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New Baldur's Gate - Page 82

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Coriolis
Profile Blog Joined September 2010
United States1152 Posts
December 04 2012 00:47 GMT
#1621
On December 04 2012 08:47 -Archangel- wrote:
Haha, I just summoned a Pit Fiend with Neera during the fight against Greywolf :D

Wild magic, bites you in the ass or causes great things to happen.
Descolada in everything not TL/Starcraft
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
December 04 2012 00:52 GMT
#1622
I managed to summon a Pit Fiend on Drizzt with her Unfortunately I had no protection from evil available
Implenia
Profile Joined August 2012
Austria3846 Posts
December 04 2012 07:14 GMT
#1623
On December 04 2012 05:05 Rhayader wrote:
Oh Archangel, please enlighten us simple folk on the greatness that is EE. Is it the brilliantly written new npc's? Maybe also the fact that Dorn is insanely OP while Rasaad is completely garbage? How about that new enhanced GUI, that looks worse than the classic one? Or how about that sublime comic book cinematic, where still picture Sarevok strangles the poor bhaalspawn, and we get to see a close up of his head popping like a cartoon balloon. I also loved the touch where they also removed dialog from the intro, along with the Nietzsche quote. And who cares if i encountered around 8-9 bugs during my first hour of play, it's most definitely money well spent.

So I guess it is not really worth buying... ?
Rhayader
Profile Joined October 2012
Romania189 Posts
Last Edited: 2012-12-04 07:57:34
December 04 2012 07:56 GMT
#1624
Depends. If you never played the original series, you can buy it. But me being a veteran, i can notice all the flaws the EE edition has compared to vanilla. In a vacuum though, it is still a good game (mainly because the original is so good, they couldn't fuck it up too much even if they tried). And i'm sure they will patch out all the bugs eventually.
Teejing
Profile Joined January 2009
Germany1360 Posts
December 04 2012 10:46 GMT
#1625
I was thinking of getting the game, but after getting to know as much about the game i think i will go get classic basldurs gate 1+2 + all the exp stuff and mod it.
Assuming you are of the 99% that know how to mod a game i would recommend you do as i do.

Still it is disappointing.

If they had given the pc version just 10% attention they could easily have implemented all the modded stuff as optional stuff + a working multiplayer + no bugs at all.

Like i said, disappointing.
esKq
Profile Joined April 2010
France134 Posts
December 04 2012 11:55 GMT
#1626
There was an update on the launcher, any ideas where to find a patch notes ? I couldn't find anything on the official website...
IdrA : "I don't play Terran coz I have self respect"
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 04 2012 12:55 GMT
#1627
On December 04 2012 20:55 esKq wrote:
There was an update on the launcher, any ideas where to find a patch notes ? I couldn't find anything on the official website...

patch notes are inside the launcher. If there is none then nothing in the game was changed. Maybe it was JUST an launcher update.
Makavw
Profile Joined April 2010
Croatia165 Posts
Last Edited: 2012-12-04 14:51:21
December 04 2012 14:13 GMT
#1628
http://forum.baldursgate.com/discussion/8555/lack-of-monsters

This is the offical topic on the lack of monsters, and If they dont fix this I will never give my money for EE.They also changed the position of some monster. They shouldn't change the original gameplay, and they messed it up bad with this

On the bright side : Engine is wastly improved - TUTU and widescreen mode (no matter which resolution I choose look alot worse then EE and EE has no loading screens (and saving ^^) whatsoever.



p.s. Dont use Dorn - he is twice as strong as any char you would ever get in bg1
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2012-12-04 15:39:10
December 04 2012 14:15 GMT
#1629
Alright, swashbuckled my way to Nashkel and got almost everyone I wanted. Dorn kicking ass even though he's level 1 with 8 hp. It was refreshing to see Edwin kill Dynaheir, since I always hated her anyway.

Is there a way to play the game on core difficulty but with 100% hp gained on level up? Rerolling for hit points sucks. I guess I can always turn down the difficulty when leveling up?

