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FTL: Faster Than Light - Page 21

Forum Index > General Games
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Tal
Profile Blog Joined May 2004
United Kingdom1014 Posts
July 23 2013 15:25 GMT
#401
On July 23 2013 19:30 PoP wrote:
Show nested quote +
On July 23 2013 19:18 Tal wrote:
You were unlucky to be facing a deadly enemy in a solar flare and for their first missile to bypass your defence drone and take out all your weapons.
But as soon as that happened you should have put full power to engines, moved your gunners and extraneous crew to the engine and shield rooms, and got out of their ASAP. Trying to fight a heavily shielded ship with an iron based set up in a solar flare is unwise at the best of times.


Yeah that's precisely what I did, but it was too late. The beam laser destroyed my engine next, and by the time it was repaired, I didn't have time to charge up the FTL before dying. Maybe I can try and be a tiny bit faster next time.


Did you have three or four people repairing the engine? Should only take a few seconds. I'm also surprised that with three shields the beam laser managed to get through so often... they'd have to hit every laser shot and be synched up with the beam, and even then it should only do one or two damage, which shouldn't put engines offline. Combined with the missile getting through your defense drone, which is really rare, I guess there wasn't much you could do.
It is what you read when you don't have to that determines what you will be when you can't help it.
Xan
Profile Blog Joined May 2003
Norway257 Posts
July 23 2013 15:53 GMT
#402
I'm quite sure if you're playing with some of the stronger ships you can probably win atleast 50% of your runs in FTl if not more. While some of the ships are alot more prone to horrible rng ( Zoltan ship with beam drone and a Burst mk2 on first beacon says hello to your Stealth cruiser).
It mostly comes down to knowing most of the random events and adapting your strat according to what you have available in the two first sectors.
PoP
Profile Blog Joined October 2002
France15446 Posts
Last Edited: 2013-07-23 17:14:37
July 23 2013 17:11 GMT
#403
On July 24 2013 00:25 Tal wrote:
Did you have three or four people repairing the engine? Should only take a few seconds. I'm also surprised that with three shields the beam laser managed to get through so often... they'd have to hit every laser shot and be synched up with the beam, and even then it should only do one or two damage, which shouldn't put engines offline. Combined with the missile getting through your defense drone, which is really rare, I guess there wasn't much you could do.


I don't remember exactly what was damaged and in what order. Maybe it was the cockpit (only two people repairing max).

But yeah that was very unlucky...

I just finished the game for the first time (Normal difficulty) with an Engi type A. I cheated and used a save at the end though (I wanted to finish it at least once, and I wasn't in as good a shape I would've hoped). Took me two "reloads" to do it.

One thing I've learned that I didn't do so well previously in drone switching. I was using 4 energy for drones when I had one attacking and one defending even though you actually need only two. I was switching things a lot but wasn't thinking about drones for some reason.

Gonna try the Osprey next, as I unlocked it.

One thing I don't get is all these people (on various forums) saying "I went for build A and it was great" as if they had much of a choice. I feel like the build you go for is mostly dependent on what you find and in what order.
Administrator
Pwere
Profile Joined April 2010
Canada1556 Posts
July 23 2013 17:32 GMT
#404
On July 24 2013 00:53 Xan wrote:
I'm quite sure if you're playing with some of the stronger ships you can probably win atleast 50% of your runs in FTl if not more. While some of the ships are alot more prone to horrible rng ( Zoltan ship with beam drone and a Burst mk2 on first beacon says hello to your Stealth cruiser).
It mostly comes down to knowing most of the random events and adapting your strat according to what you have available in the two first sectors.
I'd say winning 40% is already stretching it. There are simply a lot of unwinnable situations in the first few sectors, unless you're playing Easy or with mods.
Xan
Profile Blog Joined May 2003
Norway257 Posts
July 23 2013 22:03 GMT
#405
On July 24 2013 02:32 Pwere wrote:
Show nested quote +
On July 24 2013 00:53 Xan wrote:
I'm quite sure if you're playing with some of the stronger ships you can probably win atleast 50% of your runs in FTl if not more. While some of the ships are alot more prone to horrible rng ( Zoltan ship with beam drone and a Burst mk2 on first beacon says hello to your Stealth cruiser).
It mostly comes down to knowing most of the random events and adapting your strat according to what you have available in the two first sectors.
I'd say winning 40% is already stretching it. There are simply a lot of unwinnable situations in the first few sectors, unless you're playing Easy or with mods.

While i agree with the part about the first few sectors being a bitch sometimes when things start snowballing badly, I really do think that with proper rng management and no "micro" fuckups in battles you'll have 50% + win in the long run.
My last 14 runs are actually 7 wins 7 loss, with 3 losses on the last boss, and the 4 other losses being sector 1-2 losses with under 1k score.
All these games were with strong ships,(Zoltan a, Rock A , Enig A and Red tail) while before that i played 9 games before i won with Stealth A.
Even though it's a small sample size im fully confident people with a stronger grasp on the game than me will have a extremly high winrate with the top 4-5 ships.
crate
Profile Blog Joined May 2009
United States2474 Posts
July 23 2013 22:19 GMT
#406
50% with strong ships sounds entirely doable to me.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
PoP
Profile Blog Joined October 2002
France15446 Posts
Last Edited: 2013-07-23 23:03:19
July 23 2013 22:59 GMT
#407
On July 24 2013 07:03 Xan wrote:
While i agree with the part about the first few sectors being a bitch sometimes when things start snowballing badly, I really do think that with proper rng management and no "micro" fuckups in battles you'll have 50% + win in the long run


What's "rng management" though? If things are going badly, shouldn't you take risks (like try to save ships and whatever) to try and catch up? And if good things happen, shouldn't you play safe?

