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New Baldur's Gate - Page 24

Forum Index > General Games
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Velr
Profile Blog Joined July 2008
Switzerland10872 Posts
March 05 2012 13:31 GMT
#461
On March 05 2012 22:17 Mindcrime wrote:
Show nested quote +
On March 05 2012 17:59 skeldark wrote:
At the end i did 30+ atacks per round / the engine could not keep up so you did not see my atack at all


-_-

No, you didn't. 10 APR is the hard cap.


Tought that sounded fishy...

IIRC greater whirlwind + imp. haste allready brought you to the cap?
Lenwe
Profile Joined March 2008
Netherlands757 Posts
March 05 2012 13:40 GMT
#462
Cap can be reached using Belm in the offhand, grand mastery and improved haste. That is why Critical Strike+improved haste is better than (greater) whirlwind.

Permanent death could also be reached if your character would reach -10 Hp or more. Those situations would result in permanent death.

For the rest. A new Baldur's Gate game would be awesome (best games ever made), but I doubt they would sell well nowadays. As long as people claim Skyrim is the GOTY (god knows why, repetitive combat and quests, boring storyline, way too easy) games as deep and hard as BG will probably not do well. At least we will always have the originals.

And solo games are probably easier if you know what you are doing, since you only have one character to worry about instead of 6. For a beginner however, a party of 5-6 is the way to go.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 05 2012 13:42 GMT
#463
Question is why it's so rare with those kinds of RPGs. We know from history that the BG style to cRPGs has a ton of fans. It's also, comparatively, easy to make. So why isn't there a booming indie industry in making cRPGs? Isometric 2D is a cakewalk nowadays, building content takes time but can be done by anyone... is it simply because of patents etc that A&D rules can't be used without license?
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
March 05 2012 14:02 GMT
#464
They didnt actually announce anything special like they said they would did they?
im gay
Velr
Profile Blog Joined July 2008
Switzerland10872 Posts
Last Edited: 2012-03-05 14:46:01
March 05 2012 14:15 GMT
#465
On March 05 2012 22:42 Tobberoth wrote:
Question is why it's so rare with those kinds of RPGs. We know from history that the BG style to cRPGs has a ton of fans. It's also, comparatively, easy to make. So why isn't there a booming indie industry in making cRPGs? Isometric 2D is a cakewalk nowadays, building content takes time but can be done by anyone... is it simply because of patents etc that A&D rules can't be used without license?


BG2 was never the "peak" of the CRPG-Era... It was more like the last massive outcry of a nearly dead genre (party based western RPG's). Even back then creating BG2 was basically "madness" and you just feel how much the developers invested in this game when you play it.
There is a reason there weren't many BG style CRPG's after BG2.... The genre was basically already dead for years before that.

I mean, disregarding the Infninity Engine games... Which truly good western CRPG's were there?
Fall Out 1+2 and Arcanum. I don't remember any others worth mentioning....

Baldurs Gate (2) is basically the Bohemian Rhapsody of the western RPG...
Sandster
Profile Joined November 2006
United States4054 Posts
March 05 2012 14:44 GMT
#466
On March 05 2012 22:40 Lenwe wrote:
For the rest. A new Baldur's Gate game would be awesome (best games ever made), but I doubt they would sell well nowadays. As long as people claim Skyrim is the GOTY (god knows why, repetitive combat and quests, boring storyline, way too easy) games as deep and hard as BG will probably not do well. At least we will always have the originals.


That's not necessarily true, both Demon's Souls and Dark Souls did incredibly well and are among the hardest games out for the PS3, and nothing like them really exist among the recent console RPGs.