EDIT: Regarding the scaling thing, I noticed it too, I thought it was quite bizarre to see individual xvarts and gibberling running around. And even though I was only level ~2 in Gnoll Fortress, I fought like 7 gnolls TOTAL on the way to Dynaheir. Not much of a fortress...I remember having to contain myself at chokes against hordes of gnolls and counting how many spells I had left since it was impossible to rest in the area. Granted this was years and years ago but my memory can't be THAT bad, since that was one of the scariest moments in the game when I realized I couldn't rest at all.

Also I agree with the Dorn comment. His raw stats make him superior even to Sarevok in ToB, and BG1 is way more of a fighter-dominant game...
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 04 2012 15:56 GMT
#1630
On December 04 2012 23:13 Makavw wrote:
http://forum.baldursgate.com/discussion/8555/lack-of-monsters

This is the offical topic on the lack of monsters, and If they dont fix this I will never give my money for EE.They also changed the position of some monster. They shouldn't change the original gameplay, and they messed it up bad with this

On the bright side : Engine is wastly improved - TUTU and widescreen mode (no matter which resolution I choose look alot worse then EE and EE has no loading screens (and saving ^^) whatsoever.



p.s. Dont use Dorn - he is twice as strong as any char you would ever get in bg1

So what if there are less monsters?!

And I don't agree with Dorn statement. He only gets a small boost to attack and damage compared to Minsc (btw, Dorn has no bonus to HP due to high Constitution) and he gets an earlier +1 weapon which soon equals to what Minsc gets.
karazax
Profile Joined May 2010
United States3737 Posts
December 04 2012 16:14 GMT
#1631
I'm waiting for the Ipad version to check it out. Already have the original on PC.
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2012-12-04 16:37:03
December 04 2012 16:27 GMT
#1632
Archangel I can't tell if you're just a fanboy or what, but less monsters is a HUGE FREAKING DEAL. I bought BGEE and I've been fair to it so far, and dismissed most of the bugs, but this is by far the biggest annoyance since it affects how I enjoy the game.

Half the allure of BG1 is suddenly gone. The swarms of enemies in gnoll stronghold, xvart village, nashkel mines, and I'm sure later in the game are gone. The exploration aspect of going to High Hedge and seeing tons of skeletons are gone. The only dangers left in the wild are the scripted encountered and one-ofs that were already strong by themselves, like bears. BG2 is about a more structured set of environments with set encounters against difficult opponents/environments. BG1 couldn't always throw that at you and tried to overwhelm you with too many enemies for you to handle at once. It's unacceptable to me that two of the most famous zones in the game (gnoll stronghold, nashkell mines) are now simple walkovers.

As for Dorn vs Minsc: 19 strength vs 18/93 is +1 thaco and +2 damage. He also has way higher saving throws from wisdom. His only weakness is lower constitution (and saves related to that), and -2 rep / evil. I wouldn't say Dorn is "twice as strong" as Minsc, but it's pretty clear that Minsc for good parties and Dorn for evil parties have no equals. (And with Dorn you don't have to deal with walking Dynaheir into a random group of gnolls to get her killed.)
Makavw
Profile Joined April 2010
Croatia165 Posts
Last Edited: 2012-12-04 16:42:32
December 04 2012 16:31 GMT
#1633
On December 05 2012 00:56 -Archangel- wrote:

So what if there are less monsters?!

And I don't agree with Dorn statement. He only gets a small boost to attack and damage compared to Minsc (btw, Dorn has no bonus to HP due to high Constitution) and he gets an earlier +1 weapon which soon equals to what Minsc gets.

I dont know if you ever played original baldurs gate cuz if you haven't then you wouldn't notice this change. And the game is still awsome because after all it is baldurs gate.
However... alot of flavor is missing. For example: gnoll fortress, xvart village and naskhel mines. There is ALOT of mobs missing, not only is it alot easier - it less memorable cuz you cruise through it and it doesnt make sense LORE wise when gnoll FORTRESS has handfull of gnolls. Naskhel mines could be cleared with few regular guards (apart from boss) and yet the game says many adventures died there! (Honestly it fells like there are more guards in the mine then kobolds :facepalm)

Another example- you are roaming thorough wilderness and get attacked by lone bandint, lone xvart (who still yells :"Attack !!!" to his missing buddies), lone gibberling.... Before you would be attack by swarm of them, and bandits should be terrorizing the region and yet you find a lone bandit attacking your party.

