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New Baldur's Gate - Page 71

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Lysteria
Profile Blog Joined November 2008
France2280 Posts
November 28 2012 12:55 GMT
#1401
I enjoyed the first DA, as well as the ME series.
Baldur's Gate was great and still is, just couldn't play it anymore without using 10+ mods.

I don't see where the fact they're doing BGEE prevents any other game for being created.
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
Last Edited: 2012-11-28 13:00:23
November 28 2012 12:56 GMT
#1402
On November 28 2012 21:53 Zane wrote:
Show nested quote +
On November 28 2012 21:51 beef42 wrote:
Hahaha, you mean like Dragon Age? Mass Effect? Great games right!?

No, like Project Eternity.

Yeah I'll see it released before I get excited about that. Regardless my point is, there hasn't been a proper western crpg in like 10 years. No big publisher believes in the genre, and the D&D license has moved on and I doubt Wizards will let them make a game based on an old D&D edition. They have their own interests, and I doubt I'll ever learn to love 4th ed as much as I did the old ones.

So the devs make their own systems and they invariably end up kinda bleh, as seen in the Dragon Age series.

okay done editing now I swear
Lysteria
Profile Blog Joined November 2008
France2280 Posts
November 28 2012 13:05 GMT
#1403
Kotor was decent/good. Fallout New Vegas too.
Alpha Protocol was absolutelly huge, but had one of the worst gameplay I've ever played.
I'm not especially a fan but you can probably add some Elder's Scroll game.
The Witcher, Fable - I'll not say they are top RPGs but I think they can enter the "proper western crpg" criteria.

Can't say I love all those games, but they clearly not are bad. To be honest, legendary for a western RPG has to be used for Planescape Torment only. And BG series second.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
November 28 2012 13:09 GMT
#1404
PST would be too expensive to do a good job of rehashing. To do that game well they would really need to bring in an army of voice actors.
AM
Profile Joined September 2011
50 Posts
November 28 2012 13:10 GMT
#1405
If you didn't you should play Mask of the Betrayer. Easily on of the best RPGs. Well that of course depends on what you look for in them. Combat wise it's medicore, but very good story, good characters and cc.
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
November 28 2012 13:12 GMT
#1406
Unfortunately Mask of the Betrayer was the only good part of that series. I found NWN2 very mediocre.
www.twitch.tv/antigrav1ty
Lysteria
Profile Blog Joined November 2008
France2280 Posts
November 28 2012 13:22 GMT
#1407
On November 28 2012 22:09 hzflank wrote:
PST would be too expensive to do a good job of rehashing. To do that game well they would really need to bring in an army of voice actors.


I don't care, I want it, even if i have to buy it 50 or more bucks.
AM
Profile Joined September 2011
50 Posts
November 28 2012 13:26 GMT
#1408
On November 28 2012 22:09 hzflank wrote:
PST would be too expensive to do a good job of rehashing. To do that game well they would really need to bring in an army of voice actors.


I don't see how a lot of voice acting would improve game like Torment. I think they did it really well back then, voicing first few lines of important characters gave you and idea how they spoke while leaving room for a lot of dialog options. There is nothing really to "enchance" in Torment, sure you could add more quests/dungeons, but what for really.

I think it applies to baldur's gate as well. It's nice that they made BG compatible with modern systems/monitors, but what is there to enchance? They added few unrelated adventures but for no reason. When I play BG I don't think "Man, what this game really needs is 3 more quests".
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 28 2012 13:34 GMT
#1409
On November 28 2012 21:41 Inex wrote:
Show nested quote +
On November 28 2012 21:17 iPlaY.NettleS wrote:
I'd love a rehash of Arcanum, the interface for that game was terrible.A shame because it was an interesting concept.


Combat was a joke, graphics weren't all that great, but everything else was incredible. My favourite game of all time.

As for BGEE, I just saw that even if you download the game you can't play it. I guess everyone is slowly learning from Blizzard...

You cannot play it because you didn't download the whole game. This was only a preload so can wait less when the game really releases. In 6h and 30 min you will be able to download last 500 mb and then play it.
Shottaz
Profile Joined December 2010
United Kingdom414 Posts
Last Edited: 2012-11-28 14:04:37
November 28 2012 13:38 GMT
#1410
On November 28 2012 22:26 AM wrote:
Show nested quote +
On November 28 2012 22:09 hzflank wrote:
PST would be too expensive to do a good job of rehashing. To do that game well they would really need to bring in an army of voice actors.


I don't see how a lot of voice acting would improve game like Torment. I think they did it really well back then, voicing first few lines of important characters gave you and idea how they spoke while leaving room for a lot of dialog options. There is nothing really to "enchance" in Torment, sure you could add more quests/dungeons, but what for really.

I think it applies to baldur's gate as well. It's nice that they made BG compatible with modern systems/monitors, but what is there to enchance? They added few unrelated adventures but for no reason. When I play BG I don't think "Man, what this game really needs is 3 more quests".


