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On December 14 2012 02:02 -Archangel- wrote:Show nested quote +On December 14 2012 01:58 Rhayader wrote:On December 13 2012 23:49 GhostOwl wrote: Okay guys. I've been trying to solo Sorcerer but its really really hard. I chose find familiar and orb as my first two spells, I'm only level 2 at the moment, but I can't fight crap because my spells are weak and limited. I use darts but thats not enough. Where can I go to get some easy risk-free early exp? I have a few tips that can help you out a lot. Enchantment spells are godly in BG1, so take Sleep as one of your level 1 spells, and also use your familiar to fight for you at level 1. The PseudoDragon is a pretty damn good tank, with -2 AC and Blur, put him in the frontline while you shoot darts from the back. When you get to level 2, take Horror, since it's another amazing spell. But really, if you're not a veteran pro, i wouldn't recommend solo sorceror, it's just too hard. Try an Elven F/M/T, specialized in long bows/long swords. You will have a much easier time. While sleep is good early game is it useless soon later. It is better to use scrolls of these spells at right times then wasting permanent spell slots. The thing about solo play is your character gets all XP and levels fast so you don't really need to waste time and life to fight small groups of enemies that sleep is most useful against. Just kill the ones that are on your way to important quests. Invisibility is one of the better spells you can take as it lets you escape any fight and pick the fights when you want them.
Well you have 6 slots for level 1 spells for Sorcerer by the end, so i doubt Sleep is a wasted slot, since there is room left for all the other important spells. Let's name them:
1. Magic Missile is obviously the most important. 2. Chromatic Orb is also quite powerful once you reach higher levels 3. Either Armor or Shield. I wouldn't take both. Or even neither. Armor is replaced at level 3 with Ghost Armor. And you can find Shield Amulet early in the game. 4.Identify. Not crucial by any means, but it's very convenient to have it.
That's it, you don't need anything else. So that leaves 2 extra slots, meaning Sleep is not wasted at all, and helps you out tremendously at the start of the game, which is when Sorcerer is at his weakest.
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Solo sorcerer is not a great idea , especially if you want to finish baldurs gat 2 and ToB as well. Usefulness of magic drops significantly near the end of Bg2 and especially in ToB. Id recommend a dual class figher/mage or ranger /mage if you just cant live without spells.
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Dual class, while very powerful in general, is a bad idea if you're soloing. A multi class F/M or F/M/T is the way to go.
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the one where you pick one first and then change completly to the other later is called dual class isent it? that the way to go.
if you want a boring yet overpowered combination , kensai/mage is the way to go ^^
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Yes, that's the one. All i can say is, good luck completing BG1 with a naked solo Fighter, before you dual class to mage.
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Wait what? A sorcerer can finish BG2 just fine, and has tools to deal with any situation.
-Robes of Vecna + Amulet of Power + Improved Alacrity (harder fights immune to Time Stop) -Lower Resist + Greater Malison + Finger of Death / Chromatic Orb for instant death -Caster-level scaling damage spells for damage spells (e.g. Flame Arrow, Horrid Wilting) -Energy Blades for physical damage -Planetar, Mordenkainen Sword, and Skeleton Warriors for meat shields -Stoneskin, Prot. from Magical Weapons, Prot. from Magical Energy, Prot. from Elements, Spell Immunity, and Invis/Non-Detection for protection. Contingency if you keep getting dispelled. -Wish resting for the long fights.
The real issue is the character you take through BG1 and 2. For BG2 you need 18 wis to Wish rest. But you also want max int, 16con, and max dex, which means your st and cha are completely shot. Strength isn't a big deal in BG2 because you pick up strength girdles early, but you have no such luxury in BG1. You could min/max so that the wis tomes, trials of hell, watcher's keep, and +wis ioun stone gives you exactly 18 wisdom before your fight with Irenicus, though that means no Wish resting for all of vanilla BG2.
Also, many of the spells you want to survive BG1 are generally obsolete or useless in BG2, which can create problems unless you plan perfectly.
EDIT: Yeah Kensai/Mage works in BG2 because you start at a high level and can dual early and learn spell scrolls, and complete a bunch of easy quests without much fighting. Good luck in BG1 as a fighter that can't wear armor though.
