This is just a placeholder OP right now, I'm going to post a bunch of videos and info about the game later. ( I'm in the beta - no NDA ).
Archeage is a Sandbox Korean MMO from Jake Songs new studio XLgames. Jake Song was one of the main developers of Lineage and is considered one of the godfathers of the Korean MMO industry.
Simply put, it's massive that he's making a new game.
You can plant trees/chop them down, mine ore, etc and craft and make houses, boats, etc all from small scale ( small 1 room medieval houses - to grand palaces ) and from a rowboat to a massive ship.
It's built on the cryengine so it has good performance and looks fantastic. ( from my time in beta so far, graphically it's > Tera, Aesthetically I think Tera > AA though ).
Opening Cinematic ( available in 1080p if you click through ):
I have been following this game for awhile now. It seriously reminds me of Ultima Online mixed with an open ended world like Asheron's Call. Hopefully North America gets beta sometime soon.
I played in CBT3 and I am currently playing in CBT4. If anyone wants to know anything about the game I can answer questions.
Also, me and my friends from the BOON Control guild are also livestreaming when we play. The server up times are shown below and the links to the streams and when they may be live are shown below. I will point out that not every stream will be online even on days when the player is online, but there should be at least one stream online each day.
(should the game servers go down at any time during the days testing the schedule will be extended, by 1 hour for that day)
We will endeavour to keep livestreams up for the whole time over the 80 days of this CBT. For news and information about BOON Control visit: http://booncontrol.com
Current beta is a closed beta (5000 players) and is only available to Korean residents and press.
The closed beta runs from now till early March, then there will be an open beta sometime after (which will be the same limited to Korean residents and press).
Afaik they are looking to release in Korea next year, but currently no news about EU/NA publishers. T_T
Basically the game is two faction. There are two very large continents that each faction owns and players pick a race that fights for one of the factions and you level up by questing like you would in any other themepark game until you get to endgame. You can however defect and switch sides should you wish to play a certain race but your friends are all on the other faction. Additionally to this, you can also break off from the two main factions and create your own player faction, and this is where the third continent comes in.
If you don't want to play the game whilst having your hand held, you can go the the third continent that on launch, literally has nothing on it. No towns, no NPCs, nothing. This third continent is bigger than the two themepark continents combined and the players within the game must create the content on this continent. You claim land and build guild cities on this continent, you can construct crafting stations to make your guild fully self sufficient whilst on the third continent. You can add vendors to your town etc. However, your town can be assaulted by other players and destroyed or captured. So, this is why you will be setting up guild alliances or factions to protect your lands from pirate guilds or other large player factions.
Other than this, other sandbox elements are things like you must plant trees and let them grow to harvest them for wood to craft with. The crafting system has insane depth. You can create anything from cloth armor to mighty battleships decked out with cannons. Crafted armor is the best you can get in the game which puts a great emphasis on the importance of crafting.
All in all, this game will cater to the casual masses with its two faction style zones that you start on, but the sandbox players will be able to build ships and set sail to the third continent and enjoy a completely different side to the game. The reason ArcheAge caters to everyone is the reason I think it can do really well.
I have a mixed feeling about this Looks like an ordinary asian autoattacking flashing oversaturated grindfest with ridiculous damage counters and health amounts. And that anime young girl moaning voice doesn't help either. Yeah and graphics is awful (are they using the same engine for every korean mmo for the last 5-7 years?), I literally cried when I saw that ground texture. So can you please tell me what is new about that game? Crafting and building guild towns? There are MMOs for that. Big global PvP battles between factions? Not new. Crafting and faction/guild PvP at the same time? Well, I'm not into MMOs, but pretty sure there are plenty of such games too. So whats the deal with this particular game?
I'm not sure of the graphics settings used by the guy in that video, but the game is in the process of being converted from CryEngine 2 to CryEngine 3 and I can get it to look a hell of a lot nicer than that on my PC when I ramp it up to the maximum difficulty, and thats even without my second GFX card working as the game currently doesn't support crossfire or SLI.
As for what it does differently, well, it doesn't have the liner feel of an MMO. What they have done in ArcheAge is remove the rails in all aspects of the game, you can create your own classes by choosing a combination of any 3 of the 8 possible talent trees. Your not pushed down a path by questing and some pre-written lore, in fact players can write their own lore books in the game should they feel the need to RP a bit.However, the one thing it does that no other MMO does, is cater for everyone. It is basically saying, why should developers make a casual friendly themepark game and alienate the more hardcore players who like the more challenging gameplay that the sandbox environment brings. At the same time it is saying why should you alienate the guys who love themepark games by putting them into a harsh world they will hate.
The game is basically giving everyone a bit of what they like which should make it attractive to most MMO players. There are many MMO's out currently that talk about having faction/guild PvP on a "large" or "world" scale, and they have all failed to deliver due to offering instanced PvP alongside the open world stuff which kills it. ArcheAge currently has no instanced content, not even dungeons. Everything is open world and if you want something, you have to fight for it. Kind of like a fantasy version of EVE I guess, but far far less complicated than EVE.
They way it feels to me when I play it is a slightly less hardcore version of Darkfall but much better executed and with much more depth.
On December 20 2011 07:29 Aspira wrote: fantasy version of EVE
Thanks, that tells me a lot actually because I've been playing EVE since 2006. And the engine is CryEngine? Really? Well I guess it looks awful since it is beta and they are trying to lower requirements for a wider audience and use low-res textures. Anyway graphics doesn't bother me at all - my first MMOs were text-based MUDs.
I heard steparu say that they actually had a higher graphics setting in CBT3 but they removed it in CBT4 and some people are raging. However even with the current available settings the game easily has one of the best graphics out of all the current mmos.
Interest will stay low-key until we even know it's getting an English version. And the fact that it'll probably be 1-2 years until said version could come out. People aren't gonna wait years for something new like they do for a new diablo.
Seeing as how CBT 5 has just ended with rumors of an open beta coming before the end of this year, I figure now would be a good time to bump.
List of confirmed features; There are a total of 120 classes + Show Spoiler +
There will be 3 continents, 2 being pve and 1 dedicated to pvp, all of which maybe traveled to by boat + Show Spoiler +
The size of the Archeage world is not known for sure but is rumored to be slightly larger then World of Warcraft before its expansions. it is separated into 3 continents, 2 of the continents are PvE and the last is exclusively PvP.
In the PvP continent there will be resources to fight over, thereby creating a territory war of sorts
Yes, first you must buy the recipe and place your building an open plot of land to begin the building process, building a house takes a considerable amount of time and resources.
poster's note : It was also mentioned you can plant gardens, funiture your house, and even hire NPC's to sell items outside your house/guard it. But most interesting of all is that you can actually build a house/city on water - letting you relive the movie "Waterworld"
Yes - You can become a pirate. If you PK in a PvE enviroment, you have the chance of going to jail - jury being players who were randomly selected + Show Spoiler +
f you kill someone of your own alliance then that player will drop some blood, if another player comes along and picks up the blood of your victim then that player can bring it to a guard and send you to trial, After a trial cut scene you will be convicted of murder and sent to Jail. Do this to many times and you become Red and labeled a Pirate.
Poster's note : in the PvP continent, this wont matter.
-What kind of Armor can I wear? In Archeage you are free to wear what ever armor you please no matter what class or race you have selected, you will instead take a penalty for the choice of armor you make. For example, mages can wear plate mail, but then, as a penalty, the mages casting and movement speed will decrease. -Does Archeage have durability on equipment? Archeage will include durability, this means armor and weapons will slowly decay unless you pay to get them repaired to return back to their full durability. -How does gear differ from other games? There is a temporary term used for Archeage's new idea to make armor and weapons more unique, instead of collecting an item that has good stats, you collect a, "magical essence," which can be returned to a blacksmith to combine with a specific sword/armor that he or she likes the look of. -What kind of required items will be needed for crafting? Recipes, materials, tools and a table of some sort will be required to craft an item, for example to craft a sword you will require an anvil, for clothing, you will need a mannequin. -Will crafting be valuable in Archeage? "Basically, we hope player-crafted items become a key aspect of in-game economy or combat. But, if the game items are solely led by crafted items, it could become somewhat of a restriction to the growth of solo-playing characters. So, items for level-up are also obtainable through quests or from monsters. Crafted items will be allowed continuous enhancements and improvements, whereas such obtainable items wouldn't."
Nice little tidbit to add; you can even build your own cities, fitted with castles and NPC's of your choosing!
the graphics and animations dont look as nice as Blade & Soul (or Tera), but on the other hand this is an OPEN WORLD OPEN PK GAME!!! if anyone remembers Vanguard: Saga of Heroes, this looks like the new version at long last
Myself and other Age of Wushu players were excited for this game because it shares a few sandbox-open-pvp ideas as that game, but when it turns out it is incredibly limited I am disappointed.
what are you talk about ? you can build your own castle but only 6 of the largest/ or best guilds can get, build your own house and a car and a boat, not only that you can build a farm.
pvp is on land, sea and sky.
120 classes but sure only like 10-15 are actually good it's still a lot.
when i played age of wushu the game was so limited that it was funny how ppl liked it. played it for like 3-4 months and i got boerd.
But with arch age. i know i have't yet to play for long. But so far they are so many things i've yet to do it's game where you build your own fun if you can't do that than i suppose this is not the game for you if you like being pulled by the nose to have fun.
On May 03 2014 00:37 SkyBlaze wrote: what are you talk about ? you can build your own castle but only 6 of the largest/ or best guilds can get, build your own house and a car and a boat, not only that you can build a farm.
These castle sieges you seem to like so much are just 40v40 sieges where the attackers are standing around at their respawn point while shooting at the walls and trying to get them down before the timer, looks way cooler on the feature page than in the game.
And the open PvP is way too limited for my liking.
If you don't like the game I will gladly take your account :3
I'm not going to fork 150 bucks for an alpha of a free game that opens in June, but if anyone has a spare key I'll love to try it before then. Looks awesome from the streams.
On May 20 2014 23:07 KeksX wrote: F2P, purchasable Patron Status and basically a must to subscribe - without it you'll not have much to do in this game.
Why? I remember that in Rift Patron only saved you time, it was incredibly useful but not mandatory. Is it different this game?
By the way I still have saved for like €30 on ingame store currency in Rift, will I be able to use it in this game?
On May 20 2014 23:07 KeksX wrote: F2P, purchasable Patron Status and basically a must to subscribe - without it you'll not have much to do in this game.
Why? I remember that in Rift Patron only saved you time, it was incredibly useful but not mandatory. Is it different this game?
By the way I still have saved for like €30 on ingame store currency in Rift, will I be able to use it in this game?
Because Patron status will allow you to own land and regenerate labour points in a reasonable amount. If you have neither of those you will miss >60% of the game, basically.
60% exactly lol. Those things might not mean as much to people who just wanna play the game casually as they do to you.
Like me for example. I just wanna fly around and randomly have fun. I don't give a damn about patron status, owning land or even labour points. Hell I'm not gonna spend my scarse free time harvesting whatever material.
On May 21 2014 17:42 Salteador Neo wrote: 60% exactly lol. Those things might not mean as much to people who just wanna play the game casually as they do to you.
Like me for example. I just wanna fly around and randomly have fun. I don't give a damn about patron status, owning land or even labour points. Hell I'm not gonna spend my scarse free time harvesting whatever material.
I agree. I dont know what labour points are, but the housing aspect is something I always completely skip in such games. In Rift I was so confused when I found out for how much I could sell some housinng items in the auction house, when I just used to throw them away before lol.
The point is that you need labour points and housing rights for pretty much everything thats not just mindless instance grinding in this game. Every non-combat action in this game requires labour points: Crafting, exploring / treasure hunting, getting mail[use the auction house], taming world bosses, raise mounts and build vehicles, ships... Basically, everything that makes this game unique and fun.
Then farming and housing, which is a huge part of this game whether you personall like it or not, it IS a major reason for many to play the game, requires both housing rights and labour points.
As a Free to Play player, you're left with only the combat part of the game which is fun, of course, but it's not what makes this game so good.
The promised "No Tricks No Traps" may hold true, but only because you have the option of gaining all of those through ingame money.
already it's hell to find a good spot to place your farm. in alpha and when it costs $150 to get in. i wonder what itll be like when it goes into open beta, as the closed beta will only be weekends.
I have had years of experience with Trion Worlds. They are the type of company to take major short cuts. They destroyed Rift. They contracted a very good team to develop the original Rift, on a cheap outdated engine for a game produced in 2010. The gameplay was great. Once the good developers contracts expired,
Trion brought in a crappy cheap development team to create their expansion Storm Legion, that's when Rift died/flopped and introduced biased garbage developers like Daglar. Trion Worlds stated Rift will never go FTP, soon as Rift goes FTP, they started recycling cheap content and focusing on lock box cash shop and milking the community.
Trion Worlds has the worst developers, management you can think of. Their lead Rift Developer calls Rifts pvp community disgusting roaches on a daily basis, destroying 95% of Rifts community.
Arch Age being managed by Trion Worlds will be a nightmare. I enjoyed the Alpha/Beta of AA, The Korean company creating Arch Age has done a very good job. I just don't Trust Trion to even make it last more then 5 months in the west with their terrible management.
I guess Arch Age will be decent as long as Trion hires a 100% new team to localize it. Right now Trion is very small, fired most of their employees, have a handful of devs that try to work on more then 1 game and fails badly. As long as their current Rift devs don't come near Arch Age, I think Arch Age can be a fun MMO.
On May 22 2014 00:11 KeksX wrote: The point is that you need labour points and housing rights for pretty much everything thats not just mindless instance grinding in this game. Every non-combat action in this game requires labour points: Crafting, exploring / treasure hunting, getting mail[use the auction house], taming world bosses, raise mounts and build vehicles, ships... Basically, everything that makes this game unique and fun.
Then farming and housing, which is a huge part of this game whether you personall like it or not, it IS a major reason for many to play the game, requires both housing rights and labour points.
As a Free to Play player, you're left with only the combat part of the game which is fun, of course, but it's not what makes this game so good.
The promised "No Tricks No Traps" may hold true, but only because you have the option of gaining all of those through ingame money.
Well, I would not do the housing / building whatever stuff anyway, no matter if I pay for it or not. So no loss for me whatsoever. If that stuff is what is best about the game, then the "mindless" combart part is probably not very good. For me that was never just a part, but the actual game while the rest is fluff. Of course everyone enjoys something different, but it probably means that this game is not for me. But not because of the payment model.
On May 22 2014 13:48 LingBlingBling wrote: The Korean company creating Arch Age has done a very good job
XLGames has done a semi-terrible job, actually, and almost turned this game into a full-blown themepark game. Jake Song, the original creator, went away to work on a different game and that turned things really, really bad.
Right now it's sitting at like Top 50 in KR, and Koreans pretty much forgot about it. The ball is in Trion's hands, and so far they are doing a good job listening to veteran players to fix XLGames' mistake. Trion's version has the potential to become the best ArcheAge version out there.
I've been following ArcheAge for a few years now, I can honestly say that after all the terrible management by Trion in the past, they've started to change and I'm looking forward to the EU/NA release.
On May 22 2014 00:11 KeksX wrote: The point is that you need labour points and housing rights for pretty much everything thats not just mindless instance grinding in this game. Every non-combat action in this game requires labour points: Crafting, exploring / treasure hunting, getting mail[use the auction house], taming world bosses, raise mounts and build vehicles, ships... Basically, everything that makes this game unique and fun.
Then farming and housing, which is a huge part of this game whether you personall like it or not, it IS a major reason for many to play the game, requires both housing rights and labour points.
As a Free to Play player, you're left with only the combat part of the game which is fun, of course, but it's not what makes this game so good.
The promised "No Tricks No Traps" may hold true, but only because you have the option of gaining all of those through ingame money.
Well, I would not do the housing / building whatever stuff anyway, no matter if I pay for it or not. So no loss for me whatsoever. If that stuff is what is best about the game, then the "mindless" combart part is probably not very good. For me that was never just a part, but the actual game while the rest is fluff. Of course everyone enjoys something different, but it probably means that this game is not for me. But not because of the payment model.
You can argue about the combat part being good, but you will not get a mount without LP, you will not be able to receive mails(and thus the auction house) without LP. You will not be able to trade, create or even sell trade packages, without LP(HUGE part of the Open World PvP). The list goes on.
It's not just the "fluff" part you'll be missing, but essential game mechanics as well.
If you want to enjoy ArcheAge, you have to pay. And as stated by others before: Thats perfectly reasonable.
So. If you report bots, you can get suspended or put in jail for abusing the report button. They've also oversold the game, the servers are at 3x capacity. So if you want to get a plot of land, you have to deal with bots who get them the second they are available. If you want to be a crafter in this instead of pvp or pve, you're out of luck as they would rather you deal with botters instead of taking action against them.
On June 05 2014 18:00 amd098 wrote: So. If you report bots, you can get suspended or put in jail for abusing the report button. They've also oversold the game, the servers are at 3x capacity. So if you want to get a plot of land, you have to deal with bots who get them the second they are available. If you want to be a crafter in this instead of pvp or pve, you're out of luck as they would rather you deal with botters instead of taking action against them.
Hackshield just needs to die in a fire. It's not helping at all with this.
It's not refering exclusively free to play, but between pay-once and free to play, I've found such games have tended to be as good or better than subscription pay to play games (although WoW is an exception, granted, I haven't played it. EVE I hear could somewhat be interpreted as pay-once, albeit it's rather misleading and sneaky to say that)
In addition, there have been many great free to Play games that have had success, such as Path of Exile, Team Fortress 2, and DotA 2. Because it works, it makes sense that people would want to play them over other games. Sure, it wouldn't work if noone paid anything, but that's not the case, and many people —particularly those who are too young, or don't play very often, or are playing with a friend — are content with riding on the backs of others.
Around 6k beta keys on mmorpg.com as of this post.
Currently, the f2p model is a bit rocky. I hope they improve it. The combat at least is fun-ish to me, so the grinding isn't the worst thing ever. But as with any other mmorpg, there is definitely grinding. I'm hoping they have the changes up for this beta so I can see what they are planning for f2p, but unsure what changes this beta will have. I know that the APEX system is supposed to exist in archeage too, but I really don't know how the pricing will work out.
On July 29 2014 09:27 Skilledblob wrote: so is this APEX system going to be like PLEX in eve? People buying game time and selling it on the open market / auction house?
I would imagine its going to be similar to their RIFT REX system.
On July 29 2014 09:27 Skilledblob wrote: so is this APEX system going to be like PLEX in eve? People buying game time and selling it on the open market / auction house?
I don't know the exact specifics of how Eve does it since I do not play it, but here's a link explaining it a bit:
To ensure that all players have the option to potentially become a Patron, there are two ways to obtain this status. Players can purchase Patron Status as a subscription via real money on the Trion Worlds web store; expect pricing in line with RIFT’s current Patron Program. Alternately, players can use credits to purchase a Patron Pass through the ArcheAge Marketplace – these credits can be acquired by web store purchase, Founder’s Packs, or by obtaining an in-game item called APEX.
APEX, short for ArcheAge Patron Exchange, is an in-game item that can be sold on ArcheAge’s Auction House or traded between players; it grants Credits when consumed by a character. The Credits granted by an APEX can then be spent on any Marketplace purchase, including the 30-day Patron Pass mentioned above. This allows industrious players in ArcheAge to let their gameplay pay for their Patron status without spending real money.
I think CBT2 starts now! Anyone get in yet? I cant even login to glyph
EDIT: Logged into glyph, 12 minutes past when servers were supposed to go live. Still says offline for me? Am i fucked or is this with everyone? Also if you get in post which servers you're playing on, I have a group of 4-5 players I'll be playing with we should try to stick together
To ensure that all players have the option to potentially become a Patron, there are two ways to obtain this status. Players can purchase Patron Status as a subscription via real money on the Trion Worlds web store; expect pricing in line with RIFT’s current Patron Program. Alternately, players can use credits to purchase a Patron Pass through the ArcheAge Marketplace – these credits can be acquired by web store purchase, Founder’s Packs, or by obtaining an in-game item called APEX.
APEX, short for ArcheAge Patron Exchange, is an in-game item that can be sold on ArcheAge’s Auction House or traded between players; it grants Credits when consumed by a character. The Credits granted by an APEX can then be spent on any Marketplace purchase, including the 30-day Patron Pass mentioned above. This allows industrious players in ArcheAge to let their gameplay pay for their Patron status without spending real money.
Isn't a big problem with that system that the game can be very pay-to win? People could buy APEX with real money, sell for game-money, then buy whatever they want with their new-found riches.
Some people say that in EVE it's not a big deal (and I've heard the explanation why), but I find it a bit hard to fully accept. In this game, the mechanics of EVE almost certainly don't even exist, so there wouldn't even be any sort of defense against that pay-to-win claim here.
To ensure that all players have the option to potentially become a Patron, there are two ways to obtain this status. Players can purchase Patron Status as a subscription via real money on the Trion Worlds web store; expect pricing in line with RIFT’s current Patron Program. Alternately, players can use credits to purchase a Patron Pass through the ArcheAge Marketplace – these credits can be acquired by web store purchase, Founder’s Packs, or by obtaining an in-game item called APEX.
APEX, short for ArcheAge Patron Exchange, is an in-game item that can be sold on ArcheAge’s Auction House or traded between players; it grants Credits when consumed by a character. The Credits granted by an APEX can then be spent on any Marketplace purchase, including the 30-day Patron Pass mentioned above. This allows industrious players in ArcheAge to let their gameplay pay for their Patron status without spending real money.
Isn't a big problem with that system that the game can be very pay-to win? People could buy APEX with real money, sell for game-money, then buy whatever they want with their new-found riches.
Some people say that in EVE it's not a big deal (and I've heard the explanation why), but I find it a bit hard to fully accept. In this game, the mechanics of EVE almost certainly don't even exist, so there wouldn't even be any sort of defense against that pay-to-win claim here.
I wouldn't really call that pay2win because you can buy APEX with ingame money you just have to get the in game money to do so. It'd probably be pay2win if the only way you could buy APEX is from real money and thus having a permanent major advantage over all the free to play players. With this system though although some people may have an advantage it'd only be temporary however long that is though is up to how much in game money you can make while questing/farming etc
Its basically the samething as RIFT. While its not completely fair, its still fair enough to where any player can get market stuff or patron whether you are paying real money or not.
How come I can run single players game like Skyrim/etc. On 1080p and max setting with 60fps, but can barely run any MMOs on comparable setting at 20 fps? What is fundamentally different about MMO visuals that makes it far more demanding on the hardware?
How can they even be more CPU dependent? There really isn't much more to process.
I feel the reason is that games like Skyrim are also available on consoles, so a lot more effort is spent on optimizing the game. For MMOs developers just don't care.
The pvp in this game is really good, South Korean Sandbox MMOS are very fun. Having one released in the west is very cool. Lets hope Trion Worlds does not mess it up, they destroyed Rift, Thank god they have no influence in development of AA.
So far the 120 possible class builds, at least 50 or 60 are viable in pvp on the alpha/beta.
AA uses one of the top engines Cry engine 3 is very good, Works good on low budget machines and high end machines on max settings, the visuals are amazing.
On August 01 2014 02:04 Sufficiency wrote: How can they even be more CPU dependent? There really isn't much more to process.
I feel the reason is that games like Skyrim are also available on consoles, so a lot more effort is spent on optimizing the game. For MMOs developers just don't care.
Well, in a MMO the CPU also needs to process all the client/server data, which sums up. But your point is true, too.
On August 01 2014 02:04 Sufficiency wrote: How can they even be more CPU dependent? There really isn't much more to process.
I feel the reason is that games like Skyrim are also available on consoles, so a lot more effort is spent on optimizing the game. For MMOs developers just don't care.
There IS much more stuff to process, as for optimization... Skyrim on PS3 looks and runs terrible, Obvilion and Fallout games even worse. Yet PC versions has/had low rez textures because of that (ofc there're mods, so it can be easily fixed), so if anything, console versions do hurt PC ones, in optimization, look and UI.
Also to everyone who thinks it's a good game... Just wait for release, play for a month and you'll see. Tab target, meh visuals, very limited pvp, not even a real sandbox (more like a theme part + sandbox combo) and boring end-game content. And you'll be almost forced to use farms all the time and it takes forever and not fun even a little bit. Game failed miserably on both, Korean and Russian markets (literally empty servers ~2 months after release) already and I don't see why/how it will be any different on NA/EU.
On August 01 2014 07:34 Carnivorous Sheep wrote: How much do you have to play before you can PVP with a semblance of competency?
You can PvP as early as level 1, but more than likely you'll need to get to/around level 30 to not get roflstomped by everyone you see.
As for the CPU/graphics issues, keep in mind that the game's got basically no zoning unless you teleport some distance or into an instance, so the game basically has to keep a fair bit of itself cached and ready to load should you go to see it/fly into it.
The game does have some optimization issues though, which has been plaguing it since it's Korean release.
Before I started playing the beta I took the time to look at the skill trees and made a rough plan how I wanted to build my character. What it turned out to be was a mix of Occultism, Witchcraft and Shadowplay. Witchcraft gave me great nuke combos and fear effects while occultism offered some support skills and shadowplay I mainly picked for increased combo potential.
Which leads me to what I think is one of the big strengths of the game's combat system. Many of the spells do get combo effects, this might be more damage, increased stun duration or other class spefic things. This makes experimentation with different classes viable, though I suspect that several class combinations and builds will become standardized over time.
So for example my class and skill choices offered a high damage single target nuke combo, that also healed myself for a part of the damage that I did. Which was very important because for the most part I was a glass canon in comparison to other class combinations.
Aside from the in my opinion great combo system, the combat system of Arche Age is similar MMO fare that you have seen and should expect from a MMO. Most skills are auto target, line of sight can be a bit iffy, but that should be easy to fix.
NPC enemies have been nothing special so far, which is ok in my opinion because the leveling goes at a very good rate and reaching max level should not take more than a week or maybe two if you are slow. This is perfectly fine because the endgame of Arche Age, at least for me, is in the PvP experience. I did not reach max level so I cant tell much about endgame PvE but the Dungeon that I did was a fun experience and with a party size of only 3 people, you really had to have an eye on what was going on.
So I dedicated one day of teh beta event to ganking my own faction. Yes I know not very honorabru but it was the quickest way to a) kill people and b) get send to jail ( more about that later). So another guy and me met randomly in Ynestere, a level 30-35 region, and probably the first region most people on the eastern continent land in that does not have the newbie protection that stops enemy faction or own faction killing you. We both killed each other a bit and then teamed up to gank some other guys. After killing a bunch of guys that ran around on their own, people started to form groups to hunt us down and this is where the fun started, while killing solo guys is fun for the first couple guys, winning against groups is where the real fun is at. But this also shows a flaw in the combat, in that really your only chance to be viable in PvP your damage dealing spells better be instants, or abilities that buff your normal attacks, because spells that have a cast time can be disrupted easily by the multitude of stuns, and combos that do all kind of casting disrupting effects. This coupled with the fact that my character was a glass canon meant that if two guys knew what they were doing they could nuke down my character in 10 seconds tops, without me being able to do anything. Admittedly that was because my characterbuild in hindsight was not a good pvp build but you know how hindsight is. But what this leads to is that viable PvP builds have at least always one specific skill tree, that gives you huge survivability, which in the long run might hurt class variety. But I will give this the benifit of the doubt because I was not max level yet and my gear was probably crap. Nonetheless I had a lot of fun in my PvP session that ultimately led to me being sent to Jail, after I accumulatd too many infamy and criminal points.
So the justice system in AA workes something like this. Each illegal action gives you criminal and infamy points if that action was reported. For example after killing guys they would leave blood stains on the ground at those bloodstains people can report the offender. After going over a certain threshold for the infamy points after your next death on the hands of a player, you will be teleported to jail and given the choice of going to trial or plead guilty and take your prison sentence.
I opted for the trial, because it looked like the most fun. For pointers my repsheet was 25 counts of assault and 13 counts of murder. Players can become jury members after finishing a quest chain and the judge is always an NPC. The trials are done through a faction wide trial chat channel and they are a lot of fun, if you just roll with it and make up insane bullshit defenses, while the jury members have 5 choices offered to them, setting the defendant free and several choices for times that the character has to spend in jail. I had the misfortune of having a jury that was was made up to 80% of people that I had killed on that day and still had a grudge, god knows why. So I got the maximum sentence of 25min in prison, which is really not much considering what I had done on that day.
so the TL;DR version
solid MMO combat with great combo system standard MMO fare NPCs and Quests, no NPC grinding needed Crafting System is good but labor points limit what you can do per day naval combat looks like a lot of fun ( will try to test on next beta event ) PvP is great for the most part but needs some tweeking
if there is another beta event I will focus more on crafting and naval stuff
Thanks, that's a good rundown of some of the stuff I was curious about. I know the tab-targeting aspect of the combat has been getting a little hate, but I'm not opposed to the system if the rest of the experience is well-done, which it seems to be (not sure how I feel about labor points, though. Leaves a weird taste in my mouth).
The only question I have is about the level cap time. Is that an accurate estimate? Two weeks? I know most people consider endgame to the "meat" of most theme park-type MMORPGs these days, but as someone who really enjoys a solid leveling experience, that seems short.
Generally speaking, if you overachieve on as many quests that you can, you'll get to max level in about 2-3 weeks, assuming you spend 3-4 hours a day playing. But that's the "normal" way of levelling, as if you can get a bunch of labor points the fastest way is to just craft + gather stuff, as the exp from that is the best gain per time spent.
And the more infamy points you get, the higher the jail time you can receive for your crimes at trial. The most I saw on my server was someone getting sent to jail for 110 minutes for mostly larceny and murder, and this was a repeat offender who'd done similar things all beta weekend.
On August 05 2014 09:23 chasemme wrote: Thanks, that's a good rundown of some of the stuff I was curious about. I know the tab-targeting aspect of the combat has been getting a little hate, but I'm not opposed to the system if the rest of the experience is well-done, which it seems to be (not sure how I feel about labor points, though. Leaves a weird taste in my mouth).
The only question I have is about the level cap time. Is that an accurate estimate? Two weeks? I know most people consider endgame to the "meat" of most theme park-type MMORPGs these days, but as someone who really enjoys a solid leveling experience, that seems short.
Honestly, i spent close to a month in alpha.
This is the first MMO where you honestly dont need to race to max level to experience the fun parts of the game.
In PvP you can definately take on people 5+ levels above you if you play it correctly.
Also, all of the fun parts of the game (like trade runs, open pvp, ganking your own faction) really opens up around lvl 30. From then on you can pretty much experience everything this game has, and level up at the same time.
Also about the jailtime... i once got over 200 minutes... never again. I simply dont have the free time to be a criminal in archeage and risk losing some of my precious freetime lmao.
So, if you kill people, do you get rewards other than the thrill of it? Loot, xp or anything? Or do you need to find your own reason to kill people like interupting trading routes?
On August 05 2014 09:23 chasemme wrote: Thanks, that's a good rundown of some of the stuff I was curious about. I know the tab-targeting aspect of the combat has been getting a little hate, but I'm not opposed to the system if the rest of the experience is well-done, which it seems to be (not sure how I feel about labor points, though. Leaves a weird taste in my mouth).
The only question I have is about the level cap time. Is that an accurate estimate? Two weeks? I know most people consider endgame to the "meat" of most theme park-type MMORPGs these days, but as someone who really enjoys a solid leveling experience, that seems short.
I have to admit that that two weeks estimate was based on my leveling speed in the beta event and I spent at least 8 hours of hardcore questing on three days. In that time I ignored story, never bothered reading quest texts etc. So I pretty much know nothing about the lore of Arche Age.
On August 05 2014 17:49 Miragee wrote: Skilledblob: Thanks for the summary, nice read.
So, if you kill people, do you get rewards other than the thrill of it? Loot, xp or anything? Or do you need to find your own reason to kill people like interupting trading routes?
You get honour points that you can exchange for gear when you kill players of the enemy faction. What I did was griefing my own faction which can bring you money in form of trade packs, if you find a trade caravan, but mostly killing your own faction only brings you criminal and infamy points. After you go over a threshold for the criminal points you will become a Pirate and as far as I know Pirates get limitations where they can go, will always get sent to jail when they die, but I think they also get removed from the faction warfare. So pirates can team up with the races of the opposing continent, this is my speculation so take it with a grain of salt.
On August 05 2014 15:43 MaestroSC wrote: Honestly, i spent close to a month in alpha.
This is the first MMO where you honestly dont need to race to max level to experience the fun parts of the game.
In PvP you can definately take on people 5+ levels above you if you play it correctly.
Also, all of the fun parts of the game (like trade runs, open pvp, ganking your own faction) really opens up around lvl 30. From then on you can pretty much experience everything this game has, and level up at the same time.
Also about the jailtime... i once got over 200 minutes... never again. I simply dont have the free time to be a criminal in archeage and risk losing some of my precious freetime lmao.
Good to hear, shouldn't be a problem, then. Thanks.
Also, I like the jail concept a lot. I imagine it will get some negative reactions, but it balances out griefing in a way that allows the griefer to have fun, and the victims to get satisfaction. UO had bounties and murder counts, but nothing that really deterred anyone from killing and looting as many people as they wanted.
On August 05 2014 18:00 Skilledblob wrote: I have to admit that that two weeks estimate was based on my leveling speed in the beta event and I spent at least 8 hours of hardcore questing on three days. In that time I ignored story, never bothered reading quest texts etc. So I pretty much know nothing about the lore of Arche Age.
As above, this is a relief. I like getting into the backstory of games I plan on committing some time to. So if you're saying two weeks of full-on effort without getting sidetracked, then I think I'll enjoy the ride. Thanks again for the info.
This game sounds pretty sweet. How much is skill involved? If I go roaming alone, could I win a fight against two or more players? Do you reckon that the maps will get crowded at launch when a lot of people try this game out or are they big enough?
Solo PvPing in GW2 WvW is some of the most fun I've ever had in video games, this game seems to have more of that and even more incentives. It gets pretty difficult (and boring, at least for me) with many people who naturally band together though.
tough to say, I think 1vs2 is doable against most people. other players that know what they are doing might wreck you though. It depends a lot on what your class choices are. those will dictate your engagement profile. For example my build was a caster with weak ass physical resists. so while I did great against most other casters I got killed very quickly by a guy with a big 2-hander.
One of the big group fights that I had was me and my buddy against 4-5 people, we won that fight because the enemy was uncoordinated but if they would have focused better on one target both of us would have died.
The start of the beta was pretty rough on thursday. the newbie areas were completely overcrowded which is to be expected to be fair. I played the cat humanoids and maybe that race just got picked a lot but on the first day with some quests that required to kill a specific single mob you really had to be lucky to get the first hit on it so it counts as your kill. I stopped playing on the first day after a couple hours because of the overcrowding, but on the next day it was perfectly fine, the people had spread out and I didnt encounter any overcrowded areas after that.
Sorry for newbie questions, I've had my eyes on Archeage for a bit now but I can't seem to find any good details on it.
E: I'm guessing the real question is whether or not you have to spend money to unlock everything in the game. What are you limited by not spending money?
On August 12 2014 00:51 rei wrote: Their model is to frustrate you till you give in and pay.
Their model as in giving you basically everything for free and you don't have to pay but having the option of either paying real money or using in game money to buy the store currency from people who buy the store currency and sell it for game money?
I think your getting RIFT/Archage's model confused with SWTOR's model. SWTOR's model is the one that is trying to frustrate you until you give in and give them your money.
"Adventure in the ultimate free-to-play fantasy-sandbox MMORPG freed from predefined paths and progression."
What they fail to tell you is that free-to-play players have no access to the sandbox aspects of the game as well as some features such as the trade exchange which is pretty crucial to any player who wants to make a living out of crafting/gathering etc. The game is free-to-play but it is feature restricted, meaning you can buy a sub to access ALL aspects of the game.
Limitation based F2P - Don't go about saying you are an amazing F2P game that allows players to do anything they want when quite clearly the system is tailored more for the sub base. Whats sad is that the aspects of the game that would attract a casual f2p player, is not available without a sub. Take a hint from games such as Star Trek Online, or Neverwinter where the limitations are based on things such as amount of characters, bank and inventory bag slots etc not on the ability to create your housing or use the auction house
On August 12 2014 02:57 rei wrote: Miss leading advertisement.
"Adventure in the ultimate free-to-play fantasy-sandbox MMORPG freed from predefined paths and progression."
What they fail to tell you is that free-to-play players have no access to the sandbox aspects of the game as well as some features such as the trade exchange which is pretty crucial to any player who wants to make a living out of crafting/gathering etc. The game is free-to-play but it is feature restricted, meaning you can buy a sub to access ALL aspects of the game.
Limitation based F2P - Don't go about saying you are an amazing F2P game that allows players to do anything they want when quite clearly the system is tailored more for the sub base. Whats sad is that the aspects of the game that would attract a casual f2p player, is not available without a sub. Take a hint from games such as Star Trek Online, or Neverwinter where the limitations are based on things such as amount of characters, bank and inventory bag slots etc not on the ability to create your housing or use the auction house
and fuck the labouring system
the only thing that the F2P limits is your ability to build houses. that's it.
F2P players can not build houses or plant scarecrows to make a farm in Arche Age. This does however not stop F2P players from being farmers, they can either go look around the game world for hidden farm spots, that are not shown on the map or they can use public farming areas or they can get access from a patron friend to their farm.
F2P players can also not sell items through the auction house. they can buy items in the AH though. And there is also a faction wide trade channel that they can use without a problem. So all F2P players lose here is the convinience of the AH nothing more.
F2P players also gain less labour points every 10min than patrons and they also dont regenerate labour points when they are offline. As far as I am aware F2P players can only regenerate labour points when they are offline by sleeping in a bed in a house of a patron player.
Not regenerating labour points while being offline is the only thing that I am willing to accept as a problem with the F2P model. All the other things can be circumvented or are just convinience upgrades for the patrons. Even the thing that they generate less labour points while being online is fine with me because, and this might shock some, Arche Age is an MMO you are not suppsoed to do everything on your own. Nothing stops F2P players from achieving the same thing as a patron player, will they be slower? Most likely, but this is neither game breaking nor pay to win because interacting with other players can get you around this. Even patron players cant do everything on their own, they have to specialize just like the F2P players.
I think the model stinks a bit as do most f2p models. They should have stayed with the sub fee. Equality for everyone.
As it is now, it's not as bad because I still see it as sub game and the f2p part is more like a free demo. However, I think they should advertise it this way instead of saying it's an awesome f2p when it's clearly not.
As it is now, it's not as bad because I still see it as sub game and the f2p part is more like a free demo. However, I think they should advertise it this way instead of saying it's an awesome f2p when it's clearly not.
This is kinda how I'm feeling about it. I get the frustration with the system since they've been claiming F2P, but as a demo to decide if you want to pay? It's really extensive.
Not saying the game is bad, i'm saying they lied about the game being "Adventure in the ultimate free-to-play fantasy-sandbox MMORPG freed from predefined paths and progression."
The only problem, and a big problem is all the hacks/bots out there/
The shield protection sucks, I would not find it a stretch to say that hald the active accounts playing are botters. Certains areas you can see over 30 bots in one screenshot.
Reminds me of Lineage. While botting is technically legal, the devs did nothing because they were paying customers. This time, the F2P model means that botters can lvl and make G just as easy, if not easier than the rest of us.
On August 15 2014 00:58 Boggler wrote: The game is amazing.
The only problem, and a big problem is all the hacks/bots out there/
The shield protection sucks, I would not find it a stretch to say that hald the active accounts playing are botters. Certains areas you can see over 30 bots in one screenshot.
Reminds me of Lineage. While botting is technically legal, the devs did nothing because they were paying customers. This time, the F2P model means that botters can lvl and make G just as easy, if not easier than the rest of us.
The bots however can't sell stuff through the auction house without sub.
I have not encountered any obvious bots on the beta servers. It's probably a problem on the alpha servers, but as someone said most bots probably are not subscribbed accounts so they wont take land or flood the AH
On August 15 2014 01:30 Skilledblob wrote: I have not encountered any obvious bots on the beta servers. It's probably a problem on the alpha servers, but as someone said most bots probably are not subscribbed accounts so they wont take land or flood the AH
Yep and we need less safe zones to be able to PK them all the time...
On August 12 2014 02:57 rei wrote: Take a hint from games such as Star Trek Online, or Neverwinter where the limitations are based on things such as amount of characters, bank and inventory bag slots etc not on the ability to create your housing or use the auction house
and fuck the labouring system
Really? Neverwinter? You mean the game that made you pay $35 for an epic mount....?
Jesus christ. Just got home from work, checked my emails, had like 10 emails from paypal about transactions to trion worlds.
Turns out somebody hacked my account, bought Archage for 134€ and credits worth a couple of 100 more... Thumbs up to Trions support, they refunded all of it in a matter of minutes.
On August 12 2014 02:57 rei wrote: Take a hint from games such as Star Trek Online, or Neverwinter where the limitations are based on things such as amount of characters, bank and inventory bag slots etc not on the ability to create your housing or use the auction house
and fuck the labouring system
Really? Neverwinter? You mean the game that made you pay $35 for an epic mount....?
Not really, not neverwinter. i didn't mean the game that made you pay $35 for an epic mount... screenshot or it never happen.
On August 12 2014 02:57 rei wrote: Take a hint from games such as Star Trek Online, or Neverwinter where the limitations are based on things such as amount of characters, bank and inventory bag slots etc not on the ability to create your housing or use the auction house
and fuck the labouring system
Really? Neverwinter? You mean the game that made you pay $35 for an epic mount....?
Not really, not neverwinter. i didn't mean the game that made you pay $35 for an epic mount... screenshot or it never happen.
lol, Neverwinter is basically the western form of pay to win. Fastest Mounts in the shop where in pvp fastest=best. And it's insanely hard to gear without paying. I know hardcore players that really like that game but even they say it's p2w, lol.
I already won this argument, doesn't matter what you say about neverwinter it's not going to distract and lead the conversation away from the point i made, which is "Adventure in the ultimate free-to-play fantasy-sandbox MMORPG freed from predefined paths and progression." is a miss leading advertisement.
On August 16 2014 04:10 rei wrote: I already won this argument, doesn't matter what you say about neverwinter it's not going to distract and lead the conversation away from the point i made, which is "Adventure in the ultimate free-to-play fantasy-sandbox MMORPG freed from predefined paths and progression." is a miss leading advertisement.
Why do you even argue any further if you won already? And we all pretty much agreed that the advertisement is bull shit. But bringing up Neverwinter in your argument wasn't the smartest choice you made here...
why don't you stop trying to be off topic? and shut up about neverwinter, if you want to talk about it go open your own thread about neverwinter, stop quoting me out of context.
On August 16 2014 04:45 rei wrote: why don't you stop trying to be off topic? and shut up about neverwinter, if you want to talk about it go open your own thread about neverwinter, stop quoting me out of context.
I'm so glad we have such a wonderful discussion.
Btw. my post included a bit of ontopic about how I was pretty much agreeing with you. Stop aggroing at other people before you get their point.
On August 16 2014 04:45 rei wrote: why don't you stop trying to be off topic? and shut up about neverwinter, if you want to talk about it go open your own thread about neverwinter, stop quoting me out of context.
Rofl how is it out of context? You were the one that brought them up and used them as a primary example of "f2p without limitations".... Which is so far from the truth. And now your mad that people called u on it and want them to drop it?
it's out of context because it doesn't not address the point i'm making, which is which is "Adventure in the ultimate free-to-play fantasy-sandbox MMORPG freed from predefined paths and progression." is a miss leading advertisement.
What ? i'm the bad guy here when you guys keeps going off topic every post? and I'm the only one trying to stay on task? This thread is not about me, but I do appreciate the recognition here Capped.
On August 16 2014 05:27 rei wrote: it's out of context because it doesn't not address the point i'm making, which is which is "Adventure in the ultimate free-to-play fantasy-sandbox MMORPG freed from predefined paths and progression." is a miss leading advertisement.
You made a point of both that AND the Neverwinter comments, therefore it's perfectly on topic with what YOU SAID. Just because you want everyone to forget about your claims that didn't make sense doesn't make anyone else off topic.
If you really think that whole Neverwinter discussions off topic, you PROBABLY shouldn't have brought it up... Because neverwinters limitations are arguably worse than this game.
You made your topic look pretty dumb when you say the limitations should be like a Pay 2 Win game...
On August 16 2014 05:27 rei wrote: it's out of context because it doesn't not address the point i'm making, which is which is "Adventure in the ultimate free-to-play fantasy-sandbox MMORPG freed from predefined paths and progression." is a miss leading advertisement.
You made a point of both that AND the Neverwinter comments, therefore it's perfectly on topic with what YOU SAID. Just because you want everyone to forget about your claims that didn't make sense doesn't make anyone else off topic.
If you really think that whole Neverwinter discussions off topic, you PROBABLY shouldn't have brought it up... Because neverwinters limitations are arguably worse than this game.
You made your topic look pretty dumb when you say the limitations should be like a Pay 2 Win game...
it's perfectly in context when i say it, but it's not when you quote one section otu of what i said and use it without addressing the point i'm trying to make.
On August 16 2014 05:27 rei wrote: it's out of context because it doesn't not address the point i'm making, which is which is "Adventure in the ultimate free-to-play fantasy-sandbox MMORPG freed from predefined paths and progression." is a miss leading advertisement.
You made a point of both that AND the Neverwinter comments, therefore it's perfectly on topic with what YOU SAID. Just because you want everyone to forget about your claims that didn't make sense doesn't make anyone else off topic.
If you really think that whole Neverwinter discussions off topic, you PROBABLY shouldn't have brought it up... Because neverwinters limitations are arguably worse than this game.
You made your topic look pretty dumb when you say the limitations should be like a Pay 2 Win game...
it's perfectly in context when i say it, but it's not when you quote one section otu of what i said and use it without addressing the point i'm trying to make.
Your saying that Archeage should have similar limitations to NW... which it seems the majority of people responding to you (who your claiming are out of context) think NW actually has "worse" limitations because its pay 2 win... which is why I say "arguably" more limitations, although that's putting it lightly.
So either you dont get it, or your trolling... because even in the context your explaining it's a silly concept.
first thing I did with my ship was sail to the pirate island and get wrecked by the huge ass NPC galleon that is guarding the port on the pirate island ....
time to build a new ship because nobody on the beta servers can make the item to repair a destroyed ship T_T
On August 16 2014 05:27 rei wrote: it's out of context because it doesn't not address the point i'm making, which is which is "Adventure in the ultimate free-to-play fantasy-sandbox MMORPG freed from predefined paths and progression." is a miss leading advertisement.
You made a point of both that AND the Neverwinter comments, therefore it's perfectly on topic with what YOU SAID. Just because you want everyone to forget about your claims that didn't make sense doesn't make anyone else off topic.
If you really think that whole Neverwinter discussions off topic, you PROBABLY shouldn't have brought it up... Because neverwinters limitations are arguably worse than this game.
You made your topic look pretty dumb when you say the limitations should be like a Pay 2 Win game...
it's perfectly in context when i say it, but it's not when you quote one section otu of what i said and use it without addressing the point i'm trying to make.
Your saying that Archeage should have similar limitations to NW... which it seems the majority of people responding to you (who your claiming are out of context) think NW actually has "worse" limitations because its pay 2 win... which is why I say "arguably" more limitations, although that's putting it lightly.
So either you dont get it, or your trolling... because even in the context your explaining it's a silly concept.
What does that have anything to do with my point about "Adventure in the ultimate free-to-play fantasy-sandbox MMORPG freed from predefined paths and progression." is false advertisement? Why don't you try to connect what you are saying to this ? you can't can you? There is no way for you to word it to address the point i'm making can you? I am accusing you of committing red herring fallacy
On August 16 2014 05:27 rei wrote: it's out of context because it doesn't not address the point i'm making, which is which is "Adventure in the ultimate free-to-play fantasy-sandbox MMORPG freed from predefined paths and progression." is a miss leading advertisement.
You made a point of both that AND the Neverwinter comments, therefore it's perfectly on topic with what YOU SAID. Just because you want everyone to forget about your claims that didn't make sense doesn't make anyone else off topic.
If you really think that whole Neverwinter discussions off topic, you PROBABLY shouldn't have brought it up... Because neverwinters limitations are arguably worse than this game.
You made your topic look pretty dumb when you say the limitations should be like a Pay 2 Win game...
it's perfectly in context when i say it, but it's not when you quote one section otu of what i said and use it without addressing the point i'm trying to make.
Your saying that Archeage should have similar limitations to NW... which it seems the majority of people responding to you (who your claiming are out of context) think NW actually has "worse" limitations because its pay 2 win... which is why I say "arguably" more limitations, although that's putting it lightly.
So either you dont get it, or your trolling... because even in the context your explaining it's a silly concept.
What does that have anything to do with my point about "Adventure in the ultimate free-to-play fantasy-sandbox MMORPG freed from predefined paths and progression." is false advertisement? Why don't you try to connect what you are saying to this ? you can't can you? There is no way for you to word it to address the point i'm making can you? I am accusing you of committing red herring fallacy
It obviously has to do with the topic becuase you brought it up in the same post...
But to satisfy you, it's still a free to play game (as we already discussed, it has arguably LESS limitations than every game you named as an "amazing f2p game"), it's still a sandbox (even if some aspects are locked, the fact that it's a sandbox still has not changed, and anyone whos only played theme parks will still need to learn to adapt), you can progress more openly (especially compared to a theme box), and there are more open progression methods than a theme park game.
With that said, your red herring call doesnt even make sense, because an exact quote of you...
The game is free-to-play but it is feature restricted, meaning you can buy a sub to access ALL aspects of the game.
Limitation based F2P - Don't go about saying you are an amazing F2P game that allows players to do anything they want when quite clearly the system is tailored more for the sub base. Whats sad is that the aspects of the game that would attract a casual f2p player, is not available without a sub. Take a hint from games such as Star Trek Online, or Neverwinter where the limitations are based on things such as amount of characters, bank and inventory bag slots etc not on the ability to create your housing or use the auction house
That shows what I have been mentioning is directly related to your point as YOU put it yourself. And if you take the ENTIRE point you made (not just the select sentence you are sticking to, which even that sentence doesnt make sense) there's so many problems with it overall. Let's go through them now...
Free to play but feature restricted?
That's any F2P game. The game is definitely qualifies along with them. They never advertised "no restricted features", yet you are acting like they did. "No predefined paths and progression" just means multiple ways, not EVERY SINGLE FEATURE IN THE GAME available for free. This is obviously not going to be the case in ANY game or else they would not make money.
"Amazing F2P game that allows players to do anything they want"
+??? If what you mean by "anything they want" as "attempting but losing unless you pay for a $35 epic mount to keep up with all the other PvP players" then that would be a correct statement about the games you listed... otherwise.... false statement.
the aspects of the game that would attract a casual f2p player, is not available without a sub.
Really, tradeskills and housing are what attracts casuals? It's typically the combat progression and socialization that attracts casuals. Tradeskills take far too much time and far too much investment for your average casual gamer, and all the aspects of housing are far more of an investment than a typical casual player.
Take a hint from games such as Star Trek Online, or Neverwinter where the limitations are based on things such as amount of characters, bank and inventory bag slots etc not on the ability to create your housing or use the auction house
.... Wow. We already mentioned the $35 mounts which are basically required if you are serious about PvP, because in objective based PvP with mounts allowed, you simply can't keep up with your opponent without one.
Besides that fact. you do know that while you are talking about tradeskills being limited in AA... You know stats on items in NW tradeskills are actually limited unless you pay... right?
Also Runes give statistical advantages, and you need to pay a HUGE investment if you want to PvP, or else you will be at a huge disadvantage again... You do know this too, right?
So yeah... Neverwinter lets you "Attempt" to do everything, but at a "SEVERE" disadvantage. You call that "limitation free"?????
And BTW, your trying to make it seem as if you can't even use the AH, but you can still buy on it...
AA limits your tradeskills, but at least you are not limited in combat efficiency how you are in NW... The primary difference is if you plan on playing F2P in AA you need to play more closely with others. If your playing with others, you can at least SUCCEED, unlike NW...
Not saying AA's pricing method is perfect, it will probably change before release or within a few months after. But if you really think NW has better pricing... Either you didn't play NW to max level, or you think Pay2Win is a great model.... Or more than likely you have been trolling this whole time.
I'm playing Archeage in the closed beta right now. Completely free. It's relatively fun, I think I get a lot out of just exploring the map, doing some little quests, killing some shit. I'm low-level and I don't care at all.
The only thing that I would want that I might miss as a f2p player is housing I guess. I wouldn't mind a house to store shit.
No, I don't care about PvP. If I can kill random scrubs that might be fun, but I'm playing the game as an RPG more than a PvP.
On August 18 2014 17:36 Incognoto wrote: How do you win at sandbox anyway?
By doing what's best in life.
Is this game really sandbox ? Am i really skeptic towards Korean MMOs.
No. It's a sandpark aka a game that mixes sandbox elements with themepark elements. It's not a full sandbox but it has a lot of sandbox elements that fresh things up.
On August 18 2014 17:36 Incognoto wrote: How do you win at sandbox anyway?
By doing what's best in life.
