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New Baldur's Gate - Page 84

Forum Index > General Games
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Prev 1 82 83 84 85 86 106 Next
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
December 05 2012 11:11 GMT
#1661
On December 05 2012 19:20 -Archangel- wrote:
I never had thieves in BG2. Jan I didn't like, Imoen you don't have most of the game. I usually just used open lock spell and for traps, well my fighters would run through them and get healed later


Can't imagine playing a normal game (no powerrun) completely without a thief in BG2. Can pickpocket some decent items, placing traps is awesome, hiding in shadows and backstabbing is awesome, detecting illusions if you lack true sight is very handy and high lvl thief skills are the best by far. Just too many things a party would miss out on without a thief in my opinion. Not to mention the locks and deadly traps of which there are so many in BG2. Just the exp you get from that alone is probably worth it for me.

For the most part Imoen is enough if you only want to find traps and open locks though. Just somehow have to bridge the time till you get her either with jan/yoshimo/nalia or with knock and guys with high hp and saving throws for traps
www.twitch.tv/antigrav1ty
Zorkmid
Profile Joined November 2008
4410 Posts
December 05 2012 11:18 GMT
#1662
On December 05 2012 20:04 Tobberoth wrote:
Show nested quote +
On December 05 2012 19:51 Zorkmid wrote:
What is the combat like in this game, turn based?

Real-time, but you can pause it whenever and give orders. Everything is done in rounds etc, but it's based on real-time seconds.


AD&D system? Does it ever show rolls? THAC0 and all that?
Godwrath
Profile Joined August 2012
Spain10139 Posts
December 05 2012 11:21 GMT
#1663
On December 05 2012 20:18 Zorkmid wrote:
Show nested quote +
On December 05 2012 20:04 Tobberoth wrote:
On December 05 2012 19:51 Zorkmid wrote:
What is the combat like in this game, turn based?

Real-time, but you can pause it whenever and give orders. Everything is done in rounds etc, but it's based on real-time seconds.


AD&D system? Does it ever show rolls? THAC0 and all that?


Yep.

I am currently replaying neverwinter nights 2 because i can't really stand the clunkyness of BG1 (finally i remembered why i didn't really played it for a long long long time). Awesome game, but i already read that book :p
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 05 2012 12:30 GMT
#1664
For people that complained about not enough Xvarts in xvart village, I just read it is not a bug because if you wait too long the bear kills them all.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
December 05 2012 14:59 GMT
#1665
On December 05 2012 21:30 -Archangel- wrote:
For people that complained about not enough Xvarts in xvart village, I just read it is not a bug because if you wait too long the bear kills them all.


Sure, that's what it is. It has nothing to do with the developers changing the game to reduce spawn numbers everywhere in every single no scripted event. You do not have to take my word from it, one of the developers said it himself.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 05 2012 15:38 GMT
#1666
On December 05 2012 23:59 hzflank wrote:
Show nested quote +
On December 05 2012 21:30 -Archangel- wrote:
For people that complained about not enough Xvarts in xvart village, I just read it is not a bug because if you wait too long the bear kills them all.


Sure, that's what it is. It has nothing to do with the developers changing the game to reduce spawn numbers everywhere in every single no scripted event. You do not have to take my word from it, one of the developers said it himself.

The xvart village is a different thing then the rest of the game. As I read BG1 always was intended to reduce enemy spawn depending on your party level. So in BGEE they just fixed this "bug". A certain number of people seem to mind this fix. Personally I can play either way so whatever happens I will just continue to play it
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
December 05 2012 16:10 GMT
#1667
Okay, to be more civil...

It is my unsubstantiated opinion that BGEE is largely aimed at the mobile markey (IOS/Android) and that they have reduced the number of spawns due to those interfaces. That's fine, I might do the same in their shoes.

They claim that there will be cross platform multiplayer support. With this in mind, the PC version needs to remain the same as the mobile versions.

The solution would be to add an option, either within the games interface or in baldur.ini. Modders may eventually solve this, but it turns out that infinity engine modding is more complicated than I thought. I have only just started though, so I will see what I can come up with.
Makavw
Profile Joined April 2010
Croatia165 Posts
Last Edited: 2012-12-05 16:21:08
December 05 2012 16:19 GMT
#1668
I stopped playing BGEE , this is way to bad and game fells empty and like a frikin beta. Hope some mod will soon come out to restore it to original settings.

This needs to be fixed :
1.) Reduced number of monster - original bg had around 3x the numbers if not more.
2.) Random encounters - seriously how do I get waylaid by enemies when there is nothing on the screen
3.) The bugged respawn system - the game just randomly spawns monster on the place you visited few seconds ago

Good thing is most of the people are not delusional , and more and more topic/petitions/people are rising to spread the disappointment at official forums.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 05 2012 16:21 GMT
#1669
If that is their intended strategy to make the game more casual friendly they failed. I consider myself a veteran of BG games. My characters died about 5-8 times (single ones, not TPKs) by the time I finished Mines (and didn't even go exploring much). There is nothing you can do in this game when a kobold command gets a critical or when two kobolds got critical each and one shot Dorn. Or different wolves, bears and such. And then I tried to fight the Amazons right after finishing N. Mines and died 3 times there before I decided to come back later.

