FTL: Faster Than Light - Page 18
Forum Index > General Games |
Sc2eleazar
United States70 Posts
| ||
Fyrewolf
United States1533 Posts
On February 07 2013 00:45 Trozz wrote: Why up oxygen? Does it give you blue options? That upgrade seems bad. It only gives one blue option against a slug ship that tries to disable your oxygen, which allows you to keep it up at one, but that's not really worth it since you can probably take them out quickly before your O2 runs out. If you max it then you can actually overpower a hull breach, but it's still a really low priority upgrade when you have nothing else left. | ||
Fyrewolf
United States1533 Posts
On February 06 2013 14:11 Coppermantis wrote: Ugh, I can never beat this game. I've gotten to the boss with the Engi cruiser but just couldn't deal with it. Two Anti-Ship Drones, one Beam, Hull Laser, Ion Blaster, Level III shields, heavily upgraded engines and cockpit with enough energy to keep them all up and I could still barely touch the flagship. Boarding seems to be the best route for dealing with it. Is this true? As the other guy said its not impossible with that weapon setup, but it would take a really long time, especially since you can't aim drones at systems that need damaging. The best thing for a setup like that would be more defense (that level 4 shield would help a ton, especially against the second phases power surge), and just waiting it out until you can hit the ship (after you take down two shields with the ion and your drones fire so you can a laser at something, probably shields). Boarding is the best way to take out the boss' weapons, but the rest of him is not easy to board, though if you have fire or breach bombs you can sometimes make their medbay completely untenable and they'll all end up with really low health and be unable to fix it. The big bonus of teleporting is that they can't fix any systems in the later stages, so long as you left the tri laser guy alive, being able to take out the drone control in the second phase and stop those boarding drones is good. Also you should invest in a defense drone 1 next time, it's invaluable through all of the game to stop pesky missiles and boarding drones, and it makes the boss missile launcher much less dangerous with one of those and some engine upgrades to dodge the one it won't get. | ||
Satire
Canada295 Posts
On February 06 2013 13:27 Obsidian wrote: My most epic fight on this one was using a Stealth Cruiser vs Final Boss stage 1. I had largely utter crap weapons, the best being a Fire Bomb. I quickly teleported and firebombed the weapons down, but was unable to eat through the shields conventionally. Through use of firebombs, and teleports, I managed to whittle down the opponent's crew to 2, and eventually used fire to destroy their O2 system. Unfortunately, I had finished loosing all of my own shipsmates save one, and the lack of O2 put out the fire. By the end I was out of missiles, down to 2 crew, and the enemy still had 2 crewmen running around attempting to repair their 02 and cloak system. Both were asphyxiating, but the medbay was active, and enough to keep them alive. Utter stalemate, as I couldn't beat through the shields with my single lazer and beam weapon. If you kill all the crew of the flag ship, it actually goes into an automated mode which is even worse than a full crew because it performs system repairs automatically and very quickly. | ||
Qbek
Poland12923 Posts
| ||
Obsidian
United States350 Posts
| ||
Emnjay808
United States10655 Posts
On February 09 2013 05:33 Qbek wrote: It is best to leave the boss at 1 crew if possible, he can't do shit alone :D I always leave the ion weapon crew member last lol. then I just take my sweet time destroying everything else with my mantis crew ^_^ | ||
57 Corvette
Canada5941 Posts
![]() (First battle of my run, got scrap + missile from distress beacon) I keep insisting on using this crappy ship and yet i get mad every time i die. | ||
daemir
Finland8662 Posts
| ||
Obsidian
United States350 Posts
| ||
dabom88
United States3483 Posts
On February 10 2013 10:37 Obsidian wrote: It's not as bad as the Stealth Cruiser Mk2. Sure, the beam is powerful, and wrecks most ships in the first couple sectors in one shot... it's got a huge charge timer and it's easy to shut down. Pray you never run into any anti-ship drones early on with that thing, or they luck out and hit your weapon system first. Stealth B has Level 2 Cloak. And remember, the proper use of Cloak is to wait for the other ship to Fire first, and then activating Cloak. The +60% evasion boost Cloak gives you should allow you to dodge the shot, while also freezing your opponent's timer. That gives enough time to charge the Glaive beam in my experience before another shot is fired. You're right in that when an Anti-Ship drone is involved, you have to rely on luck. | ||
