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BG1 and BG2 have some of the best manuals ever published in the history of the gaming industry.
Some starter tips:
-Save a LOT. Be best friends with your quick save and quick load key (need to map quick load), but don't forget to use multiple save slots too. -Use tab to highlight containers. -Pause and use auto-pause. I generally have auto-pause on See Enemy, Spell Cast, Trap Detected, and Weapon Unusable. -Use a balanced party. You want a thief to detect/disarm traps and open doors, a cleric, a mage, and some front line fighters. -Have your party use a variety of weapons. Some monsters are more vulnerable to, say, hammers than arrows and spears. -Always have detect traps on in dungeons and when opening containers. -Your mages/clerics will not be good sources of damage early. They're very useful for crowd control though, such as Sleep, Hold Person, Dominate, etc. -The game doesn't explain several monster mechanics to you. For example, you wouldn't know you need antidotes or anti-poison magic until you are there. Or you'll see "Creature X is immune to your damage." Some creatures have protections, or are immune to normal weapons, or are immune to certain types of damage. If you can't figure it out why based on game clues you may want to just look online, but part of the fun is figuring it out. -Use scrolls/potions/wands when you need it. Scrolls of Protection from X (petrification, especially) and wands of monster summoning are especially useful. -If you lose a fight, try a different tactic. See if there are different spells you can use (e.g. Remove Fear or Berserk prevents you from being feared, and there are potions that prevent charm). If you absolutely cannot beat something, you may be too low level for the area and should come back later.
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On December 14 2012 06:09 boon2537 wrote:Any tips for a person who has never played D&D related games before? I'm trying to get used to the graphic and understand the game mechanic at the moment 
I have finished both games only once, both as a mage. I struggled hard in BG1 because I did not understand the spells and their effects, I played the final fight roughly 50-60 times until I was able to beat the enemy. It was frustrating. For BG2, I read the manual, and it got easy peasy (well, for most of the time ). If you want to play a mage properly, you REALLY need to take some time to go through the spells in the manual, their effects, good spell combos, how to cancel shields and protections etc. This will make the game tremendously less frustrating and more fun. There are also good spell guides out there who really help (back in the days I got almost all my infos from the bioware-forums, they used to have tons of good references. Don't know if that is still true). I figure similar things go for the clerics and druids, although I found it easier to pick the right spells there.
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On December 14 2012 02:30 Irratonalys wrote: Solo sorcerer is not a great idea , especially if you want to finish baldurs gat 2 and ToB as well. Usefulness of magic drops significantly near the end of Bg2 and especially in ToB. Id recommend a dual class figher/mage or ranger /mage if you just cant live without spells.
Wait, what? Did you even play the game with a sorc before?
Late game is where magic shines. Lower magic resistance, immune to magical weapons, time stop, contingency spells, abi's horrid wilting, and so on.
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I'd just like to answer a few questions that have been asked about BGEE. Feel free to ask more if you have em.
Yes, the Ring of Wizardry is still where it was in the original, underneath the tree outside the Friendly Arm inn. So are all the other hidden items (much easier to find now that we can tab to see selectables), including the ankheg plate in Nashkel, the cloudkill/chromatic orb stash south of Nashkel, etc. There are also some new ones that they've added, so keep a sharp eye out and don't be afraid to explore.
The XP cap for BGEE is 161000 just like if you were playing the original with ToSC installed. The XP cap for the Black Pits is higher - somewhere between 500k and 600k (my fighter druid was casting fire elemental by the end of it).
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On December 14 2012 07:21 ThePowerHour wrote: The XP cap for BGEE is 161000 just like if you were playing the original with ToSC installed. The XP cap for the Black Pits is higher - somewhere between 500k and 600k (my fighter druid was casting fire elemental by the end of it). will you be able to import black pits characters to BG2EE? anyone know?
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On December 14 2012 05:30 Rhayader wrote: There is also a component called SCS (Sword Coast Stratagems) and SCS II (for BG2). They both increase the AI difficulty, but in a way that doesn't give them extra options, it just alters the way they think, acting a lot more intelligent. Which is exactly what you say you want. Note, you should install SCS after you've installed every other mod, so they don't interfere in a negative way.
Ty for your help!
Since the recommended BGT-WeiDU mod includes BG1 into the BG2 engine, do i only need to install SCS II?
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No, you need both. SCS II only affects the AI for the BG2 part of the game afaik.
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On December 14 2012 02:30 Irratonalys wrote: Solo sorcerer is not a great idea , especially if you want to finish baldurs gat 2 and ToB as well. Usefulness of magic drops significantly near the end of Bg2 and especially in ToB. Id recommend a dual class figher/mage or ranger /mage if you just cant live without spells.
Sorcerer too hard, play a ranger/mage
That's solid advice, but I think the monk/wild mage is superior to the ranger/mage
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I sense a bit of sarcasm in your post Mindcrime :d
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On December 09 2012 16:40 iPlaY.NettleS wrote: tips for killing drizzt anyone? i got him down to badly injured just with haste, horn, chant and a few potions.
You need snares...
