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On March 05 2012 23:54 True_Spike wrote:Show nested quote +On March 05 2012 23:44 Sandster wrote:On March 05 2012 22:40 Lenwe wrote: For the rest. A new Baldur's Gate game would be awesome (best games ever made), but I doubt they would sell well nowadays. As long as people claim Skyrim is the GOTY (god knows why, repetitive combat and quests, boring storyline, way too easy) games as deep and hard as BG will probably not do well. At least we will always have the originals. That's not necessarily true, both Demon's Souls and Dark Souls did incredibly well and are among the hardest games out for the PS3, and nothing like them really exist among the recent console RPGs. The more troubling thing is that EA/Bioware wouldn't risk a game like that, although I hope someone woke up after realizing how much crap DA2 was. But judging by the ME3 pre-retail DLC, they didn't learn a thing and I'm worried they'd just commercialize a new BG game just for the franchise's name. Why do people keep mentioning EA & Bioware? Atari holds all the rights to Baldur's Gate and D&D. Bioware made the game, yes, but it's no longer theirs. Get your facts straight before forming an opinion on the matter.
If Bioware made Baldur's gate today Fighters would be DLC.
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On March 06 2012 01:19 Asshat wrote:Show nested quote +On March 05 2012 23:54 True_Spike wrote:On March 05 2012 23:44 Sandster wrote:On March 05 2012 22:40 Lenwe wrote: For the rest. A new Baldur's Gate game would be awesome (best games ever made), but I doubt they would sell well nowadays. As long as people claim Skyrim is the GOTY (god knows why, repetitive combat and quests, boring storyline, way too easy) games as deep and hard as BG will probably not do well. At least we will always have the originals. That's not necessarily true, both Demon's Souls and Dark Souls did incredibly well and are among the hardest games out for the PS3, and nothing like them really exist among the recent console RPGs. The more troubling thing is that EA/Bioware wouldn't risk a game like that, although I hope someone woke up after realizing how much crap DA2 was. But judging by the ME3 pre-retail DLC, they didn't learn a thing and I'm worried they'd just commercialize a new BG game just for the franchise's name. Why do people keep mentioning EA & Bioware? Atari holds all the rights to Baldur's Gate and D&D. Bioware made the game, yes, but it's no longer theirs. Get your facts straight before forming an opinion on the matter. If Bioware made Baldur's gate today Fighters would be DLC. no you have it wrong, they would use 3.5, and they would have DLC for each supplemental rule book. $5 for access to the BoVD, $25 for the Complete Classes Pack! XD
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On March 06 2012 01:19 Asshat wrote:Show nested quote +On March 05 2012 23:54 True_Spike wrote:On March 05 2012 23:44 Sandster wrote:On March 05 2012 22:40 Lenwe wrote: For the rest. A new Baldur's Gate game would be awesome (best games ever made), but I doubt they would sell well nowadays. As long as people claim Skyrim is the GOTY (god knows why, repetitive combat and quests, boring storyline, way too easy) games as deep and hard as BG will probably not do well. At least we will always have the originals. That's not necessarily true, both Demon's Souls and Dark Souls did incredibly well and are among the hardest games out for the PS3, and nothing like them really exist among the recent console RPGs. The more troubling thing is that EA/Bioware wouldn't risk a game like that, although I hope someone woke up after realizing how much crap DA2 was. But judging by the ME3 pre-retail DLC, they didn't learn a thing and I'm worried they'd just commercialize a new BG game just for the franchise's name. Why do people keep mentioning EA & Bioware? Atari holds all the rights to Baldur's Gate and D&D. Bioware made the game, yes, but it's no longer theirs. Get your facts straight before forming an opinion on the matter. If Bioware made Baldur's gate today Fighters would be DLC.
Certainly! I love ME games but i hate everybody mentioning them for BG sequel.
