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New Baldur's Gate - Page 87

Forum Index > General Games
Post a Reply
Prev 1 85 86 87 88 89 106 Next
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 09 2012 15:45 GMT
#1721
Or you can kill him 1v1 with a lvl 8 sorcerer


Note: this ain't my video.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
December 11 2012 21:40 GMT
#1722
I for one am extremely happy with how much support and patches they are providing to the game so quickly, and there are far less bugs than I expected and those that do come up are getting patched asap. Whenever a game changes engines(even just bg1 to bg2) you can expect a crapton of bugs to come up, and they did more than just that since they overhauled and changed a whole lot in the engine to improve and optimize it, nor will a beta ever catch every bug either since systems will vary widely and betas are small. This developer may only be a handful of people, but they are really pouring themselves into the game enormously. I'm optimistic for their continued support for bg:ee, and what they may eventually do for bg2:ee.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 11 2012 23:19 GMT
#1723
Since all the original assets were lost by Bioware for both BG1 and BG2 they cannot do much for BG2EE. They can again add new NPCs, put more content for these 3 new ones from BG1EE and they can fix more bugs and maybe add some more kits and spells. They can play around with UI some more and make it even better. They will again be prohibited from changing anything from BG2 story or characters. They will again only be allowed to add new stuff but not be able to change old ones.
GhostOwl
Profile Blog Joined July 2011
766 Posts
December 12 2012 05:50 GMT
#1724
On December 12 2012 08:19 -Archangel- wrote:
Since all the original assets were lost by Bioware for both BG1 and BG2 they cannot do much for BG2EE. They can again add new NPCs, put more content for these 3 new ones from BG1EE and they can fix more bugs and maybe add some more kits and spells. They can play around with UI some more and make it even better. They will again be prohibited from changing anything from BG2 story or characters. They will again only be allowed to add new stuff but not be able to change old ones.


I wonder what went thru their mind to get a contract like that in the first place. You're not allowed to change the existing game? Then whats the point of making an enhanced edition. If they are just allowed to add, I consider it a DLC set then…
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2012-12-12 09:41:30
December 12 2012 07:13 GMT
#1725
On December 12 2012 14:50 GhostOwl wrote:
Show nested quote +
On December 12 2012 08:19 -Archangel- wrote:
Since all the original assets were lost by Bioware for both BG1 and BG2 they cannot do much for BG2EE. They can again add new NPCs, put more content for these 3 new ones from BG1EE and they can fix more bugs and maybe add some more kits and spells. They can play around with UI some more and make it even better. They will again be prohibited from changing anything from BG2 story or characters. They will again only be allowed to add new stuff but not be able to change old ones.


I wonder what went thru their mind to get a contract like that in the first place. You're not allowed to change the existing game? Then whats the point of making an enhanced edition. If they are just allowed to add, I consider it a DLC set then…

Well for BG1EE it was a noticeable change as they added BG2 goodies to BG1. But for BG2 I got no clue what else they can do. But maybe they surprise us.
GhostOwl
Profile Blog Joined July 2011
766 Posts
December 12 2012 07:48 GMT
#1726
BG2EE has Ipad support! It also reacts with double-tap!! 3 more new portraits and 2 more voice options. New NPCs!

Okay time to sell the game.
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
Last Edited: 2012-12-12 08:03:20
December 12 2012 08:01 GMT
#1727
Pretty sure people who already have BG2 will be outraged when BG2:EE comes out.

There is just not much to do for them in BG2. I can hardly think of anything to improve gameplay- and content-wise. The game is nearly perfect in that regard. I'm right in the middle of another BG2-run and there is no bugs to be found either. They could add fixpack and tweakpack, adress some exploits and tweak some spells and their descriptions but that's about it.

