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[MMO] Archeage - Page 5

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Skilledblob
Profile Joined April 2011
Germany3392 Posts
August 01 2014 09:30 GMT
#81
ok so I am running a character with Occultism / Witchcraft / Shadowplay and it's doing really good so far
1nfamous
Profile Joined October 2009
107 Posts
August 01 2014 20:10 GMT
#82
anyone has a key left for the beta event? would be really nice
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2014-08-04 23:12:45
August 04 2014 23:07 GMT
#83
ok so I'll do a quick recap of the beta event.

Before I started playing the beta I took the time to look at the skill trees and made a rough plan how I wanted to build my character. What it turned out to be was a mix of Occultism, Witchcraft and Shadowplay. Witchcraft gave me great nuke combos and fear effects while occultism offered some support skills and shadowplay I mainly picked for increased combo potential.

Which leads me to what I think is one of the big strengths of the game's combat system. Many of the spells do get combo effects, this might be more damage, increased stun duration or other class spefic things. This makes experimentation with different classes viable, though I suspect that several class combinations and builds will become standardized over time.

So for example my class and skill choices offered a high damage single target nuke combo, that also healed myself for a part of the damage that I did. Which was very important because for the most part I was a glass canon in comparison to other class combinations.

Aside from the in my opinion great combo system, the combat system of Arche Age is similar MMO fare that you have seen and should expect from a MMO. Most skills are auto target, line of sight can be a bit iffy, but that should be easy to fix.

NPC enemies have been nothing special so far, which is ok in my opinion because the leveling goes at a very good rate and reaching max level should not take more than a week or maybe two if you are slow. This is perfectly fine because the endgame of Arche Age, at least for me, is in the PvP experience. I did not reach max level so I cant tell much about endgame PvE but the Dungeon that I did was a fun experience and with a party size of only 3 people, you really had to have an eye on what was going on.

So I dedicated one day of teh beta event to ganking my own faction. Yes I know not very honorabru but it was the quickest way to a) kill people and b) get send to jail ( more about that later).
So another guy and me met randomly in Ynestere, a level 30-35 region, and probably the first region most people on the eastern continent land in that does not have the newbie protection that stops enemy faction or own faction killing you.
We both killed each other a bit and then teamed up to gank some other guys. After killing a bunch of guys that ran around on their own, people started to form groups to hunt us down and this is where the fun started, while killing solo guys is fun for the first couple guys, winning against groups is where the real fun is at.
But this also shows a flaw in the combat, in that really your only chance to be viable in PvP your damage dealing spells better be instants, or abilities that buff your normal attacks, because spells that have a cast time can be disrupted easily by the multitude of stuns, and combos that do all kind of casting disrupting effects. This coupled with the fact that my character was a glass canon meant that if two guys knew what they were doing they could nuke down my character in 10 seconds tops, without me being able to do anything. Admittedly that was because my characterbuild in hindsight was not a good pvp build but you know how hindsight is. But what this leads to is that viable PvP builds have at least always one specific skill tree, that gives you huge survivability, which in the long run might hurt class variety. But I will give this the benifit of the doubt because I was not max level yet and my gear was probably crap. Nonetheless I had a lot of fun in my PvP session that ultimately led to me being sent to Jail, after I accumulatd too many infamy and criminal points.

So the justice system in AA workes something like this. Each illegal action gives you criminal and infamy points if that action was reported. For example after killing guys they would leave blood stains on the ground at those bloodstains people can report the offender. After going over a certain threshold for the infamy points after your next death on the hands of a player, you will be teleported to jail and given the choice of going to trial or plead guilty and take your prison sentence.

I opted for the trial, because it looked like the most fun. For pointers my repsheet was 25 counts of assault and 13 counts of murder. Players can become jury members after finishing a quest chain and the judge is always an NPC. The trials are done through a faction wide trial chat channel and they are a lot of fun, if you just roll with it and make up insane bullshit defenses, while the jury members have 5 choices offered to them, setting the defendant free and several choices for times that the character has to spend in jail.
I had the misfortune of having a jury that was was made up to 80% of people that I had killed on that day and still had a grudge, god knows why. So I got the maximum sentence of 25min in prison, which is really not much considering what I had done on that day.

so the TL;DR version

solid MMO combat with great combo system
standard MMO fare NPCs and Quests, no NPC grinding needed
Crafting System is good but labor points limit what you can do per day
naval combat looks like a lot of fun ( will try to test on next beta event )
PvP is great for the most part but needs some tweeking

if there is another beta event I will focus more on crafting and naval stuff
chasemme
Profile Joined April 2011
United States25 Posts
August 05 2014 00:23 GMT
#84
Thanks, that's a good rundown of some of the stuff I was curious about. I know the tab-targeting aspect of the combat has been getting a little hate, but I'm not opposed to the system if the rest of the experience is well-done, which it seems to be (not sure how I feel about labor points, though. Leaves a weird taste in my mouth).

