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New Baldur's Gate - Page 75

Forum Index > General Games
Post a Reply
Prev 1 73 74 75 76 77 106 Next
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
Last Edited: 2012-11-29 11:59:00
November 29 2012 11:55 GMT
#1481
On November 29 2012 19:57 -Archangel- wrote:
There is one thing that irritates me with BGEE but it can be fixed for future. They should have clarified ingame what different time units mean for new players. When a spell says 5 turns, they should have changed that to 50 rounds or even better all rounds should have been changed into real time (calculated by taking 30 or X fps into account) in seconds. I don't have a baldur's gate forum account. Can anyone that has post this request there?


It's an AD&D thing. One turn is 10 rounds. I believe the distinction was that spells with a duration in rounds ended just before the intiative count where the spell was originally cast after the duration, where as durations expressed in turns ended at the beginning of the round after the duration expires.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2012-11-29 12:03:29
November 29 2012 12:02 GMT
#1482
I know it is an ADnD thing, but it should have been made more usable to new players. It is hard to better explain with ingame info how THACO or saves work or armor class, but how rounds and turns work should be easy. Especially since some spells do use hours as their time unit, these rounds and turns should have been converted to seconds or minutes.
Manit0u
Profile Blog Joined August 2004
Poland17615 Posts
Last Edited: 2012-11-29 12:10:00
November 29 2012 12:06 GMT
#1483
On November 29 2012 21:02 -Archangel- wrote:
I know it is an ADnD thing, but it should have been made more usable to new players. It is hard to better explain with ingame info how THACO or saves work or armor class, but how rounds and turns work should be easy. Especially since some spells do use hours as their time unit, these rounds and turns should have been converted to seconds or minutes.


THAC0* To Hit Armour Class Zero

Although, if you spell zero as "oh" I guess that O might work in there too
Time is precious. Waste it wisely.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 29 2012 12:12 GMT
#1484
On November 29 2012 20:37 Makavw wrote:
Do the new npcs interact with old ones? By interacting i mean dialogue , banter, love/hate and stuff like that.

From what I read developers were not allowed to add new content to already existing story and characters so if new NPCs talk to old ones I am sure those don't answer back. I think they could only add dialogue between each of new NPCs and your character.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 29 2012 12:13 GMT
#1485
On November 29 2012 21:06 Manit0u wrote:
Show nested quote +
On November 29 2012 21:02 -Archangel- wrote:
I know it is an ADnD thing, but it should have been made more usable to new players. It is hard to better explain with ingame info how THACO or saves work or armor class, but how rounds and turns work should be easy. Especially since some spells do use hours as their time unit, these rounds and turns should have been converted to seconds or minutes.


THAC0* To Hit Armour Class Zero

Although, if you spell zero as "oh" I guess that O might work in there too

I spell it thaco because that is what we been calling it all the time, not thaczero
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4379 Posts
November 29 2012 12:25 GMT
#1486
opinions on the new cutscenes - good/bad?
https://www.youtube.com/watch?v=e7PvoI6gvQs
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
November 29 2012 12:28 GMT
#1487
On November 29 2012 21:12 -Archangel- wrote:
Show nested quote +
On November 29 2012 20:37 Makavw wrote:
Do the new npcs interact with old ones? By interacting i mean dialogue , banter, love/hate and stuff like that.

From what I read developers were not allowed to add new content to already existing story and characters so if new NPCs talk to old ones I am sure those don't answer back. I think they could only add dialogue between each of new NPCs and your character.

Even if they were allowed to, they would probably have a really hard time to get the old voice actors on board, so it would get wierd. I guess they can have new characters talk amongs eachother etc though.
soullogik
Profile Joined April 2010
United States1171 Posts
Last Edited: 2012-11-29 12:39:09
November 29 2012 12:38 GMT
#1488
wow i was recently replaying bg2 and stopped for a bit

so happy i did that lol
young ho
GhostOwl
Profile Blog Joined July 2011
766 Posts
November 29 2012 12:49 GMT
#1489
On November 29 2012 15:34 GhostOwl wrote:
As a hardcore BG fan, i really want this but $20 is price of expansion set. One new adventure(arena sounds like its mostly mindless fighting), 3 new npcs, widescreen mod, and bug fixes seems like they just did the least amount of work possible to
milk a classic series. I almost want to pirate this game out of spite.


