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[MMO] Archeage - Page 4

Forum Index > General Games
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Prev 1 2 3 4 5 6 36 37 38 Next All
Skilledblob
Profile Joined April 2011
Germany3392 Posts
July 29 2014 00:27 GMT
#61
so is this APEX system going to be like PLEX in eve? People buying game time and selling it on the open market / auction house?
Disengaged
Profile Joined July 2010
United States6994 Posts
July 29 2014 01:16 GMT
#62
On July 29 2014 09:27 Skilledblob wrote:
so is this APEX system going to be like PLEX in eve? People buying game time and selling it on the open market / auction house?


I would imagine its going to be similar to their RIFT REX system.

I never played EVE so I can't comment on that.
ketchup
Profile Joined August 2010
14521 Posts
July 29 2014 01:55 GMT
#63
On July 29 2014 09:27 Skilledblob wrote:
so is this APEX system going to be like PLEX in eve? People buying game time and selling it on the open market / auction house?


I don't know the exact specifics of how Eve does it since I do not play it, but here's a link explaining it a bit:

http://www.archeagegame.com/en/news/2014/06/archeage-patron-program-apex/

To ensure that all players have the option to potentially become a Patron, there are two ways to obtain this status. Players can purchase Patron Status as a subscription via real money on the Trion Worlds web store; expect pricing in line with RIFT’s current Patron Program. Alternately, players can use credits to purchase a Patron Pass through the ArcheAge Marketplace – these credits can be acquired by web store purchase, Founder’s Packs, or by obtaining an in-game item called APEX.

APEX, short for ArcheAge Patron Exchange, is an in-game item that can be sold on ArcheAge’s Auction House or traded between players; it grants Credits when consumed by a character. The Credits granted by an APEX can then be spent on any Marketplace purchase, including the 30-day Patron Pass mentioned above. This allows industrious players in ArcheAge to let their gameplay pay for their Patron status without spending real money.

Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-07-30 03:27:23
July 30 2014 03:25 GMT
#64
I am taking a shot at this game. Predownloading this right now...


Have we decided on a server yet?
https://twitter.com/SufficientStats
Kuhumschubser
Profile Joined July 2013
184 Posts
July 30 2014 13:14 GMT
#65
I have two keys to give away for today's closed beta. Pm if interested.
Curse your sudden but inevitable betrayal!
Boggler
Profile Joined September 2010
Canada234 Posts
July 30 2014 14:23 GMT
#66
I've been playing for the past three days. Its pretty good. I have not figured out a playstyle yet, but when I do, I'm sure it will get better.

The game does not appear to start at 50, you can do whatever you want while you level.

No pvp battlegrounds to level up kinda sucks though.
Time is money, friend!
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2014-07-30 14:48:18
July 30 2014 14:44 GMT
#67
so when does the beta start? 10 am is long past for me.

edit: ok found it apparently it's 10am PDT
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
Last Edited: 2014-07-30 17:13:38
July 30 2014 17:06 GMT
#68
I think CBT2 starts now! Anyone get in yet? I cant even login to glyph

EDIT: Logged into glyph, 12 minutes past when servers were supposed to go live. Still says offline for me? Am i fucked or is this with everyone? Also if you get in post which servers you're playing on, I have a group of 4-5 players I'll be playing with we should try to stick together
TwitteR: @NeverExpo follow me, i'll follow back :)
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
July 30 2014 17:19 GMT
#69
"The new servers are still being validated making our current ETA 11:00 AM PDT (GMT-7). Thanks for your patience, Beta testers! #ArcheAge"

Looks like its pushed back an hour. Patience i guess...
TwitteR: @NeverExpo follow me, i'll follow back :)
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2014-07-30 21:00:56
July 30 2014 20:57 GMT
#70
On July 29 2014 10:55 ketchup wrote:
http://www.archeagegame.com/en/news/2014/06/archeage-patron-program-apex/

Show nested quote +
To ensure that all players have the option to potentially become a Patron, there are two ways to obtain this status. Players can purchase Patron Status as a subscription via real money on the Trion Worlds web store; expect pricing in line with RIFT’s current Patron Program. Alternately, players can use credits to purchase a Patron Pass through the ArcheAge Marketplace – these credits can be acquired by web store purchase, Founder’s Packs, or by obtaining an in-game item called APEX.

APEX, short for ArcheAge Patron Exchange, is an in-game item that can be sold on ArcheAge’s Auction House or traded between players; it grants Credits when consumed by a character. The Credits granted by an APEX can then be spent on any Marketplace purchase, including the 30-day Patron Pass mentioned above. This allows industrious players in ArcheAge to let their gameplay pay for their Patron status without spending real money.


Isn't a big problem with that system that the game can be very pay-to win? People could buy APEX with real money, sell for game-money, then buy whatever they want with their new-found riches.

Some people say that in EVE it's not a big deal (and I've heard the explanation why), but I find it a bit hard to fully accept. In this game, the mechanics of EVE almost certainly don't even exist, so there wouldn't even be any sort of defense against that pay-to-win claim here.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Railgan
Profile Joined August 2010
Switzerland1507 Posts
July 31 2014 09:35 GMT
#71
What EU server are you guys on?
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Disengaged
Profile Joined July 2010
United States6994 Posts
Last Edited: 2014-07-31 10:39:46
July 31 2014 10:39 GMT
#72
On July 31 2014 05:57 Xapti wrote:
Show nested quote +
On July 29 2014 10:55 ketchup wrote:
http://www.archeagegame.com/en/news/2014/06/archeage-patron-program-apex/

To ensure that all players have the option to potentially become a Patron, there are two ways to obtain this status. Players can purchase Patron Status as a subscription via real money on the Trion Worlds web store; expect pricing in line with RIFT’s current Patron Program. Alternately, players can use credits to purchase a Patron Pass through the ArcheAge Marketplace – these credits can be acquired by web store purchase, Founder’s Packs, or by obtaining an in-game item called APEX.

