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I must be doing it wrong. With that setup there is only a slim chance of losing (if I had cloaking it would have been 99% impossible to lose), and I end up dying not half way into the second phase.
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57 Corvette
Canada5941 Posts
![]() I must be doing it wrong. With that setup there is only a slim chance of losing (if I had cloaking it would have been 99% impossible to lose), and I end up dying not half way into the second phase. | ||
BrTarolg
United Kingdom3574 Posts
On February 26 2013 02:19 57 Corvette wrote: ![]() I must be doing it wrong. With that setup there is only a slim chance of losing (if I had cloaking it would have been 99% impossible to lose), and I end up dying not half way into the second phase. things that would help a> better weapons. You can't reliably break the shield with that. Without this and the inability to permatank the drone wave, you've already lost b> defense drone mk1's. Mk2's arn't too useful, though defense drones are helpful anyway c> cloak. Much better than defense drones and will help you survive the drone waves | ||
Chutoro
New Zealand95 Posts
To add insult to injury, I played one game on my wife's PC recently (she has her own copy of the game and set of unlocks/achievements on Steam). I picked the Rock ship, all the stars lined up and I found the secret sector and unlocked both the crystal ship and layout 2 for the Rock ship (which I also haven't managed to do yet). Went back to my own PC and naturally I still can't do it... | ||
Trozz
Canada3454 Posts
Something to look forward to. We'll get it some | ||
Fyrewolf
United States1533 Posts
On February 26 2013 02:24 BrTarolg wrote: Show nested quote + On February 26 2013 02:19 57 Corvette wrote: ![]() I must be doing it wrong. With that setup there is only a slim chance of losing (if I had cloaking it would have been 99% impossible to lose), and I end up dying not half way into the second phase. things that would help a> better weapons. You can't reliably break the shield with that. Without this and the inability to permatank the drone wave, you've already lost b> defense drone mk1's. Mk2's arn't too useful, though defense drones are helpful anyway c> cloak. Much better than defense drones and will help you survive the drone waves Weapons were fine actually, ion 2 is great for stacking ion, and although burst 3 takes forever to charge it can go through shields by itself, so it's especially easy in combination. Generally 3 isn't great is because you are only as fast as your slowest weapon, so it takes a while to disable things, but in an ion setup it's not so bad, as he doesn't need to wait to stack enough ion before firing. He should have been able to tank the drone wave without cloak too from the look of the upgrades, unless he wasn't fully leveled with engine crew and shield crew. A shield charge booster could maybe help, booster+gold crew and 4 shields guarantees the drone wave can't get through (still ok without booster most of the time) unless you get hit by all the lasers, which he had good enough engines to almost always avoid, and the defense drone 2 (though mk 1 is more reliable since the missiles are the dangerous weapons). Taking out the drone control might have helped too(after missile launcher of course). Cloak isn't too important, it helps with phase 3 power surge (which won't always get through) and with the oh shit I got hit with all three lasers and need time to recharge shields during phase 2 power surge, it's a nice little bonus rather than a necessity. Corvette, you probably should have had that one, next time you get a setup like that, with good guaranteed damage and high defense (4 shields, 4-5+ engines, and drone), make sure your crew is leveled before the fight, especially shields for the second phase, powerlevel them if need be. It looks like you just got unlucky while waiting for your lasers to charge (remember if you have ion 2 any other weapon will do since ion 2 stacks). | ||
Simberto
Germany11407 Posts
On February 26 2013 06:39 Fyrewolf wrote: Show nested quote + On February 26 2013 02:24 BrTarolg wrote: On February 26 2013 02:19 57 Corvette wrote: ![]() I must be doing it wrong. With that setup there is only a slim chance of losing (if I had cloaking it would have been 99% impossible to lose), and I end up dying not half way into the second phase. things that would help a> better weapons. You can't reliably break the shield with that. Without this and the inability to permatank the drone wave, you've already lost b> defense drone mk1's. Mk2's arn't too useful, though defense drones are helpful anyway c> cloak. Much better than defense drones and will help you survive the drone waves Weapons were fine actually, ion 2 is great for stacking ion, and although burst 3 takes forever to charge it can go through shields by itself, so it's especially easy in combination. Generally 3 isn't great is because you are only as fast as your slowest weapon, so it takes a while to disable things, but in an ion setup it's not so bad, as he doesn't need to wait to stack enough ion before firing. He should have been able to tank the drone wave without cloak too from the look of the upgrades, unless he wasn't fully leveled with engine crew and shield crew. A shield charge booster could maybe help, booster+gold crew and 4 shields guarantees the drone wave can't get through (still ok without booster most of the time) unless you get hit by all the lasers, which he had good enough engines to almost always avoid, and the defense drone 2 (though mk 1 is