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To me bg1 strongest point was exploring, it gave you more freedom then bg2 - you never knew what could you expect and possibility to die almost anywhere. It's was the not knowing and danger behind that unexplored area that made it a lot more fun.
Now it still has that as a strong point, but not as emphasized as before. Dont get me wrong - BGEE is still an aewsome game, just not as awesome as before.
And concerning dorn, his biggest problem is his sword - way to imba to get so early in the game - especialy with the bonuses he gets when he slays somebody (and he does most of the slaying).
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As I said, I don't have a problem with evil characters getting better stats and better starting items. Edwin gets more spells per spell level and has best intelligence. He also has only one school as opposite instead of two (if I remember correctly). Viconia is best cleric in the game, Dorn is now best fighter in the game.
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Yeah Edwin is a conjurer, which makes his opposing school divination, which isn't a problem for the most part if your cleric has detect invis.
But he can't learn identify. This wasn't a problem in BG2 because of identify glasses and everyone runs a 2nd mage/sorcer anyway. But in BG1 zzz...
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On December 05 2012 03:19 Sandster wrote: Minsc gets 1hp more per level than Dorn, but also has 1 less dex, meaning he's 1 AC worse as well. The two level at the exact same rate (and you get them around the same time). His Will saves are also terrible, slightly mitigated by his berserk. And I don't know what you're talking about with the bows, since neither Dorn nor Minsc start with Bow proficiencies but you can add them yourself. Dorn also has a +1 dex modifier compared to Minsc so he's a better archer anyway. I don't see how you can ever objectively say Dorn is not hands down better unless you actively avoid evil party members.
I don't mind hordes of enemies in the wild, but BGEE is NOT baldur's gate with the way enemies spawn. I don't see how you can POSSIBLY ignore gnoll stronghold, nashkell mines, or the blacktalon elites not coming at you in packs of 3-4+. I don't care for 20 gibberlings, but you're also not supposed to fight 1 gnoll at a time in their own stronghold and completely ignore crowd control. This experience is nothing compared to the true baldur's gate (which people stress so much). I thought something was off but didn't realize until this was pointed out (since I haven't played the game in like 8-10 years).
Gnoll and mines aren't the two most famous areas, but they're two of the most memorable for many BG players (myself included) because they're so early in the game and they were HARD. It's where most of us learned the importance of cc over direct damage on our wizards/clerics, and how to properly position to avoid getting flanked. The fact that they are completely trivialized zones now is just an insult. firewine bridge dungeon was WAY easier than i remember it.Far less kobold commandos.
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In my opinion, Evil already had the best npcs, and Dorn fits in nicely with that. I dont feel he is too powerful because if you want to you can make yourself a half-orc beserker that is a LOT stronger than Dorn. My current full part playthrough is with a Chaotic Ecil Elf Fighter/Mage, though.
In my opinion, the best npcs are:
Melee: Dorn, Kagain Archer: Coran (also opens locks), Kivan Healer: Yeslick, Viconia Thief: Shar'teel, Imoen Mage: Edwin, Imoen
So to me it makes sense for an evil Charname to be an archer, and a good Charname to be a melee.
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For me it's always been tough to play as a non-Thief, since I intend all my playthroughs to go into BG2. And man, I loathe the options in BG2 for that particular role. I really dislike the Thief/Mage archetype and there are a lot of them in that particular game.
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Yeah, Jan sucks but you are almost forced to use him, or install a mod to remove traps. Imoen is good but she needs slightly better thief skills, and she just cannot get them.
BG1 is so full of acceptable thieves though, and I am not planning to play through bg2 with the character.
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I love Jan as a character but have always found him more mage-y than thief-y. Imoen and Yoshimo have story issues, obviously, and Immie is dual-classed anyway. Nalia I hate. Fuck you, Nalia.
BG1 has so many better options it's untrue.
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On December 05 2012 08:19 LuckoftheIrish wrote: Nalia I hate. Fuck you, Nalia.
Haha, glad someone else shares my sentiments about that spoiled brat!
About the game: It's been so many years since I played it, so it's great to go through the adventure again, but the constant crashes are taking alot away from the experience for me. Think I'll wait for some patches before I truly go all in on this game. Still, gotta love them for doing this - I really hope isometric-rpgs can come back in full force now!
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There are way too many thieves in BG1 and only one really viable thief in BG2. Can't have Jan in every single playthrough...