The only question I have is about the level cap time. Is that an accurate estimate? Two weeks? I know most people consider endgame to the "meat" of most theme park-type MMORPGs these days, but as someone who really enjoys a solid leveling experience, that seems short.
Kinie
Profile Joined December 2011
United States3106 Posts
August 05 2014 00:40 GMT
#85
Generally speaking, if you overachieve on as many quests that you can, you'll get to max level in about 2-3 weeks, assuming you spend 3-4 hours a day playing. But that's the "normal" way of levelling, as if you can get a bunch of labor points the fastest way is to just craft + gather stuff, as the exp from that is the best gain per time spent.

And the more infamy points you get, the higher the jail time you can receive for your crimes at trial. The most I saw on my server was someone getting sent to jail for 110 minutes for mostly larceny and murder, and this was a repeat offender who'd done similar things all beta weekend.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
August 05 2014 06:43 GMT
#86
On August 05 2014 09:23 chasemme wrote:
Thanks, that's a good rundown of some of the stuff I was curious about. I know the tab-targeting aspect of the combat has been getting a little hate, but I'm not opposed to the system if the rest of the experience is well-done, which it seems to be (not sure how I feel about labor points, though. Leaves a weird taste in my mouth).

The only question I have is about the level cap time. Is that an accurate estimate? Two weeks? I know most people consider endgame to the "meat" of most theme park-type MMORPGs these days, but as someone who really enjoys a solid leveling experience, that seems short.


Honestly, i spent close to a month in alpha.

This is the first MMO where you honestly dont need to race to max level to experience the fun parts of the game.

In PvP you can definately take on people 5+ levels above you if you play it correctly.

Also, all of the fun parts of the game (like trade runs, open pvp, ganking your own faction) really opens up around lvl 30. From then on you can pretty much experience everything this game has, and level up at the same time.

Also about the jailtime... i once got over 200 minutes... never again. I simply dont have the free time to be a criminal in archeage and risk losing some of my precious freetime lmao.
Miragee
Profile Joined December 2009
8509 Posts
August 05 2014 08:49 GMT
#87
Skilledblob: Thanks for the summary, nice read.

So, if you kill people, do you get rewards other than the thrill of it? Loot, xp or anything? Or do you need to find your own reason to kill people like interupting trading routes?
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2014-08-05 09:04:26
August 05 2014 09:00 GMT
#88
On August 05 2014 09:23 chasemme wrote:
Thanks, that's a good rundown of some of the stuff I was curious about. I know the tab-targeting aspect of the combat has been getting a little hate, but I'm not opposed to the system if the rest of the experience is well-done, which it seems to be (not sure how I feel about labor points, though. Leaves a weird taste in my mouth).

The only question I have is about the level cap time. Is that an accurate estimate? Two weeks? I know most people consider endgame to the "meat" of most theme park-type MMORPGs these days, but as someone who really enjoys a solid leveling experience, that seems short.


I have to admit that that two weeks estimate was based on my leveling speed in the beta event and I spent at least 8 hours of hardcore questing on three days. In that time I ignored story, never bothered reading quest texts etc. So I pretty much know nothing about the lore of Arche Age.

On August 05 2014 17:49 Miragee wrote:
Skilledblob: Thanks for the summary, nice read.

So, if you kill people, do you get rewards other than the thrill of it? Loot, xp or anything? Or do you need to find your own reason to kill people like interupting trading routes?


You get honour points that you can exchange for gear when you kill players of the enemy faction. What I did was griefing my own faction which can bring you money in form of trade packs, if you find a trade caravan, but mostly killing your own faction only brings you criminal and infamy points. After you go over a threshold for the criminal points you will become a Pirate and as far as I know Pirates get limitations where they can go, will always get sent to jail when they die, but I think they also get removed from the faction warfare. So pirates can team up with the races of the opposing continent, this is my speculation so take it with a grain of salt.
chasemme
Profile Joined April 2011
United States25 Posts
August 05 2014 10:07 GMT
#89
On August 05 2014 15:43 MaestroSC wrote:
Honestly, i spent close to a month in alpha.

This is the first MMO where you honestly dont need to race to max level to experience the fun parts of the game.

In PvP you can definately take on people 5+ levels above you if you play it correctly.

Also, all of the fun parts of the game (like trade runs, open pvp, ganking your own faction) really opens up around lvl 30. From then on you can pretty much experience everything this game has, and level up at the same time.

Also about the jailtime... i once got over 200 minutes... never again. I simply dont have the free time to be a criminal in archeage and risk losing some of my precious freetime lmao.