Even though I said this, I'm tempted to buy it since I'm having trouble pirating the game (lol)

Well at least my money would go to BG2:EE and BG3 so it would be put to good use. Still debating..
esKq
Profile Joined April 2010
France134 Posts
Last Edited: 2012-11-29 13:34:17
November 29 2012 13:33 GMT
#1490
I was so used of the old system that I searched for my savegames in the game directory, if anyone is wondering it's in "My documents"


Just wondering what everyone is going for their main character ?
IdrA : "I don't play Terran coz I have self respect"
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
November 29 2012 14:48 GMT
#1491
On November 29 2012 21:02 -Archangel- wrote:
I know it is an ADnD thing, but it should have been made more usable to new players. It is hard to better explain with ingame info how THACO or saves work or armor class, but how rounds and turns work should be easy. Especially since some spells do use hours as their time unit, these rounds and turns should have been converted to seconds or minutes.


Pretty sure it was explained somewhere in the manuals. Round = 6 seconds, turn = 1 minute. Have you checked the tutors in candlekeep? Maybe they already explain how rounds work for new people. Didn't really talk to them myself.
www.twitch.tv/antigrav1ty
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2012-11-29 15:14:18
November 29 2012 15:07 GMT
#1492
Firebead trick still works. =P

I hoped they would add some extra content to all those wilderness/forest areas, they drag on so much. But so far until Friendly Arm Inn it's almost 100% the same.

On November 29 2012 22:33 esKq wrote:
I was so used of the old system that I searched for my savegames in the game directory, if anyone is wondering it's in "My documents"


Just wondering what everyone is going for their main character ?


Dual classing Human Fighter into Mage at level 2, although I fucked up by picking up Dagger skill instead of Dart, but there are no Throwing Daggers anywhere early on except in Candlekeep TT
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 29 2012 15:17 GMT
#1493
I made a human druid (shapeshifter) called Torin WolfBlood. Werewolf form is more then awesome, better then any lvl 1 fighter and if I need to support with spells I can shift back and use them. Werewolf will let me get few levels easier and then later use spells in combat when I have more of them and they are stronger.
TheRavensName
Profile Joined August 2011
United States911 Posts
November 29 2012 15:20 GMT
#1494
On November 29 2012 21:49 GhostOwl wrote:
Show nested quote +
On November 29 2012 15:34 GhostOwl wrote:
As a hardcore BG fan, i really want this but $20 is price of expansion set. One new adventure(arena sounds like its mostly mindless fighting), 3 new npcs, widescreen mod, and bug fixes seems like they just did the least amount of work possible to
milk a classic series. I almost want to pirate this game out of spite.


Even though I said this, I'm tempted to buy it since I'm having trouble pirating the game (lol)

Well at least my money would go to BG2:EE and BG3 so it would be put to good use. Still debating..


Its a fantastic game, you shouldn't pirate it ever. If you have trouble bringing yourself to give them money, you can always order BG off Amazon
That being said, its really not much more then they added in TOTSC which was just an expansion. Personally, I think all of this content could just be modded into the game in the future, I know most the bug fixes and wide screen mods already are.
I once breadcrumbed watcher in a game with no watchers in the setup.
TheRavensName
Profile Joined August 2011
United States911 Posts
November 29 2012 15:22 GMT
#1495
Personally, cause I play neuteral Evil, I like to take the thief role. You already get Edwin and Veronica for the best mages and clerics if your evil, plus playing a mage SUCKS in bg1... only one spell and you instantly can die to wolves like you were made out of paper,
I once breadcrumbed watcher in a game with no watchers in the setup.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
November 29 2012 15:34 GMT
#1496
On November 30 2012 00:22 TheRavensName wrote:
Personally, cause I play neuteral Evil, I like to take the thief role. You already get Edwin and Veronica for the best mages and clerics if your evil, plus playing a mage SUCKS in bg1... only one spell and you instantly can die to wolves like you were made out of paper,


Nope, pure Mage is super easy in BG1 and it's safer than pretty much any other class when built properly (see spoiler).

