for half the game, have tons of good stuff on your ship and still die without being able to do anything.

I feel like you should be able to compensate for the random events by playing "well" and making reasonable moves, but most of the times that does not happen. You have to play well AND be super lucky until the end.
Administrator
crate
Profile Blog Joined May 2009
United States2474 Posts
July 23 2013 08:21 GMT
#390
Pretty much all my games where I play with a good ship (such as either of the Kestrels) feel eminently winnable to me. I suppose it's possible to get unusually bad luck and die to it but it's not common in my experience.

If you've just started playing you're almost certainly playing worse than you think you are, FTL is not terribly obvious all the time.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
schaf
Profile Joined August 2010
Germany1326 Posts
July 23 2013 08:22 GMT
#391
On July 23 2013 16:56 PoP wrote:
This is a pretty addictive game, but such a frustrating one too. I realize this genre is all about random events and such, but I feel like it's a bit over the top. You can make all the "right" decisions for half the game, have tons of good stuff on your ship and still die without being able to do anything.

I feel like you should be able to compensate for the random events by playing "well" and making reasonable moves, but most of the times that does not happen. You have to play well AND be super lucky until the end.


But If you are just playing good it's over in about 2 hours and that's that. you will maybe invest 2 or 3 more hours into getting cool ships and trying random stuff but it's nothing compared to the 10 hours you will invest at least in this system :/
Axiom wins more than it loses. Most viewers don't. - <3 TB
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
July 23 2013 09:09 GMT
#392
I'm obsessed with using the fire beam and fire bombs to win. It's so satisfying to choke out the opposition ship. But I still haven't managed to win with either weapon, all my wins on normal have come from standard laser salvoes and drones.
PoP
Profile Blog Joined October 2002
France15446 Posts
Last Edited: 2013-07-23 09:42:38
July 23 2013 09:23 GMT
#393
Well I have played a good 10 hours and read a lot of stuff so I wouldn't say I'm good, but I kinda know what I'm doing. I just have the Engi ship unlocked though, not sure how to unlock the next ones but I wanted to win with them.

Last run, sector 5 or something, I had a Engi ship with 3 shield, weapons ion + missile + beam (can only power two of them), a defense drone and a standard attack drone. I was owning shit up easily and getting more scrap to play a more drone-centered follow-up as I just got the drone recovery arm.

Then, what happened happened. I made a wrong "scenaristic decision" and ended up against a very scary beast: a ship with 3 shields as well, ion defense (apparently, as I never could EMP anything), one missile PLUS one triple standard laser PLUS one beam laser. Long story short, I couldn't disable anything before it took down my weapon system (his first missile was faster than mine, no weapon pre-igniter found, and my defense drone missed), and from then on it just destroyed me as I couldn't repair fast enough, and his pure power was >3.

I forgot to mention this was a solar flare place so everything fell apart pretty quick. Note that my systems were properly manned with experienced crew, didn't make a single difference.

What was I supposed to do there? My ship was disabled before I could even fire anything.

Also I find it pretty retarded that the Nebula thing that kills half your power doesn't affect enemy ships as well. I had another run where I litterally had to choose between no shield or almost no weapons while the enemy ship was bombarding me. I died as well, or maybe I survived barely and died right after, can't recall.
Administrator
PoP
Profile Blog Joined October 2002
France15446 Posts
July 23 2013 09:30 GMT
#394
On July 23 2013 17:22 schaf wrote:
But If you are just playing good it's over in about 2 hours and that's that. you will maybe invest 2 or 3 more hours into getting cool ships and trying random stuff but it's nothing compared to the 10 hours you will invest at least in this system :/


Well, couple days ago a friend told me you just had to play correctly too. He then proceeded to play a run right next to me to "prove me" and lost terribly at sector 6 or whatever because everything bad that you can imagine happened to him.

So yeah I'm kinda skeptical here.
Administrator
crate
Profile Blog Joined May 2009
United States2474 Posts
July 23 2013 10:01 GMT
#395
The ion storm does disable half the enemy's power also.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
PoP
Profile Blog Joined October 2002
France15446 Posts
Last Edited: 2013-07-23 10:09:28
July 23 2013 10:08 GMT
#396
On July 23 2013 19:01 crate wrote:
The ion storm does disable half the enemy's power also.


Well that one ship could use at least two weapons + 2 shields. I guess I would've known how if I had the upgraded sensor, but that was hard.
Administrator
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
July 23 2013 10:18 GMT
#397
On July 23 2013 18:23 PoP wrote:
Well I have played a good 10 hours and read a lot of stuff so I wouldn't say I'm good, but I kinda know what I'm doing. I just have the Engi ship unlocked though, not sure how to unlock the next ones but I wanted to win with them.