Is this game really sandbox ? Am i really skeptic towards Korean MMOs.
it has a whole continent that is pretty much one big sandbox. I did not have a chance to see the continent for myself yet, but I will go to it in the next beta event
all I did this beta event has pretty much been crafting and some light questing. I made over 5 levels from 35 to 40 with only crafting and harvesting stuff
On August 16 2014 05:27 rei wrote: it's out of context because it doesn't not address the point i'm making, which is which is "Adventure in the ultimate free-to-play fantasy-sandbox MMORPG freed from predefined paths and progression." is a miss leading advertisement.
You made a point of both that AND the Neverwinter comments, therefore it's perfectly on topic with what YOU SAID. Just because you want everyone to forget about your claims that didn't make sense doesn't make anyone else off topic.
If you really think that whole Neverwinter discussions off topic, you PROBABLY shouldn't have brought it up... Because neverwinters limitations are arguably worse than this game.
You made your topic look pretty dumb when you say the limitations should be like a Pay 2 Win game...
it's perfectly in context when i say it, but it's not when you quote one section otu of what i said and use it without addressing the point i'm trying to make.
Your saying that Archeage should have similar limitations to NW... which it seems the majority of people responding to you (who your claiming are out of context) think NW actually has "worse" limitations because its pay 2 win... which is why I say "arguably" more limitations, although that's putting it lightly.
So either you dont get it, or your trolling... because even in the context your explaining it's a silly concept.
What does that have anything to do with my point about "Adventure in the ultimate free-to-play fantasy-sandbox MMORPG freed from predefined paths and progression." is false advertisement? Why don't you try to connect what you are saying to this ? you can't can you? There is no way for you to word it to address the point i'm making can you? I am accusing you of committing red herring fallacy
It obviously has to do with the topic becuase you brought it up in the same post...
But to satisfy you, it's still a free to play game (as we already discussed, it has arguably LESS limitations than every game you named as an "amazing f2p game"), it's still a sandbox (even if some aspects are locked, the fact that it's a sandbox still has not changed, and anyone whos only played theme parks will still need to learn to adapt), you can progress more openly (especially compared to a theme box), and there are more open progression methods than a theme park game.
With that said, your red herring call doesnt even make sense, because an exact quote of you...
The game is free-to-play but it is feature restricted, meaning you can buy a sub to access ALL aspects of the game.
Limitation based F2P - Don't go about saying you are an amazing F2P game that allows players to do anything they want when quite clearly the system is tailored more for the sub base. Whats sad is that the aspects of the game that would attract a casual f2p player, is not available without a sub. Take a hint from games such as Star Trek Online, or Neverwinter where the limitations are based on things such as amount of characters, bank and inventory bag slots etc not on the ability to create your housing or use the auction house
That shows what I have been mentioning is directly related to your point as YOU put it yourself. And if you take the ENTIRE point you made (not just the select sentence you are sticking to, which even that sentence doesnt make sense) there's so many problems with it overall. Let's go through them now...
That's any F2P game. The game is definitely qualifies along with them. They never advertised "no restricted features", yet you are acting like they did. "No predefined paths and progression" just means multiple ways, not EVERY SINGLE FEATURE IN THE GAME available for free. This is obviously not going to be the case in ANY game or else they would not make money.
"Amazing F2P game that allows players to do anything they want"
+??? If what you mean by "anything they want" as "attempting but losing unless you pay for a $35 epic mount to keep up with all the other PvP players" then that would be a correct statement about the games you listed... otherwise.... false statement.
the aspects of the game that would attract a casual f2p player, is not available without a sub.
Really, tradeskills and housing are what attracts casuals? It's typically the combat progression and socialization that attracts casuals. Tradeskills take far too much time and far too much investment for your average casual gamer, and all the aspects of housing are far more of an investment than a typical casual player.
Take a hint from games such as Star Trek Online, or Neverwinter where the limitations are based on things such as amount of characters, bank and inventory bag slots etc not on the ability to create your housing or use the auction house
.... Wow. We already mentioned the $35 mounts which are basically required if you are serious about PvP, because in objective based PvP with mounts allowed, you simply can't keep up with your opponent without one.
Besides that fact. you do know that while you are talking about tradeskills being limited in AA... You know stats on items in NW tradeskills are actually limited unless you pay... right?
Also Runes give statistical advantages, and you need to pay a HUGE investment if you want to PvP, or else you will be at a huge disadvantage again... You do know this too, right?
So yeah... Neverwinter lets you "Attempt" to do everything, but at a "SEVERE" disadvantage. You call that "limitation free"?????
And BTW, your trying to make it seem as if you can't even use the AH, but you can still buy on it...
AA limits your tradeskills, but at least you are not limited in combat efficiency how you are in NW... The primary difference is if you plan on playing F2P in AA you need to play more closely with others. If your playing with others, you can at least SUCCEED, unlike NW...
Not saying AA's pricing method is perfect, it will probably change before release or within a few months after. But if you really think NW has better pricing... Either you didn't play NW to max level, or you think Pay2Win is a great model.... Or more than likely you have been trolling this whole time.
Straw man Fallacy, didn't mention anything about the point i was making. Cherry picking things you can work with, and ignoring things you can't deal with. oh ya and don't forget ad hominem fallacy too.
you can get weapons at weapon merchants, through quests/PVE and crafting.
so far I got all my weapons as quest rewards and corresponding level crafted weapons have been weaker than the quest rewards. there are probably really good crafted weapons but you have to find the recepy first and I have not spent much time with that
On August 21 2014 00:54 Incognoto wrote: As a f2p player, I got invited to last closed beta. Will I get an invite this time?
I have received an invite. Since I don't really have time this weekend I'd give you mine. Is it possible to transfer my invite from my account to your account?
On August 18 2014 17:36 Incognoto wrote: How do you win at sandbox anyway?
By doing what's best in life.
Is this game really sandbox ? Am i really skeptic towards Korean MMOs.
No. It's a sandpark aka a game that mixes sandbox elements with themepark elements. It's not a full sandbox but it has a lot of sandbox elements that fresh things up.
Which are where, exactly? I start up, greeted by a familiar yellow exclamation point which seems to be the best way to level up as I'm railroaded from quest to quest with my same action bar tab-target combat system (not that I hate tab-target combat) which led to a really boring first hour.
I get that it's not claiming to go full sandbox or anything, but I don't know if I agree that a strict theme park-type progression system with a couple extra side features (which I do hear are fun) qualifies as anything else. Telling me I have late-game options besides the standard raid and PvP activities isn't really sanbox-y, it's just good game design that most theme parks should strive to imitate.
Maybe I'm missing something (I admit I didn't play THAT long, though I don't feel I should have to to be convinced of some essence of a sandbox), but I felt no real sense of freedom beyond deliberately going of the defined linear path and I didn't see any way to improve my character without just killing things and doing quests.
So to whoever said it reminded them of UO (I figure that was just a first impression of the description), I'm not sure we were playing the same game here...
On August 18 2014 17:36 Incognoto wrote: How do you win at sandbox anyway?
By doing what's best in life.
Is this game really sandbox ? Am i really skeptic towards Korean MMOs.
No. It's a sandpark aka a game that mixes sandbox elements with themepark elements. It's not a full sandbox but it has a lot of sandbox elements that fresh things up.
Which are where, exactly? I start up, greeted by a familiar yellow exclamation point which seems to be the best way to level up as I'm railroaded from quest to quest with my same action bar tab-target combat system (not that I hate tab-target combat) which led to a really boring first hour.
I get that it's not claiming to go full sandbox or anything, but I don't know if I agree that a strict theme park-type progression system with a couple extra side features (which I do hear are fun) qualifies as anything else. Telling me I have late-game options besides the standard raid and PvP activities isn't really sanbox-y, it's just good game design that most theme parks should strive to imitate.
Maybe I'm missing something (I admit I didn't play THAT long, though I don't feel I should have to to be convinced of some essence of a sandbox), but I felt no real sense of freedom beyond deliberately going of the defined linear path and I didn't see any way to improve my character without just killing things and doing quests.
So to whoever said it reminded them of UO (I figure that was just a first impression of the description), I'm not sure we were playing the same game here...
so your whole playing experience with the game has been what? 10 levels maybe and you deliberately only did the quests, so yea it does not surprise me that you think this game is a WoW clone.
the game opens up a lot as soon as you finish the main storyline quests, so around level 30. That's the point where most players will get their ships and houses and there's a whole continent that is fully player driven content. But ofcourse you wont see a lot of that right at the start of the game because it takes time and resources to build ships, castles and all that other good stuff.
Do f2p players get ships? Not houses iirc, but ships? i could become a pirate. my goal is to grind up to a high level and then assassinate lower level players in pvp zones.
On August 18 2014 17:36 Incognoto wrote: How do you win at sandbox anyway?
By doing what's best in life.
Is this game really sandbox ? Am i really skeptic towards Korean MMOs.
No. It's a sandpark aka a game that mixes sandbox elements with themepark elements. It's not a full sandbox but it has a lot of sandbox elements that fresh things up.
Which are where, exactly? I start up, greeted by a familiar yellow exclamation point which seems to be the best way to level up as I'm railroaded from quest to quest with my same action bar tab-target combat system (not that I hate tab-target combat) which led to a really boring first hour.
I get that it's not claiming to go full sandbox or anything, but I don't know if I agree that a strict theme park-type progression system with a couple extra side features (which I do hear are fun) qualifies as anything else. Telling me I have late-game options besides the standard raid and PvP activities isn't really sanbox-y, it's just good game design that most theme parks should strive to imitate.
Maybe I'm missing something (I admit I didn't play THAT long, though I don't feel I should have to to be convinced of some essence of a sandbox), but I felt no real sense of freedom beyond deliberately going of the defined linear path and I didn't see any way to improve my character without just killing things and doing quests.
So to whoever said it reminded them of UO (I figure that was just a first impression of the description), I'm not sure we were playing the same game here...
You can level up without doing any quests as far as I'm aware. Killing monsters, harvesting, crafting and soon exploring as well all give XP. I think Fido (an inactive german "let's player") said it very wekk in his first video after AA was released in korea: You can follow the start quest and go a very usual MMO pass or you chose the other route and just go freely from now on and that's the beauty of this game.
On August 18 2014 17:36 Incognoto wrote: How do you win at sandbox anyway?
By doing what's best in life.
Is this game really sandbox ? Am i really skeptic towards Korean MMOs.
No. It's a sandpark aka a game that mixes sandbox elements with themepark elements. It's not a full sandbox but it has a lot of sandbox elements that fresh things up.
Which are where, exactly? I start up, greeted by a familiar yellow exclamation point which seems to be the best way to level up as I'm railroaded from quest to quest with my same action bar tab-target combat system (not that I hate tab-target combat) which led to a really boring first hour.
I get that it's not claiming to go full sandbox or anything, but I don't know if I agree that a strict theme park-type progression system with a couple extra side features (which I do hear are fun) qualifies as anything else. Telling me I have late-game options besides the standard raid and PvP activities isn't really sanbox-y, it's just good game design that most theme parks should strive to imitate.
Maybe I'm missing something (I admit I didn't play THAT long, though I don't feel I should have to to be convinced of some essence of a sandbox), but I felt no real sense of freedom beyond deliberately going of the defined linear path and I didn't see any way to improve my character without just killing things and doing quests.
So to whoever said it reminded them of UO (I figure that was just a first impression of the description), I'm not sure we were playing the same game here...
You can level up without doing any quests as far as I'm aware. Killing monsters, harvesting, crafting and soon exploring as well all give XP. I think Fido (an inactive german "let's player") said it very wekk in his first video after AA was released in korea: You can follow the start quest and go a very usual MMO pass or you chose the other route and just go freely from now on and that's the beauty of this game.
You will spend a lot more time than you'd if you just quested though. With quests you can be max in less than 48 hours, without it it takes a lot more time.
On August 18 2014 17:36 Incognoto wrote: How do you win at sandbox anyway?
By doing what's best in life.
Is this game really sandbox ? Am i really skeptic towards Korean MMOs.
No. It's a sandpark aka a game that mixes sandbox elements with themepark elements. It's not a full sandbox but it has a lot of sandbox elements that fresh things up.
Which are where, exactly? I start up, greeted by a familiar yellow exclamation point which seems to be the best way to level up as I'm railroaded from quest to quest with my same action bar tab-target combat system (not that I hate tab-target combat) which led to a really boring first hour.
I get that it's not claiming to go full sandbox or anything, but I don't know if I agree that a strict theme park-type progression system with a couple extra side features (which I do hear are fun) qualifies as anything else. Telling me I have late-game options besides the standard raid and PvP activities isn't really sanbox-y, it's just good game design that most theme parks should strive to imitate.
Maybe I'm missing something (I admit I didn't play THAT long, though I don't feel I should have to to be convinced of some essence of a sandbox), but I felt no real sense of freedom beyond deliberately going of the defined linear path and I didn't see any way to improve my character without just killing things and doing quests.
So to whoever said it reminded them of UO (I figure that was just a first impression of the description), I'm not sure we were playing the same game here...
You can level up without doing any quests as far as I'm aware. Killing monsters, harvesting, crafting and soon exploring as well all give XP. I think Fido (an inactive german "let's player") said it very wekk in his first video after AA was released in korea: You can follow the start quest and go a very usual MMO pass or you chose the other route and just go freely from now on and that's the beauty of this game.
You will spend a lot more time than you'd if you just quested though. With quests you can be max in less than 48 hours, without it it takes a lot more time.
I thought the whole point of an RPG was to do whatever you want. Time constraint shouldn't be too big a factor, I guess.
On August 23 2014 20:27 Incognoto wrote: Do f2p players get ships? Not houses iirc, but ships? i could become a pirate. my goal is to grind up to a high level and then assassinate lower level players in pvp zones.
yes you can get a boat as a F2P account. it's really not a problem, by the time you finished the storyline missions which is around level 28 you'll have enough Gilda Stars from the missions to buy a boat design.
so your whole playing experience with the game has been what? 10 levels maybe and you deliberately only did the quests, so yea it does not surprise me that you think this game is a WoW clone.
the game opens up a lot as soon as you finish the main storyline quests, so around level 30. That's the point where most players will get their ships and houses and there's a whole continent that is fully player driven content. But ofcourse you wont see a lot of that right at the start of the game because it takes time and resources to build ships, castles and all that other good stuff.
I don't doubt that you get to do more things later, but if you're going to attach the name sandbox to a game, it shouldn't take 30 levels for me to gain any options at all. I understand that's the go-to MMO model these days, but why is everyone so content with having to essentially pay their dues every time they start a new game before they can start doing anything interesting (Obviously if you still enjoy the EQ/WoW formula of early game then it won't be so bad)?
I didn't say this game was a WoW-clone, nor would I. It has some of the standard features, sure, and it certainly wasn't what I was ultimately hoping for, but I would say again that this is a well-made game. It has more than the solitary gimmick that a lot of releases try to implement to make them different.
Last point, this whole "you don't HAVE to quest" argument is interesting, you see with a lot of players claiming a new game is different because of this, but people seem to conveniently forget that technically you can level by killing, gathering/crafting, and exploring in other games, too (I'm really sorry to keep going to WoW, but at least the first several hours are closer to it than to other game I've played in the genre). The issue is that if you're going to tell me "oh well the stuff you WANTED to do starts at 30," then saying I'm not appreciating the experience because I feel obligated to use the most efficient way to get there is a little unfair. That's a design problem, not a me problem.
it is a you problem. I told you how it works out for most people. If you want to do the sandbox stuff right from the beginning nothing stops you from doing it. But just like any sandbox you have to find the stuff and not expect it to come to you. And the Arche Age developers never claimed that it's a full sandbox game. What they said has always been that they tried to combine the best parts of theme park and sandbox games with Arche Age.
And like I said before you played maybe the first couple hours of the game and this is by no means enough time to make an informed opinion about a MMO
On August 18 2014 17:36 Incognoto wrote: How do you win at sandbox anyway?
By doing what's best in life.
Is this game really sandbox ? Am i really skeptic towards Korean MMOs.
No. It's a sandpark aka a game that mixes sandbox elements with themepark elements. It's not a full sandbox but it has a lot of sandbox elements that fresh things up.
Which are where, exactly? I start up, greeted by a familiar yellow exclamation point which seems to be the best way to level up as I'm railroaded from quest to quest with my same action bar tab-target combat system (not that I hate tab-target combat) which led to a really boring first hour.
I get that it's not claiming to go full sandbox or anything, but I don't know if I agree that a strict theme park-type progression system with a couple extra side features (which I do hear are fun) qualifies as anything else. Telling me I have late-game options besides the standard raid and PvP activities isn't really sanbox-y, it's just good game design that most theme parks should strive to imitate.
Maybe I'm missing something (I admit I didn't play THAT long, though I don't feel I should have to to be convinced of some essence of a sandbox), but I felt no real sense of freedom beyond deliberately going of the defined linear path and I didn't see any way to improve my character without just killing things and doing quests.
So to whoever said it reminded them of UO (I figure that was just a first impression of the description), I'm not sure we were playing the same game here...
You can level up without doing any quests as far as I'm aware. Killing monsters, harvesting, crafting and soon exploring as well all give XP. I think Fido (an inactive german "let's player") said it very wekk in his first video after AA was released in korea: You can follow the start quest and go a very usual MMO pass or you chose the other route and just go freely from now on and that's the beauty of this game.
You will spend a lot more time than you'd if you just quested though. With quests you can be max in less than 48 hours, without it it takes a lot more time.
I thought the whole point of an RPG was to do whatever you want. Time constraint shouldn't be too big a factor, I guess.
Well thats always the controversy of MMO vs RPG, and I think in this case the MMO part definitely wins. You can do whatever you want, out of a predefined set of options and anything else is much less viable. If you want to compete in the big game(that is Auroria), you cannot allow yourself to spend 50 days to get to max level.
If you don't care about that and just want character progression for yourself, it's different, but then ArcheAge has little to offer for you anyway. (Since it's more built around guild-focused play and the "big game").
On August 18 2014 17:36 Incognoto wrote: How do you win at sandbox anyway?
By doing what's best in life.
Is this game really sandbox ? Am i really skeptic towards Korean MMOs.
No. It's a sandpark aka a game that mixes sandbox elements with themepark elements. It's not a full sandbox but it has a lot of sandbox elements that fresh things up.
Which are where, exactly? I start up, greeted by a familiar yellow exclamation point which seems to be the best way to level up as I'm railroaded from quest to quest with my same action bar tab-target combat system (not that I hate tab-target combat) which led to a really boring first hour.
I get that it's not claiming to go full sandbox or anything, but I don't know if I agree that a strict theme park-type progression system with a couple extra side features (which I do hear are fun) qualifies as anything else. Telling me I have late-game options besides the standard raid and PvP activities isn't really sanbox-y, it's just good game design that most theme parks should strive to imitate.
Maybe I'm missing something (I admit I didn't play THAT long, though I don't feel I should have to to be convinced of some essence of a sandbox), but I felt no real sense of freedom beyond deliberately going of the defined linear path and I didn't see any way to improve my character without just killing things and doing quests.
So to whoever said it reminded them of UO (I figure that was just a first impression of the description), I'm not sure we were playing the same game here...
You can level up without doing any quests as far as I'm aware. Killing monsters, harvesting, crafting and soon exploring as well all give XP. I think Fido (an inactive german "let's player") said it very wekk in his first video after AA was released in korea: You can follow the start quest and go a very usual MMO pass or you chose the other route and just go freely from now on and that's the beauty of this game.
You will spend a lot more time than you'd if you just quested though. With quests you can be max in less than 48 hours, without it it takes a lot more time.
I thought the whole point of an RPG was to do whatever you want. Time constraint shouldn't be too big a factor, I guess.
Well thats always the controversy of MMO vs RPG, and I think in this case the MMO part definitely wins. You can do whatever you want, out of a predefined set of options and anything else is much less viable. If you want to compete in the big game(that is Auroria), you cannot allow yourself to spend 50 days to get to max level.
If you don't care about that and just want character progression for yourself, it's different, but then ArcheAge has little to offer for you anyway. (Since it's more built around guild-focused play and the "big game").
Why not. You just start to compete later. Or do you say everyone that doesn't start on release will never be able to compete on Auroria?
On August 18 2014 17:36 Incognoto wrote: How do you win at sandbox anyway?
By doing what's best in life.
Is this game really sandbox ? Am i really skeptic towards Korean MMOs.
No. It's a sandpark aka a game that mixes sandbox elements with themepark elements. It's not a full sandbox but it has a lot of sandbox elements that fresh things up.
Which are where, exactly? I start up, greeted by a familiar yellow exclamation point which seems to be the best way to level up as I'm railroaded from quest to quest with my same action bar tab-target combat system (not that I hate tab-target combat) which led to a really boring first hour.
I get that it's not claiming to go full sandbox or anything, but I don't know if I agree that a strict theme park-type progression system with a couple extra side features (which I do hear are fun) qualifies as anything else. Telling me I have late-game options besides the standard raid and PvP activities isn't really sanbox-y, it's just good game design that most theme parks should strive to imitate.
Maybe I'm missing something (I admit I didn't play THAT long, though I don't feel I should have to to be convinced of some essence of a sandbox), but I felt no real sense of freedom beyond deliberately going of the defined linear path and I didn't see any way to improve my character without just killing things and doing quests.
So to whoever said it reminded them of UO (I figure that was just a first impression of the description), I'm not sure we were playing the same game here...
You can level up without doing any quests as far as I'm aware. Killing monsters, harvesting, crafting and soon exploring as well all give XP. I think Fido (an inactive german "let's player") said it very wekk in his first video after AA was released in korea: You can follow the start quest and go a very usual MMO pass or you chose the other route and just go freely from now on and that's the beauty of this game.
You will spend a lot more time than you'd if you just quested though. With quests you can be max in less than 48 hours, without it it takes a lot more time.
I thought the whole point of an RPG was to do whatever you want. Time constraint shouldn't be too big a factor, I guess.
Well thats always the controversy of MMO vs RPG, and I think in this case the MMO part definitely wins. You can do whatever you want, out of a predefined set of options and anything else is much less viable. If you want to compete in the big game(that is Auroria), you cannot allow yourself to spend 50 days to get to max level.
If you don't care about that and just want character progression for yourself, it's different, but then ArcheAge has little to offer for you anyway. (Since it's more built around guild-focused play and the "big game").
Why not. You just start to compete later. Or do you say everyone that doesn't start on release will never be able to compete on Auroria?
It will be a lot harder for multiple reasons a) land is very limited and with the headstart mechanic pretty much all active servers will see no open land for a long time b) time you spent leveling, that others spend on being max is time they spend on getting high end gear. And in ArcheAge, gear talks. There are players in Alpha running around with such High Gear that they just have to auto-attack the average Lv50 PvPer and they still win everytime.
Because ArcheAge is no new game and pretty much "figured out" the first few days/weeks will decide the direction of at least the first few months. People know exactly what to do and so the plans are already strict and tight. My guild's plans are laid out for 2 weeks straight already.
It will take a long time to catch up for anyone joining all that in the later stages of the game. Pretty much the only way is to join an already established guild, but building up a new one is gonna be very very hard.
On August 24 2014 07:22 Miragee wrote: And the bomb dropped: No Auroria at release. lol
No bomb dropped there, everyone expected it as it was like that in every Release so far(KR/JP/RU). The thing is is that the gear I'm talking is not the Auroria gear but the grinded gear from the other continents(Hasla/Karkasse, GHA etc) + crafted one. And the stuff you need for the castle can all be acquired prior to the opening of Auroria as well. In Russia when they announced that Auroria will be activated it was pretty much just the biggest guilds logging out at the specific areas and as soon as servers opened, drop the claimstone and grab the zones.
Landgrabbing(Housing, Scarecrows etc) will be an issue regardles of Auroria being open or not, if anything it makes it worse since with Auroria missing, there's also a lot of additional housing space missing.
No matter how you twist it, you gotta be fast if you want to compete.
On August 18 2014 17:36 Incognoto wrote: How do you win at sandbox anyway?
By doing what's best in life.
Is this game really sandbox ? Am i really skeptic towards Korean MMOs.
No. It's a sandpark aka a game that mixes sandbox elements with themepark elements. It's not a full sandbox but it has a lot of sandbox elements that fresh things up.
Which are where, exactly? I start up, greeted by a familiar yellow exclamation point which seems to be the best way to level up as I'm railroaded from quest to quest with my same action bar tab-target combat system (not that I hate tab-target combat) which led to a really boring first hour.
I get that it's not claiming to go full sandbox or anything, but I don't know if I agree that a strict theme park-type progression system with a couple extra side features (which I do hear are fun) qualifies as anything else. Telling me I have late-game options besides the standard raid and PvP activities isn't really sanbox-y, it's just good game design that most theme parks should strive to imitate.
Maybe I'm missing something (I admit I didn't play THAT long, though I don't feel I should have to to be convinced of some essence of a sandbox), but I felt no real sense of freedom beyond deliberately going of the defined linear path and I didn't see any way to improve my character without just killing things and doing quests.
So to whoever said it reminded them of UO (I figure that was just a first impression of the description), I'm not sure we were playing the same game here...
You can level up without doing any quests as far as I'm aware. Killing monsters, harvesting, crafting and soon exploring as well all give XP. I think Fido (an inactive german "let's player") said it very wekk in his first video after AA was released in korea: You can follow the start quest and go a very usual MMO pass or you chose the other route and just go freely from now on and that's the beauty of this game.
You will spend a lot more time than you'd if you just quested though. With quests you can be max in less than 48 hours, without it it takes a lot more time.
I thought the whole point of an RPG was to do whatever you want. Time constraint shouldn't be too big a factor, I guess.
Well thats always the controversy of MMO vs RPG, and I think in this case the MMO part definitely wins. You can do whatever you want, out of a predefined set of options and anything else is much less viable. If you want to compete in the big game(that is Auroria), you cannot allow yourself to spend 50 days to get to max level.
If you don't care about that and just want character progression for yourself, it's different, but then ArcheAge has little to offer for you anyway. (Since it's more built around guild-focused play and the "big game").
Why not. You just start to compete later. Or do you say everyone that doesn't start on release will never be able to compete on Auroria?
It will be a lot harder for multiple reasons a) land is very limited and with the headstart mechanic pretty much all active servers will see no open land for a long time b) time you spent leveling, that others spend on being max is time they spend on getting high end gear. And in ArcheAge, gear talks. There are players in Alpha running around with such High Gear that they just have to auto-attack the average Lv50 PvPer and they still win everytime.
Because ArcheAge is no new game and pretty much "figured out" the first few days/weeks will decide the direction of at least the first few months. People know exactly what to do and so the plans are already strict and tight. My guild's plans are laid out for 2 weeks straight already.
It will take a long time to catch up for anyone joining all that in the later stages of the game. Pretty much the only way is to join an already established guild, but building up a new one is gonna be very very hard.
This is actually the biggest secret right now in the alpha servers what you said at the end there. The smart guilds are going to have farm guilds for starters that will grind out the weak and uncommitted so that the cream of the crop will be joining the alpha players.
Its going to be a lot like the early days of EVE when the powerful stuff was held by an elistist cabal and the distribution of the things that give you an advantage are only given out to the rest of the world at insane prices. But this time the elistist people have smartened up and are going to make sure the goon effect won't kill them.
On August 18 2014 18:14 Godwrath wrote: [quote] By doing what's best in life.
Is this game really sandbox ? Am i really skeptic towards Korean MMOs.
No. It's a sandpark aka a game that mixes sandbox elements with themepark elements. It's not a full sandbox but it has a lot of sandbox elements that fresh things up.
Which are where, exactly? I start up, greeted by a familiar yellow exclamation point which seems to be the best way to level up as I'm railroaded from quest to quest with my same action bar tab-target combat system (not that I hate tab-target combat) which led to a really boring first hour.
I get that it's not claiming to go full sandbox or anything, but I don't know if I agree that a strict theme park-type progression system with a couple extra side features (which I do hear are fun) qualifies as anything else. Telling me I have late-game options besides the standard raid and PvP activities isn't really sanbox-y, it's just good game design that most theme parks should strive to imitate.
Maybe I'm missing something (I admit I didn't play THAT long, though I don't feel I should have to to be convinced of some essence of a sandbox), but I felt no real sense of freedom beyond deliberately going of the defined linear path and I didn't see any way to improve my character without just killing things and doing quests.
So to whoever said it reminded them of UO (I figure that was just a first impression of the description), I'm not sure we were playing the same game here...
You can level up without doing any quests as far as I'm aware. Killing monsters, harvesting, crafting and soon exploring as well all give XP. I think Fido (an inactive german "let's player") said it very wekk in his first video after AA was released in korea: You can follow the start quest and go a very usual MMO pass or you chose the other route and just go freely from now on and that's the beauty of this game.
You will spend a lot more time than you'd if you just quested though. With quests you can be max in less than 48 hours, without it it takes a lot more time.
I thought the whole point of an RPG was to do whatever you want. Time constraint shouldn't be too big a factor, I guess.
Well thats always the controversy of MMO vs RPG, and I think in this case the MMO part definitely wins. You can do whatever you want, out of a predefined set of options and anything else is much less viable. If you want to compete in the big game(that is Auroria), you cannot allow yourself to spend 50 days to get to max level.
If you don't care about that and just want character progression for yourself, it's different, but then ArcheAge has little to offer for you anyway. (Since it's more built around guild-focused play and the "big game").
Why not. You just start to compete later. Or do you say everyone that doesn't start on release will never be able to compete on Auroria?
It will be a lot harder for multiple reasons a) land is very limited and with the headstart mechanic pretty much all active servers will see no open land for a long time b) time you spent leveling, that others spend on being max is time they spend on getting high end gear. And in ArcheAge, gear talks. There are players in Alpha running around with such High Gear that they just have to auto-attack the average Lv50 PvPer and they still win everytime.
Because ArcheAge is no new game and pretty much "figured out" the first few days/weeks will decide the direction of at least the first few months. People know exactly what to do and so the plans are already strict and tight. My guild's plans are laid out for 2 weeks straight already.
It will take a long time to catch up for anyone joining all that in the later stages of the game. Pretty much the only way is to join an already established guild, but building up a new one is gonna be very very hard.
This is actually the biggest secret right now in the alpha servers what you said at the end there. The smart guilds are going to have farm guilds for starters that will grind out the weak and uncommitted so that the cream of the crop will be joining the alpha players.
Its going to be a lot like the early days of EVE when the powerful stuff was held by an elistist cabal and the distribution of the things that give you an advantage are only given out to the rest of the world at insane prices. But this time the elistist people have smartened up and are going to make sure the goon effect won't kill them.
I don't know, OranThul was pretty much trying to form something goon-esque and they didn't do a pretty good job, I don't we will ever see anything like the CFC Block in ArcheAge, it's just too small of a game for that(especially considering that the Castle fights are capped at 100vs100)
On August 24 2014 05:08 Skilledblob wrote: it is a you problem. I told you how it works out for most people. If you want to do the sandbox stuff right from the beginning nothing stops you from doing it. But just like any sandbox you have to find the stuff and not expect it to come to you. And the Arche Age developers never claimed that it's a full sandbox game. What they said has always been that they tried to combine the best parts of theme park and sandbox games with Arche Age.
And like I said before you played maybe the first couple hours of the game and this is by no means enough time to make an informed opinion about a MMO
So we need to settle on one thing here. Either I should have had enough to experience right when I logged in, or my lower playtime couldn't have let me do enough to make an informed opinion of the game.
I'm fairly comfortable off the beaten path, and I couldn't find a whole lot of options for me to do at level 2 beyond going from quest to quest. Now if the argument is that I need to get PAST that, then there's the problem of me being asked to play for over 15 hours before I even start having fun. If the standard quest and grind is okay with everyone else, then yes, it's a me problem and I apologize.
Continuing on the "me problem" path, I will state that I prefer the journey to the destination in any MMO. So starting off in a new world by being stuck in a tutorial area (for a combat and quest system that is extremely familiar to most people and not that difficult to understand for the new ones) with exactly one direction to walk left a horrible first impression. For a system that's, as your said, claiming to be the best parts of both worlds, I think it's entirely fair to criticize the completely generic early game.
On August 24 2014 12:54 chasemme wrote: Continuing on the "me problem" path, I will state that I prefer the journey to the destination in any MMO. So starting off in a new world by being stuck in a tutorial area (for a combat and quest system that is extremely familiar to most people and not that difficult to understand for the new ones) with exactly one direction to walk left a horrible first impression. For a system that's, as your said, claiming to be the best parts of both worlds, I think it's entirely fair to criticize the completely generic early game.
Well the thing is as he stated, people think ArcheAge is a sandbox game which is simply not true. It has sandbox elements but the game itself is not a sandbox, thats a huge difference and simply false advertising by the publisher. The questing in this game is absolutely not sandbox and just because you have the option to do something else and level up that way doesn't make it a sandbox. I'm pretty sure in WoW you get XP for crafting as well, yet no one would say "You can just craft to 90! Sandbox!", right?
Well the thing is as he stated, people think ArcheAge is a sandbox game which is simply not true. It has sandbox elements but the game itself is not a sandbox, thats a huge difference and simply false advertising by the publisher. The questing in this game is absolutely not sandbox and just because you have the option to do something else and level up that way doesn't make it a sandbox. I'm pretty sure in WoW you get XP for crafting as well, yet no one would say "You can just craft to 90! Sandbox!", right?
I'd certainly prefer a system that allows multiple paths to advancement, but I wouldn't say my main complaint on this topic is that I can't gather, explore, or play music in a city all the way to cap. I knew going in that it was going to have some linearity to it, it was just disappointing to see nothing new at all in the way of progression.
I know people seem to focus a lot on the endgame of MMO's, but just like any other form of media, a game should have some kind of hook that makes you want to continue. The only curiosity I have to keep playing would be some of those extra features, but not because the game showed me what I have to look forward to, I just happened to have done my outside research.
On August 25 2014 06:00 chasemme wrote: I know people seem to focus a lot on the endgame of MMO's, but just like any other form of media, a game should have some kind of hook that makes you want to continue. The only curiosity I have to keep playing would be some of those extra features, but not because the game showed me what I have to look forward to, I just happened to have done my outside research.
They tried to show you that stuff by editing the starting area, but they didn't really do a good job. The current patch in Korea though changed that and there's an awesome tutorial showcasing what you can achieve in the game.
Would anyone be willing to update me on what has changed with the game since when alpha first came out? I got super into it back then hit max level/pvp'd explored everything. Since then I only logged in a couple times and it seems like the game is a lot different. Mostly my class (reaper) seemed to get nerfed pretty hard. Seems like there's no reason to go reaper over daggerspell anymore.
No auroria at launch? I remember when I played that was basically where I got all my gear. Just grinded out the mobs on the continent for those little bag things with the gear. I'm guessing just crafting will be the new way to go? Also this means that you can't farm the treasure chest things I guess, I farmed those a lot for gold.
What will the new farming spots be then? I heard there was some shit you can do in hasla for a weapon but that's about all i really read so far. Just curious what I should be focusing on for gearing up once I hit 50 on release.
auroria will be off limits at the start of the game, apparently the same thing happened in the korean and russian release. I guess most people will be grinding in Hasla for the weapons and get armor from dungeons and crafting. Though I am not really certain how closed Auroria will be. Might be they just dont allow the placing of claiming stones, so you might still be able to farm the mobs there for the materials.
On September 03 2014 06:41 Skilledblob wrote: auroria will be off limits at the start of the game, apparently the same thing happened in the korean and russian release. I guess most people will be grinding in Hasla for the weapons and get armor from dungeons and crafting. Though I am not really certain how closed Auroria will be. Might be they just dont allow the placing of claiming stones, so you might still be able to farm the mobs there for the materials.
It will be sealed off completely until Trion feels that the servers are "ready" for it. Reasons are:
1) RMT traders can sell powerleveling on it which might be bought a lot in the beginning, taking away room for them You can literally level up to 50 in 5 hours on there. 2) Castles obviously should not be available as soon as possible because it can be abused hard for many reasons. 3) They want to channel the focus on the southern continents to enable more PvP and basically have the server duke it out and establish interesting politics before castle sieges 4) Basically Auroria is just a huge grindfest and the lucky drops shouldn't be there too early in the game, just as the giant stone wall and so on.
Note that these are not the offiicial reasons but that has been the consensus throughout all releases by the community.
Also I think I already said it but I'm repeating it because Release hits soon: I'm willing to help out any fellow TeamLiquid user to get into the game, I will be on [EU]Kyprosa so if you're not there I can't teach you ingame, but any question you might have I'm willing to answer! I'm not actively playing in Korea anymore, but have been for a long time!
playing on Kyprosa in the beta I actually wanted to avoid that server on release. So many whiny kids on there in the beta events though it's probably no different on the other servers ~_~
but looks like Kyprosa is attracting a fairly substantial crowd from germany. So I might stay there.
KeksX have you decided yet what you want to play? I will probably go with a Templar or Eidolon. I have always been a healer in MMOs and will probably stick with it because healers are always needed.
I'm actually playing on Shatigon for Beta so no idea how Kyprosa will be, but our guild decided to go there because we want to avoid the mass zerg guilds but still have a lively server. But the community is really weird anyway, can tell you loads of stories :D Kyprosa will definitely be a fun server though, we'll make sure of that!
I will probably go with Skullknight since I'm aiming to lead Guild Raids in PvP and I think a PvP Tank gives me the best overview and opportunity; alternative would be to go Healer. I will make my decision for that on OBT!
About Templar though, it is mainly used as a PvE Tank(think Kraken), only secondary job is being an actual Healer. If you're aiming for a full-blown Healer your weapon of choice is probably the Cleric. It has Songcraft instead of Defense and therefore loses a little bit of tanking potential but gains a ton of heal and support abilities. Just an advice though, if you like Templar you can definitely use it as a Healer as well!
I wanted to go with a build like this. With only level 50 there is some stuff missing that I'd love to get but it should do reasonably well in group pvp situations. I'd love to have Bear's Vigor in defence and Unassailable in Auramancy for the ultimate tanky healer but that'll have to wait.
On September 03 2014 23:14 Vallelol wrote: Okay, i have no clue about this game but want to try it in the open beta.
Which MMO is it comparable to? The skill system and stuff looked much like RIFT
Why is it getting so much hype, whats "better" compared to other MMOs?
At a high level, it's supposed to have heavier sandbox elements with a player-driven economy, guild-owned territory, guilds battling over territory (including castle sieges), and so on. Also, there are boats + boat combat. There's no max-level PvE content, it's all about the guild wars or being a pirate on the high seas.
On September 03 2014 23:14 Vallelol wrote: Okay, i have no clue about this game but want to try it in the open beta.
Which MMO is it comparable to? The skill system and stuff looked much like RIFT
Why is it getting so much hype, whats "better" compared to other MMOs?
At a high level, it's supposed to have heavier sandbox elements with a player-driven economy, guild-owned territory, guilds battling over territory (including castle sieges), and so on. Also, there are boats + boat combat. There's no max-level PvE content, it's all about the guild wars or being a pirate on the high seas.
pretty much this. There are some open world raid bosses though
I played the beta and got to about level 10, I was really unimpressed. I know with MMO's this part of the game isn't "supposed" to be really fun but this game took boring to whole new levels with me.
I mean, all I really saw was running from point A to point B doing whatever inane quest (ie climbing tree for some little girl to fetch her toy seriously?) these plebs wanted me to do.
From someone who has played this game at the higher levels, how good is the endgame? Is it worth it for someone like me to grind though this terrible phase to get to?
edit: I love pvp games and heard about this one from friends who used to play shadowbane, if that gives you any idea what kind of thing I would dig for an endgame.
Anyone playing yet? The Gods have kicked me out when I was in the tutorial, but on another note this is going to be my first play through and if any wanna buddy up and create TeamLiquid group or party that would be cool.
I think the open beta hype caused most of the servers to go down this morning so I didn't try. I haven't played a large MMO since WotLK so I hope the gameplay is actually worth it...
edit: ok i am fucking stuck now. the fucking preset looks better than my adjusted version?????? wtf???? maybe if i adjust the brow to be more cutey , that could be the difference
edit2: fuckin hell had to go with very slightly modified preset in the end. its too hard to beat. + Show Spoiler +
On September 03 2014 23:14 Vallelol wrote:Why is it getting so much hype, whats "better" compared to other MMOs?
Some selling points for me 1) Best gear is crafted 2) PvP-Focus "endgame" with little to no raiding content, but still enough PvE content to have fun if there's nothing going on 3) Huge Open World with lots of things to explore and see, especially in the sea: 4) Naval Combat and Castle Sieges(latter are lucklaster, but still fun)
And the best thing is: Even though ArcheAge has a lot of content already, we're only at like 30% of the planned content. And there's no expansion sets or anything, every update is free.
5) Tons and tons of fun professions. The biggest one is deepsea fishing! If you haven't tried it, go do it it's super fun! Just craft a rod + get some lures and try it!
On September 04 2014 20:56 zbedlam wrote: I played the beta and got to about level 10, I was really unimpressed. I know with MMO's this part of the game isn't "supposed" to be really fun but this game took boring to whole new levels with me.
I mean, all I really saw was running from point A to point B doing whatever inane quest (ie climbing tree for some little girl to fetch her toy seriously?) these plebs wanted me to do.
From someone who has played this game at the higher levels, how good is the endgame? Is it worth it for someone like me to grind though this terrible phase to get to?
edit: I love pvp games and heard about this one from friends who used to play shadowbane, if that gives you any idea what kind of thing I would dig for an endgame.
I completely understand your point because the leveling in ArcheAge is boring and dull, especially in the early levels. Your complaint is literally 3 minutes into the game and trust me, after just a few hours this game really starts to unfold. Just wait until you have your first ship!
If you liked Shadowbane, you're gonna be disappointed at the Castle Sieges because they're not quite where they should be, but you'll definitely get some good old Nostalgia vibes if you get into the game and thats only a part of what ArcheAge has to offer.
I know I sound a lot fanboyish in this, but I'm in the community for 3 years now and have always been super hard at both the developer XLGames and the publisher Trion, but ArcheAge is a pretty solid game.
Only thing worrying me atm is that Trion is adding so much new stuff into the shop they're at the edge of making a chinese F2P System.
On September 04 2014 16:06 Disengaged wrote: So, Archeage was on steam awhile back and then they took it off steam.
Anyone know the reasons why and if it will come back on steam?
It's apparently just a technical thing. At least thats the official statement:
Actually, it's a technical integration issue with our systems that we're working to resolve with Steam.
On September 03 2014 23:14 Vallelol wrote: Okay, i have no clue about this game but want to try it in the open beta.
Which MMO is it comparable to? The skill system and stuff looked much like RIFT
Why is it getting so much hype, whats "better" compared to other MMOs?
At a high level, it's supposed to have heavier sandbox elements with a player-driven economy, guild-owned territory, guilds battling over territory (including castle sieges), and so on. Also, there are boats + boat combat. There's no max-level PvE content, it's all about the guild wars or being a pirate on the high seas.
Keep in mind that ArcheAge is NOT a sandbox game. When people say "Sandbox Elements" they do mean elements, as in parts of the game, but definitely not the whole game itself. You can create content via PvP and drama/politics/etc just like in Games like EVE, but you do not have that freedom for example in building. You do have the possibility to customize your houses and all that, but only within the limits the game gives you.
I finally got past the splash screen...only to be greeted by 500 people in front of me for the queue. Went back to designing my character until I felt weird for customizing it. With all the free time, I have thoroughly analyzed ranked Elf > Nui > Harani > Firran in terms of bust size.
This game looks very promising, but these P2W aspects I keep reading and hearing about make my head hurt. Why couldn't they just have an up-front cost + a reasonably competitive subscription?
On September 05 2014 19:23 Skilledblob wrote: because there is no p2w.
They're getting very close to it, though. You can buy rare crafting materials through a lucky box in the marketplace for about 3€s, and you also can get a car(which is super, super costly) through loyalty tokens. Basically everything is built around you spending more and more money to advance further. Might not be the pinpoint definition of P2W, but it's certainly questionable if that is what a F2P system should look like :/
p2w means that you are actually winning by paying for some things. I have yet to see a single item that I could buy that would allow me to wtfpwn people. I dont count getting crafting materials as p2w. pay to win starts when you can not get stuff other ways than paying for it.
dont get me wrong I dont like that you can get rare crafting materials through the shop but convenience and time saving things are not p2w in my book
I was really looking forward to playing a new MMO from day 1 for the first time (Was a couple of months late for the others), to see what it was like to start off with the main herd. This 4 day head start for the p2w ppl is really annoying.
I am pretty competitive and can play games for hours and hours before quitting/sleeping. So I was really looking forward to being one of the first people to max level + to finish every dungeon, and then go into PvP once I had my build and gear sorted.
It seems though with this terrible labour point system; skill, dedication and time put in won't really matter since you will be held back by your lack of labour points unless you pay to win. Never mind the 4 day head start they get.
Based off of the recent changes this trend only looks like it is going to get worse. I will give the beta a go then probably quit and continue my wait for an MMO worthy of devoting my time + effort to.
Plz someone make a good f2p competitive MMO!!!!! idgaf if it has cosmetic things for ppl who want to pay (so long as they don't look identical to good gear that takes skill to get).
On September 06 2014 03:05 paddyz wrote: I was really looking forward to playing a new MMO from day 1 for the first time (Was a couple of months late for the others), to see what it was like to start off with the main herd. This 4 day head start for the p2w ppl is really annoying.
I am pretty competitive and can play games for hours and hours before quitting/sleeping. So I was really looking forward to being one of the first people to max level + to finish every dungeon, and then go into PvP once I had my build and gear sorted.
It seems though with this terrible labour point system; skill, dedication and time put in won't really matter since you will be held back by your lack of labour points unless you pay to win. Never mind the 4 day head start they get.
Based off of the recent changes this trend only looks like it is going to get worse. I will give the beta a go then probably quit and continue my wait for an MMO worthy of devoting my time + effort to.
Plz someone make a good f2p competitive MMO!!!!! idgaf if it has cosmetic things for ppl who want to pay (so long as they don't look identical to good gear that takes skill to get).
Wait so you think you are entitled to play this game, max level, play every dungeon, pvp and not have to pay a dime? How entitled can you get?
This is the problem with "F2P" people don't understand that companies have to make money. They can't make these games out of the goodness of their hearts and not make any money. Real world doesn't work like that. The "F2P" portion should be more like an unlimited trial with some features blocked. You'll know if you like the game with that and not have to pay anything.
Im sick of the F2P model.. its a joke, and has completely taken over online gaming, and it needs to die...quick.
F2P has done nothing but catered to a generation of entitled brats who think every game needs to be 100% free.
Bring back the subscriptions... ill gladly give my 15$ a month to never have to hassle with in-game purchases and wasting my time in a cash-shop.
UGH i really loved this game and enjoyed it... but the truth is with the labor potion mechanic, and what they have done to the LP system... its gone completely Pay 2 win.
Labor points are probably the most important resource in the game, and they have basically made it so that you will need to spend money in the cash shop on a daily basis, if you plan on playing/leveling more than 5-10 hours a week.
You simply wont be able to gather materials and craft gear without it.
Labor points were already the choke point for gearing up, and now they made it even worse, and forces you to buy labor pots throught he cash shop.
Its not 150 wasted, because i thoroughly enjoyed my first months of alpha...but if i knew the chnges they had planned..i wouldnt have bothered.
Guess i am stuck waiting on Camelot Unchained...hopefully they can bring what i have been looking for in an mmo since Vanilla WoW
Subscription-based MMOs aren't dead. WoW is still around, with its 7 million subscribers, and probably a peak to 10 millions with the release of WoD.
FFXIV is also going strong, and sub-based. It sold 2 million copies and has 500k daily log-ins. Not that meaningful of a number, but it gives you a good insight of how many subs they might have, probably around or above the 1 million mark.
Not that many examples, it's true. ESO is sub-based, but that game will go F2P before long. There's Wildstar, but I don't know how well it's doing, and it only released a couple of months ago.
All in all, F2P for MMOs is generally bad. Most companies don't hesitate to sell power with F2P MMOs. I don't really understand the people who go for a F2P MMO, and expect to find something that has an absolutely fair cash shop and business model. There is no such thing. If you want a fair, straightforward MMO where money cannot give you any sort of edge, go play FFXIV, it's perfect for that.
edit: btw, what the fuck is the deal with FFGenerations?
On September 06 2014 04:40 MaestroSC wrote: i hate F2P.
Im sick of the F2P model.. its a joke, and has completely taken over online gaming, and it needs to die...quick.
F2P has done nothing but catered to a generation of entitled brats who think every game needs to be 100% free.
Bring back the subscriptions... ill gladly give my 15$ a month to never have to hassle with in-game purchases and wasting my time in a cash-shop.
UGH i really loved this game and enjoyed it... but the truth is with the labor potion mechanic, and what they have done to the LP system... its gone completely Pay 2 win.
Labor points are probably the most important resource in the game, and they have basically made it so that you will need to spend money in the cash shop on a daily basis, if you plan on playing/leveling more than 5-10 hours a week.
You simply wont be able to gather materials and craft gear without it.
Labor points were already the choke point for gearing up, and now they made it even worse, and forces you to buy labor pots throught he cash shop.
Its not 150 wasted, because i thoroughly enjoyed my first months of alpha...but if i knew the chnges they had planned..i wouldnt have bothered.
Guess i am stuck waiting on Camelot Unchained...hopefully they can bring what i have been looking for in an mmo since Vanilla WoW
Couldn't agree more. Back when WoW came out I was young and couldn't understand how anyone in their right mind would play 13€/month for a game. Guild Wars was coming out at that time, one time purchase, no sub-fee. And what a game it was (and still is). Even when they added the shop, I personally would consider their shop to actually be fair. But over the last years f2p has been coming like a plague into the MMO scene. The "option" of buying something is always thrown in your face. I hate that. I just want to pay one time and not hear about it again when I'm ingame.
all I read here is mimimi I cant be max level and have my gear maxed out after 5 days and mimimi I cant craft build and collect everything on my own....
it's a fucking MMO learn to play with other players.
I always hoped this thread was above these kind of posts that so far I only encountered in the faction channel in the game but I guess I was wrong.
On September 06 2014 05:28 Skilledblob wrote: all I read here is mimimi I cant be max level and have my gear maxed out after 5 days and mimimi I cant craft build and collect everything on my own....
it's a fucking MMO learn to play with other players.
I always hoped this thread was above these kind of posts that so far I only encountered in the faction channel in the game but I guess I was wrong.
Would be nice to know whom you are adressing. I can't see anyone making the points you are mentioning except for paddyz maybe. o.O
On September 06 2014 05:28 Skilledblob wrote: all I read here is mimimi I cant be max level and have my gear maxed out after 5 days and mimimi I cant craft build and collect everything on my own....
it's a fucking MMO learn to play with other players.
I always hoped this thread was above these kind of posts that so far I only encountered in the faction channel in the game but I guess I was wrong.
Would be nice to know whom you are adressing. I can't see anyone making the points you are mentioning except for paddyz maybe. o.O
agreed. i cant figure out who he is trying to address as that has not been a single concern ive seen raisded in this thread yet.
Tried the beta for a bit and think I'l go casually into full release as a F2P player and at least slowly explore the world and level up, just that alone can be quite enjoyable for me. Whether I put money into it and stick with the game is a whole another thing though.
On September 06 2014 10:30 Vaelone wrote: Tried the beta for a bit and think I'l go casually into full release as a F2P player and at least slowly explore the world and level up, just that alone can be quite enjoyable for me. Whether I put money into it and stick with the game is a whole another thing though.
I was thinking the same thing for some reason I find the game somewhat boring honestly, I feel like Im just running around doing quest, BUT I will give it some more time personally and maybe when I get to a higher level it will be more fun, with PVP or being a pirate or something. Plus being a very spam heavy or damage dealing class is always great.
On September 06 2014 10:30 Vaelone wrote: Tried the beta for a bit and think I'l go casually into full release as a F2P player and at least slowly explore the world and level up, just that alone can be quite enjoyable for me. Whether I put money into it and stick with the game is a whole another thing though.
Yeah, I don't have or want to put in the time to play seriously
On September 06 2014 05:28 Skilledblob wrote: all I read here is mimimi I cant be max level and have my gear maxed out after 5 days and mimimi I cant craft build and collect everything on my own....
it's a fucking MMO learn to play with other players.
I always hoped this thread was above these kind of posts that so far I only encountered in the faction channel in the game but I guess I was wrong.
Happy birthday
EDIT: Decided to leave out the rant, I've been ranting for 1 1/2 years now. Im just gonna let Trion do the talking. Lets hope for the best!
Played 2 days of closed beta 2 weeks ago, and resumed playing just today picking up where I left off running around just doing quests. It seems like a fun game here and there, and it's free to play, but I'm trying to find what the true purpose of the game is other than running around doing quests? Is this all similar to all other MMO's, D3, and PoE, where I just run around leveling, grind for gold and items, and choose the best skill tree for optimal builds? Are there thorough guides for newbs like myself sort of like Purge's "Welcome to DOTA you suck"?
Other than battling through getting used to the UI, I just need to know what are the ultimate goals for strictly a "F2P solo player"
well not everybody play mmorpg to win, which means one can still play to enjoy the game without play to win. What's win anyways in this game, one person can't get it done, there is a need to have a group of friends. Doesn't matter how much someone pay if his social skill is bad there is no winning it. Unless people considering owning undergeared and under leveled players winning then yes pay to win
On September 08 2014 02:09 Spaylz wrote: So, I might get into this game with a friend.
