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Street Fighter X Tekken - Page 5

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 6 7 16 17 18 Next All
Hokay
Profile Joined May 2007
United States738 Posts
March 08 2012 19:12 GMT
#81
On March 09 2012 04:05 holdthephone wrote:
Show nested quote +
Basically the lead designer of SF4 & SFxT is a terrible game designer

The former game was a huge competitive success, and you have a strong negative view on it. It had no gems or pay-to-win mechanic, but it's still an awful step forward for competitive gaming? I ask this question to understand your character, because you sound jaded to me.

It is a change of subject, that much was obvious.


lol I'm not jaded. I don't remember saying anything really negative about SF4 except stating the lead designer is the same for SFxT, DS4 & most likely SF5. Yeah I don't want that guy making DS4 & SF5 after he shared what his vision of the future of fighting games is, and how he chose to implement customization in SFxT. I am open to customization, just not like this. I like SF4 for the most part and use to compete and place well in tournaments at times until SC2 came out and stole all my gaming time.
Azuroz
Profile Joined November 2010
Sweden1630 Posts
Last Edited: 2012-03-08 22:25:28
March 08 2012 20:43 GMT
#82
Ok so as most of you probably know, SFxTK gets released the 9th in europe, obviously i pre-ordered and eagerly awaited the mailman this beautiful morning the 8th of march, in hopes of it arriving a day early. Just as i was about to give up all hope i heard the mail dropping down, running there as fast as i can...and there it is. A wonderful brown cardboard box, just big enough to fit a game in it, i run to the kitchen and sit down to open it up...and there it was......FUCKING MASS EFFECT 3, fuck you, game! For sending me the wrong damn game....how the do you manage to do that? the reciept in the box even said street fighter x tekken...
Team NSHoseo <3
imMUTAble787
Profile Joined November 2011
United States680 Posts
March 08 2012 21:52 GMT
#83
LOL. Oh man I would be so upset =( Maybe you can get a free special edition out of the place you ordered from or something for the mixup.
*eternalenvy fanboy*
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 08 2012 22:28 GMT
#84
On March 09 2012 04:07 Mannerheim wrote:
So: more first impressions of the game, less fruitless squabble.

playing ling confuses me. i keep trying to do stuff i learned in tekken that doesn't work in this game.

also trying to remember that ling's stances require 3 buttons now instead of 2. i also don't like the ways you have to get out stance, but maybe i'm just not used to it.

on top of that, trying to remember 2d basics like anti-airing while suppressing my tekken basics is difficult. like omg why are they jumping at me?

juri seems pretty sick though. jc crouching fierce, juggling with senpuushas, j.fierce bound...

since i'm lazy and i don't have a lot of time nowadays i'll probably stick to juri/ling for the entire time i play this game.

MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
March 08 2012 22:47 GMT
#85
T_T I was almost certainly gonna buy it, but all this crap has put me off this game completely. Which is disappointing, as it was gonna be my first fighting game since I was like 10 years old (Bar SSBB!), and this game looked awesome.
While I don't mind the gem system (I'd prefer it wasn't there, I kinda like the purity that many fighting games have, and Starcraft has), the payable gems... is just terrible. Being able to pay for any non-superficial modifications to a multiplayer is stupid, and having the payable items be outright better than the non payable ones is really insane, and completely turns me off wanting to buy this game.
VERY FRAGILE, LIKE A BABY PANDA EGG
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
March 08 2012 23:02 GMT
#86
messing around with heihachi + law so far, some interesting stuff I'm noticing is how nice it can be to have a good move to tag off of.