more reliable since the missiles are the dangerous weapons). Taking out the drone control might have helped too(after missile launcher of course). Cloak isn't too important, it helps with phase 3 power surge (which won't always get through) and with the oh shit I got hit with all three lasers and need time to recharge shields during phase 2 power surge, it's a nice little bonus rather than a necessity. Corvette, you probably should have had that one, next time you get a setup like that, with good guaranteed damage and high defense (4 shields, 4-5+ engines, and drone), make sure your crew is leveled before the fight, especially shields for the second phase, powerlevel them if need be. It looks like you just got unlucky while waiting for your lasers to charge (remember if you have ion 2 any other weapon will do since ion 2 stacks). P1 must really suck with that setup, though. Ion2 loses its stack pretty often due to cloaking, and no teleport means he can't even disable the enemy weapons systems. So basically he has to very slowly chip away at the enemy health with Burst 3 through 2-3 shields, while eating triple rockets all the time. After P1 things should get easier because your Ion stacks don't get reset, but you will still eat some damage with no cloak and no teleport to disable weaponry faster, which with all the damage from P1 might be too much. | ||
Fyrewolf
United States1533 Posts
On February 26 2013 07:42 Simberto wrote: Show nested quote + On February 26 2013 06:39 Fyrewolf wrote: On February 26 2013 02:24 BrTarolg wrote: On February 26 2013 02:19 57 Corvette wrote: ![]() I must be doing it wrong. With that setup there is only a slim chance of losing (if I had cloaking it would have been 99% impossible to lose), and I end up dying not half way into the second phase. things that would help a> better weapons. You can't reliably break the shield with that. Without this and the inability to permatank the drone wave, you've already lost b> defense drone mk1's. Mk2's arn't too useful, though defense drones are helpful anyway c> cloak. Much better than defense drones and will help you survive the drone waves Weapons were fine actually, ion 2 is great for stacking ion, and although burst 3 takes forever to charge it can go through shields by itself, so it's especially easy in combination. Generally 3 isn't great is because you are only as fast as your slowest weapon, so it takes a while to disable things, but in an ion setup it's not so bad, as he doesn't need to wait to stack enough ion before firing. He should have been able to tank the drone wave without cloak too from the look of the upgrades, unless he wasn't fully leveled with engine crew and shield crew. A shield charge booster could maybe help, booster+gold crew and 4 shields guarantees the drone wave can't get through (still ok without booster most of the time) unless you get hit by all the lasers, which he had good enough engines to almost always avoid, and the defense drone 2 (though mk 1 is more reliable since the missiles are the dangerous weapons). Taking out the drone control might have helped too(after missile launcher of course). Cloak isn't too important, it helps with phase 3 power surge (which won't always get through) and with the oh shit I got hit with all three lasers and need time to recharge shields during phase 2 power surge, it's a nice little bonus rather than a necessity. Corvette, you probably should have had that one, next time you get a setup like that, with good guaranteed damage and high defense (4 shields, 4-5+ engines, and drone), make sure your crew is leveled before the fight, especially shields for the second phase, powerlevel them if need be. It looks like you just got unlucky while waiting for your lasers to charge (remember if you have ion 2 any other weapon will do since ion 2 stacks). P1 must really suck with that setup, though. Ion2 loses its stack pretty often due to cloaking, and no teleport means he can't even disable the enemy weapons systems. So basically he has to very slowly chip away at the enemy health with Burst 3 through 2-3 shields, while eating triple rockets all the time. After P1 things should get easier because your Ion stacks don't get reset, but you will still eat some damage with no cloak and no teleport to disable weaponry faster, which with all the damage from P1 might be too much. It's really not that bad, I've had that setup before and it can take out the boss pretty quickly. It's actually one of the best fights for using burst 3. His cloak take some of the ion away, but it's the boss dodging ion shots that is actually more harmful than the cloak really is. You get off just under five ion shots before the burst, so if you aren't autofiring the burst and missing often, his shields will be pretty low when you actually fire, and the burst 3 will tear through anything anyway. And while your laser charge time takes a bit, boss missiles actually take even longer to charge than burst 3, and only get off first because of cloak, so with good engines the missiles will generally miss at least once or twice and most likely hit something non-vital/systemless other times until the burst laser fires, which can disable the missiles after first (usually second though) volley if enough hit and kills the crew after the second volley to permanently disable. So you really don't eat that many rockets overall, maybe one or two from first volley, and hopefully none after that, though it's possible to get really unlucky and just have a rocket immediately take out the piloting while missing his missile weapons too much to disable them, or something like that. It's actually far better than some of the other setups I've been forced to try to win with, easily better than the median at least. Burst 3 doesn't really care what kind of defenses are still up and just massacres him, if it doesn't immediately disable the weapon in the first volley, then the second will destroy it and any crew that was in there, so as long as you have enough dodge and the few missiles that do get through don't hit anything unlucky, it works out really well. I've gone through all three phases with that setup and never went into the red. | ||
