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New Baldur's Gate - Page 86

Forum Index > General Games
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-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 07 2012 15:00 GMT
#1701
Unless you got a new blackguard kit it should work. New NPCs don't import and only some items from BG1 import, others are ignored.
Swift118
Profile Joined January 2012
United Kingdom335 Posts
December 07 2012 15:10 GMT
#1702
On December 07 2012 22:51 -Archangel- wrote:
OK, official word on lack of spawns is:
Show nested quote +
Nathan said:
Just going to quickly submit an update here despite the thread being closed:

For those waiting with bated breath, we figured out what went wrong here. Yes, there was an introduced bug, due to differences in the way the math was handled for the scaling/spawning system from BG1 to BG2. We attempted to make the BG1 maps use the BG2 system, but, when it came to this particular aspect we basically didn't go far enough.

Interestingly: in the course of investigation we found out that BG2 doesn't really use the random spawn system the same way that BG1 does. While it fits the style of gameplay in BG2 (sort of a more linear storyline), it's a kind of cool discovery in terms of giving us options for new content.

So: this fix should be present in our next patch. Thanks all involved for bringing it to our attention. Feel free to shoot me a message if you have questions.


I don't know why are people angry at these guys, they fix bugs at crazy speed. Considering X-com team needed few months to fix some of the more serious bugs and still haven't fixed teleporting of mobs in the middle of your team bug, BGEE team is heaven.


They are just angry people on the internet, I usually just laugh at them but the incessant whining of nerd fail elitists can start to annoy even the most level headed person, especially when the subject matter is a game which I actually love.

There has been some issues, launch was a little messed up, although I did not have too many problems others did. The spawn rates are a bit lower than what they should be but really there is no need to go emo about this, it was a little dissapointing but really a few missing Kolbold and Gnoll packs is not the end of the World.

iPlaY.NettleS
Profile Blog Joined June 2010
Australia4379 Posts
December 07 2012 22:14 GMT
#1703
On December 07 2012 22:51 -Archangel- wrote:

I don't know why are people angry at these guys, they fix bugs at crazy speed. Considering X-com team needed few months to fix some of the more serious bugs and still haven't fixed teleporting of mobs in the middle of your team bug, BGEE team is heaven.

Xcom is built on an entirely new engine, BGEE is just the original game with 3 new characters and a few tweaks.The game was already delayed two months so i don't think people were anticipating this amount of bugs.I don't think the game was tested properly.
https://www.youtube.com/watch?v=e7PvoI6gvQs
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
December 08 2012 01:09 GMT
#1704
What surprises me is that the weird spawn rates weren't found during beta testing. I mean, they had modders etc on the beta testing, people who have obviously played Baldurs gate a ton... yet no complains. Then the game is released and 2 days after or something, there's a ton of forum posts about this big problem. I mean, they wanted spawns to be based on levels etc, which makes sense... but how can not a single beta tester have found that you sometimes came into "random battles" from the world map with no enemies in them? It's pretty ridiculous.

In my own limited experience though, the game wasn't even close to as buggy as I expected from reading impressions from people. It crashed once for me, but I never noticed anything else.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 08 2012 12:43 GMT
#1705
On December 08 2012 07:14 iPlaY.NettleS wrote:
Show nested quote +
On December 07 2012 22:51 -Archangel- wrote:

I don't know why are people angry at these guys, they fix bugs at crazy speed. Considering X-com team needed few months to fix some of the more serious bugs and still haven't fixed teleporting of mobs in the middle of your team bug, BGEE team is heaven.

Xcom is built on an entirely new engine, BGEE is just the original game with 3 new characters and a few tweaks.The game was already delayed two months so i don't think people were anticipating this amount of bugs.I don't think the game was tested properly.

No it is not. It is made on some Unreal engine which is more advanced and better then this old Infinity engine and is used by many. Through development Trent often twitted how Infinity was frustrating them with its quirks and bullshits.

Xcom team took an already existing engine, added new assets and modified some stuff to create a few new options. Overhaul games took Infinity, rewrote many stuff, improved on others and left the rest as it is. Overhaul is like 10 people and they had what 6 months?

Firaxis is much much more and they done it for 2+ years.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2012-12-08 12:47:41
December 08 2012 12:45 GMT
#1706
On December 08 2012 10:09 Tobberoth wrote:
What surprises me is that the weird spawn rates weren't found during beta testing. I mean, they had modders etc on the beta testing, people who have obviously played Baldurs gate a ton... yet no complains. Then the game is released and 2 days after or something, there's a ton of forum posts about this big problem. I mean, they wanted spawns to be based on levels etc, which makes sense... but how can not a single beta tester have found that you sometimes came into "random battles" from the world map with no enemies in them? It's pretty ridiculous.

In my own limited experience though, the game wasn't even close to as buggy as I expected from reading impressions from people. It crashed once for me, but I never noticed anything else.

The official explanation is that they implemented BG2 spawn mechanics which were different and they didn't know that. I guess beta testers were looking for bugs, not design differences. Probably a lot of those were found and fixed at the time.