deducter
United States80 Posts
| ||
daemir
Finland8662 Posts
Rooms that are on fire also cannot be repaired by AI systems while on fire (well duh, systems take damage as long as they are burning) | ||
Tal
United Kingdom1014 Posts
On February 03 2013 09:25 Fyrewolf wrote: Yay, I have finally 100% this game. Unexpectedly, Slug B probably gave me the most trouble out of any of the ships. Never got any decent weapons for it (only picked up a fire bomb and burst 1 alongside starters). Wasted over twenty-five fire bombs trying to take down the boss medbay and still failed to do so. Usually they give up repairing it after half a dozen or so but not this time. Had to teleport 4 guys into the shield room (slug+human first, then two mantis) and do some intense micro to keep them from dying, and only sometimes manage to kill a guy before he could run away to the medbay, until they all died, so that I could kill the shields by hand. The weapon preigniter achievement was also hard as hell, kept trying with various ships, eventually got it with stealth b in sector 4 on an unshielded scout who had a cloak, but I barely timed it so he'd come out of it while mine was up. Had so many runs where I had a good setup but then never found any ships I could kill, best was probably a Rock A run where I had two hull missiles, a pegusus missile, and the artemis, but then annoyingly could never find any ships with fourteen health or less. Now all I have to do is fill up my top scores with only victories and try to break 5200 ![]() That achievement is the main 'hard thing' I still have to do ....its so hard just to find a preigniter, let alone kill a ship in one volley. Congrats on 100% ![]() | ||
Thingdo
United States186 Posts
On February 09 2013 08:32 Emnjay808 wrote: I always leave the ion weapon crew member last lol. then I just take my sweet time destroying everything else with my mantis crew ^_^ The problem with that is that the ion cannon breaks off after the first phase of the boss, meaning you'd have to fight the automated ship in phases 2 and 3. I generally leave the guy manning the burst lasers alive, as that part of the ship stays intact the entire fight. | ||
DusTerr
2520 Posts
On February 14 2013 19:40 Tal wrote: That achievement is the main 'hard thing' I still have to do ....its so hard just to find a preigniter, let alone kill a ship in one volley. Congrats on 100% ![]() I got really lucky finding a preigniter early on and was able to kill one of the zone 1 ai drones. :D | ||
Simberto
Germany11406 Posts
On February 14 2013 23:08 Thingdo wrote: The problem with that is that the ion cannon breaks off after the first phase of the boss, meaning you'd have to fight the automated ship in phases 2 and 3. I generally leave the guy manning the burst lasers alive, as that part of the ship stays intact the entire fight. Yes. Also, Crystal men are op. Of course i have yet to reach the secret sector because i never see the rock homeworld after getting the crystal man, but getting those is not that hard. Then deactivate weapons except for the triple laser, which should do no damage to you. Then just port into the pilot room, kill pilot with lockdown, port out again. Do that 4-5 times and they only got the laser guy alive and the rest of the bossfight is a walk in the park. | ||
3772
Czech Republic434 Posts
| ||
Simberto
Germany11406 Posts
On February 15 2013 02:08 3772 wrote: Get the cloak for the final fight and it should be pretty easy, just board the weapon rooms and have 4 shield bars + good pilot (at least 40% dodge). When they board you in later phases just open the doors to outside and kill the survivors easily. You don't even need very strong weapons, I did it with two 8 sec Ion Cannons, Burst Laser that shoots 3 times and the attack drone. That is a pretty good setup. 8 sec ion thingies are pretty op, and with 2 of those you can easily shut their shields down forever. Only slightly problematic phase might be p1 because the cloak resets your ion stack. But on the other hand, the boss does not really do anything in p1 after you took out his rockets, ion thingy and beam with boarders, so you can slowly do some damage to it until you are in p2. | ||
Thingdo
United States186 Posts
http://www.kickstarter.com/projects/kanefreeman/aurora-rising | ||
| ||