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New Baldur's Gate - Page 83

Forum Index > General Games
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Makavw
Profile Joined April 2010
Croatia165 Posts
Last Edited: 2012-12-04 18:39:55
December 04 2012 18:36 GMT
#1641
To me bg1 strongest point was exploring, it gave you more freedom then bg2 - you never knew what could you expect and possibility to die almost anywhere. It's was the not knowing and danger behind that unexplored area that made it a lot more fun.

Now it still has that as a strong point, but not as emphasized as before. Dont get me wrong - BGEE is still an aewsome game, just not as awesome as before.


And concerning dorn, his biggest problem is his sword - way to imba to get so early in the game - especialy with the bonuses he gets when he slays somebody (and he does most of the slaying).
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 04 2012 18:58 GMT
#1642
As I said, I don't have a problem with evil characters getting better stats and better starting items. Edwin gets more spells per spell level and has best intelligence. He also has only one school as opposite instead of two (if I remember correctly). Viconia is best cleric in the game, Dorn is now best fighter in the game.
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2012-12-04 19:20:17
December 04 2012 19:19 GMT
#1643
Yeah Edwin is a conjurer, which makes his opposing school divination, which isn't a problem for the most part if your cleric has detect invis.

But he can't learn identify. This wasn't a problem in BG2 because of identify glasses and everyone runs a 2nd mage/sorcer anyway. But in BG1 zzz...
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4405 Posts
December 04 2012 21:38 GMT
#1644
On December 05 2012 03:19 Sandster wrote:
Minsc gets 1hp more per level than Dorn, but also has 1 less dex, meaning he's 1 AC worse as well. The two level at the exact same rate (and you get them around the same time). His Will saves are also terrible, slightly mitigated by his berserk. And I don't know what you're talking about with the bows, since neither Dorn nor Minsc start with Bow proficiencies but you can add them yourself. Dorn also has a +1 dex modifier compared to Minsc so he's a better archer anyway. I don't see how you can ever objectively say Dorn is not hands down better unless you actively avoid evil party members.

I don't mind hordes of enemies in the wild, but BGEE is NOT baldur's gate with the way enemies spawn. I don't see how you can POSSIBLY ignore gnoll stronghold, nashkell mines, or the blacktalon elites not coming at you in packs of 3-4+. I don't care for 20 gibberlings, but you're also not supposed to fight 1 gnoll at a time in their own stronghold and completely ignore crowd control. This experience is nothing compared to the true baldur's gate (which people stress so much). I thought something was off but didn't realize until this was pointed out (since I haven't played the game in like 8-10 years).

Gnoll and mines aren't the two most famous areas, but they're two of the most memorable for many BG players (myself included) because they're so early in the game and they were HARD. It's where most of us learned the importance of cc over direct damage on our wizards/clerics, and how to properly position to avoid getting flanked. The fact that they are completely trivialized zones now is just an insult.

firewine bridge dungeon was WAY easier than i remember it.Far less kobold commandos.
https://www.youtube.com/watch?v=e7PvoI6gvQs
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
December 04 2012 21:46 GMT
#1645
In my opinion, Evil already had the best npcs, and Dorn fits in nicely with that. I dont feel he is too powerful because if you want to you can make yourself a half-orc beserker that is a LOT stronger than Dorn. My current full part playthrough is with a Chaotic Ecil Elf Fighter/Mage, though.

In my opinion, the best npcs are:

Melee: Dorn, Kagain
Archer: Coran (also opens locks), Kivan
Healer: Yeslick, Viconia
Thief: Shar'teel, Imoen
Mage: Edwin, Imoen

So to me it makes sense for an evil Charname to be an archer, and a good Charname to be a melee.
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
December 04 2012 21:54 GMT
#1646
For me it's always been tough to play as a non-Thief, since I intend all my playthroughs to go into BG2. And man, I loathe the options in BG2 for that particular role. I really dislike the Thief/Mage archetype and there are a lot of them in that particular game.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
December 04 2012 22:33 GMT
#1647
Yeah, Jan sucks but you are almost forced to use him, or install a mod to remove traps. Imoen is good but she needs slightly better thief skills, and she just cannot get them.

BG1 is so full of acceptable thieves though, and I am not planning to play through bg2 with the character.
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
December 04 2012 23:19 GMT
#1648
I love Jan as a character but have always found him more mage-y than thief-y. Imoen and Yoshimo have story issues, obviously, and Immie is dual-classed anyway. Nalia I hate. Fuck you, Nalia.

BG1 has so many better options it's untrue.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
CutieBK
Profile Blog Joined May 2011
Sweden227 Posts
December 04 2012 23:32 GMT
#1649
On December 05 2012 08:19 LuckoftheIrish wrote:
Nalia I hate. Fuck you, Nalia.


Haha, glad someone else shares my sentiments about that spoiled brat!