And about about making a game of this caliber being easy: Are you fucking insane? All the dialog options in Shadows of Amn alone could make a medium sized book with multiple choices. And immensely deep references, a large mythological and fantasy lore on part of developers and writers. And making it seem this complete is much much harder then writing a good graphics engine as we've see everyday in gaming industry.
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It also would be about ~4-5 games:
Part 1: Irenicus Dungeon + 2 big Sidequests which you now would have to do because you need the stones of cockblocking progress --> Defeating Bodhi. Part 2: +3 big "sidequests" (which you now would have to do because you need the holy compass, the sails of sailing and a pirates eyepatch) until you finish Spellhold. Part 3: From leaving Spellhold until fighting Bodhi again. Part 4: +3 big "sidequests" (which are mandatory now because you ned some various timesinks) until you finally defeat Irenicus.
+DLC's which add extremly cool stuff like: Trademeet --> An entire new city full of quests and it's very own problems! This will also end various quests that just seemed to end at Amn whiteout conclusion!
Haer'Dalis Pack 1 and 2: Pack 1 Brings you the sewers in the temple district. Pack 2 Brings you Haer'Daelis outer dimensional prison to finally help your new (bought) compagnion which you lost because you accidentally spoke to the wrong person while only owning Hear'Dalis Pack 1(genius, isn't it!).
Valygar: This ranger needs your help.. He is the most boring NPC to ever set foot into a CRPG but we just could not let him out! He comes with the Planar Sphere.. The best part is, you don't even need to take him with you, you can just kill him to get access!
Jan Jansen text pack: This makes Jan Jansen comment on various things you do!
.....
Damn i hate "nowadays.."
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On March 06 2012 01:33 Malkavian183 wrote:Show nested quote +On March 06 2012 01:19 Asshat wrote:On March 05 2012 23:54 True_Spike wrote:On March 05 2012 23:44 Sandster wrote:On March 05 2012 22:40 Lenwe wrote: For the rest. A new Baldur's Gate game would be awesome (best games ever made), but I doubt they would sell well nowadays. As long as people claim Skyrim is the GOTY (god knows why, repetitive combat and quests, boring storyline, way too easy) games as deep and hard as BG will probably not do well. At least we will always have the originals. That's not necessarily true, both Demon's Souls and Dark Souls did incredibly well and are among the hardest games out for the PS3, and nothing like them really exist among the recent console RPGs. The more troubling thing is that EA/Bioware wouldn't risk a game like that, although I hope someone woke up after realizing how much crap DA2 was. But judging by the ME3 pre-retail DLC, they didn't learn a thing and I'm worried they'd just commercialize a new BG game just for the franchise's name. Why do people keep mentioning EA & Bioware? Atari holds all the rights to Baldur's Gate and D&D. Bioware made the game, yes, but it's no longer theirs. Get your facts straight before forming an opinion on the matter. If Bioware made Baldur's gate today Fighters would be DLC. Certainly! I love ME games but i hate everybody mentioning them for BG sequel. And about about making a game of this caliber being easy: Are you fucking insane? All the dialog options in Shadows of Amn alone could make a medium sized book with multiple choices. And immensely deep references, a large mythological and fantasy lore on part of developers and writers. And making it seem this complete is much much harder then writing a good graphics engine as we've see everyday in gaming industry. It is easy, it just depends on what you mean by easy. Yes, there's a buttload of content, but the difficult part of making a game is not content, that's just time consuming. Remember, BG is built around forgotten realms, they didn't have to create the universe, there's already an immense amount of lore prepared. Yeah, they had to create the story, the dialogue, the quests, the situations. It's a ton of content. However, you can hire a lot of people to do this and you can start doing it right away. The point is that the engine, the fighting system, the balance etc is relatively simple to deal with when you use established rules like AD&D.
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What made the Baldur's Gates special was the lower emphasis on graphics (they looked nice but 3D is not essential here) and more on the story and character developpment options.