Or is the opposite?

I really don't see what "good rng management" means. You can't really manage so much randomness. I guess buying long range scanners early would be one of the only reliable ways to "manage rng". As in, reduces it. But that's assuming a shop has it lol.

PS: don't get me wrong btw I love the game and am totally addicted to it
Administrator
Pooshlmer
Profile Joined August 2008
United States1001 Posts
July 24 2013 00:45 GMT
#408
Never fight spiders, for one thing.
Xan
Profile Blog Joined May 2003
Norway257 Posts
Last Edited: 2013-07-24 02:01:29
July 24 2013 02:00 GMT
#409
On July 24 2013 07:59 PoP wrote:
Show nested quote +
On July 24 2013 07:03 Xan wrote:
While i agree with the part about the first few sectors being a bitch sometimes when things start snowballing badly, I really do think that with proper rng management and no "micro" fuckups in battles you'll have 50% + win in the long run


What's "rng management" though? If things are going badly, shouldn't you take risks (like try to save ships and whatever) to try and catch up? And if good things happen, shouldn't you play safe?

Or is the opposite?

I really don't see what "good rng management" means. You can't really manage so much randomness. I guess buying long range scanners early would be one of the only reliable ways to "manage rng". As in, reduces it. But that's assuming a shop has it lol.

PS: don't get me wrong btw I love the game and am totally addicted to it

Knowing all the events and their chances, generally never fighting the giant spiders distress beacon for the most common example, not buying from the slug merchant etc, generally avoiding all 50/50 crew member killed choices and similiar content, sometimes taking the medium reward instead of the great one.
Although i gotta say playing like that might become boring, nothing like 50/50 gambling your only crew member for some exstra scrap when in a tough spot!
Folca
Profile Blog Joined October 2006
2235 Posts
July 24 2013 04:18 GMT
#410
Jesus christ this game is hard.
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
July 24 2013 12:18 GMT
#411
On July 24 2013 07:59 PoP wrote:
Show nested quote +
On July 24 2013 07:03 Xan wrote:
While i agree with the part about the first few sectors being a bitch sometimes when things start snowballing badly, I really do think that with proper rng management and no "micro" fuckups in battles you'll have 50% + win in the long run


What's "rng management" though? If things are going badly, shouldn't you take risks (like try to save ships and whatever) to try and catch up? And if good things happen, shouldn't you play safe?

Or is the opposite?

I really don't see what "good rng management" means. You can't really manage so much randomness. I guess buying long range scanners early would be one of the only reliable ways to "manage rng". As in, reduces it. But that's assuming a shop has it lol.

PS: don't get me wrong btw I love the game and am totally addicted to it


with certain ships i have a REALLY high winrate on normal

rock ship 2, crystal ship are very strong contenders as they have an ezpz lategame

Zoltan ship also good because of a very strong earlygame, though you need a lot more luck to pickup the weapons you need for the boss
PoP
Profile Blog Joined October 2002
France15446 Posts
July 24 2013 16:46 GMT
#412
On July 24 2013 21:18 BrTarolg wrote:
with certain ships i have a REALLY high winrate on normal

rock ship 2, crystal ship are very strong contenders as they have an ezpz lategame

Zoltan ship also good because of a very strong earlygame, though you need a lot more luck to pickup the weapons you need for the boss


Yeah the only ships I can base my opinion on so far are the default one and Engi type A (mostly Engi type A because I played it quite a bit more).

Trying Osprey on my current run, looks good so far with upgraded artillery but will have to see how it scales into mid/late game.
Administrator
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
Last Edited: 2013-07-24 17:29:00
July 24 2013 17:28 GMT
#413
There are definitely ships where a near 100% winrate is possible. Can't remember ever losing with Kestrel B for example. You probably can't win them all but even with the weakest ships close to 50% winrate is possible in my opinion.

Off the top of my head some pointers to manage the RNG:

- skip all events that can cost crew members. Never worth the risk
- long range scanners are pretty good early-midgame
- avoid all suns and ionic storms, even meteor storms if your shields arent good, consider just protecting engine and cockpit and jumping out of it as soon as possible
- don't jump to spots where there is only one exit. If you are unlucky it's a sun and you are screwed
- always jump to positions that have a lot of other systems adjacent. never jump to any corners if it isnt a shop or some specific quest you want to finish
- jumping to system with as many other systems as possible adjacent gives you the best chance of spotting shops and distress calls/quests
- don't hesitate to jump midfight if you know you are going to take a lot of damage even if you can probably kill the ship
- avoid specific systems depending on your ship/crew. If you cant handle boarding parties you dont go into mantis sectors, if you rely heavily on your shields and only have 10% evasion avoid rock sectors, if you have problems with automated ships avoid rebel controlled sectors, etc.