Just how bad are the last changes? Is it REALLY P2W?
Not P2W. Mainly as a free player you will just need to work with friends a bit more. And like all games, if you pay you will get things faster.
But considering you are not limited in combat at all against other players, it definitely does not fit the definition of P2W. Your not restricted in what you wear, and you can get BiS on a free account. (although it is recommended to buy anything 1 time to unlock AH access permanently, more on that later...)
Primarily, subbing grants 2 things: land ownage, and faster labor generation/generation offline.
Land ownage - you can share land in 2 ways. Guilds can share their land. Also, near your friends list there is a "family" list. Think of family as a mini-guild. Anyone in your family will actually share land as well. So to make up for not owning land, just find some friends.
Other aspect is labor generation, but there are labor potions (that can be bought with in game currency as well) that can give f2p better labor generation than subscribers have. Of course, you will need to be established in the game economically before doing this, hence it takes more time, but it is entirely possible as a free player.
Also think longer term, once players have their initial gear, they will be working on gearing friends/guildies/etc up as fast as possible to maximize their combat forces.
Compared to the games that people list as "good" f2p mmo pricing schemes, this one is one of the better ones. I've seen people list Rift as a good one, but Rift isn't that different, you can buy the 2nd or 3rd best gear on the marketplace in rift which will give a new max level significant advantage over a fresh max, and allow them to get BiS faster than otherwise.
I've seen some people list NW as well... but that's a bad argument imo, because the epic mounts alone cost $30+ and they are basically required in objective based PvP. Not to mention to get max enchantments etc you need to pay as well. At least in AA it's actually possible to get BiS without paying.
So basically, if your in to the game, it's good to pay, you will progress easier/faster. But if you are strapped for money or really don't like to spend, it's possible as F2P.
Or another option is to sub just for awhile, once your geared up and max tradeskills play F2P, you should be able to afford labor potions by then and it won't be a problem as long as someone in your family/guild has a home =)
Oh 2 more things to mention..
1) Auction house selling access. This is another limit on f2p players, but you do not require a subscription, apparently if you spend "anything" on the game you will permanently unlock access to the AH selling. This is very similar to other F2P games where you get a perma unlock for spending once.
2) Since patch a lot of people are complaining about the Archaeum box on the marketplace. But the complaints came before actual results of what is inside. If you look on reddit (for example theres a post of a guy who opened 13 of them) you actually get a pretty negligible amount of Archaeum for the price. Plus the developers said the normal drop rate in game of them is being increased. Spending money on those boxes is in no way anything to worry about. Your better off spending your credits on other things...
On September 08 2014 06:39 Steveling wrote: Um, is this game still in beta?
Closed beta finished and it's in a very short open beta from Sept 4th or something until the early access release of the full game on Sept 12th. The actual release is on the 16th if you don't have early access.
So yeah. You can still do the open beta until next Friday if you want, but then everything will get wiped for the official release.
Labor is necessary for any gold making, because 99% of your gold comes from growing stuff on your land, which you only get access to if you are a sub.
Labor is necessary to do ANY of the tradeskills, crafting, or gathering. And before all of the nerfs to labor rate, it was still the #1 choke point when it came to gearing up/leveling trade skills.
All of the best gear is crafted- the number 1 choke point of crafting is materials + labor. A. You need labor to farm the mats, B. You need the labor to use the mats.
Labor was already the most significant choke point/hold up when it came to leveling your character / gearing up your character.
Labor Points are responsible for like 75% of the content in Archeage...which is why they NERFED THE SHIT out of its replenish rate, and then made Labor Pots the #1 item in the Cash shop.
Yes you can go through this game without buying Labor Pots... but you wont be able to make even 1/100 of the gold of someone who can. You will have NOWHERE EVEN CLOSE to the same gear as someone who just buys labor pots , and so levels their crafting and is able to constantly make themselves good gear.
Not to mention all of IMO the fun stuff (IE planting hidden farms, stealing from other peoples' hidden farms) - requires having a large amount of built up Labor Points...which you will have to buy.
If you dont mind having a disadvantage in every single aspect of the game, and are limited to not being able to participate in 50% of the content (the stealing, planting, land ownership, the crafting are all off limits as they are all limited by your Labor Points) Its not pay to win.
For instance when i was playing a lot of Alpha... my #1 problem was running out of Labor...and that was before the nerfs which reduced the regen by like 50%... so i cant imagine what its like now... there would simply be no way to keep up on your crafting/tradeskills.
Meh. I honestly dont mind the Sub model at all. I paid the 150 cause i wanted to play the alpha, and i get the sub status for 3 months. I would have subbed and kept paying if they didnt make all the changes they did to LP.
I would trade the sub model for this broken as shit Pay to Win cash shop every day of the week,
On September 09 2014 03:34 MaestroSC wrote: Its Pay 2 Win because its Pay for Labor.
Labor is necessary for any gold making, because 99% of your gold comes from growing stuff on your land, which you only get access to if you are a sub.
Labor is necessary to do ANY of the tradeskills, crafting, or gathering. And before all of the nerfs to labor rate, it was still the #1 choke point when it came to gearing up/leveling trade skills.
All of the best gear is crafted- the number 1 choke point of crafting is materials + labor. A. You need labor to farm the mats, B. You need the labor to use the mats.
Labor was already the most significant choke point/hold up when it came to leveling your character / gearing up your character.
Labor Points are responsible for like 75% of the content in Archeage...which is why they NERFED THE SHIT out of its replenish rate, and then made Labor Pots the #1 item in the Cash shop.
Your leaving out the part where you can by labor pots in game without spending real money...
Also the fact that you need many other components than just labor to craft.
Obviously if you are not paying, its going to take you longer to get established, and then to match the labor points of a payer you need to be dedicated in farming to buy those pots.
But your acting like it's not possible, leaving out the methods that are in place that do make it possible.
I'll say it again to stress it, if you are a dedicated free player, after a longer start up to get established, you can get labor points just as fast as someone who pays. (Actually faster than a subscriber that does NOT buy labor potions - labor pot is higher labor generation than subscribing alone).
BTW, you can also buy subscription time in game as well.
Duno why people complain their ass off and either don't do the research to know what their talking about, or act like features dont exist so they have a reason to complain...
On September 09 2014 03:34 MaestroSC wrote: Its Pay 2 Win because its Pay for Labor.
Labor is necessary for any gold making, because 99% of your gold comes from growing stuff on your land, which you only get access to if you are a sub.
Labor is necessary to do ANY of the tradeskills, crafting, or gathering. And before all of the nerfs to labor rate, it was still the #1 choke point when it came to gearing up/leveling trade skills.
All of the best gear is crafted- the number 1 choke point of crafting is materials + labor. A. You need labor to farm the mats, B. You need the labor to use the mats.
Labor was already the most significant choke point/hold up when it came to leveling your character / gearing up your character.
Labor Points are responsible for like 75% of the content in Archeage...which is why they NERFED THE SHIT out of its replenish rate, and then made Labor Pots the #1 item in the Cash shop.
Yes you can go through this game without buying Labor Pots... but you wont be able to make even 1/100 of the gold of someone who can. You will have NOWHERE EVEN CLOSE to the same gear as someone who just buys labor pots , and so levels their crafting and is able to constantly make themselves good gear.
Not to mention all of IMO the fun stuff (IE planting hidden farms, stealing from other peoples' hidden farms) - requires having a large amount of built up Labor Points...which you will have to buy.
If you dont mind having a disadvantage in every single aspect of the game, and are limited to not being able to participate in 50% of the content (the stealing, planting, land ownership, the crafting are all off limits as they are all limited by your Labor Points) Its not pay to win.
For instance when i was playing a lot of Alpha... my #1 problem was running out of Labor...and that was before the nerfs which reduced the regen by like 50%... so i cant imagine what its like now... there would simply be no way to keep up on your crafting/tradeskills.
Meh. I honestly dont mind the Sub model at all. I paid the 150 cause i wanted to play the alpha, and i get the sub status for 3 months. I would have subbed and kept paying if they didnt make all the changes they did to LP.
I would trade the sub model for this broken as shit Pay to Win cash shop every day of the week,
so what you're saying is the game is pay to win because you cant do everything on your own and might have to socialize and work together with others.
I did a lot of questing in the beta events and the money you get from that is enough to set you up with enough gold to never have to plant/grow/gather materials for trade packs. Yes making trade packs costs labor but it's so little that you most likely have regenerated the labor when you hand in the pack And all you need in this game is gold and then you can buy everything without having to spend a single labor point
trade runs might not be as effective for gold generation than other methods but really if farming the library 24/7 is your definition of fun then I dont know how to help you. Traderuns are what generate content and conflict and why people purposely decide to not engage in that is beyond me.
On September 09 2014 03:34 MaestroSC wrote: Its Pay 2 Win because its Pay for Labor.
Labor is necessary for any gold making, because 99% of your gold comes from growing stuff on your land, which you only get access to if you are a sub.
Labor is necessary to do ANY of the tradeskills, crafting, or gathering. And before all of the nerfs to labor rate, it was still the #1 choke point when it came to gearing up/leveling trade skills.
All of the best gear is crafted- the number 1 choke point of crafting is materials + labor. A. You need labor to farm the mats, B. You need the labor to use the mats.
Labor was already the most significant choke point/hold up when it came to leveling your character / gearing up your character.
Labor Points are responsible for like 75% of the content in Archeage...which is why they NERFED THE SHIT out of its replenish rate, and then made Labor Pots the #1 item in the Cash shop.
Your leaving out the part where you can by labor pots in game without spending real money...
Also the fact that you need many other components than just labor to craft.
Obviously if you are not paying, its going to take you longer to get established, and then to match the labor points of a payer you need to be dedicated in farming to buy those pots.
But your acting like it's not possible, leaving out the methods that are in place that do make it possible.
I'll say it again to stress it, if you are a dedicated free player, after a longer start up to get established, you can get labor points just as fast as someone who pays. (Actually faster than a subscriber that does NOT buy labor potions - labor pot is higher labor generation than subscribing alone).
BTW, you can also buy subscription time in game as well.
Duno why people complain their ass off and either don't do the research to know what their talking about, or act like features dont exist so they have a reason to complain...
and labor points are the #1 most efficient way to make gold.
Ya you can buy labor pots with gold... but if you want to make any real amount of gold, it will guaranteed involve labor in some way.
Even if you want to do trade runs... Trade packs are made with labor. ALSO they are made with the ingredients you get from labor.
Tradepacks are made by materials that you have to use Labor to harvest/create.
When you can open your wallet, and use your wallet as a means to gain a competitive advantage...thats called pay to win.
Cash shops should be reserved for novelty items, and cosmetic items IMO.
Labor pots are not either of those, they are an essential, IMO the MOST essential part of the entire game, which most of the content revolves around.
On September 09 2014 03:34 MaestroSC wrote: Its Pay 2 Win because its Pay for Labor.
Labor is necessary for any gold making, because 99% of your gold comes from growing stuff on your land, which you only get access to if you are a sub.
Labor is necessary to do ANY of the tradeskills, crafting, or gathering. And before all of the nerfs to labor rate, it was still the #1 choke point when it came to gearing up/leveling trade skills.
All of the best gear is crafted- the number 1 choke point of crafting is materials + labor. A. You need labor to farm the mats, B. You need the labor to use the mats.
Labor was already the most significant choke point/hold up when it came to leveling your character / gearing up your character.
Labor Points are responsible for like 75% of the content in Archeage...which is why they NERFED THE SHIT out of its replenish rate, and then made Labor Pots the #1 item in the Cash shop.
Your leaving out the part where you can by labor pots in game without spending real money...
Also the fact that you need many other components than just labor to craft.
Obviously if you are not paying, its going to take you longer to get established, and then to match the labor points of a payer you need to be dedicated in farming to buy those pots.
But your acting like it's not possible, leaving out the methods that are in place that do make it possible.
I'll say it again to stress it, if you are a dedicated free player, after a longer start up to get established, you can get labor points just as fast as someone who pays. (Actually faster than a subscriber that does NOT buy labor potions - labor pot is higher labor generation than subscribing alone).
BTW, you can also buy subscription time in game as well.
Duno why people complain their ass off and either don't do the research to know what their talking about, or act like features dont exist so they have a reason to complain...
and labor points are the #1 most efficient way to make gold.
Ya you can buy labor pots with gold... but if you want to make any real amount of gold, it will guaranteed involve labor in some way.
Even if you want to do trade runs... Trade packs are made with labor. ALSO they are made with the ingredients you get from labor.
Tradepacks are made by materials that you have to use Labor to harvest/create.
When you can open your wallet, and use your wallet as a means to gain a competitive advantage...thats called pay to win.
Cash shops should be reserved for novelty items, and cosmetic items IMO.
Labor pots are not either of those, they are an essential, IMO the MOST essential part of the entire game, which most of the content revolves around.
Once again ur acting like you can't buy labor potions IN GAME WITHOUT opening ur wallet.
And actually p2w means a free player can't compete with a paying player no matter what (and that's where most f2p games mess up, without real money you'll never compete). In AA of course if your free it takes longer( just like every other free game, even the ones with the best monetization) but you can get the same BIS as someone who spent thousands on cash shop.
Ur biggest argument is labor and that's silly because f2p can buy the same labor pots (without real money) as the ones who spend real money. Only difference is the f2p player will have to work a lil more for it.
Stop acting like that's not true and actually addressing the fact that paying players don't get anything (including labor) that a f2p player can not get for free, except for land.
On September 09 2014 03:34 MaestroSC wrote: Its Pay 2 Win because its Pay for Labor.
Labor is necessary for any gold making, because 99% of your gold comes from growing stuff on your land, which you only get access to if you are a sub.
Labor is necessary to do ANY of the tradeskills, crafting, or gathering. And before all of the nerfs to labor rate, it was still the #1 choke point when it came to gearing up/leveling trade skills.
All of the best gear is crafted- the number 1 choke point of crafting is materials + labor. A. You need labor to farm the mats, B. You need the labor to use the mats.
Labor was already the most significant choke point/hold up when it came to leveling your character / gearing up your character.
Labor Points are responsible for like 75% of the content in Archeage...which is why they NERFED THE SHIT out of its replenish rate, and then made Labor Pots the #1 item in the Cash shop.
Your leaving out the part where you can by labor pots in game without spending real money...
Also the fact that you need many other components than just labor to craft.
Obviously if you are not paying, its going to take you longer to get established, and then to match the labor points of a payer you need to be dedicated in farming to buy those pots.
But your acting like it's not possible, leaving out the methods that are in place that do make it possible.
I'll say it again to stress it, if you are a dedicated free player, after a longer start up to get established, you can get labor points just as fast as someone who pays. (Actually faster than a subscriber that does NOT buy labor potions - labor pot is higher labor generation than subscribing alone).
BTW, you can also buy subscription time in game as well.
Duno why people complain their ass off and either don't do the research to know what their talking about, or act like features dont exist so they have a reason to complain...
and labor points are the #1 most efficient way to make gold.
Ya you can buy labor pots with gold... but if you want to make any real amount of gold, it will guaranteed involve labor in some way.
Even if you want to do trade runs... Trade packs are made with labor. ALSO they are made with the ingredients you get from labor.
Tradepacks are made by materials that you have to use Labor to harvest/create.
When you can open your wallet, and use your wallet as a means to gain a competitive advantage...thats called pay to win.
Cash shops should be reserved for novelty items, and cosmetic items IMO.
Labor pots are not either of those, they are an essential, IMO the MOST essential part of the entire game, which most of the content revolves around.
Once again ur acting like you can't buy labor potions IN GAME WITHOUT opening ur wallet.
And actually p2w means a free player can't compete with a paying player no matter what (and that's where most f2p games mess up, without real money you'll never compete). In AA of course if your free it takes longer( just like every other free game, even the ones with the best monetization) but you can get the same BIS as someone who spent thousands on cash shop.
Ur biggest argument is labor and that's silly because f2p can buy the same labor pots (without real money) as the ones who spend real money. Only difference is the f2p player will have to work a lil more for it.
Stop acting like that's not true and actually addressing the fact that paying players don't get anything (including labor) that a f2p player can not get for free, except for land.
No.
Pay to win is when games sell advantages for money.
And if you cant realize that someone who puts in more real money will have a huge advantage over someone who doesnt, then maybe this game is for you.
Personally, I like games that let everything in the game be determined by players abilities/time/dedication and not their disposable income and willingness to spend it on video games.
Someone who spends money on labor pots will be at a HUGE advantage over someone who doesnt.
I have played since the pre-LP exploiting alpha, and Labor points were already the biggest chokepoint at holding back player progression/growth. And all they did was slow it down more, and provide an option they can sell to players to further monetize their game.
We obv need to agree to disagree.
If you cant even admit that spending real money for in-game advantages isnt a pay to win system, then there isnt anything worth discussing between us.
On September 09 2014 03:34 MaestroSC wrote: Its Pay 2 Win because its Pay for Labor.
Labor is necessary for any gold making, because 99% of your gold comes from growing stuff on your land, which you only get access to if you are a sub.
Labor is necessary to do ANY of the tradeskills, crafting, or gathering. And before all of the nerfs to labor rate, it was still the #1 choke point when it came to gearing up/leveling trade skills.
All of the best gear is crafted- the number 1 choke point of crafting is materials + labor. A. You need labor to farm the mats, B. You need the labor to use the mats.
Labor was already the most significant choke point/hold up when it came to leveling your character / gearing up your character.
Labor Points are responsible for like 75% of the content in Archeage...which is why they NERFED THE SHIT out of its replenish rate, and then made Labor Pots the #1 item in the Cash shop.
Your leaving out the part where you can by labor pots in game without spending real money...
Also the fact that you need many other components than just labor to craft.
Obviously if you are not paying, its going to take you longer to get established, and then to match the labor points of a payer you need to be dedicated in farming to buy those pots.
But your acting like it's not possible, leaving out the methods that are in place that do make it possible.
I'll say it again to stress it, if you are a dedicated free player, after a longer start up to get established, you can get labor points just as fast as someone who pays. (Actually faster than a subscriber that does NOT buy labor potions - labor pot is higher labor generation than subscribing alone).
BTW, you can also buy subscription time in game as well.
Duno why people complain their ass off and either don't do the research to know what their talking about, or act like features dont exist so they have a reason to complain...
and labor points are the #1 most efficient way to make gold.
Ya you can buy labor pots with gold... but if you want to make any real amount of gold, it will guaranteed involve labor in some way.
Even if you want to do trade runs... Trade packs are made with labor. ALSO they are made with the ingredients you get from labor.
Tradepacks are made by materials that you have to use Labor to harvest/create.
When you can open your wallet, and use your wallet as a means to gain a competitive advantage...thats called pay to win.
Cash shops should be reserved for novelty items, and cosmetic items IMO.
Labor pots are not either of those, they are an essential, IMO the MOST essential part of the entire game, which most of the content revolves around.
Once again ur acting like you can't buy labor potions IN GAME WITHOUT opening ur wallet.
And actually p2w means a free player can't compete with a paying player no matter what (and that's where most f2p games mess up, without real money you'll never compete). In AA of course if your free it takes longer( just like every other free game, even the ones with the best monetization) but you can get the same BIS as someone who spent thousands on cash shop.
Ur biggest argument is labor and that's silly because f2p can buy the same labor pots (without real money) as the ones who spend real money. Only difference is the f2p player will have to work a lil more for it.
Stop acting like that's not true and actually addressing the fact that paying players don't get anything (including labor) that a f2p player can not get for free, except for land.
No.
Pay to win is when games sell advantages for money.
And if you cant realize that someone who puts in more real money will have a huge advantage over someone who doesnt, then maybe this game is for you.
Personally, I like games that let everything in the game be determined by players abilities/time/dedication and not their disposable income and willingness to spend it on video games.
Someone who spends money on labor pots will be at a HUGE advantage over someone who doesnt.
I have played since the pre-LP exploiting alpha, and Labor points were already the biggest chokepoint at holding back player progression/growth. And all they did was slow it down more, and provide an option they can sell to players to further monetize their game.
We obv need to agree to disagree.
If you cant even admit that spending real money for in-game advantages isnt a pay to win system, then there isnt anything worth discussing between us.
Once again you are IGNORING the fact that free players can BUY THE SAME THINGS WITH IN GAME CURRENCY! How is it such an unfair advantage if the SAME EXACT THING can be bought in game???
When I play, I'm probably going to subscribe, becuase I enjoy the game and want to support it. I'm not going to spend any money on the game other than that. Do you see me worried at all? And I'm still recommending the game to all my friends who want to play for free. Why? Because I'll share my house with them and help them get what they need as well. The game is about working together.
I know for a fact that only people I'm going to have to worry about, are NOT the ones who spend thousands on marketplace. It's the people who have a full, large, established guild of players ready to help each other progress as fast as possible. It's all about teamwork for the progression in this game, not money or labor or any of the crap your saying. If you did a little research in to it youd know you need many people to get anywhere in this game. Paying or not.
With that said.... So you say slower progression when starting is p2w....?
By that definition, please name 3 f2p mmos that are not p2w?
On September 09 2014 03:34 MaestroSC wrote: Its Pay 2 Win because its Pay for Labor.
Labor is necessary for any gold making, because 99% of your gold comes from growing stuff on your land, which you only get access to if you are a sub.
Labor is necessary to do ANY of the tradeskills, crafting, or gathering. And before all of the nerfs to labor rate, it was still the #1 choke point when it came to gearing up/leveling trade skills.
All of the best gear is crafted- the number 1 choke point of crafting is materials + labor. A. You need labor to farm the mats, B. You need the labor to use the mats.
Labor was already the most significant choke point/hold up when it came to leveling your character / gearing up your character.
Labor Points are responsible for like 75% of the content in Archeage...which is why they NERFED THE SHIT out of its replenish rate, and then made Labor Pots the #1 item in the Cash shop.
Your leaving out the part where you can by labor pots in game without spending real money...
Also the fact that you need many other components than just labor to craft.
Obviously if you are not paying, its going to take you longer to get established, and then to match the labor points of a payer you need to be dedicated in farming to buy those pots.
But your acting like it's not possible, leaving out the methods that are in place that do make it possible.
I'll say it again to stress it, if you are a dedicated free player, after a longer start up to get established, you can get labor points just as fast as someone who pays. (Actually faster than a subscriber that does NOT buy labor potions - labor pot is higher labor generation than subscribing alone).
BTW, you can also buy subscription time in game as well.
Duno why people complain their ass off and either don't do the research to know what their talking about, or act like features dont exist so they have a reason to complain...
and labor points are the #1 most efficient way to make gold.
Ya you can buy labor pots with gold... but if you want to make any real amount of gold, it will guaranteed involve labor in some way.
Even if you want to do trade runs... Trade packs are made with labor. ALSO they are made with the ingredients you get from labor.
Tradepacks are made by materials that you have to use Labor to harvest/create.
When you can open your wallet, and use your wallet as a means to gain a competitive advantage...thats called pay to win.
Cash shops should be reserved for novelty items, and cosmetic items IMO.
Labor pots are not either of those, they are an essential, IMO the MOST essential part of the entire game, which most of the content revolves around.
Once again ur acting like you can't buy labor potions IN GAME WITHOUT opening ur wallet.
And actually p2w means a free player can't compete with a paying player no matter what (and that's where most f2p games mess up, without real money you'll never compete). In AA of course if your free it takes longer( just like every other free game, even the ones with the best monetization) but you can get the same BIS as someone who spent thousands on cash shop.
Ur biggest argument is labor and that's silly because f2p can buy the same labor pots (without real money) as the ones who spend real money. Only difference is the f2p player will have to work a lil more for it.
Stop acting like that's not true and actually addressing the fact that paying players don't get anything (including labor) that a f2p player can not get for free, except for land.
No.
Pay to win is when games sell advantages for money.
And if you cant realize that someone who puts in more real money will have a huge advantage over someone who doesnt, then maybe this game is for you.
Personally, I like games that let everything in the game be determined by players abilities/time/dedication and not their disposable income and willingness to spend it on video games.
Someone who spends money on labor pots will be at a HUGE advantage over someone who doesnt.
I have played since the pre-LP exploiting alpha, and Labor points were already the biggest chokepoint at holding back player progression/growth. And all they did was slow it down more, and provide an option they can sell to players to further monetize their game.
We obv need to agree to disagree.
If you cant even admit that spending real money for in-game advantages isnt a pay to win system, then there isnt anything worth discussing between us.
Once again you are IGNORING the fact that free players can BUY THE SAME THINGS WITH IN GAME CURRENCY! How is it such an unfair advantage if the SAME EXACT THING can be bought in game???
When I play, I'm probably going to subscribe, becuase I enjoy the game and want to support it. I'm not going to spend any money on the game other than that. Do you see me worried at all? And I'm still recommending the game to all my friends who want to play for free. Why? Because I'll share my house with them and help them get what they need as well. The game is about working together.
I know for a fact that only people I'm going to have to worry about, are NOT the ones who spend thousands on marketplace. It's the people who have a full, large, established guild of players ready to help each other progress as fast as possible. It's all about teamwork for the progression in this game, not money or labor or any of the crap your saying. If you did a little research in to it youd know you need many people to get anywhere in this game. Paying or not.
With that said.... So you say slower progression when starting is p2w....?
By that definition, please name 3 f2p mmos that are not p2w?
Archeage's CS system isn't so bad as of yet, but I'm guessing the kind of f2p he's looking for is akin to Dota 2's, where IRL cash gets you purely cosmetics. Of course, you can't say Dota 2 is exactly a MMO, but then it's also likely making more money with cosmetics than what Archeage could ever do with its CS.
On September 09 2014 03:34 MaestroSC wrote: Its Pay 2 Win because its Pay for Labor.
Labor is necessary for any gold making, because 99% of your gold comes from growing stuff on your land, which you only get access to if you are a sub.
Labor is necessary to do ANY of the tradeskills, crafting, or gathering. And before all of the nerfs to labor rate, it was still the #1 choke point when it came to gearing up/leveling trade skills.
All of the best gear is crafted- the number 1 choke point of crafting is materials + labor. A. You need labor to farm the mats, B. You need the labor to use the mats.
Labor was already the most significant choke point/hold up when it came to leveling your character / gearing up your character.
Labor Points are responsible for like 75% of the content in Archeage...which is why they NERFED THE SHIT out of its replenish rate, and then made Labor Pots the #1 item in the Cash shop.
Your leaving out the part where you can by labor pots in game without spending real money...
Also the fact that you need many other components than just labor to craft.
Obviously if you are not paying, its going to take you longer to get established, and then to match the labor points of a payer you need to be dedicated in farming to buy those pots.
But your acting like it's not possible, leaving out the methods that are in place that do make it possible.
I'll say it again to stress it, if you are a dedicated free player, after a longer start up to get established, you can get labor points just as fast as someone who pays. (Actually faster than a subscriber that does NOT buy labor potions - labor pot is higher labor generation than subscribing alone).
BTW, you can also buy subscription time in game as well.
Duno why people complain their ass off and either don't do the research to know what their talking about, or act like features dont exist so they have a reason to complain...
and labor points are the #1 most efficient way to make gold.
Ya you can buy labor pots with gold... but if you want to make any real amount of gold, it will guaranteed involve labor in some way.
Even if you want to do trade runs... Trade packs are made with labor. ALSO they are made with the ingredients you get from labor.
Tradepacks are made by materials that you have to use Labor to harvest/create.
When you can open your wallet, and use your wallet as a means to gain a competitive advantage...thats called pay to win.
Cash shops should be reserved for novelty items, and cosmetic items IMO.
Labor pots are not either of those, they are an essential, IMO the MOST essential part of the entire game, which most of the content revolves around.
Once again ur acting like you can't buy labor potions IN GAME WITHOUT opening ur wallet.
And actually p2w means a free player can't compete with a paying player no matter what (and that's where most f2p games mess up, without real money you'll never compete). In AA of course if your free it takes longer( just like every other free game, even the ones with the best monetization) but you can get the same BIS as someone who spent thousands on cash shop.
Ur biggest argument is labor and that's silly because f2p can buy the same labor pots (without real money) as the ones who spend real money. Only difference is the f2p player will have to work a lil more for it.
Stop acting like that's not true and actually addressing the fact that paying players don't get anything (including labor) that a f2p player can not get for free, except for land.
No.
Pay to win is when games sell advantages for money.
And if you cant realize that someone who puts in more real money will have a huge advantage over someone who doesnt, then maybe this game is for you.
Personally, I like games that let everything in the game be determined by players abilities/time/dedication and not their disposable income and willingness to spend it on video games.
Someone who spends money on labor pots will be at a HUGE advantage over someone who doesnt.
I have played since the pre-LP exploiting alpha, and Labor points were already the biggest chokepoint at holding back player progression/growth. And all they did was slow it down more, and provide an option they can sell to players to further monetize their game.
We obv need to agree to disagree.
If you cant even admit that spending real money for in-game advantages isnt a pay to win system, then there isnt anything worth discussing between us.
Once again you are IGNORING the fact that free players can BUY THE SAME THINGS WITH IN GAME CURRENCY! How is it such an unfair advantage if the SAME EXACT THING can be bought in game???
When I play, I'm probably going to subscribe, becuase I enjoy the game and want to support it. I'm not going to spend any money on the game other than that. Do you see me worried at all? And I'm still recommending the game to all my friends who want to play for free. Why? Because I'll share my house with them and help them get what they need as well. The game is about working together.
I know for a fact that only people I'm going to have to worry about, are NOT the ones who spend thousands on marketplace. It's the people who have a full, large, established guild of players ready to help each other progress as fast as possible. It's all about teamwork for the progression in this game, not money or labor or any of the crap your saying. If you did a little research in to it youd know you need many people to get anywhere in this game. Paying or not.
With that said.... So you say slower progression when starting is p2w....?
By that definition, please name 3 f2p mmos that are not p2w?
Archeage's CS system isn't so bad as of yet, but I'm guessing the kind of f2p he's looking for is akin to Dota 2's, where IRL cash gets you purely cosmetics. Of course, you can't say Dota 2 is exactly a MMO, but then it's also likely making more money with cosmetics than what Archeage could ever do with its CS.
Agreed that Dota2 is prob making more. But they are an established IP for years that had a huge following before the official game was released. Also, RPG's (or MMO's) are different just because theres a whole progression system. Considering that, any MMO is going to have longer progression for free compared to paying.
Regardless, it's pretty frustrating seeing people complain about p2w when it's one of the better f2p plans of MMO's atm. It's just going to backfire, because people want more and more for free, and if they bend too far they will end up having to do something retarded in order to make the game profitable (for example look at what happened with swtor and their retarded pricing plan). If they give equivalent tradeskills they will have to penalize free players somewhere else...
I'm happy with how it is now, because free players actually CAN match a cash shop player, once they establish themselves in game. Problem is I don't think people actually realize it's possible (or they just troll if they know).
Just look around for the people who did some testing and are worried that theres no reason to actually sub, because f2p alts w/ labor potions can get more labor than a sub, and earn their own money back, without ever having to spend a dime. Their the ones who actually did research. If you actually read through their results, youd know theres nothing to worry about for f2p players, more likely the opposite. Sort of like Eve.
Personally, I like games that let everything in the game be determined by players abilities/time/dedication and not their disposable income and willingness to spend it on video games.
This statement warrants a reply.
You seem to feel alienated because someone with more money than you can progress faster, which isn't necessarily unreasonable. I would just argue that if you're allowed to throw your larger pool of time into this game, then what chance to I have as someone with less time and more money? I end up completely unable to enjoy the game.
As it stands, I could play a day a week or so with a paid account and keep up with you playing multiple days a week, while not gaining any advantage that you can't obtain. You invest time, I invest money, we get the same thing.
I have a lot of issues with this game, but the way cash seems to work here isn't one of them.
We just need to unite against our common foe, the bastards who have time AND money.
Yeah, as long as f2p players are able to achieve the same thing as spenders, where time-money is within a reasonable ratio, I think it's an OK system.
Bad examples are when spenders are able to attain gamebreaking items that are not at all attainable by free players. The problem being many publishers, even if they start out with seemingly innocent cash advantages, eventually progress to this 'gamebreaking' stage of the cash shop.
On September 09 2014 03:34 MaestroSC wrote: Its Pay 2 Win because its Pay for Labor.
Labor is necessary for any gold making, because 99% of your gold comes from growing stuff on your land, which you only get access to if you are a sub.
Labor is necessary to do ANY of the tradeskills, crafting, or gathering. And before all of the nerfs to labor rate, it was still the #1 choke point when it came to gearing up/leveling trade skills.
All of the best gear is crafted- the number 1 choke point of crafting is materials + labor. A. You need labor to farm the mats, B. You need the labor to use the mats.
Labor was already the most significant choke point/hold up when it came to leveling your character / gearing up your character.
Labor Points are responsible for like 75% of the content in Archeage...which is why they NERFED THE SHIT out of its replenish rate, and then made Labor Pots the #1 item in the Cash shop.
Your leaving out the part where you can by labor pots in game without spending real money...
Also the fact that you need many other components than just labor to craft.
Obviously if you are not paying, its going to take you longer to get established, and then to match the labor points of a payer you need to be dedicated in farming to buy those pots.
But your acting like it's not possible, leaving out the methods that are in place that do make it possible.
I'll say it again to stress it, if you are a dedicated free player, after a longer start up to get established, you can get labor points just as fast as someone who pays. (Actually faster than a subscriber that does NOT buy labor potions - labor pot is higher labor generation than subscribing alone).
BTW, you can also buy subscription time in game as well.
Duno why people complain their ass off and either don't do the research to know what their talking about, or act like features dont exist so they have a reason to complain...
and labor points are the #1 most efficient way to make gold.
Ya you can buy labor pots with gold... but if you want to make any real amount of gold, it will guaranteed involve labor in some way.
Even if you want to do trade runs... Trade packs are made with labor. ALSO they are made with the ingredients you get from labor.
Tradepacks are made by materials that you have to use Labor to harvest/create.
When you can open your wallet, and use your wallet as a means to gain a competitive advantage...thats called pay to win.
Cash shops should be reserved for novelty items, and cosmetic items IMO.
Labor pots are not either of those, they are an essential, IMO the MOST essential part of the entire game, which most of the content revolves around.
Once again ur acting like you can't buy labor potions IN GAME WITHOUT opening ur wallet.
And actually p2w means a free player can't compete with a paying player no matter what (and that's where most f2p games mess up, without real money you'll never compete). In AA of course if your free it takes longer( just like every other free game, even the ones with the best monetization) but you can get the same BIS as someone who spent thousands on cash shop.
Ur biggest argument is labor and that's silly because f2p can buy the same labor pots (without real money) as the ones who spend real money. Only difference is the f2p player will have to work a lil more for it.
Stop acting like that's not true and actually addressing the fact that paying players don't get anything (including labor) that a f2p player can not get for free, except for land.
No.
Pay to win is when games sell advantages for money.
And if you cant realize that someone who puts in more real money will have a huge advantage over someone who doesnt, then maybe this game is for you.
Personally, I like games that let everything in the game be determined by players abilities/time/dedication and not their disposable income and willingness to spend it on video games.
Someone who spends money on labor pots will be at a HUGE advantage over someone who doesnt.
I have played since the pre-LP exploiting alpha, and Labor points were already the biggest chokepoint at holding back player progression/growth. And all they did was slow it down more, and provide an option they can sell to players to further monetize their game.
We obv need to agree to disagree.
If you cant even admit that spending real money for in-game advantages isnt a pay to win system, then there isnt anything worth discussing between us.
Once again you are IGNORING the fact that free players can BUY THE SAME THINGS WITH IN GAME CURRENCY! How is it such an unfair advantage if the SAME EXACT THING can be bought in game???
When I play, I'm probably going to subscribe, becuase I enjoy the game and want to support it. I'm not going to spend any money on the game other than that. Do you see me worried at all? And I'm still recommending the game to all my friends who want to play for free. Why? Because I'll share my house with them and help them get what they need as well. The game is about working together.
I know for a fact that only people I'm going to have to worry about, are NOT the ones who spend thousands on marketplace. It's the people who have a full, large, established guild of players ready to help each other progress as fast as possible. It's all about teamwork for the progression in this game, not money or labor or any of the crap your saying. If you did a little research in to it youd know you need many people to get anywhere in this game. Paying or not.
With that said.... So you say slower progression when starting is p2w....?
By that definition, please name 3 f2p mmos that are not p2w?
Buying the same things with ingame currency cuts from your ingame currency, doesn't it? So there is your disadvantage.
For your last question: I can't. The only multiplayer game that introduces fresh starts every few month while being f2p and not p2w is Path of Exile. Not an MMO though. But the fact every f2p MMO is p2w to this point doesn't mean every new one coming out has to be as well, right? A GW1 kind of model would be perfect.
The argument of Archeage being p2w is fairly pointless. There is no such thing as a F2P MMO that has no p2w elements whatsoever.
In the most reasonable of cases, the cash shop allows you to get utility items and other stuff to make your progress more comfortably, if not a bit faster. However, usually, the cash shop lets you move faster than normal players, and helps you acquire things in an easier and quicker way. Therefore, it is p2w, at least to an extent, since by default, a paying user will be more wealthy or more powerful than a normal user.
The main issue is that, as someone pointed out, when developers begin this way, it usually ends as a complete power sale in the cash shop. It slowly progresses over the years, and finally lets you just buy your gear off the shop, or damn right near it.
I merely wanted to know how bad the changes were, and what was the degree of p2w present in Archeage.
On September 09 2014 03:34 MaestroSC wrote: Its Pay 2 Win because its Pay for Labor.
Labor is necessary for any gold making, because 99% of your gold comes from growing stuff on your land, which you only get access to if you are a sub.
Labor is necessary to do ANY of the tradeskills, crafting, or gathering. And before all of the nerfs to labor rate, it was still the #1 choke point when it came to gearing up/leveling trade skills.
All of the best gear is crafted- the number 1 choke point of crafting is materials + labor. A. You need labor to farm the mats, B. You need the labor to use the mats.
Labor was already the most significant choke point/hold up when it came to leveling your character / gearing up your character.
Labor Points are responsible for like 75% of the content in Archeage...which is why they NERFED THE SHIT out of its replenish rate, and then made Labor Pots the #1 item in the Cash shop.
Your leaving out the part where you can by labor pots in game without spending real money...
Also the fact that you need many other components than just labor to craft.
Obviously if you are not paying, its going to take you longer to get established, and then to match the labor points of a payer you need to be dedicated in farming to buy those pots.
But your acting like it's not possible, leaving out the methods that are in place that do make it possible.
I'll say it again to stress it, if you are a dedicated free player, after a longer start up to get established, you can get labor points just as fast as someone who pays. (Actually faster than a subscriber that does NOT buy labor potions - labor pot is higher labor generation than subscribing alone).
BTW, you can also buy subscription time in game as well.
Duno why people complain their ass off and either don't do the research to know what their talking about, or act like features dont exist so they have a reason to complain...
and labor points are the #1 most efficient way to make gold.
Ya you can buy labor pots with gold... but if you want to make any real amount of gold, it will guaranteed involve labor in some way.
Even if you want to do trade runs... Trade packs are made with labor. ALSO they are made with the ingredients you get from labor.
Tradepacks are made by materials that you have to use Labor to harvest/create.
When you can open your wallet, and use your wallet as a means to gain a competitive advantage...thats called pay to win.
Cash shops should be reserved for novelty items, and cosmetic items IMO.
Labor pots are not either of those, they are an essential, IMO the MOST essential part of the entire game, which most of the content revolves around.
Once again ur acting like you can't buy labor potions IN GAME WITHOUT opening ur wallet.
And actually p2w means a free player can't compete with a paying player no matter what (and that's where most f2p games mess up, without real money you'll never compete). In AA of course if your free it takes longer( just like every other free game, even the ones with the best monetization) but you can get the same BIS as someone who spent thousands on cash shop.
Ur biggest argument is labor and that's silly because f2p can buy the same labor pots (without real money) as the ones who spend real money. Only difference is the f2p player will have to work a lil more for it.
Stop acting like that's not true and actually addressing the fact that paying players don't get anything (including labor) that a f2p player can not get for free, except for land.
No.
Pay to win is when games sell advantages for money.
And if you cant realize that someone who puts in more real money will have a huge advantage over someone who doesnt, then maybe this game is for you.
Personally, I like games that let everything in the game be determined by players abilities/time/dedication and not their disposable income and willingness to spend it on video games.
Someone who spends money on labor pots will be at a HUGE advantage over someone who doesnt.
I have played since the pre-LP exploiting alpha, and Labor points were already the biggest chokepoint at holding back player progression/growth. And all they did was slow it down more, and provide an option they can sell to players to further monetize their game.
We obv need to agree to disagree.
If you cant even admit that spending real money for in-game advantages isnt a pay to win system, then there isnt anything worth discussing between us.
Once again you are IGNORING the fact that free players can BUY THE SAME THINGS WITH IN GAME CURRENCY! How is it such an unfair advantage if the SAME EXACT THING can be bought in game???
When I play, I'm probably going to subscribe, becuase I enjoy the game and want to support it. I'm not going to spend any money on the game other than that. Do you see me worried at all? And I'm still recommending the game to all my friends who want to play for free. Why? Because I'll share my house with them and help them get what they need as well. The game is about working together.
I know for a fact that only people I'm going to have to worry about, are NOT the ones who spend thousands on marketplace. It's the people who have a full, large, established guild of players ready to help each other progress as fast as possible. It's all about teamwork for the progression in this game, not money or labor or any of the crap your saying. If you did a little research in to it youd know you need many people to get anywhere in this game. Paying or not.
With that said.... So you say slower progression when starting is p2w....?
By that definition, please name 3 f2p mmos that are not p2w?
Buying the same things with ingame currency cuts from your ingame currency, doesn't it? So there is your disadvantage.
For your last question: I can't. The only multiplayer game that introduces fresh starts every few month while being f2p and not p2w is Path of Exile. Not an MMO though. But the fact every f2p MMO is p2w to this point doesn't mean every new one coming out has to be as well, right? A GW1 kind of model would be perfect.
GW1 was not f2p either. They tried to market it as you only pay once and can play how much you like but when you look at it you had to buy expansions every 6 months or so which came down to a monthly subscribtion of 6 Euros.
and I say it again there is no pay to win in AA. Nothing in the cash shop is not obtainable through other means than spending money. In AA you pay for slightly quicker progression and even that is debatable because well organized groups of players will always be faster than solo dudes wasting huge amounts of money on labor pots.
On September 09 2014 03:34 MaestroSC wrote: Its Pay 2 Win because its Pay for Labor.
Labor is necessary for any gold making, because 99% of your gold comes from growing stuff on your land, which you only get access to if you are a sub.
Labor is necessary to do ANY of the tradeskills, crafting, or gathering. And before all of the nerfs to labor rate, it was still the #1 choke point when it came to gearing up/leveling trade skills.
All of the best gear is crafted- the number 1 choke point of crafting is materials + labor. A. You need labor to farm the mats, B. You need the labor to use the mats.
Labor was already the most significant choke point/hold up when it came to leveling your character / gearing up your character.
Labor Points are responsible for like 75% of the content in Archeage...which is why they NERFED THE SHIT out of its replenish rate, and then made Labor Pots the #1 item in the Cash shop.
Your leaving out the part where you can by labor pots in game without spending real money...
Also the fact that you need many other components than just labor to craft.
Obviously if you are not paying, its going to take you longer to get established, and then to match the labor points of a payer you need to be dedicated in farming to buy those pots.
But your acting like it's not possible, leaving out the methods that are in place that do make it possible.
I'll say it again to stress it, if you are a dedicated free player, after a longer start up to get established, you can get labor points just as fast as someone who pays. (Actually faster than a subscriber that does NOT buy labor potions - labor pot is higher labor generation than subscribing alone).
BTW, you can also buy subscription time in game as well.
Duno why people complain their ass off and either don't do the research to know what their talking about, or act like features dont exist so they have a reason to complain...
and labor points are the #1 most efficient way to make gold.
Ya you can buy labor pots with gold... but if you want to make any real amount of gold, it will guaranteed involve labor in some way.
Even if you want to do trade runs... Trade packs are made with labor. ALSO they are made with the ingredients you get from labor.
Tradepacks are made by materials that you have to use Labor to harvest/create.
When you can open your wallet, and use your wallet as a means to gain a competitive advantage...thats called pay to win.
Cash shops should be reserved for novelty items, and cosmetic items IMO.
Labor pots are not either of those, they are an essential, IMO the MOST essential part of the entire game, which most of the content revolves around.
Once again ur acting like you can't buy labor potions IN GAME WITHOUT opening ur wallet.
And actually p2w means a free player can't compete with a paying player no matter what (and that's where most f2p games mess up, without real money you'll never compete). In AA of course if your free it takes longer( just like every other free game, even the ones with the best monetization) but you can get the same BIS as someone who spent thousands on cash shop.
Ur biggest argument is labor and that's silly because f2p can buy the same labor pots (without real money) as the ones who spend real money. Only difference is the f2p player will have to work a lil more for it.
Stop acting like that's not true and actually addressing the fact that paying players don't get anything (including labor) that a f2p player can not get for free, except for land.
No.
Pay to win is when games sell advantages for money.
And if you cant realize that someone who puts in more real money will have a huge advantage over someone who doesnt, then maybe this game is for you.
Personally, I like games that let everything in the game be determined by players abilities/time/dedication and not their disposable income and willingness to spend it on video games.
Someone who spends money on labor pots will be at a HUGE advantage over someone who doesnt.
I have played since the pre-LP exploiting alpha, and Labor points were already the biggest chokepoint at holding back player progression/growth. And all they did was slow it down more, and provide an option they can sell to players to further monetize their game.
We obv need to agree to disagree.
If you cant even admit that spending real money for in-game advantages isnt a pay to win system, then there isnt anything worth discussing between us.
Once again you are IGNORING the fact that free players can BUY THE SAME THINGS WITH IN GAME CURRENCY! How is it such an unfair advantage if the SAME EXACT THING can be bought in game???
When I play, I'm probably going to subscribe, becuase I enjoy the game and want to support it. I'm not going to spend any money on the game other than that. Do you see me worried at all? And I'm still recommending the game to all my friends who want to play for free. Why? Because I'll share my house with them and help them get what they need as well. The game is about working together.
I know for a fact that only people I'm going to have to worry about, are NOT the ones who spend thousands on marketplace. It's the people who have a full, large, established guild of players ready to help each other progress as fast as possible. It's all about teamwork for the progression in this game, not money or labor or any of the crap your saying. If you did a little research in to it youd know you need many people to get anywhere in this game. Paying or not.
With that said.... So you say slower progression when starting is p2w....?
By that definition, please name 3 f2p mmos that are not p2w?
Buying the same things with ingame currency cuts from your ingame currency, doesn't it? So there is your disadvantage.
For your last question: I can't. The only multiplayer game that introduces fresh starts every few month while being f2p and not p2w is Path of Exile. Not an MMO though. But the fact every f2p MMO is p2w to this point doesn't mean every new one coming out has to be as well, right? A GW1 kind of model would be perfect.
GW1 was not f2p either. They tried to market it as you only pay once and can play how much you like but when you look at it you had to buy expansions every 6 months or so which came down to a monthly subscribtion of 6 Euros.
and I say it again there is no pay to win in AA. Nothing in the cash shop is not obtainable through other means than spending money. In AA you pay for slightly quicker progression and even that is debatable because well organized groups of players will always be faster than solo dudes wasting huge amounts of money on labor pots.
Where did I say that GW1 was f2p? I said the kind of model would be perfect. I'm not missleaded and think that those game don't have to make money. They have to. But I think the model of earning money has to be fair. 6$/Month, usually a sub is 2+ times more than that. And you pay for content directly. As mentioned earlier, atm. I would be fine with a sub as well. But systems where everyone can spend as much money to gain increasing benefit is not fair.
On your second though: It is pay 2 win as long as you can pay money for it by official ways. It doesn't matter if you can get it ingame as well because that cuts your resources. So the profit of buying those enhancing items in the cash shop is smaller than buying them for real money. Also, the equivalent of real money is earned in a much shorter time than gold ingame for the same matter. Btw. you always compare single paying persons with organised not paying groups. How about comparing organised paying groups with organised not paying groups?
That being said, I don't see how someone who doesn't pay can't have fun in this game. The only thing that bothers me personally is the AH and not being able to sell stuff. That takes a lot away. And nobody can say "oh, that's agains bots". First of all, you can have one paying account, rest is f2p ot accounts. Secondly, there is now and item for single use and AH selling forever. That, in my eyes, is not pay to win but it is really disgusting management as it takes a fundamental function away from user, make the game less convenient on purpose just to hide that option behind a pay wall.
I personally will play this game with sub, as it is meant to be. But I don't like the cash shop, the AH thing and the f2p advertising at all. It's a huge disgusting ball of crap.
the argument that you can buy the same thing via in game currency so it's fair and not pay to win.are lying to themselves. You can't honestly think that the advantage is not a big deal. People who have jobs in real life can just demolish kids who's in high school with their unlimited funding when it comes to gearing up. The time it takes for the free to play player to accomplish the same amount of "win" in compare to the pay to win player is ginormous. And if you don't think time is an huge advantage you are naive to put it nicely.
Personally, I like games that let everything in the game be determined by players abilities/time/dedication and not their disposable income and willingness to spend it on video games.
This statement warrants a reply.
You seem to feel alienated because someone with more money than you can progress faster, which isn't necessarily unreasonable. I would just argue that if you're allowed to throw your larger pool of time into this game, then what chance to I have as someone with less time and more money? I end up completely unable to enjoy the game.
As it stands, I could play a day a week or so with a paid account and keep up with you playing multiple days a week, while not gaining any advantage that you can't obtain. You invest time, I invest money, we get the same thing.
I have a lot of issues with this game, but the way cash seems to work here isn't one of them.
We just need to unite against our common foe, the bastards who have time AND money.
wrong on every assumption.
Im not alienated one bit because if anything im the exact person they are marketing this pay to win system to.
Im 25, have a full time job, where I do exceptionally well, own my own house, and could easily dump Hundreds of dollars into this game every week, and not feel the pressure on my bank account. SO theoretically I am the target demographic of this game : Buy your advantage!
My problem isnt with it because im some poor high school/college kid, its that I am against the cash shop, as it goes against everything competitive gaming has ever been about.
People play video games, to become detached from the real world. When you play a MMO you are leaving the real world behind, and should not be limited/affected by your income in the real world. It ruins the whole point of MMO's.
When you play a MMO you should be judged by your character in the game, not by your RL job and by who can throw the most money at the cash shop.
Selling advantages in-game for real money is ridiculous.
a true MMO strives not to be a "game" but to be a virtual world. using real money/multiboxing/bots/hacks circumvents the boundaries of this, defiling the integrity of the world.
people get upset because they once played a game where integrity of the world was never compromised and as a consequence they lived a genuine life in that genuine world
Buying the same things with ingame currency cuts from your ingame currency, doesn't it? So there is your disadvantage.
Not when you can use it to make your money back. It's possible to use them to fund more potions in the future, etc.
Think kind of like alts in Eve if you played that game. Once you set up researchers/manu/etc, your alt can make its money back and support itself. Though game time in Eve, or through labor pots in AA.
And if you played Eve, you know how incredible powerful doing this was. Without paying money for any of those alt accounts that support themselves, and multiboxing etc, people become rich as hell, and played the game without spending a dime (although in Eve your FORCED to p2p at first, later on it becomes f2p once you can afford it).
On September 10 2014 01:50 MaestroSC wrote: wrong on every assumption.
Im not alienated one bit because if anything im the exact person they are marketing this pay to win system to.
Im 25, have a full time job, where I do exceptionally well, own my own house, and could easily dump Hundreds of dollars into this game every week, and not feel the pressure on my bank account. SO theoretically I am the target demographic of this game : Buy your advantage!
My problem isnt with it because im some poor high school/college kid, its that I am against the cash shop, as it goes against everything competitive gaming has ever been about.
People play video games, to become detached from the real world. When you play a MMO you are leaving the real world behind, and should not be limited/affected by your income in the real world. It ruins the whole point of MMO's.
When you play a MMO you should be judged by your character in the game, not by your RL job and by who can throw the most money at the cash shop.
Selling advantages in-game for real money is ridiculous.
Notice how you once again avoided every question that was asked to you? Because you know you either can't answer them, or if you did you would have to admit you have no reason to be complaining.
I'm 32 and have a full time job as well. Which also means I don't have loads of time to play. But I don't plan on throwing money in other than a subscription. And like I mentioend before, theres no reason for me to worry about ANY players that spend a lot of money on the game. I know about 8 RL friends who are interested in the game, only 3 of us are going to subscribe, 5 are going to play free. I still recommend the game to them. They have nothing to worry about.
Theres methods for free players to surpass paying players as soon as they do a lil work get themselves established.
Think about your own claims - labor helps so much according to you correct? (even though it requires much more than labor, but for arguments sake...) Once you can work to afford that first labor pot, the next one comes even easier, and so on. It's completely possible for characters to fund their own labor pots, on a f2p account not paying any real money. If you look at the math some people did, they already found plans on how to do it WITHOUT even playing the character, just using them as a tradeskill f2p alt. And making MULTIPLE of those characters.
For a player who establishes this, can you honestly say a paying player has any advantage over them? They will have the same labor gain as someone who uses the potion. Which means it will come down to getting your hands on the rare materials, which in this game requires a guild/community effort.