Personally, I don't think this is possible nowadays simply because the newer generations generally prefer gritty 3D and less texts. Just look at the remakes we saw recently of old classics and most of them are pure failures compared to the originals.
Instead, they should leave the name Baldur's Gate aside and create something new unless they use the same playstyle and depth of these. I think a better integrated coop mode would be a plus but not a necessity.
If they add the mod tools for it it could every well live on longer than its predecessor though. i guess we will have to wait and see...
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On March 06 2012 01:58 Velr wrote: It also would be about ~4-5 games:
Part 1: Irenicus Dungeon + 2 big Sidequests which you now would have to do because you need the stones of cockblocking progress --> Defeating Bodhi. Part 2: +3 big "sidequests" (which you now would have to do because you need the holy compass, the sails of sailing and a pirates eyepatch) until you finish Spellhold. Part 3: From leaving Spellhold until fighting Bodhi again. Part 4: +3 big "sidequests" (which are mandatory now because you ned some various timesinks) until you finally defeat Irenicus.
+DLC's which add extremly cool stuff like: Trademeet --> An entire new city full of quests and it's very own problems! This will also end various quests that just seemed to end at Amn whiteout conclusion!
Haer'Dalis Pack 1 and 2: Pack 1 Brings you the sewers in the temple district. Pack 2 Brings you Haer'Daelis outer dimensional prison to finally help your new (bought) compagnion which you lost because you accidentally spoke to the wrong person while only owning Hear'Dalis Pack 1(genius, isn't it!).
Valygar: This ranger needs your help.. He is the most boring NPC to ever set foot into a CRPG but we just could not let him out! He comes with the Planar Sphere.. The best part is, you don't even need to take him with you, you can just kill him to get access!
Jan Jansen text pack: This makes Jan Jansen comment on various things you do!
.....
Damn i hate "nowadays.."
I'd buy all of it :D
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*beep*
This is a recorded message. So far, all indications are that this is an Overhaul Games project. Bioware, EA and Atari are not really involved. This has been a recorded message.
*beep*
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I'm having trouble getting BG1Tutu installed. I never played the original bg1 or TOSC, but I played bg2 and TOB. I extract to the default directory and click the setup button and nothing happens. I'm on w7.
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On March 06 2012 05:23 Drowsy wrote: I'm having trouble getting BG1Tutu installed. I never played the original bg1 or TOSC, but I played bg2 and TOB. I extract to the default directory and click the setup button and nothing happens. I'm on w7. First you need to install BG1, then TOSC, then patch it using the TOSC patch. Then, start BG1, create a character, press Q when the game starts. (Just to make sure the config files are set up) It's then a good idea to add some mods to the game, there's like a fixpack and a pack which corrects typos etc. There's also Unfinished business which add quests removed from the game. After you've done this, you need to install BG2 and TOB, patch it, create a character, save, quit. NOW, get EasyTutu, extract, run setup. EasyTutu is nice because it doesn't ruin your BG1 or BG2 installs, it creates a new install of just EasyTutu. Takes more space, but who cares nowadays.
The problem you have with the setup file (running it does nothing) is the same problem I had, I had it when installing BG1 as well. Here's the fix: You need to run it in safe mode. If you don't know how to get to safe mode, press windows key, write "msconfig" and you'll find msconfig.exe. Run it, go to boot, check "safe mode" press apply then ok. You'll be asked to restart and your comp will start in safe mode. Run the setups, then start msconfig and remove the safe mode check, restart again.
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i keep checking on this thread hoping it'll have an update and instead it's pretty much been completely worthless.
