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concerning spawn rates, from the horses mouth:
Okay, the issue has been submitted into the tracker.
The spawn rates aren't "botched"; they're just a bit less than what you'd like. We did notice them, and we talked about them, and from what I understand the consensus was that scaling them based on party size and level was a good idea, and difficulty as well.
What you're experiencing in a lot of cases is random spawns being spawned not only randomly in terms of time, but also in terms of location. So you might not encounter that wolf, xvart, and kobold combination encounter all at once because one or all of them might be somewhere else on the map.
That said, the spawning rates for other places (Firewine Ruins, for example) could use some looking. And it will be looked at, as Nathan pointed out earlier.
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On December 06 2012 18:54 TigerKarl wrote:Show nested quote +On December 06 2012 17:57 Godwrath wrote:On December 06 2012 03:10 Immersion_ wrote: A couple of pages back someone mentioned Wisdom affecting saving throws. Is this the case in EE? Stats used to have zero affect in game save wise. Also in response to above I fail to see how BG is clunky and NWN2 isn't. I think NWN2 is the worst thing i've come across in terms horrid laggy movement and combat. Because it's true. You fail to see it because you are on hype right now. But the BG combat system is really clunky for nowadays standards ("hey i am with ma bow at melee cuz i want to doesn't matter you move me away or anything!"), and the game mechanichs (D&D2) isn't really fun if you are playing a melee class because there are like 3 options and forget about the rest. Orly, a 14 year old combat system clunky for nowadays standards? But actually it's not true, also your other statements seem more shadowy and weird than useful.
You tell that to the other guy, not me, i am just fucking answering him. And what's shadowy/weird about what i point out the melee combat ? Get weapon proficiencies. Done. There is no fucking else to play with. If you play BG at this point, is because you enjoy mostly the exploration/freedom on a non lineal environment. That's the game's strength, and if you are like me, somebody who had already played the game enough to don't get surprised or excited while exploring it anymore, you shouldn't play it. Nothing else
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On December 06 2012 20:10 Godwrath wrote:Show nested quote +On December 06 2012 18:54 TigerKarl wrote:On December 06 2012 17:57 Godwrath wrote:On December 06 2012 03:10 Immersion_ wrote: A couple of pages back someone mentioned Wisdom affecting saving throws. Is this the case in EE? Stats used to have zero affect in game save wise. Also in response to above I fail to see how BG is clunky and NWN2 isn't. I think NWN2 is the worst thing i've come across in terms horrid laggy movement and combat. Because it's true. You fail to see it because you are on hype right now. But the BG combat system is really clunky for nowadays standards ("hey i am with ma bow at melee cuz i want to doesn't matter you move me away or anything!"), and the game mechanichs (D&D2) isn't really fun if you are playing a melee class because there are like 3 options and forget about the rest. Orly, a 14 year old combat system clunky for nowadays standards? But actually it's not true, also your other statements seem more shadowy and weird than useful. You tell that to the other guy, not me, i am just fucking answering him. And what's shadowy/weird about what i point out the melee combat ? Get weapon proficiencies. Done. There is no fucking else to play with. If you play BG at this point, is because you enjoy mostly the exploration/freedom on a non lineal environment. That's the game's strength, and if you are like me, somebody who had already played the game enough to don't get surprised or excited while exploring it anymore, you shouldn't play it. Nothing else  The point of BG games is party play. Fighters by themselves are boring true, but in combination with other classes and gear they are useful and have their place. If you play alone and with a fighter, while it is possible but it is not how the game was imagined or designed and you cannot blame the system for that.
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I'm sold on giving this a try since I didn't play the original.
My downloader seems hung up at the end.