Also the less spawned monsters was a complaint not found by many and not many cared. It is easier to find such non-universal problems when 10000+ people are playing at the same time then whatever they had. The main thing is Overhaul Games care about fixing this stuff ASAP, unlike Firaxis which I mentioned.

For example, I am sure when Project Eternity goes public people are going to find many problems which are going to get fixed ASAP, all smaller developers care more about their players then big boys.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2012-12-08 12:55:32
December 08 2012 12:54 GMT
#1707
Man, you're really stretching the logic there.

XCOM is a new game - regardless of the engine they used (and mostly every game uses a 3rd party engine nowadays). Engine is just code, they still had to design the game, write everything else from the ground up, create models and assets, and ship it.

EE team took a complete game in an attempt to make it more compatible with the modern systems (even though a free alternative exists), they charged $20 for it, and they didn't even do that well and still have to continue fixing it. With what they had planned to do, their version of the game should have worked perfectly at release, and it is completely unreasonable to compare it to the bugs and problems new games have.

It would be the same if somebody took Firaxis' XCOM and made a commercial "extended edition" of the same game. They would NOT be forgiven the same bugs XCOM had on release - it would be expected to be bug free to be worth the price, and even then depending on the actual price (certainly not $20).
cYaN
Profile Joined May 2004
Norway3322 Posts
December 08 2012 13:15 GMT
#1708
Well, to change the topic from your whining a little bit..:D

I'm trying to play with an all evil party for once, which seems much more difficult. Anyone have any useful advice?^^
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
December 08 2012 13:35 GMT
#1709
On December 08 2012 22:15 cYaN wrote:
Well, to change the topic from your whining a little bit..:D

I'm trying to play with an all evil party for once, which seems much more difficult. Anyone have any useful advice?^^


Yeah far too much whining :d.

Well evil has some nice characters, Kagain, Edwin are both awesome. Viconia apparently is the best Cleric in the game, not sure if that's true in BG1 as she has a Wis of 15 in vanilla, dunno if BGEE fixed this? I always go with Branwen, would love to try Yeslick but you get him way too late.

Shar'teel is OK as an archer, and Xzar and Monty are sort of OK and pretty funny characters.

I have to admit though, I play with rep gain slowed down so I tend to play whichever characters I want in the group and not have to worry, never played a thoroughly evil party, Chaotic Good is too cool :d.

http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
December 08 2012 13:39 GMT
#1710
On December 08 2012 22:35 Immersion_ wrote:
Show nested quote +
On December 08 2012 22:15 cYaN wrote:
Well, to change the topic from your whining a little bit..:D

I'm trying to play with an all evil party for once, which seems much more difficult. Anyone have any useful advice?^^


Yeah far too much whining :d.

Well evil has some nice characters, Kagain, Edwin are both awesome. Viconia apparently is the best Cleric in the game, not sure if that's true in BG1 as she has a Wis of 15 in vanilla, dunno if BGEE fixed this? I always go with Branwen, would love to try Yeslick but you get him way too late.

Shar'teel is OK as an archer, and Xzar and Monty are sort of OK and pretty funny characters.

I have to admit though, I play with rep gain slowed down so I tend to play whichever characters I want in the group and not have to worry, never played a thoroughly evil party, Chaotic Good is too cool :d.


Yeslick is pretty awesome. He starts with silence which has been a godsend for me so far.
Descolada in everything not TL/Starcraft
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4379 Posts
December 08 2012 13:54 GMT
#1711
On December 08 2012 21:43 -Archangel- wrote:
Show nested quote +
On December 08 2012 07:14 iPlaY.NettleS wrote:
On December 07 2012 22:51 -Archangel- wrote:

I don't know why are people angry at these guys, they fix bugs at crazy speed. Considering X-com team needed few months to fix some of the more serious bugs and still haven't fixed teleporting of mobs in the middle of your team bug, BGEE team is heaven.

Xcom is built on an entirely new engine, BGEE is just the original game with 3 new characters and a few tweaks.The game was already delayed two months so i don't think people were anticipating this amount of bugs.I don't think the game was tested properly.

No it is not. It is made on some Unreal engine which is more advanced and better then this old Infinity engine and is used by many. Through development Trent often twitted how Infinity was frustrating them with its quirks and bullshits.

I mean the new xcom was not on the same engine as the original xcom unlike the new BG EE.I don't think you can compare.

Anyway since i am up to baldurs gate i figure i may as well keep playing.
+ Show Spoiler +
Anyone know when dorns quests start? nothing yet
https://www.youtube.com/watch?v=e7PvoI6gvQs
GhostOwl
Profile Blog Joined July 2011
766 Posts
December 08 2012 15:25 GMT
#1712
So I'm trying to change my PC portrait to fit for BGEE dimensions. What I do change it to fit, it seems like the pixels get messed up or the portrait just ends up looking really messy. I used paint to change the size. Does anyone have any good advice to prevent this?
Mercy13
Profile Joined January 2011
United States718 Posts
December 08 2012 16:17 GMT
#1713
Just finished the game last night, and I was VERY pleased with my purchase. The game crashed just twice during my entire playthrough, and I didn't encounter any other bugs.