The more troubling thing is that EA/Bioware wouldn't risk a game like that, although I hope someone woke up after realizing how much crap DA2 was. But judging by the ME3 pre-retail DLC, they didn't learn a thing and I'm worried they'd just commercialize a new BG game just for the franchise's name.
Irratonalys
Profile Joined March 2011
Germany902 Posts
March 05 2012 14:49 GMT
#467
On March 05 2012 22:17 Mindcrime wrote:
Hide nested quote -
On March 05 2012 17:59 skeldark wrote:
At the end i did 30+ atacks per round / the engine could not keep up so you did not see my atack at all


-_-

No, you didn't. 10 APR is the hard cap.


i remember the Demogorgon fight from my solo character run , i used the simulacrum bug to summon 6 planetars and Demogogon got trashed so hard ^^
The futures uncertain , but the end is always near
True_Spike
Profile Joined July 2004
Poland3429 Posts
Last Edited: 2012-03-05 14:55:45
March 05 2012 14:54 GMT
#468
On March 05 2012 23:44 Sandster wrote:
Show nested quote +
On March 05 2012 22:40 Lenwe wrote:
For the rest. A new Baldur's Gate game would be awesome (best games ever made), but I doubt they would sell well nowadays. As long as people claim Skyrim is the GOTY (god knows why, repetitive combat and quests, boring storyline, way too easy) games as deep and hard as BG will probably not do well. At least we will always have the originals.


That's not necessarily true, both Demon's Souls and Dark Souls did incredibly well and are among the hardest games out for the PS3, and nothing like them really exist among the recent console RPGs.

The more troubling thing is that EA/Bioware wouldn't risk a game like that, although I hope someone woke up after realizing how much crap DA2 was. But judging by the ME3 pre-retail DLC, they didn't learn a thing and I'm worried they'd just commercialize a new BG game just for the franchise's name.


Why do people keep mentioning EA & Bioware? Atari holds all the rights to Baldur's Gate and D&D. Bioware made the game, yes, but it's no longer theirs. Get your facts straight before forming an opinion on the matter.
Mindcrime
Profile Joined July 2004
United States6899 Posts
March 05 2012 15:09 GMT
#469
On March 05 2012 23:54 True_Spike wrote:
Show nested quote +
On March 05 2012 23:44 Sandster wrote:
On March 05 2012 22:40 Lenwe wrote:
For the rest. A new Baldur's Gate game would be awesome (best games ever made), but I doubt they would sell well nowadays. As long as people claim Skyrim is the GOTY (god knows why, repetitive combat and quests, boring storyline, way too easy) games as deep and hard as BG will probably not do well. At least we will always have the originals.


That's not necessarily true, both Demon's Souls and Dark Souls did incredibly well and are among the hardest games out for the PS3, and nothing like them really exist among the recent console RPGs.

The more troubling thing is that EA/Bioware wouldn't risk a game like that, although I hope someone woke up after realizing how much crap DA2 was. But judging by the ME3 pre-retail DLC, they didn't learn a thing and I'm worried they'd just commercialize a new BG game just for the franchise's name.


Why do people keep mentioning EA & Bioware? Atari holds all the rights to Baldur's Gate and D&D. Bioware made the game, yes, but it's no longer theirs. Get your facts straight before forming an opinion on the matter.


http://www.gamespot.com/news/neverwinter-delayed-as-hasbro-atari-settle-dandd-dispute-6328979

Hasbro will regain the digital licensing rights to the Dungeons & Dragons franchise. However, Atari will still be able to sell and develop a selection of games under the license, including its recently released downloadable action game Dungeons & Dragons: Daggerdale and the upcoming Facebook game Heroes of Neverwinter. Other terms of the deal were not disclosed.
That wasn't any act of God. That was an act of pure human fuckery.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 05 2012 15:16 GMT
#470
On March 05 2012 23:15 Velr wrote:
Show nested quote +
On March 05 2012 22:42 Tobberoth wrote:
Question is why it's so rare with those kinds of RPGs. We know from history that the BG style to cRPGs has a ton of fans. It's also, comparatively, easy to make. So why isn't there a booming indie industry in making cRPGs? Isometric 2D is a cakewalk nowadays, building content takes time but can be done by anyone... is it simply because of patents etc that A&D rules can't be used without license?