Some general tips about weapons:
- missiles usually suck
- offensive drones are very situational, usually not being able to target systems is pretty bad. I wouldn't invest in offensive drones except as a last resort if you are really running dry on weapons
- Defense Drone 1 is better than Drone 2
- Killing vital systems is always more important than hull damage.

==> basically the best weapons are burst/dual lasers, followed by all the other lasers to remove shields, bombs to disable specific systems and maybe beam weapons if you have the means to remove shields reliably with bombs/lasers. Burst Laser Mark II is by far the best weapon in the game imho.
www.twitch.tv/antigrav1ty
PoP
Profile Blog Joined October 2002
France15446 Posts
Last Edited: 2013-07-24 19:38:45
July 24 2013 19:38 GMT
#414
Well the problem I see with the "safe" approach you suggest (I tried playing exactly like that a couple times), is that you end up visiting less of each sector (lots of spots are "alone" kinda), getting less scrap and stuff in general. You probably get more scrap than if you had unlucky RNG or died stupidly in a sun storm or whatever, but I feel you can also easily end up getting to sector 8 with not enough stuff (or the wrong stuff) to kill the boss.

I tried that style (at least something close to it) like twice with the default Engi ship at least (the one starting with the fast Ion + attack drone) and even though it was pretty safe up to sector 8, the final boss completely detroyed me at step 2 and I'm not sure I could've done much as I microed every single power charge/crew member I could.

I might change my mind as I keep discovering little ways to optimize my play, and better ships of course.
Administrator
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
Last Edited: 2013-07-25 00:57:28
July 25 2013 00:57 GMT
#415
You just want to see as many nodes in the sector as possible so you dont miss a shop or distress call/quest. That's why you go for jumps where you can see the most adjacent spots. You dont want to miss out on an op weapon or augmentation because you didnt find the shops in the sector.

If you have time you still want to hit as many nodes as possible of course before you leave a sector.
www.twitch.tv/antigrav1ty
nimbim
Profile Blog Joined June 2009
Germany983 Posts
July 31 2013 17:11 GMT
#416
Any ideas how to do the Manpower achievement with Zoltan A? I always run out of fuel/missiles if I avoid too much, otherwise I die Not to mention you need to be pretty lucky to find another Zoltan in sector 1-3.
Murdco
Profile Joined June 2011
United States745 Posts
July 31 2013 17:26 GMT
#417
On August 01 2013 02:11 nimbim wrote:
Any ideas how to do the Manpower achievement with Zoltan A? I always run out of fuel/missiles if I avoid too much, otherwise I die Not to mention you need to be pretty lucky to find another Zoltan in sector 1-3.

I farmed scrap in sectors 1 and 2 since they are pretty easy with the Type A starter weapon, also I didn't use missiles unless completely necessary and always tried to maximize the damage of the laser by going through 4 rooms at least.
Remember most ships in sector 1 and 2 only have 1 shield so the laser cuts through it like butter and can practically disable it with a good fire arc. Missiles are a panic button, also Leto is a really garbage weapon.

One other thing is that as soon as you get a new crew member take the Zoltan out of the captain chair since you want all the power available for shuffling, this makes engaging a slaver early on a requirement to be honest.
nimbim
Profile Blog Joined June 2009
Germany983 Posts
July 31 2013 17:38 GMT
#418
On August 01 2013 02:26 Murdco wrote:
Show nested quote +
On August 01 2013 02:11 nimbim wrote:
Any ideas how to do the Manpower achievement with Zoltan A? I always run out of fuel/missiles if I avoid too much, otherwise I die Not to mention you need to be pretty lucky to find another Zoltan in sector 1-3.

I farmed scrap in sectors 1 and 2 since they are pretty easy with the Type A starter weapon, also I didn't use missiles unless completely necessary and always tried to maximize the damage of the laser by going through 4 rooms at least.
Remember most ships in sector 1 and 2 only have 1 shield so the laser cuts through it like butter and can practically disable it with a good fire arc. Missiles are a panic button, also Leto is a really garbage weapon.

One other thing is that as soon as you get a new crew member take the Zoltan out of the captain chair since you want all the power available for shuffling, this makes engaging a slaver early on a requirement to be honest.


Doing it like that already, thank you. I used all the missiles for ships with 2 shields, of course. Maybe I just need to try sector 1 until I find perfect conditions.
SchierkeWiking
Profile Joined October 2013
Colombia1 Post
December 20 2013 04:21 GMT
#419
For those who don't know a while ago a free expansion called FTL: Advanced Edition as well as a port for Ipad were announced. Today the new race was revealed as well as a few other details:

http://www.ftlgame.com/?page_id=106
Cam Connor
Profile Blog Joined September 2011
Canada786 Posts
December 20 2013 04:24 GMT
#420
i always die on the final boss in this game it is frustrating
i am also really bad at this game
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