"You have been waylaid by enemies" - Before you were pissing blood, now half the time i get 0, thats right ZERO enemies, and when I i dont I get some dumbed down version of the original.

The game just doesnt fell dangerous enough anymore, for what reason? Why in their right mine would they do that? So an 8 yo could finish it?
IF the game is too hard , lower the damn difficulty setting - dont remove monsters for us old baldurs gate players .
Makavw
Profile Joined April 2010
Croatia165 Posts
December 04 2012 16:41 GMT
#1634
But, I think this might not be intentional (at least i hope so) . Seems to me it is more of a game breaking bug.
This scenario often happens to me: I kill a lone xvart, I move from that place, get back to it after few seconds and voila - another xvart spawned there! It fells like an mmo not one of the best rpgs of all time.

Sandster
Profile Joined November 2006
United States4054 Posts
December 04 2012 16:44 GMT
#1635
I agree, this isn't hard to fix. It's just a huge huge oversight that should easily be caught by any sort of playtesting. I just want to know when (and IF) they'll fix it, since there's still no response from the devs about this. I really hope it's not intentional to made it tablet friendly or whatever.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2012-12-04 17:30:59
December 04 2012 17:26 GMT
#1636
On December 05 2012 01:27 Sandster wrote:
Archangel I can't tell if you're just a fanboy or what, but less monsters is a HUGE FREAKING DEAL. I bought BGEE and I've been fair to it so far, and dismissed most of the bugs, but this is by far the biggest annoyance since it affects how I enjoy the game.

Half the allure of BG1 is suddenly gone. The swarms of enemies in gnoll stronghold, xvart village, nashkel mines, and I'm sure later in the game are gone. The exploration aspect of going to High Hedge and seeing tons of skeletons are gone. The only dangers left in the wild are the scripted encountered and one-ofs that were already strong by themselves, like bears. BG2 is about a more structured set of environments with set encounters against difficult opponents/environments. BG1 couldn't always throw that at you and tried to overwhelm you with too many enemies for you to handle at once. It's unacceptable to me that two of the most famous zones in the game (gnoll stronghold, nashkell mines) are now simple walkovers.

As for Dorn vs Minsc: 19 strength vs 18/93 is +1 thaco and +2 damage. He also has way higher saving throws from wisdom. His only weakness is lower constitution (and saves related to that), and -2 rep / evil. I wouldn't say Dorn is "twice as strong" as Minsc, but it's pretty clear that Minsc for good parties and Dorn for evil parties have no equals. (And with Dorn you don't have to deal with walking Dynaheir into a random group of gnolls to get her killed.)

I guess experiences differ. I don't care about swarm fights. In both BG1 and BG2 I most enjoyed fights against groups of higher level enemies with different classes. 10 xvarts or 10 kobolds is boring. It always was and it always will be.
The random encounters unless are something special (like in BG2) are boring and only waste time. And sorry but gnoll stronghold and nashkell are not two most famous zones. Maybe to you, again experiences differ. I prefer Basilisk areas, Dryads and many others.

As for Dorn, I had him get killed a couple of times by kobolds. So much for good Strength, he lacked HP to survive hits. By the way, for BG games it is normal that Evil companions get better stats, this is true for both BG1 and BG2. I don't know why so many of you are now acting all surprised when this has been known for 14 years.
Btw, Dorn doesn't know how to use Bows while Minsc can. Very important in some cases, especially when you want to not aggro to many enemies while still having a useful party member.
snow2.0
Profile Joined September 2010
Germany2073 Posts
December 04 2012 17:42 GMT
#1637
I always thought those 10 kobold groups were about the most annoying thing to encounter.
HEY
GUESS WHAT
your rest was interrupted.
and half your party just got killed by the first volley of arrows.
Oh, was that your main character?

It's part of the oldschool appeal, but it's still annoying, haha.
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
Last Edited: 2012-12-04 18:06:04
December 04 2012 18:01 GMT
#1638
On December 05 2012 02:26 -Archangel- wrote:
Show nested quote +
On December 05 2012 01:27 Sandster wrote:
Archangel I can't tell if you're just a fanboy or what, but less monsters is a HUGE FREAKING DEAL. I bought BGEE and I've been fair to it so far, and dismissed most of the bugs, but this is by far the biggest annoyance since it affects how I enjoy the game.