For a supposed game targeted at tablet casual audience it is way too hard. No, I don't think they made the game easier for any specific purpose. I am more inclined to believe this was just an oversight. And if it stays like this I am sure mods will come sooner then later that will increase number of monsters again.
AM
Profile Joined September 2011
50 Posts
December 05 2012 16:30 GMT
#1670
The point of EE was supposedly not having to install mods. It doesn't look like they did their job.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
December 05 2012 16:35 GMT
#1671
On my current playthrough (core rules, minimal reloads, not reloading for bad level ups etc)... I have had one death, and will soon be entering cloackwood.
andrewlt
Profile Joined August 2009
United States7702 Posts
December 05 2012 16:42 GMT
#1672
On December 05 2012 19:20 -Archangel- wrote:
I never had thieves in BG2. Jan I didn't like, Imoen you don't have most of the game. I usually just used open lock spell and for traps, well my fighters would run through them and get healed later


I pretty much just run Yoshimo until I get Imoen. I don't like Jan as well. Imoen is enough for finding traps and opening locks.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2012-12-05 16:45:18
December 05 2012 16:42 GMT
#1673
On December 05 2012 20:18 Zorkmid wrote:
Show nested quote +
On December 05 2012 20:04 Tobberoth wrote:
On December 05 2012 19:51 Zorkmid wrote:
What is the combat like in this game, turn based?

Real-time, but you can pause it whenever and give orders. Everything is done in rounds etc, but it's based on real-time seconds.


AD&D system? Does it ever show rolls? THAC0 and all that?


Yes. It's based on AD&D 2nd edition rules. You have to turn on an option to show your rolls.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
December 05 2012 17:15 GMT
#1674
yeah its on old ad&d rules.

i like the 3.0/3.5 or whatever better, which they used for the neverwinternights and icewind dale series.
Rayeth
Profile Blog Joined April 2010
United States883 Posts
December 05 2012 17:56 GMT
#1675
On December 06 2012 02:15 LaNague wrote:
yeah its on old ad&d rules.

i like the 3.0/3.5 or whatever better, which they used for the neverwinternights and icewind dale series.



Icewind Dale was also 2nd Ed AD&D. Not sure what you're talking about there. NWN was certainly 3rd ed though.
The Innocent shall suffer... big time.
Shottaz
Profile Joined December 2010
United Kingdom414 Posts
December 05 2012 18:09 GMT
#1676
On December 06 2012 02:56 Rayeth wrote:
Show nested quote +
On December 06 2012 02:15 LaNague wrote:
yeah its on old ad&d rules.

i like the 3.0/3.5 or whatever better, which they used for the neverwinternights and icewind dale series.



Icewind Dale was also 2nd Ed AD&D. Not sure what you're talking about there. NWN was certainly 3rd ed though.


IWD2 was 3rd Ed AD&D
Praise the sun! \o/
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
December 05 2012 18:10 GMT
#1677
A couple of pages back someone mentioned Wisdom affecting saving throws. Is this the case in EE? Stats used to have zero affect in game save wise. Also in response to above I fail to see how BG is clunky and NWN2 isn't. I think NWN2 is the worst thing i've come across in terms horrid laggy movement and combat.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
Godwrath
Profile Joined August 2012
Spain10139 Posts
December 06 2012 08:57 GMT
#1678
On December 06 2012 03:10 Immersion_ wrote:
A couple of pages back someone mentioned Wisdom affecting saving throws. Is this the case in EE? Stats used to have zero affect in game save wise. Also in response to above I fail to see how BG is clunky and NWN2 isn't. I think NWN2 is the worst thing i've come across in terms horrid laggy movement and combat.


Because it's true. You fail to see it because you are on hype right now. But the BG combat system is really clunky for nowadays standards ("hey i am with ma bow at melee cuz i want to doesn't matter you move me away or anything!"), and the game mechanichs (D&D2) isn't really fun if you are playing a melee class because there are like 3 options and forget about the rest.
TigerKarl
Profile Joined November 2010
1757 Posts
December 06 2012 09:54 GMT
#1679
On December 06 2012 17:57 Godwrath wrote:
Show nested quote +
On December 06 2012 03:10 Immersion_ wrote:
A couple of pages back someone mentioned Wisdom affecting saving throws. Is this the case in EE? Stats used to have zero affect in game save wise. Also in response to above I fail to see how BG is clunky and NWN2 isn't. I think NWN2 is the worst thing i've come across in terms horrid laggy movement and combat.


Because it's true. You fail to see it because you are on hype right now. But the BG combat system is really clunky for nowadays standards ("hey i am with ma bow at melee cuz i want to doesn't matter you move me away or anything!"), and the game mechanichs (D&D2) isn't really fun if you are playing a melee class because there are like 3 options and forget about the rest.

Orly, a 14 year old combat system clunky for nowadays standards? But actually it's not true, also your other statements seem more shadowy and weird than useful.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
December 06 2012 10:29 GMT
#1680
On December 06 2012 17:57 Godwrath wrote:
Show nested quote +
On December 06 2012 03:10 Immersion_ wrote:
A couple of pages back someone mentioned Wisdom affecting saving throws. Is this the case in EE? Stats used to have zero affect in game save wise. Also in response to above I fail to see how BG is clunky and NWN2 isn't. I think NWN2 is the worst thing i've come across in terms horrid laggy movement and combat.


Because it's true. You fail to see it because you are on hype right now. But the BG combat system is really clunky for nowadays standards ("hey i am with ma bow at melee cuz i want to doesn't matter you move me away or anything!"), and the game mechanichs (D&D2) isn't really fun if you are playing a melee class because there are like 3 options and forget about the rest.


Minor point: If someone hits you with a melee weapon while you have a ranged weapon then you take extra damage. Works both ways (your melee hitting enemy archers).
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