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On September 12 2014 16:20 TOCHMY wrote:Show nested quote +On September 12 2014 05:00 Capped wrote: Posted this on reddit maybe a few guys who have played the alpha / beta can answer this for me.
I had a few questions regarding LP and it being "P2W" or pay to play as some are calling it..
I am planning to pay the subscription and not much else.
People are saying you need LP for everything - looting mobs, crafting, questing, farming, land etc - everything. People are also saying LP gain is pathetic and without buying labor potions the game is basically a freemium app for your PC, where you wait forever or throw cash at them to advance.
How bad is the labor wall exactly? Am i going to be limited in the things i can do as a subscriber? If thats the case why would i even bother? If im subscribing i want to be able to do what i want, when i want, i want to go out and play the game, grind, to earn my stuff, not pay money or afk until i have the required points to do it.
Basically - if im a patron, am i going to be able to do what i want when i want? Im fine with crafting / farming / housing or whatever being limited but i dont want to be told i cant go pvp, cant go kill and loot a mob, cant go run group content, cant do quests because i dont have the required LP available - that doesnt sit right.
If these limits are in the game, what are the LP costs like? 10LP online / 5LP offline per 10 mins and what am i paying to loot a mob? craft an item? Complete a quest? 5LP? 50LP?
Thanks for any replies i get <3 Hey Capped. LP is needed as to not swarm the market with the best stuff there is 1 month into the game. You don't need LP to loot mobs. You do need LP to open coin purses. Different cost for different level of coin purses. The sole reason for coin purses, at least early on, is the rare drops of archeum which is needed to craft gear. LP is needed to craft items, gathering and farming. Also needed to turn in Trade packs and building houses/boats. Basically anything that involves labor. Turning in a Trade Pack costs 60 LP, opening a coin purse is 1lp at low lvl (i think), up to 5LP for the highest one. (Also not sure, memory escapes me). Mining an Iron node is 10 LP, cutting a tree is 10 LP. Crafting a hereafter stone (needed to teleport) is 25 LP. In my experience, you're never short of LP as long as you are not focusing really hard at crafting at that moment. There's always other stuff to do while waiting for LP to regenerate.
So is it worth it to open the coin purses because of the archeum drop or not?
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On September 12 2014 18:32 Miragee wrote:Show nested quote +On September 12 2014 16:20 TOCHMY wrote:On September 12 2014 05:00 Capped wrote: Posted this on reddit maybe a few guys who have played the alpha / beta can answer this for me.
I had a few questions regarding LP and it being "P2W" or pay to play as some are calling it..
I am planning to pay the subscription and not much else.
People are saying you need LP for everything - looting mobs, crafting, questing, farming, land etc - everything. People are also saying LP gain is pathetic and without buying labor potions the game is basically a freemium app for your PC, where you wait forever or throw cash at them to advance.
How bad is the labor wall exactly? Am i going to be limited in the things i can do as a subscriber? If thats the case why would i even bother? If im subscribing i want to be able to do what i want, when i want, i want to go out and play the game, grind, to earn my stuff, not pay money or afk until i have the required points to do it.
Basically - if im a patron, am i going to be able to do what i want when i want? Im fine with crafting / farming / housing or whatever being limited but i dont want to be told i cant go pvp, cant go kill and loot a mob, cant go run group content, cant do quests because i dont have the required LP available - that doesnt sit right.
If these limits are in the game, what are the LP costs like? 10LP online / 5LP offline per 10 mins and what am i paying to loot a mob? craft an item? Complete a quest? 5LP? 50LP?
Thanks for any replies i get <3 Hey Capped. LP is needed as to not swarm the market with the best stuff there is 1 month into the game. You don't need LP to loot mobs. You do need LP to open coin purses. Different cost for different level of coin purses. The sole reason for coin purses, at least early on, is the rare drops of archeum which is needed to craft gear. LP is needed to craft items, gathering and farming. Also needed to turn in Trade packs and building houses/boats. Basically anything that involves labor. Turning in a Trade Pack costs 60 LP, opening a coin purse is 1lp at low lvl (i think), up to 5LP for the highest one. (Also not sure, memory escapes me). Mining an Iron node is 10 LP, cutting a tree is 10 LP. Crafting a hereafter stone (needed to teleport) is 25 LP. In my experience, you're never short of LP as long as you are not focusing really hard at crafting at that moment. There's always other stuff to do while waiting for LP to regenerate. So is it worth it to open the coin purses because of the archeum drop or not?
It is worth it. At some point you will find yourself with a lot of LP but no crafting to do, that's the time to open Coin Purses. Don't open them straight away at the early levels
To clarify: The only way to get archeum at this point is to open coin purses or "disenchant" gear. The purses will be your main source of Archeum.
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On September 12 2014 18:56 TOCHMY wrote:Show nested quote +On September 12 2014 18:32 Miragee wrote:On September 12 2014 16:20 TOCHMY wrote:On September 12 2014 05:00 Capped wrote: Posted this on reddit maybe a few guys who have played the alpha / beta can answer this for me.
I had a few questions regarding LP and it being "P2W" or pay to play as some are calling it..