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On December 06 2012 20:10 Godwrath wrote:Show nested quote +On December 06 2012 18:54 TigerKarl wrote:On December 06 2012 17:57 Godwrath wrote:On December 06 2012 03:10 Immersion_ wrote: A couple of pages back someone mentioned Wisdom affecting saving throws. Is this the case in EE? Stats used to have zero affect in game save wise. Also in response to above I fail to see how BG is clunky and NWN2 isn't. I think NWN2 is the worst thing i've come across in terms horrid laggy movement and combat. Because it's true. You fail to see it because you are on hype right now. But the BG combat system is really clunky for nowadays standards ("hey i am with ma bow at melee cuz i want to doesn't matter you move me away or anything!"), and the game mechanichs (D&D2) isn't really fun if you are playing a melee class because there are like 3 options and forget about the rest. Orly, a 14 year old combat system clunky for nowadays standards? But actually it's not true, also your other statements seem more shadowy and weird than useful. You tell that to the other guy, not me, i am just fucking answering him. And what's shadowy/weird about what i point out the melee combat ? Get weapon proficiencies. Done. There is no fucking else to play with. If you play BG at this point, is because you enjoy mostly the exploration/freedom on a non lineal environment. That's the game's strength, and if you are like me, somebody who had already played the game enough to don't get surprised or excited while exploring it anymore, you shouldn't play it. Nothing else 
You need to calm down, I am not "riding a wave of hype" so don't presume to tell me what I'm thinking. I think the EE is average and I don't play it because I can't add on any difficulty mods which prevent the AI being too dumb for continued interest. I think with those mods combat becomes deep and enjoyable, though I would obviously agree for fighters it is quite shallow early in the series, but potions and positioning etc become super essential later on. I enjoy the tactical party based combat and only actual comparison I made in my post was to NWN2 which IN MY OPINION is a shockingly bad/laggy/dull system of combat and movement; I did nothing more.
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On December 06 2012 22:08 Immersion_ wrote:Show nested quote +On December 06 2012 20:10 Godwrath wrote:On December 06 2012 18:54 TigerKarl wrote:On December 06 2012 17:57 Godwrath wrote:On December 06 2012 03:10 Immersion_ wrote: A couple of pages back someone mentioned Wisdom affecting saving throws. Is this the case in EE? Stats used to have zero affect in game save wise. Also in response to above I fail to see how BG is clunky and NWN2 isn't. I think NWN2 is the worst thing i've come across in terms horrid laggy movement and combat. Because it's true. You fail to see it because you are on hype right now. But the BG combat system is really clunky for nowadays standards ("hey i am with ma bow at melee cuz i want to doesn't matter you move me away or anything!"), and the game mechanichs (D&D2) isn't really fun if you are playing a melee class because there are like 3 options and forget about the rest. Orly, a 14 year old combat system clunky for nowadays standards? But actually it's not true, also your other statements seem more shadowy and weird than useful. You tell that to the other guy, not me, i am just fucking answering him. And what's shadowy/weird about what i point out the melee combat ? Get weapon proficiencies. Done. There is no fucking else to play with. If you play BG at this point, is because you enjoy mostly the exploration/freedom on a non lineal environment. That's the game's strength, and if you are like me, somebody who had already played the game enough to don't get surprised or excited while exploring it anymore, you shouldn't play it. Nothing else  You need to calm down, I am not "riding a wave of hype" so don't presume to tell me what I'm thinking. I think the EE is average and I don't play it because I can't add on any difficulty mods which prevent the AI being too dumb for continued interest. I think with those mods combat becomes deep and enjoyable, though I would obviously agree for fighters it is quite shallow early in the series, but potions and positioning etc become super essential later on. I enjoy the tactical party based combat and only actual comparison I made in my post was to NWN2 which IN MY OPINION is a shockingly bad/laggy/dull system of combat and movement; I did nothing more. NWN2 wasn't a bad system but encounters were way too easy and rest anywhere mechanic made it worse. Mask of Betrayer didn't do anything to make combat more interesting. Storm of Zehir did, it was a lot harder and had fun challenging fights similar to BG series but unfortunatelly had other problems that made it less fun then it should have been (small maps which usually meant you would get attacked as soon as loading screen finished; buffs also didn't last between battles).
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In all honesty I still love this game, but playing with the clunky 2nd edition rules again make me appreciate IWD2's 3rd edition rules and improved engine (despite still using Infinity) that much more.
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On December 06 2012 23:33 Sandster wrote: In all honesty I still love this game, but playing with the clunky 2nd edition rules again make me appreciate IWD2's 3rd edition rules and improved engine (despite still using Infinity) that much more. IWD2 3rd edition rules were not really 3rd edition but a bastard between 3rd edition and BG2.