So I say again. You are worrying about the wrong things. I don't know if you just don't understand it, or if this is about "principles" and not actually about a logical point. But the reality is, you dont need to fear any players with money. The only players you need to fear are the ones with established guilds going in to this game, and a long term plan on success.
If you want to succeed, stop worrying about money, and find a group of like minded players and put together a plan.
(PS: Just to point out how silly the p2w arguments are, just wait until a month or 2 from now when people figure out how things REALLY are and start complaining about f2p being able to get too much labor... Multiboxing is a MUCH larger issue BECAUSE players can do it absolutely for free. And the reason it's going to be an issue is precisely because f2p can get so much labor... P2W arguments are so far off base and the people arguing it don't even realize it.... Just look at how many times I've mentioned in this post how F2P can match and people are still complaining.... Apparently some people don't learn without seeing for themselves...).
Buying the same things with ingame currency cuts from your ingame currency, doesn't it? So there is your disadvantage.
Not when you can use it to make your money back. It's possible to use them to fund more potions in the future, etc.
Think kind of like alts in Eve if you played that game. Once you set up researchers/manu/etc, your alt can make its money back and support itself. Though game time in Eve, or through labor pots in AA.
And if you played Eve, you know how incredible powerful doing this was. Without paying money for any of those alt accounts that support themselves, and multiboxing etc, people become rich as hell, and played the game without spending a dime (although in Eve your FORCED to p2p at first, later on it becomes f2p once you can afford it).
On September 10 2014 01:50 MaestroSC wrote: wrong on every assumption.
Im not alienated one bit because if anything im the exact person they are marketing this pay to win system to.
Im 25, have a full time job, where I do exceptionally well, own my own house, and could easily dump Hundreds of dollars into this game every week, and not feel the pressure on my bank account. SO theoretically I am the target demographic of this game : Buy your advantage!
My problem isnt with it because im some poor high school/college kid, its that I am against the cash shop, as it goes against everything competitive gaming has ever been about.
People play video games, to become detached from the real world. When you play a MMO you are leaving the real world behind, and should not be limited/affected by your income in the real world. It ruins the whole point of MMO's.
When you play a MMO you should be judged by your character in the game, not by your RL job and by who can throw the most money at the cash shop.
Selling advantages in-game for real money is ridiculous.
Notice how you once again avoided every question that was asked to you? Because you know you either can't answer them, or if you did you would have to admit you have no reason to be complaining.
I'm 32 and have a full time job as well. Which also means I don't have loads of time to play. But I don't plan on throwing money in other than a subscription. And like I mentioend before, theres no reason for me to worry about ANY players that spend a lot of money on the game. I know about 8 RL friends who are interested in the game, only 3 of us are going to subscribe, 5 are going to play free. I still recommend the game to them. They have nothing to worry about.
Theres methods for free players to surpass paying players as soon as they do a lil work get themselves established.
Think about your own claims - labor helps so much according to you correct? (even though it requires much more than labor, but for arguments sake...) Once you can work to afford that first labor pot, the next one comes even easier, and so on. It's completely possible for characters to fund their own labor pots, on a f2p account not paying any real money. If you look at the math some people did, they already found plans on how to do it WITHOUT even playing the character, just using them as a tradeskill f2p alt. And making MULTIPLE of those characters.
For a player who establishes this, can you honestly say a paying player has any advantage over them? They will have the same labor gain as someone who uses the potion. Which means it will come down to getting your hands on the rare materials, which in this game requires a guild/community effort.
So I say again. You are worrying about the wrong things. I don't know if you just don't understand it, or if this is about "principles" and not actually about a logical point. But the reality is, you dont need to fear any players with money. The only players you need to fear are the ones with established guilds going in to this game, and a long term plan on success.
If you want to succeed, stop worrying about money, and find a group of like minded players and put together a plan.
(PS: Just to point out how silly the p2w arguments are, just wait until a month or 2 from now when people figure out how things REALLY are and start complaining about f2p being able to get too much labor... Multiboxing is a MUCH larger issue BECAUSE players can do it absolutely for free. And the reason it's going to be an issue is precisely because f2p can get so much labor... P2W arguments are so far off base and the people arguing it don't even realize it.... Just look at how many times I've mentioned in this post how F2P can match and people are still complaining.... Apparently some people don't learn without seeing for themselves...).
Lmao. You wont even admit that paying IRL for an in-game advantage is P2W. (Even a minor advantage is an advantage. Your whole point is "ITS NOT EVEN THAT BIG OF AN ADVANTAGE" which noone is arguing against. Its more of the precedent/line of thought that can follow/snowball out of control)
And no matter how many people tell you your wrong, all you do is flame.
People are saying that using real money for in-game advantages is wrong, and a bad direction for gaming.
But your point is that you can eventually be as strong as the people paying for advantages.
Nobody is arguing that. No matter how many times you say that, it still isnt relevant to the arguement that using real money for in-game advantages, is not something anyone who appreciates integerity of gaming likes.
Again, you are so focused on being right that you are ignoring what everyone says.
Noone is complaining about the money. Noone is complaining about the cost of the pots. Not a single person here is concerned with the actual price, or the costs of any of the advantages you can pay for. They are upset at the precedent and direction of the game. If they are willing to sell a minor advantage for real money...what if they decide in 6 months they want to start selling in-game items for real currency...once people stop buying labor pots?
Its a slippery slope, and where do you draw the line? Well players can build a ship in game and buy the plans in-game... so lets just sell it in the shop... i mean its not a real advantage because players CAN get the items without using cash anyways right?
Lets just sell the best in slot gear for real money... I mean players can all get EVENTUALLY if they just play a lot..so who cares if you can buy it in the cash shop, i mean everyone CAN get it eventually.
Lets just let them buy their house, and build it for $5...i mean they can get it in-game eventually anyways.
Lets just let players buy land from the cash shop, as much as they want...i mean they can already own land anyways so who cares if they have 1 property or 5...for the people who only have 1..they can get just as much as someone with 5 Eventually...
Where do you draw the line?
But whatever, keep flaming people and arguing points that have 0 revelance to the topic at hand.
Keep telling everyone they are stupid, or insist that noone but you has played the game. Insist that you are the only one who has a point. Keep insisting that everyone else is just a cheap/poor person who is just against spending their money on video game content.
When it comes down to it...you dont think paying for in-game advantages is a bad thing. A lot of people disagree... keep just insisting they are poor/cheap tho...eventually they will prob change their mind.
On September 10 2014 05:58 ahswtini wrote: So is this ever coming back to Steam?
It's on some thing called Glyph right now. Seems better than Origin maybe? But yeah, I would like it on steam better so I don't have to have more than that open at once.
I think they were trying to get Steam integration back but it's most likely just going to redundantly open up Glyph so you can open the game. I wonder if leveling will be a pain with all the 50s running with the head start =_=
On September 10 2014 05:58 ahswtini wrote: So is this ever coming back to Steam?
It's on some thing called Glyph right now. Seems better than Origin maybe? But yeah, I would like it on steam better so I don't have to have more than that open at once.
glyph is just a launcher Trion uses not a store front like Steam. So yea Glyph will start anyway
Buying the same things with ingame currency cuts from your ingame currency, doesn't it? So there is your disadvantage.
Not when you can use it to make your money back. It's possible to use them to fund more potions in the future, etc.
Think kind of like alts in Eve if you played that game. Once you set up researchers/manu/etc, your alt can make its money back and support itself. Though game time in Eve, or through labor pots in AA.
And if you played Eve, you know how incredible powerful doing this was. Without paying money for any of those alt accounts that support themselves, and multiboxing etc, people become rich as hell, and played the game without spending a dime (although in Eve your FORCED to p2p at first, later on it becomes f2p once you can afford it).
On September 10 2014 01:50 MaestroSC wrote: wrong on every assumption.
Im not alienated one bit because if anything im the exact person they are marketing this pay to win system to.
Im 25, have a full time job, where I do exceptionally well, own my own house, and could easily dump Hundreds of dollars into this game every week, and not feel the pressure on my bank account. SO theoretically I am the target demographic of this game : Buy your advantage!
My problem isnt with it because im some poor high school/college kid, its that I am against the cash shop, as it goes against everything competitive gaming has ever been about.
People play video games, to become detached from the real world. When you play a MMO you are leaving the real world behind, and should not be limited/affected by your income in the real world. It ruins the whole point of MMO's.
When you play a MMO you should be judged by your character in the game, not by your RL job and by who can throw the most money at the cash shop.
Selling advantages in-game for real money is ridiculous.
Notice how you once again avoided every question that was asked to you? Because you know you either can't answer them, or if you did you would have to admit you have no reason to be complaining.
I'm 32 and have a full time job as well. Which also means I don't have loads of time to play. But I don't plan on throwing money in other than a subscription. And like I mentioend before, theres no reason for me to worry about ANY players that spend a lot of money on the game. I know about 8 RL friends who are interested in the game, only 3 of us are going to subscribe, 5 are going to play free. I still recommend the game to them. They have nothing to worry about.
Theres methods for free players to surpass paying players as soon as they do a lil work get themselves established.
Think about your own claims - labor helps so much according to you correct? (even though it requires much more than labor, but for arguments sake...) Once you can work to afford that first labor pot, the next one comes even easier, and so on. It's completely possible for characters to fund their own labor pots, on a f2p account not paying any real money. If you look at the math some people did, they already found plans on how to do it WITHOUT even playing the character, just using them as a tradeskill f2p alt. And making MULTIPLE of those characters.
For a player who establishes this, can you honestly say a paying player has any advantage over them? They will have the same labor gain as someone who uses the potion. Which means it will come down to getting your hands on the rare materials, which in this game requires a guild/community effort.
So I say again. You are worrying about the wrong things. I don't know if you just don't understand it, or if this is about "principles" and not actually about a logical point. But the reality is, you dont need to fear any players with money. The only players you need to fear are the ones with established guilds going in to this game, and a long term plan on success.
If you want to succeed, stop worrying about money, and find a group of like minded players and put together a plan.
(PS: Just to point out how silly the p2w arguments are, just wait until a month or 2 from now when people figure out how things REALLY are and start complaining about f2p being able to get too much labor... Multiboxing is a MUCH larger issue BECAUSE players can do it absolutely for free. And the reason it's going to be an issue is precisely because f2p can get so much labor... P2W arguments are so far off base and the people arguing it don't even realize it.... Just look at how many times I've mentioned in this post how F2P can match and people are still complaining.... Apparently some people don't learn without seeing for themselves...).
the problem is it effects immersion and sense of depth to a game when you know people might be X way because they paid or cheated or whatever.
if you played some older games where the environment is completely contained within the game world - safe from multiboxing/cheating/pay2win - then the sense of immersion and scale is greater than in games where this isn't entirely the case.
the reality of a game world is weakened by things like p2w. i guess you won't notice this unless you are a super hardcore player who wants to live his life in the game, but that's exactly the environment that oldschool MMO players want to aim for in the quality of their chosen MMO (whether we are still hardcore or not).
eve permits multiboxing but many games do not. traditionally no games would allow this, but its hard for them to enforce. consequently it can become commonplace in some games. i cant speak for eve players but i can imagine many of them were upset when they first realised people were playing multiple accounts....
Buying the same things with ingame currency cuts from your ingame currency, doesn't it? So there is your disadvantage.
Not when you can use it to make your money back. It's possible to use them to fund more potions in the future, etc.
Think kind of like alts in Eve if you played that game. Once you set up researchers/manu/etc, your alt can make its money back and support itself. Though game time in Eve, or through labor pots in AA.
And if you played Eve, you know how incredible powerful doing this was. Without paying money for any of those alt accounts that support themselves, and multiboxing etc, people become rich as hell, and played the game without spending a dime (although in Eve your FORCED to p2p at first, later on it becomes f2p once you can afford it).
On September 10 2014 01:50 MaestroSC wrote: wrong on every assumption.
Im not alienated one bit because if anything im the exact person they are marketing this pay to win system to.
Im 25, have a full time job, where I do exceptionally well, own my own house, and could easily dump Hundreds of dollars into this game every week, and not feel the pressure on my bank account. SO theoretically I am the target demographic of this game : Buy your advantage!
My problem isnt with it because im some poor high school/college kid, its that I am against the cash shop, as it goes against everything competitive gaming has ever been about.
People play video games, to become detached from the real world. When you play a MMO you are leaving the real world behind, and should not be limited/affected by your income in the real world. It ruins the whole point of MMO's.
When you play a MMO you should be judged by your character in the game, not by your RL job and by who can throw the most money at the cash shop.
Selling advantages in-game for real money is ridiculous.
Notice how you once again avoided every question that was asked to you? Because you know you either can't answer them, or if you did you would have to admit you have no reason to be complaining.
I'm 32 and have a full time job as well. Which also means I don't have loads of time to play. But I don't plan on throwing money in other than a subscription. And like I mentioend before, theres no reason for me to worry about ANY players that spend a lot of money on the game. I know about 8 RL friends who are interested in the game, only 3 of us are going to subscribe, 5 are going to play free. I still recommend the game to them. They have nothing to worry about.
Theres methods for free players to surpass paying players as soon as they do a lil work get themselves established.
Think about your own claims - labor helps so much according to you correct? (even though it requires much more than labor, but for arguments sake...) Once you can work to afford that first labor pot, the next one comes even easier, and so on. It's completely possible for characters to fund their own labor pots, on a f2p account not paying any real money. If you look at the math some people did, they already found plans on how to do it WITHOUT even playing the character, just using them as a tradeskill f2p alt. And making MULTIPLE of those characters.
For a player who establishes this, can you honestly say a paying player has any advantage over them? They will have the same labor gain as someone who uses the potion. Which means it will come down to getting your hands on the rare materials, which in this game requires a guild/community effort.
So I say again. You are worrying about the wrong things. I don't know if you just don't understand it, or if this is about "principles" and not actually about a logical point. But the reality is, you dont need to fear any players with money. The only players you need to fear are the ones with established guilds going in to this game, and a long term plan on success.
If you want to succeed, stop worrying about money, and find a group of like minded players and put together a plan.
(PS: Just to point out how silly the p2w arguments are, just wait until a month or 2 from now when people figure out how things REALLY are and start complaining about f2p being able to get too much labor... Multiboxing is a MUCH larger issue BECAUSE players can do it absolutely for free. And the reason it's going to be an issue is precisely because f2p can get so much labor... P2W arguments are so far off base and the people arguing it don't even realize it.... Just look at how many times I've mentioned in this post how F2P can match and people are still complaining.... Apparently some people don't learn without seeing for themselves...).
Lmao. You wont even admit that paying IRL for an in-game advantage is P2W. (Even a minor advantage is an advantage. Your whole point is "ITS NOT EVEN THAT BIG OF AN ADVANTAGE" which noone is arguing against. Its more of the precedent/line of thought that can follow/snowball out of control)
And no matter how many people tell you your wrong, all you do is flame.
People are saying that using real money for in-game advantages is wrong, and a bad direction for gaming.
But your point is that you can eventually be as strong as the people paying for advantages.
Nobody is arguing that. No matter how many times you say that, it still isnt relevant to the arguement that using real money for in-game advantages, is not something anyone who appreciates integerity of gaming likes.
Again, you are so focused on being right that you are ignoring what everyone says.
Noone is complaining about the money. Noone is complaining about the cost of the pots. Not a single person here is concerned with the actual price, or the costs of any of the advantages you can pay for. They are upset at the precedent and direction of the game. If they are willing to sell a minor advantage for real money...what if they decide in 6 months they want to start selling in-game items for real currency...once people stop buying labor pots?
Its a slippery slope, and where do you draw the line? Well players can build a ship in game and buy the plans in-game... so lets just sell it in the shop... i mean its not a real advantage because players CAN get the items without using cash anyways right?
Lets just sell the best in slot gear for real money... I mean players can all get EVENTUALLY if they just play a lot..so who cares if you can buy it in the cash shop, i mean everyone CAN get it eventually.
Lets just let them buy their house, and build it for $5...i mean they can get it in-game eventually anyways.
Lets just let players buy land from the cash shop, as much as they want...i mean they can already own land anyways so who cares if they have 1 property or 5...for the people who only have 1..they can get just as much as someone with 5 Eventually...
Where do you draw the line?
But whatever, keep flaming people and arguing points that have 0 revelance to the topic at hand.
Keep telling everyone they are stupid, or insist that noone but you has played the game. Insist that you are the only one who has a point. Keep insisting that everyone else is just a cheap/poor person who is just against spending their money on video game content.
When it comes down to it...you dont think paying for in-game advantages is a bad thing. A lot of people disagree... keep just insisting they are poor/cheap tho...eventually they will prob change their mind.
Ugh. Am done even acknowledging your existence.
Ironic that you tell me I just want to be right, yet you repeatedly ignore what people say and won't even answer a couple questions. If i'm so wrong as you claim "people" have told me so far, why not busting out some logic that shows my error?
You can't explain how it's an advantage if free players can get the same things paying can. You can't explain how labor alone is such an advantage when you can't even spend all that labor without other materials. You ignore the fact that free players are able to completely support themselves with non stop labor potions fairly easily. You can't even name an MMO that is not P2W by your definition. Everything your saying is illogical and everything you think about the game is uneducated.
And once again, I ask, how is it an advantage if both paying and free players can get the same things? For a player to really have an advantage in an RPG they would need something you can't get free. Free can get everything a payer can (except land).
In general, your just talking about things you have no clue about. Like your rant right there about getting boat blueprints... That's a perfect example. You do know that your able to do that on the russian version of the game.... right?Obviously not...
You ask where they draw the line? They already drew a line. Your worried about things that you think might happen, when the evidence in front of us indicates that it won't. Because they already removed that from our version of the game.
Furthermore,I'm just making sure others get well informed information without people who don't know what they are taking about ruining it for them. I don't even care about being "right". That's why I gave you some advice on what you should really be concerned with. It's on you if you want to ignore it. Go ahead and worry about imaginary things you came up in your own mind if you want. You'll realize what's going on eventually...
Buying the same things with ingame currency cuts from your ingame currency, doesn't it? So there is your disadvantage.
Not when you can use it to make your money back. It's possible to use them to fund more potions in the future, etc.
Think kind of like alts in Eve if you played that game. Once you set up researchers/manu/etc, your alt can make its money back and support itself. Though game time in Eve, or through labor pots in AA.
And if you played Eve, you know how incredible powerful doing this was. Without paying money for any of those alt accounts that support themselves, and multiboxing etc, people become rich as hell, and played the game without spending a dime (although in Eve your FORCED to p2p at first, later on it becomes f2p once you can afford it).
On September 10 2014 01:50 MaestroSC wrote: wrong on every assumption.
Im not alienated one bit because if anything im the exact person they are marketing this pay to win system to.
Im 25, have a full time job, where I do exceptionally well, own my own house, and could easily dump Hundreds of dollars into this game every week, and not feel the pressure on my bank account. SO theoretically I am the target demographic of this game : Buy your advantage!
My problem isnt with it because im some poor high school/college kid, its that I am against the cash shop, as it goes against everything competitive gaming has ever been about.
People play video games, to become detached from the real world. When you play a MMO you are leaving the real world behind, and should not be limited/affected by your income in the real world. It ruins the whole point of MMO's.
When you play a MMO you should be judged by your character in the game, not by your RL job and by who can throw the most money at the cash shop.
Selling advantages in-game for real money is ridiculous.
Notice how you once again avoided every question that was asked to you? Because you know you either can't answer them, or if you did you would have to admit you have no reason to be complaining.
I'm 32 and have a full time job as well. Which also means I don't have loads of time to play. But I don't plan on throwing money in other than a subscription. And like I mentioend before, theres no reason for me to worry about ANY players that spend a lot of money on the game. I know about 8 RL friends who are interested in the game, only 3 of us are going to subscribe, 5 are going to play free. I still recommend the game to them. They have nothing to worry about.
Theres methods for free players to surpass paying players as soon as they do a lil work get themselves established.
Think about your own claims - labor helps so much according to you correct? (even though it requires much more than labor, but for arguments sake...) Once you can work to afford that first labor pot, the next one comes even easier, and so on. It's completely possible for characters to fund their own labor pots, on a f2p account not paying any real money. If you look at the math some people did, they already found plans on how to do it WITHOUT even playing the character, just using them as a tradeskill f2p alt. And making MULTIPLE of those characters.
For a player who establishes this, can you honestly say a paying player has any advantage over them? They will have the same labor gain as someone who uses the potion. Which means it will come down to getting your hands on the rare materials, which in this game requires a guild/community effort.
So I say again. You are worrying about the wrong things. I don't know if you just don't understand it, or if this is about "principles" and not actually about a logical point. But the reality is, you dont need to fear any players with money. The only players you need to fear are the ones with established guilds going in to this game, and a long term plan on success.
If you want to succeed, stop worrying about money, and find a group of like minded players and put together a plan.
(PS: Just to point out how silly the p2w arguments are, just wait until a month or 2 from now when people figure out how things REALLY are and start complaining about f2p being able to get too much labor... Multiboxing is a MUCH larger issue BECAUSE players can do it absolutely for free. And the reason it's going to be an issue is precisely because f2p can get so much labor... P2W arguments are so far off base and the people arguing it don't even realize it.... Just look at how many times I've mentioned in this post how F2P can match and people are still complaining.... Apparently some people don't learn without seeing for themselves...).
Lmao. You wont even admit that paying IRL for an in-game advantage is P2W. (Even a minor advantage is an advantage. Your whole point is "ITS NOT EVEN THAT BIG OF AN ADVANTAGE" which noone is arguing against. Its more of the precedent/line of thought that can follow/snowball out of control)
And no matter how many people tell you your wrong, all you do is flame.
People are saying that using real money for in-game advantages is wrong, and a bad direction for gaming.
But your point is that you can eventually be as strong as the people paying for advantages.
Nobody is arguing that. No matter how many times you say that, it still isnt relevant to the arguement that using real money for in-game advantages, is not something anyone who appreciates integerity of gaming likes.
Again, you are so focused on being right that you are ignoring what everyone says.
Noone is complaining about the money. Noone is complaining about the cost of the pots. Not a single person here is concerned with the actual price, or the costs of any of the advantages you can pay for. They are upset at the precedent and direction of the game. If they are willing to sell a minor advantage for real money...what if they decide in 6 months they want to start selling in-game items for real currency...once people stop buying labor pots?
Its a slippery slope, and where do you draw the line? Well players can build a ship in game and buy the plans in-game... so lets just sell it in the shop... i mean its not a real advantage because players CAN get the items without using cash anyways right?
Lets just sell the best in slot gear for real money... I mean players can all get EVENTUALLY if they just play a lot..so who cares if you can buy it in the cash shop, i mean everyone CAN get it eventually.
Lets just let them buy their house, and build it for $5...i mean they can get it in-game eventually anyways.
Lets just let players buy land from the cash shop, as much as they want...i mean they can already own land anyways so who cares if they have 1 property or 5...for the people who only have 1..they can get just as much as someone with 5 Eventually...
Where do you draw the line?
But whatever, keep flaming people and arguing points that have 0 revelance to the topic at hand.
Keep telling everyone they are stupid, or insist that noone but you has played the game. Insist that you are the only one who has a point. Keep insisting that everyone else is just a cheap/poor person who is just against spending their money on video game content.
When it comes down to it...you dont think paying for in-game advantages is a bad thing. A lot of people disagree... keep just insisting they are poor/cheap tho...eventually they will prob change their mind.
Ugh. Am done even acknowledging your existence.
And once again, I ask, how is it an advantage if both paying and free players can get the same things?
coz in a proper mmo it can take years to get skills, levels, items and the status and power that can come with these.
for example, in the mmo Discworld MUD, which i have been playing since 1998, characters of 10,000 hours of age are usually shit in many areas of expertise. why?
because there is no p2w feature and because multiplaying is an offense punishable by character deletion.
does this strengthen the game world and give people a massive sense of achievement when they know that the rewards of their personal efforts are unique and undiminishable by alternative methods? absolutely.
when you meet someone with 500 levels in sword and a radianced, dubbed, imbued, custom katana, you know they worked long and hard to be where they are, and you respect that, and in turn people respect you, and in turn the world is an immersive and emotional environment where personal achievement and recognition is protected
Buying the same things with ingame currency cuts from your ingame currency, doesn't it? So there is your disadvantage.
Not when you can use it to make your money back. It's possible to use them to fund more potions in the future, etc.
Think kind of like alts in Eve if you played that game. Once you set up researchers/manu/etc, your alt can make its money back and support itself. Though game time in Eve, or through labor pots in AA.
And if you played Eve, you know how incredible powerful doing this was. Without paying money for any of those alt accounts that support themselves, and multiboxing etc, people become rich as hell, and played the game without spending a dime (although in Eve your FORCED to p2p at first, later on it becomes f2p once you can afford it).
On September 10 2014 01:50 MaestroSC wrote: wrong on every assumption.
Im not alienated one bit because if anything im the exact person they are marketing this pay to win system to.
Im 25, have a full time job, where I do exceptionally well, own my own house, and could easily dump Hundreds of dollars into this game every week, and not feel the pressure on my bank account. SO theoretically I am the target demographic of this game : Buy your advantage!
My problem isnt with it because im some poor high school/college kid, its that I am against the cash shop, as it goes against everything competitive gaming has ever been about.
People play video games, to become detached from the real world. When you play a MMO you are leaving the real world behind, and should not be limited/affected by your income in the real world. It ruins the whole point of MMO's.
When you play a MMO you should be judged by your character in the game, not by your RL job and by who can throw the most money at the cash shop.
Selling advantages in-game for real money is ridiculous.
Notice how you once again avoided every question that was asked to you? Because you know you either can't answer them, or if you did you would have to admit you have no reason to be complaining.
I'm 32 and have a full time job as well. Which also means I don't have loads of time to play. But I don't plan on throwing money in other than a subscription. And like I mentioend before, theres no reason for me to worry about ANY players that spend a lot of money on the game. I know about 8 RL friends who are interested in the game, only 3 of us are going to subscribe, 5 are going to play free. I still recommend the game to them. They have nothing to worry about.
Theres methods for free players to surpass paying players as soon as they do a lil work get themselves established.
Think about your own claims - labor helps so much according to you correct? (even though it requires much more than labor, but for arguments sake...) Once you can work to afford that first labor pot, the next one comes even easier, and so on. It's completely possible for characters to fund their own labor pots, on a f2p account not paying any real money. If you look at the math some people did, they already found plans on how to do it WITHOUT even playing the character, just using them as a tradeskill f2p alt. And making MULTIPLE of those characters.
For a player who establishes this, can you honestly say a paying player has any advantage over them? They will have the same labor gain as someone who uses the potion. Which means it will come down to getting your hands on the rare materials, which in this game requires a guild/community effort.
So I say again. You are worrying about the wrong things. I don't know if you just don't understand it, or if this is about "principles" and not actually about a logical point. But the reality is, you dont need to fear any players with money. The only players you need to fear are the ones with established guilds going in to this game, and a long term plan on success.
If you want to succeed, stop worrying about money, and find a group of like minded players and put together a plan.
(PS: Just to point out how silly the p2w arguments are, just wait until a month or 2 from now when people figure out how things REALLY are and start complaining about f2p being able to get too much labor... Multiboxing is a MUCH larger issue BECAUSE players can do it absolutely for free. And the reason it's going to be an issue is precisely because f2p can get so much labor... P2W arguments are so far off base and the people arguing it don't even realize it.... Just look at how many times I've mentioned in this post how F2P can match and people are still complaining.... Apparently some people don't learn without seeing for themselves...).
Lmao. You wont even admit that paying IRL for an in-game advantage is P2W. (Even a minor advantage is an advantage. Your whole point is "ITS NOT EVEN THAT BIG OF AN ADVANTAGE" which noone is arguing against. Its more of the precedent/line of thought that can follow/snowball out of control)
And no matter how many people tell you your wrong, all you do is flame.
People are saying that using real money for in-game advantages is wrong, and a bad direction for gaming.
But your point is that you can eventually be as strong as the people paying for advantages.
Nobody is arguing that. No matter how many times you say that, it still isnt relevant to the arguement that using real money for in-game advantages, is not something anyone who appreciates integerity of gaming likes.
Again, you are so focused on being right that you are ignoring what everyone says.
Noone is complaining about the money. Noone is complaining about the cost of the pots. Not a single person here is concerned with the actual price, or the costs of any of the advantages you can pay for. They are upset at the precedent and direction of the game. If they are willing to sell a minor advantage for real money...what if they decide in 6 months they want to start selling in-game items for real currency...once people stop buying labor pots?
Its a slippery slope, and where do you draw the line? Well players can build a ship in game and buy the plans in-game... so lets just sell it in the shop... i mean its not a real advantage because players CAN get the items without using cash anyways right?
Lets just sell the best in slot gear for real money... I mean players can all get EVENTUALLY if they just play a lot..so who cares if you can buy it in the cash shop, i mean everyone CAN get it eventually.
Lets just let them buy their house, and build it for $5...i mean they can get it in-game eventually anyways.
Lets just let players buy land from the cash shop, as much as they want...i mean they can already own land anyways so who cares if they have 1 property or 5...for the people who only have 1..they can get just as much as someone with 5 Eventually...
Where do you draw the line?
But whatever, keep flaming people and arguing points that have 0 revelance to the topic at hand.
Keep telling everyone they are stupid, or insist that noone but you has played the game. Insist that you are the only one who has a point. Keep insisting that everyone else is just a cheap/poor person who is just against spending their money on video game content.
When it comes down to it...you dont think paying for in-game advantages is a bad thing. A lot of people disagree... keep just insisting they are poor/cheap tho...eventually they will prob change their mind.
Ugh. Am done even acknowledging your existence.
And once again, I ask, how is it an advantage if both paying and free players can get the same things?
coz in a proper mmo it can take years to get skills, levels, items and the status and power that can come with these.
for example, in the mmo Discworld MUD, which i have been playing since 1998, characters of 10,000 hours of age are usually shit in many areas of expertise. why?
because there is no p2w feature and because multiplaying is an offense punishable by character deletion.
does this strengthen the game world and give people a massive sense of achievement when they know that the rewards of their personal efforts are unique and undiminishable by alternative methods? absolutely.
when you meet someone with 500 levels in sword and a radianced, dubbed, imbued, custom katana, you know they worked long and hard to be where they are, and you respect that, and in turn people respect you, and in turn the world is an immersive and emotional environment where personal achievement and recognition is protected and becomes a sacred driving force of the world
On September 10 2014 05:58 ahswtini wrote: So is this ever coming back to Steam?
It's on some thing called Glyph right now. Seems better than Origin maybe? But yeah, I would like it on steam better so I don't have to have more than that open at once.
Steam will have so called Starter Packs after release, but I believe no founder's packs anymore.
I think one thing people really never consider when talking about all this p2w crap is that, even if this in game shop didn't offer these types of things, people would just go to other places to find it. You'd be crazy to think that in any mmo ever there aren't people who are buying gold from gold farmers/people who are botting/people buying it from other people for IRL money/etc etc. I've been involved in selling in game gold for real money on many different types of games (I don't do it anymore however) and know that this type of stuff exists. So does this cash shop give people an advantage if they spend money? 100% yes, you would be a fool to try to dispute this. Would people have probably found other ways to get these advantages if this cash shop didn't exist? Most likely.
A common theme I'm seeing as the argument against using money is that it ruins immersion.
I understand and agree that progression are obviously key points of any RPG. I would argue, however, that if how attached someone is to the world is tied exclusively to how powerful the characters inhabiting it are (and how they got there), then there's something wrong.
I'm sure it's different for different people, but the games I've gotten the most lost in (both single and multiplayer) had me rarely even looking at my own progression. So if a game comes equipped with a fascinating world and solid community (honestly I don't think this one does), then seeing someone who may have spent some money to get stronger than me won't bother me at all. Again, though, that part of this is just my opinion.
Edit: As long as it's not something insane, like advantages that would take a non-paying player months to achieve. That just doesn't seem to be the case here, so I think there's a lot of overreacting here. Like people in CS yelling hacker when someone gets one lucky HS, you're kinda just ruining your own fun.
Sweet thanks, have a datacap so i have to head to my sisters for heavy DL's, glad to know i can go grab it in advance.
Looking forward to release, will just go in blind and hope for the best, probably with £20 ready for whatever artificial limit they're going to throw at me that subs dont get lol.
On September 11 2014 07:35 chasemme wrote: A common theme I'm seeing as the argument against using money is that it ruins immersion.
I understand and agree that progression are obviously key points of any RPG. I would argue, however, that if how attached someone is to the world is tied exclusively to how powerful the characters inhabiting it are (and how they got there), then there's something wrong.
I'm sure it's different for different people, but the games I've gotten the most lost in (both single and multiplayer) had me rarely even looking at my own progression. So if a game comes equipped with a fascinating world and solid community (honestly I don't think this one does), then seeing someone who may have spent some money to get stronger than me won't bother me at all. Again, though, that part of this is just my opinion.
Edit: As long as it's not something insane, like advantages that would take a non-paying player months to achieve. That just doesn't seem to be the case here, so I think there's a lot of overreacting here. Like people in CS yelling hacker when someone gets one lucky HS, you're kinda just ruining your own fun.
its not about power, its about knowing that the characters in your world are genuine products of their lives and actions within the game and not suspect by some external p2w or multiplay haxing which cheapens the genuinity of the game world and characters within
i have no idea about p2w in archage. people are probably upset coz its hyped as the next big openworld pk game (at last) but unfortunately is still bundled with a degree of corruptions
On September 11 2014 08:33 Resisty wrote: What server is everyone going to play on? I keep heard stuff like one server is a BR one and another is the roleplay one.
Roleplay sounds good. Im planning to be ultra super mega PK cunt (mainly towards people who can defend themselves, im not going to camp some low level zone) and im sure there will be other likeminded individuals and people hunting us on an RP server.
On September 11 2014 08:33 Resisty wrote: What server is everyone going to play on? I keep heard stuff like one server is a BR one and another is the roleplay one.
A BR server... that sounds... horrible... or amazing if u can just turn off chat and want to murder half the server population with np.
traditionally (i think) RP servers have rulesets in place to prevent people from being mega cunts e.g. active GM intervention / moderation . its often the last place you want to be for pk freedom , just a warning to read up on the server before committing . rp server =! pk server
Nah it's only an unofficial RP server designated by the community. XL or Trion apparently don't want to put resources towards an official RP-flagged server so Tahyang is the unofficial one. I heard Salphira was the BR one also.
As for EU servers, Kyprosa will be the unofficial french server. Shatigon the unofficial spanish server and I think the russians are going to one of the others.
I thought the open beta already ended for this game? Anyways I'm pretty excited for this game as it seems like a game that would suit my slow paced MMORPG gaming style (till I get to level cap, anyways).
has the open beta ended? am pretty interested in this but not sure if purchasing the founder's pack is any good. i can't even try the game out, though i've been reading reviews on mmohut, 2p etc
On September 11 2014 22:20 kaykaykay wrote: has the open beta ended? am pretty interested in this but not sure if purchasing the founder's pack is any good. i can't even try the game out, though i've been reading reviews on mmohut, 2p etc
Well the launch is in less than a week, so I'd wait and just play when it's released so you don't waste any money if you don't like the game.
I stumbled onto this forum randomly and I could not pass up the opportunity to share my thoughts on AA. I have been following this game for about 2 years and have been an alpha tester who has logged countless hours in AA. If you have not tried this game and are on the fence based off of miss information that tends to be on forums, then all I can say is give it a try and decide for yourself. I will highlight a few points about AA that you should consider when trying to decide whether to play or not.
1) "Sandpark" is what this game is often referred too. Which is somewhat suited instead of the term"Themebox". This game has many more sandbox elements in it then theme park. The reason why some casual players in beta think it is just another "WoW clone" is that XL Games,(Trion is not the game developers and should not be blamed for poor systems that may exist in this game, the best they can do is request XL games make adjustments but it is ultimately XL games decision on what changes they allow for NA and EU) did a poor job with starter areas. They use the first 10 levels using themepark questing lines to teach you aspects of the game, so the players first think "wow this is more of the same.", but it really isn't in fact there are crafters, who reach max level just farming mats and crafting. I also know one person, who reached max level just being a farmer and made a ton of money selling their farmed goods. The only required quests in my opinion at the racial quests (often referred to as the green quests) which award gilda stars until level 30. This will allow players to buy some cool things on mirage isle, such as a boat blueprint. I wish XL games did a better job at starting areas to explain to new players their options.
2) "P2W" vs "F2P debate. If your playing on the Korean and Russian servers then without a doubt AA is a "P2W" game. However, Trion has really stressed and fought to make changes in NA and EU. For example, any gliders sold in the cash shop with only be a cosmetic. Items such as "costumes" have had all their stats taken away from them so basically allows you to look like your wearing a dress but u retain the stats of the gear ur wearing instead of adding special stats. Mounts and battle pets will purchased in the cash show might look cooler but will not have any special abilities compared to the other mounts in the game. There was a lot of hype about a Black Pegasus, but Trion saw the ability of a cash shop mount that had the ability to fly as being too different so it is not going to be sold in the NA and EU cash shops. The only issue that was causing some stir was the potions that replenish labor points and how quickly players could drink those potions.
** side note to my second point....I think Trion has done a good job of balancing F2P players and Patrons. I typically hate the term F2P, because it is a misleading marketing term, they would be better off calling it something like "Selective Pay to Play" (SPP). No game will ever be completely free to play because the people that make the game need to get paid a salary. SPP means that instead of paying a monthly subscription, I pay a fee for any perks I might want...sorta like the Spirit Airline approach that charges you for things you want like an beverage during flight or being able to check a bag.
Ok, back on topic, there is only one thing you don't have access to and one area that your limited with as a non-patron player. You can't own land for a house or farm. If you want to be a farmer without being a patron is still possible but you will need to either plant your goods in public farm areas or become a "family" member of patron who will give you permissions to plant on their farms. As a non-patron player your Labor Points regen slower and you are not able to regen when your offline. This is a reasonable trade off as patrons are paying 15 dollars a month, they deserve some perks. A non-patron will be able to purchase those labor point replenish potions for a cost on the cash shop which is why this would be a Selective Pay to Play item. Your going to spend a lot less then $15 a month to purchase these potions to keep you at a good amount of LP to do things like crafting and resource gathering. Not a bad deal.
3) If you plan on getting any fun out of AA, you need to be a part of a guild or have a dedicated group of people to play with. You will not enjoy or be successful in this game alone. You will not survive doing trade runs solo as you will be ganked non-stop. You can't grind mobs to get gear in this game. Gear drops are basic at best and the only look you get are coing bags that sometimes drop a rare crafting mat. So you will need to know people who can have craft gear for you or who your willing to pay to craft gear. Most organized guilds already have developed mass crafting sessions to gear their members so all they have to do is gather mats and feed them to the guild crafters who will return the gear. If you plan to go alone your going to have to pay a lot of in game gold to buy stuff. There were some players who would solo gank players leveling, but when that person has a guild behind them one person against a group is not going to last long. PvP is a lot of fun in a small group so you will need people to play with and the best small group PvP was not a group of randoms but a group that developed there character builds to synergize with each other think of it as GvG in the first Guild Wars...Your team comp was way more important than your solo build.
Hopefully, I helped a few people out on the fence. Feel free to message me here if you have specific questions or if you do play I will be on Ollo server under the name Inseril on the West Faction, I will be happy to help you out.
Good read Inseril, except for the point regarding SPP/F2P, where it has already been established there are purely F2P games utilising cosmetics-only shops.
In an ideal world all F2P games would be able to thrive off cosmetics only, although ofc it's not likely that happens any time soon.
Posted this on reddit maybe a few guys who have played the alpha / beta can answer this for me.
I had a few questions regarding LP and it being "P2W" or pay to play as some are calling it..
I am planning to pay the subscription and not much else.
People are saying you need LP for everything - looting mobs, crafting, questing, farming, land etc - everything. People are also saying LP gain is pathetic and without buying labor potions the game is basically a freemium app for your PC, where you wait forever or throw cash at them to advance.
How bad is the labor wall exactly? Am i going to be limited in the things i can do as a subscriber? If thats the case why would i even bother? If im subscribing i want to be able to do what i want, when i want, i want to go out and play the game, grind, to earn my stuff, not pay money or afk until i have the required points to do it.
Basically - if im a patron, am i going to be able to do what i want when i want? Im fine with crafting / farming / housing or whatever being limited but i dont want to be told i cant go pvp, cant go kill and loot a mob, cant go run group content, cant do quests because i dont have the required LP available - that doesnt sit right.
If these limits are in the game, what are the LP costs like? 10LP online / 5LP offline per 10 mins and what am i paying to loot a mob? craft an item? Complete a quest? 5LP? 50LP?
I can only speak of early game. But harvesting, depending on what you harvest, can cost a lot. Some low level trees already cost 25 LP to chuck. Crafting items costs 100 LP per item (gear) in low levels. Identifying costs 5 LP. Questing costs you nothing. Mob looting costs nothing but they drop bag with silver in it that cost 1-5(?) LP to open (not worth it I guess).
On September 12 2014 00:31 Inseril wrote: I stumbled onto this forum randomly and I could not pass up the opportunity to share my thoughts on AA. I have been following this game for about 2 years and have been an alpha tester who has logged countless hours in AA. If you have not tried this game and are on the fence based off of miss information that tends to be on forums, then all I can say is give it a try and decide for yourself. I will highlight a few points about AA that you should consider when trying to decide whether to play or not.
1) "Sandpark" is what this game is often referred too. Which is somewhat suited instead of the term"Themebox". This game has many more sandbox elements in it then theme park. The reason why some casual players in beta think it is just another "WoW clone" is that XL Games,(Trion is not the game developers and should not be blamed for poor systems that may exist in this game, the best they can do is request XL games make adjustments but it is ultimately XL games decision on what changes they allow for NA and EU) did a poor job with starter areas. They use the first 10 levels using themepark questing lines to teach you aspects of the game, so the players first think "wow this is more of the same.", but it really isn't in fact there are crafters, who reach max level just farming mats and crafting. I also know one person, who reached max level just being a farmer and made a ton of money selling their farmed goods. The only required quests in my opinion at the racial quests (often referred to as the green quests) which award gilda stars until level 30. This will allow players to buy some cool things on mirage isle, such as a boat blueprint. I wish XL games did a better job at starting areas to explain to new players their options.
2) "P2W" vs "F2P debate. If your playing on the Korean and Russian servers then without a doubt AA is a "P2W" game. However, Trion has really stressed and fought to make changes in NA and EU. For example, any gliders sold in the cash shop with only be a cosmetic. Items such as "costumes" have had all their stats taken away from them so basically allows you to look like your wearing a dress but u retain the stats of the gear ur wearing instead of adding special stats. Mounts and battle pets will purchased in the cash show might look cooler but will not have any special abilities compared to the other mounts in the game. There was a lot of hype about a Black Pegasus, but Trion saw the ability of a cash shop mount that had the ability to fly as being too different so it is not going to be sold in the NA and EU cash shops. The only issue that was causing some stir was the potions that replenish labor points and how quickly players could drink those potions.
** side note to my second point....I think Trion has done a good job of balancing F2P players and Patrons. I typically hate the term F2P, because it is a misleading marketing term, they would be better off calling it something like "Selective Pay to Play" (SPP). No game will ever be completely free to play because the people that make the game need to get paid a salary. SPP means that instead of paying a monthly subscription, I pay a fee for any perks I might want...sorta like the Spirit Airline approach that charges you for things you want like an beverage during flight or being able to check a bag.
Ok, back on topic, there is only one thing you don't have access to and one area that your limited with as a non-patron player. You can't own land for a house or farm. If you want to be a farmer without being a patron is still possible but you will need to either plant your goods in public farm areas or become a "family" member of patron who will give you permissions to plant on their farms. As a non-patron player your Labor Points regen slower and you are not able to regen when your offline. This is a reasonable trade off as patrons are paying 15 dollars a month, they deserve some perks. A non-patron will be able to purchase those labor point replenish potions for a cost on the cash shop which is why this would be a Selective Pay to Play item. Your going to spend a lot less then $15 a month to purchase these potions to keep you at a good amount of LP to do things like crafting and resource gathering. Not a bad deal.
3) If you plan on getting any fun out of AA, you need to be a part of a guild or have a dedicated group of people to play with. You will not enjoy or be successful in this game alone. You will not survive doing trade runs solo as you will be ganked non-stop. You can't grind mobs to get gear in this game. Gear drops are basic at best and the only look you get are coing bags that sometimes drop a rare crafting mat. So you will need to know people who can have craft gear for you or who your willing to pay to craft gear. Most organized guilds already have developed mass crafting sessions to gear their members so all they have to do is gather mats and feed them to the guild crafters who will return the gear. If you plan to go alone your going to have to pay a lot of in game gold to buy stuff. There were some players who would solo gank players leveling, but when that person has a guild behind them one person against a group is not going to last long. PvP is a lot of fun in a small group so you will need people to play with and the best small group PvP was not a group of randoms but a group that developed there character builds to synergize with each other think of it as GvG in the first Guild Wars...Your team comp was way more important than your solo build.
Hopefully, I helped a few people out on the fence. Feel free to message me here if you have specific questions or if you do play I will be on Ollo server under the name Inseril on the West Faction, I will be happy to help you out.
Gonna play this super casually with a few friends, we're thinking Naima since it sounds like it's gonna be the least populated server on release, is this the case?
On September 12 2014 15:51 Carnivorous Sheep wrote: Gonna play this super casually with a few friends, we're thinking Naima since it sounds like it's gonna be the least populated server on release, is this the case?
Kyrios, Ollo and Aranzeb will be the best populated.
I want to gank people / steal from people / assassin dudes and be an outlaw. I'm looking to minimize time spent on crafting and stuff and just raid merchants / steal stuff. That sounds the most fun and it has the bonus of not being attached to housing and stuff.
So, any tips or ideas? I think I want to go for the asian class (not human or elf or cats, the last class) and work on an assassinish build.
On September 12 2014 15:51 Carnivorous Sheep wrote: Gonna play this super casually with a few friends, we're thinking Naima since it sounds like it's gonna be the least populated server on release, is this the case?
I think it was either Naima or Tahyang? Not 100% sure though.
Are you playing with people I know, or IRL friends? I'm looking for people to play with as well.
On September 12 2014 05:00 Capped wrote: Posted this on reddit maybe a few guys who have played the alpha / beta can answer this for me.
I had a few questions regarding LP and it being "P2W" or pay to play as some are calling it..
I am planning to pay the subscription and not much else.
People are saying you need LP for everything - looting mobs, crafting, questing, farming, land etc - everything. People are also saying LP gain is pathetic and without buying labor potions the game is basically a freemium app for your PC, where you wait forever or throw cash at them to advance.
How bad is the labor wall exactly? Am i going to be limited in the things i can do as a subscriber? If thats the case why would i even bother? If im subscribing i want to be able to do what i want, when i want, i want to go out and play the game, grind, to earn my stuff, not pay money or afk until i have the required points to do it.
Basically - if im a patron, am i going to be able to do what i want when i want? Im fine with crafting / farming / housing or whatever being limited but i dont want to be told i cant go pvp, cant go kill and loot a mob, cant go run group content, cant do quests because i dont have the required LP available - that doesnt sit right.
If these limits are in the game, what are the LP costs like? 10LP online / 5LP offline per 10 mins and what am i paying to loot a mob? craft an item? Complete a quest? 5LP? 50LP?
Thanks for any replies i get <3
Hey Capped.
LP is needed as to not swarm the market with the best stuff there is 1 month into the game. You don't need LP to loot mobs. You do need LP to open coin purses. Different cost for different level of coin purses. The sole reason for coin purses, at least early on, is the rare drops of archeum which is needed to craft gear.
LP is needed to craft items, gathering and farming. Also needed to turn in Trade packs and building houses/boats. Basically anything that involves labor.
Turning in a Trade Pack costs 60 LP, opening a coin purse is 1lp at low lvl (i think), up to 5LP for the highest one. (Also not sure, memory escapes me). Mining an Iron node is 10 LP, cutting a tree is 10 LP. Crafting a hereafter stone (needed to teleport) is 25 LP.
In my experience, you're never short of LP as long as you are not focusing really hard at crafting at that moment. There's always other stuff to do while waiting for LP to regenerate.
On September 12 2014 15:55 Incognoto wrote: I want to gank people / steal from people / assassin dudes and be an outlaw. I'm looking to minimize time spent on crafting and stuff and just raid merchants / steal stuff. That sounds the most fun and it has the bonus of not being attached to housing and stuff.
So, any tips or ideas? I think I want to go for the asian class (not human or elf or cats, the last class) and work on an assassinish build.
The race you're looking for is Harani. Good choice.
Tips and ideas: Join a pirating guild. You can roam around and gank friendlies, but without back-up, you'll quickly find that you'll be a Kill on Sight. Kill a dude from the wrong guild and you're done for...
With a pirating guild you'll have a hundred friends with the same goals as you.
There's nothing worse than running a trade pack run with your guild to Freedich Isles and being met with pirates... It happened to my guild. We had a small clipper, 12 people with a trade pack each. That's 50 gold in materials. A few minutes out of Freedich we're met by an empty row boat. A scout, we guessed and guessed right. A minute off shore of Freedich we're met by a german guild we've never seen before. Pirates. 3 Galleons and 5 clippers, probably 60-70 people in total. Needless to say, we died hard and lost our trade packs.
Most zerg guilds who shout "KoS" are harmless, once you get a handle on who those guilds are you'll be able to do whatever you want to them. Just avoid the serious ones and try to remind people you're equal opportunity so they don't think you're unfairly going after them or that particular guild.
On September 12 2014 05:00 Capped wrote: Posted this on reddit maybe a few guys who have played the alpha / beta can answer this for me.
I had a few questions regarding LP and it being "P2W" or pay to play as some are calling it..
I am planning to pay the subscription and not much else.
People are saying you need LP for everything - looting mobs, crafting, questing, farming, land etc - everything. People are also saying LP gain is pathetic and without buying labor potions the game is basically a freemium app for your PC, where you wait forever or throw cash at them to advance.
How bad is the labor wall exactly? Am i going to be limited in the things i can do as a subscriber? If thats the case why would i even bother? If im subscribing i want to be able to do what i want, when i want, i want to go out and play the game, grind, to earn my stuff, not pay money or afk until i have the required points to do it.
Basically - if im a patron, am i going to be able to do what i want when i want? Im fine with crafting / farming / housing or whatever being limited but i dont want to be told i cant go pvp, cant go kill and loot a mob, cant go run group content, cant do quests because i dont have the required LP available - that doesnt sit right.
If these limits are in the game, what are the LP costs like? 10LP online / 5LP offline per 10 mins and what am i paying to loot a mob? craft an item? Complete a quest? 5LP? 50LP?
Thanks for any replies i get <3
Hey Capped.
LP is needed as to not swarm the market with the best stuff there is 1 month into the game. You don't need LP to loot mobs. You do need LP to open coin purses. Different cost for different level of coin purses. The sole reason for coin purses, at least early on, is the rare drops of archeum which is needed to craft gear.
LP is needed to craft items, gathering and farming. Also needed to turn in Trade packs and building houses/boats. Basically anything that involves labor.
Turning in a Trade Pack costs 60 LP, opening a coin purse is 1lp at low lvl (i think), up to 5LP for the highest one. (Also not sure, memory escapes me). Mining an Iron node is 10 LP, cutting a tree is 10 LP. Crafting a hereafter stone (needed to teleport) is 25 LP.
In my experience, you're never short of LP as long as you are not focusing really hard at crafting at that moment. There's always other stuff to do while waiting for LP to regenerate.
So is it worth it to open the coin purses because of the archeum drop or not?
On September 12 2014 05:00 Capped wrote: Posted this on reddit maybe a few guys who have played the alpha / beta can answer this for me.
I had a few questions regarding LP and it being "P2W" or pay to play as some are calling it..
I am planning to pay the subscription and not much else.
People are saying you need LP for everything - looting mobs, crafting, questing, farming, land etc - everything. People are also saying LP gain is pathetic and without buying labor potions the game is basically a freemium app for your PC, where you wait forever or throw cash at them to advance.
How bad is the labor wall exactly? Am i going to be limited in the things i can do as a subscriber? If thats the case why would i even bother? If im subscribing i want to be able to do what i want, when i want, i want to go out and play the game, grind, to earn my stuff, not pay money or afk until i have the required points to do it.
Basically - if im a patron, am i going to be able to do what i want when i want? Im fine with crafting / farming / housing or whatever being limited but i dont want to be told i cant go pvp, cant go kill and loot a mob, cant go run group content, cant do quests because i dont have the required LP available - that doesnt sit right.
If these limits are in the game, what are the LP costs like? 10LP online / 5LP offline per 10 mins and what am i paying to loot a mob? craft an item? Complete a quest? 5LP? 50LP?
Thanks for any replies i get <3
Hey Capped.
LP is needed as to not swarm the market with the best stuff there is 1 month into the game. You don't need LP to loot mobs. You do need LP to open coin purses. Different cost for different level of coin purses. The sole reason for coin purses, at least early on, is the rare drops of archeum which is needed to craft gear.
LP is needed to craft items, gathering and farming. Also needed to turn in Trade packs and building houses/boats. Basically anything that involves labor.