BrTarolg
United Kingdom3574 Posts
There are basically 2 ways to do it. Either you get 2 ion weapons and stagger them (so that you never have downtime on the ion) and eventually this will eat through their shield and then you can start blasting whatever you want at their ship. An example setup would be 2 ions, a bomb and some drones. This requires a huge amount of power and levelling early on, and is quite difficult to do. Missiles are by in large useless against the boss because of his defense drone, though you can try a missile setup if you want (i've never seen one) The other way is the most simple way which is stacking a bunch of weapons which can break the shield outright (glaive or otherwise). This is by far the most common way to win the game The main difficulty is you can't just "blast through once and then win", you have to be able to consistently blast through their shields multiple times, which is why you may need to invest almost 6-8 power into your weapons just to get 2 ion and some other weapon going. 2 heavy ions are ideal for this This is why ships like the rock ship and the crystal ship are the best in the game (and by quite a long way) | ||
Simberto
Germany11407 Posts
On March 01 2013 00:39 BrTarolg wrote: In terms of beating the boss with your weapon setup, that one is insufficient. There are basically 2 ways to do it. Either you get 2 ion weapons and stagger them (so that you never have downtime on the ion) and eventually this will eat through their shield and then you can start blasting whatever you want at their ship. An example setup would be 2 ions, a bomb and some drones. This requires a huge amount of power and levelling early on, and is quite difficult to do. Missiles are by in large useless against the boss because of his defense drone, though you can try a missile setup if you want (i've never seen one) The other way is the most simple way which is stacking a bunch of weapons which can break the shield outright (glaive or otherwise). This is by far the most common way to win the game The main difficulty is you can't just "blast through once and then win", you have to be able to consistently blast through their shields multiple times, which is why you may need to invest almost 6-8 power into your weapons just to get 2 ion and some other weapon going. 2 heavy ions are ideal for this This is why ships like the rock ship and the crystal ship are the best in the game (and by quite a long way) 1 Ion 2 is enough to slowly eat their shields. Heavy ions are generally worse because they do not self-stack. The simplest way i have found of dealing with the boss is having at least 1 crystal men aboard your shit. You don't need anything else, just enough defenses to survive P1. Take out guns, then just beam crystal + x into their cockpit, punch whoever is in there, lockdown when they are at 50%, teleport out after you are done. Repeat until the only guy alive is the triple laser dude. From now on you can just do whatever you like on board of their ship in p2 and p3 after you killed the shield. I assume some boarding scheme with at least 1 bomb + firebomb and rockmen crew could work similarly well, maybe youll need some teleporter upgrad. If you do it correctly, you should be able to destroy and set on fire their medbay, and then just defend it against anyone who tries to repair. Then you just need to clean up afterwards. This worked pretty well on most ships i encountered the one time i did it, but i got a crystal man before reaching the boss. | ||
CycoDude
United States326 Posts
if you can get it, ion bomb, ion blast 2 and halberd beam will win the game easy. the zoltan ship is good with the zoltan shields and it starts with a weapon you can take all the way to the end game. the osprey (fed cruiser) also has a great weapon in the artillery beam, which bypasses all shields. just remember to disable it if you have a boarding party, as it fires automatically (so long to those crewmembers, LOL). cloak, crew teleporter and drones can all be good, but you don't need any of them. weapon preigniter is sweet if you can get it though. anyway, it's mostly luck if you win or not, as it all depends on what weapons you manage to get. the different ships and layouts just present weird ways to start the game. | ||
daemir
Finland8662 Posts
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Thingdo
United States186 Posts
http://indiegamehq.com/daniel-lautzenheiser-aurora-rising-interview/ | ||
deducter
United States80 Posts
The link is to a Youtube playlist. http://www.youtube.com/playlist?list=PLswxVhzIgNwBzJrA-9geWj8UuDahaokrS&feature=view_all | ||
57 Corvette
Canada5941 Posts
I ended up draining all the oxygen on my ship, and then they took out my 02 generator. | ||
zer0das
United States8519 Posts
http://www.twitch.tv/zer0das/b/395762715 | ||
zer0das
United States8519 Posts
