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FTL: Faster Than Light - Page 18

Forum Index > General Games
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Sc2eleazar
Profile Joined February 2012
United States70 Posts
February 06 2013 16:14 GMT
#341
My best win so far has been with the kestrel. I was worried because a ship ftl'ed away with my mantis strike team right before the final sector. Won because I had 2 burst mkii and 1 burst mki that I just spammed in sync. Knock out shields then cockpit then spam on a space to tear the hull to shreds. Roaming human/engi team helped with boarders repairs.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
February 08 2013 17:29 GMT
#342
On February 07 2013 00:45 Trozz wrote:
Why up oxygen?
Does it give you blue options?
That upgrade seems bad.


It only gives one blue option against a slug ship that tries to disable your oxygen, which allows you to keep it up at one, but that's not really worth it since you can probably take them out quickly before your O2 runs out. If you max it then you can actually overpower a hull breach, but it's still a really low priority upgrade when you have nothing else left.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2013-02-08 17:49:41
February 08 2013 17:47 GMT
#343
On February 06 2013 14:11 Coppermantis wrote:
Ugh, I can never beat this game. I've gotten to the boss with the Engi cruiser but just couldn't deal with it. Two Anti-Ship Drones, one Beam, Hull Laser, Ion Blaster, Level III shields, heavily upgraded engines and cockpit with enough energy to keep them all up and I could still barely touch the flagship. Boarding seems to be the best route for dealing with it. Is this true?


As the other guy said its not impossible with that weapon setup, but it would take a really long time, especially since you can't aim drones at systems that need damaging. The best thing for a setup like that would be more defense (that level 4 shield would help a ton, especially against the second phases power surge), and just waiting it out until you can hit the ship (after you take down two shields with the ion and your drones fire so you can a laser at something, probably shields).

Boarding is the best way to take out the boss' weapons, but the rest of him is not easy to board, though if you have fire or breach bombs you can sometimes make their medbay completely untenable and they'll all end up with really low health and be unable to fix it. The big bonus of teleporting is that they can't fix any systems in the later stages, so long as you left the tri laser guy alive, being able to take out the drone control in the second phase and stop those boarding drones is good.

Also you should invest in a defense drone 1 next time, it's invaluable through all of the game to stop pesky missiles and boarding drones, and it makes the boss missile launcher much less dangerous with one of those and some engine upgrades to dodge the one it won't get.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Satire
Profile Joined July 2010
Canada295 Posts
February 08 2013 20:05 GMT
#344
On February 06 2013 13:27 Obsidian wrote:
My most epic fight on this one was using a Stealth Cruiser vs Final Boss stage 1.

I had largely utter crap weapons, the best being a Fire Bomb. I quickly teleported and firebombed the weapons down, but was unable to eat through the shields conventionally. Through use of firebombs, and teleports, I managed to whittle down the opponent's crew to 2, and eventually used fire to destroy their O2 system. Unfortunately, I had finished loosing all of my own shipsmates save one, and the lack of O2 put out the fire.

By the end I was out of missiles, down to 2 crew, and the enemy still had 2 crewmen running around attempting to repair their 02 and cloak system. Both were asphyxiating, but the medbay was active, and enough to keep them alive.

Utter stalemate, as I couldn't beat through the shields with my single lazer and beam weapon.


If you kill all the crew of the flag ship, it actually goes into an automated mode which is even worse than a full crew because it performs system repairs automatically and very quickly.
Satire is a lesson, parody is a game.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
February 08 2013 20:33 GMT
#345
It is best to leave the boss at 1 crew if possible, he can't do shit alone :D
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Obsidian
Profile Joined June 2010
United States350 Posts
February 08 2013 23:24 GMT
#346
Ahh.... good to know. The Flagship is such a beast... Bording to knock out the weapons, and then hopefully I'd have enough guns to try and beat through the shield. That was the problem though, none of the merchants I had run across sold weapons, none at all.
Luke, you are still a wanker!
Emnjay808
Profile Blog Joined September 2011
United States10660 Posts
February 08 2013 23:32 GMT
#347
On February 09 2013 05:33 Qbek wrote:
It is best to leave the boss at 1 crew if possible, he can't do shit alone :D


I always leave the ion weapon crew member last lol. then I just take my sweet time destroying everything else with my mantis crew ^_^
Skol
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2013-02-09 23:21:02
February 09 2013 23:20 GMT
#348
Fuck you Engi B.
[image loading]
(First battle of my run, got scrap + missile from distress beacon)