Convert to ipad/android/mac and put some widescreen on that and your basically good to go because its the greatest rpg anyways. Whatever they add will probably not do it any justice.

www.twitch.tv/antigrav1ty
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-12-12 08:51:55
December 12 2012 08:51 GMT
#1728
Is the level limit on by default? Does the game include the BG2 spells?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4406 Posts
December 12 2012 09:02 GMT
#1729
On December 12 2012 14:50 GhostOwl wrote:
Show nested quote +
On December 12 2012 08:19 -Archangel- wrote:
Since all the original assets were lost by Bioware for both BG1 and BG2 they cannot do much for BG2EE. They can again add new NPCs, put more content for these 3 new ones from BG1EE and they can fix more bugs and maybe add some more kits and spells. They can play around with UI some more and make it even better. They will again be prohibited from changing anything from BG2 story or characters. They will again only be allowed to add new stuff but not be able to change old ones.


I wonder what went thru their mind to get a contract like that in the first place. You're not allowed to change the existing game? Then whats the point of making an enhanced edition. If they are just allowed to add, I consider it a DLC set then…

It was worthwhile imo, 640*480 resolution was poor even by 1998 standards so it is good to have modern widescreen support straight out of the box.Other changes like being able to stack more than 20 arrows so you can run rangers without having your whole inventory stacked with arrows is good.Black pits, new classes etc all good additions.

I know you can get alot of this stuff in mods but i am talking about making the game accessible to new audiences - if you have to download 20 different mods after installing the game most people won't bother.
https://www.youtube.com/watch?v=e7PvoI6gvQs
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 12 2012 10:02 GMT
#1730
Well for BG2 they can add a proper Thief NPCs and hopefully some new maps and dungeons at least the size of Durlag's Tower. I cannot see how they will be able to charge additional 10$ without at least something like this. Maybe add another HQ and quests around that for some classes that got packed with other classes, like Barbarian. Barbarian has the same HQ quest as Fighter. So does the Monk and it does not fit them.
esKq
Profile Joined April 2010
France134 Posts
Last Edited: 2012-12-12 10:19:39
December 12 2012 10:18 GMT
#1731
Does anyone know what mods in can install on BGEE to increase difficulty and improve the enemy AI.

Most mages just stand there and don't use protection, the game is feeling trivial at the moment.

I found this link to install mods on BGEE and that's it; my knowledge on mods is close to 0
IdrA : "I don't play Terran coz I have self respect"
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 12 2012 10:31 GMT
#1732
Well that is the link that knows more then us. You ask the same question there and I am sure people will give you a better answer.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-12-12 10:32:23
December 12 2012 10:32 GMT
#1733
I guess this is as good a place as any to ask:
I'm running GOG BG with their recommended mods (BGT, widescreen etc) and everything is working perfectly except for one thing: fullscreen. The widescreen mod has installed fine and as long as I play in windowed mode, it looks great. However, if I go to fullscreen mode (setting it in baldur.ini or pressing alt+tab), it's messed up because the game is set to a high resolution but my monitor automatically goes to 640*480 regardless, so I can only see a small portion of the screen.

Does anyone know a fix, or a third party program so I can force my monitor to stay in 1650x1080?
chaos021
Profile Joined March 2012
United States258 Posts
December 12 2012 10:47 GMT
#1734
On December 12 2012 19:32 Tobberoth wrote:
I guess this is as good a place as any to ask:
I'm running GOG BG with their recommended mods (BGT, widescreen etc) and everything is working perfectly except for one thing: fullscreen. The widescreen mod has installed fine and as long as I play in windowed mode, it looks great. However, if I go to fullscreen mode (setting it in baldur.ini or pressing alt+tab), it's messed up because the game is set to a high resolution but my monitor automatically goes to 640*480 regardless, so I can only see a small portion of the screen.

Does anyone know a fix, or a third party program so I can force my monitor to stay in 1650x1080?


