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Street Fighter X Tekken - Page 2

Forum Index > General Games
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Prev 1 2 3 4 5 16 17 18 Next All
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
March 06 2012 00:53 GMT
#21
I've checked out a video and it's REALLY obnoxious how much the the timer forces the deciding victor lol
"So I turned the lights off at night and practiced by myself"
Rybka
Profile Joined March 2010
United States836 Posts
March 06 2012 02:36 GMT
#22
On March 06 2012 09:10 Zeroes wrote:
There is so much drama coming out of this game because of cross assault and now there are a lot of people complaining about the day 1 DLC controversy.

If you don't know why day 1 DLC is frown upon:


Basically there are 12 characters on the disc that are not released yet and should be in the game. However Capcom does this so that they don't have to pay Xbox live every time they want to release a patch. Also they are going to sell power by selling certain gems.

I am still very excited for this game but I probably won't play it online since you probably need to buy gems in order to compete in the ladder.


I hope you are just misinformed, but if not then please stop spreading misleading information. The tournament viability of this game will not be jeopardized because of gems.

http://www.joystiq.com/2012/01/25/street-fighter-x-tekken-getting-post-launch-tournament-patch/

"A lot of players were saying, 'I have to do button checks. Do I have to do a gem check now before a match?' With regards to that we plan to release a free post-launch tournament support mode," producer Yoshinori Ono told Eurogamer. "Hopefully from that we'll get feedback from the community, and then we'll have a better direction of exactly what we should do with this mode." Just so we're clear: The free mode will be released, and then based on how the mode is received, the mode will be changed? Crystal.

Ono also says that players shouldn't expect DLC gems at launch. Instead, Capcom is adopting a wait-and-see approach, gauging community reaction before plotting its next move. "In terms of DLC gems, we don't have any set plans on selling gems like this or like that," Ono said. "We're waiting to see what the user reaction is first, because we think a lot of users still don't understand the gem system completely. They're not power-up items. That's not how we see them. We put gems into the game which are default. As long as you have these default ones you'll be fine. If you want to get more gems down the road from the pre-order bonuses, you can definitely do that, but it doesn't make you stronger, it doesn't make you a better player, it doesn't mean you'll have an advantage."
"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
Mitsuwa
Profile Joined July 2010
United States793 Posts
March 06 2012 02:48 GMT
#23
On March 06 2012 09:53 Sephy90 wrote:
I've checked out a video and it's REALLY obnoxious how much the the timer forces the deciding victor lol


it's probably just because people dont know the max damage combos right now. seems to me that when they had the top players playing on cross assault for their first day they were already figuring out 40% damage combos, so im pretty sure we wont see many time out games. Just look at when marvel was in pre-release. half of the games were timed out, now you rarely see that.
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
Last Edited: 2012-03-06 06:52:43
March 06 2012 06:25 GMT
#24
On March 06 2012 11:36 Rybka wrote:
Show nested quote +
On March 06 2012 09:10 Zeroes wrote:
There is so much drama coming out of this game because of cross assault and now there are a lot of people complaining about the day 1 DLC controversy.

If you don't know why day 1 DLC is frown upon:
http://www.youtube.com/watch?feature=player_embedded&v=Ri0vrJ-y2zM

Basically there are 12 characters on the disc that are not released yet and should be in the game. However Capcom does this so that they don't have to pay Xbox live every time they want to release a patch. Also they are going to sell power by selling certain gems.

I am still very excited for this game but I probably won't play it online since you probably need to buy gems in order to compete in the ladder.


I hope you are just misinformed, but if not then please stop spreading misleading information. The tournament viability of this game will not be jeopardized because of gems.

http://www.joystiq.com/2012/01/25/street-fighter-x-tekken-getting-post-launch-tournament-patch/

Show nested quote +
"A lot of players were saying, 'I have to do button checks. Do I have to do a gem check now before a match?' With regards to that we plan to release a free post-launch tournament support mode," producer Yoshinori Ono told Eurogamer. "Hopefully from that we'll get feedback from the community, and then we'll have a better direction of exactly what we should do with this mode." Just so we're clear: The free mode will be released, and then based on how the mode is received, the mode will be changed? Crystal.

Ono also says that players shouldn't expect DLC gems at launch. Instead, Capcom is adopting a wait-and-see approach, gauging community reaction before plotting its next move. "In terms of DLC gems, we don't have any set plans on selling gems like this or like that," Ono said. "We're waiting to see what the user reaction is first, because we think a lot of users still don't understand the gem system completely. They're not power-up items. That's not how we see them. We put gems into the game which are default. As long as you have these default ones you'll be fine. If you want to get more gems down the road from the pre-order bonuses, you can definitely do that, but it doesn't make you stronger, it doesn't make you a better player, it doesn't mean you'll have an advantage."


Tournament viability won't be jeopardized because DLC gems and some characters will probably banned. But the online ladder, that the community has no control of, will have the DLC gems.
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
March 06 2012 08:19 GMT
#25
I have to disagree completely with TotalBiscuit and anybody who's complaining about the DLC on disc model. There is no difference whether a company is spending X hours of development on DLC content before or after the game is released. You would be fine with paying for the content if the Capcom programmers were working on it starting today, and it comes out in three months? But you're not fine with paying for it if they began working on it three months ago?