I am planning to pay the subscription and not much else.
People are saying you need LP for everything - looting mobs, crafting, questing, farming, land etc - everything. People are also saying LP gain is pathetic and without buying labor potions the game is basically a freemium app for your PC, where you wait forever or throw cash at them to advance.
How bad is the labor wall exactly? Am i going to be limited in the things i can do as a subscriber? If thats the case why would i even bother? If im subscribing i want to be able to do what i want, when i want, i want to go out and play the game, grind, to earn my stuff, not pay money or afk until i have the required points to do it.
Basically - if im a patron, am i going to be able to do what i want when i want? Im fine with crafting / farming / housing or whatever being limited but i dont want to be told i cant go pvp, cant go kill and loot a mob, cant go run group content, cant do quests because i dont have the required LP available - that doesnt sit right.
If these limits are in the game, what are the LP costs like? 10LP online / 5LP offline per 10 mins and what am i paying to loot a mob? craft an item? Complete a quest? 5LP? 50LP?
Thanks for any replies i get <3 Hey Capped. LP is needed as to not swarm the market with the best stuff there is 1 month into the game. You don't need LP to loot mobs. You do need LP to open coin purses. Different cost for different level of coin purses. The sole reason for coin purses, at least early on, is the rare drops of archeum which is needed to craft gear. LP is needed to craft items, gathering and farming. Also needed to turn in Trade packs and building houses/boats. Basically anything that involves labor. Turning in a Trade Pack costs 60 LP, opening a coin purse is 1lp at low lvl (i think), up to 5LP for the highest one. (Also not sure, memory escapes me). Mining an Iron node is 10 LP, cutting a tree is 10 LP. Crafting a hereafter stone (needed to teleport) is 25 LP. In my experience, you're never short of LP as long as you are not focusing really hard at crafting at that moment. There's always other stuff to do while waiting for LP to regenerate. So is it worth it to open the coin purses because of the archeum drop or not? It is worth it. At some point you will find yourself with a lot of LP but no crafting to do, that's the time to open Coin Purses. Don't open them straight away at the early levels To clarify: The only way to get archeum at this point is to open coin purses or "disenchant" gear. The purses will be your main source of Archeum.
Thank you very much! That is very useful information.
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in the early stages of the game you should keep all your LP to use them to chuck wild growing trees so when you get to level 30 then you'll have enough lumber for your first boat. Important to note here is that you should never uproot trees. It costs a lot of LP and doesnt do anything for you.
Also another advice to all patron players. Dont build small Harani houses. Always build the Nuian houses because they have twice the farming space around them. Small Harani houses have a porch around them that cuts into the farming space.
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On September 12 2014 19:32 Skilledblob wrote: in the early stages of the game you should keep all your LP to use them to chuck wild growing trees so when you get to level 30 then you'll have enough lumber for your first boat. Important to note here is that you should never uproot trees. It costs a lot of LP and doesnt do anything for you. space.
That is if you want a boat
I for one got the task of setting up a farm house ASAP with my guild. We have assigned different tasks for different people. Organized effort ftw
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Thanks for the info! Im super excited now. I nearly fainted when i realized it has trade routes in the game. That was such an awesome activity in silkroad online!
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While the fully open player run world looks existing I feel the game will suffer greatly from its lack of actual goals.
Sure you can build houses/ships/castles but what is the point to it. What are you working toward? The only real endgame activity the game has seems to be guild castles battles and if that's not your thing what else is there?
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On September 12 2014 19:32 Skilledblob wrote: in the early stages of the game you should keep all your LP to use them to chuck wild growing trees so when you get to level 30 then you'll have enough lumber for your first boat. Important to note here is that you should never uproot trees. It costs a lot of LP and doesnt do anything for you.
Also another advice to all patron players. Dont build small Harani houses. Always build the Nuian houses because they have twice the farming space around them. Small Harani houses have a porch around them that cuts into the farming space.
What I noted in the beta was, that lumber and ore was quite attainable but cotton was a real problem.
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On September 12 2014 20:30 Gorsameth wrote: While the fully open player run world looks existing I feel the game will suffer greatly from its lack of actual goals.
Sure you can build houses/ships/castles but what is the point to it. What are you working toward? The only real endgame activity the game has seems to be guild castles battles and if that's not your thing what else is there?
Guild castles, the way I understood it is, people who builds farms and houses in the zone ruled by a castle has to pay taxes to the guild who owns said castle.
The other end game activities is PvP, PvP, again PvP and dungeons/world raid bosses/krakens/huge fucking fishes in the sea that one shots you.
The PvP:
A zone called Halcyona enters war frequently, and becomes a full out war zone when it happens. There's the standard "kill the other faction's base" when at war. (A brief explanation on war: All zones above lvl 30 are PvP zones. These zones have 5 different "tiers" of tension. First tier is tension I think, then unrest, then conflict all the way up to the 5th tier. After the 5th tier there's war for, I think 1 hour or 1h30min, followed by a 3 hour peace time. The tiers level up depending on how much pvp there is in the zone. So for example, 1000 pvp kills will advance the tier one step [not real numbers, just example]. When in peace, you can't attack other players. When in war, you gain honor points for killing people from other faction.) So there's one PvP option.