APEX, short for ArcheAge Patron Exchange, is an in-game item that can be sold on ArcheAge’s Auction House or traded between players; it grants Credits when consumed by a character. The Credits granted by an APEX can then be spent on any Marketplace purchase, including the 30-day Patron Pass mentioned above. This allows industrious players in ArcheAge to let their gameplay pay for their Patron status without spending real money.


Isn't a big problem with that system that the game can be very pay-to win? People could buy APEX with real money, sell for game-money, then buy whatever they want with their new-found riches.

Some people say that in EVE it's not a big deal (and I've heard the explanation why), but I find it a bit hard to fully accept. In this game, the mechanics of EVE almost certainly don't even exist, so there wouldn't even be any sort of defense against that pay-to-win claim here.


I wouldn't really call that pay2win because you can buy APEX with ingame money you just have to get the in game money to do so. It'd probably be pay2win if the only way you could buy APEX is from real money and thus having a permanent major advantage over all the free to play players. With this system though although some people may have an advantage it'd only be temporary however long that is though is up to how much in game money you can make while questing/farming etc

Its basically the samething as RIFT. While its not completely fair, its still fair enough to where any player can get market stuff or patron whether you are paying real money or not.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 31 2014 16:28 GMT
#73
I have a question.

How come I can run single players game like Skyrim/etc. On 1080p and max setting with 60fps, but can barely run any MMOs on comparable setting at 20 fps? What is fundamentally different about MMO visuals that makes it far more demanding on the hardware?
https://twitter.com/SufficientStats
Kieler
Profile Joined July 2014
Germany2 Posts
July 31 2014 16:38 GMT
#74
MMOs are generally more cpu dependant in comparison to singleplayer games, which are more gpu dependant. Maybe that's causing the problems
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 31 2014 17:04 GMT
#75
How can they even be more CPU dependent? There really isn't much more to process.

I feel the reason is that games like Skyrim are also available on consoles, so a lot more effort is spent on optimizing the game. For MMOs developers just don't care.
https://twitter.com/SufficientStats
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2014-07-31 22:13:03
July 31 2014 22:08 GMT
#76
The pvp in this game is really good, South Korean Sandbox MMOS are very fun. Having one released in the west is very cool. Lets hope Trion Worlds does not mess it up, they destroyed Rift, Thank god they have no influence in development of AA.

So far the 120 possible class builds, at least 50 or 60 are viable in pvp on the alpha/beta.


AA uses one of the top engines Cry engine 3 is very good, Works good on low budget machines and high end machines on max settings, the visuals are amazing.
Remember our motto: We ain't got it.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
July 31 2014 22:34 GMT
#77
How much do you have to play before you can PVP with a semblance of competency?
TranslatorBaa!
Kieler
Profile Joined July 2014
Germany2 Posts
July 31 2014 23:37 GMT
#78
On August 01 2014 02:04 Sufficiency wrote:
How can they even be more CPU dependent? There really isn't much more to process.

I feel the reason is that games like Skyrim are also available on consoles, so a lot more effort is spent on optimizing the game. For MMOs developers just don't care.


Well, in a MMO the CPU also needs to process all the client/server data, which sums up. But your point is true, too.
TJ31
Profile Joined October 2012
630 Posts
Last Edited: 2014-08-01 02:49:48
August 01 2014 02:38 GMT
#79
On August 01 2014 02:04 Sufficiency wrote:
How can they even be more CPU dependent? There really isn't much more to process.

I feel the reason is that games like Skyrim are also available on consoles, so a lot more effort is spent on optimizing the game. For MMOs developers just don't care.

There IS much more stuff to process, as for optimization... Skyrim on PS3 looks and runs terrible, Obvilion and Fallout games even worse. Yet PC versions has/had low rez textures because of that (ofc there're mods, so it can be easily fixed), so if anything, console versions do hurt PC ones, in optimization, look and UI.

Also to everyone who thinks it's a good game... Just wait for release, play for a month and you'll see. Tab target, meh visuals, very limited pvp, not even a real sandbox (more like a theme part + sandbox combo) and boring end-game content. And you'll be almost forced to use farms all the time and it takes forever and not fun even a little bit.
Game failed miserably on both, Korean and Russian markets (literally empty servers ~2 months after release) already and I don't see why/how it will be any different on NA/EU.
Kinie
Profile Joined December 2011
United States3106 Posts
August 01 2014 02:48 GMT
#80
On August 01 2014 07:34 Carnivorous Sheep wrote:
How much do you have to play before you can PVP with a semblance of competency?


You can PvP as early as level 1, but more than likely you'll need to get to/around level 30 to not get roflstomped by everyone you see.

As for the CPU/graphics issues, keep in mind that the game's got basically no zoning unless you teleport some distance or into an instance, so the game basically has to keep a fair bit of itself cached and ready to load should you go to see it/fly into it.

The game does have some optimization issues though, which has been plaguing it since it's Korean release.
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