Totally agree regarding the voice acting. Between voicing the first line of dialog and the models/sprites (not sure if right) of the characters, it was like reading a book in the sense that you made up a lot based on the description you were given. I think Dragon Age damaged a lot of the attraction for me because your imagination wasn't stimulated.

Just thinking of one character, Neera in Nashkel, opens with the line "it may be a touch unladylike, but i'm going to slit your throat I am", if you voice every line of her dialog you need to make it convincing and inkeeping, wheras if you leave it at that, the player can fill in the blanks.

*edit* It was Niera not Neera
Praise the sun! \o/
Velr
Profile Blog Joined July 2008
Switzerland10872 Posts
November 28 2012 14:13 GMT
#1411
On November 28 2012 21:55 Lysteria wrote:
I enjoyed the first DA, as well as the ME series.
Baldur's Gate was great and still is, just couldn't play it anymore without using 10+ mods.

I don't see where the fact they're doing BGEE prevents any other game for being created.


Problem with Dragon Age: It was just a modern Baldurs Gate "ultra mega light". So much what made Baldurs Gate is just not there. But it just feels "small" compared to BG2 (let alone BG1+2+Tob).

Mass Effect:
If not for the talks between Missions at least Mass Effect 2 is not even an RPG. It's some new school "hide non stop in cover and if you get hit wait for shields to recharge" shooter. The "Missions" are like completely separated from the stuff you do between Missions. It might as well could be round based in the Missions and no one would feel like there would be more of a disconnect than there is now... Aside from some 1-5 liners NPC's just do nothing, you barely ever can talk yourself out of a fight whiteout screwing up the mission.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4408 Posts
November 28 2012 14:20 GMT
#1412
On November 28 2012 21:56 beef42 wrote:
Show nested quote +
On November 28 2012 21:53 Zane wrote:
On November 28 2012 21:51 beef42 wrote:
Hahaha, you mean like Dragon Age? Mass Effect? Great games right!?

No, like Project Eternity.

Yeah I'll see it released before I get excited about that. Regardless my point is, there hasn't been a proper western crpg in like 10 years. No big publisher believes in the genre, and the D&D license has moved on and I doubt Wizards will let them make a game based on an old D&D edition. They have their own interests, and I doubt I'll ever learn to love 4th ed as much as I did the old ones.

Cos of WoW bro, blizz made insane amounts of cash from that thing.I think alot of other MMOs did not live up to financial expectations though but the model of monthly subscription MMOs is very tempting for developers this is why less single player rpgs.
https://www.youtube.com/watch?v=e7PvoI6gvQs
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
November 28 2012 14:30 GMT
#1413
On November 28 2012 21:51 beef42 wrote:
Hahaha, you mean like Dragon Age? Mass Effect? Great games right!?


Yes, yes they are. You didn't enjoy them?
Too weird to live, too rare to die.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2012-11-28 14:54:03
November 28 2012 14:50 GMT
#1414
On November 28 2012 23:30 Firkraag8 wrote:
Show nested quote +
On November 28 2012 21:51 beef42 wrote:
Hahaha, you mean like Dragon Age? Mass Effect? Great games right!?


Yes, yes they are. You didn't enjoy them?

I did. But only because there was nothing better. It is like enjoying Dungeon Siege because you played Diablo 2 to death and there it nothing comparable out there.

Out of newer RPGs I really enjoyed Kotor 2 and NWN: HotU and NWN2: Storm of Zehir.
Manit0u
Profile Blog Joined August 2004
Poland17717 Posts
November 28 2012 15:20 GMT
#1415
On November 28 2012 22:09 hzflank wrote:
PST would be too expensive to do a good job of rehashing. To do that game well they would really need to bring in an army of voice actors.


Not really. The only things PST could use are:
- extensive bug fixing
- re-touching the graphics (not making them better, just adding higher resolutions and what not)
- minor UI adjustments (to be tied with graphical changes)

It could be done with just a bunch of people in relatively short time too. Right now, to be able to fully enjoy PST on modern machines you have to install several mods:
- Bigg's widescreen mod
- GhostDog's incredible UI mod
- WeiDU ultimate fixpack
- Qwinn's unfinished business
- parts of Qwinn's PS:T tweak pack

That's a lot of things you have to install and if it came bundled with the game client as is it would be of great help.
Time is precious. Waste it wisely.
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
Last Edited: 2012-11-28 15:36:53
November 28 2012 15:35 GMT
#1416
On November 28 2012 23:30 Firkraag8 wrote:
Show nested quote +
On November 28 2012 21:51 beef42 wrote:
Hahaha, you mean like Dragon Age? Mass Effect? Great games right!?


Yes, yes they are. You didn't enjoy them?