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You don't need wisdom to use Wish properly, just drink a potion of insight beforehand.
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Wow I always forget about those (I had 18 wis for my solo sorc run so I didn't need them).
Yeah you can use 18 / 19 / 16 / 18 / 10 / 10 then as your stats.
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Sorceror is the least dependent class on stats, you don't need Intelligence nor Charisma, it doesn't affect the amount of spells you receive. That being said, Int is still mildly useful against Mind Flayer attacks, though Protection from Magic Weapons prevents them from actually hitting you. The only stats worth maxing are Dex (for the AC) and Con (u can go up to 18 in order to use the Claw of Kazgaroth effectively in BG1).
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On December 14 2012 02:20 Rhayader wrote:Show nested quote +On December 14 2012 02:02 -Archangel- wrote:On December 14 2012 01:58 Rhayader wrote:On December 13 2012 23:49 GhostOwl wrote: Okay guys. I've been trying to solo Sorcerer but its really really hard. I chose find familiar and orb as my first two spells, I'm only level 2 at the moment, but I can't fight crap because my spells are weak and limited. I use darts but thats not enough. Where can I go to get some easy risk-free early exp? I have a few tips that can help you out a lot. Enchantment spells are godly in BG1, so take Sleep as one of your level 1 spells, and also use your familiar to fight for you at level 1. The PseudoDragon is a pretty damn good tank, with -2 AC and Blur, put him in the frontline while you shoot darts from the back. When you get to level 2, take Horror, since it's another amazing spell. But really, if you're not a veteran pro, i wouldn't recommend solo sorceror, it's just too hard. Try an Elven F/M/T, specialized in long bows/long swords. You will have a much easier time. While sleep is good early game is it useless soon later. It is better to use scrolls of these spells at right times then wasting permanent spell slots. The thing about solo play is your character gets all XP and levels fast so you don't really need to waste time and life to fight small groups of enemies that sleep is most useful against. Just kill the ones that are on your way to important quests. Invisibility is one of the better spells you can take as it lets you escape any fight and pick the fights when you want them. Well you have 6 slots for level 1 spells for Sorcerer by the end, so i doubt Sleep is a wasted slot, since there is room left for all the other important spells. Let's name them: 1. Magic Missile is obviously the most important. 2. Chromatic Orb is also quite powerful once you reach higher levels 3. Either Armor or Shield. I wouldn't take both. Or even neither. Armor is replaced at level 3 with Ghost Armor. And you can find Shield Amulet early in the game. 4.Identify. Not crucial by any means, but it's very convenient to have it. That's it, you don't need anything else. So that leaves 2 extra slots, meaning Sleep is not wasted at all, and helps you out tremendously at the start of the game, which is when Sorcerer is at his weakest. You also need Prot From Evil (free bonus to AC and saves) and Protection from Petrification (betten then using Mirror Image against them).
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You definitely don't need Prot from Petrify, there's only a handful of basilisks in the game, just use some scrolls. As for protection from evil, you still got 1 free slot left, so it works out just fine.
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On December 14 2012 02:30 Irratonalys wrote: Usefulness of magic drops significantly near the end of Bg2 and especially in ToB.
Wh-what? Time stop + Alacrity is the most fun combo you can do in the game.
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Hey everyone, sorry if the question was already asked.
I always wanted to play BG1 and 2. And I feel now is a good time to try. Since the remake seems to have some drawbacks i would like to try the modded original versions. So what mods/fanpatches etc. do i need, to get the best BG1 & 2 experience?
What I want: Multiplayer compatibility (want to play the campaigns with my gf) bugfixes, graphic updates (resolution etc.) windows xp and 7(x64) compatibility AI Enhancements if possible Maybe a higher difficulty (dont know how difficult BG1 & 2 were but i like it hard!)
What i dont want: Anything that alters the original Experience too much; no new missions, classes etc., new items only if they blend in well with the main game and are not overpowered
By the way is there a recommended party size for the best gaming experience? Also i dont like artificially restricting myself, since using the party members in fights is part of the fun. So difficulty increasment through mods that alter AI or monsters: yes, Difficulty increasement through less party members: rather not.
Thank you in advance for your help
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Hey BaBaUTZ!