Good to hear, shouldn't be a problem, then. Thanks.

Also, I like the jail concept a lot. I imagine it will get some negative reactions, but it balances out griefing in a way that allows the griefer to have fun, and the victims to get satisfaction. UO had bounties and murder counts, but nothing that really deterred anyone from killing and looting as many people as they wanted.

On August 05 2014 18:00 Skilledblob wrote:
I have to admit that that two weeks estimate was based on my leveling speed in the beta event and I spent at least 8 hours of hardcore questing on three days. In that time I ignored story, never bothered reading quest texts etc. So I pretty much know nothing about the lore of Arche Age.


As above, this is a relief. I like getting into the backstory of games I plan on committing some time to. So if you're saying two weeks of full-on effort without getting sidetracked, then I think I'll enjoy the ride. Thanks again for the info.
kuresuti
Profile Blog Joined December 2009
1393 Posts
August 05 2014 10:29 GMT
#90
This game sounds pretty sweet. How much is skill involved? If I go roaming alone, could I win a fight against two or more players? Do you reckon that the maps will get crowded at launch when a lot of people try this game out or are they big enough?

Solo PvPing in GW2 WvW is some of the most fun I've ever had in video games, this game seems to have more of that and even more incentives. It gets pretty difficult (and boring, at least for me) with many people who naturally band together though.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
August 05 2014 10:54 GMT
#91
tough to say, I think 1vs2 is doable against most people. other players that know what they are doing might wreck you though. It depends a lot on what your class choices are. those will dictate your engagement profile. For example my build was a caster with weak ass physical resists. so while I did great against most other casters I got killed very quickly by a guy with a big 2-hander.

One of the big group fights that I had was me and my buddy against 4-5 people, we won that fight because the enemy was uncoordinated but if they would have focused better on one target both of us would have died.

The start of the beta was pretty rough on thursday. the newbie areas were completely overcrowded which is to be expected to be fair. I played the cat humanoids and maybe that race just got picked a lot but on the first day with some quests that required to kill a specific single mob you really had to be lucky to get the first hit on it so it counts as your kill. I stopped playing on the first day after a couple hours because of the overcrowding, but on the next day it was perfectly fine, the people had spread out and I didnt encounter any overcrowded areas after that.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
August 11 2014 14:44 GMT
#92
the next closed beta event starts on august 14th 10am PDT.

Invites to the beta and keys from partner sites will be given out starting at the 12th.

If you guys get a key feel free to chat me up on Kyprosa EU server, I am playing on the western continent so you'd have to play the cat guys or harani
Incognoto
Profile Blog Joined May 2010
France10239 Posts
August 11 2014 14:49 GMT
#93
Will this game be free to play when it comes out of beta, anyone have any idea?
maru lover forever
Skilledblob
Profile Joined April 2011
Germany3392 Posts
August 11 2014 14:50 GMT
#94
yes it's going to be free to play with optional subscription
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2014-08-11 15:00:30
August 11 2014 14:57 GMT
#95
What does the subscription get you?

Sorry for newbie questions, I've had my eyes on Archeage for a bit now but I can't seem to find any good details on it.

E: I'm guessing the real question is whether or not you have to spend money to unlock everything in the game. What are you limited by not spending money?
maru lover forever
rei
Profile Blog Joined October 2002
United States3594 Posts
August 11 2014 15:21 GMT
#96
it's not free to play, you don't really got to play this game when you don't pay
GET OUT OF MY BASE CHILL
Disengaged
Profile Joined July 2010
United States6994 Posts
August 11 2014 15:32 GMT
#97
On August 12 2014 00:21 rei wrote:
it's not free to play, you don't really got to play this game when you don't pay


Except it is going to be free to play?

Look at RIFT's model because thats the same model they are going to use for Archage.
rei
Profile Blog Joined October 2002
United States3594 Posts
August 11 2014 15:51 GMT
#98
Their model is to frustrate you till you give in and pay.
GET OUT OF MY BASE CHILL
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 11 2014 16:02 GMT
#99
On August 12 2014 00:51 rei wrote:
Their model is to frustrate you till you give in and pay.

Guild Wars pay to play or World of WarCraft pay to play?
kiss kiss fall in love
Disengaged
Profile Joined July 2010
United States6994 Posts
August 11 2014 16:31 GMT
#100
On August 12 2014 00:51 rei wrote:
Their model is to frustrate you till you give in and pay.



Their model as in giving you basically everything for free and you don't have to pay but having the option of either paying real money or using in game money to buy the store currency from people who buy the store currency and sell it for game money?

I think your getting RIFT/Archage's model confused with SWTOR's model. SWTOR's model is the one that is trying to frustrate you until you give in and give them your money.
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