Turning in a Trade Pack costs 60 LP, opening a coin purse is 1lp at low lvl (i think), up to 5LP for the highest one. (Also not sure, memory escapes me). Mining an Iron node is 10 LP, cutting a tree is 10 LP. Crafting a hereafter stone (needed to teleport) is 25 LP.
In my experience, you're never short of LP as long as you are not focusing really hard at crafting at that moment. There's always other stuff to do while waiting for LP to regenerate.
So is it worth it to open the coin purses because of the archeum drop or not?
It is worth it. At some point you will find yourself with a lot of LP but no crafting to do, that's the time to open Coin Purses. Don't open them straight away at the early levels
To clarify: The only way to get archeum at this point is to open coin purses or "disenchant" gear. The purses will be your main source of Archeum.
On September 12 2014 05:00 Capped wrote: Posted this on reddit maybe a few guys who have played the alpha / beta can answer this for me.
I had a few questions regarding LP and it being "P2W" or pay to play as some are calling it..
I am planning to pay the subscription and not much else.
People are saying you need LP for everything - looting mobs, crafting, questing, farming, land etc - everything. People are also saying LP gain is pathetic and without buying labor potions the game is basically a freemium app for your PC, where you wait forever or throw cash at them to advance.
How bad is the labor wall exactly? Am i going to be limited in the things i can do as a subscriber? If thats the case why would i even bother? If im subscribing i want to be able to do what i want, when i want, i want to go out and play the game, grind, to earn my stuff, not pay money or afk until i have the required points to do it.
Basically - if im a patron, am i going to be able to do what i want when i want? Im fine with crafting / farming / housing or whatever being limited but i dont want to be told i cant go pvp, cant go kill and loot a mob, cant go run group content, cant do quests because i dont have the required LP available - that doesnt sit right.
If these limits are in the game, what are the LP costs like? 10LP online / 5LP offline per 10 mins and what am i paying to loot a mob? craft an item? Complete a quest? 5LP? 50LP?
Thanks for any replies i get <3
Hey Capped.
LP is needed as to not swarm the market with the best stuff there is 1 month into the game. You don't need LP to loot mobs. You do need LP to open coin purses. Different cost for different level of coin purses. The sole reason for coin purses, at least early on, is the rare drops of archeum which is needed to craft gear.
LP is needed to craft items, gathering and farming. Also needed to turn in Trade packs and building houses/boats. Basically anything that involves labor.
Turning in a Trade Pack costs 60 LP, opening a coin purse is 1lp at low lvl (i think), up to 5LP for the highest one. (Also not sure, memory escapes me). Mining an Iron node is 10 LP, cutting a tree is 10 LP. Crafting a hereafter stone (needed to teleport) is 25 LP.
In my experience, you're never short of LP as long as you are not focusing really hard at crafting at that moment. There's always other stuff to do while waiting for LP to regenerate.
So is it worth it to open the coin purses because of the archeum drop or not?
It is worth it. At some point you will find yourself with a lot of LP but no crafting to do, that's the time to open Coin Purses. Don't open them straight away at the early levels
To clarify: The only way to get archeum at this point is to open coin purses or "disenchant" gear. The purses will be your main source of Archeum.
Thank you very much! That is very useful information.
in the early stages of the game you should keep all your LP to use them to chuck wild growing trees so when you get to level 30 then you'll have enough lumber for your first boat. Important to note here is that you should never uproot trees. It costs a lot of LP and doesnt do anything for you.
Also another advice to all patron players. Dont build small Harani houses. Always build the Nuian houses because they have twice the farming space around them. Small Harani houses have a porch around them that cuts into the farming space.
On September 12 2014 19:32 Skilledblob wrote: in the early stages of the game you should keep all your LP to use them to chuck wild growing trees so when you get to level 30 then you'll have enough lumber for your first boat. Important to note here is that you should never uproot trees. It costs a lot of LP and doesnt do anything for you. space.
That is if you want a boat
I for one got the task of setting up a farm house ASAP with my guild. We have assigned different tasks for different people. Organized effort ftw
Thanks for the info! Im super excited now. I nearly fainted when i realized it has trade routes in the game. That was such an awesome activity in silkroad online!
While the fully open player run world looks existing I feel the game will suffer greatly from its lack of actual goals.
Sure you can build houses/ships/castles but what is the point to it. What are you working toward? The only real endgame activity the game has seems to be guild castles battles and if that's not your thing what else is there?
On September 12 2014 19:32 Skilledblob wrote: in the early stages of the game you should keep all your LP to use them to chuck wild growing trees so when you get to level 30 then you'll have enough lumber for your first boat. Important to note here is that you should never uproot trees. It costs a lot of LP and doesnt do anything for you.
Also another advice to all patron players. Dont build small Harani houses. Always build the Nuian houses because they have twice the farming space around them. Small Harani houses have a porch around them that cuts into the farming space.
What I noted in the beta was, that lumber and ore was quite attainable but cotton was a real problem.
On September 12 2014 20:30 Gorsameth wrote: While the fully open player run world looks existing I feel the game will suffer greatly from its lack of actual goals.
Sure you can build houses/ships/castles but what is the point to it. What are you working toward? The only real endgame activity the game has seems to be guild castles battles and if that's not your thing what else is there?
Guild castles, the way I understood it is, people who builds farms and houses in the zone ruled by a castle has to pay taxes to the guild who owns said castle.
The other end game activities is PvP, PvP, again PvP and dungeons/world raid bosses/krakens/huge fucking fishes in the sea that one shots you.
The PvP:
A zone called Halcyona enters war frequently, and becomes a full out war zone when it happens. There's the standard "kill the other faction's base" when at war. (A brief explanation on war: All zones above lvl 30 are PvP zones. These zones have 5 different "tiers" of tension. First tier is tension I think, then unrest, then conflict all the way up to the 5th tier. After the 5th tier there's war for, I think 1 hour or 1h30min, followed by a 3 hour peace time. The tiers level up depending on how much pvp there is in the zone. So for example, 1000 pvp kills will advance the tier one step [not real numbers, just example]. When in peace, you can't attack other players. When in war, you gain honor points for killing people from other faction.) So there's one PvP option.
Another pvp option is Naval pvp. Fleet vs Fleet. Armada vs Armada.Usually consists of determined guilds vs other equally determined guilds, or pirates. Fleets usually have a 2-3 galleons and a dozen or so clippers. The galleons can shoot 8 cannons, 4 on each side. The clippers are faster, smaller boats used to get up close for boarding. (you can't use a glider at open sea due to strong winds). EDIT: The crafting ties in to this. To be able to craft a galleon, you need 250x of a currency called Gilda Stars. Your main source of Gilda Star income is running trade pack. Running a pack to Freedich Isles gives you 4 stars/pack. For a galleon, you need 500 lumber, 500 Iron and 500 cotton as well. See my previous post in page 15 to see what can happen on your way to Freedich.
Then there's castle sieges which you mentioned. A few times a week, a guild can siege another guild's castle. I'm not 100% on the mechanics cuz I've never done it myself, but from what I heard, when a guild enters siege the siege becomes instanced. You can craft siege equipment, trebuches and such, which are very expensive.
Where WoW is very PvE raid oriented, this game is more PvP and economy driven by players. Everything comes down to the economy. Pirates are pirates to steal from players doing trade runs to get their precious trade packs(and for the funsies). Castles are to get taxes from people building houses in the zones. Again, money involved.
What else is there to do?
Get better gear to be able to kill people faster. Gearing up in this game takes a suuuuuper long time. The best gear is crafted, and I don't think anyone on the korean server has got BiS gear yet, and the game's been out there for like what, 4 years? Kill World Raid bosses. PvP your heart out. Build a house.
The choice is yours man, there's loads to do.
You set the goals yourself.
EDIT: One guild on Shatigon server was called Trade Pack Security. Their goal is to sell security to smaller guilds running trade packs for a small fee. Just an example on what goals you can set up yourself.
The problem I see is that pretty much all of that doesn't retain people for extended periods of time, they are the sort of activities that you enjoy doing for a few month before it gets boring. There is not enough carrot so to speak.
Now that might be the type of game this is but in that case its going to retain only a tiny player base.
Well it depends on what you think is fun doesn't it? This game's not for everyone. The carrot is there, but it's sliced and pickled with vanilla vodka, which might not be your fancy.
This game won't be on a scale like WoW with millions of subscribers, but that's fine!
On September 12 2014 15:51 Carnivorous Sheep wrote: Gonna play this super casually with a few friends, we're thinking Naima since it sounds like it's gonna be the least populated server on release, is this the case?
I think it was either Naima or Tahyang? Not 100% sure though.
Are you playing with people I know, or IRL friends? I'm looking for people to play with as well.
All right think we're gonna be on Naima. It's a mix of a couple of IRL friends and a couple guys from TL. You're free to join us if you'd like. We're gonna be on the western continent to start.
On September 12 2014 22:45 Gorsameth wrote: The problem I see is that pretty much all of that doesn't retain people for extended periods of time, they are the sort of activities that you enjoy doing for a few month before it gets boring. There is not enough carrot so to speak.
Now that might be the type of game this is but in that case its going to retain only a tiny player base.
I'm kind of curious as to what more you would like for endgame in an MMO? What would retain players in your opinion. From the post above yours, it looks like Archage has everything an mmo would want for endgame.
On September 12 2014 22:45 Gorsameth wrote: The problem I see is that pretty much all of that doesn't retain people for extended periods of time, they are the sort of activities that you enjoy doing for a few month before it gets boring. There is not enough carrot so to speak.
Now that might be the type of game this is but in that case its going to retain only a tiny player base.
I'm kind of curious as to what more you would like for endgame in an MMO? What would retain players in your opinion. From the post above yours, it looks like Archage has everything an mmo would want for endgame.
A change of scenery. How many ships can you pirate before it gets boring, how many crops can you harvest before it gets boring? How many armors can you make ect. Yes I am a raider in WoW and its been fun for 10 years because every few months you move to somewhere else. A new setting, new tactics ect. I like plenty of things when I look at Archeage but what I miss is something that stops it from becoming boring, something that stops the burnout. It doesnt matter how good your game is when 3 months down the line everyone is bored of it and moves on.
On September 13 2014 01:18 TOCHMY wrote: Yeah well if that's what you enjoy then probably Archeage is not for you. But before shooting it down hardcore, at least try it.
Im not shooting it down? Im wondering if I missed something and expressing concerns about the games future :p
So apparently itmeJP is part of the CohhCarnage network now? In alpha Cohh opened a guild that was basically an OranThul wing and dominated the whole serverr with his stream zerglings, now more streamers are doing the same? I feel for that NA server lol. 2k players in a guild ain't anything to screw with!
On September 13 2014 02:42 Spaylz wrote: So is the queue in server a real thing, or is it just pre-launch?
Queueing for servers seems so obsolete.
Thousands of people are trying to get in. Its normal to get queues then. Esp if like other mmo's they extra limit the amount of people per server to prevent 1k people from trying to do the same quest.
On September 12 2014 23:36 Gorsameth wrote: ofc im not talking WoW numbers, nothing will reach that. Im talking bare minimum to be sustainable.
Well, PvP is the most long term motivation in any game ever. People play competetive sports/games for decades without getting bored. Why? Because it always changes. No battle will be the same. Also: There is always room for you to get better.
And everything is sustainable today... Servers hardly cost anything anymore. Ultima Online Servers are still there for the small amount of people playing it. All the intense Cash Shop Crap on top of sub fee on top of special editions is just born out of the industry realising that their clientel pays much more than what is needed to make a good profit. They just max profit. Sustaining barely costs anything.
On September 12 2014 15:51 Carnivorous Sheep wrote: Gonna play this super casually with a few friends, we're thinking Naima since it sounds like it's gonna be the least populated server on release, is this the case?
I think it was either Naima or Tahyang? Not 100% sure though.
Are you playing with people I know, or IRL friends? I'm looking for people to play with as well.
All right think we're gonna be on Naima. It's a mix of a couple of IRL friends and a couple guys from TL. You're free to join us if you'd like. We're gonna be on the western continent to start.
Hmm, I was really thinking of starting on the Eastern Continent. Are you guys waiting for the release or did you opt in for the head start? I might make a second account and join you guys on West if you're starting on the 16th if I'm bored of the east by then
On September 12 2014 23:58 Carnivorous Sheep wrote:
On September 12 2014 15:56 TheEmulator wrote:
On September 12 2014 15:51 Carnivorous Sheep wrote: Gonna play this super casually with a few friends, we're thinking Naima since it sounds like it's gonna be the least populated server on release, is this the case?
I think it was either Naima or Tahyang? Not 100% sure though.
Are you playing with people I know, or IRL friends? I'm looking for people to play with as well.
All right think we're gonna be on Naima. It's a mix of a couple of IRL friends and a couple guys from TL. You're free to join us if you'd like. We're gonna be on the western continent to start.
Hmm, I was really thinking of starting on the Eastern Continent. Are you guys waiting for the release or did you opt in for the head start? I might make a second account and join you guys on West if you're starting on the 16th if I'm bored of the east by then
So im thinking of getting into the game a little early, im pretty new to MMO's, what should i look at when chosing a server? I know there's Roleplay servers, but there's others as well, i have no clue what the differences are, so i would just like to play the game with some friends and don't wanna pick the wrong server.
E: On second thought, it appears as tho many people are unable to play the game, with queue times over an hour for most, might just wait until the 16th.
am playing as Cat people on A...njerub or whatevefr the A server name is . When i got on it was the oner without the 3 hour Q to get in..so made my decision easy
On September 13 2014 10:01 rebuffering wrote: So im thinking of getting into the game a little early, im pretty new to MMO's, what should i look at when chosing a server? I know there's Roleplay servers, but there's others as well, i have no clue what the differences are, so i would just like to play the game with some friends and don't wanna pick the wrong server.
E: On second thought, it appears as tho many people are unable to play the game, with queue times over an hour for most, might just wait until the 16th.
Im going to be skipping out on the landrush altogether at release, purchasing patron and heading straight for my boat. I'll gather enough materials / cash / blueprints and buy up or claim non-paid land after a few weeks.
I doubt there will be any left by the looks of headstart anyway!
Game is down. Some kind of authentification problem, with the annoying soundless intro scene playing in a loop.
It seems there really is no such thing as a smooth MMO launch.
I'd be curious to find out just what is so hard about it? I understand it's sheer numbers and all, and you can't plan for everything, but seeing every single MMO launch go with big to huge problems is rather odd.
On September 14 2014 00:38 Spaylz wrote: Game is down. Some kind of authentification problem, with the annoying soundless intro scene playing in a loop.
It seems there really is no such thing as a smooth MMO launch.
I'd be curious to find out just what is so hard about it? I understand it's sheer numbers and all, and you can't plan for everything, but seeing every single MMO launch go with big to huge problems is rather odd.
If I'm not mistaken it's a server capacity issue. During launch you get a multiple of normal traffic, yet you only build server capacity to handle normal traffic.
All things considered I would call this launch a pretty smooth one. The actual launch went fine (queues are normal) and authenticate server went down only several hours later.
As for how these problems happen? It doesnt matter that you know 100k people will try to log in at once. That sort of traffic is near impossible to deal with for anything outside the most expensive of setups that is just not feasible for a launch and no use past that.
What I've heard is that people have claimed most of the protected (aka on non-PvP) land. There will probably be lots of space on other land though. I'm going to hopefully be grabbing a patron subscription some time after game launch.
On September 14 2014 02:06 Bluelightz wrote: What I've heard is that people have claimed most of the protected (aka on non-PvP) land. There will probably be lots of space on other land though. I'm going to hopefully be grabbing a patron subscription some time after game launch.
There will be plenty of land within 2-4 weeks when all the players who aren't sticking around start not paying taxes and/or not renewing subs. I'm just not going to bother, plenty of people have the same idea. If you can't get land anywhere but level 40+ locations you might as well just gather shit up for a bigger / better house when a nicer spot becomes available.
On September 14 2014 09:11 Carnivorous Sheep wrote: Is there a way to pre-install the game before launch btw? Do I just use what I installed for the beta or do I need to dl a separate thing?
You just need to update your beta client if there is any patch.
There is currently no way for me to download this game since it just gives you an error saying you don't have enough rights. Im assuming they've shutdown pre-installing.
On September 14 2014 09:27 Capped wrote: Do not delete your beta install
There is currently no way for me to download this game since it just gives you an error saying you don't have enough rights. Im assuming they've shutdown pre-installing.
Yea it's giving me that when I try to update my beta, guess I'll just wait, update is only a couple hundred MB anyways so shouldn't be a big deal.
am in a pretty friendly/helpful/organized guild on the Cat/asian side of the Anjerub (?) server. they are good about helping everyone get their tradepack quests done, are organized as far as land usage and dedicated crafting/gathering roles. already have my 16x16 and 2 8x8's up for myself personally
I am looking to go a pure healer for small group PvP with friends. Right now I am looking at doing Vit/Aura/X. For my third class I am debating between defense, witchcraft, or songcraft. Does anyone have any experience playing as or with a healers and have any suggestions on what path I should go?
I don't know much about being a healer but I feel like Fear break from Witchcraft, as well as all the CC options, feels too good to pass up. It's like how in vanilla WoW everyone was Undead on Horde. You can throw CC to give yourself breathing room if you get jumped and it definitely helps if the group has actual coordination.
Thats a good point, what class combos are everyone going to play (or already are, you lucky founders).
Im planning an archer/aura/X build, refusing to go shadowplay since its so damn common. Not sure what my last one will be since theres alot of options there, although i want it to be something relatively defensive in one way or another.
1. It sounds like Songcraft isn't worth considering for a healer? 2. How do people value survivability compared to CC: increased life and pdef vs CC and CC breaks?
I haven't tested Songcraft at all. Are you immobile when you're buffing/debuffing or would I be able to run around and heal while I am buffing/debuffing?
On September 15 2014 01:38 Carnivorous Sheep wrote: Is there anywhere with a list/brief summary of fun/popular class combinations? Honestly haven't really given it much thought orz
I wanna pew pew and shoot lasers and magic missiles at people, what should I go for?
Something with Occultism.
Revenant is practicaly THE new PvE shit. Leveling and grinding is a blast, PvP is a bit missing but it's easily changed. Revenant is Occultism, Auramancy and Sorcery. You use Thwart to keep up inspire and then spam Mana Stars for single target, and combine the AoE form Occultism+Sorcery for AoE grinding.
For PvP, something like a Reaper is a lot of fun although not as viable a it was before. It's Occultism, Shadowplay and Sorcery. Backflip + Fireball combo is super fun to play in addition to the Mana Stars spam, also you have stealth + a ton of CC from occultism/shadowplay. Casting meteor strike into a group of enemy players is also super fun.
Skullknight, so Occultism, Defense and Auramancy is one of the best PvP tanks you can have. Spamming Mana Stars in smaller PvP to damage people is fun, but the real deal starts when you utilize Auramancy+Defense. Blinking into the enemy group, casting implosion + hellspears to CC them; in bigger raids you cast imprison and split off raids so that your raid can pick up the rest. While you stand in the enemy raid, you just cast invincibilty until your friends have cleaned up.
If you can miss the laser stars and are content with fireballs, the Daggerspell is the current "fotm" mage. It's Sorcery, Shadowplay and Witchcraft. It has 3-4 combos that it relies on but those are extremely powerful. Witchcraft gives you a ton of CC + surviveability(enervate + grabbing skill); enerveate+ backflip + fireball = endless fireballs; fireballs + bubble + ark lightning means a ton of damage + fall damage, then sleep + meteor strike on asleep target gives the rest. There's also AoE fear (point blank) which you can use to screw with enemy groups. Stealth + a lot of utility from Shadowplay again and this class is a ton of fun to play - hence why 90% of mages you'll see are Daggerspells.
There are more classes that are fun, those are just a few. I currently roll Skullknight because we mostly have big battles.
On September 15 2014 02:18 Donger wrote: 1. It sounds like Songcraft isn't worth considering for a healer? 2. How do people value survivability compared to CC: increased life and pdef vs CC and CC breaks?
I haven't tested Songcraft at all. Are you immobile when you're buffing/debuffing or would I be able to run around and heal while I am buffing/debuffing?
1) Cleric(Songcraft, Vitalism, Auramancy) is the best healer you can have. If someone tells you Songcraft isn't worth it for healing, ask him why. He'll most likely won't have a real answer. Songcraft has 2 great healing skills in addition to their songs that increase atk speed, defense and all that jazz. Songcraft is just soo damn good in groups.
You are able to run around while singing, also you can keep up to 4 songs at a time with the proper passives.
2) Surviveabiliity and CC often go hand in hand. If you have witchcraft, you can get 0 heals and still survive 1v3. That is only if you play against people without CC breakers though; it's very random. Just bring enough pots into a figtht.
On September 15 2014 02:18 Donger wrote: 1. It sounds like Songcraft isn't worth considering for a healer? 2. How do people value survivability compared to CC: increased life and pdef vs CC and CC breaks?
I haven't tested Songcraft at all. Are you immobile when you're buffing/debuffing or would I be able to run around and heal while I am buffing/debuffing?
1) Cleric(Songcraft, Vitalism, Auramancy) is the best healer you can have. If someone tells you Songcraft isn't worth it for healing, ask him why. He'll most likely won't have a real answer. Songcraft has 2 great healing skills in addition to their songs that increase atk speed, defense and all that jazz. Songcraft is just soo damn good in groups.
You are able to run around while singing, also you can keep up to 4 songs at a time with the proper passives.
2) Surviveabiliity and CC often go hand in hand. If you have witchcraft, you can get 0 heals and still survive 1v3. That is only if you play against people without CC breakers though; it's very random. Just bring enough pots into a figtht.
For small group PvP would you say Cleric is better than Hierophant?
On September 15 2014 01:38 Carnivorous Sheep wrote: Is there anywhere with a list/brief summary of fun/popular class combinations? Honestly haven't really given it much thought orz
I wanna pew pew and shoot lasers and magic missiles at people, what should I go for?
This is a pretty good writeup of the most viable classes. The most OP at the moment is said to be Shadowblade.
On September 15 2014 02:18 Donger wrote: 1. It sounds like Songcraft isn't worth considering for a healer? 2. How do people value survivability compared to CC: increased life and pdef vs CC and CC breaks?
I haven't tested Songcraft at all. Are you immobile when you're buffing/debuffing or would I be able to run around and heal while I am buffing/debuffing?
1) Cleric(Songcraft, Vitalism, Auramancy) is the best healer you can have. If someone tells you Songcraft isn't worth it for healing, ask him why. He'll most likely won't have a real answer. Songcraft has 2 great healing skills in addition to their songs that increase atk speed, defense and all that jazz. Songcraft is just soo damn good in groups.
You are able to run around while singing, also you can keep up to 4 songs at a time with the proper passives.
2) Surviveabiliity and CC often go hand in hand. If you have witchcraft, you can get 0 heals and still survive 1v3. That is only if you play against people without CC breakers though; it's very random. Just bring enough pots into a figtht.
For small group PvP would you say Cleric is better than Hierophant?
Hierophant is at least on the same level, maybe better. But only for small groups. In bigger groups cleric is vastly superior.
@TheEmulator: That writeup is okay, but it seems like the author is not very knowledgeable. Edgewalker is a hybrid build and hybrid builds are a good way of screwing yourself - they don't work anymore due to the healing/magic attack split.
Shadowblade is a nice class, but I wouldn't say OP. Maybe in 1v1, but no one cares about that.
Was thinking of getting the 50 dollar founder pack, just because the game looks pretty good. Can not get my account started, to make a purchase ah well.
On September 14 2014 02:06 Bluelightz wrote: What I've heard is that people have claimed most of the protected (aka on non-PvP) land. There will probably be lots of space on other land though. I'm going to hopefully be grabbing a patron subscription some time after game launch.
There really is a crap load of land on the PvP zones (meaning the zones of your faction island that occasionally go to war), but as long as you actually finsih your house, the land "IS" protected. No reason to worry.
And the open plots of land are RIDICULOUSLY huge... and more than 90% unclaimed AND room for a LOOOOT of players..
Just for anyone who wants some actual truthful information and not being fooled by the trolls that are saying "everything is taken omfg this is so unfair trion sux all the p2w losers got all the houses first day while i was at work". There is soooo much land out there still its crazy!
It wasn't until last night I claimed a thatch farm house & small house in the area, had 2 friends make something in my area as well, got a few guildies to join us, ALL right next to each otehr, with loooots of room to expand.
I have some screenshots of the area but I'm not going to share until tomorrow, to be honest I'm trying to get my family members who are starting tomorrow adjacent houses to mine, so I don't want people knowing the exact spot we are in yet.
But just look around if you need a spot! Theres other areas than the zone I am in as well. Basically all the 30+ areas have some open plots hidden somewhere. Do some exploring! It's fun in this game anyway =)
On September 14 2014 02:06 Bluelightz wrote: What I've heard is that people have claimed most of the protected (aka on non-PvP) land. There will probably be lots of space on other land though. I'm going to hopefully be grabbing a patron subscription some time after game launch.
There really is a crap load of land on the PvP zones (meaning the zones of your faction island that occasionally go to war), but as long as you actually finsih your house, the land "IS" protected. No reason to worry.
And the open plots of land are RIDICULOUSLY huge... and more than 90% unclaimed AND room for a LOOOOT of players..
Just for anyone who wants some actual truthful information and not being fooled by the trolls that are saying "everything is taken omfg this is so unfair trion sux all the p2w losers got all the houses first day while i was at work". There is soooo much land out there still its crazy!
It wasn't until last night I claimed a thatch farm house & small house in the area, had 2 friends make something in my area as well, got a few guildies to join us, ALL right next to each otehr, with loooots of room to expand.
I have some screenshots of the area but I'm not going to share until tomorrow, to be honest I'm trying to get my family members who are starting tomorrow adjacent houses to mine, so I don't want people knowing the exact spot we are in yet.
But just look around if you need a spot! Theres other areas than the zone I am in as well. Basically all the 30+ areas have some open plots hidden somewhere. Do some exploring! It's fun in this game anyway =)
Land isnt as taken as people bitch about for sure.
On my server, Rookborne is still 50% open.
Perinoor is still 65%ish, Windscour is 70% ish open.
I am actually surprised at how in depth the game is with the choosing of the skills to leveling your mount, I may actually like this game and get crazy addicted who knows hahaha.
So a new server for EU and NA, bit the bullet and paid for the silver founders lol.
EDIT: logged in no queue on new server, yey. Wife on duty to make sure i dont get idle kicked, im heading to the shop for energy drinks and calling in sick to work lelelelelelel.
so im planning on playing this as an f2p starting from tomorrow and i had a couple questions about the game.
1. what are the NA servers to avoid?, like i know salphira is the one where all the streamers are going with their massive guilds but what about the other servers?.
2. i would like to go for a pretty casual playtrough witouth looking at guides and stuff for a while , so could i just reset my skills and go for a good build after im done with the casual playtrough? or will i have to just make a new character?
On September 16 2014 04:52 Panzamelano wrote: so im planning on playing this as an f2p starting from tomorrow and i had a couple questions about the game.
1. what are the NA servers to avoid?, like i know salphira is the one where all the streamers are going with their massive guilds but what about the other servers?.
2. i would like to go for a pretty casual playtrough witouth looking at guides and stuff for a while , so could i just reset my skills and go for a good build after im done with the casual playtrough? or will i have to just make a new character?
Not sure about #1
for #2, "sort of".
You can use any build and probably find success, more or less depending. But how the skill system works is you choose 3 skill trees out of 10. They each level up with you, so lets say at level 10 you are sorc occult aura, they will all be level 10, once you get 11 they will all be 11, etc. Lets say your level 20 and decide you want witchcraft instead of occult. You can drop occult, but witchcraft will be level 10 since you never leveled it up before.
Basically each skill levels up independent of eachother. Meaning no, you will not need to make a new character. But you will still want to stick to at least 1 or 2 of your skill trees until late game so you have a sufficiently leveled up "main" skill tree.
well it's nice that the americans get a proper number of servers but EU is just awful. 4 servers at headstart and now they opened a 5th and even that one already has queues even before the f2p player are coming.
I have no idea if Trion was thinking at all but I mean they were able to see how many people bought the founders packs and they still managed to not have enough servers
On September 16 2014 06:13 Skilledblob wrote: well it's nice that the americans get a proper number of servers but EU is just awful. 4 servers at headstart and now they opened a 5th and even that one already has queues even before the f2p player are coming.
I have no idea if Trion was thinking at all but I mean they were able to see how many people bought the founders packs and they still managed to not have enough servers
I think it's voluntary.
They probably want to avoid creating too many servers so that they don't end up being ghost towns. I think it's better for the long run too: it'll be tough in the start, but once time passes and the hype falls down, servers SHOULD have a better population.
Yup. People Q.Q at game launch about queues and no servers, same people get the servers, 2 months down the line 50% of those Q.Qers have left along with 50% of the launch population and they all Q.Q about ghost town servers, daed gaem, gief server merge, i kill kittens* etc and alot of people eventually quit the game because of the abundance of Q.Q and actual empty servers.
I'd rather have all these kids cry about launch week queues and first month land grab and STFU in a couple weeks when both those problems sort themselves out and the game is suddenly awesome for everyone then have them Q.Q now, get their short term solution, Q.Q again in 2 months and kill off more of the population with their selfishness and big mouths.
Perfect example of this is Wildstar tbh.
*Wrote president here first before i realized that would probably flag me in about 50 different countries lmao.
Also there arent any queues on the new server, ive logged in 4 times (3 DC's) in about 5 hours and never seen a queue, always "high" - 2 other servers dropped to high on my last log in too (Not Eanna or Kyrosia)
On September 16 2014 04:52 Panzamelano wrote: so im planning on playing this as an f2p starting from tomorrow and i had a couple questions about the game.
1. what are the NA servers to avoid?, like i know salphira is the one where all the streamers are going with their massive guilds but what about the other servers?.
2. i would like to go for a pretty casual playtrough witouth looking at guides and stuff for a while , so could i just reset my skills and go for a good build after im done with the casual playtrough? or will i have to just make a new character?
Ollo is the server for the beta hardcore pvp guilds I wouldn't suggest going there if you arn't willing to fight for every breath of air.
On September 15 2014 01:38 Carnivorous Sheep wrote: Is there anywhere with a list/brief summary of fun/popular class combinations? Honestly haven't really given it much thought orz
I wanna pew pew and shoot lasers and magic missiles at people, what should I go for?
Something with Occultism.
Revenant is practicaly THE new PvE shit. Leveling and grinding is a blast, PvP is a bit missing but it's easily changed. Revenant is Occultism, Auramancy and Sorcery. You use Thwart to keep up inspire and then spam Mana Stars for single target, and combine the AoE form Occultism+Sorcery for AoE grinding.
For PvP, something like a Reaper is a lot of fun although not as viable a it was before. It's Occultism, Shadowplay and Sorcery. Backflip + Fireball combo is super fun to play in addition to the Mana Stars spam, also you have stealth + a ton of CC from occultism/shadowplay. Casting meteor strike into a group of enemy players is also super fun.
Skullknight, so Occultism, Defense and Auramancy is one of the best PvP tanks you can have. Spamming Mana Stars in smaller PvP to damage people is fun, but the real deal starts when you utilize Auramancy+Defense. Blinking into the enemy group, casting implosion + hellspears to CC them; in bigger raids you cast imprison and split off raids so that your raid can pick up the rest. While you stand in the enemy raid, you just cast invincibilty until your friends have cleaned up.
If you can miss the laser stars and are content with fireballs, the Daggerspell is the current "fotm" mage. It's Sorcery, Shadowplay and Witchcraft. It has 3-4 combos that it relies on but those are extremely powerful. Witchcraft gives you a ton of CC + surviveability(enervate + grabbing skill); enerveate+ backflip + fireball = endless fireballs; fireballs + bubble + ark lightning means a ton of damage + fall damage, then sleep + meteor strike on asleep target gives the rest. There's also AoE fear (point blank) which you can use to screw with enemy groups. Stealth + a lot of utility from Shadowplay again and this class is a ton of fun to play - hence why 90% of mages you'll see are Daggerspells.
There are more classes that are fun, those are just a few. I currently roll Skullknight because we mostly have big battles.
On September 15 2014 02:18 Donger wrote: 1. It sounds like Songcraft isn't worth considering for a healer? 2. How do people value survivability compared to CC: increased life and pdef vs CC and CC breaks?
I haven't tested Songcraft at all. Are you immobile when you're buffing/debuffing or would I be able to run around and heal while I am buffing/debuffing?
1) Cleric(Songcraft, Vitalism, Auramancy) is the best healer you can have. If someone tells you Songcraft isn't worth it for healing, ask him why. He'll most likely won't have a real answer. Songcraft has 2 great healing skills in addition to their songs that increase atk speed, defense and all that jazz. Songcraft is just soo damn good in groups.
You are able to run around while singing, also you can keep up to 4 songs at a time with the proper passives.
2) Surviveabiliity and CC often go hand in hand. If you have witchcraft, you can get 0 heals and still survive 1v3. That is only if you play against people without CC breakers though; it's very random. Just bring enough pots into a figtht.
Thanks for the info, thinking of doing Revenant then sounds good, or maybe Skullknight if my friends decide we need someone tankier~
Is there a nice up to date basic overview of Revenant lying around somewhere? I'll do some digging myself too.
On September 16 2014 10:18 Spyridon wrote: Well about the server thing, they have to plan ahead. Becuase think about this...
This is an open world game. How would they pull off server merges?
You know how pissed people would be if they lost their land, castles, etc all that they worked for, for months?
I read they pulled off server mergers in Korea by creating 8 brand new servers and everyone is refunded before having to do the land rush again.
Probably the fairest solution possible if not perfect.
Also, everyone saying the game is bound to have empty servers, well, of course that would happen, sooner or later. But it probably would be sooner if no new servers would open. Think about it, there has to be a mid-point where you actually have enough space to grow the population or entice f2p players to subscribe. What I'm saying is, at least give the game a chance to grow. I know recent MMOs haven't been able to do it, but if we look back, games HAVE done it before (World of Warcraft).
Archeage has lots of potential too, IMO, due to its endgame PVP.
On September 15 2014 01:38 Carnivorous Sheep wrote: Is there anywhere with a list/brief summary of fun/popular class combinations? Honestly haven't really given it much thought orz
I wanna pew pew and shoot lasers and magic missiles at people, what should I go for?
Something with Occultism.
Revenant is practicaly THE new PvE shit. Leveling and grinding is a blast, PvP is a bit missing but it's easily changed. Revenant is Occultism, Auramancy and Sorcery. You use Thwart to keep up inspire and then spam Mana Stars for single target, and combine the AoE form Occultism+Sorcery for AoE grinding.
For PvP, something like a Reaper is a lot of fun although not as viable a it was before. It's Occultism, Shadowplay and Sorcery. Backflip + Fireball combo is super fun to play in addition to the Mana Stars spam, also you have stealth + a ton of CC from occultism/shadowplay. Casting meteor strike into a group of enemy players is also super fun.
Skullknight, so Occultism, Defense and Auramancy is one of the best PvP tanks you can have. Spamming Mana Stars in smaller PvP to damage people is fun, but the real deal starts when you utilize Auramancy+Defense. Blinking into the enemy group, casting implosion + hellspears to CC them; in bigger raids you cast imprison and split off raids so that your raid can pick up the rest. While you stand in the enemy raid, you just cast invincibilty until your friends have cleaned up.
If you can miss the laser stars and are content with fireballs, the Daggerspell is the current "fotm" mage. It's Sorcery, Shadowplay and Witchcraft. It has 3-4 combos that it relies on but those are extremely powerful. Witchcraft gives you a ton of CC + surviveability(enervate + grabbing skill); enerveate+ backflip + fireball = endless fireballs; fireballs + bubble + ark lightning means a ton of damage + fall damage, then sleep + meteor strike on asleep target gives the rest. There's also AoE fear (point blank) which you can use to screw with enemy groups. Stealth + a lot of utility from Shadowplay again and this class is a ton of fun to play - hence why 90% of mages you'll see are Daggerspells.
There are more classes that are fun, those are just a few. I currently roll Skullknight because we mostly have big battles.
On September 15 2014 02:18 Donger wrote: 1. It sounds like Songcraft isn't worth considering for a healer? 2. How do people value survivability compared to CC: increased life and pdef vs CC and CC breaks?
I haven't tested Songcraft at all. Are you immobile when you're buffing/debuffing or would I be able to run around and heal while I am buffing/debuffing?
1) Cleric(Songcraft, Vitalism, Auramancy) is the best healer you can have. If someone tells you Songcraft isn't worth it for healing, ask him why. He'll most likely won't have a real answer. Songcraft has 2 great healing skills in addition to their songs that increase atk speed, defense and all that jazz. Songcraft is just soo damn good in groups.
You are able to run around while singing, also you can keep up to 4 songs at a time with the proper passives.
2) Surviveabiliity and CC often go hand in hand. If you have witchcraft, you can get 0 heals and still survive 1v3. That is only if you play against people without CC breakers though; it's very random. Just bring enough pots into a figtht.
Thanks for the info, thinking of doing Revenant then sounds good, or maybe Skullknight if my friends decide we need someone tankier~
Is there a nice up to date basic overview of Revenant lying around somewhere? I'll do some digging myself too.
I sadly don't have a guide or anything, however here's some info about it(posting it here in case anyone else is interested):
This skillset would be a general use build(not optimized at all I just mocked it up in a few seconds. You absolutely need to play around with builds and get a feel for the skills so you can build your own unique version of it): http://archeagedatabase.net/us/calc/122956
As a general principle though you want a lot of CC for PvP because your base damage is high enough, but if you're just playing PvE you get rid of CC in favour of higher damage. If you are AoE grinding you should have at least a duo partner anyway that will do the tanking job for you!
In PvP you can either be the glasscannon that stays behind or try to build a little bit more tanky, use blink to go into enemy lines and then spam all your AoEs to distribute as much damage as possible before you hit the ground. Those "suicide mages" are sometimes very critical in raid PvP especially in combination with proper tanks(e.g. Skullknight).
If you use Scepter/Dagger keep in mind to utilize fireball and/or mana stars more than anything since they profit most from Scepter/Dagger combo[it increases attack speed which reduces global cooldown which increases number of mana stars/minute and number of spammable fireballs after a hardcast].
Try to stay away from Archers as they are your number one enemy; try to utilize the magic shield to surprise enemy mages and heal you up a bit; in case of emergency blink out and use all anti-CC sitiuational. Takes a lot of practice!
Fun "evolutions"(optional skillbuilds with the same base-skilltrees) would be the Enigmatist which gets rid of Occultism and adds shadowplay, enabling you the backflip + fireball combo as well as stealth and a bit of other utility. It is an awesome roaming build and also very viable in group PvP since you are always a killing machine with Sorcery + Shadowplay, and really with inspire you get a ton of fireballs out! You can easily shoot 4-5 extra fireballs out of a hardcasted fireball.
The cabalist would be a two-step evolution since you need to replace two trees: Occultism and Auramancy and get Witchcraft and Defense for it. It is basically a real tank-mage with lots of AoE shenanigans. Alternatively you could go for Battlemage which is a bit weaker on the AoE CC but only replaces Auramancy with Defense. It serves the same purpose, just a little worse imho.
As for gear: Always go for cloth set, either Sta/Int for Revenant and Enigmatist or Sta/Spirit for Cabalist/Battlemage(only my personal suggestions, feel free to try out.) Staff for Revenant to maximize damage out of you AoEs and non-spammable skills. Then Scepter + Dagger for Enigmatist to maximize Fireball damage(you can spam it a lot more = more damage). You can do Scepter + Dagger with Revenant as well but then you should be focusing on single target damage. Scepter + Shield for Cabalist/Battlemage.
Accessory: just take what you can, those small casttime decreasers are fine but with the RNG factor of them just take what you can.
If I missed anything feel free to ask! You never really go with one class only, you will always want to develop your character. Even at Lv55 with all mythical gear you'll still find something to improve on.
EDIT: If you want to be tanky, Defense + Auramancy in Cloth is a good way to start. Then add Occultism, Witchcraft or something else with CC to round it off. Or Vitalism in PvE!
so is there any TL Guild for EU? otherwise i'll just go for the german'ish server Kyprosa
would definitely give this one a try, sounds like a lot of PvP fun. I played Rift a great deal back in the days and am a bit tired of the Tera and Wildstar combat system. looking forward to the good old button smashing :D
Well, download is working well at least, being optimistic about launch
Ok so for someone who will realistically sink no more than 10 hours a week into this game, is it still fun to play and can I still feel like I'm getting some value out of my time?
On September 17 2014 02:00 Slardar wrote: How is the end game raiding in Archeage? Or is it a mostly PvP based end game?
I believe there are some raids but it really is mostly a PvP game and I would say playing it for anything else is setting yourself up for disappointment.
@Harris1st: I am on Kyprosa West, though our guild has currently recruitment closed. Whisper Keksx ingame though if you ever need help, just write "I'm from TL" and I'll bring in some time for you nerds! :D
@ashwtini: You should find a nice guild with people you like. Solo not very much.
@Slardar: There is one raid but mostly for fun. Best gear is crafted after all and the gear from the instances is mostly "stuff you get before you can craft something better". They add more open world content than instanced one, which is good imho!
Can someone tell me where to go to buy a subscription/patron status? Why are companies always making it so complicating when it comes to giving them money? -.-
I got in before all the queues, havent DC'd once, hehe. No issues other then mass players to be honest. Already 1 server rushed for launch and then another ~2 hours after launched for EU haha.
I probably going to play generic cookie-cutter crap like Daggerspell or something but I don't know what server to play on x_x. I think I will go full masochist and play on Kyrios maybe?
On September 17 2014 02:30 Miragee wrote: Can someone tell me where to go to buy a subscription/patron status? Why are companies always making it so complicating when it comes to giving them money? -.-
Just login on the glyph site, unter archeage you can buy patron status!
Two mapscraps spawns every 30 seconds, 20 people are trying to collect 3 each, how did they think this was good game design? It's even in a lowlevel area (crowded). Thank god you can complete the quest early.
On September 17 2014 02:30 Miragee wrote: Can someone tell me where to go to buy a subscription/patron status? Why are companies always making it so complicating when it comes to giving them money? -.-
Just login on the glyph site, unter archeage you can buy patron status!
Thanks!
But...they don't let me buy anything until I'm level 10, lol. Then I have to buy packs of currency and not one of them matches the patron fee. -.-' I hate those fucking bastards. Why isn't it possible to just sell the patron status for a set amount of money without wasting extra money I don't want to waste.... Shady.
On September 17 2014 07:27 kuresuti wrote: Two mapscraps spawns every 30 seconds, 20 people are trying to collect 3 each, how did they think this was good game design? It's even in a lowlevel area (crowded). Thank god you can complete the quest early.
Yeh. Thank god I was one of the first to get in on a completely new server so I had it pretty easy but there are some obscene bottleneck quests. Guess developers still dont learn.
And no i dont know why my character has fucking snot running down his face, i clicked something and it didnt show in character creation because of the lighting so now i look like a douchebag. Thats one 750 credit mistake gg
On September 17 2014 07:27 kuresuti wrote: Two mapscraps spawns every 30 seconds, 20 people are trying to collect 3 each, how did they think this was good game design? It's even in a lowlevel area (crowded). Thank god you can complete the quest early.
Yeh. Thank god I was one of the first to get in on a completely new server so I had it pretty easy but there are some obscene bottleneck quests. Guess developers still dont learn.
Guess what? When I brought that up in the beta, I got flamed that this system is far superior to a system like in GW2. I havn't gotten any answers to what the advantages of such a system are though...
the biggest bottleneck is the story line quests. Especially when you play harani and make it to lutesong harbour. I should have taken a screenshot of the orderly queue that the players made for killing one mob that only spawns every minute or so and forming a raid to kill the mob was no option either ...
I sent a ticket to Glyph, but I will ask it here just to see if anyone has ran into the same problem:
When I try to change the resolution in-game the drop-down menu does not have any options; my settings are stuck at a 600x400 resolution and everything looks cluttered on the screen. Any known fixes?
On September 17 2014 23:05 Gorsameth wrote: Meh i've had enough of the game already. got to level 22 and the questing is just mind numbingly boring.
MMO quests are always boring
Yeah if you judge an MMO by its mandatory questing phase you're doing it wrong imho. Questing is as much the content of an MMO as "vs AI" is the ladder of SC2.
On September 17 2014 23:05 Gorsameth wrote: Meh i've had enough of the game already. got to level 22 and the questing is just mind numbingly boring.
MMO quests are always boring
Yeah if you judge an MMO by its mandatory questing phase you're doing it wrong imho. Questing is as much the content of an MMO as "vs AI" is the ladder of SC2.
The question is: Why is this necessary? They could just make interesting questing (as in writing interesting quest text, not actually innovative tasks).
On September 17 2014 23:05 Gorsameth wrote: Meh i've had enough of the game already. got to level 22 and the questing is just mind numbingly boring.
MMO quests are always boring
Yeah if you judge an MMO by its mandatory questing phase you're doing it wrong imho. Questing is as much the content of an MMO as "vs AI" is the ladder of SC2.
And some of us dont feel like spending the better part of a week doing something we dont enjoy to try out an endgame of a game I am in general iffy about. Even more so if your significantly hampered by being a f2p player.
On September 17 2014 23:05 Gorsameth wrote: Meh i've had enough of the game already. got to level 22 and the questing is just mind numbingly boring.
MMO quests are always boring
Yeah if you judge an MMO by its mandatory questing phase you're doing it wrong imho. Questing is as much the content of an MMO as "vs AI" is the ladder of SC2.
And some of us dont feel like spending the better part of a week doing something we dont enjoy to try out an endgame of a game I am in general iffy about. Even more so if your significantly hampered by being a f2p player.
As a F2P player you will not have a lot of fun in this game anyway but thats another discussion.
However you get your first crafting quest at Lv10ish, then you get your large scarecrow, your trading quests and so on. You don't have to quest. Of course, if you expect to be max lvl after 2 days and farm gear all the time you have to grind through the quests first. But the game wasn't designed with that in mind so naturally it won't be as much fun as everything else.
After Lv30 even the questing becomes largely different due to the Open PvP being active in those zones.
Questing is fine, if you're one of the 0.1% that actually reads all quest text then you'll probably be disappointed.
Tbh i can pick up more of a story going on in quests just through the objectives and area i'm in, i never read the text at the beginning and end but i can always tell whats going on and what i'm doing for who and why.
Example: Earlier i was doing a series of quests in an area where the dead were rising from their grave. I was first sent to quell the threat, then experiement on them with different undead-stopping holy stuff, i was then sent to kill a necromancer who was only a small part of the problem not the cause, so i had to travel and find a holy shrine that was being assaulted and assist the troops there in repairing it. Along the way i met a family that had taken the opportunity to try and resurrect their loved ones, one of their family asked me to stop them.
Thats me recalling a bunch of quests from hazy memory only formed through quick glances at quest text. Thats far far more then i could ever say for most games and "story" enough for me. In fact i think they did a great job.
As for the actual quests themselves, its just the run of the mill MMO stuff that wont ever be gotten rid of until some innovates the genre lol.
The quests are also not at ALL what this game is about, they are meant to be a semi-necessary side-attraction to get you to level 50, hell the first 30 levels are essentially a big tutorial.
On September 17 2014 23:05 Gorsameth wrote: Meh i've had enough of the game already. got to level 22 and the questing is just mind numbingly boring.
MMO quests are always boring
Yeah if you judge an MMO by its mandatory questing phase you're doing it wrong imho. Questing is as much the content of an MMO as "vs AI" is the ladder of SC2.
The question is: Why is this necessary? They could just make interesting questing (as in writing interesting quest text, not actually innovative tasks).
the thing is nobody reads the quest texts anyway. because that takes time and wasting time means being slower than the rest.
what MMOs could do is do it similarly to Guild Wars 1 where you got to max level very fast within a decent story line. GW1 was able to do this a) because the story was only fluff for the pvp anyway b) because the game was "pay once to play" (which really it wasnt) c) people were able to make max level PvP chars right from the get go.
when you have f2p or subscription titles making players invest time into the game and keeping them in the game is much more important. For f2p it is important so you "motivate" aka annoy people into buying stuff in the shop and for subscriptions it's important so you get your paycheck at the end of the month.
GW1 had it good in the way that it was purely focused on PvP and I really loved that game for its focused nature and awsome pvp.
Arche Age on the other hand doesnt want to be a pure pvp game focused on 8vs8 arenas. So you kinda have to live with the shitty quests and leveling system that are there to appease the carebears and make them feel like they are progressing, slowly admittedly but what does a guy care who maybe spends one hour playing each day about how fast he is compared to the rest, he most likely plays the game for purely therapeutic reasons.
So yea trying to hit a large-ish target demographic is what waters down game mechanics like the leveling in turn frustrating the players that really only want to focus on one aspect by making them grind through super boring quests to get to the fun stuff. Then you have your f2p players that you want to buy stuff in your shop so you have to water down the core mechanics even more which at the same time pisses of everyone who pays the subscription.
so yea making MMOs is hard man.
I am looking forward how Camelot Unchained will turn out. They seem to have a good focus and a clear idea what their target audience is so maybe that game will fix some of the problems bigger MMOs have.
On September 18 2014 00:57 Capped wrote: Questing is fine, if you're one of the 0.1% that actually reads all quest text then you'll probably be disappointed.
Oh hai.
.
And yes, I was disappointed by the quest text after reading how much hype AA lore generated...srsly.
@Skilldeblob: I agree. GW did it right. Short leveling phase with a decent story. All questing was optional, having way less quests but with way better quality. GW lore is really really interesting and the quest delivered a good part of it.
On September 18 2014 00:57 Capped wrote: Questing is fine, if you're one of the 0.1% that actually reads all quest text then you'll probably be disappointed.
Oh hai.
.
And yes, I was disappointed by the quest text after reading how much hype AA lore generated...srsly.
Well yeah it was pure marketing when people hyped up the lore. Yes ArcheAge is loosely based on a korean novel but a) the writer of said novel had nothing to do with the game apart from giving some insight here and there and b b) the story stops at Lv30 and it's all just pure "please kill these monsters thx" from there.
ArcheAge is definitely not played for its singleplayer story but mor for everything that has nothing to do with quests!
On September 18 2014 01:49 Skilledblob wrote: I should stop already posting parts of my posts when I am still editing another huge rant at the end haha
^^ To the rest of your post: I think it covers a main problem of todays gaming industry. Aiming for the biggest audience is not always the best way to do it, especially if everyone else is doing it as well AND you want to provide a long term project. The industry, both producers and customers, are still in children age. They don't get it yet. But I think, for MMOs or games that base themselves on an online community at least it is the best to aim for a niche instead of the biggest audience. Because if you aim for a niche it's much easier to create a game that this certain niche likes and they will stay. On the otherside, if yyou try to please everyone you probably end up pleasing nobody.
That being said, I think you can provide progress by other means than just leveling. I know, the GW system of low level cap and instant max gear is not everyones cup of tea, even if I personally think it's vastly superior to anything else out there right now. But you can still have skill progression, gear progression etc. if they reduce the level cap.
On September 18 2014 04:15 Zidane wrote: Because its korean
On September 18 2014 04:33 Miragee wrote:That being said, I think you can provide progress by other means than just leveling. I know, the GW system of low level cap and instant max gear is not everyones cup of tea, even if I personally think it's vastly superior to anything else out there right now. But you can still have skill progression, gear progression etc. if they reduce the level cap.
I agree but you gotta keep in mind that they were just trying to get all these WoW Fans with that kind of thing. They pretty much just put in raids into the game to make theso called "themepark players" happy!
Im on Tahyang playing on the feral faction as a caster if anyone wants to add me my username/char name is the same as my TL name. currently in a 3k person que though.
Edit: only 2k more to go.. lol
Edit2: This is a bit rough, at 1.5k after 3 hours.
Had it open in the background for 5 hours earlier whilst it whittled it's way through a 5600 queue. Play for 5 minutes, and it crashes. Thankfully the disconnect grace period allowed me to get back in instantly.
Apart from the queues, really enjoying this so far. Would like my patron to be activated though!
On September 18 2014 00:57 Capped wrote: Questing is fine, if you're one of the 0.1% that actually reads all quest text then you'll probably be disappointed.
Tbh i can pick up more of a story going on in quests just through the objectives and area i'm in, i never read the text at the beginning and end but i can always tell whats going on and what i'm doing for who and why.
Example: Earlier i was doing a series of quests in an area where the dead were rising from their grave. I was first sent to quell the threat, then experiement on them with different undead-stopping holy stuff, i was then sent to kill a necromancer who was only a small part of the problem not the cause, so i had to travel and find a holy shrine that was being assaulted and assist the troops there in repairing it. Along the way i met a family that had taken the opportunity to try and resurrect their loved ones, one of their family asked me to stop them.
Thats me recalling a bunch of quests from hazy memory only formed through quick glances at quest text. Thats far far more then i could ever say for most games and "story" enough for me. In fact i think they did a great job.
As for the actual quests themselves, its just the run of the mill MMO stuff that wont ever be gotten rid of until some innovates the genre lol.
The quests are also not at ALL what this game is about, they are meant to be a semi-necessary side-attraction to get you to level 50, hell the first 30 levels are essentially a big tutorial.
