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I will die if this is true. And I swear I will burn the developer to the ground if they manage to ruin my favourite series of all time.
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On March 01 2012 01:51 ELA wrote:LOL Check this out guys: ![[image loading]](http://i.imgur.com/DjX50.jpg) It says in the source code: Show nested quote +Shadowy Figure- Raise Dead : Infinity Engine
For years, I clung to the memory of it. Then the memory of the memory.
And then... it returned. Better than it was before.
Pore over the tapestries and works of art hanging from our walls if you wish, Child of Bhaal... perhaps you will find a clue. But patience, ah... patience would reveal it all.
My eyes are watering up from joy!!!
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Spare no one!!
Eeuuuwwwwww.....
My favorite sound in BG2 was the voice effects for the ogre magi, they sounded so.. pathetic 
Edit:
HOLY CRAP BALDUR'S GATE 3!!!!
DGKJSHGKJSGHKSGJHSKJGHSGKJSDHKSDJHFKJSDFHSKDJDFHKSDJFhsdk
BUT
I hope the do it the old fashioned way.
10-15 years ago, computers were not powerful enough to handle good graphics, which released a lot of resources for the developers to put into the content and the story of the game. That's what made BG2 so massive, so epic. The graphics were ok. They we're done in a way that ages slowly. Like starcraft 1. SC1 still looks good just because of the way it was drawn.
So the graphics were OK, nothing spectacular, which allowed the story to be mind blowing.
I hope they keep this trend with BG3.
It's like a book vs a movie. A book will always be better because all the time and effort is put into the story.
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On February 29 2012 23:59 andrewlt wrote: I played the BG games when they came out and loved them. BG2:Throne of Bhaal is the best of the bunch. Too bad it was only an expansion instead of an actual sequel. I played Planescape late last year and didn't like it as much. It's just not my style. It did remind me how terrible the Infinity Engine's inventory management, pathfinding and collision are. NWN camera and Skyrim inventory are so much better lol.
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Hey, here's an interesting question.
Will they still use the DnD2 rules? Or switch to 3, or 4?
To clarify, Dungeons and Dragons 2 is the system that used THACO (which I never understood) and lower armor being better. (Ex: having -4 armor was badass while having 8 in armor was like wearing a T-shirt)
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On March 01 2012 02:49 Krowser wrote: Hey, here's an interesting question.
Will they still use the DnD2 rules? Or switch to 3, or 4?
To clarify, Dungeons and Dragons 2 is the system that used THACO (which I never understood) and lower armor being better. (Ex: having -4 armor was badass while having 8 in armor was like wearing a T-shirt)
To Hit Armor Class 0 (THAC0)
Your THAC0 is equal to your class-based THAC0 based on your level, minus your attack modifiers.
Say a level 3 Fighter, he has a base THAC0 of 18, according to the Players Handbook.
He is also specialized in Longswords, giving him a +1 attack modifier when using Longswords.
Furthermore, he has a Strength of 17, giving him further +1 attack modifier, when attacking with hurled/melee weapons.
This means that (18 - 1 (Specialization) - 1 (Strength) = 16
You roll a die20, and if you roll a 16, you hit armor class 0. If you roll a 17, you hit armor class -1. If you roll a 15, you roll armor class 1 etc.
Most humanoids have a base Armor Class of 10, if attacked head on, not surprised and standing up, facing the attacker, which means that you can hit a peasant (classic) without any armor and dexterity modifiers, by rolling a 6 or higher on a 20-sided die.
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Baldur's gate : best game ever . If they release a BG III I'm gonna die of happiness, really.
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On March 01 2012 02:49 Krowser wrote: Hey, here's an interesting question.
Will they still use the DnD2 rules? Or switch to 3, or 4?
To clarify, Dungeons and Dragons 2 is the system that used THACO (which I never understood) and lower armor being better. (Ex: having -4 armor was badass while having 8 in armor was like wearing a T-shirt) Unless they only plan to add support for higher resolutions and UI that goes along with it there is no chance it will use 2nd edition D&D rules. Their later games like Icewind dale 2 and NWN 1 already moved to newer editions of D&D.
A new D&D cRPG would use 4e or maybe even 5e that is in development at the moment and will be out in 1 year. 5e would probably the best choice so they can use both releases as advertisement for each other.