Look, if Capcom wanted to, they could include 200 characters in SFxT at release. It wouldn't be a backbreaking amount of additional work (balance issues aside). They've determined that ~40 is a healthy number, and I totally agree, I do not feel ripped off purchasing a game with 40 playable characters. After determining that, they set off to work on the DLC content while balancing and other stuff was going on for the core mechanics of the game. I don't care whether those DLC characters were created a week ago, a month ago, or ten years ago, the same amount of work went into them and Capcom has decided that work should not be free.

When you buy a car, do you say to yourself "Why did I pay $15,000 and only get this entry-level car when a $60,000 luxury car costs almost the same amount of money for the company to produce?" Or if you buy the luxury car, same question in reverse. Nothing is priced fairly, it's priced based on what the consumer will pay, and it's not greedy for Capcom to do this because the core game they are delivering is still worth the price.
We found Dove in a soapless place.
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2012-03-06 09:57:19
March 06 2012 09:57 GMT
#26
On March 06 2012 08:41 Spyridon wrote:
Show nested quote +
On March 06 2012 05:55 ain wrote:
Huge SF fan here. Not going to get this due to Capcom getting ridiculous with the DLC. I'll stick to SF4.


So you will stick with a game that forced you to buy a standalone expansion (super sf4), rather than DLC that would have cost under half the money for even more content than SSF4 had?

/mindblown

I've said it before and I'll say it again... People complained about UMvC coming out 9 months after release... yet if you remember back in 1998 BW had less development time for that. And cost just as much to buy... Yet you did not hear people complaining back then.

Speaking specifically about SF series, back in the SF2 days Capcom gave even less content than you get in DLC now (usually 4 chars each release) and it cost as much as a full game. We're actually BETTER OFF spending $15 dlc instead of having to buy a full game at full price... but people still complain?

Gamers act so entitled these days...

Yep, we can safely say that this is the final version of SFxT. Experience tells us that they will not release any other version for their game. I mean even Ono said it! That has to count for something, right?

Right?
matiK23
Profile Joined May 2011
United States963 Posts
March 07 2012 00:26 GMT
#27
I ordered this from Amazon, so it will take some time to get to me, but for the people who have it now: Hype?
Without a paddle up shit creek.
BotD
Profile Blog Joined August 2007
United States136 Posts
March 07 2012 02:26 GMT
#28
I played a little yesterday on my barely-functioning EX2 stick, and about 4 hours today after my new madcatz fightstick got here. This is clearly my 2nd favorite fighter right now, right behind 3rd strike. It's way, way different than the SF4.5 I was expecting. It's fast, there's a ton of characters, all the tag options are pretty easy to get the hang of and fun to incorporate into your combos, blah blah blah. The gem system isn't a huge deal, once you set them for your characters it's a non-issue and they do add a little strategy to the matchup. I've been playing Rufus/Hugo with Rufus on 3 damage gems and Hugo on 3 defense gems, and when they activate I play a little more risky to try and capitalize, but again it's not that huge right now. My only complaint is that Pandora seems almost useless, the time you have to win after activating it just isn't enough to make it worthwhile. I'm sure at some point people will start finding kill combos from X life involving Pandora, but as a general mechanic it's just not really gonna get used.
what
holdthephone
Profile Blog Joined August 2010
United States523 Posts
Last Edited: 2012-03-07 03:09:56
March 07 2012 03:07 GMT
#29
I played SSF4 for years and I'm having a lot of trouble getting the hang of this game. It feels like a wonderful fighter, though.

I guess I'm just overwhelmed, I mean everything can link into a chain, and I have no idea which ones I should be depending on, how to deal with wake ups anymore, when to jump in, and tagging... Gahhh, my mind is blown.

Training mode all day with Kazuya, will use Xiaoyu or Chun Li as my second.
musai
Profile Joined May 2010
Canada552 Posts
March 07 2012 07:32 GMT
#30
Really enjoyed watching Art going 44-0 before losing and going to bed on his stream. Game looks really interesting, much more than SF4.
DragoonPK
Profile Blog Joined July 2007
3259 Posts
March 07 2012 09:55 GMT
#31
On March 07 2012 12:07 holdthephone wrote:
I played SSF4 for years and I'm having a lot of trouble getting the hang of this game. It feels like a wonderful fighter, though.

I guess I'm just overwhelmed, I mean everything can link into a chain, and I have no idea which ones I should be depending on, how to deal with wake ups anymore, when to jump in, and tagging... Gahhh, my mind is blown.

Training mode all day with Kazuya, will use Xiaoyu or Chun Li as my second.


