Street Fighter X Tekken - Page 3
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FakeSteve[TPR]
Valhalla18444 Posts
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Trumpet
United States1935 Posts
heihachi seems pretty solid so far, safe high low mixup game into good damage. solid pressure too with the f+lp, lp, I'm diggin it. you can do reversal's between heihachi's f+lp, mp overhead string, as well as punish it on block (it's -4). Seeing scrubby players mash that string all day right now, gotta be ready. the other enders are safe on block though. Need to learn more about other characters though. | ||
sung_moon
United States10110 Posts
want to test out steve a bit later. a lot of his stances carried over. marduk is ridiculously easy to use, and hwoarang has pretty cool tools at his disposal. i really like his strings, although i can't seem to find good uses on abusing flamingo stance. surprised they didn't give him his RFF/LFF or back turned stances | ||
youngminii
Australia7514 Posts
On March 08 2012 06:46 FakeSteve[TPR] wrote: yeah. incredibly fun so far. I'm running Cammy/Hwaorang atm, we'll see who actually ends up as my characters once Sakura is released. right now having tons of fun with cammy's cl.rh being jump-cancellable into instant dive kick. yeah baby, tiger knee that shit all day! anybody have any technical data eg. how big the reversal window is? probably 4 frames like sf4? and now i'm going to have to buy this game | ||
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FakeSteve[TPR]
Valhalla18444 Posts
typed on my phone fk spelling | ||
Lemonayd
United States745 Posts
I haven't owned a Tekken game since Tekken 3, I miss playing my brother who was a cheap bastard using Eddy Gordo | ||
Hokay
United States738 Posts
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Dubzex
United States6994 Posts
On March 08 2012 17:38 Hokay wrote: Pretty fun game core mechanic wise, but it has been destroyed by gems and dlc. Pay to win powerups like you find in a free chinese PvP mmo disgusts me. I'm not sure if I want to go hard in this game and play at tournaments. Such a clusterfuck of a game full of unnecessary game design choices designed to monetize and milk players with balance/advantage perks after the game has been sold. Pretty sure gems are going to be banned at tournies. It takes too long to set up and will put the tournament way behind. | ||
Hokay
United States738 Posts
On March 08 2012 17:55 Dubzex wrote: Pretty sure gems are going to be banned at tournies. It takes too long to set up and will put the tournament way behind. There's going to be a tournament dlc patch that makes setting up your gems and other customization via usb stick. Gems will be part of tournament play. | ||
imMUTAble787
United States680 Posts
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Zeroes
United States1102 Posts
On March 08 2012 20:31 imMUTAble787 wrote: Zzzzz. I think the gems are dumb too, but at least I am realistic enough to realize that I won't be losing games because of what gems the other person is running. It is rather annoying how special edition/preorder gems have the same bonuses as free ones but no negative effects. Like the +20% dmg -10% movement speed gem is free, but the preorder one is just +20% dmg. That Cammy TK action sounds obnoxious. Wouldn't expect anything less from a Sakura player =p I loveeeeeeeeeeeeeeeeeee this game after spending more time in training mode. Running Law and deciding between Xiaoyu/Asuka/Bob for my secondary. Just got my hands on the Xiaoyu frame data : https://docs.google.com/spreadsheet/ccc?key=0AmFEiM7fXr7wdHUwVXJVN0VPLTFjOVhCaDBSZmVvZ1E&rm=full#gid=0 Gonna spend some time in training mode with her figuring some stuff out. (btw steve its v3c) where do you get frame data and how do you use it? | ||
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pachi
Melbourne5338 Posts
God, the lack of sound in netplay is so tilting. Sometimes I'm not sure if i'm getting hit. | ||
Neurosis
United States893 Posts
http://shoryuken.com/2012/03/07/more-street-fighter-x-tekken-quick-combos-coming-possibly-as-dlc/ They truly must believe their player base is retarded. | ||
imMUTAble787
United States680 Posts
if youve never dealt with frames before you should watch this vid : theres tons of other frame tutorials out there too basically there are startup frames (before the move becomes active or can hit) active frames (the amount of frames that the move will register a hit) and recovery (how long it takes to return to a neutral state where you can block or do another move) im still sorta newb, but the way i use the information is to go into training mode with a character that has a 3 frame startup move and have the cpu be the character you plan on using. record whatever you want to test with the cpu then set it to playback and once you block it throw the fast move out and see if it hits. thats how you tell if something is safe or not. thats the basics of it. | ||
imMUTAble787
United States680 Posts
On March 08 2012 21:16 Neurosis wrote: Scamcom selling combos as dlc next. http://shoryuken.com/2012/03/07/more-street-fighter-x-tekken-quick-combos-coming-possibly-as-dlc/ out of all the valid things you can complain about you choose to pick that ? LOL. nobody is going to use those at all. | ||
Neurosis
United States893 Posts
On March 08 2012 21:17 imMUTAble787 wrote: out of all the valid things you can complain about you choose to pick that ? LOL. nobody is going to use those at all. It's just more evidence that this 'game' was fully intended to be a money making scheme rather than, well, an actual game. Luckily I haven't and won't be buying it which is disappointing because I was looking forward to it. Edit: "As you’ve probably found out by now, hackers have blown the Street Fighter x Tekken disc wide open, discovering an array of goodies from complete DLC characters already on the disc to new costumes and everything in-between." "Hadoken is reporting they’ve been sent information on more preset combos found on the disc that expanded past the normal two per character, complete with tiny little shopping carts that may hint at their inclusion as downloadable content" This stuff is already on the disc you paid full price for, the only reason you aren't playing with it right now is because Capcom has chosen to with hold it from you on purpose with the intent of scamming more money from you later on. Enjoy. | ||
imMUTAble787
United States680 Posts
I think the gems are the only issue, but that depends on how tournaments handle them. DLC characters on disc.. pretty lame, but nobody bitched at SNK for doing it with KOF13. edit: The reason I'm not playing with preset combos is because im not a total scrub that needs to burn meter on combos that I can do myself. LOL | ||
Lyter
United Kingdom2145 Posts
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Neurosis
United States893 Posts
On March 08 2012 21:24 imMUTAble787 wrote: Oh ok. All of this time I was under the assumption that developers weren't trying to make money. Thanks for clearing that up. I think the gems are the only issue, but that depends on how tournaments handle them. DLC characters on disc.. pretty lame, but nobody bitched at SNK for doing it with KOF13. lol I don't really know what to say man. I guess you don't mind paying extra for stuff you technically already own. You don't pay pull price at the movie theater only halfway through the movie to be charged to see the plot twist or the ending or whatever. It's mind boggling that you're defending something so blatantly wrong and silly. | ||
imMUTAble787
United States680 Posts
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