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Street Fighter X Tekken - Page 6

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Trumpet
Profile Blog Joined October 2007
United States1936 Posts
March 09 2012 15:56 GMT
#101
On March 09 2012 19:09 rwrzr wrote:
julia = yun ?

if only yun's lunge punch was an overhead that crumbled. Julia's st.lk is super annoying, crazy good poke that can be chained into combo
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 09 2012 17:09 GMT
#102
Playing Lili now. goddamn her pressure seems strong, depends how safe her qcf+p is. i dig those dainty cold-hearted bitches :D
Moderatormy tatsu loops r fuckin nice
Soulstice
Profile Joined December 2011
United States288 Posts
March 09 2012 17:18 GMT
#103
On March 10 2012 02:09 FakeSteve[TPR] wrote:
Playing Lili now. goddamn her pressure seems strong, depends how safe her qcf+p is. i dig those dainty cold-hearted bitches :D

Im about to pick up Lili too, she seems really fun. The qcf+p are all unsafe, save for the ex version which leaves you at pretty good frame advantage.
I've been play Sim/Gief and im really liking this team. Not only is Dhalsim great at zoning out characters who zone out Zangief, but ive got meter gems with sim that activate by connecting with normals so im basically garenteed to gain at least 2 meters for gief when he comes in. Gief with meter is waaaaay more scary than without.

Oh yeah, you guys will love me for this...
http://205.196.121.179/f9a3j082z3og/6l36llabj1vam07/SFxT Guide.pdf
A PDF of the entire brady guide to SF x T. Enjoy
Living the liefe
imMUTAble787
Profile Joined November 2011
United States680 Posts
Last Edited: 2012-03-09 17:33:25
March 09 2012 17:32 GMT
#104
I really wanted to make Law and Lili work, but I just got blown up by someone who was smart enough to realize the weaknesses of my team. No real wakeup game and very poor reversals. Ughhhh.

Back to the drawing board.

Julia controls space amazingly well. Her low forward...wow.
*eternalenvy fanboy*
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
Last Edited: 2012-03-09 17:41:32
March 09 2012 17:40 GMT
#105
I still have faith in law. his qcb k move is just too good as a tagging mechanism, even though his wakeups are kinda bad. I've yet to experiment with wakeup hcf pp, supposedly that's not terrible. But even if it is, blocking on wakeup doesn't necessarily make him a bad character

My more interesting problem with him is having trouble keeping pressure going up close. He has both comboable overhead and low, but I haven't really found the situation to use them too much since most the time up close with him I'm using cr.mk/cr.mp xx qcb k

I'm really pleasantly surprised by julia's footsie game. she plays much different than I expected.
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
March 09 2012 17:51 GMT
#106
Ah damn still months away from PC release, hopefully they include all up to date stuff and have decent net code this time around. Wonder if they'll make another four-pack purchase option to this game, I remember getting SSFIVAE with couple of friends and cutting out a price of one whole game was quite nice.
imMUTAble787
Profile Joined November 2011
United States680 Posts
Last Edited: 2012-08-04 16:34:19
March 09 2012 18:04 GMT
#107
*eternalenvy fanboy*
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
Last Edited: 2012-03-09 18:15:56
March 09 2012 18:15 GMT
#108
I'm actually a kinda excited to see that happen, though it almost perfectly interferes with when I was planning on getting dinner
diehilde
Profile Joined September 2008
Germany1596 Posts
March 09 2012 18:37 GMT
#109
nah, wasnt gonna pick this game up even before the amount of ridiculous shit capcom is feeding us went through the roof. extensive juggle combos? preset combos? a ton of things chainable? took out dbl quarter circle motions and replaced em with single? I play viper in sf4 so I like it the hard way. Everything about this game screams nub friendly to me. All that DLC crap and now the "oh sry, its either working sound or acceptable lag, cant have both" just add the icing to the cake. Well, the good thing is I expect the average skill level for SF4 online to rise cuz the nubs are busy with SFxT.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Soulstice
Profile Joined December 2011
United States288 Posts
March 09 2012 18:50 GMT
#110
On March 10 2012 03:37 diehilde wrote:
nah, wasnt gonna pick this game up even before the amount of ridiculous shit capcom is feeding us went through the roof. extensive juggle combos? preset combos? a ton of things chainable? took out dbl quarter circle motions and replaced em with single? I play viper in sf4 so I like it the hard way. Everything about this game screams nub friendly to me. All that DLC crap and now the "oh sry, its either working sound or acceptable lag, cant have both" just add the icing to the cake. Well, the good thing is I expect the average skill level for SF4 online to rise cuz the nubs are busy with SFxT.


