FTL: Faster Than Light - Page 20
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zer0das
United States8519 Posts
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Iranon
United States983 Posts
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deducter
United States80 Posts
On June 22 2013 03:42 Iranon wrote: In case anyone else has been on the fence about this game, it's on sale for $2.50 for the next 18 hours at ftlgame.com (activates on Steam) and GOG.com (no Steam code). Yay! I've had more fun with this game than many $60 so-called "AAA" titles. At $2.50, everyone on TL who doesn't own it should get it. | ||
Yorke
England881 Posts
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recklessfire
United States373 Posts
+ Show Spoiler + beat it on easy(but damn its still challenging). My setup was maxed everything(including cloak) except dodge, laser mk II, artemis missile, ion lvl 1, and heavy ion shot. Used cloak to dodge missles, shoot both ions to let the laser get at least one hit. Use the missle to attack shields or w/e is giving you problems like the triple missile launcher. | ||
Aukai
United States1183 Posts
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Kenpachi
United States9908 Posts
On July 14 2013 05:31 Aukai wrote: Im pretty terrible at this game but its so fun LOL yeah was a great pick up for 2.50 :d | ||
Aukai
United States1183 Posts
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PoP
France15446 Posts
I feel like you should be able to compensate for the random events by playing "well" and making reasonable moves, but most of the times that does not happen. You have to play well AND be super lucky until the end. | ||
crate
United States2474 Posts
If you've just started playing you're almost certainly playing worse than you think you are, FTL is not terribly obvious all the time. | ||
schaf
Germany1326 Posts
On July 23 2013 16:56 PoP wrote: This is a pretty addictive game, but such a frustrating one too. I realize this genre is all about random events and such, but I feel like it's a bit over the top. You can make all the "right" decisions for half the game, have tons of good stuff on your ship and still die without being able to do anything. I feel like you should be able to compensate for the random events by playing "well" and making reasonable moves, but most of the times that does not happen. You have to play well AND be super lucky until the end. But If you are just playing good it's over in about 2 hours and that's that. you will maybe invest 2 or 3 more hours into getting cool ships and trying random stuff but it's nothing compared to the 10 hours you will invest at least in this system :/ | ||
sc4k
United Kingdom5454 Posts
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PoP
France15446 Posts
Last run, sector 5 or something, I had a Engi ship with 3 shield, weapons ion + missile + beam (can only power two of them), a defense drone and a standard attack drone. I was owning shit up easily and getting more scrap to play a more drone-centered follow-up as I just got the drone recovery arm. Then, what happened happened. I made a wrong "scenaristic decision" and ended up against a very scary beast: a ship with 3 shields as well, ion defense (apparently, as I never could EMP anything), one missile PLUS one triple standard laser PLUS one beam laser. Long story short, I couldn't disable anything before it took down my weapon system (his first missile was faster than mine, no weapon pre-igniter found, and my defense drone missed), and from then on it just destroyed me as I couldn't repair fast enough, and his pure power was >3. I forgot to mention this was a solar flare place so everything fell apart pretty quick. Note that my systems were properly manned with experienced crew, didn't make a single difference. What was I supposed to do there? My ship was disabled before I could even fire anything. Also I find it pretty retarded that the Nebula thing that kills half your power doesn't affect enemy ships as well. I had another run where I litterally had to choose between no shield or almost no weapons while the enemy ship was bombarding me. I died as well, or maybe I survived barely and died right after, can't recall. | ||
PoP
France15446 Posts
On July 23 2013 17:22 schaf wrote: But If you are just playing good it's over in about 2 hours and that's that. you will maybe invest 2 or 3 more hours into getting cool ships and trying random stuff but it's nothing compared to the 10 hours you will invest at least in this system :/ Well, couple days ago a friend told me you just had to play correctly too. He then proceeded to play a run right next to me to "prove me" and lost terribly at sector 6 or whatever because everything bad that you can imagine happened to him. So yeah I'm kinda skeptical here. | ||
crate
United States2474 Posts
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PoP
France15446 Posts
On July 23 2013 19:01 crate wrote: The ion storm does disable half the enemy's power also. Well that one ship could use at least two weapons + 2 shields. I guess I would've known how if I had the upgraded sensor, but that was hard. | ||