What's the native resolution on your monitor and what resolution is your desktop set to?
Lenwe
Profile Joined March 2008
Netherlands757 Posts
December 12 2012 10:50 GMT
#1735
I haven't tried this in BG:EE, but in BG1 the easiest way to kill Drizzt with cheese was abusing the pathfinding. Put it on the lowest option and have your entire party equip ranged weapons and stand accros the lake north of Drizzt. Now have one sacrificial lamb (Branwen!) attack drizzt and lure him to south side of the lake. He will destroy Branwen but your ranged character can now attack him and due to the lack of decent pathfinding in BG1 he cannot find his way around the lake and will stand there taking the hits. I don't know if they improved pathfinding in the new version though.
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
December 12 2012 10:51 GMT
#1736
So with the patches and what not, would anyone recommend the game now?
Everyone needs a nemesis.
chaos021
Profile Joined March 2012
United States258 Posts
December 12 2012 10:59 GMT
#1737
On December 12 2012 19:51 lynx.oblige wrote:
So with the patches and what not, would anyone recommend the game now?


I personally like a lot of the updates, lack of load screens, new characters and such, but they have a lot of work to do. For some reason, ranged attackers will randomly walk up to their targets. It can be reset by reselecting their targets, but that's annoying and a bit ridiculous. I'd wait if you want a polished product, but Overhaul Games is constantly working on it based on the active bug/issues forums. Personally I don't mind wading through some annoyances as long as they remain minor.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
December 12 2012 11:07 GMT
#1738
On December 12 2012 19:47 chaos021 wrote:
Show nested quote +
On December 12 2012 19:32 Tobberoth wrote:
I guess this is as good a place as any to ask:
I'm running GOG BG with their recommended mods (BGT, widescreen etc) and everything is working perfectly except for one thing: fullscreen. The widescreen mod has installed fine and as long as I play in windowed mode, it looks great. However, if I go to fullscreen mode (setting it in baldur.ini or pressing alt+tab), it's messed up because the game is set to a high resolution but my monitor automatically goes to 640*480 regardless, so I can only see a small portion of the screen.

Does anyone know a fix, or a third party program so I can force my monitor to stay in 1650x1080?


What's the native resolution on your monitor and what resolution is your desktop set to?

1650x1080
chaos021
Profile Joined March 2012
United States258 Posts
December 12 2012 12:41 GMT
#1739
On December 12 2012 20:07 Tobberoth wrote:+ Show Spoiler +

On December 12 2012 19:47 chaos021 wrote:
Show nested quote +
On December 12 2012 19:32 Tobberoth wrote:
I guess this is as good a place as any to ask:
I'm running GOG BG with their recommended mods (BGT, widescreen etc) and everything is working perfectly except for one thing: fullscreen. The widescreen mod has installed fine and as long as I play in windowed mode, it looks great. However, if I go to fullscreen mode (setting it in baldur.ini or pressing alt+tab), it's messed up because the game is set to a high resolution but my monitor automatically goes to 640*480 regardless, so I can only see a small portion of the screen.

Does anyone know a fix, or a third party program so I can force my monitor to stay in 1650x1080?


What's the native resolution on your monitor and what resolution is your desktop set to?

1650x1080


Apparently this is specific to the GOG installations. I have the original disc sets and am using BGTutu with the widescreen mod so I'm not familiar with that installation. If the game originally loads up as windowed, have you tried undoing the widescreen change and going fullscreen in the in-game options? If that works fine, I'd reinstall the widescreen mod changes with that setup and see how it goes.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
December 12 2012 12:51 GMT
#1740
On December 12 2012 19:51 lynx.oblige wrote:
So with the patches and what not, would anyone recommend the game now?


There are pluses and minuses.

Not having loading screens is awesome. I tend to quicksave a lot, and in bgee it is instant.

There are still a lot of bugs to be fixed.

I think it will be good once people start to mod it. I know a lot of people in here are saying that they do not like mods, but for a game like BG mods really add a lot of improvements and content.
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