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In vanilla BG1 the easiest way was to turn the pathfinding nodes to minimum, get the lake between you and him, and shoot the fucker with arrows.
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Slaughtering mind flayers was fun.. Those guys are extremely annoying.
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On December 15 2012 02:02 Mindcrime wrote:Show nested quote +On December 14 2012 02:30 Irratonalys wrote: Solo sorcerer is not a great idea , especially if you want to finish baldurs gat 2 and ToB as well. Usefulness of magic drops significantly near the end of Bg2 and especially in ToB. Id recommend a dual class figher/mage or ranger /mage if you just cant live without spells. Sorcerer too hard, play a ranger/mage That's solid advice, but I think the monk/wild mage is superior to the ranger/mage
The ranger class is generally considered to be Trash in 2nd Edition D&D rulesets (which BG1 and 2 use). Now that isn't saying that you can't have fun with one, but the class overall has a crappy attack progression and is poor at dual weilding (something you might think they would be good at), compared to classes like Fighter or Monk.
IMO going for a Ranger can be fun as a 2nd or 3rd playthrough just to see the class,etc but I would never recommend it for someone trying to min/max.
Kensai/Mage is the ultimate twink combo, I believe.
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Ranger/Cleric dual or multi is extremely powerful though, since you have access to both cleric and druid spells.
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On December 15 2012 05:58 Rhayader wrote: Ranger/Cleric dual or multi is extremely powerful though, since you have access to both cleric and druid spells.
Indeed it is one of the few ways to access both of those spell schools. It isn't useless, but in general when trying to twink as hard as possible the poor attack progression and high levels required to get the same levels of spells (ranger has to be higher level to get lower level spells, same deal as a paladin) make ranger/paladin/any other of the "combo" classes poor choices.
They aren't useless by any means (I mean without a paladin who will use that +5 Holy Avenger sword ;D), but when trying to get the maximum damage out of the system, they usually end up falling out unless you want something very specific.
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On December 15 2012 05:55 Rayeth wrote:Show nested quote +On December 15 2012 02:02 Mindcrime wrote:On December 14 2012 02:30 Irratonalys wrote: Solo sorcerer is not a great idea , especially if you want to finish baldurs gat 2 and ToB as well. Usefulness of magic drops significantly near the end of Bg2 and especially in ToB. Id recommend a dual class figher/mage or ranger /mage if you just cant live without spells. Sorcerer too hard, play a ranger/mage That's solid advice, but I think the monk/wild mage is superior to the ranger/mage The ranger class is generally considered to be Trash in 2nd Edition D&D rulesets (which BG1 and 2 use). Now that isn't saying that you can't have fun with one, but the class overall has a crappy attack progression and is poor at dual weilding (something you might think they would be good at), compared to classes like Fighter or Monk. IMO going for a Ranger can be fun as a 2nd or 3rd playthrough just to see the class,etc but I would never recommend it for someone trying to min/max. Kensai/Mage is the ultimate twink combo, I believe.
1. I was being sarcastic. Rangers can't dual or multi into anything other than cleric in BG; there is no ranger/mage.
2. Rangers have the exact same THAC0 and base attack per round progression as Fighters (and paladins and barbarians). Fighters get access to mastery and grand mastery and such, but those offer pretty limited bonuses in an unmodded game, and they're irrelevant when discussing multiclassed characters, because they can't go beyond specialization anyway.
3. Monks can't dual-wield in BG2.
On December 15 2012 06:08 Rayeth wrote:Show nested quote +On December 15 2012 05:58 Rhayader wrote: Ranger/Cleric dual or multi is extremely powerful though, since you have access to both cleric and druid spells. Indeed it is one of the few ways to access both of those spell schools. It isn't useless, but in general when trying to twink as hard as possible the poor attack progression and high levels required to get the same levels of spells (ranger has to be higher level to get lower level spells, same deal as a paladin) make ranger/paladin/any other of the "combo" classes poor choices. They aren't useless by any means (I mean without a paladin who will use that +5 Holy Avenger sword ;D), but when trying to get the maximum damage out of the system, they usually end up falling out unless you want something very specific.
In BG2, ranger level does not affect the spellcasting abilities of a ranger/cleric at all. A ranger 1 -> cleric dualclass will have access to every druid spell (excluding HLAs) in BG2 when his cleric level gets high enough.
And, while it may not be the best choice, a thief or bard with UAI can use Carsomyr.
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you can play trough bg2 with a full party of mage (dual/multi) classes easily.
its just a bit more techical since you need to counter the enemies contingencies a bit more precisely. you can also do funny stuff like coordinate a lower resist/lower saverolls spell with a few deathfingers going off instantly against dragons.
magic is always viable in D&D. Even if it goes into really epic levels without sclaing spells, you still have a million crowd controls so that melees can finish everyone.
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I haven't followed this closely.
Are they working on BG2EE?
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I believe they said it will be based on how well BGEE sells. So cynically, they are holding the more popular sequel hostage.
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Starting with BG2EE would be terrible. Why would you start with the best one first? No one would even bother with the original lol.
Thought they already announced they were working on it. Just give it time.
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