I sort of enjoyed the Mass Effect series, but they weren't the kind of RPGs I'm looking for. I played them as the shooters they were. Here is my checklist for my personal definition of "proper" western CRPG.

- Turn-based combat. Pauseable real-time (Infinity engine) is ok too, as that is basically turnbased that auto presses end turn.
- Full control over party members, and at the very least 4-5 of them.
- A robust and real system for building characters. Not Mass Effect. Not Dragon Age (lol talent trees). More like BG series. Enough options to warrant multiple playthroughs.
- Isometric topdown view for optimal tacticool planning.
- A large world that feels connected, unlike the disjointed episodic feel of the Mass Effect series.

For reference, titles like BG, PS:T, IWD, Temple of Elemental Evil, NWN, KotOR (although the last two don't have enough party members, grr) etc. You know what I'm talking about here.
Yacobs
Profile Joined March 2010
United States846 Posts
November 28 2012 15:47 GMT
#1417
On November 29 2012 00:35 beef42 wrote:
Show nested quote +
On November 28 2012 23:30 Firkraag8 wrote:
On November 28 2012 21:51 beef42 wrote:
Hahaha, you mean like Dragon Age? Mass Effect? Great games right!?


Yes, yes they are. You didn't enjoy them?


I sort of enjoyed the Mass Effect series, but they weren't the kind of RPGs I'm looking for. I played them as the shooters they were. Here is my checklist for my personal definition of "proper" western CRPG.

- Turn-based combat. Pauseable real-time (Infinity engine) is ok too, as that is basically turnbased that auto presses end turn.
- Full control over party members, and at the very least 4-5 of them.
- A robust and real system for building characters. Not Mass Effect. Not Dragon Age (lol talent trees). More like BG series. Enough options to warrant multiple playthroughs.
- Isometric topdown view for optimal tacticool planning.
- A large world that feels connected, unlike the disjointed episodic feel of the Mass Effect series.

For reference, titles like BG, PS:T, IWD, Temple of Elemental Evil, NWN, KotOR (although the last two don't have enough party members, grr) etc. You know what I'm talking about here.


This man speaks the truth. Mass Effect was a shooter / romance simulator. Dragon Age 1 was an RPG but did a lot of things wrong.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
Last Edited: 2012-11-28 15:57:45
November 28 2012 15:57 GMT
#1418
On November 29 2012 00:35 beef42 wrote:
Show nested quote +
On November 28 2012 23:30 Firkraag8 wrote:
On November 28 2012 21:51 beef42 wrote:
Hahaha, you mean like Dragon Age? Mass Effect? Great games right!?


Yes, yes they are. You didn't enjoy them?


I sort of enjoyed the Mass Effect series, but they weren't the kind of RPGs I'm looking for. I played them as the shooters they were. Here is my checklist for my personal definition of "proper" western CRPG.

- Turn-based combat. Pauseable real-time (Infinity engine) is ok too, as that is basically turnbased that auto presses end turn.
- Full control over party members, and at the very least 4-5 of them.
- A robust and real system for building characters. Not Mass Effect. Not Dragon Age (lol talent trees). More like BG series. Enough options to warrant multiple playthroughs.
- Isometric topdown view for optimal tacticool planning.
- A large world that feels connected, unlike the disjointed episodic feel of the Mass Effect series.

For reference, titles like BG, PS:T, IWD, Temple of Elemental Evil, NWN, KotOR (although the last two don't have enough party members, grr) etc. You know what I'm talking about here.


That is how I played DA:O on PC (and why I did not buy DA2).

I disabled AI, scrolled the camera right out during battles and used pause to control all 4 characters like I did in BG. It was a lot like BG except not based on the dnd ruleset. You did need to play on the hardest difficulty though, as when you controlled all 4 characters the game became fairly easy.

I did not have a problem with the DA:O talent trees. I do not see how dnd 2e ruleset is a lot more interesting.
TheYango
Profile Joined September 2008
United States47024 Posts
November 28 2012 16:14 GMT
#1419
On November 28 2012 23:50 -Archangel- wrote:
Out of newer RPGs I really enjoyed Kotor 2 and NWN: HotU and NWN2: Storm of Zehir.

Wait, you enjoyed HotU and SoZ, but not MotB?

wut
Moderator
Manit0u
Profile Blog Joined August 2004
Poland17717 Posts
November 28 2012 16:18 GMT
#1420
On November 29 2012 00:35 beef42 wrote:
For reference, titles like BG, PS:T, IWD, Temple of Elemental Evil, NWN, KotOR (although the last two don't have enough party members, grr) etc. You know what I'm talking about here.


In KotOR (and KotOR2) you had 9 party members, each with distinct and complex past, different personalities and overall great stories. Getting each-character's full background story was an awesome quest in and on itself. I'd rather have fewer but more detailed characters than many who bring nothing but new skills/spells/abilities to the table.
Time is precious. Waste it wisely.
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