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On March 06 2012 00:36 Tobberoth wrote:Show nested quote +On March 06 2012 00:29 Velr wrote: The CRPG era was allready dead when BG2 launched, thats my entire point ^^. There were basically only infinity Engine games left, for all the other CRPG developers the genre seemed allready dead and everyone and his mother created RTS at that time ^^. Well, that's my point. You can say that the cRPG era is dead, but the infinity engine games were very popular and came at the end. It just doesn't make sense that developers would go "Oh, infinity engine games make tons of money... but if WE made a cRPG, it would have to be a first person 4 party game with bad graphics and mechanics, so we'll make RTSes instead". I mean, the infinity engine games came up with a sort of original concept which worked on a completely different level, it's ridiculous how it wasn't copied and still hasn't produced much in the way of copies. And while not exactly the same as BG, NWN was a cRPG with a decently complex style which was extremely popular. Just seems to me like making a new cRPG inspired by baldurs gate would be both easy and profitable for developers, yet pretty much no one has.
I'll post another example. The Diablo series is more popular, sold more copies and made more money than the BG series. It's also in a genre that's easier to get casual gamers into. How many clones were there? Not many. Torchlight, Dungeon Siege and Titan Quest were about the only high-profile, decently successful clones to come from Western developers. Everything else was extremely small indie developer and even then, there just weren't that many clones released on that genre.
The market is just oversaturated with FPS games and MMOs. Game publishers' idea of taking risks to make their game different is moving the camera a little to turn an FPS into a 3PS.
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On March 06 2012 05:30 Tobberoth wrote:Show nested quote +On March 06 2012 05:23 Drowsy wrote: I'm having trouble getting BG1Tutu installed. I never played the original bg1 or TOSC, but I played bg2 and TOB. I extract to the default directory and click the setup button and nothing happens. I'm on w7. First you need to install BG1, then TOSC, then patch it using the TOSC patch. Then, start BG1, create a character, press Q when the game starts. (Just to make sure the config files are set up) It's then a good idea to add some mods to the game, there's like a fixpack and a pack which corrects typos etc. There's also Unfinished business which add quests removed from the game. After you've done this, you need to install BG2 and TOB, patch it, create a character, save, quit. NOW, get EasyTutu, extract, run setup. EasyTutu is nice because it doesn't ruin your BG1 or BG2 installs, it creates a new install of just EasyTutu. Takes more space, but who cares nowadays. The problem you have with the setup file (running it does nothing) is the same problem I had, I had it when installing BG1 as well. Here's the fix: You need to run it in safe mode. If you don't know how to get to safe mode, press windows key, write "msconfig" and you'll find msconfig.exe. Run it, go to boot, check "safe mode" press apply then ok. You'll be asked to restart and your comp will start in safe mode. Run the setups, then start msconfig and remove the safe mode check, restart again.
Worked instantly. I spent like an hour browsing their forums and playing around with the other installer. Made 1 post on tl and immediately got an answer. I'm so excited... idk if I'll replay BGII just because I have done so many playthroughs already, but BGI and TOSC are virgin territory for me.
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On March 06 2012 07:04 andrewlt wrote:Show nested quote +On March 06 2012 00:36 Tobberoth wrote:On March 06 2012 00:29 Velr wrote: The CRPG era was allready dead when BG2 launched, thats my entire point ^^. There were basically only infinity Engine games left, for all the other CRPG developers the genre seemed allready dead and everyone and his mother created RTS at that time ^^. Well, that's my point. You can say that the cRPG era is dead, but the infinity engine games were very popular and came at the end. It just doesn't make sense that developers would go "Oh, infinity engine games make tons of money... but if WE made a cRPG, it would have to be a first person 4 party game with bad graphics and mechanics, so we'll make RTSes instead". I mean, the infinity engine games came up with a sort of original concept which worked on a completely different level, it's ridiculous how it wasn't copied and still hasn't produced much in the way of copies. And while not exactly the same as BG, NWN was a cRPG with a decently complex style which was extremely popular. Just seems to me like making a new cRPG inspired by baldurs gate would be both easy and profitable for developers, yet pretty much no one has. I'll post another example. The Diablo series is more popular, sold more copies and made more money than the BG series. It's also in a genre that's easier to get casual gamers into. How many clones were there? Not many. Torchlight, Dungeon Siege and Titan Quest were about the only high-profile, decently successful clones to come from Western developers. Everything else was extremely small indie developer and even then, there just weren't that many clones released on that genre. The market is just oversaturated with FPS games and MMOs. Game publishers' idea of taking risks to make their game different is moving the camera a little to turn an FPS into a 3PS.