I thought the same thing, until i actually played the game. Capcom did a great job of balancing out the noob aspects of the game. For instance auto block gem, auto tech, and easy input gems cost an entire stock of meter just to activate. When i see people using these gems it makes me happy, not annoyed or angry.

The preset combo also costs a meter, and i have yet to see anyone use this effectively.

Chain combos scale much harder than link combos so you will be rewarded for your execution.

The DLC aspect is the only thing i have issues with. It's bs that i have characters on my disc that i will have to pay extra for later. And i hope to jesus that Capcom wont make broken gems dlc. Tournys can ban them, but online can't...
Living the liefe
Mannerheim
Profile Joined April 2007
766 Posts
Last Edited: 2012-03-09 18:59:56
March 09 2012 18:58 GMT
#111
On March 10 2012 03:37 diehilde wrote:
nah, wasnt gonna pick this game up even before the amount of ridiculous shit capcom is feeding us went through the roof. extensive juggle combos? preset combos? a ton of things chainable? took out dbl quarter circle motions and replaced em with single? I play viper in sf4 so I like it the hard way. Everything about this game screams nub friendly to me. All that DLC crap and now the "oh sry, its either working sound or acceptable lag, cant have both" just add the icing to the cake. Well, the good thing is I expect the average skill level for SF4 online to rise cuz the nubs are busy with SFxT.


Actually I think this is harder to master than SF4 (which I've played since 2009), due to the abundance of mechanics and the amount of execution the max damage combos require. Chain combos are the basic low-effort damage anyone can do, to get the "good" damage you need links, juggles and character tags, all in the same combo.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 09 2012 19:18 GMT
#112
i feel like if i didn't play ling, this game would be easier. i really don't understand anything i'm doing and i feel like execution-wise everything's twisted.

i have no normals for anti-air besides rocketeer (early jump) j.hk. for special i have AOP, qcf+K but if I accidentally tiger knee the qcf, i get a different move and it's a lot of inputs.

her stance changes are buffered and it can make things unsafe. for example, s.mp xx AOP P is safe, but if i whiff the s.mp she automatically goes into AOP and there's some delay.
and random RD too. plus getting out of stances is hard too and she can't block in them.

now i'm reading you can do c.hp xx AOP xx c.hp.
wish i played viper in sf4 now. lol.
imMUTAble787
Profile Joined November 2011
United States680 Posts
Last Edited: 2012-03-09 19:21:11
March 09 2012 19:18 GMT
#113
On March 10 2012 03:37 diehilde wrote:
nah, wasnt gonna pick this game up even before the amount of ridiculous shit capcom is feeding us went through the roof. extensive juggle combos? preset combos? a ton of things chainable? took out dbl quarter circle motions and replaced em with single? I play viper in sf4 so I like it the hard way. Everything about this game screams nub friendly to me. All that DLC crap and now the "oh sry, its either working sound or acceptable lag, cant have both" just add the icing to the cake. Well, the good thing is I expect the average skill level for SF4 online to rise cuz the nubs are busy with SFxT.


LOL. Yeah all that thought that goes into Viper. Very hard. People overrate the execution barrier on that character as well. Relative to other characters sure, she is more 'difficult'..but compared to other games she is nothing special.

If you are playing someone that just does abc launcher then they are leaving a ton of damage on the table.
*eternalenvy fanboy*
rwrzr
Profile Joined February 2010
United States1980 Posts
March 09 2012 19:40 GMT
#114
I'm calling it now speed gems + cody.
FADC
diehilde
Profile Joined September 2008
Germany1596 Posts
March 09 2012 19:45 GMT
#115
On March 10 2012 04:18 imMUTAble787 wrote:
Show nested quote +
On March 10 2012 03:37 diehilde wrote:
nah, wasnt gonna pick this game up even before the amount of ridiculous shit capcom is feeding us went through the roof. extensive juggle combos? preset combos? a ton of things chainable? took out dbl quarter circle motions and replaced em with single? I play viper in sf4 so I like it the hard way. Everything about this game screams nub friendly to me. All that DLC crap and now the "oh sry, its either working sound or acceptable lag, cant have both" just add the icing to the cake. Well, the good thing is I expect the average skill level for SF4 online to rise cuz the nubs are busy with SFxT.