This was my first time playing BG1 so I guess that spawn rate changes that seem to bother other people didn't really affect me. In fact, I think those random encounters would be pretty boring even with extra monsters - just throw an extra fireball or two! Maybe this is different on the harder difficulties though, I just used whatever the default one is.

I played with Neera and Dorn in my party, and while neither of them was terribly unique, their writing wasn't bad, and they added the NPC conversations that I enjoyed from BG2.

I highly recommend this game for anyone who has never played BG1. The detail the original creators put into the writing simply blows modern RPGs out of the water, and the ability to control six characters at once rewards multitasking, and adds a lot of tactical depth. I'm not sure the game would be worth it for people that have already played BG1, though for the record I still plan on buying the enhanced edition for BG2 as soon as it comes out, even though I have played through it several times.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4379 Posts
December 09 2012 07:40 GMT
#1714
tips for killing drizzt anyone? i got him down to badly injured just with haste, horn, chant and a few potions.
https://www.youtube.com/watch?v=e7PvoI6gvQs
Zorkmid
Profile Joined November 2008
4410 Posts
December 09 2012 09:59 GMT
#1715
On December 09 2012 00:25 GhostOwl wrote:
So I'm trying to change my PC portrait to fit for BGEE dimensions. What I do change it to fit, it seems like the pixels get messed up or the portrait just ends up looking really messy. I used paint to change the size. Does anyone have any good advice to prevent this?


Try their forums ?
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
December 09 2012 10:58 GMT
#1716
On December 09 2012 16:40 iPlaY.NettleS wrote:
tips for killing drizzt anyone? i got him down to badly injured just with haste, horn, chant and a few potions.


In a straight fight? When you say a few potions are you maxing out? I wonder if anyone has ever bothered to find out what the ultimate potion combo buff is. Heroism, Invuln, Cloud Giant etc etc etc. If you are at badly injured already maxing the potions will probably solve?
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
December 09 2012 12:16 GMT
#1717
On December 08 2012 22:15 cYaN wrote:
Well, to change the topic from your whining a little bit..:D

I'm trying to play with an all evil party for once, which seems much more difficult. Anyone have any useful advice?^^


Depends how technical you want to be. Short version: play your main as some kind of archer, my preference is elven fighter/mage.

Long version: Montaron and Xzar are fun characters, but using them makes your party weaker than it could be. My way around that is to dual Xzar to cleric, but that means you need to get one of the wisdom tomes quite early (you want to dual him at either 5 or 6), and also means you have no healer for the early part of the game. My reasoning behind this is that there is no evil cleric npc that can specialise in a weapon. If you take Viconia + Xzar you will be a bit short on ranged dps, since xzar will never get as many magic missiles and fireballs as edwin. Combining xzar + viconia into one character lets yo compensate by running both monty and shar'teel (dualled to thief), so you can split your thief skills and have two backstabbers. I suppose the choice is xzar + monty or edwin + viconia. Shar'teel and Kagain are too good to not use, and Dorn is very strong and has his own storyline.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
December 09 2012 12:19 GMT
#1718
Regarding the beta testing: I have already posted at least half a dozen obvious bugs that should of been spotted by any form of organised QA. These are bugs that were not even present in the out of the box 1998 version. Overhaul games have done some good things too, but I am not going to sugarcoat it: their QA needed a lot more time to find all the bugs, and I have no idea what the beta testers were doing.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4379 Posts
December 09 2012 12:31 GMT
#1719
On December 09 2012 19:58 Immersion_ wrote:
Show nested quote +
On December 09 2012 16:40 iPlaY.NettleS wrote:
tips for killing drizzt anyone? i got him down to badly injured just with haste, horn, chant and a few potions.


In a straight fight? When you say a few potions are you maxing out? I wonder if anyone has ever bothered to find out what the ultimate potion combo buff is. Heroism, Invuln, Cloud Giant etc etc etc. If you are at badly injured already maxing the potions will probably solve?

yeah heroism,invul and the 19 STR one along with the horn from high hedge for the tank.
Can you cast mirror image on any character or is it only a self cast? that might help me out.
https://www.youtube.com/watch?v=e7PvoI6gvQs
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
December 09 2012 12:43 GMT
#1720
To kill Drizzt with limited cheese...

He usually targets the lowest hp enemy within melee range. Since your mage probably cant do anything this fight, a wand of monster summoning is useful for tanking him.

To tank him with Kagain or charname, you need a potion of heroism, healing potions and a potion of invisibility in case it goes wrong. AC does not matter, he will hit you on a 2 anyway.

To do damage to him you only care about thaco. Look for your characters with the lowest thaco, buff them with bless etc, have them use potions of power and haste. You really want 1 melee or 2 ranged characters with thaco < 0 when fully buffed. A good charname can achieve this, as can Shar'teel and Coran. Monty can do it from stealth (invis pots/ring).

The ring of invis has 7 charges, sharteel can kill him in less than 7 backstabs, not sure about monty.
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