BG2 was never the "peak" of the CRPG-Era... It was more like the last massive outcry of a nearly dead genre (party based western RPG's). Even back then creating BG2 was basically "madness" and you just feel how much the developers invested in this game when you play it.
There is a reason there weren't many BG style CRPG's after BG2.... The genre was basically already dead for years before that.

I mean, disregarding the Infninity Engine games... Which truly good western CRPG's were there?
Fall Out 1+2 and Arcanum. I don't remember any others worth mentioning....

Baldurs Gate (2) is basically the Bohemian Rhapsody of the western RPG...

That's not fair. All of those games you mentioned as good came out late in this "era", so I don't see the problem in saying they are in a league of their own. Older cRPGs like Ultima etc are not the same kind of games and would not be popular nowadays, but there's really no reason to believe a game like BG2 but with better graphics wouldn't sell well, how could the genre die when the best games came out at the very end of it?
Velr
Profile Blog Joined July 2008
Switzerland10872 Posts
March 05 2012 15:29 GMT
#471
The CRPG era was allready dead when BG2 launched, thats my entire point ^^. There were basically only infinity Engine games left, for all the other CRPG developers the genre seemed allready dead and everyone and his mother created RTS at that time ^^.
esKq
Profile Joined April 2010
France134 Posts
March 05 2012 15:34 GMT
#472
Just found this article regarding the BG franchise, just a fan talking about what BG means to him.
It's quite moving
IdrA : "I don't play Terran coz I have self respect"
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 05 2012 15:36 GMT
#473
On March 06 2012 00:29 Velr wrote:
The CRPG era was allready dead when BG2 launched, thats my entire point ^^. There were basically only infinity Engine games left, for all the other CRPG developers the genre seemed allready dead and everyone and his mother created RTS at that time ^^.

Well, that's my point. You can say that the cRPG era is dead, but the infinity engine games were very popular and came at the end. It just doesn't make sense that developers would go "Oh, infinity engine games make tons of money... but if WE made a cRPG, it would have to be a first person 4 party game with bad graphics and mechanics, so we'll make RTSes instead". I mean, the infinity engine games came up with a sort of original concept which worked on a completely different level, it's ridiculous how it wasn't copied and still hasn't produced much in the way of copies. And while not exactly the same as BG, NWN was a cRPG with a decently complex style which was extremely popular.

Just seems to me like making a new cRPG inspired by baldurs gate would be both easy and profitable for developers, yet pretty much no one has.
esKq
Profile Joined April 2010
France134 Posts
Last Edited: 2012-03-05 15:41:30
March 05 2012 15:40 GMT
#474
On March 06 2012 00:36 Tobberoth wrote:

Well, that's my point. You can say that the cRPG era is dead, but the infinity engine games were very popular and came at the end. It just doesn't make sense that developers would go "Oh, infinity engine games make tons of money... but if WE made a cRPG, it would have to be a first person 4 party game with bad graphics and mechanics, so we'll make RTSes instead". I mean, the infinity engine games came up with a sort of original concept which worked on a completely different level, it's ridiculous how it wasn't copied and still hasn't produced much in the way of copies. And while not exactly the same as BG, NWN was a cRPG with a decently complex style which was extremely popular.

Just seems to me like making a new cRPG inspired by baldurs gate would be both easy and profitable for developers, yet pretty much no one has.


Mainly because a basic FPS is faster/easier/cheaper to make and is more likely to sell ?

I'm sad to admit it but that's how the market is at the moment.
IdrA : "I don't play Terran coz I have self respect"
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 05 2012 15:48 GMT
#475
On March 06 2012 00:40 esKq wrote:
Show nested quote +
On March 06 2012 00:36 Tobberoth wrote:

Well, that's my point. You can say that the cRPG era is dead, but the infinity engine games were very popular and came at the end. It just doesn't make sense that developers would go "Oh, infinity engine games make tons of money... but if WE made a cRPG, it would have to be a first person 4 party game with bad graphics and mechanics, so we'll make RTSes instead". I mean, the infinity engine games came up with a sort of original concept which worked on a completely different level, it's ridiculous how it wasn't copied and still hasn't produced much in the way of copies. And while not exactly the same as BG, NWN was a cRPG with a decently complex style which was extremely popular.