LOL. Yeah all that thought that goes into Viper. Very hard. People overrate the execution barrier on that character as well. Relative to other characters sure, she is more 'difficult'..but compared to other games she is nothing special.

If you are playing someone that just does abc launcher then they are leaving a ton of damage on the table.

Oh look, a viper hater. Newsflash: the more intelligent you play, the better you will be. This goes for viper, ryu, gief, elf and every other character in every fg. Mindlessly doing mixups will only get you so far. The only difference is with viper the execution required to pull off everything is harder than with most other chars. Sure, there may be harder games out there, but it really isnt fair to compare characters cross games imo. Might as well say that reaching grandmasters in sc2 is harder than reaching 5k pp with ryu or smth. Doesnt make sense.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Soulstice
Profile Joined December 2011
United States288 Posts
March 09 2012 19:47 GMT
#116
On March 10 2012 04:45 diehilde wrote:
Show nested quote +
On March 10 2012 04:18 imMUTAble787 wrote:
On March 10 2012 03:37 diehilde wrote:
nah, wasnt gonna pick this game up even before the amount of ridiculous shit capcom is feeding us went through the roof. extensive juggle combos? preset combos? a ton of things chainable? took out dbl quarter circle motions and replaced em with single? I play viper in sf4 so I like it the hard way. Everything about this game screams nub friendly to me. All that DLC crap and now the "oh sry, its either working sound or acceptable lag, cant have both" just add the icing to the cake. Well, the good thing is I expect the average skill level for SF4 online to rise cuz the nubs are busy with SFxT.


LOL. Yeah all that thought that goes into Viper. Very hard. People overrate the execution barrier on that character as well. Relative to other characters sure, she is more 'difficult'..but compared to other games she is nothing special.

If you are playing someone that just does abc launcher then they are leaving a ton of damage on the table.

Oh look, a viper hater. Newsflash: the more intelligent you play, the better you will be. This goes for viper, ryu, gief, elf and every other character in every fg. Mindlessly doing mixups will only get you so far. The only difference is with viper the execution required to pull off everything is harder than with most other chars. Sure, there may be harder games out there, but it really isnt fair to compare characters cross games imo. Might as well say that reaching grandmasters in sc2 is harder than reaching 5k pp with ryu or smth. Doesnt make sense.

Its fair when the person he is talking to is comparing games, and i think he has a point. Go play kof 13 kiddos
Living the liefe
diehilde
Profile Joined September 2008
Germany1596 Posts
March 09 2012 19:52 GMT
#117
On March 10 2012 03:58 Mannerheim wrote:
Show nested quote +
On March 10 2012 03:37 diehilde wrote:
nah, wasnt gonna pick this game up even before the amount of ridiculous shit capcom is feeding us went through the roof. extensive juggle combos? preset combos? a ton of things chainable? took out dbl quarter circle motions and replaced em with single? I play viper in sf4 so I like it the hard way. Everything about this game screams nub friendly to me. All that DLC crap and now the "oh sry, its either working sound or acceptable lag, cant have both" just add the icing to the cake. Well, the good thing is I expect the average skill level for SF4 online to rise cuz the nubs are busy with SFxT.


Actually I think this is harder to master than SF4 (which I've played since 2009), due to the abundance of mechanics and the amount of execution the max damage combos require. Chain combos are the basic low-effort damage anyone can do, to get the "good" damage you need links, juggles and character tags, all in the same combo.

The hard thing to master about SF4 isnt the execution though and i bet its the same for SFxT. The hard thing to master is knowing your matchups, your option selects, being able to read your opponent and capitalize on his patterns quick and staying unpredictable yourself. I just think a slower, more methodical game is harder in that strategic kind of sense than a fast and flashy kind of game, but I could be wrong, Im sure its too early to tell with SFxT. Having the execution and mechanics down should be a given from a certain lvl of play onwards.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 09 2012 19:55 GMT
#118
on execution: the game's not even out for a week. who knows what execution is required. when mvc3 came out people were bitching that everyone's combo was easy s, l, m, h, s. yeah. really.