Another pvp option is Naval pvp. Fleet vs Fleet. Armada vs Armada.Usually consists of determined guilds vs other equally determined guilds, or pirates. Fleets usually have a 2-3 galleons and a dozen or so clippers. The galleons can shoot 8 cannons, 4 on each side. The clippers are faster, smaller boats used to get up close for boarding. (you can't use a glider at open sea due to strong winds). EDIT: The crafting ties in to this. To be able to craft a galleon, you need 250x of a currency called Gilda Stars. Your main source of Gilda Star income is running trade pack. Running a pack to Freedich Isles gives you 4 stars/pack. For a galleon, you need 500 lumber, 500 Iron and 500 cotton as well. See my previous post in page 15 to see what can happen on your way to Freedich.
Then there's castle sieges which you mentioned. A few times a week, a guild can siege another guild's castle. I'm not 100% on the mechanics cuz I've never done it myself, but from what I heard, when a guild enters siege the siege becomes instanced. You can craft siege equipment, trebuches and such, which are very expensive.
Where WoW is very PvE raid oriented, this game is more PvP and economy driven by players. Everything comes down to the economy. Pirates are pirates to steal from players doing trade runs to get their precious trade packs(and for the funsies). Castles are to get taxes from people building houses in the zones. Again, money involved.
What else is there to do?
Get better gear to be able to kill people faster. Gearing up in this game takes a suuuuuper long time. The best gear is crafted, and I don't think anyone on the korean server has got BiS gear yet, and the game's been out there for like what, 4 years? Kill World Raid bosses. PvP your heart out. Build a house.
The choice is yours man, there's loads to do.
You set the goals yourself.
EDIT: One guild on Shatigon server was called Trade Pack Security. Their goal is to sell security to smaller guilds running trade packs for a small fee. Just an example on what goals you can set up yourself.
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The problem I see is that pretty much all of that doesn't retain people for extended periods of time, they are the sort of activities that you enjoy doing for a few month before it gets boring. There is not enough carrot so to speak.
Now that might be the type of game this is but in that case its going to retain only a tiny player base.
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Well it depends on what you think is fun doesn't it? This game's not for everyone. The carrot is there, but it's sliced and pickled with vanilla vodka, which might not be your fancy.
This game won't be on a scale like WoW with millions of subscribers, but that's fine!
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ofc im not talking WoW numbers, nothing will reach that. Im talking bare minimum to be sustainable.
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Baa?21243 Posts
On September 12 2014 15:56 TheEmulator wrote:Show nested quote +On September 12 2014 15:51 Carnivorous Sheep wrote: Gonna play this super casually with a few friends, we're thinking Naima since it sounds like it's gonna be the least populated server on release, is this the case? I think it was either Naima or Tahyang? Not 100% sure though. Are you playing with people I know, or IRL friends? I'm looking for people to play with as well.
All right think we're gonna be on Naima. It's a mix of a couple of IRL friends and a couple guys from TL. You're free to join us if you'd like. We're gonna be on the western continent to start.
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On September 12 2014 22:45 Gorsameth wrote: The problem I see is that pretty much all of that doesn't retain people for extended periods of time, they are the sort of activities that you enjoy doing for a few month before it gets boring. There is not enough carrot so to speak.
Now that might be the type of game this is but in that case its going to retain only a tiny player base. I'm kind of curious as to what more you would like for endgame in an MMO? What would retain players in your opinion. From the post above yours, it looks like Archage has everything an mmo would want for endgame.
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On September 13 2014 00:15 RagequitBM wrote:Show nested quote +On September 12 2014 22:45 Gorsameth wrote: The problem I see is that pretty much all of that doesn't retain people for extended periods of time, they are the sort of activities that you enjoy doing for a few month before it gets boring. There is not enough carrot so to speak.
Now that might be the type of game this is but in that case its going to retain only a tiny player base. I'm kind of curious as to what more you would like for endgame in an MMO? What would retain players in your opinion. From the post above yours, it looks like Archage has everything an mmo would want for endgame. A change of scenery. How many ships can you pirate before it gets boring, how many crops can you harvest before it gets boring? How many armors can you make ect. Yes I am a raider in WoW and its been fun for 10 years because every few months you move to somewhere else. A new setting, new tactics ect. I like plenty of things when I look at Archeage but what I miss is something that stops it from becoming boring, something that stops the burnout. It doesnt matter how good your game is when 3 months down the line everyone is bored of it and moves on.
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Yeah well if that's what you enjoy then probably Archeage is not for you. But before shooting it down hardcore, at least try it.
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On September 13 2014 01:18 TOCHMY wrote: Yeah well if that's what you enjoy then probably Archeage is not for you. But before shooting it down hardcore, at least try it. Im not shooting it down? Im wondering if I missed something and expressing concerns about the games future :p
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Yeah you're not, but the negative vibes can be felt across the ocean Just at least give it a try. It's a great game in it's own right.
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Its got an eve style island where a guild can but up ownership of space and that space happenes to be the best space in the game.
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Are there any server recommendations from the alpha/beta players?
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