The problem is that questing was more or less an "innovation" to the genre started by EQ iirc, WoW ran with it and now every MMO has been using it since then. Well, every MMO barring sandbox ones because the selling point of sandbox games is not supposed to be the leveling phase so they don't stretch it out with inane tasks , yes I'm aware this game has sandbox elements but the leveling phase in this game does not leave me convinced that the sandbox elements are going to be any good.
Questing works in the previously mentioned games because they do a good job at it even though I'm not really a questing kind of guy, I couldn't even motivate myself to play past level 10 because the questing system in this game is so awful, no challenge, no atmosphere and no story worth caring about.
On September 18 2014 08:44 Valenius wrote: Had it open in the background for 5 hours earlier whilst it whittled it's way through a 5600 queue. Play for 5 minutes, and it crashes. Thankfully the disconnect grace period allowed me to get back in instantly.
Apart from the queues, really enjoying this so far. Would like my patron to be activated though!
My game crashed in loading screen after waiting 1-2 hours and thought I was going to have to wait again.
On September 18 2014 00:57 Capped wrote: Questing is fine, if you're one of the 0.1% that actually reads all quest text then you'll probably be disappointed.
Tbh i can pick up more of a story going on in quests just through the objectives and area i'm in, i never read the text at the beginning and end but i can always tell whats going on and what i'm doing for who and why.
Example: Earlier i was doing a series of quests in an area where the dead were rising from their grave. I was first sent to quell the threat, then experiement on them with different undead-stopping holy stuff, i was then sent to kill a necromancer who was only a small part of the problem not the cause, so i had to travel and find a holy shrine that was being assaulted and assist the troops there in repairing it. Along the way i met a family that had taken the opportunity to try and resurrect their loved ones, one of their family asked me to stop them.
Thats me recalling a bunch of quests from hazy memory only formed through quick glances at quest text. Thats far far more then i could ever say for most games and "story" enough for me. In fact i think they did a great job.
As for the actual quests themselves, its just the run of the mill MMO stuff that wont ever be gotten rid of until some innovates the genre lol.
The quests are also not at ALL what this game is about, they are meant to be a semi-necessary side-attraction to get you to level 50, hell the first 30 levels are essentially a big tutorial.
The problem is that questing was more or less an "innovation" to the genre started by EQ iirc, WoW ran with it and now every MMO has been using it since then. Well, every MMO barring sandbox ones because the selling point of sandbox games is not supposed to be the leveling phase so they don't stretch it out with inane tasks , yes I'm aware this game has sandbox elements but the leveling phase in this game does not leave me convinced that the sandbox elements are going to be any good.
Questing works in the previously mentioned games because they do a good job at it even though I'm not really a questing kind of guy, I couldn't even motivate myself to play past level 10 because the questing system in this game is so awful, no challenge, no atmosphere and no story worth caring about.
Im still waiting for someone to take the bold step of just ditching the level concept entirely. Give people an introduction (skippable if done before) where you explain mechanics and introduce abilities and then boom your in the world and free to do whatever you want.
On September 18 2014 00:57 Capped wrote: Questing is fine, if you're one of the 0.1% that actually reads all quest text then you'll probably be disappointed.
Tbh i can pick up more of a story going on in quests just through the objectives and area i'm in, i never read the text at the beginning and end but i can always tell whats going on and what i'm doing for who and why.
Example: Earlier i was doing a series of quests in an area where the dead were rising from their grave. I was first sent to quell the threat, then experiement on them with different undead-stopping holy stuff, i was then sent to kill a necromancer who was only a small part of the problem not the cause, so i had to travel and find a holy shrine that was being assaulted and assist the troops there in repairing it. Along the way i met a family that had taken the opportunity to try and resurrect their loved ones, one of their family asked me to stop them.
Thats me recalling a bunch of quests from hazy memory only formed through quick glances at quest text. Thats far far more then i could ever say for most games and "story" enough for me. In fact i think they did a great job.
As for the actual quests themselves, its just the run of the mill MMO stuff that wont ever be gotten rid of until some innovates the genre lol.
The quests are also not at ALL what this game is about, they are meant to be a semi-necessary side-attraction to get you to level 50, hell the first 30 levels are essentially a big tutorial.
The problem is that questing was more or less an "innovation" to the genre started by EQ iirc, WoW ran with it and now every MMO has been using it since then. Well, every MMO barring sandbox ones because the selling point of sandbox games is not supposed to be the leveling phase so they don't stretch it out with inane tasks , yes I'm aware this game has sandbox elements but the leveling phase in this game does not leave me convinced that the sandbox elements are going to be any good.
Questing works in the previously mentioned games because they do a good job at it even though I'm not really a questing kind of guy, I couldn't even motivate myself to play past level 10 because the questing system in this game is so awful, no challenge, no atmosphere and no story worth caring about.
Im still waiting for someone to take the bold step of just ditching the level concept entirely. Give people an introduction (skippable if done before) where you explain mechanics and introduce abilities and then boom your in the world and free to do whatever you want.
Yeah, me too. Anet wanted to do that with GW2. But in the end their balls became anti-balls and they fluffed in as much themepark as possible into the game.
On September 18 2014 00:57 Capped wrote: Questing is fine, if you're one of the 0.1% that actually reads all quest text then you'll probably be disappointed.
Tbh i can pick up more of a story going on in quests just through the objectives and area i'm in, i never read the text at the beginning and end but i can always tell whats going on and what i'm doing for who and why.
Example: Earlier i was doing a series of quests in an area where the dead were rising from their grave. I was first sent to quell the threat, then experiement on them with different undead-stopping holy stuff, i was then sent to kill a necromancer who was only a small part of the problem not the cause, so i had to travel and find a holy shrine that was being assaulted and assist the troops there in repairing it. Along the way i met a family that had taken the opportunity to try and resurrect their loved ones, one of their family asked me to stop them.
Thats me recalling a bunch of quests from hazy memory only formed through quick glances at quest text. Thats far far more then i could ever say for most games and "story" enough for me. In fact i think they did a great job.
As for the actual quests themselves, its just the run of the mill MMO stuff that wont ever be gotten rid of until some innovates the genre lol.
The quests are also not at ALL what this game is about, they are meant to be a semi-necessary side-attraction to get you to level 50, hell the first 30 levels are essentially a big tutorial.
The problem is that questing was more or less an "innovation" to the genre started by EQ iirc, WoW ran with it and now every MMO has been using it since then. Well, every MMO barring sandbox ones because the selling point of sandbox games is not supposed to be the leveling phase so they don't stretch it out with inane tasks , yes I'm aware this game has sandbox elements but the leveling phase in this game does not leave me convinced that the sandbox elements are going to be any good.
Questing works in the previously mentioned games because they do a good job at it even though I'm not really a questing kind of guy, I couldn't even motivate myself to play past level 10 because the questing system in this game is so awful, no challenge, no atmosphere and no story worth caring about.
Im still waiting for someone to take the bold step of just ditching the level concept entirely. Give people an introduction (skippable if done before) where you explain mechanics and introduce abilities and then boom your in the world and free to do whatever you want.
Yeah, me too. Anet wanted to do that with GW2. But in the end their balls became anti-balls and they fluffed in as much themepark as possible into the game.
Well you gotta save progress somehow, but I'd love an innovative system that works like that.
Well I have an account, but i realised i'm not going to be able to play much (if at all) in the coming months so you can pm me for credentials, and i'll give it to someone it has patron status for one month. Just don't delete my character
On September 18 2014 00:57 Capped wrote: Questing is fine, if you're one of the 0.1% that actually reads all quest text then you'll probably be disappointed.
Tbh i can pick up more of a story going on in quests just through the objectives and area i'm in, i never read the text at the beginning and end but i can always tell whats going on and what i'm doing for who and why.
Example: Earlier i was doing a series of quests in an area where the dead were rising from their grave. I was first sent to quell the threat, then experiement on them with different undead-stopping holy stuff, i was then sent to kill a necromancer who was only a small part of the problem not the cause, so i had to travel and find a holy shrine that was being assaulted and assist the troops there in repairing it. Along the way i met a family that had taken the opportunity to try and resurrect their loved ones, one of their family asked me to stop them.
Thats me recalling a bunch of quests from hazy memory only formed through quick glances at quest text. Thats far far more then i could ever say for most games and "story" enough for me. In fact i think they did a great job.
As for the actual quests themselves, its just the run of the mill MMO stuff that wont ever be gotten rid of until some innovates the genre lol.
The quests are also not at ALL what this game is about, they are meant to be a semi-necessary side-attraction to get you to level 50, hell the first 30 levels are essentially a big tutorial.
The problem is that questing was more or less an "innovation" to the genre started by EQ iirc, WoW ran with it and now every MMO has been using it since then. Well, every MMO barring sandbox ones because the selling point of sandbox games is not supposed to be the leveling phase so they don't stretch it out with inane tasks , yes I'm aware this game has sandbox elements but the leveling phase in this game does not leave me convinced that the sandbox elements are going to be any good.
Questing works in the previously mentioned games because they do a good job at it even though I'm not really a questing kind of guy, I couldn't even motivate myself to play past level 10 because the questing system in this game is so awful, no challenge, no atmosphere and no story worth caring about.
Im still waiting for someone to take the bold step of just ditching the level concept entirely. Give people an introduction (skippable if done before) where you explain mechanics and introduce abilities and then boom your in the world and free to do whatever you want.
Yeah, me too. Anet wanted to do that with GW2. But in the end their balls became anti-balls and they fluffed in as much themepark as possible into the game.
People give Anet and GW too much credit. Yeah both their games did some things fantastic, but they also managed to fuck them both up immensely.
Archeage seems to have done everything pretty solid outside of grinding to 50, which is better than making leveling to 50 great and having a terrible everything else like a lot of MMORPG's out there.
At the same time, it's been so long since games like UO, WoW, EQ, Runescape, etc... were developed that it surprises me how mmorpgs haven't come that far. A game like archeage with it's terrible quests etc is like the best thing out there right now.
So yesterday we did a couple more oversea trade runs
In the enemy port we cant attack players unless they hit us first, some guy walks into town and starts "acting cocky", i teleported at him, he must have panicked because he hit me.
And that was the last he ever saw of his tradepack.
Afterwards he ran around me / my group shouting what i can only imagine were very harsh words but showed up as gibberish because of language barrier. He tried to attack me right next to the gold traders before i handed it in and got rekt by his guards.
On September 19 2014 02:41 Tzyx wrote: queueing at work didnt help. i queued at midday through chrome desktop, and now 7 hours later the queue has only halved lol.
WoW had a similar issue when the Hamorush server launched in vanilla. GM's had to go around finding people in houses and inns and kicking them because people were desperate to dodge the afk timer with queues like that. The Labor system in ArcheAge only makes the problem worse. Worst tho you can apparently exit into character select and never get kicked off despite being afk.
Trion also gave Patron to many F2P users by accident meaning that not only they lost a ton of money, they also clogged up the patron queues artificially.
Trion also gave Patron to many F2P users by accident meaning that not only they lost a ton of money, they also clogged up the patron queues artificially.
Yeah, I had Patron and dunno why. I wanted to buy it anyways but Trion won't let me. -.-
I don't know what this game is but it seems to be popular so I'm going to try it out. Is there a TL group? Preferably one that doesn't include csheep because I don't like him.
This is the weirdest game installation I've ever seen. Five minutes to download the game, followed by 15 minutes to "verify", 15 minutes to "decompress", and over an hour to "apply". Kinda strange because Rift takes less than ten minutes total.
On September 19 2014 22:10 Serejai wrote: This is the weirdest game installation I've ever seen. Five minutes to download the game, followed by 15 minutes to "verify", 15 minutes to "decompress", and over an hour to "apply". Kinda strange because Rift takes less than ten minutes total.
your 8 gig download turns into 23 gigs but yes the order of things is... wierd. mine was similar to yours. and then i had a patch that didnt finish applying which forced me to have to kill glyph through taskmanager.
I feel like I may have to kill Glyph as well. It's only using 8% CPU and 14% RAM but I cannot do anything else on my computer. Even typing this is like 1 FPS and the further along the installer goes the slower my computer gets. I'd kill it now but I'm scared it will start all over, so I guess I will wait out the Applying part. If it tries to patch afterwards I'll kill it and see if that helps.
Is there a secret to queue times? I started out at #200 something in line with a 30 minute queue estimate. I got down to #17 in queue with a 3 minute estimate, then it suddenly threw me back up to #400ish in queue with a > 1 hour estimate.
On September 19 2014 22:52 Serejai wrote: Is there a secret to queue times? I started out at #200 something in line with a 30 minute queue estimate. I got down to #17 in queue with a 3 minute estimate, then it suddenly threw me back up to #400ish in queue with a > 1 hour estimate.
patrons (subscribers) have priority in queue so I guess a whole punch of em just tried to log in.
On September 19 2014 22:54 Incognoto wrote: The best part is that you can't actually play because of absurdly long queues. Glad I didn't pay anything.
Yea this weekend is going to be insane when everyone has time to try and (not) play.
Once the sub drop happens in a few weeks it should get alot better. The problem is that because of the land plot gameplay they cant just make a bunch of servers and merge them if needed.
On September 19 2014 22:54 Incognoto wrote: The best part is that you can't actually play because of absurdly long queues. Glad I didn't pay anything.
I'm on the lowest pop server there is. An hour long queue for 400 people... the servers with 3,000 people in queue must be ridiculous. And this is at 7-10am on a weekday.
I don't really see any excuse for this level of failure in an MMO launch. World of Warcraft had an equally bad launch but it was the first MMO Blizzard did, so it was expected. Not only is this Trion's third MMO, but it's also one that's already been out for a while elsewhere and had a very lengthy beta. They knew exactly how many people to expect at launch so it's hard to say this is anything other than a cash grab by them, trying to frustrate people enough to buy Patron.
You can't really use the land excuse, either, because Landmark has the same land claiming system and they handled it just fine (nearly quadrupled player capacity within 48 hours of realizing they didn't have enough). Sony was very active in communicating, too, whereas Trion basically just said "buy Patron if you want faster queue times!" on social media.
Keep in mind I'm not saying ANYTHING about the game itself, as I haven't been able to play it yet. The company running the game, however, doesn't seem to have learned anything at all in recent years. Trion has been on life support for about two years now due to their terrible management and customer service (which is a shame because Rift is a good game, and Trove isn't bad either).
Between the clunky installation process and the poor server management I would easily put this in the top 5 worst MMO launches, joining the ranks of World of Warcraft, Age of Conan, Vanguard, and Anarchy Online.
Installed last night - queues were far too long to pretend like I'd get in. I was fortunately able to pop in and create my character this morning before work (on Inoch).
Hoping that I'll be able to get on after work, but my hopes aren't too high. Worst case, I'll just queue up and play TF2 while I wait lol
Theres some definite faults in the pk/trade system tbh. In protected areas you cant attack someone unless they attack you first, so if you go across the sea they can go 10v1 against you all and easily take your trade packs.
Also i just ran some guys across the sea, this dude gets caught out and the guy AoE's another two of us towards the end so we manage to kill him just after he kills our friend - our friend died so he dropped the tradepack, some guy from our own faction grabs the tradepack which was now close enough to the guards to be protected and turns it in himself.
Imho there should be a timer on people outside the trader / pirates party on being able to pick up the trade packs. The guy got completely screwed because his trade pack is just a free for all after he dies, even though we killed his killer.
@ Serejai the only people suffering from megaqueues are those on the most populated server or F2P players and F2P players can suck it up and pay if they dont like the queues on launch week.
You're being melodramatic and just remind me of the idiots spamming global chat and reddit tbh. Ive had no queue at all throughout launch.
Lol. Did you really just pull the "I have no issues, therefore there are no issues" line? I guess there are a lot of "idiots" here on Teamliquid as well because most people in this thread have posted about queues. You are the ONLY person to say there are no queues, so perhaps you should re-evaluate your opinions on the matter.
On September 19 2014 23:38 Serejai wrote: Lol. Did you really just pull the "I have no issues, therefore there are no issues" line? I guess there are a lot of "idiots" here on Teamliquid as well because most people in this thread have posted about queues. You are the ONLY person to say there are no queues, so perhaps you should re-evaluate your opinions on the matter.
I do think you're overreacting as well. If you look at every majorly hyped game release in the last several years, many of them have release week issues. Blizzard is notorious for it, even outside of vanilla WoW launch.
And now, I'm not 100% defending Trion on this - they made some mistakes that they probably shouldn't have. Not having an auto-time out on people in character select is very silly, and it's those people idly clogging the pipes that are probably having the worst impact on queue times.
On September 19 2014 22:21 Serejai wrote: I feel like I may have to kill Glyph as well. It's only using 8% CPU and 14% RAM but I cannot do anything else on my computer. Even typing this is like 1 FPS and the further along the installer goes the slower my computer gets. I'd kill it now but I'm scared it will start all over, so I guess I will wait out the Applying part. If it tries to patch afterwards I'll kill it and see if that helps.
Maybe it's HackShield interfering with your antivir program? Wouldn't be the first time for this to happen.
On September 19 2014 23:38 Serejai wrote: Lol. Did you really just pull the "I have no issues, therefore there are no issues" line? I guess there are a lot of "idiots" here on Teamliquid as well because most people in this thread have posted about queues. You are the ONLY person to say there are no queues, so perhaps you should re-evaluate your opinions on the matter.
A torrent of F2P players in my global chat spamming about 3k+ Queues. Same on reddit.
Guildmembers with Patron and alts on other servers complaining about a 1k queue on Dahuta, 3k queue in Kyprosia, the two most populated servers.
-Do you see how these two things match up exactly with what i said about populated servers and F2Pers
For somebody who acts so high and mighty about every game he ever lands his hands on (especially MMO's) you really are a complete numbskull if you think Trion (or any company, ever) should upscale their server capacity by 1000-2000% for launch week. It is literally a bunch of people who hopped on the hypetrain about this new MMO they heard about probably a few days ago. Source? I'm one of them, So are you. Difference being i paid my way through the door.
This hypetrain will be gone in a month. In two weeks there won't even fucking be a queue and 90% of all these kids running rampant screaming about queues and shit will be gone leaving only the people who actually want to enjoy the game.
You want more servers? They added more, six in fact, 1 each for EU/NA the night before launch and Two @ Launch. Any more would be suicide the likes Wildstar recently commit. I stand by the fact that EU didn't even need the 7th server. There are STILL plots of land in PRIME locations on Aier - the 5th server that started the night before launch, on the four servers that started with headstart this land was gone IN UNDER AN HOUR.
But Trion decided to open it because there were mass amounts of F2P players that won't even be here next month trying to log in.
You want to talk about the problems Trion / Archeage have go right ahead, just come up with some legitimate complaints other than "There are queues on launch week Q.Q why don't they do what no company does ever and compensate for launch week with a shit load of temporarily needed hardware they'll have no use for in a month SO I CAN PLAY FOR FREE!"
And yet still on EU-Aier everybody i talk to including myself get queues of under 5, yes FIVE, people when logging in with Patron at any time of day if there even is a queue.
If people are going to turn around and say "Well i couldn't log into this massively hyped F2P game on launch week without sub-queue so i uninstalled it and never played it again" then good fuckin' riddance to be honest because they are the fools who 1) wont be playing after a month and 2) are extremely unlikely to ever spend a dime on the game in the first place.
The people actually interested in sticking around and paying Trions bills will overlook this NEVER BEFORE SEEN occurrence.
List of ACTUAL problems with Trions handling of the launch for your viewing pleasure:
1) F2P players were given Patron status, this screwed up the queues massively and even allowed some of the F2Pers to clog up land spots with land they cant even use now its been reverted.
2) When they reverted F2P players Patron status they somehow fucked that up too and left a bunch of paid-Patrons without Patron status, so now theres a whole lotta pissed off paying customers and rightly so. This still screws up all the queues forcing Patrons to queue with the masses of F2Pers and fuck up everyones day.
3) Some people purchasing founders packs still haven't received their Patron status or bonus goodies from it all, despite being let into the headstart / betas.
4) No. 3 is actually the same for their entire store, people buying stuff and it simply not showing up for days on end.
5) Their afk "system" is just not working whatsoever. Go figure. They dont even have an autokick on character screen probably because you dont get the bonus patron labor there so they didnt give a shit. You see tens of people running circles in the sea so they can stay logged on for the labor gains because Trion decided to make online/offline different amounts like RETARDS. If it isn't for this its for skipping queues and not knowing about the char screen "bug".
6) I posted earlier about their safezone-PK-Trade system, put simply its completely abusable and negates the need for open-world pvp when you can just camp traders and wait.
7) I can't comment on game crashes since i dont crash but apparently this is a big problem, the grace period for queue helps alot though, so kudos for that.
^ All of this above are legitimate complaints about Trions handling of launch and i can only see ONE that is remotely towards gameplay and i have not experienced a single one of these problems myself.
Woah guys, calm down. Yes the server has issues, yes they will be gone, yes some of them might have been preventable. We don't know. Lets not pull a reddit here!
On topic: I highyl recommend that, if you are on EU, you go on the new servers. If you are a Patron your queue time is less than 10 minutes. Only go on Kyprosa, Dahuta, Eanna and Shatigon if you really have a good reason! (i.e. guilds, friends) The queues there will be gone eventually but that will take some time.
There's really no point in even responding to you because everything you say is completely ignorant. I bought Patron and I get queues just like everyone else does. You don't seem to understand a thing about how server infrastructure works for an MMO, nor do you understand any of the launch issues that could be fixed, but aren't.
But please, continue name calling and flipping tables because someone with more experience than you in the MMO industry points out flaws in a launch.
On September 20 2014 00:15 Capped wrote: For somebody who acts so high and mighty about every game he ever lands his hands on (especially MMO's) you really are a complete numbskull
I like how you have such huge experience in the "MMO industry" and yet you sit there and shittalk Trion for something every MMO (/popular online game) ever has had because of every reason i spoke about above.
On September 20 2014 01:22 Sermokala wrote: p sure the q's are actually increasing. I alarm clocked to start my q time early and it was twice as long as this time yesterday.
More people have time on friday, plus more people knowing there are queues and so logging in earlier.
This weekend will be unplayable for a lot of people because of queues.
On September 20 2014 01:22 Sermokala wrote: p sure the q's are actually increasing. I alarm clocked to start my q time early and it was twice as long as this time yesterday.
Queues are increasing because more people are buying Patron in order to avoid the F2P queues. Irony.
On September 20 2014 01:22 Sermokala wrote: p sure the q's are actually increasing. I alarm clocked to start my q time early and it was twice as long as this time yesterday.
Queues are increasing because more people are buying Patron in order to avoid the F2P queues. Irony.
I've been thinking that as more people find out about the char screen "exploit", more people idle there each day
Its just a fundemental flaw in their design philosophy. The player driven economy in an open world pvp game means that healthy servers are vital, much more so then in a game like WoW or SwtoR. The plot system & castles in end game then hampers merging servers which makes it a very bad situation for the developer.
They either open more servers which will die out in a month when the fotm crowd moves on (or 2 months when WoD releases), or they stick with their current servers which will probably be healthy in a months time but untill then its a terrible queue situation for your customers.
They really have no positive option here and tbh I think sticking to their current servers is the right choice in the end. Esp if they send a mail round once the queues die down to try and convince those he left over the queues to come back and try the game again.
On September 20 2014 01:22 Sermokala wrote: p sure the q's are actually increasing. I alarm clocked to start my q time early and it was twice as long as this time yesterday.
Queues are increasing because more people are buying Patron in order to avoid the F2P queues. Irony.
I've been thinking that as more people find out about the char screen "exploit", more people idle there each day
The combined issue of wanting to avoid queues and a game that punishes you for being offline. There simply isnt enough turnover in online users to make the queues move fast enough.
Curious old me went to the NA servers to see how bad the queues really were.
I just connected to Inoch SO FAST i couldn't even get a screenshot of the queue. And Enla was instant too Aranzeb has a queue of ~300 Tahyang and Naima ~200 The others have large queues and are the "big popular servers"
So there's Inoch, Enla on NA, with zero queue and Aier on EU, with zero queue. I can't even check the other EU servers because i have my character slots used on other servers already. Dahuta has ~2k queue being a popular server tho.
Serejai talking out of his damn butthole, at least 3 confirmed servers i personally logged into with no queue as Patron. (This isnt NA primetime, but neither is when he was posting this rubbish.)
Fuck it, i'll even sit in this 2.6k Dahuta queue and tell you how long it takes!
Well that doesn't seem too surprising, NA peeps are at work/school. I'm sure once 5 hits my time the servers will get hit hard, but I'll queue up and deal.
Still haven't decided whether or not I'll Patron. Might be worth it just for a 1 month type deal to see.
On September 20 2014 01:37 jcarlsoniv wrote: Well that doesn't seem too surprising, NA peeps are at work/school. I'm sure once 5 hits my time the servers will get hit hard, but I'll queue up and deal.
Still haven't decided whether or not I'll Patron. Might be worth it just for a 1 month type deal to see.
Before you do so make sure that their previous issues are fixed. People were buying Patron at launch and did not have it several days later.
On September 20 2014 01:30 Gorsameth wrote: Its just a fundemental flaw in their design philosophy. The player driven economy in an open world pvp game means that healthy servers are vital, much more so then in a game like WoW or SwtoR. The plot system & castles in end game then hampers merging servers which makes it a very bad situation for the developer
Most Korean MMOs suffer this when they come the NA/EU. Aion was a great game on KR servers but a mediocre one on US servers because the playerbase was much smaller and that made the PvP raids quite dull. There's also the issue of playstyle; Korean players tend to be more hardcore while the majority of NA players are more casual. Aion was consistently one of the most-played games at pc bangs (ahead of WoW, League of Legends, etc) but never had nearly that much activity with the NA version.
It has a snowball effect, too, because the content in this type of game requires players... and as players leave the content becomes worse, which in turn causes more players to leave, which causes the content to worsen further, etc.
On September 20 2014 01:35 Capped wrote: Curious old me went to the NA servers to see how bad the queues really were.
I just connected to Inoch SO FAST i couldn't even get a screenshot of the queue. And Enla was instant too Aranzeb has a queue of ~300 Tahyang and Naima ~200 The others have large queues and are the "big popular servers"
So there's Inoch, Enla on NA, with zero queue and Aier on EU, with zero queue. I can't even check the other EU servers because i have my character slots used on other servers already. Dahuta has ~2k queue being a popular server tho.
Serejai talking out of his damn butthole, at least 3 confirmed servers i personally logged into with no queue as Patron. (This isnt NA primetime, but neither is when he was posting this rubbish.)
Fuck it, i'll even sit in this 2.6k Dahuta queue and tell you how long it takes!
It's quite incredible that you have managed to make four posts in a row full of name calling, personal attacks, and other bullshit trying to cause drama in this thread for no reason. Grow up and stop being such a child just because other people have different experiences than you do with a video game. If you want to continue throwing a tantrum you should do it somewhere other than derailing the thread with it.
If you want personal attacks and insults i can give you them, as far as i know i've only called you a numbskull and then gone on to write arguments to your blind shit-flinging at the games providers. The most i've done is mock you for throwing your toys out the pram like a child about the queues.
That last post you quoted, full of information debunking your claims of massive queues. The huge post i made on the last page, full of information about why you are wrong and what Trion have actually done about queues, i even forgot to add they increased all server capacity by 40% since headstart. I then gave 7 points of legitimate criticism towards Trion since they are far from perfect little angels.
If you had massive queues trying to login, where were they when i went and logged into NA at an even busier time period then you. You even made a post about crashing and then going back to the queue - Well we all know that's bull since the game has a grace period for you to log straight back in, if you went ahead and spent that time posting here or making some toast then thats your fault not theirs.
I find it incredible that you can only stick your head in the clouds and your nose in the air and say "Well you're wrong and ignorant and i have lots and lots more experience in the MMO industry then you so i wont bother answering any of your valid points towards me" and continue acting exactly like i said you do (and then requoted for your pleasure) after i've proved you wrong on multiple occasions.
I provided information and proved you wrong - You just don't like it and you're honestly not worth the time or hassle arguing with since you're just trying to play the bigger man and "look" good when anybody who reads whats been written will see how much of fool you are.
I won't answer you any further, but why don't you man up and reply to me properly with all your supposed knowledge and answer to the facts i've provided?
I would also like to point out you walked into this thread with a personal attack on Cheep and then called me an idiot on my first post towards you, You aren't such the quire boy you make yourself out to be with this "insults and personal attacks" business. -
For anyone else legitimately wondering - Still in Dahuta queue, 1 hour in and ~1.5k left on the 2.6k queue.
On September 20 2014 02:49 Capped wrote: If you want personal attacks and insults i can give you them, as far as i know i've only called you a numbskull and then gone on to write arguments to your blind shit-flinging at the games providers. The most i've done is mock you for throwing your toys out the pram like a child about the queues.
That last post you quoted, full of information debunking your claims of massive queues. The huge post i made on the last page, full of information about why you are wrong and what Trion have actually done about queues, i even forgot to add they increased all server capacity by 40% since headstart. I then gave 7 points of legitimate criticism towards Trion since they are far from perfect little angels.
If you had massive queues trying to login, where were they when i went and logged into NA at an even busier time period then you. You even made a post about crashing and then going back to the queue - Well we all know that's bull since the game has a grace period for you to log straight back in, if you went ahead and spent that time posting here or making some toast then thats your fault not theirs.
I find it incredible that you can only stick your head in the clouds and your nose in the air and say "Well you're wrong and ignorant and i have lots and lots more experience in the MMO industry then you so i wont bother answering any of your valid points towards me" and continue acting exactly like i said you do (and then requoted for your pleasure) after i've proved you wrong on multiple occasions.
I provided information and proved you wrong - You just don't like it and you're honestly not worth the time or hassle arguing with since you're just trying to play the bigger man and "look" good when anybody who reads whats been written will see how much of fool you are.
I won't answer you any further, but why don't you man up and reply to me properly with all your supposed knowledge and answer to the facts i've provided?
I would also like to point out you walked into this thread with a personal attack on Cheep and then called me an idiot on my first post towards you, You aren't such the quire boy you make yourself out to be with this "insults and personal attacks" business. -
For anyone else legitimately wondering - Still in Dahuta queue, 1 hour in and ~1.5k left on the 2.6k queue.
edit: typos - i suck at writing.
Started my Client at 12:30 pm, started my GFs client at around 14:30. Both not patron. Mine is now at 201 (started out 1700) and my GFs is at 479 (started out at 2000), it is now 20:06 local time. 3,33 Queue-places per minute. Not quite motivating :D
edit: Dahuta Servers edit2: just moved from 198 to 97 :o
Dahuta is the 2nd biggest server after Kyriosa (or w/e) on EU, the queues are going to be massive there and there isnt much you can do about it really.
There will be queues all over for F2P players for a few weeks i would say (at least two) and the funny thing is when the queues disappear that will be the best time for F2P players to buy patron because all the land will be freeing up due to the hypetrain dying and a ton of people quitting.
The queues will be much faster on one of the newer servers though and if you really want to avoid them, buy patron and switch to a newer server (like mine, Aier) for no queues (unless you consider the occasional 30 seconds a queue)
On September 20 2014 02:49 Capped wrote: If you want personal attacks and insults i can give you them, as far as i know i've only called you a numbskull and then gone on to write arguments to your blind shit-flinging at the games providers. The most i've done is mock you for throwing your toys out the pram like a child about the queues.
That last post you quoted, full of information debunking your claims of massive queues. The huge post i made on the last page, full of information about why you are wrong and what Trion have actually done about queues, i even forgot to add they increased all server capacity by 40% since headstart. I then gave 7 points of legitimate criticism towards Trion since they are far from perfect little angels.
If you had massive queues trying to login, where were they when i went and logged into NA at an even busier time period then you. You even made a post about crashing and then going back to the queue - Well we all know that's bull since the game has a grace period for you to log straight back in, if you went ahead and spent that time posting here or making some toast then thats your fault not theirs.
I find it incredible that you can only stick your head in the clouds and your nose in the air and say "Well you're wrong and ignorant and i have lots and lots more experience in the MMO industry then you so i wont bother answering any of your valid points towards me" and continue acting exactly like i said you do (and then requoted for your pleasure) after i've proved you wrong on multiple occasions.
I provided information and proved you wrong - You just don't like it and you're honestly not worth the time or hassle arguing with since you're just trying to play the bigger man and "look" good when anybody who reads whats been written will see how much of fool you are.
I won't answer you any further, but why don't you man up and reply to me properly with all your supposed knowledge and answer to the facts i've provided?
I would also like to point out you walked into this thread with a personal attack on Cheep and then called me an idiot on my first post towards you, You aren't such the quire boy you make yourself out to be with this "insults and personal attacks" business. -
For anyone else legitimately wondering - Still in Dahuta queue, 1 hour in and ~1.5k left on the 2.6k queue.
edit: typos - i suck at writing.
as someone who plays on Aranzeb every day... we always have a queue time. Mornings arent bad, but by peak play time its at least 90 mins even for patrons. And we are #3 or #4 server in terms of population/popularity. Ollo and Kyrio or whatever both have 5+ hour Q times consistantly.
And i have patron as i bought into the alpha, and am a founder.
I dont know anything about the EU servers tho.
But saying "i checked once and here were the Q times = all other info is wrong" is a poor reflection of reality
The problem with the queues are 95% Trions fault, and 5% of the players. Many peolpe are running scrips or macros to avoid standing in queues, so that leaves maybe 50% of the servers population as active players who will actually log out when they are done playing, the rest will just enable a macro or stay in char selection. I understand why they are doing it, but they are making it alot worse for the rest of us. 4 Headstart servers with all the patrons, and then keeping them open for everyone else, great job ! Really, TRION best company @world
Yesterday I got home from work at around 3 PM and queued up for Kyprosa (EU) 5 Hours later WITH PATRON I get into the game. So I thought, hey why not change servers, the new servers probably have less queues. So I spend my ingame credits on a character expansion to add 2 more slots (since I was dumb enough to make 2 chars on Kyprosa) So before I went to bed I decided to check some of the newest servers, and the 3 newest did not have a patron queue. Since it was late and I did not want to decide apperance, faction and server then I went to bed.
Fastforward, today I get home at 4PM and try to queue up, oh snap, 3460 in queue, so I get this idea that I can make a character on a different server and wait for them to actually fix server transfers, but well, I forgot it is Trion. It seems that I can¨t make a new character on the other servers, as I could not connect to them. Well that is weird, since it worked fine yesterday, so I go searching the forums, and find out that for me to make a new character on a different server, I first have to log into my old server Kyprosa, and then connect to another server from there, HOW FUCKING DUMB IS THAT? I am trying to avoid the massive queues, and they spit in my face. So now I have been stuck in queues for 4,5 hours, and I am number 1296 in line just so I can log into Kyprosa, log onto another server and make a new character. THANK YOU VERY MUCH
I agree. My main stance on this in the first place is that there are queues everywhere and they are to be expected, its where this "argument" stemmed from.
The sample size i used was comparable to the person who made the claims that there were massive unbearable queues everywhere all the time, which is simply not true from the check i did on the NA servers and my own experiences in EU. But there ARE queues.
You can also make certain estimates from the numbers, but i agree they aren't a very solid representation at all, more of a general insight into things.
The queues are alot worse on the 4 headstart servers on both NA and EU too because of all the founders that settled there. Tons of hardcore guilds jumped at those servers and then with F2P all the band wagoners scuttled there too. I know multiple people on Dahuta / Kyriosa that abandoned their characters there (other than tax upkeep) in favor of Aier because of it.
All this discussion about queues is, at the end of the day, completely redundant because it happens at every popular / hyped game launch from GTA5 to Archeage for very good reasons ive already spoken about and will be a complete non-issue in a week or two.
tl;dr - blergh im bored and want to stop talking about shit that everyone should expect and wont even matter in 2 weeks.
EDIT: WOW Chanted that is pretty f**king retarded on Trions part tbh. Queues arent a problem, crap like this is!
a) I said my queue to join a low pop server was 400+, whereas the high pop servers were around 3,000 to which you responded by saying there were no queue times at all and anyone who thinks otherwise is an idiot. You were immediately called out on your bullshit my multiple other people, to which your eventual response was "Look, I just logged in three hours later on the NA servers after everyone has left for work and there's only 2.6k in queue, not the 3k that Serejai said! He's full of shit and I'm right, there was no queue!" Well played, kid. You sure shot yourself in the foot with that one.
b) AA servers have a capacity of around 10k players according to Trion; WoW launched with 1.5k and is currently around 5-7k, Aion had a server capacity of 5k at launch, etc. There are servers that have queues near 30,000 at prime time (http://i.imgur.com/w9YPE5C.jpg), which means the current servers cannot even support a third of the people trying to log in. This also appears to contradict all of your "debunking" of my claims that there are queues on servers because, well, there are queues. Essentially at this point we've established that you're full of shit in your claims that there are no queues, and you're also full of shit in your claims that you've proven anyone wrong about anything - unless we're talking about you proving yourself wrong, in which case you've done that very well.
If you ever manage to provide any of these "facts" you mentioned, I'd be glad to respond to those as well. Up until now it's just been a bunch of name calling and substantiating my own claims while catching yourself in lies.
EDIT: 2 hours and a few minutes after i queue for Dahuta im in. This is roughly at the start of primetime but its probably worse by now.
Now i can log out and go back to Aier ^^ Not entirely sure why i bothered doing that but i guess i wanted to see for myself - Launch queues are here to stay and they suck!
Trion is not the developer of this game. XLGames is. Trion is adviced by XLGames and has to ask for patches, fixes, game changes and gets them practically "via mail" from XLGames, the only thing they ever touch on this is their payment/server infastructure.
It should also be noted that ArcheAge was actually never intended to be a F2P game but went down that route to iron out player losses that happened due to missing updates and a customer support scandal.
How are you liking Archer? And how is Inoch? My server seems to be full of twelve year olds and racists and I can't find a report button to save my life. It's like Barrens Chat + League of Legends all rolled into one. I'm only level 12 so it's not too late for me to switch servers if mine is abnormal.
For class, I went with a Sorc because magic. Archer would probably have been my second choice. Tanking doesn't look appealing in this game (the only PvP MMO I've seen get tanks right before is Aion), I hate melee, and healers just didn't seem to have very interesting spells. Plus, I've found that playing a healer in a PvP MMO is quite boring when you're solo. Sure, you never die... but what's the fun of roaming the world if you can't really gank?
To expand on what KeksX said, this is pretty much true of all Korean MMOs (Aion, Tera, etc). I will use Aion as an example since that's what I have experience with.
Basically NCSoft wanted to manage the game here, and they DO have a very tiny development team to fix localized bugs and whatnot but essentially games like this are ran by a skeleton team that mostly works on localization (translation, edits to models, etc). Any updates to the game had to come from Korea and the only thing NCSoft did was localize the content.
If you've played World of Warcraft then you probably know the same thing happens over in China with Netease(?), which is why they used to always be a few expansions behind over there. NetEase did nothing but host the servers and they had to wait for Blizzard to send them the content.
@Serejai: Why does Tanking not feel right for you? I actually like them. I play a tank in PvP and initiating, chopping off raids and basically taking the hits for my team is a ton of fun.
Archer is a very viable class but it's limited in the sense that if you want to min/max it, you have to pick Primeval.
If you want to have a fun healer build, start off with Vitalism/Shadowplay and add Auramancy and Songcraft as you wish. Roll club + dagger for maximum DPS/healing power and then go have fun ganking & healing!
On September 20 2014 05:46 KeksX wrote: @Serejai: Why does Tanking not feel right for you? I actually like them. I play a tank in PvP and initiating, chopping off raids and basically taking the hits for my team is a ton of fun.
Archer is a very viable class but it's limited in the sense that if you want to min/max it, you have to pick Primeval.
If you want to have a fun healer build, start off with Vitalism/Shadowplay and add Auramancy and Songcraft as you wish. Roll club + dagger for maximum DPS/healing power and then go have fun ganking & healing!
Oooooh I might try this. Groot druid ended up being my favorite in WoW, figured I'd take a stab at healer in this game since I've gone DPS/Tank in the last few games I've tried.
And while I understand where you're coming from Serejai (about not being able to gank really well being kinda unfun), being unkillable is pretty damn fun if you can do it right.
I can't really say. It's just not appealing to me in a PvP setting and the fact that I enjoyed it in Aion was probably a fluke more than anything.
I mostly chose Sorc because WoW Hunters have scarred me for life when it comes to ranged bow/gun classes. Essentially they both do the same job so I guess it doesn't matter too much. I wouldn't mind trying a healing spec but I wouldn't enjoy it unless it were in a group setting. I've tried 1v1 healing specs in various other MMOs and while I can gank with them it's just not as satisfying when it takes 3-4x as long to kill someone.
Right now I'm leveling, though, so I guess PvP is pretty irrelevant at the moment and I'm more focused on doing damage to mobs.
If you buy a founders pack, is it region locked, or can I have servers on both EU and NA ? I am thinking about starting on a NA server which would make it easier to avoid the prime time and hopefully help with the queues
On September 20 2014 06:01 Chanted wrote: If you buy a founders pack, is it region locked, or can I have servers on both EU and NA ? I am thinking about starting on a NA server which would make it easier to avoid the prime time and hopefully help with the queues
On September 20 2014 06:27 Barrin wrote: Are there any Shadowplay melee types out there? Is jumping from your mount to your target with Overwhelm as fun as I think it must be?
Yes. Yes
Shadowplay is in every melee DPS build basically. Actually it is in any good physical DMG build^^
My server was 5k about an hour ago after my game crashed and took 30 minutes to launch again because the stupid anti-hack thing kept locking up. I gave up for the weekend and will pick back up on Monday.
On September 20 2014 06:47 Serejai wrote: My server was 5k about an hour ago after my game crashed and took 30 minutes to launch again because the stupid anti-hack thing kept locking up. I gave up for the weekend and will pick back up on Monday.
If you did buy patron like you said you did you are more than likely one of the unlucky ones where its completely broken. Unless you chose the stupidly big servers for no reason.
On September 20 2014 06:27 Barrin wrote: Are there any Shadowplay melee types out there? Is jumping from your mount to your target with Overwhelm as fun as I think it must be?
Most builds seem to go Shadowplay as a support option just for Overwhelm, Stealth, and Dropback. I tried to think of a Shadowplay build focused on Bloodthirst stacking, sort of like Envenom rogues, but it feels like it's missing too many good skills from the other trees.
On September 20 2014 08:41 killa_robot wrote: Only 2 new servers up today on NA. Filled up to queue about 20 minutes after being up. Queue time rising quickly, old queues remain unchanged.
Total shock that all they did was a minor change that accomplished very little, lol...
I told ya it would change nothing with queue times :p
Ps. I expect these new servers to be dead in 2 months time if this game dips as hard as previous MMO's have.
Decided that today was the day I actually sit in queue. Go for most populated server so I won't be left playing on dead servers in a few months. New servers come out and character creation gets locked...
On September 20 2014 06:27 Barrin wrote: Are there any Shadowplay melee types out there? Is jumping from your mount to your target with Overwhelm as fun as I think it must be?
Most builds seem to go Shadowplay as a support option just for Overwhelm, Stealth, and Dropback. I tried to think of a Shadowplay build focused on Bloodthirst stacking, sort of like Envenom rogues, but it feels like it's missing too many good skills from the other trees.
Shadowplay is retardedly broken just because of those 3 skills, the entire class is useless otherwise yet its practically required in 95% of builds.
I refuse to play it simply because it breaks the game so damn much, There's zero customization because of it.
On September 20 2014 09:13 Resisty wrote: Decided that today was the day I actually sit in queue. Go for most populated server so I won't be left playing on dead servers in a few months. New servers come out and character creation gets locked...
lol most popular servers at this time have a 9-10hr queue... i wouldnt suggest this strategy.
Im on the #3/4 server.. and ive been in Q for 3 hours, and still have 800 people in front of me, and is telling me i will be in it for another 2 hours.
I dinged 50 yesterday and from now on everything is a huge grind in this game. Farming the starter weapons from Hasla will take you a whole day of mindless killing stuff. Building your house will take you weeks of collecting stones and harvesting trees. Lvling a profession on your own will take months because it's so damn expensive. Obviously paying real money will significantly reduce this time.
People say that owning land isn't necessary but in my opininion it's worth more than anything in the game. Having illegal farms on a big server is not possible because people will always find out and wait you out. If the big majority of people hit lvl 50 I see lots and lots of people getting bored soon, especially if they have no land to play around. Kinda like in Wildstar when people realized that attunement and gearing up will take ages for a casual player.
I still like the game and graphics. Pvping is very fun, too. But it's not a game that keeps the casual playerbase attracted for very long.
On September 20 2014 17:14 toemn wrote: I dinged 50 yesterday and from now on everything is a huge grind in this game. Farming the starter weapons from Hasla will take you a whole day of mindless killing stuff. Building your house will take you weeks of collecting stones and harvesting trees. Lvling a profession on your own will take months because it's so damn expensive. Obviously paying real money will significantly reduce this time.
People say that owning land isn't necessary but in my opininion it's worth more than anything in the game. Having illegal farms on a big server is not possible because people will always find out and wait you out. If the big majority of people hit lvl 50 I see lots and lots of people getting bored soon, especially if they have no land to play around. Kinda like in Wildstar when people realized that attunement and gearing up will take ages for a casual player.
I still like the game and graphics. Pvping is very fun, too. But it's not a game that keeps the casual playerbase attracted for very long.
Your playing an Asian MMO, everything is a huge grind.
On September 20 2014 06:27 Barrin wrote: Are there any Shadowplay melee types out there? Is jumping from your mount to your target with Overwhelm as fun as I think it must be?
Most builds seem to go Shadowplay as a support option just for Overwhelm, Stealth, and Dropback. I tried to think of a Shadowplay build focused on Bloodthirst stacking, sort of like Envenom rogues, but it feels like it's missing too many good skills from the other trees.
I refuse to play it simply because it breaks the game so damn much, There's zero customization because of it.
I don't really follow that logic. There's a tree specificall made to have additional Utility and damage potential so that you can complete classes without much mobility and also increase the DPS of them. It enables a lot of classes such as the Trickster, Confessor, Soothsayer and the typical Primeval/Darkrunner/Blighter combos.
It doesn't give away customization, it creates it. It would completely and utteraly broken if you didn't need Shadowplay and could just use any other skilltree to get such mobility and utility.
On September 20 2014 17:14 toemn wrote: I still like the game and graphics. Pvping is very fun, too. But it's not a game that keeps the casual playerbase attracted for very long.
This is how your post would look if it wasn't the case:
"I dinged 50 yesterday and I'm pretty much done with the game. I got everything I need during my leveling phases and now there's no stuff left to do. Everyone is still trying to get Lv50 and I can't properly PvP with them for that reason. It's really boring and dull and they really should've thought of more endgame content. I think this is just another game like SW:TOR"
Hope you get my point. It is an MMO - the only way to "lock away" progression is to put it behind the grinding-bar. Everything else would be too freaking easy because the MMO works like that.
On September 20 2014 06:27 Barrin wrote: Are there any Shadowplay melee types out there? Is jumping from your mount to your target with Overwhelm as fun as I think it must be?
Most builds seem to go Shadowplay as a support option just for Overwhelm, Stealth, and Dropback. I tried to think of a Shadowplay build focused on Bloodthirst stacking, sort of like Envenom rogues, but it feels like it's missing too many good skills from the other trees.
I refuse to play it simply because it breaks the game so damn much, There's zero customization because of it.
I don't really follow that logic. There's a tree specificall made to have additional Utility and damage potential so that you can complete classes without much mobility and also increase the DPS of them. It enables a lot of classes such as the Trickster, Confessor, Soothsayer and the typical Primeval/Darkrunner/Blighter combos.
It doesn't give away customization, it creates it. It would completely and utteraly broken if you didn't need Shadowplay and could just use any other skilltree to get such mobility and utility.
His point is that the skills are so good that pretty much any combination of 2 trees wants shadowplay as a 3e tree instead the other options.
It limits options because instead of playing X / Y / Z you should be playing Shadowplay / X / Y
On September 20 2014 06:27 Barrin wrote: Are there any Shadowplay melee types out there? Is jumping from your mount to your target with Overwhelm as fun as I think it must be?
Most builds seem to go Shadowplay as a support option just for Overwhelm, Stealth, and Dropback. I tried to think of a Shadowplay build focused on Bloodthirst stacking, sort of like Envenom rogues, but it feels like it's missing too many good skills from the other trees.
I refuse to play it simply because it breaks the game so damn much, There's zero customization because of it.
I don't really follow that logic. There's a tree specificall made to have additional Utility and damage potential so that you can complete classes without much mobility and also increase the DPS of them. It enables a lot of classes such as the Trickster, Confessor, Soothsayer and the typical Primeval/Darkrunner/Blighter combos.
It doesn't give away customization, it creates it. It would completely and utteraly broken if you didn't need Shadowplay and could just use any other skilltree to get such mobility and utility.
His point is that the skills are so good that pretty much any combination of 2 trees wants shadowplay as a 3e tree instead the other options.
It limits options because instead of playing X / Y / Z you should be playing Shadowplay / X / Y
This is a direct result of proper design, though. If you want to achieve certain things, you have to pick certain skilltrees. You still get a ton of builds to choose from, there are more Shadowplay-based builds out there than the amount of average classes in other MMOs.
The alternative would be the design of "if you want to achieve certain things, do whatever." which I call "the GW2 approach".
Theres a handful of builds that don't require shadowplay.
It is not good design to have 90% of all "good" builds require one certain class / skill set. It gets stale and old fast having people just expect you to have X (in this case shadowplay)
Don't get me wrong, you can make alot of things work without shadowplay, they're just better WITH shadowplay and only a few specific builds are not. I run archery / Defence / Auramancy (Bastion) and its basically a gimped Primeval.
Theres also the whole "Better take shadowplay during traderuns since stealth makes it rofl easy to avoid people" too. In my guild anybody who doesnt have shadowplay respecs to it during traderuns for ez mode.
I don't think thats good design at all tbh, having one class be optimal for nearly everything limits customisation to X/Y instead of X/Y/Z like Gorsameth said. How long can you go on doing pvp with people who have shadowplay before that entire element becomes boring. Wouldn't you rather fight a complete mixture of classes.
Its poor balance.
Still, this game is fucking AMAZING. I have too much to do and not enough resources to do it. D:
--
And to anybody STILL having long ass queues, if NA is really that much worse, switch over to EU for a while if you want, instaqueues on Aier all day long for patrons, probably the same for the newer servers and F2P queues cant be that bad.
I don't think it's bad design. What would you do instead? Put stealth and that utility in every other skilltree? Then you'd have the GW2-Approach.
Put those skills into another, single skilltree? Then that skiltree would be incredibly OP.
It's not XLGames' problem that everyone wants to be able to gank in Open World and have Shadowplay to stealth and surprise enemies. Thats what most people get it for anyway. But Shadowplay opens a ton of fun builds as well that would otherwise not be possible, Confessor and Soothsayer being the ones I repeat over and over again because they're a blast to play.
I mean, you don't complain that you need Battlerage for generic melee skills as well, right? And I'd argue that for any Melee based builds, Battlerage is much more a must-have than shadowplay. You can do without Shadowplay and be a little less viable, but going without Battlerage? You gotta be insane if you want a melee fighter without Battlerage!
(Don't get me wrong I don't want to make you sound bad or anything, I just think that the class system in ArcheAge is generally very well thought-through although it's not perfect at all. The last MMO I played was GW2 and compared to that, ArcheAge's class system is the product of a genius.)
On September 20 2014 23:40 KeksX wrote: I don't think it's bad design. What would you do instead? Put stealth and that utility in every other skilltree? Then you'd have the GW2-Approach.
Put those skills into another, single skilltree? Then that skiltree would be incredibly OP.
It's not XLGames' problem that everyone wants to be able to gank in Open World and have Shadowplay to stealth and surprise enemies. Thats what most people get it for anyway. But Shadowplay opens a ton of fun builds as well that would otherwise not be possible, Confessor and Soothsayer being the ones I repeat over and over again because they're a blast to play.
I mean, you don't complain that you need Battlerage for generic melee skills as well, right? And I'd argue that for any Melee based builds, Battlerage is much more a must-have than shadowplay. You can do without Shadowplay and be a little less viable, but going without Battlerage? You gotta be insane if you want a melee fighter without Battlerage!
(Don't get me wrong I don't want to make you sound bad or anything, I just think that the class system in ArcheAge is generally very well thought-through although it's not perfect at all. The last MMO I played was GW2 and compared to that, ArcheAge's class system is the product of a genius.)
I would not have stealth in an open world pvp game just because it will always be super good for it.
On September 20 2014 23:40 KeksX wrote: I don't think it's bad design. What would you do instead? Put stealth and that utility in every other skilltree? Then you'd have the GW2-Approach.
Put those skills into another, single skilltree? Then that skiltree would be incredibly OP.
It's not XLGames' problem that everyone wants to be able to gank in Open World and have Shadowplay to stealth and surprise enemies. Thats what most people get it for anyway. But Shadowplay opens a ton of fun builds as well that would otherwise not be possible, Confessor and Soothsayer being the ones I repeat over and over again because they're a blast to play.
I mean, you don't complain that you need Battlerage for generic melee skills as well, right? And I'd argue that for any Melee based builds, Battlerage is much more a must-have than shadowplay. You can do without Shadowplay and be a little less viable, but going without Battlerage? You gotta be insane if you want a melee fighter without Battlerage!