My thoughts exactly. Went into it with some of the SSF4 knowledge I know and came out feeling kind of lost. Especially with the tekken characters. This will take a good while to get used to but I'm loving the game so far. Using Ryu/Hwoarang.
imMUTAble787
Profile Joined November 2011
United States680 Posts
Last Edited: 2012-08-04 16:30:10
March 07 2012 10:25 GMT
#32
*eternalenvy fanboy*
Auru
Profile Joined April 2010
United Kingdom75 Posts
March 07 2012 10:36 GMT
#33
Just a warning for those who are thinking about picking up the game for the 360, the pair play mode, 2 players wanting to team up against other players online is missing from the 360 version

Yeah, I don't know why either.. it's in plenty of other 360 games.. :/
St3MoR
Profile Joined November 2002
Spain3256 Posts
March 07 2012 10:45 GMT
#34
is there any kind of RT (Retarded Teammate j/k) mode in SFxT??
Prophet in TL of the Makoto0124 ways
imMUTAble787
Profile Joined November 2011
United States680 Posts
March 07 2012 11:08 GMT
#35
On March 07 2012 19:36 Auru wrote:
Just a warning for those who are thinking about picking up the game for the 360, the pair play mode, 2 players wanting to team up against other players online is missing from the 360 version

Yeah, I don't know why either.. it's in plenty of other 360 games.. :/



http://www.eventhubs.com/news/2012/mar/06/2-player-street-fighter-x-tekken-co-op-mode-xbox-360-wont-be-fixed-problem-microsofts-end/
*eternalenvy fanboy*
Auru
Profile Joined April 2010
United Kingdom75 Posts
March 07 2012 11:20 GMT
#36
On March 07 2012 20:08 imMUTAble787 wrote:
Show nested quote +
On March 07 2012 19:36 Auru wrote:
Just a warning for those who are thinking about picking up the game for the 360, the pair play mode, 2 players wanting to team up against other players online is missing from the 360 version

Yeah, I don't know why either.. it's in plenty of other 360 games.. :/



http://www.eventhubs.com/news/2012/mar/06/2-player-street-fighter-x-tekken-co-op-mode-xbox-360-wont-be-fixed-problem-microsofts-end/


Yeah I saw this announcment yesterday.

Why do they only announce this to customers on the day of release is my question.. and why is this feature missing when it works perfectly in plenty of other 360 games, from fifa to gears of war...

sigh.. capcom
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
March 07 2012 11:30 GMT
#37
On March 06 2012 17:19 Cel.erity wrote:
I have to disagree completely with TotalBiscuit and anybody who's complaining about the DLC on disc model. There is no difference whether a company is spending X hours of development on DLC content before or after the game is released. You would be fine with paying for the content if the Capcom programmers were working on it starting today, and it comes out in three months? But you're not fine with paying for it if they began working on it three months ago?


Yes there very obviously is a difference between the two.

If it's on the disk, it should be included in the product. Do not spend development time on content you're trying to sell us later, especially if you're going to have the gall to put it on the disk and it be actually playable. If it were just bits of code and art assets, maybe, but that shit is playable. Balanced? Probably not, but absolutely playable, yes.

It's gamers that continue to accept the publisher cock on issues like this that have made this industry so exploitative and it will continue down this road no doubt if a line is not drawn in the sand where we say "this is unacceptable".


Look, if Capcom wanted to, they could include 200 characters in SFxT at release. It wouldn't be a backbreaking amount of additional work (balance issues aside). They've determined that ~40 is a healthy number, and I totally agree, I do not feel ripped off purchasing a game with 40 playable characters. After determining that, they set off to work on the DLC content while balancing and other stuff was going on for the core mechanics of the game. I don't care whether those DLC characters were created a week ago, a month ago, or ten years ago, the same amount of work went into them and Capcom has decided that work should not be free.


You should. It didn't used to be acceptable for development budget to be spent on ways to further monetise the game down the road. If it's developed before launch, it should be on the disk and it should be included in the package you buy. What you do after the game comes out is entirely up to you, we are not entitled to it. This is particularly unacceptable in a competitive game.


When you buy a car, do you say to yourself "Why did I pay $15,000 and only get this entry-level car when a $60,000 luxury car costs almost the same amount of money for the company to produce?" Or if you buy the luxury car, same question in reverse. Nothing is priced fairly, it's priced based on what the consumer will pay, and it's not greedy for Capcom to do this because the core game they are delivering is still worth the price.


That is an incredibly stupid analogy. Extra characters in a competitive fighting game is not a luxury, it is nigh on essential. This isn't a luxury car, it's a car without a windshield that they intend to sell you later on for extra.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
imMUTAble787
Profile Joined November 2011
United States680 Posts
Last Edited: 2012-08-04 16:30:33
March 07 2012 11:36 GMT
#38
*eternalenvy fanboy*
holdthephone
Profile Blog Joined August 2010
United States523 Posts
March 07 2012 20:51 GMT
#39
Wahh this game is stupid amounts of fun
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2012-03-07 21:52:27
March 07 2012 21:46 GMT
#40
yeah. incredibly fun so far. I'm running Cammy/Hwaorang atm, we'll see who actually ends up as my characters once Sakura is released. right now having tons of fun with cammy's cl.rh being jump-cancellable into instant dive kick. yeah baby, tiger knee that shit all day!

anybody have any technical data eg. how big the reversal window is? probably 4 frames like sf4?
Moderatormy tatsu loops r fuckin nice
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