Just seems to me like making a new cRPG inspired by baldurs gate would be both easy and profitable for developers, yet pretty much no one has.


Mainly because a basic FPS is faster/easier/cheaper to make and is more likely to sell ?

I'm sad to admit it but that's how the market is at the moment.

There's a ton of RPGs released every year, just like any other genre. The problem is that for some reason, developers decide to make bad RPGs instead. For no real reason.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 05 2012 15:51 GMT
#476
On March 06 2012 00:40 esKq wrote:
Show nested quote +
On March 06 2012 00:36 Tobberoth wrote:

Well, that's my point. You can say that the cRPG era is dead, but the infinity engine games were very popular and came at the end. It just doesn't make sense that developers would go "Oh, infinity engine games make tons of money... but if WE made a cRPG, it would have to be a first person 4 party game with bad graphics and mechanics, so we'll make RTSes instead". I mean, the infinity engine games came up with a sort of original concept which worked on a completely different level, it's ridiculous how it wasn't copied and still hasn't produced much in the way of copies. And while not exactly the same as BG, NWN was a cRPG with a decently complex style which was extremely popular.

Just seems to me like making a new cRPG inspired by baldurs gate would be both easy and profitable for developers, yet pretty much no one has.


Mainly because a basic FPS is faster/easier/cheaper to make and is more likely to sell ?

I'm sad to admit it but that's how the market is at the moment.

This!!

A good RPG needs lots of story and voice acting for today audience.

And it is not true no cRPG games were made after BG2 resembling BG2. Kotor 1&2, Jade Empire, NWN1+2xexp and then NWN2+2xexp. Then Dragon Age. (I will not put Mass Effect into this group as that game was almost as much a fps as a RPG). And each of these games made a lot of money (not nearly as much as FPS games or WoW). Then MMORPGs and FPS became super popular as well as F2P games.

Now that the market is getting oversaturated with MMORPG and FPS games we will see a well made cRPG here and there.
pokerface
Profile Joined April 2007
507 Posts
March 05 2012 15:55 GMT
#477
I have a question about a particualr mod the darkest day.
Well u see i started a new game with this mod installed and the new kits and classes are overwhelming,like TONS of new stuf in it.
Theres is a fighter called Drow battlemonger.WHen u choose this char it says "Beware of Drow raiding parties" What exactly does this mean?
Thanks in advance :D
Velr
Profile Blog Joined July 2008
Switzerland10872 Posts
Last Edited: 2012-03-05 16:03:43
March 05 2012 15:55 GMT
#478
Iirc Kotor came LONG after BG2... And lacked in the "freedom" department.
It was/is an awesome game which clearly was inspired by BG2, but aside from the main story it just seemed very pointless and empty and in general was just not as deep.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-03-05 16:18:58
March 05 2012 16:04 GMT
#479
On March 05 2012 22:31 Velr wrote:
Show nested quote +
On March 05 2012 22:17 Mindcrime wrote:
On March 05 2012 17:59 skeldark wrote:
At the end i did 30+ atacks per round / the engine could not keep up so you did not see my atack at all


-_-

No, you didn't. 10 APR is the hard cap.


Tought that sounded fishy...

IIRC greater whirlwind + imp. haste allready brought you to the cap?


Perhaps there they put it in later with patch?
Its long time ago and i dont really know if it was 30+ but i remember pretty clear i was way over 10.
I never notice a cap of atackspeed and the attack animation was frozen later.
I remember i had 2 swords max level haze and 2 ability's of warrior that make my atatck speed higher.
Save gaming: kill esport
esKq
Profile Joined April 2010
France134 Posts
March 05 2012 16:19 GMT
#480
Is it possible that they propose a port of BG1 and 2 on a upgraded engine and propose to make a third installement if the sales are good ?

Or are they just making it for $$ ? Do you think there might be "more" that just a port for cash ?
IdrA : "I don't play Terran coz I have self respect"
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