Also one of the biggest trademarks of 3rd edition were all these new options for fighters in addition to "I swing my weapon", things like Grapple, Trip, Tumble, Flank, Push, Disarm, Sunder and also many uses of skills during combat like Intimidate or Bluff. I don't remember any of this making its way into IWD2.
NWN1 and 2 had many of these options, ToEE had the most.
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Ah I see. But the system was still much easier to understand, and also the UI was vastly improved compared to BG. Since you were still controlling 6 party members and fighting multiple spellcasters at once the in-game spell announcements were very helpful in quickly understanding what was going on in the fight.
Like one of the posters before me said, it's ok for fighters to be "boring" since you control 6 characters, compared to other games where you only have a handful that you control so a vanilla fighter would just be boring.
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is multiplayer functioning easily & smoothly? i would like to play this game with 1-3 other people over the internet ...without any hiccups that would quickly put them off
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On December 06 2012 20:03 hzflank wrote: concerning spawn rates, from the horses mouth:
Okay, the issue has been submitted into the tracker.
The spawn rates aren't "botched"; they're just a bit less than what you'd like. We did notice them, and we talked about them, and from what I understand the consensus was that scaling them based on party size and level was a good idea, and difficulty as well.
What you're experiencing in a lot of cases is random spawns being spawned not only randomly in terms of time, but also in terms of location. So you might not encounter that wolf, xvart, and kobold combination encounter all at once because one or all of them might be somewhere else on the map.
That said, the spawning rates for other places (Firewine Ruins, for example) could use some looking. And it will be looked at, as Nathan pointed out earlier. meh I'm going back to BG1 vanilla with mods.This issue is a game killer for me.
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Breezed through BG1 and started BG2 again. Mods or no mods BG2 just mops the floor with BG1. Greatest game of all time
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Also deleted BG:EE for bg1 + tutu. And yes bg2 is superior game - nothing even comes close to it RPG wise, however I passed bg2 so many times I find bg1 refreshing ^^
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I kinda regret spending money on BGEE.
Downloading it was a huge problem for a while since the servers kept crashing, and when I got in game it seemed to be plagued with weird issues and crashes. especially when you had more than two people in multiplayer. That and the weird "attack animation when you end dialogue" crap... I mean, I haven't touched it since a few days after release and I'm sure there have been patches but seriously? I could've just kept TuTu and all the cool Unfinished Business and bugfix mods... eeegh.
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Anyone recommend some quick download links for BGT (1,2,TOB) and recommended mods (already found Sword Coast Strategies)? Not looking to pirate; actually bought both games several times, disks are who knows where...
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On December 07 2012 10:30 Maxyim wrote: Anyone recommend some quick download links for BGT (1,2,TOB) and recommended mods (already found Sword Coast Strategies)? Not looking to pirate; actually bought both games several times, disks are who knows where... gog.com
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possible to run BG2 on modern machines?
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Did you guys hear about the Eternity project? A new improved infinity engine project that is funded by kickstarter ( at 4.3 Million $ as of now). I think it will probably be a great game, like the true sequel to BG2...
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OK, official word on lack of spawns is:
Nathan said: Just going to quickly submit an update here despite the thread being closed:
For those waiting with bated breath, we figured out what went wrong here. Yes, there was an introduced bug, due to differences in the way the math was handled for the scaling/spawning system from BG1 to BG2. We attempted to make the BG1 maps use the BG2 system, but, when it came to this particular aspect we basically didn't go far enough.
Interestingly: in the course of investigation we found out that BG2 doesn't really use the random spawn system the same way that BG1 does. While it fits the style of gameplay in BG2 (sort of a more linear storyline), it's a kind of cool discovery in terms of giving us options for new content.
So: this fix should be present in our next patch. Thanks all involved for bringing it to our attention. Feel free to shoot me a message if you have questions.
I don't know why are people angry at these guys, they fix bugs at crazy speed. Considering X-com team needed few months to fix some of the more serious bugs and still haven't fixed teleporting of mobs in the middle of your team bug, BGEE team is heaven.
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Yeah that's good news. I didn't expect the game to be bug-free and it's good to know the devs are on top of their patches.
Does anyone know if you can take a BGEE char into BG2/ToB? I don't think I can wait a year+ for BG2EE...
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