+ Show Spoiler +

- Max Dexterity, Intelligence and Constitution as third priority if possible.
- Pick Find Familiar as first spell.
- Pick Darts as weapon skill.
- Buy a lot of Darts and Arrows (for Imoen) as you leave Candlekeep.
- Summon Dragon familiar and use it to aggro/kite the enemies (they will attack whatever is nearest to them, so you just want to make sure it's always your familiar).
- You and Imoen just sit, shoot and kill everything from safe distance while enemies chase the Dragon.

You can do this for a LONG time to clear early wilderness areas, even skipping on Jaheira/Khalid for quicker XP until Bereghost or so. It can get a bit micro intensive at times with a greater number of enemies, but it's fun and payoff in power leveling a Mage is worth it.
TheRavensName
Profile Joined August 2011
United States911 Posts
November 29 2012 15:39 GMT
#1497
On November 30 2012 00:34 Talin wrote:
Show nested quote +
On November 30 2012 00:22 TheRavensName wrote:
Personally, cause I play neuteral Evil, I like to take the thief role. You already get Edwin and Veronica for the best mages and clerics if your evil, plus playing a mage SUCKS in bg1... only one spell and you instantly can die to wolves like you were made out of paper,


Nope, pure Mage is super easy in BG1 and it's safer than pretty much any other class when built properly (see spoiler).

+ Show Spoiler +

- Max Dexterity, Intelligence and Constitution as third priority if possible.
- Pick Find Familiar as first spell.
- Pick Darts as weapon skill.
- Buy a lot of Darts and Arrows (for Imoen) as you leave Candlekeep.
- Summon Dragon familiar and use it to aggro/kite the enemies (they will attack whatever is nearest to them, so you just want to make sure it's always your familiar).
- You and Imoen just sit, shoot and kill everything from safe distance while enemies chase the Dragon.

You can do this for a LONG time to clear early wilderness areas, even skipping on Jaheira/Khalid for quicker XP until Bereghost or so. It can get a bit micro intensive at times with a greater number of enemies, but it's fun and payoff in power leveling a Mage is worth it.


Well, that isa fair point. However, I always had an issue where Xan would somehow get ambushed, despite being in the back of the party and instant gibbed... of course back then the pathing was so bad that had to be most of the issue, somehow him walking around a tree took him into a pack of wolves... I would swear hes part dragoon.
I once breadcrumbed watcher in a game with no watchers in the setup.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2012-11-29 15:51:33
November 29 2012 15:47 GMT
#1498
Yeah, later on it gets pretty hectic with larger battles (especially interior). But by then you already have a decent arsenal of spells and a player-built Mage will always have more optimized stats than the NPCs. The Familiar alone is worth it, it's got -2 AC and Blur ability, it's like an extra party member that doesn't leech XP. =P
esKq
Profile Joined April 2010
France134 Posts
November 29 2012 15:48 GMT
#1499
I feel stupid as I went again for a kensai or berserker, I just roll some awesome stats (18/00 19 17 10 10 14) and I went from there.

I feel I should try something different for this playthrough but I don't know what, shapeshifter is a good idea for a BG1 char because they stop leveling at lvl 13/14 I think which is definitly not an issue in BG1.

What other classes can be fun to play in order to mix it up and change my experience of the game? I always played a fighter in BG1, a killing machine always...
IdrA : "I don't play Terran coz I have self respect"
TheRavensName
Profile Joined August 2011
United States911 Posts
November 29 2012 15:55 GMT
#1500
On November 30 2012 00:47 Talin wrote:
Yeah, later on it gets pretty hectic with larger battles (especially interior). But by then you already have a decent arsenal of spells and a player-built Mage will always have more optimized stats than the NPCs. The Familiar alone is worth it, it's got -2 AC and Blur ability, it's like an extra party member that doesn't leech XP. =P


Yea well. I gave up playing a mage when I realized Edwin was just a superior mage because he had extra spells in addition to having really good stats. Till BG2 and I realized that Sorcerors were BAD ASS.
I once breadcrumbed watcher in a game with no watchers in the setup.
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