Here is a list of the best mods to install and the order to do it:
http://www.gog.com/news/enhance_the_gameplay_in_your_edition_of_baldurs_gate_from_gogcom
There is also a component called SCS (Sword Coast Stratagems) and SCS II (for BG2). They both increase the AI difficulty, but in a way that doesn't give them extra options, it just alters the way they think, acting a lot more intelligent. Which is exactly what you say you want. Note, you should install SCS after you've installed every other mod, so they don't interfere in a negative way.
As for party, i suggest you go the full 6. Mainchar classes: the strongest for the entire saga would be either a Kensai dualled to a mage (at level 9) or a multiclass Fighter Mage.
Extremely good NPC's:
BG1: Imoen - great thief, good mage if you dual (is auto dualed in BG2), important to story line Kivan - great archer Edwin - best mage in the game, by far, in both games Viconia - best Cleric, extremely interesting romance in BG2 Kagain - 20 constitution gives him regeneration, great tank Minsc - very good strength score, berserk ability is quite helpful in BG1, is outclassed by Korgan in BG2 Coran - to replace Kivan later on, in case you decide to dual Imoen. He is an excellent Fighter/Thief
BG2: Imoen, Edwin, Viconia - already mentioned Korgan - best fighter in SoA, if you can put up with his personality Keldorn - Paladin. Inquisitor is also the best paladin kit, plus he is only one except mainchar that gets to use one of the best weapons in th game
ToB: I won't spoil it for you, suffice to say, you will meet an old enemy who you can convince to join your cause.
Hope this helps, enjoy the game bro!
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Definitely play with a full party on your first playthrough. The characters have interesting stories and side quests that really add a lot to the game, especially in BG2.
Play any class you enjoy, since quite frankly you can construct a party with just NPCs that cover everything you need. Only thing is - keep in mind that some of the more powerful ToB endgame characters (e.g. Kensai/Mage, Monk, Sorcerer) are often extremely gimp for a large part of BG1. Since you're spending dozens of hours in BG1, I recommend you play something enjoyable for the entire experience rather than shoot for the "best" endgame choice. Basically - play what you like!
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Just play whatever class you feel like and whatever party members you like, anything's doable. No point in min/maxing when BG2 offers so much more besides awesome combat.
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Any tips for a person who has never played D&D related games before? I'm trying to get used to the graphic and understand the game mechanic at the moment
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On December 14 2012 06:09 boon2537 wrote:Any tips for a person who has never played D&D related games before? I'm trying to get used to the graphic and understand the game mechanic at the moment 
Read the manual. Use it as a reference whenever you are confused by something. That's what i did back in the day. Gamebanshee.com also offers very good guides.
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Back then manuals were still useful.
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For endgame (BG2+ToB) you only need two level 1 spells which are magic missile and chromatic orb. Magic missile does quite a lot of damage and is instant cast with the robe and the amulet. Chromatic orb really starts being usefull after level seven where it paralyzes and enemy. At level eight it petrifies an enemy and at level nine it acts as a finger of death spell, so you don't need to waste a level six spell slot for that spell. That means the other four spells are optional. I'm not a big fan of the lower level armor spells since they get outclassed by mirror image and stoneskin pretty quickly, not too mention protection from magical weapons. I can see them being usefull very early on though. I like find familiar as one of my first two spells, it gives a great hit point bonus and a party member for the first two-three levels.
I would not waste a slot on protection from petrification either. Just grab some scrolls if needed or use mirror image. Money is not that hard to come by in solo games.
A sorceror is perfectly fine to solo the game, the only really hard parts are the early parts in both game 1 and 2, before you hit the higher level spells. You need to know where to find the easy quests and the easy exp and perhaps cheese a bit to beat them. Charisma and intelligence are not important stats. For powergaming go with 18 wisdom, 16 constitution and a high strenght (for damage rolls on sling and quarterstaff) and a high dex (for early game armor class). The 18 wisdom is needed for the wish spell later on in the game, the get the best options. You can get away with 16 if you know the location of both tomes of wisdom or abuse wisdom pots. Once you hit level nine spells and HLA's, Planetars, Timestop, Improved Alcrility, Abi Dalzims and Energy blades rape pretty much everything (including mind flayers, planetars eat them alive).
I personally find the sorceror the easiest char to solo with and it is my favourite class.
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