Then in sector 6 as I was cackling away at how easily ships were falling to my ship, I accidentally got my crystal/mantis crew stuck in a room with my crystal's lockdown (whoops) with a mantis and a human when I wasn't expecting it, getting them both killed. Fortunately I had enough scrap to hire another mantis and I had a spare rockman anyways. Made it through the flagship's first 2 stages without taking any damage, then promptly took a devastating shot on my cloak almost immediately in stage 3 (I have 0 idea how this happens when I have a cloak and 2 defensive 1 drones and ~50 evade on top of that, with shields 3 -_-). Couldn't clear it in time to get it up for the power surge, managed to do okay anyways. Then the Zoltan Shield refreshed itself like 6-7 times and I got to less than a third hull. Managed to seal the deal and get the victory. I have a knack for getting my crew killed like a retard in sectors 6-8. Currently have normal wins with the Kestrel, Osprey, Torus, and Bulwark. Gotten close with the Mantis Cruiser. I have no idea how on earth I'm going to win with the Zoltan Cruiser A or Engi Cruiser B. >_> Edit: Got a win in the Basilisk... if you don't count a few sector 1 restarts (like one beacon in), it was my first attempt. >_> I did get a full repair in at a station after stage 2 though. | ||
Fyrewolf
United States1533 Posts
Change Log v. 1.03.3 Tuning: -You can now retrieve crew from a room when teleporting even if they are shooting at a door or walking, limit of 4 per teleport -If you're carrying the Crystal alien from the stasis pod, the Rock Homeworld map will start with the appropriate quest marker to for the beacon that leads to the Crystal sector -The Crystal Lockdown bomb is now available as a drop (from enemies or in Stores) in Rock sectors -Shield Skill will level up when the shields absorb a hit, not when they recharge. This prevents turning the shields on/off to level up. Major Bugs: -Fixed: Bug that would sometimes cause an enemy ship not to get hit by asteroids in an asteroid field -Fixed: Bug gave double rewards after victory when player teleporter was broken and crew 'used the shuttle' -Jumping will now immediately provide invulnerability to solar flares, incoming boarding drones, and beams -Can no longer open the ship upgrades screen in hostile situations using the hot key -If the boss is destroyed, at that point game over will be blocked and your victory is assured even if your ship is exploding. -Blast Door health will properly regenerate on safe (no current boarders) jumps -Boarding Drones will no longer be hit by projectiles after they've successfully landed -Boarding Drones will no longer be destroyed upon Boss Ship Super Shield regeneration -Waiting in a nebula will no longer remove the sensor dampening effect -Fixed: Sometimes enemy boarders wouldn't pursue any targets and just stand around. Minor Bugs: -Drones should no longer fly "into" the shields and fire past them. -Dying crewmembers will stay dead if you Save & Quit + Continue. They will also remain unselectable and unmovable as soon as dying animation starts. -Will no longer open the store / allow repair in the rare situation that you have 0 hull and should be dead -Credits + Victory screen won't close if you accidentally tap a key - only escape will close it -Missiles/lasers/asteroids/etc. will no longer collide with bombs since they are technically 'interior' objects -The event where your crewmember goes crazy will have the correct race/name after going crazy -You won't be able to waste your money choosing pointless repair choices at the repair station event -Beam Weapons can now correctly cause breaches, but that will not come standard to current weapons to preserve balance so it's just for modders. -Interior console glow fixed to display correct colors for crew levels -Combat/Defense drones will properly trigger blue event options -Drone / missile counts can no longer go negative -Modding to have more than 4 shield bars will no longer make asteroids ridiculously terrifying -Crew will no longer continue repairing a breach if the room is on fire, the fire will take the correct priority (as the animation shows) -More grammar/typo fixes and minor animation/image polish | ||
Trozz
Canada3454 Posts
I still need that crystal ship. How are those new bombs? | ||
Fyrewolf
United States1533 Posts
On May 31 2013 09:54 Trozz wrote: Rather nifty patch. I still need that crystal ship. How are those new bombs? It's basically just like the crystal crew's ability, it covers a room in crystals that prevent anyone from going in or out of it. Probably most useful for boarding, as you can keep people from entering a room while you destroy the system inside, or attack only 1/2 people without reinforcements arriving. I suppose if a room was on fire and you wanted to keep the enemy out of it you could use it then too, or on your own ship to stop enemy boarders, but that's rarer. Also lets you board the final boss with minimal crew, and lockdown before they try to run away to the medbay so you can finish them off and then retreat. It's an good weapon for boarding, otherwise not that useful though. | ||
clickrush
Switzerland3257 Posts
for the interested: + Show Spoiler + i had burst 3 and ion blaster as my 2nd and 4th weapons and lvl 1 attack and def drones, lvl 3 shields, no stealth, not much engine power but a crew teleporter. no augmentations. in 1-2 phases of the boss fight I boarded 2 mantis into the pilot room while i mainly focussed on shields with all my weapons. this way teh boss loses evasion and shields very fast and you kill a ton of crew because they have to walk through the shield room to get into the cockpit. in phase 3 i defended with my mantis warriors while still shooting mainly at the shields and cockpit. | ||
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