choco and momochi on niconico playing sfxt
http://live.nicovideo.jp/watch/lv84684188
diehilde
Profile Joined September 2008
Germany1596 Posts
March 09 2012 19:58 GMT
#119
On March 10 2012 04:47 Soulstice wrote:
Show nested quote +
On March 10 2012 04:45 diehilde wrote:
On March 10 2012 04:18 imMUTAble787 wrote:
On March 10 2012 03:37 diehilde wrote:
nah, wasnt gonna pick this game up even before the amount of ridiculous shit capcom is feeding us went through the roof. extensive juggle combos? preset combos? a ton of things chainable? took out dbl quarter circle motions and replaced em with single? I play viper in sf4 so I like it the hard way. Everything about this game screams nub friendly to me. All that DLC crap and now the "oh sry, its either working sound or acceptable lag, cant have both" just add the icing to the cake. Well, the good thing is I expect the average skill level for SF4 online to rise cuz the nubs are busy with SFxT.


LOL. Yeah all that thought that goes into Viper. Very hard. People overrate the execution barrier on that character as well. Relative to other characters sure, she is more 'difficult'..but compared to other games she is nothing special.

If you are playing someone that just does abc launcher then they are leaving a ton of damage on the table.

Oh look, a viper hater. Newsflash: the more intelligent you play, the better you will be. This goes for viper, ryu, gief, elf and every other character in every fg. Mindlessly doing mixups will only get you so far. The only difference is with viper the execution required to pull off everything is harder than with most other chars. Sure, there may be harder games out there, but it really isnt fair to compare characters cross games imo. Might as well say that reaching grandmasters in sc2 is harder than reaching 5k pp with ryu or smth. Doesnt make sense.

Its fair when the person he is talking to is comparing games, and i think he has a point. Go play kof 13 kiddos

Im not comparing individual characters though, just the games in general. And by the looks of it, SFxT got dumbed down execution wise. How else can you explain stuff like supers being single quarter circle opposed to dbl? Maybe someone with some insight can come in and tell me im wrong because all those juggles and links are 1 framers, but I doubt they are.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
imMUTAble787
Profile Joined November 2011
United States680 Posts
March 09 2012 20:23 GMT
#120
On March 10 2012 04:58 diehilde wrote:
Show nested quote +
On March 10 2012 04:47 Soulstice wrote:
On March 10 2012 04:45 diehilde wrote:
On March 10 2012 04:18 imMUTAble787 wrote:
On March 10 2012 03:37 diehilde wrote:
nah, wasnt gonna pick this game up even before the amount of ridiculous shit capcom is feeding us went through the roof. extensive juggle combos? preset combos? a ton of things chainable? took out dbl quarter circle motions and replaced em with single? I play viper in sf4 so I like it the hard way. Everything about this game screams nub friendly to me. All that DLC crap and now the "oh sry, its either working sound or acceptable lag, cant have both" just add the icing to the cake. Well, the good thing is I expect the average skill level for SF4 online to rise cuz the nubs are busy with SFxT.


LOL. Yeah all that thought that goes into Viper. Very hard. People overrate the execution barrier on that character as well. Relative to other characters sure, she is more 'difficult'..but compared to other games she is nothing special.

If you are playing someone that just does abc launcher then they are leaving a ton of damage on the table.

Oh look, a viper hater. Newsflash: the more intelligent you play, the better you will be. This goes for viper, ryu, gief, elf and every other character in every fg. Mindlessly doing mixups will only get you so far. The only difference is with viper the execution required to pull off everything is harder than with most other chars. Sure, there may be harder games out there, but it really isnt fair to compare characters cross games imo. Might as well say that reaching grandmasters in sc2 is harder than reaching 5k pp with ryu or smth. Doesnt make sense.

Its fair when the person he is talking to is comparing games, and i think he has a point. Go play kof 13 kiddos

Im not comparing individual characters though, just the games in general. And by the looks of it, SFxT got dumbed down execution wise. How else can you explain stuff like supers being single quarter circle opposed to dbl? Maybe someone with some insight can come in and tell me im wrong because all those juggles and links are 1 framers, but I doubt they are.



the way the chain and link system works in this game rewards technical execution with more damage. the supers in this game are not sf4 ultras so stop comparing the two. go read about how the system works yourself since you self admittedly have no idea what you are talking about.
*eternalenvy fanboy*
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