I keep insisting on using this crappy ship and yet i get mad every time i die.
Survival is winning, everything else is bullshit.
daemir
Profile Joined September 2010
Finland8662 Posts
February 09 2013 23:35 GMT
#349
Just ignore the avoidance bonus on early battles like this and get your only engi crewman to repair stuff, the double repair speed helps more than 10% avoidance.
Obsidian
Profile Joined June 2010
United States350 Posts
February 10 2013 01:37 GMT
#350
It's not as bad as the Stealth Cruiser Mk2. Sure, the beam is powerful, and wrecks most ships in the first couple sectors in one shot... it's got a huge charge timer and it's easy to shut down. Pray you never run into any anti-ship drones early on with that thing, or they luck out and hit your weapon system first.
Luke, you are still a wanker!
dabom88
Profile Blog Joined July 2010
United States3483 Posts
Last Edited: 2013-02-10 21:30:12
February 10 2013 21:26 GMT
#351
On February 10 2013 10:37 Obsidian wrote:
It's not as bad as the Stealth Cruiser Mk2. Sure, the beam is powerful, and wrecks most ships in the first couple sectors in one shot... it's got a huge charge timer and it's easy to shut down. Pray you never run into any anti-ship drones early on with that thing, or they luck out and hit your weapon system first.

Stealth B has Level 2 Cloak. And remember, the proper use of Cloak is to wait for the other ship to Fire first, and then activating Cloak. The +60% evasion boost Cloak gives you should allow you to dodge the shot, while also freezing your opponent's timer. That gives enough time to charge the Glaive beam in my experience before another shot is fired.

You're right in that when an Anti-Ship drone is involved, you have to rely on luck.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
deducter
Profile Joined May 2011
United States80 Posts
February 10 2013 22:37 GMT
#352
I just discovered this game thanks to TL, and I have had more fun playing this than many $60 titles. Finally beat the game on normal with the starting ship. Now it's time to try to unlock some of the other ships.
daemir
Profile Joined September 2010
Finland8662 Posts
February 14 2013 09:51 GMT
#353
Rooms with a breach cannot be repaired by AI systems (AI scout ships, last boss after all crew dead)
Rooms that are on fire also cannot be repaired by AI systems while on fire (well duh, systems take damage as long as they are burning)
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
February 14 2013 10:40 GMT
#354
On February 03 2013 09:25 Fyrewolf wrote:
Yay, I have finally 100% this game. Unexpectedly, Slug B probably gave me the most trouble out of any of the ships. Never got any decent weapons for it (only picked up a fire bomb and burst 1 alongside starters). Wasted over twenty-five fire bombs trying to take down the boss medbay and still failed to do so. Usually they give up repairing it after half a dozen or so but not this time. Had to teleport 4 guys into the shield room (slug+human first, then two mantis) and do some intense micro to keep them from dying, and only sometimes manage to kill a guy before he could run away to the medbay, until they all died, so that I could kill the shields by hand.

The weapon preigniter achievement was also hard as hell, kept trying with various ships, eventually got it with stealth b in sector 4 on an unshielded scout who had a cloak, but I barely timed it so he'd come out of it while mine was up. Had so many runs where I had a good setup but then never found any ships I could kill, best was probably a Rock A run where I had two hull missiles, a pegusus missile, and the artemis, but then annoyingly could never find any ships with fourteen health or less. Now all I have to do is fill up my top scores with only victories and try to break 5200


That achievement is the main 'hard thing' I still have to do ....its so hard just to find a preigniter, let alone kill a ship in one volley. Congrats on 100%
It is what you read when you don't have to that determines what you will be when you can't help it.
Thingdo
Profile Joined August 2009
United States186 Posts
February 14 2013 14:08 GMT
#355
On February 09 2013 08:32 Emnjay808 wrote:
Show nested quote +
On February 09 2013 05:33 Qbek wrote:
It is best to leave the boss at 1 crew if possible, he can't do shit alone :D


I always leave the ion weapon crew member last lol. then I just take my sweet time destroying everything else with my mantis crew ^_^