Sacred would be on the list too , but I see your point.
dont know how much of an indie title would be this , i think that indie developers rely always on nice game mechanics than story as they dont have the manpower to take risks like this , should be some company in between , not a triple A to ruin it with DLC , neither a BG3 for 5 bucks...
Some guys like the ones that did the Drakensang saga come to mind , Drakensang was a bit cheesy in the story and confusing at first (not D&D based but still complex!) for me but they had good ideas and have enough manpower to take on something like this without getting it "masseffected" in the process
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On March 06 2012 01:04 skeldark wrote:Show nested quote +On March 05 2012 22:31 Velr wrote:On March 05 2012 22:17 Mindcrime wrote:On March 05 2012 17:59 skeldark wrote: At the end i did 30+ atacks per round / the engine could not keep up so you did not see my atack at all -_- No, you didn't. 10 APR is the hard cap. Tought that sounded fishy... IIRC greater whirlwind + imp. haste allready brought you to the cap? Perhaps there they put it in later with patch? Its long time ago and i dont really know if it was 30+ but i remember pretty clear i was way over 10. I never notice a cap of atackspeed and the attack animation was frozen later. I remember i had 2 swords max level haze and 2 ability's of warrior that make my atatck speed higher.
10 APR is the max. It's hardcoded into the game, and no patch nor mod has ever changed it.
Neither whirlwind nor greater whirlwind stack with anything else that modifies the number of attacks you make in a round. It doesn't matter if you've got a haste or improved haste cast on you. It doesn't matter if you've got grandmaster proficiency. And it doesn't matter if you dual-wield or not. WW and GWW simply set your APR to 10.
You can also reach 10 APR with different combinations of improved haste, dual-wielding, gear, class choice, and weapon proficiencies, but you can't go over 10 even if the bonuses should add up to more.
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New text update
<!-- "She left me to die. YOU left me to die. But Shar... Shar wanted me to live." --> <!-- "If you wish me dead, brother, it must be by your hand. No one else." -->
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On March 06 2012 01:58 Velr wrote: It also would be about ~4-5 games:
Part 1: Irenicus Dungeon + 2 big Sidequests which you now would have to do because you need the stones of cockblocking progress --> Defeating Bodhi. Part 2: +3 big "sidequests" (which you now would have to do because you need the holy compass, the sails of sailing and a pirates eyepatch) until you finish Spellhold. Part 3: From leaving Spellhold until fighting Bodhi again. Part 4: +3 big "sidequests" (which are mandatory now because you ned some various timesinks) until you finally defeat Irenicus.
+DLC's which add extremly cool stuff like: Trademeet --> An entire new city full of quests and it's very own problems! This will also end various quests that just seemed to end at Amn whiteout conclusion!
Haer'Dalis Pack 1 and 2: Pack 1 Brings you the sewers in the temple district. Pack 2 Brings you Haer'Daelis outer dimensional prison to finally help your new (bought) compagnion which you lost because you accidentally spoke to the wrong person while only owning Hear'Dalis Pack 1(genius, isn't it!).
Valygar: This ranger needs your help.. He is the most boring NPC to ever set foot into a CRPG but we just could not let him out! He comes with the Planar Sphere.. The best part is, you don't even need to take him with you, you can just kill him to get access!
Jan Jansen text pack: This makes Jan Jansen comment on various things you do!
.....
Damn i hate "nowadays.."
HAHAHA this is so bloody true. How sad that games have come to this eh?
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