Tal
United Kingdom1014 Posts
On July 23 2013 18:23 PoP wrote: Well I have played a good 10 hours and read a lot of stuff so I wouldn't say I'm good, but I kinda know what I'm doing. I just have the Engi ship unlocked though, not sure how to unlock the next ones but I wanted to win with them. Last run, sector 5 or something, I had a Engi ship with 3 shield, weapons ion + missile + beam (can only power two of them), a defense drone and a standard attack drone. I was owning shit up easily and getting more scrap to play a more drone-centered follow-up as I just got the drone recovery arm. Then, what happened happened. I made a wrong "scenaristic decision" and ended up against a very scary beast: a ship with 3 shields as well, ion defense (apparently, as I never could EMP anything), one missile PLUS one triple standard laser PLUS one beam laser. Long story short, I couldn't disable anything before it took down my weapon system (his first missile was faster than mine, no weapon pre-igniter found, and my defense drone missed), and from then on it just destroyed me as I couldn't repair fast enough, and his pure power was >3. I forgot to mention this was a solar flare place so everything fell apart pretty quick. Note that my systems were properly manned with experienced crew, didn't make a single difference. What was I supposed to do there? My ship was disabled before I could even fire anything. Also I find it pretty retarded that the Nebula thing that kills half your power doesn't affect enemy ships as well. I had another run where I litterally had to choose between no shield or almost no weapons while the enemy ship was bombarding me. I died as well, or maybe I survived barely and died right after, can't recall. You were unlucky to be facing a deadly enemy in a solar flare and for their first missile to bypass your defence drone and take out all your weapons. But as soon as that happened you should have put full power to engines, moved your gunners and extraneous crew to the engine and shield rooms, and got out of their ASAP. Trying to fight a heavily shielded ship with an iron based set up in a solar flare is unwise at the best of times. The nebula event does effect enemy ships too. FTL does have a lot of luck, especially when playing the stealth ship which struggles with certain enemies in the first few sectors. But its not as luck based as it first appears. Good luck :-) | ||
crate
United States2474 Posts
If you want you can certainly blame luck when you lose. There is certainly enough skill in the game that it matters more than luck, but if you don't want to believe that you're free to do otherwise. But would you actually find that more enjoyable? If you assume that every death is your fault and try to learn from it, I think you'll have a lot more fun with FTL, and additionally you'll get better faster. I'm not saying luck doesn't matter; lucky runs are definitely significantly easier than unlucky ones. But I think it's more fun to believe that every game is winnable even if that's not actually true. I know that in the other roguelikes I play (particularly DCSS) a lot of people blame luck when they lose. Crawl is actually much more winnable than FTL--if you play only strong combos in crawl you can win over 95% of the time if you are good; I would be surprised if it were that high for FTL--but there are still people who choose to believe luck causes their deaths. These players never get good at Crawl. One option in FTL when you get into a bad encouter is to just flee from it. This obviously isn't friendly to your scrap situation but it's a lot better than the 0 scrap you have when you die. | ||
PoP
France15446 Posts
On July 23 2013 19:18 Tal wrote: You were unlucky to be facing a deadly enemy in a solar flare and for their first missile to bypass your defence drone and take out all your weapons. But as soon as that happened you should have put full power to engines, moved your gunners and extraneous crew to the engine and shield rooms, and got out of their ASAP. Trying to fight a heavily shielded ship with an iron based set up in a solar flare is unwise at the best of times. Yeah that's precisely what I did, but it was too late. The beam laser destroyed my engine next, and by the time it was repaired, I didn't have time to charge up the FTL before dying. Maybe I can try and be a tiny bit faster next time. | ||
PoP
France15446 Posts
But when an event can occur that ruins your whole playthrough despite the mostly correct decisions you've made, then it becomes frustrating, no matter how you look at it. Also, it makes sense that people that blame luck don't get as good, because they stop trying before the others. That doesn't mean they're wrong though. FTL could have been just a bit less luck-dependant and it would've been just as much of a better game. Also, I wish they'd make semi-rogue like games. Add rare checkpoints (saves), while making the game longer, more epic, yet less frustrating. | ||
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