(Don't get me wrong I don't want to make you sound bad or anything, I just think that the class system in ArcheAge is generally very well thought-through although it's not perfect at all. The last MMO I played was GW2 and compared to that, ArcheAge's class system is the product of a genius.)
I would not have stealth in an open world pvp game just because it will always be super good for it.
Agreed, stealth in general is just a super retarded mechanic for PvP.
EDIT: Oh my god i have a tendency to write giant posts in this thread wtf!
Yep, stealth is a stupid mechanic and the basis of why shadowplay is so overused. Whoever saw the need to throw 2 movement skills in there is clinically insane too
KeksX, You said "What would you do instead? Put stealth and that utility in every other skilltree?" it's basically that already only removing more customisation by taking up a class spot. Wouldn't you agree? Considering everybody who chooses not to use it is put at a disadvantage immediately it really isn't much of a valid choice.(other than some certain builds like pure tank/heal etc)
Your argument about battlerage is kinda flawed, since you need the skill that define what type of character you are, the "main" ones being Battlerage for melee, Archery for bows, Sorcery(/ Occultism) for magic. You're always going to need to make that choice, thats part of the customisation and choosing what you are in every game, those classes aren't OP or overused or broken, they're just the bread and butter of what you want your character to be. If you dont have a class that defines what basic type of character you are, how do you get around that? Im honestly interested how you'd solve this ^^
This is seen in the KR / RU versions of the game where the most used and top pvp builds in the game ALL contain shadowplay.
The foreseeable future of archeage is laid out for us already with the other versions of the game. 1) What type of class do you want to be Melee/Ranged/Magic 2) Heres shadowplay or would you rather have a disadvantage? 3) What other class would you like with that?
There are always going to be classes that fit well together and some that dont, but shadowplay is currently a must have in nearly everything and thats not right since it removes an entire third of the customization. The sad thing is there really isnt much they can do about it. (Well i'd love to see them make the stealth only usable in PvP and last X seconds along with nerfs to their TWO freakin' movement skills to put them more in line but that is never happening :D )
Whats with so many comparisons to GW2 too, not you, Aier chat is full of comparisons to GW2 also and i don't see the likeness of the games. GW2 is so completely different, if you didn't like the game for whatever reason that's fine alot of people didnt but i don't really see grounds to start drawing comparisons between the two.
Either way, its fine if you think theres nothing wrong with shadowplay but it really does remove alot of the customization and you can't deny its top-dog over every other class for utility. At the end of the day this game is still fking amazing.
--
Also SkilledBlob if you're West, PM me in game and i can help you out / invite you to my guild if you'd like, Capped is my IGN
@Capped: You don't get my point. You are complaining that people are picking Shadowplay or rather that TOO many pick Shadowplay. I say: It's not because of the game but everyone wants to be the "cool damage dealer". It's the same issue everyone wants to play Mid in DotA2/LoL. People want to be the cool guy in front.
There are a ton of builds not based on Shadowplay but they, most of the time, have nothing to do with being in front and dealing the damage. But thats what most people want, so naturally, they pick Shadowplay-based builds.
Shadowplay is just a great addition to damage-based builds. So is Songcraft for Support-Based builds, Defense/Auramancy/Vitalism for Tank-based builds and so on.
For one purpose, one thing is better than the other. Thats only natural and not bad design at all.
If you dont have a class that defines what basic type of character you are, how do you get around that? Im honestly interested how you'd solve this ^^
I don't mind that at all, as I said in my opinion it is just good design and fixes a lot of issues.
There are always going to be classes that fit well together and some that dont, but shadowplay is currently a must have in nearly everything and thats not right since it removes an entire third of the customization.
Since you keep saying it removes customization lets actuallyt take a look at it:
Viable builds without Shadowplay: Skullknight, Defiler, Abolisher, Templar, Dreambreaker (Tank and DD for some) Battlemage, Cabalist, Demonologist, Revenant, Arcanist (Magic DD) Archon (Tanky DD) Cleric, Hierophant, Tomb Warden [Templar] (Support and Heal) Paladin, Hexblade (Melee DD / support)
(I didn't account for 1v1, group vs group and raid vs raid, it's all mixed)
Those are just out of my head. I probably forgot something but do you see a pattern? It's just DDs that utilize Shadowplay and basically always the same combination + a different third skill. But you're not limited to it if you want, especially as a mage you can build a lot of builds without it.
So for damage dealers, you do have a point. It seems that there are a lot more viable DD combos WITH shadowplay than without it - but it's not binary. It's not either be DD and pick Shadowplay or play a non-DD class.
But in return there's also a few classes that would otherwise not be possible. There are 3 magical DDs with stealth and 2 viable Healers with DD-potential. And I'm 100% positive that there are many classes which haven't been yet discovered that don't utilize Shadowplay as well.
The biggest cut to non-Shadowplay builds btw was the Healing split. Before that, we had a few more classes without Shadowplay: Edgewalker, Necromancer, Cultist, Justicar, Sorrowsong, Boneweaver, Shaman etc.
About GW2: As I said, I do this comparison because it is the MMO I played prior to ArcheAge. I merely try to compare the way you build builds in those games.
EDIT: Damn this post became huge as well lol. Sorry for that dude!
On September 21 2014 01:38 KeksX wrote: @Capped: You don't get my point. You are complaining that people are picking Shadowplay or rather that TOO many pick Shadowplay. I say: It's not because of the game but everyone wants to be the "cool damage dealer". It's the same issue everyone wants to play Mid in DotA2/LoL. People want to be the cool guy in front.
There are a ton of builds not based on Shadowplay but they, most of the time, have nothing to do with being in front and dealing the damage. But thats what most people want, so naturally, they pick Shadowplay-based builds.
Shadowplay is just a great addition to damage-based builds. So is Songcraft for Support-Based builds, Defense/Auramancy/Vitalism for Tank-based builds and so on.
For one purpose, one thing is better than the other. Thats only natural and not bad design at all.
There are always going to be classes that fit well together and some that dont, but shadowplay is currently a must have in nearly everything and thats not right since it removes an entire third of the customization.
Since you keep saying it removes customization lets actuallyt take a look at it:
Viable builds without Shadowplay: Skullknight, Defiler, Abolisher, Templar, Dreambreaker (Tank and DD for some) Battlemage, Cabalist, Demonologist, Revenant, Arcanist (Magic DD) Archon (Tanky DD) Cleric, Hierophant, Tomb Warden [Templar] (Support and Heal) Paladin, Hexblade (Melee DD / support)
(I didn't account for 1v1, group vs group and raid vs raid, it's all mixed)
Those are just out of my head. I probably forgot something but do you see a pattern? It's just DDs that utilize Shadowplay and basically always the same combination + a different third skill. But you're not limited to it if you want, especially as a mage you can build a lot of builds without it.
So for damage dealers, you do have a point. It seems that there are a lot more viable DD combos WITH shadowplay than without it - but it's not binary. It's not either be DD and pick Shadowplay or play a non-DD class.
But in return there's also a few classes that would otherwise not be possible. There are 3 magical DDs with stealth and 2 viable Healers with DD-potential. And I'm 100% positive that there are many classes which haven't been yet discovered that don't utilize Shadowplay as well.
The biggest cut to non-Shadowplay builds btw was the Healing split. Before that, we had a few more classes without Shadowplay: Edgewalker, Necromancer, Cultist, Justicar, Sorrowsong, Boneweaver, Shaman etc.
About GW2: As I said, I do this comparison because it is the MMO I played prior to ArcheAge. I merely try to compare the way you build builds in those games.
EDIT: Damn this post became huge as well lol. Sorry for that dude!
Without knowing much about ArcheAge it seems it just boils down to sustain. If you don't have the sustain to keep you alive go shadowplay as 3rd. And as always in scumbag-pvp you have A LOT of glass cannons thus alot of shadowplaying.
On September 21 2014 01:38 KeksX wrote: @Capped: You don't get my point. You are complaining that people are picking Shadowplay or rather that TOO many pick Shadowplay. I say: It's not because of the game but everyone wants to be the "cool damage dealer". It's the same issue everyone wants to play Mid in DotA2/LoL. People want to be the cool guy in front.
There are a ton of builds not based on Shadowplay but they, most of the time, have nothing to do with being in front and dealing the damage. But thats what most people want, so naturally, they pick Shadowplay-based builds.
Shadowplay is just a great addition to damage-based builds. So is Songcraft for Support-Based builds, Defense/Auramancy/Vitalism for Tank-based builds and so on.
For one purpose, one thing is better than the other. Thats only natural and not bad design at all.
If you dont have a class that defines what basic type of character you are, how do you get around that? Im honestly interested how you'd solve this ^^
I don't mind that at all, as I said in my opinion it is just good design and fixes a lot of issues.
There are always going to be classes that fit well together and some that dont, but shadowplay is currently a must have in nearly everything and thats not right since it removes an entire third of the customization.
Since you keep saying it removes customization lets actuallyt take a look at it:
Viable builds without Shadowplay: Skullknight, Defiler, Abolisher, Templar, Dreambreaker (Tank and DD for some) Battlemage, Cabalist, Demonologist, Revenant, Arcanist (Magic DD) Archon (Tanky DD) Cleric, Hierophant, Tomb Warden [Templar] (Support and Heal) Paladin, Hexblade (Melee DD / support)
(I didn't account for 1v1, group vs group and raid vs raid, it's all mixed)
Those are just out of my head. I probably forgot something but do you see a pattern? It's just DDs that utilize Shadowplay and basically always the same combination + a different third skill. But you're not limited to it if you want, especially as a mage you can build a lot of builds without it.
So for damage dealers, you do have a point. It seems that there are a lot more viable DD combos WITH shadowplay than without it - but it's not binary. It's not either be DD and pick Shadowplay or play a non-DD class.
But in return there's also a few classes that would otherwise not be possible. There are 3 magical DDs with stealth and 2 viable Healers with DD-potential. And I'm 100% positive that there are many classes which haven't been yet discovered that don't utilize Shadowplay as well.
The biggest cut to non-Shadowplay builds btw was the Healing split. Before that, we had a few more classes without Shadowplay: Edgewalker, Necromancer, Cultist, Justicar, Sorrowsong, Boneweaver, Shaman etc.
About GW2: As I said, I do this comparison because it is the MMO I played prior to ArcheAge. I merely try to compare the way you build builds in those games.
EDIT: Damn this post became huge as well lol. Sorry for that dude!
Without knowing much about ArcheAge it seems it just boils down to sustain. If you don't have the sustain to keep you alive go shadowplay as 3rd. And as always in scumbag-pvp you have A LOT of glass cannons thus alot of shadowplaying.
yep pretty much this. at the moment PvP is very burst dmg focused ( part of it is a inherent design flaw in AA ) . It's always the same though in every game. But as the game keep moving on and people get better gear and higher HP numbers the burst dmg builds will fade out for more group and sustain oriented builds.
btw I love my templar, tanks like a beast and does great healing. I am using plate armor at the moment ( only made it to level 35 so far ) and it's great to see all the cookie cutter physical dmg classes despair :D
I am playing as Harani to whoever it was that asked.
On September 21 2014 01:38 KeksX wrote: @Capped: You don't get my point. You are complaining that people are picking Shadowplay or rather that TOO many pick Shadowplay. I say: It's not because of the game but everyone wants to be the "cool damage dealer". It's the same issue everyone wants to play Mid in DotA2/LoL. People want to be the cool guy in front.
There are a ton of builds not based on Shadowplay but they, most of the time, have nothing to do with being in front and dealing the damage. But thats what most people want, so naturally, they pick Shadowplay-based builds.
Shadowplay is just a great addition to damage-based builds. So is Songcraft for Support-Based builds, Defense/Auramancy/Vitalism for Tank-based builds and so on.
For one purpose, one thing is better than the other. Thats only natural and not bad design at all.
If you dont have a class that defines what basic type of character you are, how do you get around that? Im honestly interested how you'd solve this ^^
I don't mind that at all, as I said in my opinion it is just good design and fixes a lot of issues.
There are always going to be classes that fit well together and some that dont, but shadowplay is currently a must have in nearly everything and thats not right since it removes an entire third of the customization.
Since you keep saying it removes customization lets actuallyt take a look at it:
Viable builds without Shadowplay: Skullknight, Defiler, Abolisher, Templar, Dreambreaker (Tank and DD for some) Battlemage, Cabalist, Demonologist, Revenant, Arcanist (Magic DD) Archon (Tanky DD) Cleric, Hierophant, Tomb Warden [Templar] (Support and Heal) Paladin, Hexblade (Melee DD / support)
(I didn't account for 1v1, group vs group and raid vs raid, it's all mixed)
Those are just out of my head. I probably forgot something but do you see a pattern? It's just DDs that utilize Shadowplay and basically always the same combination + a different third skill. But you're not limited to it if you want, especially as a mage you can build a lot of builds without it.
So for damage dealers, you do have a point. It seems that there are a lot more viable DD combos WITH shadowplay than without it - but it's not binary. It's not either be DD and pick Shadowplay or play a non-DD class.
But in return there's also a few classes that would otherwise not be possible. There are 3 magical DDs with stealth and 2 viable Healers with DD-potential. And I'm 100% positive that there are many classes which haven't been yet discovered that don't utilize Shadowplay as well.
The biggest cut to non-Shadowplay builds btw was the Healing split. Before that, we had a few more classes without Shadowplay: Edgewalker, Necromancer, Cultist, Justicar, Sorrowsong, Boneweaver, Shaman etc.
About GW2: As I said, I do this comparison because it is the MMO I played prior to ArcheAge. I merely try to compare the way you build builds in those games.
EDIT: Damn this post became huge as well lol. Sorry for that dude!
Without knowing much about ArcheAge it seems it just boils down to sustain. If you don't have the sustain to keep you alive go shadowplay as 3rd. And as always in scumbag-pvp you have A LOT of glass cannons thus alot of shadowplaying.
yep pretty much this. at the moment PvP is very burst dmg focused ( part of it is a inherent design flaw in AA ) . It's always the same though in every game. But as the game keep moving on and people get better gear and higher HP numbers the burst dmg builds will fade out for more group and sustain oriented builds.
That depends entirely on scaling. If dmg scales faster then hp you will get the exact opposite. Which is for example what happened in WoW.
On September 21 2014 01:38 KeksX wrote: @Capped: You don't get my point. You are complaining that people are picking Shadowplay or rather that TOO many pick Shadowplay. I say: It's not because of the game but everyone wants to be the "cool damage dealer". It's the same issue everyone wants to play Mid in DotA2/LoL. People want to be the cool guy in front.
There are a ton of builds not based on Shadowplay but they, most of the time, have nothing to do with being in front and dealing the damage. But thats what most people want, so naturally, they pick Shadowplay-based builds.
Shadowplay is just a great addition to damage-based builds. So is Songcraft for Support-Based builds, Defense/Auramancy/Vitalism for Tank-based builds and so on.
For one purpose, one thing is better than the other. Thats only natural and not bad design at all.
If you dont have a class that defines what basic type of character you are, how do you get around that? Im honestly interested how you'd solve this ^^
I don't mind that at all, as I said in my opinion it is just good design and fixes a lot of issues.
There are always going to be classes that fit well together and some that dont, but shadowplay is currently a must have in nearly everything and thats not right since it removes an entire third of the customization.
Since you keep saying it removes customization lets actuallyt take a look at it:
Viable builds without Shadowplay: Skullknight, Defiler, Abolisher, Templar, Dreambreaker (Tank and DD for some) Battlemage, Cabalist, Demonologist, Revenant, Arcanist (Magic DD) Archon (Tanky DD) Cleric, Hierophant, Tomb Warden [Templar] (Support and Heal) Paladin, Hexblade (Melee DD / support)
(I didn't account for 1v1, group vs group and raid vs raid, it's all mixed)
Those are just out of my head. I probably forgot something but do you see a pattern? It's just DDs that utilize Shadowplay and basically always the same combination + a different third skill. But you're not limited to it if you want, especially as a mage you can build a lot of builds without it.
So for damage dealers, you do have a point. It seems that there are a lot more viable DD combos WITH shadowplay than without it - but it's not binary. It's not either be DD and pick Shadowplay or play a non-DD class.
But in return there's also a few classes that would otherwise not be possible. There are 3 magical DDs with stealth and 2 viable Healers with DD-potential. And I'm 100% positive that there are many classes which haven't been yet discovered that don't utilize Shadowplay as well.
The biggest cut to non-Shadowplay builds btw was the Healing split. Before that, we had a few more classes without Shadowplay: Edgewalker, Necromancer, Cultist, Justicar, Sorrowsong, Boneweaver, Shaman etc.
About GW2: As I said, I do this comparison because it is the MMO I played prior to ArcheAge. I merely try to compare the way you build builds in those games.
EDIT: Damn this post became huge as well lol. Sorry for that dude!
Without knowing much about ArcheAge it seems it just boils down to sustain. If you don't have the sustain to keep you alive go shadowplay as 3rd. And as always in scumbag-pvp you have A LOT of glass cannons thus alot of shadowplaying.
yep pretty much this. at the moment PvP is very burst dmg focused ( part of it is a inherent design flaw in AA ) . It's always the same though in every game. But as the game keep moving on and people get better gear and higher HP numbers the burst dmg builds will fade out for more group and sustain oriented builds.
btw I love my templar, tanks like a beast and does great healing. I am using plate armor at the moment ( only made it to level 35 so far ) and it's great to see all the cookie cutter physical dmg classes despair :D
I am playing as Harani to whoever it was that asked.
On September 21 2014 01:38 KeksX wrote: @Capped: You don't get my point. You are complaining that people are picking Shadowplay or rather that TOO many pick Shadowplay. I say: It's not because of the game but everyone wants to be the "cool damage dealer". It's the same issue everyone wants to play Mid in DotA2/LoL. People want to be the cool guy in front.
There are a ton of builds not based on Shadowplay but they, most of the time, have nothing to do with being in front and dealing the damage. But thats what most people want, so naturally, they pick Shadowplay-based builds.
Shadowplay is just a great addition to damage-based builds. So is Songcraft for Support-Based builds, Defense/Auramancy/Vitalism for Tank-based builds and so on.
For one purpose, one thing is better than the other. Thats only natural and not bad design at all.
If you dont have a class that defines what basic type of character you are, how do you get around that? Im honestly interested how you'd solve this ^^
I don't mind that at all, as I said in my opinion it is just good design and fixes a lot of issues.
There are always going to be classes that fit well together and some that dont, but shadowplay is currently a must have in nearly everything and thats not right since it removes an entire third of the customization.
Since you keep saying it removes customization lets actuallyt take a look at it:
Viable builds without Shadowplay: Skullknight, Defiler, Abolisher, Templar, Dreambreaker (Tank and DD for some) Battlemage, Cabalist, Demonologist, Revenant, Arcanist (Magic DD) Archon (Tanky DD) Cleric, Hierophant, Tomb Warden [Templar] (Support and Heal) Paladin, Hexblade (Melee DD / support)
(I didn't account for 1v1, group vs group and raid vs raid, it's all mixed)
Those are just out of my head. I probably forgot something but do you see a pattern? It's just DDs that utilize Shadowplay and basically always the same combination + a different third skill. But you're not limited to it if you want, especially as a mage you can build a lot of builds without it.
So for damage dealers, you do have a point. It seems that there are a lot more viable DD combos WITH shadowplay than without it - but it's not binary. It's not either be DD and pick Shadowplay or play a non-DD class.
But in return there's also a few classes that would otherwise not be possible. There are 3 magical DDs with stealth and 2 viable Healers with DD-potential. And I'm 100% positive that there are many classes which haven't been yet discovered that don't utilize Shadowplay as well.
The biggest cut to non-Shadowplay builds btw was the Healing split. Before that, we had a few more classes without Shadowplay: Edgewalker, Necromancer, Cultist, Justicar, Sorrowsong, Boneweaver, Shaman etc.
About GW2: As I said, I do this comparison because it is the MMO I played prior to ArcheAge. I merely try to compare the way you build builds in those games.
EDIT: Damn this post became huge as well lol. Sorry for that dude!
Without knowing much about ArcheAge it seems it just boils down to sustain. If you don't have the sustain to keep you alive go shadowplay as 3rd. And as always in scumbag-pvp you have A LOT of glass cannons thus alot of shadowplaying.
yep pretty much this. at the moment PvP is very burst dmg focused ( part of it is a inherent design flaw in AA ) . It's always the same though in every game. But as the game keep moving on and people get better gear and higher HP numbers the burst dmg builds will fade out for more group and sustain oriented builds.
That depends entirely on scaling. If dmg scales faster then hp you will get the exact opposite. Which is for example what happened in WoW.
There are plenty of mechanics to avoid the glasscannon-meta. But I guess this is not in the hands of Tirion too much. I for myself also rolled a Templar (pretty much using this as a baseline. I love the idea of just not dying but well we will see^^.
templars from what I've seen at end level pvp are wet noodles. they don't die beacuse there isn't anything scary about them. they're just ignored until the enemy damage is deleted.
right now its auramancy/defence for tanking and switching out ocutism or battlefury depending on your personality.
On September 21 2014 08:10 Skilledblob wrote: why would I do dmg with a templar? I play it as a healer and so far it works pefectly fine. I got my mates to do the damage for me
something similar to this is the plan for now. Not sure yet if i want to use cloth or plate.
On September 21 2014 08:10 Skilledblob wrote: why would I do dmg with a templar? I play it as a healer and so far it works pefectly fine. I got my mates to do the damage for me
something similar to this is the plan for now. Not sure yet if i want to use cloth or plate.
is that decrease cast time for all skills by 6% worth giving up liberation for the combo magic shield? What about the int + spirit buff, it's pretty decent too.
the int spirit buff imho is not worth it. It gives you like 4 healing power which really is not enough to justify putting a skill point into it, as you already mentioned there are a bunch of other good skills that you could get and with only the level 50 cap it's pretty rough
you're right about Liberation I should get that one. Probably gonna drop unassailable for liberation.
So with the launch weekend coming to somewhat of a close and hopefully people going to work/school tmrw I am going to hop on and give this a try. I saw earlier that some US ppl were rolling on namia and on west continent. Is that still the place to go if I would like to join up with some NA TL people? =].
Think im doing daggerspell btw.
EDIT: Well still about 1200 queue on naima. I purchased 3mo of patron but I dont see where it tells me if I have it in game :/.
EDIT: Well still about 1200 queue on naima. I purchased 3mo of patron but I dont see where it tells me if I have it in game :/.
No idea but I do know that shortly after launch people were having issues with paying Patron and it not showing up on their accounts. It could be this has still not been resolved. Try the official forums for an answer.
On September 20 2014 01:30 Gorsameth wrote: Its just a fundemental flaw in their design philosophy. The player driven economy in an open world pvp game means that healthy servers are vital, much more so then in a game like WoW or SwtoR. The plot system & castles in end game then hampers merging servers which makes it a very bad situation for the developer
Most Korean MMOs suffer this when they come the NA/EU. Aion was a great game on KR servers but a mediocre one on US servers because the playerbase was much smaller and that made the PvP raids quite dull. There's also the issue of playstyle; Korean players tend to be more hardcore while the majority of NA players are more casual. Aion was consistently one of the most-played games at pc bangs (ahead of WoW, League of Legends, etc) but never had nearly that much activity with the NA version.
It has a snowball effect, too, because the content in this type of game requires players... and as players leave the content becomes worse, which in turn causes more players to leave, which causes the content to worsen further, etc.
RIP Aion.....such an amazing game. None of my friends survived the grind to level 50, and I made it with the worst solo class of Gladiator. My PC exploded on those big 500 vs 500 raids, good times. Not a fan of PvP but Aion made it happen, hoping Archeage can match it a little.
On September 22 2014 23:51 dafnay wrote: I have 5k labor at lvl 36, how should I use it to make some gold and/or xp? Something that doesnt include the farm ...
Mine. Whenever your getting close to the cap go somewhere and mine. Iron is valuable all the way to max level so you should have no problems selling it either.
ps. Try and never let your labor cap. Labor and time are you 2 most finite resources. Its a shame to waste them
You could look out for some trade routes with nice return buy the ingredients in the AH, convert them by using labour, make trade packets by using labour and run the route. Also: Just farm everything you find on your way. Oh, and gold cassets might be a things to chunk some labour into.
On September 20 2014 01:30 Gorsameth wrote: Its just a fundemental flaw in their design philosophy. The player driven economy in an open world pvp game means that healthy servers are vital, much more so then in a game like WoW or SwtoR. The plot system & castles in end game then hampers merging servers which makes it a very bad situation for the developer
Most Korean MMOs suffer this when they come the NA/EU. Aion was a great game on KR servers but a mediocre one on US servers because the playerbase was much smaller and that made the PvP raids quite dull. There's also the issue of playstyle; Korean players tend to be more hardcore while the majority of NA players are more casual. Aion was consistently one of the most-played games at pc bangs (ahead of WoW, League of Legends, etc) but never had nearly that much activity with the NA version.
It has a snowball effect, too, because the content in this type of game requires players... and as players leave the content becomes worse, which in turn causes more players to leave, which causes the content to worsen further, etc.
RIP Aion.....such an amazing game. None of my friends survived the grind to level 50, and I made it with the worst solo class of Gladiator. My PC exploded on those big 500 vs 500 raids, good times. Not a fan of PvP but Aion made it happen, hoping Archeage can match it a little.
Aion was a great game and it's a shame the NA playerbase was too casual to play it. I wanted to play on KR servers but couldn't find an SSN to use
Is there a certain type of coin purse that I should use my labor points in? I've been getting a ton of them and am wondering if I should just sell them all :x (if its possible, idk).
Right now I'm playing an Argent but I'm still pretty low level. Going to be focusing on dishing out large heals while also doing decent damage through battlerage. The Auramancy pick is mainly for the mobility.
you should open them all they're effectivly the same.
if you want to know the truth about what you should do if you're labor capped and lazy buy 40 salvage stones 120 blue salt wedges 40 iron bars and 5 moonlight archeum dust (it helps if you have these things already to some degree).
go to a crafting area then to a plate form (it looks like 3 armor sets next to eachother you want to click on the plate one) make the earliest level vambraces 5 times. after that salvage the 5 vambraces to get your 5 dust back then repeat this process until you're out of labor. you should get an entire level and a half with 5k labor and you should be done within 10-20 minutes.
I introduce this beacuse its the way you level up another battleset at end level. you make 3 alts to level 15 so they can pop labor pots (labor is account wide) you wait until all your labor cooldowns are up pop a vocation tonic (double your exp by labor) then do this until you're out of labor then pop labor pots on all your alts before going back into your main and doing it again. you should have enough ep then to level up 3 skills from 10- 50 instantly.
On September 20 2014 01:30 Gorsameth wrote: Its just a fundemental flaw in their design philosophy. The player driven economy in an open world pvp game means that healthy servers are vital, much more so then in a game like WoW or SwtoR. The plot system & castles in end game then hampers merging servers which makes it a very bad situation for the developer
Most Korean MMOs suffer this when they come the NA/EU. Aion was a great game on KR servers but a mediocre one on US servers because the playerbase was much smaller and that made the PvP raids quite dull. There's also the issue of playstyle; Korean players tend to be more hardcore while the majority of NA players are more casual. Aion was consistently one of the most-played games at pc bangs (ahead of WoW, League of Legends, etc) but never had nearly that much activity with the NA version.
It has a snowball effect, too, because the content in this type of game requires players... and as players leave the content becomes worse, which in turn causes more players to leave, which causes the content to worsen further, etc.
RIP Aion.....such an amazing game. None of my friends survived the grind to level 50, and I made it with the worst solo class of Gladiator. My PC exploded on those big 500 vs 500 raids, good times. Not a fan of PvP but Aion made it happen, hoping Archeage can match it a little.
Aion was a great game and it's a shame the NA playerbase was too casual to play it. I wanted to play on KR servers but couldn't find an SSN to use
I still play Aion to this day, I have never played a mmo with such a dynamic combat system, I was hoping Archeage would change that and I could quit aion but after reaching level 50 I realised its not for me, I'm just not a fan of the mechanics like global cooldown I guess.
Aion is not what it was population wise, but there is still a fair few people that play.
the game has been basicaly unplayable for me the last few days its silly. I ran wildstar and some crazy modded rome 2 on highest settings just fine but aa has just been a brick wall for me the last few days. this not loading and insane skill lag. I tried playing twice today on the lowest settings and even lowered resoulution and it just locked up on me twice.
You'll probably want something defensive like aura/witch/defense but offensive stuff can work just as well too, alot of stuff works. Depends on whether you want to be this badass glass cannon that melts stuff or something that lasts longer.
On September 22 2014 13:04 Kickstart wrote: Well it is great to know that you can't even make characters on some servers. That was a nice ending to my queue wait time....
EDIT: went to inoch, no queue time so I guess not so angry now ^^
Omg, they let you queue for servers and you can't even make toon on them? hahaha,
Lvl 46 Shaman on Ollo here, Firran
I'm in a French guild (Guilde) look me up if you need something.
Sooooo are any other ppl playing on NA servers on Inoch? Would be more fun to group up with ppl to do stuff or at least chat or something :D. Just running everything solo atm.
Took forever to get all the quests done for the first dungeon, SM. But I got some pretty good gear upgrades so hopefully it makes the upcoming levels a breeze.
Is there certain weapons/armor I should disenchant or whatever, I got one chest peice that has a lunagem slot.
I'll add you guys some time later Caliber since I don't want to deal with queues atm :D
Also can anyone explain why Sorcery's Freezing Earth is so garbage? Whenever I press it, the skill has some stupid 1 second delay before anything happens and it only ever roots like 1 in 10 casts. Why can't they just copy Frost Nova properly?
On September 23 2014 11:49 Resisty wrote: I'll add you guys some time later Caliber since I don't want to deal with queues atm :D
Also can anyone explain why Sorcery's Freezing Earth is so garbage? Whenever I press it, the skill has some stupid 1 second delay before anything happens and it only ever roots like 1 in 10 casts. Why can't they just copy Frost Nova properly?
Because that would make it OP. You can't just copy skills out of other games....Just go dual wield and lower your attack speed if you want faster animations!
On September 23 2014 09:47 Kickstart wrote: Sooooo are any other ppl playing on NA servers on Inoch? Would be more fun to group up with ppl to do stuff or at least chat or something :D. Just running everything solo atm.
Lvl 21 atm :S
I play on Inoch, Nui side, which fraction are you?
How could this happen? the Media & Entertainment section is kind of far from the Other Games section for this to be a missclick xD
Also guys do you think it's good to wait for Black Desert instead of diving into Archeage? Seems like Black Desert concept of pvp/player driven economy is better thought out than on Archeage. And also there is not that first players advantage over land property.
Also Archeage is too much of a P2W for me, i prefer subscription based games where everyone gets the same things or if goodies are cosmetic only.
On September 24 2014 01:31 The_Masked_Shrimp wrote: How could this happen? the Media & Entertainment section is kind of far from the Other Games section for this to be a missclick xD
Also guys do you think it's good to wait for Black Desert instead of diving into Archeage? Seems like Black Desert concept of pvp/player driven economy is better thought out than on Archeage. And also there is not that first players advantage over land property.
Also Archeage is too much of a P2W for me, i prefer subscription based games where everyone gets the same things or if goodies are cosmetic only.
I'm only subbed and not at a disadvantage at all. Noone subbed should feel behind. Even F2P players in my family have success because we share with them. Don't listen to trolls who don't understand how the game really works. Even if your F2P you can get competitive max lvl gear though PvP while you spend your labor on gathering towards crafted gear.
Trolls are strong in this game. Don't believe what you hear.
Especially the land things. You can see someone above saying they were upset for the first week because no land? There is STILL land! Trolls are lying so they can grab more.
If land was such an issue, how did I just place 2 large farms on Salphira (one of the busier) servers last night...?
On September 23 2014 09:47 Kickstart wrote: Sooooo are any other ppl playing on NA servers on Inoch? Would be more fun to group up with ppl to do stuff or at least chat or something :D. Just running everything solo atm.
Lvl 21 atm :S
I play on Inoch, Nui side, which fraction are you?
I must say I'm really disappointed that people in this game don't care about world bosses. I've come across two so far and nobody has any interest in killing them.
I am also on Nui side for those on Inoch :D, my IGN is Kickstart
Woops, I already sold some stuff to vendor but now that I know to disenchant everything I wont D:
I was debating on playing solo and just going with professions that would help me gear up but Ill try to meet up with the other TL ppl on the server and see from there, so far all Ive done is just harvest whatever I find in the wild. I crafted the gear for the questline which cost 100 labor per piece :S and then I've opened all my lower level coinpurses (the 1 and 2 cost ones).
I would recomend just playing though to level 30 for fun. once you hit the big 30 you'll really need to scounge up the money to buy a pair of apex and get patron status but once you get that there really isn't any ptw that I've found. after 30 the pvp in the game really steps up as the 30-50 zones are shared between the 2 factions and theres always periods of war peace and conflict. as thus with pvp comes the need to find a guild and from that guild you can get all the funding you'll need to get better gear, keeping your patron up, and other general fun things to keep playing.
On September 24 2014 05:18 Serejai wrote: I must say I'm really disappointed that people in this game don't care about world bosses. I've come across two so far and nobody has any interest in killing them.
I think most people dont care because they wreck anything that's not a level 50 group afaik
but I have already seen that leather workers can craft nets to catch world bosses when they are low hp, I wonder what that is about
On September 24 2014 05:18 Serejai wrote: I must say I'm really disappointed that people in this game don't care about world bosses. I've come across two so far and nobody has any interest in killing them.
I think most people dont care because they wreck anything that's not a level 50 group afaik
but I have already seen that leather workers can craft nets to catch world bosses when they are low hp, I wonder what that is about
Nah not really, we've been killing worldbosses all over the place ever since we hit lv30. They just require coordination which people generally lack in PUGs.
On September 24 2014 21:34 Miragee wrote: Ques have been really short today. Came back at 13:30 and only had 4 people in que on Kyprosa.
@bluQ: Some really nice perspectives.
AFK timers are currently 5minutes thats why. Got shafted while making a coffe had 300 ppl infront of me queue'ing as F2P took only about 30minutes then i was in. And thanks :D It's a really well designed game in terms of surroundings and everything. Worth taking some nice screenshots
On September 24 2014 21:34 Miragee wrote: Ques have been really short today. Came back at 13:30 and only had 4 people in que on Kyprosa.
@bluQ: Some really nice perspectives.
AFK timers are currently 5minutes thats why. Got shafted while making a coffe had 300 ppl infront of me queue'ing as F2P took only about 30minutes then i was in. And thanks :D It's a really well designed game in terms of surroundings and everything. Worth taking some nice screenshots
I just experienced it. Was downstairs to make myself a cacao and got kicked, lol. Just a que of 14 though. That explains it.^^
And yeah. The shadows and textures(loading) are very weird in this game and some things don't look really nice because of that. But in general it has a really gorgeous environment.
So, thoughts on the game at level 30 (pre-PvP, 1-30 only):
Questing is extremely bland and boring, although the overachieving is a nice feature.
The world itself is also very bland and boring. There's pretty much zero immersion and I would give this game a 1/10 if I were judging it solely on the lore/world design.
The lack of anti-botting features is very disturbing, and on my server about 20% of all other players I've encountered thus far are bots.
The chat filter is horrible. Why are words like "MORNING" filtered but "fucking" is not? The filter for Landmark at the start of alpha was thousands of words/terms long. Seems like Trion hasn't actually made an English chat filter yet (which is pretty lazy because it's just a text file the servers read).
Skills are pretty boring in PvE. Every pull is essentially the same thing for me; 1 2 3 3 3 3 3 3 3 3 3 3 3 3. This could be the class I picked but it feels very straightforward and linear. Most of my abilities have absolutely no use at all in leveling.
The community is just outright awful. Racist, unhelpful, and everyone is apparently a troll (or tries to be). I'd like to think guilds are better but I haven't seen any recruiting yet so I have no way of knowing.
The crafting system appears to be quite bland, but I haven't used it much yet. I was hoping for a more interactive system (like EverQuest 2 and such), but it seems to be a point and click system like World of Warcraft. I feel they dropped the ball here because the farming system is great but isn't complimented very well.
Farming is great and is probably the one aspect of this game that actually feels "sandbox" so far.
When I went to start writing this post I had planned on doing a good/bad comparison but I realized I don't really have anything good to say about the game from level 1-30. This isn't really an issue for me because it's stupid to review a game as a whole before hitting max level and doing the "real" content. However, the 1-30 (pre-pvp) content is just really bad and unfortunately that will likely end up hurting the game in a few months. Most players will probably form an opinion of the game by level 15-20 and in my opinion it won't be a good one.
The world PvP and level 50 stuff looks enjoyable, so I was able to trudge through the 1-30 portion of the game but I feel it was very poorly thrown together and a lot of other people probably won't be as forgiving about it as I am (especially those that aren't interested in world pvp, in which 31-50 will be equally boring).
I'm sure someone here will take this out of context and use it to start drama, so I've bolded and increased the size of the first line of this post. If you still take it out of context then you're just outright retarded.
On September 25 2014 00:30 Incognoto wrote: What exactly is APEX?
Apex is an item you buy for real money. When it is used it grants a bunch of in-game cash shop currency.
You buy Apex for real money and then sell it on the Auction house for gold. The person who bought it with gold then uses the item to gain cash shop currency and can use that currency to buy Patron (subscription).
So long as people are buying and putting Apex on the Auction House it allows you to spend gold to pay for your subscription.
I'd agree with bland questing. Tbh, I just blasted through that stuff for my gilda and leveling w/o paying too much attention to it (altho, there is a hilarious quest where you bash lizards on the head with a hammer and collect a mysterious liquid, big highlight for me :D). There are the occasional gems in questing, usually revolving around shooting projectiles at people.
Honestly, I'm into the game because I want to fight in pvp zergs, gank reds with my friends, and build a fishing boat and go exploring in the ocean. Trade pack trips are also pretty fun, esp cross continent. The farming part is pretty cool, except that I'm struggling to get land aside from the 7 day temp areas, which I don't want to spend a wood pack on altho I may end up doing that anyways. I've been exploring for unmarked housing areas but it's pretty tedious. Essentially, the only good parts of the game are the ones that aren't in the 'theme park' style of MMO. If you're looking for directed fun and directed epic adventures, you're going to have a shit time in AA, since even the late game dungeons are pretty meh IMO. I think you have to go in with the mindset that you're going to make your own fun. Personally, I get really easily bored with theme park MMO's, so this is the first one that has really gotten my attention.
I def do agree that the leveling experience is pretty bad tho. It feels like busywork to get lvl 50, which is probably the worst thing about this MMO that I've seen so far (ignoring technical issues).
On September 25 2014 00:50 barbsq wrote: I'd agree with bland questing. Tbh, I just blasted through that stuff for my gilda and leveling w/o paying too much attention to it (altho, there is a hilarious quest where you bash lizards on the head with a hammer and collect a mysterious liquid, big highlight for me :D). There are the occasional gems in questing, usually revolving around shooting projectiles at people.
Honestly, I'm into the game because I want to fight in pvp zergs, gank reds with my friends, and build a fishing boat and go exploring in the ocean. Trade pack trips are also pretty fun, esp cross continent. The farming part is pretty cool, except that I'm struggling to get land aside from the 7 day temp areas, which I don't want to spend a wood pack on altho I may end up doing that anyways. I've been exploring for unmarked housing areas but it's pretty tedious. Essentially, the only good parts of the game are the ones that aren't in the 'theme park' style of MMO. If you're looking for directed fun and directed epic adventures, you're going to have a shit time in AA, since even the late game dungeons are pretty meh IMO. I think you have to go in with the mindset that you're going to make your own fun. Personally, I get really easily bored with theme park MMO's, so this is the first one that has really gotten my attention.
I def do agree that the leveling experience is pretty bad tho. It feels like busywork to get lvl 50, which is probably the worst thing about this MMO that I've seen so far (ignoring technical issues).
If your looking for space I believe its this friday that a lot of area should open back up because the properties that didn't pay taxes then go away.
Might be worth it to go around and look what opens up when so you can get there on time to grab it.
I hit 30 and didnt know where to go next so i started farming/crafting/trading. Ended up level 38 and skipping cinder+haly+hellswamp lol. Checked the places for gear and none of it was better than my crafted armor + bought bow (lvl 31 green bow better than 35+ arcanes and crafted what.)
Only thing im lacking on are potions and food which for some reason can only be found from quests, i find that retarded.
On September 25 2014 00:32 Serejai wrote: So, thoughts on the game at level 30 (pre-PvP, 1-30 only):
Questing is extremely bland and boring, although the overachieving is a nice feature.
The world itself is also very bland and boring. There's pretty much zero immersion and I would give this game a 1/10 if I were judging it solely on the lore/world design.
The lack of anti-botting features is very disturbing, and on my server about 20% of all other players I've encountered thus far are bots.
The chat filter is horrible. Why are words like "MORNING" filtered but "fucking" is not? The filter for Landmark at the start of alpha was thousands of words/terms long. Seems like Trion hasn't actually made an English chat filter yet (which is pretty lazy because it's just a text file the servers read).
Skills are pretty boring in PvE. Every pull is essentially the same thing for me; 1 2 3 3 3 3 3 3 3 3 3 3 3 3. This could be the class I picked but it feels very straightforward and linear. Most of my abilities have absolutely no use at all in leveling.
The community is just outright awful. Racist, unhelpful, and everyone is apparently a troll (or tries to be). I'd like to think guilds are better but I haven't seen any recruiting yet so I have no way of knowing.
The crafting system appears to be quite bland, but I haven't used it much yet. I was hoping for a more interactive system (like EverQuest 2 and such), but it seems to be a point and click system like World of Warcraft. I feel they dropped the ball here because the farming system is great but isn't complimented very well.
Farming is great and is probably the one aspect of this game that actually feels "sandbox" so far.
When I went to start writing this post I had planned on doing a good/bad comparison but I realized I don't really have anything good to say about the game from level 1-30. This isn't really an issue for me because it's stupid to review a game as a whole before hitting max level and doing the "real" content. However, the 1-30 (pre-pvp) content is just really bad and unfortunately that will likely end up hurting the game in a few months. Most players will probably form an opinion of the game by level 15-20 and in my opinion it won't be a good one.
The world PvP and level 50 stuff looks enjoyable, so I was able to trudge through the 1-30 portion of the game but I feel it was very poorly thrown together and a lot of other people probably won't be as forgiving about it as I am (especially those that aren't interested in world pvp, in which 31-50 will be equally boring).
I'm sure someone here will take this out of context and use it to start drama, so I've bolded and increased the size of the first line of this post. If you still take it out of context then you're just outright retarded.
I like the game but I agree with a lot of this. When I first played the game in Alpha it was a lot more fun. Then a few months ago they made a lot of changes. They added in more theme park stuff (moar quests) and slowed the combat down considerably (more HP, 'fixed' ping-dependent skills.. and more). A lot of people, myself included, weren't happy with the changes. I think if the current build was my first exposure to the game I wouldn't be too impressed either.
Still, I really like the open world aspects. Farming is fun, and hiding trees off-farm or hunting down someone else's 'illegal' crops can be exciting. Trials and prison is a neat aspect. Open world PvP is pretty good too. The game is also beautiful to explore, which makes the added emphasis on questing really odd.
*shrug* Hopefully they respond to some of their criticisms and make improvements.
On September 25 2014 08:31 Capped wrote: I hit 30 and didnt know where to go next so i started farming/crafting/trading. Ended up level 38 and skipping cinder+haly+hellswamp lol. Checked the places for gear and none of it was better than my crafted armor + bought bow (lvl 31 green bow better than 35+ arcanes and crafted what.)
Only thing im lacking on are potions and food which for some reason can only be found from quests, i find that retarded.
On September 25 2014 08:38 Shelke14 wrote: A question way out there. If I kill someone, can I loot their potions and or food? Or anything of that nature?
If they're carrying a trade pack, you can loot the trade pack or steal the pack and turn it in yourself (I think this is the largest motivation for pirates).
For the first time since release (well, 1 night before for me) im logging off to do something else during my free time. I feel ive achieved a whole lot off my own back having my clipper, house, big+small farm, artisan crafted armor and level 40 in just over a week. Also have an epic crest for my cape+sail, it brings out the 10 yr old in me.
Spent a large portion of time helping a guild i am no longer with too, at some point i realized i was being too nice and receiving little in return.
I had to spend alot of time grinding money for everything i currently own though, from level 30-40 its been basically 80% farming/crafting/trade runs for money to purchase my things.
Next target is level 50 and some serious gearing up + pvp :D
Couple screens from the Halycona war i participated in today:
Just occurred to me that the fight went on through the games day/night cycle, thats pretty awesome. The pictures are pretty poor though, couldn't get a good shot of the action.
On September 25 2014 08:31 Capped wrote: I hit 30 and didnt know where to go next so i started farming/crafting/trading. Ended up level 38 and skipping cinder+haly+hellswamp lol. Checked the places for gear and none of it was better than my crafted armor + bought bow (lvl 31 green bow better than 35+ arcanes and crafted what.)
Only thing im lacking on are potions and food which for some reason can only be found from quests, i find that retarded.
try alchemy and cooking
should be kinda obvious
Heh, i didn't think i'd be forced into aspects of crafting i had no interest in to get some basic recovery items. Thats kinda meh then.
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I feel the fun in 1-30 comes from discovering what the game has to offer, if you're going to sit there and quest without opening your eyes to the game around you then it will be pretty boring. By level 30 i had been amazed by so many different things and i was so eager to do it all, i won't list them all since theres too much. The quests are boring because they are a side attraction, the world is pretty bland but its brought to life by all the things in it.
If by level 30 you've gotten bored and quit, i feel like either the game isn't for you or you've assumed it to be another quest to max level themepark without checking the game out for what it is. Alot of the systems and mechanics in this game run alot deeper then most and i feel people dismiss them before finding that out.
was outnumered against We are legend by a 4-1 margin but was still kicking ass and taking names. we push them back to their base and start killing the sigil but Wal came out with a teleport next to our base and a guy with 50k larceny so they were able to burn down our base before we were able to burn theirs.
very bitter but this means next time we're going to hold the hot gates.
PvP on my server is pretty much dead at the moment. The other faction outnumbers us ten to one and they pretty much have permanent control of everything. I'm not expecting much in the way of large scale group fights.
The upside is that there are PLENTY of people for me to roam around and gank solo.
How are those new NA servers doing? EU servers started last night ~3 new ones and all of them are low-pop as of right now (8:21pm London time) "up" status.
They should never have bothered opening them imo. My server feels dead enough as it is and it was the first server launched outside of the headstart 4. I was super against the 7th new one they launched on f2p launch night and now they've added 3 more.
Aier has practically zero presence of organised guilds, theres a few guilds with numbers and a bit of grouped pvp but nothing along the lines of large organised forces ready for all out war with eachother, which is what the game is basically going to thrive on come Auroria. I know PRX are on NA and VOTF on EU and im sure they have healthy competition on the larger servers.
I can only imagine the 5 servers opened even later then Aier being alot worse off, i think they'll all be dead, along with Aier (most probably) in a few months. The 3 new ones launched last night almost certainly.
I had plans to reroll on the larger servers once this hype train dissipated before i even saw the state of Aier and it isn't looking good at all. Out of the few notable guilds on west side right now, one is full of botters, one are a bunch of hated loud-mouthed trolls and another is hated for reasons IDK, there aren't much more than 6 i can call to mind.
This population is temporary and says nothing about the actual health of the server, i think its bound for disaster unfortunately.
Oh my god, I've never seen a game with a botting situation like this one. People whine and bitch 24/7 about how they can't kill any quest mobs because bots are farming them all, right? So I experienced the same thing and decided to go Bloodlust and just kill off the bots that were farming the quest mobs I needed. There were literally 30+ bots in this one small area in Yny, most of them level 37-39 farming the level 30 quest mobs.
So I kill about a dozen of them and get my quests done, suddenly there's a group of other players that starts attacking me. These fucking morons - two of which were complaining in chat less than an hour earlier about bots everywhere - are trying to gank me for killing the bots. I currently have a group of about 7-8 people of my own faction trying to protect all of the bots in the area and camping me.
This morning I also got a two and a half hour jail sentence for killing bots last night. Literally every note in my report said "Killing bots" and the jury still voted me guilty because why the fuck not?
I just don't understand it at all. In any other MMO I've ever played you get praised for killing bots, pushing them into corners so they get stuck, etc. In this game people whine and bitch about the bots constantly but if you attack them those very same people will immediately switch over and defend the bots.
On September 27 2014 01:14 Incognoto wrote: That's actually so funny.
How does prison work.
Short answer? It doesn't. The Jury is just an excuse to troll and prison takes five minutes to break out of, so there's really no point to any of it.
Long answer? The server "randomly" picks five people to be the Jury (you have to complete a questline to be eligible) and they determine how much time you get sentenced to based on a report sheet that lists all of your crimes and notes by the people who reported you.
For example, my report earlier had a few dozen kills on it but they were the same three bots and all of the report notes said "just a bot" or "innocent" etc. Didn't stop all five members of the Jury voting me guilty with a 93 minute sentence (highest sentence on our server all week). One person on the Jury was actually one of the bots I killed and two others were in a troll guild that spends all day in Jury queue just to send people to prison. Even if the other two Jurors had been competent and actually did the job properly (ie read the evidence) and voted innocent I still would have gone to jail.
The entire justice system is pretty much just for trolling.
On September 27 2014 01:14 Incognoto wrote: That's actually so funny.
How does prison work.
Short answer? It doesn't. The Jury is just an excuse to troll and prison takes five minutes to break out of, so there's really no point to any of it.
Long answer? The server "randomly" picks five people to be the Jury (you have to complete a questline to be eligible) and they determine how much time you get sentenced to based on a report sheet that lists all of your crimes and notes by the people who reported you.
For example, my report earlier had a few dozen kills on it but they were the same three bots and all of the report notes said "just a bot" or "innocent" etc. Didn't stop all five members of the Jury voting me guilty with a 93 minute sentence (highest sentence on our server all week). One person on the Jury was actually one of the bots I killed and two others were in a troll guild that spends all day in Jury queue just to send people to prison. Even if the other two Jurors had been competent and actually did the job properly (ie read the evidence) and voted innocent I still would have gone to jail.
The entire justice system is pretty much just for trolling.
Your forgetting the fact that even if you escape, the buff is disabling.
Also, sometimes you see actually some big sentences. Biggest I seen was something like 580 minutes? No clue what the guy did... But living with the prison debuff for that long must suck...
Also you have to be a giant dickbag to get such a large sentence, which means lots of criminal points and infamy. You mentioned before you were on your way to becoming a pirate, this is part of that lifestyle, get used to it or be nice? Killing 3 bots a few times doesn't get you 93 minutes in prison, what happened to the other 27 btw you mentioned 30.
On September 27 2014 01:59 Capped wrote: Whats a report note. AFAIK those dont even exist.
The giant chat box when you report someone? That says something like "Describe what this person did"? You must not have ever reported someone before because it's impossible to miss.
On September 27 2014 01:59 Capped wrote: Whats a report note. AFAIK those dont even exist.
The giant chat box when you report someone? That says something like "Describe what this person did"? You must not have ever reported someone before because it's impossible to miss.
Never been offered one of those when ive clicked footsteps / bloodstains. When do they appear?
On September 27 2014 02:17 Serejai wrote: You have to be trolling (or attempting to). When you click on a footprint or a bloodstain you get a popup with the following:
Report Crime Use <x> to report a crime.
[Description box]
Location Time
Report and Cancel buttons
There's no other way to report and bypass the description box.
Your abrasive, "woe is me" posting is getting a bit tiresome to read.
I've personally never written anything into that description box, and it's completely unnecessary to do so in order to report something. It's reasonable to assume that someone could miss it if they just see a box pop up and click "Report" without reading the entire contents of the pop up.
Honestly never bothered to look i just clicked the report button haha, funny. Went out and found a bloodstain just to see, cant believe i missed it all that time.
Anyway, stop faking that you killed some guys a couple times and got 90 minutes in jail, you've done a lot more then that to get such a long time in there. Sounds shitty about the guys defending the bots or whatever but pvp is pvp and the trial system IS a well known joke.
On September 27 2014 02:28 Capped wrote: Honestly never bothered to look i just clicked the report button haha, funny. Went out and found a bloodstain just to see, cant believe i missed it all that time.
Anyway, stop faking that you killed some guys a couple times and got 90 minutes in jail, you've done a lot more then that to get such a long time in there. Sounds shitty about the guys defending the bots or whatever but pvp is pvp and the trial system IS a well known joke.
Faking? I recommend PvPing and getting some infamy before commenting on a system you clearly don't understand. Time sentences are based on the amount of lifetime crime points. When you're sitting near 3k infamy it doesn't matter how few people you kill; you're going to get a sentence that lasts hours or days.
On September 27 2014 00:30 Serejai wrote: Oh my god, I've never seen a game with a botting situation like this one. People whine and bitch 24/7 about how they can't kill any quest mobs because bots are farming them all, right? So I experienced the same thing and decided to go Bloodlust and just kill off the bots that were farming the quest mobs I needed. There were literally 30+ bots in this one small area in Yny, most of them level 37-39 farming the level 30 quest mobs.