Last run, sector 5 or something, I had a Engi ship with 3 shield, weapons ion + missile + beam (can only power two of them), a defense drone and a standard attack drone. I was owning shit up easily and getting more scrap to play a more drone-centered follow-up as I just got the drone recovery arm.

Then, what happened happened. I made a wrong "scenaristic decision" and ended up against a very scary beast: a ship with 3 shields as well, ion defense (apparently, as I never could EMP anything), one missile PLUS one triple standard laser PLUS one beam laser. Long story short, I couldn't disable anything before it took down my weapon system (his first missile was faster than mine, no weapon pre-igniter found, and my defense drone missed), and from then on it just destroyed me as I couldn't repair fast enough, and his pure power was >3.

I forgot to mention this was a solar flare place so everything fell apart pretty quick. Note that my systems were properly manned with experienced crew, didn't make a single difference.

What was I supposed to do there? My ship was disabled before I could even fire anything.

Also I find it pretty retarded that the Nebula thing that kills half your power doesn't affect enemy ships as well. I had another run where I litterally had to choose between no shield or almost no weapons while the enemy ship was bombarding me. I died as well, or maybe I survived barely and died right after, can't recall.


You were unlucky to be facing a deadly enemy in a solar flare and for their first missile to bypass your defence drone and take out all your weapons.
But as soon as that happened you should have put full power to engines, moved your gunners and extraneous crew to the engine and shield rooms, and got out of their ASAP. Trying to fight a heavily shielded ship with an iron based set up in a solar flare is unwise at the best of times.

The nebula event does effect enemy ships too.

FTL does have a lot of luck, especially when playing the stealth ship which struggles with certain enemies in the first few sectors. But its not as luck based as it first appears.

Good luck :-)

It is what you read when you don't have to that determines what you will be when you can't help it.
crate
Profile Blog Joined May 2009
United States2474 Posts
July 23 2013 10:19 GMT
#398
Also re: luck ...

If you want you can certainly blame luck when you lose. There is certainly enough skill in the game that it matters more than luck, but if you don't want to believe that you're free to do otherwise. But would you actually find that more enjoyable? If you assume that every death is your fault and try to learn from it, I think you'll have a lot more fun with FTL, and additionally you'll get better faster. I'm not saying luck doesn't matter; lucky runs are definitely significantly easier than unlucky ones. But I think it's more fun to believe that every game is winnable even if that's not actually true.

I know that in the other roguelikes I play (particularly DCSS) a lot of people blame luck when they lose. Crawl is actually much more winnable than FTL--if you play only strong combos in crawl you can win over 95% of the time if you are good; I would be surprised if it were that high for FTL--but there are still people who choose to believe luck causes their deaths. These players never get good at Crawl.

One option in FTL when you get into a bad encouter is to just flee from it. This obviously isn't friendly to your scrap situation but it's a lot better than the 0 scrap you have when you die.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
PoP
Profile Blog Joined October 2002
France15446 Posts
July 23 2013 10:30 GMT
#399
On July 23 2013 19:18 Tal wrote:
You were unlucky to be facing a deadly enemy in a solar flare and for their first missile to bypass your defence drone and take out all your weapons.
But as soon as that happened you should have put full power to engines, moved your gunners and extraneous crew to the engine and shield rooms, and got out of their ASAP. Trying to fight a heavily shielded ship with an iron based set up in a solar flare is unwise at the best of times.


Yeah that's precisely what I did, but it was too late. The beam laser destroyed my engine next, and by the time it was repaired, I didn't have time to charge up the FTL before dying. Maybe I can try and be a tiny bit faster next time.
Administrator
PoP
Profile Blog Joined October 2002
France15446 Posts
Last Edited: 2013-07-23 10:50:49
July 23 2013 10:50 GMT
#400
crate > I agree and that's the mindset I've been trying to have with this game from the start, even though I usually hate all random aspects in games (hence why I love Starcraft, almost no random).

But when an event can occur that ruins your whole playthrough despite the mostly correct decisions you've made, then it becomes frustrating, no matter how you look at it.

Also, it makes sense that people that blame luck don't get as good, because they stop trying before the others. That doesn't mean they're wrong though. FTL could have been just a bit less luck-dependant and it would've been just as much of a better game.

Also, I wish they'd make semi-rogue like games. Add rare checkpoints (saves), while making the game longer, more epic, yet less frustrating.
Administrator
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