Law, for example, has his triple kick move (qcb kick) that if you tag on the first hit is completely safe and can be followed up for a big damage combo on hit. With Heihachi, I'm using the f+lp, lp xx qcf lp (palm move) to tag out, that gets a pretty nice followup as well for the incoming character but I'm not sure if it's safe on block yet.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
March 08 2012 23:06 GMT
#87
yea i've been doing strings with hwoarang into RH hunting hawk into tag. mid combo can do some beefy damage with marduk, if blocked he's still going and marduk comes in with hwoarang covering him. gotta test if my LK hunting hawk is safe or if ppl just aren't used to it yet.

also i feel like wakeup dp tag is never ever safe. i try coming in blocking and he either hits me cleanly or happy birthdays me

but yea this game is a lot better than i originally thought. gonna lab it up with steve a bit later
Forever Young
Neurosis
Profile Joined October 2010
United States893 Posts
Last Edited: 2012-03-09 01:15:56
March 09 2012 01:15 GMT
#88
On March 09 2012 03:30 Hokay wrote:
Show nested quote +
On March 09 2012 03:17 imMUTAble787 wrote:
Seriously, if you think that you can "pay to win" with the way this game is set up, then you have absolutely no idea of what you are talking about.


Obviously you have no idea about competitive gaming. An advantage is an advantage. Imagine if Slayers MMA had a gem that boosted marine damage by +15% and IMMVP did not. In a fighting game, that can mean 1-2 hits to lose a round. Why do you support unfair games like that? Are you a competitive gamer? Ever been in a tournament where either player won by chip damage? It does make a difference. Keep rationalizing terrible things. I'm done here lol.

*cough*
http://shoryuken.com/forum/index.php?threads/dlc-gems-are-stronger-than-regular-gems.156018/


It's impossible to have an intelligent conversation with the guy, don't bother lol. He is convinced he is like a fighting game godsend or something and that he is right in all things street fighter.
imMUTAble787
Profile Joined November 2011
United States680 Posts
Last Edited: 2012-03-09 01:25:35
March 09 2012 01:21 GMT
#89
On March 09 2012 10:15 Neurosis wrote:
Show nested quote +
On March 09 2012 03:30 Hokay wrote:
On March 09 2012 03:17 imMUTAble787 wrote:
Seriously, if you think that you can "pay to win" with the way this game is set up, then you have absolutely no idea of what you are talking about.


Obviously you have no idea about competitive gaming. An advantage is an advantage. Imagine if Slayers MMA had a gem that boosted marine damage by +15% and IMMVP did not. In a fighting game, that can mean 1-2 hits to lose a round. Why do you support unfair games like that? Are you a competitive gamer? Ever been in a tournament where either player won by chip damage? It does make a difference. Keep rationalizing terrible things. I'm done here lol.

*cough*
http://shoryuken.com/forum/index.php?threads/dlc-gems-are-stronger-than-regular-gems.156018/


It's impossible to have an intelligent conversation with the guy, don't bother lol. He is convinced he is like a fighting game godsend or something and that he is right in all things street fighter.


Maybe if you had reading comprehension above a k-5 level you would be able to go through the thread and see that the only thing I have a potential issue with is DLC gems. The thing is : tournaments will not allow broken gems to be used. I know this seems to blow your little mind, but that is the reality of the situation.

You're the same clown that thinks preset combos are game breaking. You also can only cite hypothetical situations for any and all of your arguements since every example you can come up with is based off of things linked from people that have combed through the raw data on the disc. If you don't realize how retarded that is, then I really do not know what to say to you.

Capcom is on the record as officially stating that they are taking a 'wait and see' approach to DLC gems. They listened to the community with rollback netcode and other things that got changed with SFxT.

If you are going to hate on the game, then raise some valid points. Arguing in the hypothetical is pointless. Go theory craft some SC2.

*eternalenvy fanboy*
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 09 2012 03:12 GMT
#90
this game is fantastic - whether you agree with their DLC setup or not, the game itself is tremendously fun and very well put together. there's a ton of lab work to be done!

this is a legit successor to sf4, though hopefully both will be in the EVO2012 season
Moderatormy tatsu loops r fuckin nice
Finality
Profile Blog Joined December 2009
172 Posts
Last Edited: 2012-03-09 03:25:52
March 09 2012 03:22 GMT
#91
The only problem I have with data being on the disk but not playable is apparantly, mega man is on the 360 disk and just not accessable.