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So if I were planning to make a character to go through BG1 and 2, would a thief be a good choice? Since it seems BG2 is lacking in those. And on the topic of getting insta-killed in the first forest, I kinda like getting one shot by mobs. It really feels like you are role-playing. I mean, getting pawed by a bear would normally kill an unarmored person in one hit.
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On December 01 2012 15:28 andrewlt wrote: When I played BG1, summoned monsters were overpowered as all hell. It was pretty much summon, then let your guys (almost all using ranged weapons) rip monsters up. Is this still true or does the game contain the BG2 nerfs? I'm probably getting this game again eventually but kinda busy until January.
BG2 summoning rules are in effect, so you can only have 5 out at a time... BUT they've updated Animate Dead so that it summons ghasts instead of skeletons. And ghasts hold when they hit. And you can haste the ghasts.
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On December 05 2012 10:35 RagequitBM wrote: So if I were planning to make a character to go through BG1 and 2, would a thief be a good choice? Since it seems BG2 is lacking in those. And on the topic of getting insta-killed in the first forest, I kinda like getting one shot by mobs. It really feels like you are role-playing. I mean, getting pawed by a bear would normally kill an unarmored person in one hit.
Most of the time I end up getting some sort of thief in BG2. Dual, Multi, or some special Kit. There's just so many freakin traps and locked chests in BG2. Also backstabbing and traps are awesome. Certainly not a bad choice.
You don't have to get a thief though. You can get by with the NPCs, items and spells in the game.
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On December 05 2012 10:35 RagequitBM wrote: So if I were planning to make a character to go through BG1 and 2, would a thief be a good choice? Since it seems BG2 is lacking in those. And on the topic of getting insta-killed in the first forest, I kinda like getting one shot by mobs. It really feels like you are role-playing. I mean, getting pawed by a bear would normally kill an unarmored person in one hit.
Go Swashbuckler. It's pretty decent from the moment you step outside Candlekeep all the way through the end of ToB. It scales as well as any melee. You don't have to worry about the backstab positionings and setups. Very user-friendly class. The only issue is that BG1 is infested with Thieves. In a Neutral or Good playthrough you could very easily end up with 3 in your party at a time. As I've said before, though, the system is balanced around a party of four and you'll be fine with that. And who knows? Maybe a party of SwashPC, Safana, Skie, Imoen and Coran would be fun.
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On December 05 2012 13:35 LuckoftheIrish wrote:Show nested quote +On December 05 2012 10:35 RagequitBM wrote: So if I were planning to make a character to go through BG1 and 2, would a thief be a good choice? Since it seems BG2 is lacking in those. And on the topic of getting insta-killed in the first forest, I kinda like getting one shot by mobs. It really feels like you are role-playing. I mean, getting pawed by a bear would normally kill an unarmored person in one hit. Go Swashbuckler. It's pretty decent from the moment you step outside Candlekeep all the way through the end of ToB. It scales as well as any melee. You don't have to worry about the backstab positionings and setups. Very user-friendly class. The only issue is that BG1 is infested with Thieves. In a Neutral or Good playthrough you could very easily end up with 3 in your party at a time. As I've said before, though, the system is balanced around a party of four and you'll be fine with that. And who knows? Maybe a party of SwashPC, Safana, Skie, Imoen and Coran would be fun.
Swashbuckler also dual classes very well into fighter and mage, if you ever want to do those in BG2EE. I'm running an evil swashbuckler right now that I'll dual to a mage in BG2.
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On December 05 2012 10:35 RagequitBM wrote: So if I were planning to make a character to go through BG1 and 2, would a thief be a good choice? Since it seems BG2 is lacking in those. And on the topic of getting insta-killed in the first forest, I kinda like getting one shot by mobs. It really feels like you are role-playing. I mean, getting pawed by a bear would normally kill an unarmored person in one hit. They 've pretty much confirmed the addition of a new evil thief NPC for BG2EE so keep that in mind as well 
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I never had thieves in BG2. Jan I didn't like, Imoen you don't have most of the game. I usually just used open lock spell and for traps, well my fighters would run through them and get healed later
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What is the combat like in this game, turn based?
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On December 05 2012 19:51 Zorkmid wrote: What is the combat like in this game, turn based? Real-time, but you can pause it whenever and give orders. Everything is done in rounds etc, but it's based on real-time seconds.
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