About the game: It's been so many years since I played it, so it's great to go through the adventure again, but the constant crashes are taking alot away from the experience for me. Think I'll wait for some patches before I truly go all in on this game. Still, gotta love them for doing this - I really hope isometric-rpgs can come back in full force now!
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2012-12-04 23:56:09
December 04 2012 23:55 GMT
#1650
New patch out. Patch notes here: http://forum.baldursgate.com/discussion/10327/new-game-update-2-build-2009
For users with Intel Graphic cards there are working on a fix but that one will take a bit more time then these more simple fixes. Also MP is being fixed.
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
December 05 2012 00:58 GMT
#1651
There are way too many thieves in BG1 and only one really viable thief in BG2. Can't have Jan in every single playthrough...
www.twitch.tv/antigrav1ty
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2012-12-05 01:36:48
December 05 2012 01:35 GMT
#1652
So if I were planning to make a character to go through BG1 and 2, would a thief be a good choice? Since it seems BG2 is lacking in those. And on the topic of getting insta-killed in the first forest, I kinda like getting one shot by mobs. It really feels like you are role-playing. I mean, getting pawed by a bear would normally kill an unarmored person in one hit.
Twitch.tv/Ragequitbm for all the fans
ThePowerHour
Profile Blog Joined July 2010
United States834 Posts
December 05 2012 02:09 GMT
#1653
On December 01 2012 15:28 andrewlt wrote:
When I played BG1, summoned monsters were overpowered as all hell. It was pretty much summon, then let your guys (almost all using ranged weapons) rip monsters up. Is this still true or does the game contain the BG2 nerfs? I'm probably getting this game again eventually but kinda busy until January.


BG2 summoning rules are in effect, so you can only have 5 out at a time... BUT they've updated Animate Dead so that it summons ghasts instead of skeletons. And ghasts hold when they hit. And you can haste the ghasts.
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
December 05 2012 02:40 GMT
#1654
On December 05 2012 10:35 RagequitBM wrote:
So if I were planning to make a character to go through BG1 and 2, would a thief be a good choice? Since it seems BG2 is lacking in those. And on the topic of getting insta-killed in the first forest, I kinda like getting one shot by mobs. It really feels like you are role-playing. I mean, getting pawed by a bear would normally kill an unarmored person in one hit.


Most of the time I end up getting some sort of thief in BG2. Dual, Multi, or some special Kit. There's just so many freakin traps and locked chests in BG2. Also backstabbing and traps are awesome. Certainly not a bad choice.

You don't have to get a thief though. You can get by with the NPCs, items and spells in the game.
www.twitch.tv/antigrav1ty
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
December 05 2012 04:35 GMT
#1655
On December 05 2012 10:35 RagequitBM wrote:
So if I were planning to make a character to go through BG1 and 2, would a thief be a good choice? Since it seems BG2 is lacking in those. And on the topic of getting insta-killed in the first forest, I kinda like getting one shot by mobs. It really feels like you are role-playing. I mean, getting pawed by a bear would normally kill an unarmored person in one hit.


Go Swashbuckler. It's pretty decent from the moment you step outside Candlekeep all the way through the end of ToB. It scales as well as any melee. You don't have to worry about the backstab positionings and setups. Very user-friendly class. The only issue is that BG1 is infested with Thieves. In a Neutral or Good playthrough you could very easily end up with 3 in your party at a time. As I've said before, though, the system is balanced around a party of four and you'll be fine with that. And who knows? Maybe a party of SwashPC, Safana, Skie, Imoen and Coran would be fun.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Sandster
Profile Joined November 2006
United States4054 Posts
December 05 2012 05:08 GMT
#1656
On December 05 2012 13:35 LuckoftheIrish wrote:
Show nested quote +
On December 05 2012 10:35 RagequitBM wrote:
So if I were planning to make a character to go through BG1 and 2, would a thief be a good choice? Since it seems BG2 is lacking in those. And on the topic of getting insta-killed in the first forest, I kinda like getting one shot by mobs. It really feels like you are role-playing. I mean, getting pawed by a bear would normally kill an unarmored person in one hit.


Go Swashbuckler. It's pretty decent from the moment you step outside Candlekeep all the way through the end of ToB. It scales as well as any melee. You don't have to worry about the backstab positionings and setups. Very user-friendly class. The only issue is that BG1 is infested with Thieves. In a Neutral or Good playthrough you could very easily end up with 3 in your party at a time. As I've said before, though, the system is balanced around a party of four and you'll be fine with that. And who knows? Maybe a party of SwashPC, Safana, Skie, Imoen and Coran would be fun.


Swashbuckler also dual classes very well into fighter and mage, if you ever want to do those in BG2EE. I'm running an evil swashbuckler right now that I'll dual to a mage in BG2.
Merany
Profile Blog Joined February 2011
France890 Posts
December 05 2012 05:22 GMT
#1657
On December 05 2012 10:35 RagequitBM wrote:
So if I were planning to make a character to go through BG1 and 2, would a thief be a good choice? Since it seems BG2 is lacking in those. And on the topic of getting insta-killed in the first forest, I kinda like getting one shot by mobs. It really feels like you are role-playing. I mean, getting pawed by a bear would normally kill an unarmored person in one hit.

They 've pretty much confirmed the addition of a new evil thief NPC for BG2EE so keep that in mind as well
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2012-12-05 10:21:46
December 05 2012 10:20 GMT
#1658
I never had thieves in BG2. Jan I didn't like, Imoen you don't have most of the game. I usually just used open lock spell and for traps, well my fighters would run through them and get healed later
Zorkmid
Profile Joined November 2008
4410 Posts
December 05 2012 10:51 GMT
#1659
What is the combat like in this game, turn based?
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
December 05 2012 11:04 GMT
#1660
On December 05 2012 19:51 Zorkmid wrote:
What is the combat like in this game, turn based?

Real-time, but you can pause it whenever and give orders. Everything is done in rounds etc, but it's based on real-time seconds.
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