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<3
Thx for this hint; just bought it. Already own all of them except ToEE (even got iwd2 from gg already xD), but with this i'll never have to touch the CDs again. Not to mention the old Digipack of BG1. Thing will probably come apart if i so much as look at it queerly. And i'll possibly get to play in english, too :D
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On March 01 2012 03:12 -Archangel- wrote:Show nested quote +On March 01 2012 02:49 Krowser wrote: Hey, here's an interesting question.
Will they still use the DnD2 rules? Or switch to 3, or 4?
To clarify, Dungeons and Dragons 2 is the system that used THACO (which I never understood) and lower armor being better. (Ex: having -4 armor was badass while having 8 in armor was like wearing a T-shirt) Unless they only plan to add support for higher resolutions and UI that goes along with it there is no chance it will use 2nd edition D&D rules. Their later games like Icewind dale 2 and NWN 1 already moved to newer editions of D&D. A new D&D cRPG would use 4e or maybe even 5e that is in development at the moment and will be out in 1 year. 5e would probably the best choice so they can use both releases as advertisement for each other. AD&D really just isn't that well suited for video games, to be honest nor are dice based combat mechanics in general. Having to reload over and over because you roll poorly on saving throws is just so annoying.
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ooooh me gods they wrote what I wrote earlier in the thread on the site!
I MUST BE SPECIAL
Seriously though, I have that quote still play in my head, it just rolls so well and is spoken awesomely.
I also do a pretty sweet Hogoblin impression (uaghhuaa)
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On March 01 2012 01:28 daemir wrote:Show nested quote +On February 29 2012 23:31 Manit0u wrote:On February 29 2012 22:28 Shockk wrote:On February 29 2012 21:51 MrTortoise wrote: oh they are. I know bg2 was an awesome game but the scale and complexity of bethesda games now just wipes the floor.
FPS rpg's have a totally different focus than party based ones. Hence why never winter nights was just pants for me. Fallout3 was only cool because of the imemrsive world.
Skyrim is basically fallout3 with prettier graphics (yes it was cool, buyt really all the acclaim it got was from fucking noobs who haven't kept up with the scene - what did it do better apart from graphics? And more is not better) ... The point is that the goals of the games are different. Dont let that make you think they cant do somethign different with it though. Its all about the requirements. Stay civil or stay out of the discussion. Skyrim probably has the most immersive world of any "modern" RPG, not counting heavily modded Oblivion. Not a single post-Infinity Engine game comes close to the well-rounded genius of Baldur's Gate or Planescape, but some manage to do some aspects really, really well. Skyrim is one of them. Actually, Morrowind is better than both Skyrim and Oblivion. Especially now that there are mods which make it look better than Oblivion. And there have been other post-IE games that were awesome: Knights of the Old Republic (and KotOR 2, although not as much) The Temple of Elemental Evil Lionheart: Legacy of the Crusader Arcanum: Of Steamworks and Magick Obscura Vampire: The Masquerade: Bloodlines Might and Magic VIII: Day of the DestroyerThis were all great RPGs (and I'm sure I've forgotten some other good titles). Wait what, MM8 in the same breath as Arcanum or Vampire? Just no. They somehow made a sequel game graphically look worse than the previous one (MM7 For Blood and Honor) and far more unbalanced with dragons added as class. If any MM should be listed it's 6 or 7, preferably none when you look at the other games you listed.
MM8 isn't as good as 6/7, but actually isn't that bad of a game if you have the willpower not to use the imba dragons. Lionheart on the other hand is one of the worst games I ever played. The first few hours are awesome, but then the game just runs out of content and they just throw overpowered mobs at you until the end.
Rest of the list is solid though 
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On March 01 2012 02:49 Krowser wrote: Hey, here's an interesting question.
Will they still use the DnD2 rules? Or switch to 3, or 4?
To clarify, Dungeons and Dragons 2 is the system that used THACO (which I never understood) and lower armor being better. (Ex: having -4 armor was badass while having 8 in armor was like wearing a T-shirt)
I really really really hope they don't use 4. It's so dumbed down, it's like playing World of Warcraft instead of DnD.
2 is a bit weird and counter-intuitive, but quite workable once you get used to it. 3 is great too, so I'd be happy with either one
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On March 01 2012 03:41 Lann555 wrote:Show nested quote +On March 01 2012 02:49 Krowser wrote: Hey, here's an interesting question.