Half the allure of BG1 is suddenly gone. The swarms of enemies in gnoll stronghold, xvart village, nashkel mines, and I'm sure later in the game are gone. The exploration aspect of going to High Hedge and seeing tons of skeletons are gone. The only dangers left in the wild are the scripted encountered and one-ofs that were already strong by themselves, like bears. BG2 is about a more structured set of environments with set encounters against difficult opponents/environments. BG1 couldn't always throw that at you and tried to overwhelm you with too many enemies for you to handle at once. It's unacceptable to me that two of the most famous zones in the game (gnoll stronghold, nashkell mines) are now simple walkovers.

As for Dorn vs Minsc: 19 strength vs 18/93 is +1 thaco and +2 damage. He also has way higher saving throws from wisdom. His only weakness is lower constitution (and saves related to that), and -2 rep / evil. I wouldn't say Dorn is "twice as strong" as Minsc, but it's pretty clear that Minsc for good parties and Dorn for evil parties have no equals. (And with Dorn you don't have to deal with walking Dynaheir into a random group of gnolls to get her killed.)

I guess experiences differ. I don't care about swarm fights. In both BG1 and BG2 I most enjoyed fights against groups of higher level enemies with different classes. 10 xvarts or 10 kobolds is boring. It always was and it always will be.
The random encounters unless are something special (like in BG2) are boring and only waste time. And sorry but gnoll stronghold and nashkell are not two most famous zones. Maybe to you, again experiences differ. I prefer Basilisk areas, Dryads and many others.

As for Dorn, I had him get killed a couple of times by kobolds. So much for good Strength, he lacked HP to survive hits. By the way, for BG games it is normal that Evil companions get better stats, this is true for both BG1 and BG2. I don't know why so many of you are now acting all surprised when this has been known for 14 years.
Btw, Dorn doesn't know how to use Bows while Minsc can. Very important in some cases, especially when you want to not aggro to many enemies while still having a useful party member.


Just to clarify for any people new to the system reading this, Strength does not affect HP.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
December 04 2012 18:18 GMT
#1639
Maybe they should have increased the mobs in gnoll stronghold cuz it's a stronghold and Xvarts in the village etc. Not a big deal for me though. I didn't notice it much nor did I care. On the other hand I can definitely live without 200 xvarts/gnolls/kobolds randomly appearing on a forest map. Random groups of tedious little mobs are just annoying. Dunno what's appealing about that.
www.twitch.tv/antigrav1ty
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2012-12-04 18:21:56
December 04 2012 18:19 GMT
#1640
Minsc gets 1hp more per level than Dorn, but also has 1 less dex, meaning he's 1 AC worse as well. The two level at the exact same rate (and you get them around the same time). His Will saves are also terrible, slightly mitigated by his berserk. And I don't know what you're talking about with the bows, since neither Dorn nor Minsc start with Bow proficiencies but you can add them yourself. Dorn also has a +1 dex modifier compared to Minsc so he's a better archer anyway. I don't see how you can ever objectively say Dorn is not hands down better unless you actively avoid evil party members.

I don't mind hordes of enemies in the wild, but BGEE is NOT baldur's gate with the way enemies spawn. I don't see how you can POSSIBLY ignore gnoll stronghold, nashkell mines, or the blacktalon elites not coming at you in packs of 3-4+. I don't care for 20 gibberlings, but you're also not supposed to fight 1 gnoll at a time in their own stronghold and completely ignore crowd control. This experience is nothing compared to the true baldur's gate (which people stress so much). I thought something was off but didn't realize until this was pointed out (since I haven't played the game in like 8-10 years).

Gnoll and mines aren't the two most famous areas, but they're two of the most memorable for many BG players (myself included) because they're so early in the game and they were HARD. It's where most of us learned the importance of cc over direct damage on our wizards/clerics, and how to properly position to avoid getting flanked. The fact that they are completely trivialized zones now is just an insult.
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