So I kill about a dozen of them and get my quests done, suddenly there's a group of other players that starts attacking me. These fucking morons - two of which were complaining in chat less than an hour earlier about bots everywhere - are trying to gank me for killing the bots. I currently have a group of about 7-8 people of my own faction trying to protect all of the bots in the area and camping me.
This morning I also got a two and a half hour jail sentence for killing bots last night. Literally every note in my report said "Killing bots" and the jury still voted me guilty because why the fuck not?
I just don't understand it at all. In any other MMO I've ever played you get praised for killing bots, pushing them into corners so they get stuck, etc. In this game people whine and bitch about the bots constantly but if you attack them those very same people will immediately switch over and defend the bots.
That's fucking sad. Trolling someone as a jury is one thing but actively protecting bots is inexcusable. Those people should get banned, srsly. First thing I will do, when I reach those levels is hunting down bots. I have done that in Diablo 2 and I think it was much harder to achieve there. That is if I don't run into stupid groups of people protecting them...
On September 27 2014 02:28 Capped wrote: Honestly never bothered to look i just clicked the report button haha, funny. Went out and found a bloodstain just to see, cant believe i missed it all that time.
Anyway, stop faking that you killed some guys a couple times and got 90 minutes in jail, you've done a lot more then that to get such a long time in there. Sounds shitty about the guys defending the bots or whatever but pvp is pvp and the trial system IS a well known joke.
Faking? I recommend PvPing and getting some infamy before commenting on a system you clearly don't understand. Time sentences are based on the amount of lifetime crime points. When you're sitting near 3k infamy it doesn't matter how few people you kill; you're going to get a sentence that lasts hours or days.
Thats kind of the point.
And exactly what i was talking about. You didn't just kill a few bots, you killed, stole and pilfered your way through the entire game up until that point, it isn't going to say "Oh well he killed a couple bots THIS time!" and again, trial is a massive freakin' joke, you should never expect it to actually function properly.
There is some bot report system going around anyway, i see pictures on reddit about GM's PMing people and awarding them labor points for smiting bots, i dont know how though.
There's a spell in your spellbook. It costs 25 labor to report a bot and if they get banned you get your labor back, if not tough shit. I used it three times and the same bots are still around so I doubt it's very effective.
On September 27 2014 06:23 Serejai wrote: There's a spell in your spellbook. It costs 25 labor to report a bot and if they get banned you get your labor back, if not tough shit. I used it three times and the same bots are still around so I doubt it's very effective.
lol, for real? That's like anti-anti-bot-measures: Ensure that nobody will report...
On September 27 2014 06:23 Serejai wrote: There's a spell in your spellbook. It costs 25 labor to report a bot and if they get banned you get your labor back, if not tough shit. I used it three times and the same bots are still around so I doubt it's very effective.
lol, for real? That's like anti-anti-bot-measures: Ensure that nobody will report...
The report function was getting abused by people getting killed/griefed so they added a Labor cost to it to prevent abuse.
On September 27 2014 06:23 Serejai wrote: There's a spell in your spellbook. It costs 25 labor to report a bot and if they get banned you get your labor back, if not tough shit. I used it three times and the same bots are still around so I doubt it's very effective.
lol, for real? That's like anti-anti-bot-measures: Ensure that nobody will report...
The report function was getting abused by people getting killed/griefed so they added a Labor cost to it to prevent abuse.
...
The way of acting against the abuse of the report function is handing out temp bans, which is done for over a decade....
On September 27 2014 06:23 Serejai wrote: There's a spell in your spellbook. It costs 25 labor to report a bot and if they get banned you get your labor back, if not tough shit. I used it three times and the same bots are still around so I doubt it's very effective.
lol, for real? That's like anti-anti-bot-measures: Ensure that nobody will report...
The report function was getting abused by people getting killed/griefed so they added a Labor cost to it to prevent abuse.
...
The way of acting against the abuse of the report function is handing out temp bans, which is done for over a decade....
The problem with this is that handing out temp-bans is post-active. People won sieges by just reporting all of their enemies mid-siege and then taking the win without any opposition - they gladly took a tempban for that..
It will still happen in EU/NA because this community is incredibly toxic, but in KR people stopped after they handed out permabans and added massive LP costs into the game(100 per report, 5 reports for insta-jail) Also: If you have names like "sdfgdfg" on your killing list, people on our server let you go. But you cannnot just kill 500 people and then yell "It's all bots"...
And yeah, the game is full of abuses, hacks and bots. You can run 10+ bots on a machine without running a single client, you can add skills to your character, you can stop people from targetting you, speedhack, teleport hack, trading hack, invisible hack and so on. It's a giant hackfest and all thanks to Hackshield. The client is yelling everything at the server and he just takes it like it's nothing. "Oh yeah you're totally 800m in the air without falling, no doubt!"
I was hoping Trion would use RIFT's anti-hack method, but seems like XLGames is anal about using useless hackshield. Probably some inside-business-crap.
On September 27 2014 06:23 Serejai wrote: There's a spell in your spellbook. It costs 25 labor to report a bot and if they get banned you get your labor back, if not tough shit. I used it three times and the same bots are still around so I doubt it's very effective.
lol, for real? That's like anti-anti-bot-measures: Ensure that nobody will report...
The report function was getting abused by people getting killed/griefed so they added a Labor cost to it to prevent abuse.
...
The way of acting against the abuse of the report function is handing out temp bans, which is done for over a decade....
The problem with this is that handing out temp-bans is post-active. People won sieges by just reporting all of their enemies mid-siege and then taking the win without any opposition - they gladly took a tempban for that..
It will still happen in EU/NA because this community is incredibly toxic, but in KR people stopped after they handed out permabans and added massive LP costs into the game(100 per report, 5 reports for insta-jail) Also: If you have names like "sdfgdfg" on your killing list, people on our server let you go. But you cannnot just kill 500 people and then yell "It's all bots"...
And yeah, the game is full of abuses, hacks and bots. You can run 10+ bots on a machine without running a single client, you can add skills to your character, you can stop people from targetting you, speedhack, teleport hack, trading hack, invisible hack and so on. It's a giant hackfest and all thanks to Hackshield. The client is yelling everything at the server and he just takes it like it's nothing. "Oh yeah you're totally 800m in the air without falling, no doubt!"
I was hoping Trion would use RIFT's anti-hack method, but seems like XLGames is anal about using useless hackshield. Probably some inside-business-crap.
Well, then hand out perm bans instead. Why is the report button even automatised? Let Trion check before...
lol at the rest. I'm pretty sure Trion stated before they have at least good anti-bot measures of their own they would implement for the west. I somehow get the feeling they have been very very sloppy with the localisation....
If they hand out permabans in a massive fashion now headlines will be "Instead of fixing issues, Trion permabans half their community" - it'd be RP suicide.
Also yeah Trion promised that, but unless they actually get to implement their own measurements it won't happen :/
I'm on Inoch too but I have grown a bit bored. I should probably go try PvPing or something but meh. I think what made me not want to bother the most is the difficulty of getting land. And then going around looking at it and seeing the same people owning like 20 16x16 slots. Could probably buy some with the gold I got but meh. If I continue I'll add you :D, I'm lvl 32 anyways.
In practice those armor quests are a total waste for using them since the minute you get crafted gear they're outdone, and they're most of the time not worth the Hereafter Stone you use for them in terms of money.
Hasla weapons though are a great way to get decent gear early on, especially for DDs. Healers should DEFINITELY wait until they get their hands on a Lv44 crafted club - do NOT BUY HONOR WEAPONS! COMPLETE WASTE OF GOLD! (if you don't spend a ton of gold regrading, tempering etc)
For armor I recommend get the Greater Howling Abyss(Hellswamp instance) gear, it is very easy to get, nets you some nice boni and looks sweet. A run takes 20~30 minutes if you do it right(there are guides on YT) and on avg it takes 10 runs to get the complete set.
The spreadsheet is very nice, however consider that there's an ingame feature where you can just check prices and current rates.
Well the highest set is an upgrade over my artificer gear by a large margin and upgrading to conq is going to set me back ~200g, god knows what the first sealed set will cost. Other than set bonus i don't think even conq will outclass this armor. The weapon quests in hasla are definitely worth going for though since you'd have to be lucky to get something as good while levelling. For some reason a level 31 green bow outclasses everything for ~10 levels by far and is still utter trash after that long, im not going to shell out 50g+ for a minimal dps increase when Hasla weapons are on the horizon @ 50 and this quest offers me bigger dps gains.
And the quests are worth more than the hereafter stone, if you do them while levelling and just DE them you're making a tidy few G profit from mats and getting exp for your time and probably don't even use the stone specifically for it =p
I don't actually have any use for that spreadsheet but i see the question asked often enough by noobs in global that when i found that browsing reddit i thought i'd add it. I thought the in-game feature only checked current percentage values? So if you don't know how much the run is worth roughly its pretty useless. Unless i've missed the feature you're talking about, i don't need it enough to look =p (Although yes, its simple distance = profit, some people fail to realise this =p )
Isn't GHA a level 50 instance? Great tip none the less but those weapon/armor quests are for pre-50's and can be done while levelling with minimal effort :-)
How much archeum do you actually get out of these armor things though?
Also I was assuming that you'd do all this at 50 to get on an armor level, because during questing phases gear really doesn't matter and you could do it with any gear you can find. Hasla gear is somewhere around T1 ~ T2 crafted, so a little bit over the top for questing. You mostly get GHA + Hasla gear as a 50 to have a bridge between quest gear and crafted gear, as you cannot really PvP in quest gear efficiently.
Out of the hellswamp gear i got 2 archeum shards which is ~1g each x3 so 6g from a quest (on Aier cluster). Not sure about the higher gear quests, Ive not done the rookborne ones and im wearing Haslas.
Sure you can quest in any gear, it'll be slow as fuck tho. After i got that hasla bow my killtimes increased by ~50%. Alot of people run off doing alot of pvp pre-50 and knowing where this quest gear is helps :-) I see lots of pre-50's doing traderuns / arenas and camping freedich etc, i do alot of traderun-pvp myself and not much questing.
So many people complain about not knowing where gear is after 30 and all of these quests are in their levelling paths anyway :-) Free upgrades for zero effort!
It's not really an option for level 50's though, i didn't know about the GHA gear but at level 50 i thought it was Hasla weapons + crafted gear. Still, cash if you haven't done them i guess.
Well of course Hasla decreases your questtime but then again the time it took you to get the Hasla weapon could've been invested into questing time Guess it's reallyhard to tell which way is more efficient but in the end it doesn't matter, Hasla weapons are always good so as long as you get them its fine.
And good point about getting gear after 30, indeed the new systems is quite confusing for many players(it was a little different before) and more built as a linear thing, so if you skip something you can miss a whole set.
For Lv50 it is Hasla Gear + GHA before you craft gear, then it's purely crafted gear(both weapons and armor) if you don't get your hand on a Kraken weapon or something of that kind.
I'm basically in perpetual jail. I logged off Friday with 30 minutes left in jail and 0 crime points. Log on this morning and I somehow have 210 crime points, so as soon as I get out of jail I'll be right back in for another three hours.
I meant the weapon/armor quests in Hasla pre-50, not grinding for the actual Hasla (token) weapons. Its pretty confusing haha, theres 3 quests in Hasla that give 2 weapons + upper armor pieces, which is still questing ^_^
I was actually really surprised how easy it was to quest in Hasla @ 42. Once i completed the quest for the bow it wasn't very difficult at all, I was chugging mana pots/food like it was candy though so i ended up going back to savannah after i recalled to farm.
I seem to have some insane luck with the quest weapons/armors though, i haven't got a single piece below arcane so far, unique chest+sword, heroic bow. Do they only drop arcane+ in the later rewards?
The profanity filter in this game is pissing me off. "Nothing" and "interesting" are both banned words but "lilpussycunt" is a valid playername (and they got to level 50 with that).
Not sure if this has been asked before, but how to I tell what the time is in-game? (Like the clock that houses and farms are on like 'protected until: xx:xx date' etc, not the day/night cycle). I would like to know what time plots become available but I can find no way to display this time in game and a quick look around the webs is no help :S.
edit:Well heard from 2 people that it is my local time, still not sure if that is true because also heard conflicting stories :S. Also, after a piece of land goes out of 'protected until' time is it available to anyone or does it enter demolition time for another week? Still not clear on this whole thing =[
edit2:well found some stuff that is in 'missed payment demolition' so that is the phase I need to find i suppose, not 'protected until'. Time is still unclear, going to wait around a bit and see when these become available.
On September 29 2014 22:51 Serejai wrote: The profanity filter in this game is pissing me off. "Nothing" and "interesting" are both banned words but "lilpussycunt" is a valid playername (and they got to level 50 with that).
On September 29 2014 22:51 Serejai wrote: The profanity filter in this game is pissing me off. "Nothing" and "interesting" are both banned words but "lilpussycunt" is a valid playername (and they got to level 50 with that).
you know you can jsut turn that filter off right?
How does me turning my filter off prevent other people from thinking I'm cussing at them randomly?
On September 30 2014 05:14 KillerSOS wrote: So how is the game now that the initial hype wore off? I didn't want to try it until the queues died down a bit.
Dying quickly. Once you hit level 30 there are more bots than actual players.
Yeah... that's a great solution. I should have to tell every single player on my server to turn their profanity filters off just so I can say words that end in "ing".
OR - and this is a crazy thought - Trion could do better with the localization of the filter.
Meanwhile... there is a player named metalasfuck on my server, as well as one named lilpussycunt. They should fire whoever was in charge of localizing the banlist file.
On September 30 2014 05:14 KillerSOS wrote: So how is the game now that the initial hype wore off? I didn't want to try it until the queues died down a bit.
I've been playing it for 2 years almost so yeah... I like it
On September 30 2014 05:14 KillerSOS wrote: So how is the game now that the initial hype wore off? I didn't want to try it until the queues died down a bit.
I've been playing it for 2 years almost so yeah... I like it
On September 30 2014 05:53 Serejai wrote: Yeah... that's a great solution. I should have to tell every single player on my server to turn their profanity filters off just so I can say words that end in "ing".
OR - and this is a crazy thought - Trion could do better with the localization of the filter.
Meanwhile... there is a player named metalasfuck on my server, as well as one named lilpussycunt. They should fire whoever was in charge of localizing the banlist file.
you are pretty much the only guy that I have that seen since the closed beta events who rages on about the filter. Everybody else just turned it off
On September 30 2014 05:53 Serejai wrote: Yeah... that's a great solution. I should have to tell every single player on my server to turn their profanity filters off just so I can say words that end in "ing".
OR - and this is a crazy thought - Trion could do better with the localization of the filter.
Meanwhile... there is a player named metalasfuck on my server, as well as one named lilpussycunt. They should fire whoever was in charge of localizing the banlist file.
you are pretty much the only guy that I have that seen since the closed beta events who rages on about the filter. Everybody else just turned it off
Again, me turning off MY filter does not prevent the person I'm talking to from seeing a bunch of ***********. I don't get how you can't comprehend that I do not have the ability to turn off the filter for other people, which is the issue. Obviously everybody else does not turn it off if I've had dozens of players ask me why I'm cussing at them when I'm really saying something like "morning".
On September 30 2014 19:50 ahswtini wrote: Players shouldn't have to turn their profanity filter off just because it's malfunctioning and catching non-profane words.
Profanity Filters are completely useless anyway so I don't see the issue. It shouldn't be activated by default!
On September 30 2014 19:50 ahswtini wrote: Players shouldn't have to turn their profanity filter off just because it's malfunctioning and catching non-profane words.
Profanity Filters are completely useless anyway so I don't see the issue. It shouldn't be activated by default!
At least that could be changed without much hassle for Trion... I agree that it's generally useless. I prefer seeing what people actually write instead of some stars that imply it's to hard for me to handle.
On September 30 2014 19:50 ahswtini wrote: Players shouldn't have to turn their profanity filter off just because it's malfunctioning and catching non-profane words.
Profanity Filters are completely useless anyway so I don't see the issue. It shouldn't be activated by default!
Yeah but that's because germans have the best insults. Would totally read Arschgiege over ***^&*%$^^& all day erry day.
On September 29 2014 22:51 Serejai wrote: The profanity filter in this game is pissing me off. "Nothing" and "interesting" are both banned words but "lilpussycunt" is a valid playername (and they got to level 50 with that).
you know you can jsut turn that filter off right?
How does me turning my filter off prevent other people from thinking I'm cussing at them randomly?
On September 30 2014 05:14 KillerSOS wrote: So how is the game now that the initial hype wore off? I didn't want to try it until the queues died down a bit.
Dying quickly. Once you hit level 30 there are more bots than actual players.
You also work out very quickly that it's a thinly veiled Farmville.
? I know people who don't have a farm at all and play this game constantly, making huge money off of the other aspects of gameplay too. Plenty more to do than just farm and plenty ways to make good cash.
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Also Serejai can you please stop with the melodramatics. I took you seriously at first and you argued like a child, then i stopped talking to you and found you funny until you randomly quoted a buried post of mine in another thread to shit on me, now you're just fucking tiresome every time you post. Stop moaning.
About what he said, bots are a problem but there are not "more bots than players" and the game is not "dying quickly" - the initial hype has worn off so there's less population / queues etc like with every release but theres still queues every evening (i don't know how bad Aiers patron queue is always under 10.), only a few drama whores hanging on for dear life when they clearly should have left when the hypetrain departed with the 12 year olds.
I've been taking my sweet ass time leveling up. Been doing crafting and farming and trade things all along the way, and still enjoying it. I've gotten to lvl 34 and I feel like I'm really just getting to the meat of the game.
On September 30 2014 22:39 KeksX wrote: If you're templar, I'm wondering how you're killing anything at all
I can kill one thing at a time. I've also been intentionally questing at a couple levels behind my actual level. The xp gain is a bit slower, but I kill things at a much more reasonable pace.
On September 29 2014 22:51 Serejai wrote: The profanity filter in this game is pissing me off. "Nothing" and "interesting" are both banned words but "lilpussycunt" is a valid playername (and they got to level 50 with that).
you know you can jsut turn that filter off right?
How does me turning my filter off prevent other people from thinking I'm cussing at them randomly?
On September 30 2014 05:14 KillerSOS wrote: So how is the game now that the initial hype wore off? I didn't want to try it until the queues died down a bit.
Dying quickly. Once you hit level 30 there are more bots than actual players.
You also work out very quickly that it's a thinly veiled Farmville.
? I know people who don't have a farm at all and play this game constantly, making huge money off of the other aspects of gameplay too. Plenty more to do than just farm and plenty ways to make good cash.
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Also Serejai can you please stop with the melodramatics. I took you seriously at first and you argued like a child, then i stopped talking to you and found you funny until you randomly quoted a buried post of mine in another thread to shit on me, now you're just fucking tiresome every time you post. Stop moaning.
About what he said, bots are a problem but there are not "more bots than players" and the game is not "dying quickly" - the initial hype has worn off so there's less population / queues etc like with every release but theres still queues every evening (i don't know how bad Aiers patron queue is always under 10.), only a few drama whores hanging on for dear life when they clearly should have left when the hypetrain departed with the 12 year olds.
What is your problem, kid? Grow up a bit. Just because other people don't praise the game as much as you doesn't make them melodramatic. Seems half of your posts in here are you whining because I point out a flaw with the game, followed up by your usual "this is a lie" speech until you are later proven to be wrong, where you will inevitably do a 180 and try to play it off like you never said anything stupid in the first place.
Go to any level 30-40 zone and for every one player there are 5-6 bots, minimum. I don't know if you're just playing pseudo-farmville all day or if you're just so far in denial about this game, but anyone who spends five minutes out in the world can see there are more bots than players. And, of all the players logged in at any given time, half of those are afking on training dummies or running anti-afk scripts to stack labor. There are very few actual active players on, and Halcyon wars on my high pop server are barely 30v30 at prime time. You can ride around the zone for ten minutes and get more honor from killing bots than you would have from fighting in the raid.
You also can't seem to grasp that you are an EU player and you keep trying to tell us NA players how the queue times are, how the bots are, etc, when it's very clear that you have no idea how the NA servers work. It just makes you look stupid when you do things like you did with queues a week ago, claiming there were 0 queues and then you jump on NA servers for five minutes and you have a 1200 queue at the deadest hour of the day and frantically try to make excuses. Praise the game all you want, but stop downplaying all the glaringly obvious problems. People like you are the reason why developers these days get away with half-assing their games, because you just bend over and take it while throwing money at them instead of holding them to a higher standard.
So in short, yes there are more bots than players on many NA servers, and yes the game is dying quickly considering the population on NA servers has dropped by half in a week.
I will also point out there is basically no public chat in this game due to the unblockable spambots. You're limited to guild or whispers, as Trial, Nation, and Faction are locked down by bots that you can't block. Feel free to point out how that's not an issue, either.
Serejai, do you have any sources at all for everything you're saying, or are you just using your own anecdotal evidence?
I am on an NA server. Are there bot problems? Sure, I don't think anyone has denied that. Are they as bad as you're saying? You're either being incredibly hyperbolic or you're on an unlucky server. Inoch has a small Patron queue at primetime, I'm sure Shelke could speak to whether or not there's a F2P queue.
One Halcyona war I joined last night was craaaaaaazy full, and I quite enjoyed it.
NA pop has dropped by half in a week? Bring me some sources to back up that claim. It's possible, and I'll gladly believe it if I see a source.
I agree that bots in chat are an annoying issue, and I hope something is done about it soon. Although I tend not to want to read much of Trial/Nation/Faction chat because they're just abysmal.
I'm too fed up with your shit at this point to bother with a full reply but i'll quote some stuff you're clearly wrong on.
On September 30 2014 23:19 Serejai wrote: You also can't seem to grasp that you are an EU player and you keep trying to tell us NA players how the queue times are
From the post you quoted:
On September 30 2014 21:38 Capped wrote: but theres still queues every evening (i don't know how bad Aiers patron queue is always under 10.),
Admission of queues + stating i don't know how bad they are now except my own servers queue.
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On September 30 2014 23:19 Serejai wrote: It just makes you look stupid when you do things like you did with queues a week ago, claiming there were 0 queues and then you jump on NA servers for five minutes and you have a 1200 queue at the deadest hour of the day and frantically try to make excuses.
My original statement (very clearly saying that there were queues.):
On September 19 2014 23:20 Capped wrote: @ Serejai the only people suffering from megaqueues are those on the most populated server or F2P players and F2P players can suck it up and pay if they dont like the queues on launch week.
You're being melodramatic and just remind me of the idiots spamming global chat and reddit tbh. Ive had no queue at all throughout launch.
and when i checked NA:
On September 20 2014 01:35 Capped wrote: Curious old me went to the NA servers to see how bad the queues really were.
I just connected to Inoch SO FAST i couldn't even get a screenshot of the queue. And Enla was instant too Aranzeb has a queue of ~300 Tahyang and Naima ~200 The others have large queues and are the "big popular servers"
So there's Inoch, Enla on NA, with zero queue and Aier on EU, with zero queue. I can't even check the other EU servers because i have my character slots used on other servers already. Dahuta has ~2k queue being a popular server tho.
Serejai talking out of his damn butthole, at least 3 confirmed servers i personally logged into with no queue as Patron. (This isnt NA primetime, but neither is when he was posting this rubbish.)
Fuck it, i'll even sit in this 2.6k Dahuta queue and tell you how long it takes!
I found 3 zero-queue servers (2 on NA), multiple small queues and since the beginning said that megaservers and F2P players have large queues. I couldn't even check 5 EU servers because of char slots, but i guess thats irrelevant since it was about NA.
(None of that is solid evidence of a servers state, it was just debunking his bullshit claims.)
This next bit is just an apt quote for Serejais last post, claims, abuse and him overall.
On September 20 2014 01:35 Capped wrote: Serejai talking out of his damn butthole
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Those gold spammers are really fucking annoying though, they kept getting more and more creative and now its at the point where nobody can even block them. Trion fail :<
So in short, yes there are more bots than players on many NA servers, and yes the game is dying quickly considering the population on NA servers has dropped by half in a week.
The game was never popular in NA to begin with so I don't understnad what you mean, EU population is completely fine so I hardly see the game dying just because NA isn't doing so well.
Im still waiting for him to share his all-knowing knowledge of the mmo-industry instead of posting the drivel he has been. So many claims and conplaints but never anything behind it.
Dont want to sound a dick but he's claimed this himself so many times and only acted like a self-entitled teenager
I am not sure if this is the case here, but there is a big difference from EU to NA when it comes to bots. Disclaimer, this might be because I play on a server with locked char creation on EU (Kyprosa) and one of the open servers on NA (Lucious) . Botting seem to be way more rampant on the NA server I play on. I took a little sweep through granite quarry, and counted 27 bots, parked on different iron vein spawning points. Did the same run on Kyprosa, 0 bots. I think this might have to do with the locked char creating. Did another run while writing this post, 30 mining bots. All with starting gear, 20 of them with FacaiXX name, What this means is that basically doing mining is just wasted labor, as the bots will kill the prices.
Bots will kill the game. If they cant fix it, I know I wont give them a single dollar more, besides, if you play enough you can just buy APEX and never spend any money again, patron included.
The spamming killed the chat, I had to make a new tab with only guild and whisper, as the normal chat is broken.
On October 01 2014 03:01 Chanted wrote: I am not sure if this is the case here, but there is a big difference from EU to NA when it comes to bots. Disclaimer, this might be because I play on a server with locked char creation on EU (Kyprosa) and one of the open servers on NA (Lucious) . Botting seem to be way more rampant on the NA server I play on. I took a little sweep through granite quarry, and counted 27 bots, parked on different iron vein spawning points. Did the same run on Kyprosa, 0 bots. I think this might have to do with the locked char creating. Did another run while writing this post, 30 mining bots. All with starting gear, 20 of them with FacaiXX name, What this means is that basically doing mining is just wasted labor, as the bots will kill the prices.
Bots will kill the game. If they cant fix it, I know I wont give them a single dollar more, besides, if you play enough you can just buy APEX and never spend any money again, patron included.
The spamming killed the chat, I had to make a new tab with only guild and whisper, as the normal chat is broken.
That's pretty much exactly how the NA servers are. There are bots that camp the iron veins and iron is already essentially worthless on many NA servers. There are bots that go around looking for soon-to-be-demolished housing and they use a hack to buy it before anyone else can, so getting land is really hard because farming bots own most of it. The spambots have made chat nonexistent, and the standard farming bots have filled up every 30+ questing area. A simple "Kill 10 mobs" quest can easily take half an hour to do because of all the bots tagging everything, and it's pointless trying to kill them because there are just too many. In some parts of Yny the bots actually outnumber the amount of possible spawn locations for the mobs they are farming.
It's fucking hilarious when EU players come in here trying to tell potential NA players that the game is great, there are no queues, botting is fine, etc without having a clue what they are talking about. Not directed at you, of course, because you seem to be one of the few that has enough common sense to understand European servers and North Americans servers are completely different.
You say that botting will kill the game, but in reality it already has. The spambots alone have probably scared away a good portion of players. The reality of it is that botting has already been around for years on the Korean servers and nothing has been done about it, and Trion doesn't have any control over it here (which is a shame because Rift is one of the least-botted MMOs out there, but Trion can't use their anti-hack systems on AA). According to one of the developers at Buddy Bots their Archeage bot has had over 20,000 unique downloads in three days. That's 20,000 normal players like you and me that are now running a bot on the servers, not even including all of the gold selling companies that are running their own proprietary Korean and Russian bots. Some of the Russian bots even have the ability to teleport with trade packs; good luck with that not completely breaking the game.
Can't really blame Trion for the bots, though; it's completely out of their hands and XLGames doesn't seem to care. Hackshield is a complete joke and CryEngine3 is not a very good engine to host an MMO on in the first place. It's a very vulnerable game.
dafuq is happening in this thread? how about let's talk about something constructive? Free thunderstruck log in inoch if you manage to open up trade window with me in game, name is hui
What server is the guild on ? Check last few pages and didn't find info, only bitter posts and some game suggestions that belong in other forum - no sticky and no real OP. Any acticity on Kyprosis? I'm without guild right now. Intereted in zergs or piracy mainly.
Neither of you have any idea of what you're talking about or have any idea of the real game at 50. Anything before 50 is small potatoes and you should know that.
Does that make you guys feel better because you've been screwing up this thread.
Crafted gear is finally coming along in my guild and it looks SO good. Farming the cross continental trade routes with my guilds fleet of gallons for charcoal and rock salts is hella fun. Anyone looking for a reason to play this game should be looking at the trade pack system and more importantly naval warfare. Noob ilk and casuals go west continent hard core vikings go east. There is only ollo.
Basically what he said I want to get into discussion with you guys about the viability of non defense makes vs defense makes but if you haven't sailed in a clipper yet you haven't played archage.
If you're having gold problems I feel bad for you son, I've got 99 packs and I didn't make one
Today I managed to replace an entire mountain into the middle of falcorth plateau. Was afk on an airship (which is usually fine) but this time I got kicked from it, standing in the mountain side between the areas... only that it was in the middle of falcorth, lining straight through public farms, work benches and airship towers. That was glorious. Luckily I could escape the walls with a teleport or my tradepack would have been lost.
Bastion, focus is on anti-CC and survival for open world 1vX fights. Performs well in groups / 1v1. Outputs less DPS then shadowplay variants but survives alot longer due to all the CC breaks / immunity it has.
Its great in 1vX situations and clusterfucks where you aren't really expecting support. Basically open world fights / zergs.
I remove liberation for meditate if i'm doing PvE. Helps with mana alot.
Which has brutal 1v1 and group potential but gets destroyed the moment its focused and CC chained by multiple people. This is the better build for organised pvp for sure though.
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The points in defense in both builds: Shield of steel, Ollos hammer, Refreshment, Boastful Roar. Are all optional i guess, i like the HP buff + Roar damage (the damage is fucking insane when fully stacked and paired with auramancys shrug it off) along with shield of steels passive. Ollos hammer is filler so i can grab the shield of steel passive, i dislike Ollos because it seems to never work properly even when chained with snare so they can't move but i find it more useful than invincibility since i don't see the need to stand afk for 12 seconds.
So you could play around with those points if you wanted and put it in things like archery passives, stealth, leech etc. (depending on the build.)
Just started this game. Really enjoying it so far.
Looking profusely at all the classes and stuff, I decided to go with Battlemage. I just wanted something that "in the melee", but still relies on magic damage somehow.
I'm only level 16 though, started two days ago. I'm open to other classes and suggestions. What do you guys think of Battlemage?
you use a shitton of cannonballs during naval warfare. didn't get the krakken last night but bagged another 6 gallons countless clippers and a few mercentships.
the krakken is quickly becoming a battlezone for hundreds of members and is the cause of a few coalitions forming up. when the new continent opens up its going to be a firestorm for a few weeks.
krakken went down early this morning. had a ceasefire with the entire east faction to make it happen so we had to share the first loot for it but the first downing of krakken on ollo clearly goes to addiction (we fielded 11 gallons and the tank team while the other guilds ran security and interference.
On October 04 2014 06:39 Sermokala wrote: the krakken is quickly becoming a battlezone for hundreds of members and is the cause of a few coalitions forming up. when the new continent opens up its going to be a firestorm for a few weeks.
hey guys how does pvp in this game work? can you lock on your targets? cause i will probably have 200+ ping in this game since i'm not from the US. i hope it's made in a way high latency players are not too disadvantaged.
I started playing a week ago or so with my gf, and we're looking to make the cross from East to West to do the Solzreed trade run. We tried it once, and got killed by the people escorting us as soon as we entered the open waters. Not cool.
I figure nobody would do that on TL... So, anyone on Tahyang from the East willing to help perhaps?
so apparently hype is dying down fast with this one
You guys still playin? I started on Janudar in the most hyped phase cause all the others servers were impossible, but i'm guessing it will be pretty dead pretty soon. But with the recent decrease of ppl on all servers i was thinking about starting on one of the more popular servers.
I am still playing, though I have been mostly focused on the crafting/farming part of the game right now, so I cant really say much for pvp. Not sure if I will put anymore money into this game, especially when it is so easy to buy stuff with ingame gold, I even bought 2 apex and got myself a second account, just for the farms/labor
I switched from Aier because it was already too dead, i called it on launch day when they launched 2 more servers AFTER adding Aier which was the fifth / first after the original four that it was a very bad idea launching even a seventh, they went completely overkill after that. So i ended up selling my land (2x 16x16 and 1x 8x8 adjacent in a prime spot) for 700g and getting a farmcart + 1x 16x16 in a shit spot on Kyprosa.
The hypes gone but the game still has a great population even on Aier (and probably others), i call it "dead" because theres just no large scale engagements, organised guilds etc that the game thrives on, theres still plenty of people.
Atm my rerolled toon is a 27 Templar :-) I will return to my Bastion on Aier one day, probably once they let me transfer it lol.
EDIT: Oh i also made a quick toon on Inoch to join my LoL OT brothers but they werent online and now NA/EU are different versions and bugging my client. lel.
On October 10 2014 02:48 Harris1st wrote: so apparently hype is dying down fast with this one
You guys still playin? I started on Janudar in the most hyped phase cause all the others servers were impossible, but i'm guessing it will be pretty dead pretty soon. But with the recent decrease of ppl on all servers i was thinking about starting on one of the more popular servers.
Of course the launch hype is over it's been a month. I'm not sure about the "new" servers they added, but all the original servers got huge populations still.
At this point the people who are still playing are likely to be playing for awhile longer.
Your talk of decrease of ppl on all servers seems like scare tactics from trolls imo. After the patch during week 2 of F2P release the queues I had when I got off work were between 8-50. On Friday I came on to 44. Doesn't seem that different imo.
If your still looking in to this game you should realize by now not to listen to the trolls. From saying there's no land, to the p2w complaints, to f2p players can't compete, to the marketplace items being op, to the hasla grind being omgwtf insane its going to take weeks to get items... none of that ended up being true. So now when they start "omg the game is dead the sky is falling"... dont believe it.
But I will say one thing thats likely true and that's the new servers having a decreased population. TBH I never expected most of the new servers to be that populated anyway, most of the people who went there were kiddies believing the trolls that there was no land and only looked in the noob areas (when there was in reality a decent amount of land for about 2 weeks). If they dont even understand what the hell they are complaining about, and don't take the time to research it or look around before complaining, they were highly unlikely to stay long anyway. Plus the fact that well established guilds would not move to a new server after grabbing land.
On October 10 2014 05:46 Capped wrote: The hypes gone but the game still has a great population even on Aier (and probably others), i call it "dead" because theres just no large scale engagements, organised guilds etc that the game thrives on, theres still plenty of people.
Duno man the orig 5 are bustling with activity and large scale engagements. Sadly you fell for moving to the new servers in a game based around working together, when the large established guilds were already on the other servers. So it makes sense that not many large ones would be on the others.
Aier (the server i started on and bought headstart access a night before launch for) is the oldest server apart from the original 4 on EU. Telling me i shouldnt have joined a new server when it opened during the last night of headstart is kinda odd.
There are plenty of people on aier but a complete lack of organisation or action outside of pug-zerg events like halycon and hasla farm. If you want "proof" of this just go spend a night observing each servers progress and goings on.
Not what i expected at all from the server meant for those who lost out during the massive headstart rush
On October 14 2014 21:45 Capped wrote: Aier (the server i started on and bought headstart access a night before launch for) is the oldest server apart from the original 4 on EU. Telling me i shouldnt have joined a new server when it opened during the last night of headstart is kinda odd.
There are plenty of people on aier but a complete lack of organisation or action outside of pug-zerg events like halycon and hasla farm. If you want "proof" of this just go spend a night observing each servers progress and goings on.
Not what i expected at all from the server meant for those who lost out during the massive headstart rush
My apologies. I posted from work so prior to posting, I did a quick google of "Aier Archeage" and seen a post that said "New Servers Added - Inoch and Aier" and assumed it was one of the new ones added on NA (didn't do further research from work).
I'm not familiar with EU servers so I can't speak on them too much... But you did say it was added after the originals... So it does make sense that the well established guilds would have set up shop on the original 4 at the beginning of headstart, rather than upping and leaving to join a new one last day of head start.
I don't need proof. I believe you. Because the established guilds from beta & other games are likely on the orig servers. Some guilds on your server are going to have to stand out and start making things happen.
You know how I mentioned that there was a lot of land available for at least 2 weeks? Well one thing I will say is, all the established beta guilds rushed for land in 2 places: The starter zones, and Hasla. Hasla was full within days, that was the prime target for guilds that knew what they were doing. Those were taken before the last day of head start by the big guilds who had 1-2 week plans for release, and theres no way in hell they were going to move servers.
Sorry to say though... Your just going to have to wait until some guilds get things going, only way around that if you stay on that server is start making things happen yourself. If you get some things organized on your faction, the enemies will have to organize in return. If they don't, you will be free to profit. If they do, you will have your action.
With that said... I was suggesting to all the people I knew to wait it out and deal with queues to get on the original servers. Just being familiar with how the game is. Not just because of the problems you are having now, but because the nature of the game requires as many people as possible. Server merges are going to be avoided as much as possible in this game, that would be a shit storm with people losing their land etc. Can't do it as easily as other games. The best experience is sadly going to be (likely) found on the original servers most likely, from more established guilds (this will settle over time) and higher populations (this may or may not change over time).
Ive already moved to kyprosa and found a great guild, so im not having issues now. Its just shocking the difference between the two
Players create the content in a game like this so its a pretty valid problem, im worried what the realky new servers look like they must be awful. At least aier has a decent population
You can clearly see my chest armor equipped..in the item slot...Also happened to my legs but the pants remained, i removed them to fix the bug but then took a screenie lol.
They just opened Auroria. I can't get on, and lots of people can't either. It's launch all over again, and you might know how that went down. That in itself is not a huge deal though, few launches go well.
But the real issue is: almost all castles are already claimed on the most populated servers, and to top it off, all land is being insta-claimed. Literally. Hundreds of houses popping up at once, perfectly placed.
I'm not giving this game too much time. The hackers own it.
On November 05 2014 09:27 Spaylz wrote: So, anyone from TL still playing this?
They just opened Auroria. I can't get on, and lots of people can't either. It's launch all over again, and you might know how that went down. That in itself is not a huge deal though, few launches go well.
But the real issue is: almost all castles are already claimed on the most populated servers, and to top it off, all land is being insta-claimed. Literally. Hundreds of houses popping up at once, perfectly placed.
I'm not giving this game too much time. The hackers own it.
On November 05 2014 09:27 Spaylz wrote: So, anyone from TL still playing this?
They just opened Auroria. I can't get on, and lots of people can't either. It's launch all over again, and you might know how that went down. That in itself is not a huge deal though, few launches go well.
But the real issue is: almost all castles are already claimed on the most populated servers, and to top it off, all land is being insta-claimed. Literally. Hundreds of houses popping up at once, perfectly placed.
I'm not giving this game too much time. The hackers own it.
On November 05 2014 09:27 Spaylz wrote: So, anyone from TL still playing this?
They just opened Auroria. I can't get on, and lots of people can't either. It's launch all over again, and you might know how that went down. That in itself is not a huge deal though, few launches go well.
But the real issue is: almost all castles are already claimed on the most populated servers, and to top it off, all land is being insta-claimed. Literally. Hundreds of houses popping up at once, perfectly placed.
I'm not giving this game too much time. The hackers own it.
Ya. After seeing hackers place down 3000+ pine trees in places real players cant reach... just to tp to thunderstruck tree and tp back out... and then with all of the hackers taking 99% of the land... i quit. Gave away my manor, 2 16x16s. Cant give away my galleon or I would.
heard Auroria land grabbing went pretty much 90% to hackers/scripters at least on my server Aranzeb...am just done.
game had some of the most interesting/exciting Player driven content that MMOs have seen in a while... but the hackers/botters being so out of control. Along with the horrible design decisions being made (like unlocking t2 and t3 hasla weapons..which you arent meant to have access to until 55...) decided i am done.
O well, had a friend of a friend give me 150$ for like 5000 gold worth of stuff. so i got my money back =D.
Our guild got 2/4 castles and our guild alliance in total got 3/4. We donated one of the castles our guild claimed to another in our alliance (via Gkicking the guy and getting him invited to the other guild while he was placing it).
Everyone said west would take all 4 because they outnumber us so vastly, Guess us eastern babies proved them wrong, they only got 1 out of 4!
We celebrated at our guild castle spot with a disco, music and conga lines hahaha. We were super happy that our guild alone managed to cap 2/4 castle spots. Even more so that the only castle that isnt a part of our alliance now is the western factions.
On November 05 2014 09:27 Spaylz wrote: So, anyone from TL still playing this?
They just opened Auroria. I can't get on, and lots of people can't either. It's launch all over again, and you might know how that went down. That in itself is not a huge deal though, few launches go well.
But the real issue is: almost all castles are already claimed on the most populated servers, and to top it off, all land is being insta-claimed. Literally. Hundreds of houses popping up at once, perfectly placed.
I'm not giving this game too much time. The hackers own it.
Ya. After seeing hackers place down 3000+ pine trees in places real players cant reach... just to tp to thunderstruck tree and tp back out... and then with all of the hackers taking 99% of the land... i quit. Gave away my manor, 2 16x16s. Cant give away my galleon or I would.
heard Auroria land grabbing went pretty much 90% to hackers/scripters at least on my server Aranzeb...am just done.
game had some of the most interesting/exciting Player driven content that MMOs have seen in a while... but the hackers/botters being so out of control. Along with the horrible design decisions being made (like unlocking t2 and t3 hasla weapons..which you arent meant to have access to until 55...) decided i am done.
O well, had a friend of a friend give me 150$ for like 5000 gold worth of stuff. so i got my money back =D.
Wait a second... I'm getting deja vu...
Didn't you say you were done way back in beta w/ the rants about how the game is so P2W and you wouldn't support that type of game?
I find that funny. Not just because of hearing this before... But also because massing 5k worth of gold, getting a manor AND a galleon... You ended up being richer than the majority of the games population, without spending anything more than the archaeum pack that you mentioned already having purchased way back then... I do recall telling you that you worry too much =p
Ummm, I'm lvl14 now yet still haven't got a mount quest. Found that weird, so I checked on the pedia and the quest giver apparently has no quest for me. No question mark over him, nada. I'm positively sure that I didn't receive the quest and somehow fail it, so what's going on, is that a bug?
*good thing getting the mount manually works at least
Archeage is actually a pretty good game. Its fun, and has a lot of stuff to do.
I've been playing on Ollo with a guild of players from Quebec.
Too bad Trion keeps interfering in many aspects of the player driven economy. The recent loot box containing Rumbling Archeum Sappling might be the most obvious.
I was looking for a game with longevity, but its probably too much to ask. Age of Wushu was cool, but again, the same bullshit.
Oh well. We'll see how the game goes, but I do not recommend it to anyone who wants to start playing.
Guy was saying its apparently an in game bug/glitch that causes it to crash? Thats..pretty fuqqin bad :O
How does something like this not exist on KR/RU but does here? Seems a bit weird.
v1.7 solves many bugs/glitches along with many security problems, we are running v1.2 though for some reason. Dunno why trion doesn't just update the game.
Quitting on Dahuta EU. Full Magnificent Lake Set + Magnificent Spirit Scepter Some BuffPots etc. Write me a TL-PM if you are interested in having the set, weapon or consumeables.
Seeing no one actually talked about this in the thread; Trion added RNG-Boxes to the Cashshop that are crashing the market. I am quitting mostly because of this. I was grinding coinpurse as my general income. Archeum Trees out of those RNGBoxes reward you with archeum crystals, the main selling-item out of coinpurses. Also Regrade Scrolls can drop, coinpurses dropped a part nessecary for Regrade Scrolls, so yea again prizes dropping like crazy. For people who were desperatly planting 3k PineTrees to get a lucky TS ... well those Archeum Trees have 10% chance to be Thunderstruck. It essantially was patched from an okayish-"freemium" to straight pay2win.
On November 09 2014 20:22 bluQ wrote: Quitting on Dahuta EU. Full Magnificent Lake Set + Magnificent Spirit Scepter Some BuffPots etc. Write me a TL-PM if you are interested in having the set, weapon or consumeables.
Seeing no one actually talked about this in the thread; Trion added RNG-Boxes to the Cashshop that are crashing the market. I am quitting mostly because of this. I was grinding coinpurse as my general income. Archeum Trees out of those RNGBoxes reward you with archeum crystals, the main selling-item out of coinpurses. Also Regrade Scrolls can drop, coinpurses dropped a part nessecary for Regrade Scrolls, so yea again prizes dropping like crazy. For people who were desperatly planting 3k PineTrees to get a lucky TS ... well those Archeum Trees have 10% chance to be Thunderstruck. It essantially was patched from an okayish-"freemium" to straight pay2win.
From what I understand this is a rly good change from trion. There were many carebears that treated the game like farmville, they planted their trees and since they don't need constant care like other crops, sat on their couch and hoped for a TS proc, no risk, no nothing. Now, people are forced to either use their farms actively which is good or trade which is also good. Not to mention that the people responsible for the land ordeal are the hoarders who got a big blow from this, deserved if you ask me. Plus, now that prices will drop many people that couldn't afford to get a cart/boat will now get their own, which leads to more trade runs=more pvp.
Anyway, I'm on Eanna, so if you still wanna quit, as a new player I'll gladly accept your stuff. )
On November 09 2014 20:22 bluQ wrote: Quitting on Dahuta EU. Full Magnificent Lake Set + Magnificent Spirit Scepter Some BuffPots etc. Write me a TL-PM if you are interested in having the set, weapon or consumeables.
Seeing no one actually talked about this in the thread; Trion added RNG-Boxes to the Cashshop that are crashing the market. I am quitting mostly because of this. I was grinding coinpurse as my general income. Archeum Trees out of those RNGBoxes reward you with archeum crystals, the main selling-item out of coinpurses. Also Regrade Scrolls can drop, coinpurses dropped a part nessecary for Regrade Scrolls, so yea again prizes dropping like crazy. For people who were desperatly planting 3k PineTrees to get a lucky TS ... well those Archeum Trees have 10% chance to be Thunderstruck. It essantially was patched from an okayish-"freemium" to straight pay2win.
From what I understand this is a rly good change from trion. There were many carebears that treated the game like farmville, they planted their trees and since they don't need constant care like other crops, sat on their couch and hoped for a TS proc, no risk, no nothing. Now, people are forced to either use their farms actively which is good or trade which is also good. Not to mention that the people responsible for the land ordeal are the hoarders who got a big blow from this, deserved if you ask me. Plus, now that prices will drop many people that couldn't afford to get a cart/boat will now get their own, which leads to more trade runs=more pvp.
Anyway, I'm on Eanna, so if you still wanna quit, as a new player I'll gladly accept your stuff. )
It is, and it's not.
Some people will claim the change was good for the economy, but a lot of people have forgotten where the problems of said economy came from.
Before launch, Trion nerfed the drop rate of Archeum Dust (from Coinpurses) into the ground, and also added a Labour cost to open those Coinpurses. When Auroria was released, they also nerfed the yield one would get from Archeum Trees to a ridiculous amount, so much so that harvesting them for dust was a gold and Labour sink with little to no return. To give you an idea, in order to harvest Archeum Dust from a tree, you need to: spend 3 Gilda Stars to buy it, Labour to plant it, grab Mineral Water from Auroria to water it, wait 18 hours for it to grow, water it once more, wait again and then get... 1-3 Dust.
Therefore, it is Trion who created what people call the "bottleneck economy", i.e. get a Thunderstruck Tree or go home. This is their design entirely, and it made Archeum so rare and so precious that crafting prices went through the roof.
All they did now with this new pack is fix it, but don't people dare forget it was Trion who created this whole situation. They essentially manufactured the Archeum shortage by hand, and then proceeded to provide a solution through the cash shop, thus "forcing" people to spend money. Also, do keep in mind these packs are temporary. They will be removed from the cash shop eventually, only to return at a later time.
Anyway... Looking beyond all that, the cornerstone of a sandbox MMO is that the economy is player-driven. By implementing this change and creating this situation in the first place, Trion messed with this rather key element of the game, and just turned it into your average pay-to-win themepark. ArcheAge was sandboxy at best already, only having a few true sandbox elements, but now it's just ever closer to say Perfect World International than it is to EVE Online or Minecraft.
On November 09 2014 20:22 bluQ wrote: Quitting on Dahuta EU. Full Magnificent Lake Set + Magnificent Spirit Scepter Some BuffPots etc. Write me a TL-PM if you are interested in having the set, weapon or consumeables.
Seeing no one actually talked about this in the thread; Trion added RNG-Boxes to the Cashshop that are crashing the market. I am quitting mostly because of this. I was grinding coinpurse as my general income. Archeum Trees out of those RNGBoxes reward you with archeum crystals, the main selling-item out of coinpurses. Also Regrade Scrolls can drop, coinpurses dropped a part nessecary for Regrade Scrolls, so yea again prizes dropping like crazy. For people who were desperatly planting 3k PineTrees to get a lucky TS ... well those Archeum Trees have 10% chance to be Thunderstruck. It essantially was patched from an okayish-"freemium" to straight pay2win.
From what I understand this is a rly good change from trion. There were many carebears that treated the game like farmville, they planted their trees and since they don't need constant care like other crops, sat on their couch and hoped for a TS proc, no risk, no nothing. Now, people are forced to either use their farms actively which is good or trade which is also good. Not to mention that the people responsible for the land ordeal are the hoarders who got a big blow from this, deserved if you ask me. Plus, now that prices will drop many people that couldn't afford to get a cart/boat will now get their own, which leads to more trade runs=more pvp.
Anyway, I'm on Eanna, so if you still wanna quit, as a new player I'll gladly accept your stuff. )
Send me ur IGN via TLPM.
To say it is a good thing that Trion implemented a cashshop item that inflates goods which before were only achieveable through hard work and good organization pretty much is beyond my understanding We were making 150 Purses each in our grind-group. It was a nice gold turnout ... now people can just grow Archeum with their Creditcard
Had a blast playing it up untill Auroria. With this new change my general mid and longterm motivation is pretty much gone. I allready was undergeared compared to 50% i met in PvP and yet managed to outplay alot. This will just get harder for as more cc-warriors will be popping up.
something had to be done about thunderstruck trees and the ridiculous droprates for archeum. Those two things were what held crafting back and instead turned the game into a dungeon and mob grinder.
I have to agree with Spaylz though. These problems were all Trions / XL Games making and how they "fixed" this now is just a huge cash grab from them.
Who said everyone deserves to be riding around in a Bentley?
If you couldn't afford the prices before, clearly you were not the type of person that deserved what they crafted in to.
Also, Its not really the new boxes that are Pay to Win, its the labor pots. With labor pots, you use real money to buy, and they give you an even bigger and far more consistent income stream than anything else.
I just started and am having quite a bit of fun with it (not patron), and it seems like theres good endgame content, but everywhere I'm reading on forums / reddit says this game is dying...
I started a week ago and I'm rly enjoying it. I'd be already lvl50 if my cpu didn't need a new thermal paste layer, Q_Q. Have to wait till monday to play.
As for the game itself, it's the best mmo I've played, you can do literally everything. Just remember to not play solo, join a guild and have a blast.
On November 16 2014 19:31 synapse wrote: I just started and am having quite a bit of fun with it (not patron), and it seems like theres good endgame content, but everywhere I'm reading on forums / reddit says this game is dying...
Well, bad decision making on Trion's end is why I stopped playing the game. The game itself is awesome, I tested in on Russian servers when the EU/NA Alpha got announced and even not understanding a single word it was a lot of fun. But with Trions decisions it got harder and harder for me to keep me motivated and tell myself that in the longrun it will work out. Well it didn't.
If you are just in for some month of playing a pretty good MMO, go ahead an play Archeage. If you want to "beat the game" better get your creditcard ready.
Latest trainwreck: an exploit was discovered in order to abuse the drops you get from RNG boxes. Trion is aware of it now, and working to fix it, so no harm in telling exactly what it was:
Basically, you had to fill up your inventory with junk (i.e. items you don't get from the RNG box you're opening), and keep one item you do get. Do it with an Rumbling Archeum Tree, open a pack, and watch as you get another Rumbling Archeum Tree because it gives you a 100% chance to do so.
BUT THAT'S NOT ALL!
There's also an APEX exploit, which allows you to get infinite credit from one APEX. This one I will not share, because from what I've read, it has yet to be fixed.
Anyway, I uninstalled the game and Glyph, and followed a tutorial to remove HackShield completely. Yes, because uninstalling Glyph and ArcheAge does not remove HackShield, and the rootkit stays on your computer afterwards. I also submitted a ticket for a refund for the $150 Starter Pack I purchased. People have been consistently reporting that Trion does issue refunds for those, provided you make a bit of an argument for your case.
For those who may be interested, your best bet is to use the bait-and-switch they pulled on the 10% purchase to replace it with a 10% discount (1% loss in value), plus the irrelevance of pre-launch purchases regarding the credits refunded as a retroactive effect of said discount.
Anyway. To not be all negative... The game itself is great, albeit with a few flaws, but it is fun. If you're willing to just go about your business without worrying about pay-to-win or hacks, you should try it. Otherwise, do look to another MMO.
Yeah, archeage is great for passing some time and stuff. But if you want to treat it even slightly competitively then all the hacks and p2w treatment just ruin it.
Too bad imo, since the base of the game + a better combat system like Tera's would make the absolute best mmo. I'm still having fun though, since I don't treat it srsly.