Will they still use the DnD2 rules? Or switch to 3, or 4?
To clarify, Dungeons and Dragons 2 is the system that used THACO (which I never understood) and lower armor being better. (Ex: having -4 armor was badass while having 8 in armor was like wearing a T-shirt) I really really really hope they don't use 4. It's so dumbed down, it's like playing World of Warcraft instead of DnD. 2 is a bit weird and counter-intuitive, but quite workable once you get used to it. 3 is great too, so I'd be happy with either one
I agree, I found it awesome that mages/clerics had to sleep to use spells. It was different, and unique.
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Three is the baby's edition. AD&D 2.5 is where it's at.
But if you seriously believe that it won't be based on a heavily simplified version of 4th ed, then you are delusional.
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On March 01 2012 03:28 dismiss wrote:
AD&D really just isn't that well suited for video games, to be honest nor are dice based combat mechanics in general. Having to reload over and over because you roll poorly on saving throws is just so annoying.
Possibly not the most popular, but I think the difficulty of it really makes the player value each accomplishment and level gained.
In Diablo, you level up to 2 when you kill maybe 5 enemies. In BG, or any strict DnD adaptation, it takes hours to level up to level 2. This encourages exploration, proper resource management, and more focus on the character than simple DPS.
That is what made BG1 so beloved; people had invested so much time and care into their character and party that when you finally FINALLY beat it, you really felt like you had had a worthwhile experience.
I agree that what you're talking about is frustrating, but I'm willing to take that as part of the game. How I long for an actual hardcore MMO based on strict DnD rules, although I don't know how 4th edition works.
The problem with DnD, from a video gaming viewpoint, and why I didn't care as much for Throne of Bhaal, was that it's based on characters staying dead once they die. A high level character has a good chance of being raised, but at low levels, forget about it. Thus, high level characters, items, and abilities are rare, wondrous, majestic things. Providing a challenge for a party of level 20 characters requires truly god-like opposition, and it's a really difficult proposition to scale from one extreme to the other like that.
This is the problem with games like WoW, that is, they become a grind for gear instead of being able to focus on true Role-Playing and continuous story, which is what make the BG series, or other DnD inspired titles like Planescape:Torment so wonderful and rare. I was extremely disappointed by Neverwinter Nights; the graphics and mechanics of the game were great, but the story was just terrible.
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On March 01 2012 03:28 dismiss wrote:Show nested quote +On March 01 2012 03:12 -Archangel- wrote:On March 01 2012 02:49 Krowser wrote: Hey, here's an interesting question.
Will they still use the DnD2 rules? Or switch to 3, or 4?
To clarify, Dungeons and Dragons 2 is the system that used THACO (which I never understood) and lower armor being better. (Ex: having -4 armor was badass while having 8 in armor was like wearing a T-shirt) Unless they only plan to add support for higher resolutions and UI that goes along with it there is no chance it will use 2nd edition D&D rules. Their later games like Icewind dale 2 and NWN 1 already moved to newer editions of D&D. A new D&D cRPG would use 4e or maybe even 5e that is in development at the moment and will be out in 1 year. 5e would probably the best choice so they can use both releases as advertisement for each other. AD&D really just isn't that well suited for video games, to be honest nor are dice based combat mechanics in general. Having to reload over and over because you roll poorly on saving throws is just so annoying. You don't need to reload if you still win the combat. D&D is and always will be a party based game. This is a key thing they fucked up in NWN1. In all other D&D cRPGs one character failing a random roll did not mean load the save.
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Ahh... We are all heroes; you and Boo and I. Hamsters and rangers everywhere, rejoice!
but seriously, i hope they dont butcher it. would be so cool to have another BG's to play. gonna have to go replay the old ones now, i'm so freaking excited.
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On March 01 2012 02:08 Krowser wrote:
It's like a book vs a movie. A book will always be better because all the time and effort is put into the story.
I agree but also disagree in a relevant way
Its about constraints. A book has less constraints on it in you r mind. A movie defines and fixes so much more than a book does. I think books are probably 'better' because you brain knows what it likes and creates things in its image ...
But yeah i think waaaay too much resource goes into eye candy.
Text based adventures are still highly absorbing ... i think that has been lost ... detailed world has become the definition of immersive. I dont think that is true though. Skyrim was very cool, but i dont think i was immersed after the first 8 hours or so.
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