That makes me really sad, especially considering that this iteration of megaman is hilarious.
Looks like their efforts... were in Vayne. (*sunglasses* YEAAAAAAAAA)
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
March 09 2012 05:17 GMT
#92
On March 09 2012 12:12 FakeSteve[TPR] wrote:
this game is fantastic - whether you agree with their DLC setup or not, the game itself is tremendously fun and very well put together. there's a ton of lab work to be done!

this is a legit successor to sf4, though hopefully both will be in the EVO2012 season


Steve, lets play later on? :D

Aiyeeeee
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 09 2012 05:24 GMT
#93
sure, add me on xbl AHeroicRetreat

warning the netcode in this game is GOD AWFUL so far haha. prepare for lags, but it's fun regardless :D

just gonna dump this here, as Chun:

J.rh c.hp xx lk hazanshu, chain (c.lk s.mp s.fp xx EX fireball), s.mp xx rh legs (extend), chain (s.lp s.mp s.fp xx EX fireball), s.mp xx rh legs (extend), chain (s.lp s.mp s.fp xx EX fireball), s.mp xx rh legs (extend). messing around with this, seeing what i can link. depending on spacing i might be able to loop lk hazanshu into itself LOL we'll see

J.rh b+mk mk (jumpcancel) delay J.rh, cl.rh (jumpcancel) stomp stomp stomp(tag) -> followup

LOOOOOOOL chun i fucking love you baby
Moderatormy tatsu loops r fuckin nice
imMUTAble787
Profile Joined November 2011
United States680 Posts
March 09 2012 05:55 GMT
#94
do you really think the netcode is that awful ? i put my tv on mute and played some endless earlier and it seemed fine to me. i was hitting links no problem, but i only played about 3 or 4 different people. some full connection some missing 1 bar.

capcom devs posted a blog about the netcode and sound issues here though :

http://www.capcom-unity.com/gregaman/blog/2012/03/08/sfxt_dev_blog:_regarding_the_online_sound_and_network_issues
*eternalenvy fanboy*
Mannerheim
Profile Joined April 2007
766 Posts
March 09 2012 06:09 GMT
#95
Comments about netcode in http://shoryuken.com/forum/index.php?threads/netcode.155565/ are mostly positive, I think it's the sound issue that's throwing people off. I do prefer the GGPO-type rollback netcode rather than input delay.
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
March 09 2012 07:12 GMT
#96
Its been really good for me so far, it seems a lot more based on the connections of the players than say sf4. It feels like a latency reducing system is in, but ofc if your personal ping goes above what the game has it set to, then you'll experience rollbacks, whereas in sf4 you would experience slowdown instead. Personally as someone with a damn good connection on a tiny island in comparison to the US, it feels really smooth
Fiercegore
Profile Joined July 2010
United States294 Posts
March 09 2012 07:18 GMT
#97
I think that waiting for the PC version will be way better. PC versions are usually cheaper and you don't get screwed on the DLC as hard (at least I'm guessing). And the biggest thing for me is the PC versions of games are superior. At least PS3 vs PC SF4 is just soo much smoother on the PC, so hopefully that's the same with sfxt. It sucks having to wait 2 months though.
http://us.battle.net/sc2/en/profile/506893/1/Fiercegore/
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 09 2012 07:32 GMT
#98
I played a bit of SFxTekken tonight. I'm a huge noob when it comes to fighting games and even though I really like how smooth and comfortable this game is, I'm still prefer SFIV. I don't like the gem/customization system and prefer the art for SFIV. That's all I can really complain about, I love the combos, enjoy the switch-outs (anything more, and it gets too confusing for me and annoying to play like MVC) and overall, the game is swell.

Just not for me though, gonna stick with SSFIV
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
rwrzr
Profile Joined February 2010
United States1980 Posts
March 09 2012 10:09 GMT
#99
julia = yun ?
FADC
imMUTAble787
Profile Joined November 2011
United States680 Posts
March 09 2012 11:07 GMT
#100
shes got a ton of moves from the twins.. yangs uppercut .. yuns st strong .. her super ends with a yun shoulder etc. shes a real pain to play against =[ so many counter hits
*eternalenvy fanboy*
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