The problem with that is that the ion cannon breaks off after the first phase of the boss, meaning you'd have to fight the automated ship in phases 2 and 3. I generally leave the guy manning the burst lasers alive, as that part of the ship stays intact the entire fight.
DusTerr
Profile Blog Joined January 2011
2520 Posts
February 14 2013 14:29 GMT
#356
On February 14 2013 19:40 Tal wrote:
Show nested quote +
On February 03 2013 09:25 Fyrewolf wrote:
Yay, I have finally 100% this game. Unexpectedly, Slug B probably gave me the most trouble out of any of the ships. Never got any decent weapons for it (only picked up a fire bomb and burst 1 alongside starters). Wasted over twenty-five fire bombs trying to take down the boss medbay and still failed to do so. Usually they give up repairing it after half a dozen or so but not this time. Had to teleport 4 guys into the shield room (slug+human first, then two mantis) and do some intense micro to keep them from dying, and only sometimes manage to kill a guy before he could run away to the medbay, until they all died, so that I could kill the shields by hand.

The weapon preigniter achievement was also hard as hell, kept trying with various ships, eventually got it with stealth b in sector 4 on an unshielded scout who had a cloak, but I barely timed it so he'd come out of it while mine was up. Had so many runs where I had a good setup but then never found any ships I could kill, best was probably a Rock A run where I had two hull missiles, a pegusus missile, and the artemis, but then annoyingly could never find any ships with fourteen health or less. Now all I have to do is fill up my top scores with only victories and try to break 5200


That achievement is the main 'hard thing' I still have to do ....its so hard just to find a preigniter, let alone kill a ship in one volley. Congrats on 100%

I got really lucky finding a preigniter early on and was able to kill one of the zone 1 ai drones. :D
Simberto
Profile Blog Joined July 2010
Germany11686 Posts
February 14 2013 16:52 GMT
#357
On February 14 2013 23:08 Thingdo wrote:
Show nested quote +
On February 09 2013 08:32 Emnjay808 wrote:
On February 09 2013 05:33 Qbek wrote:
It is best to leave the boss at 1 crew if possible, he can't do shit alone :D


I always leave the ion weapon crew member last lol. then I just take my sweet time destroying everything else with my mantis crew ^_^


The problem with that is that the ion cannon breaks off after the first phase of the boss, meaning you'd have to fight the automated ship in phases 2 and 3. I generally leave the guy manning the burst lasers alive, as that part of the ship stays intact the entire fight.


Yes. Also, Crystal men are op. Of course i have yet to reach the secret sector because i never see the rock homeworld after getting the crystal man, but getting those is not that hard. Then deactivate weapons except for the triple laser, which should do no damage to you. Then just port into the pilot room, kill pilot with lockdown, port out again. Do that 4-5 times and they only got the laser guy alive and the rest of the bossfight is a walk in the park.
3772
Profile Joined May 2010
Czech Republic434 Posts
February 14 2013 17:08 GMT
#358
Get the cloak for the final fight and it should be pretty easy, just board the weapon rooms and have 4 shield bars + good pilot (at least 40% dodge). When they board you in later phases just open the doors to outside and kill the survivors easily. You don't even need very strong weapons, I did it with two 8 sec Ion Cannons, Burst Laser that shoots 3 times and the attack drone.
Simberto
Profile Blog Joined July 2010
Germany11686 Posts
February 14 2013 19:42 GMT
#359
On February 15 2013 02:08 3772 wrote:
Get the cloak for the final fight and it should be pretty easy, just board the weapon rooms and have 4 shield bars + good pilot (at least 40% dodge). When they board you in later phases just open the doors to outside and kill the survivors easily. You don't even need very strong weapons, I did it with two 8 sec Ion Cannons, Burst Laser that shoots 3 times and the attack drone.


That is a pretty good setup. 8 sec ion thingies are pretty op, and with 2 of those you can easily shut their shields down forever. Only slightly problematic phase might be p1 because the cloak resets your ion stack. But on the other hand, the boss does not really do anything in p1 after you took out his rockets, ion thingy and beam with boarders, so you can slowly do some damage to it until you are in p2.
Thingdo
Profile Joined August 2009
United States186 Posts
February 24 2013 22:40 GMT
#360
Have any of you seen Aurora Rising? Its a new kickstarter that is inspired by FTL. It looks like a similar concept, but apparently with a heavier focus on the rpg aspect leveling and using your crew.

http://www.kickstarter.com/projects/kanefreeman/aurora-rising
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