Addiction is rolling ollo
[MMO] Archeage - Page 17
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Sermokala
United States13931 Posts
Addiction is rolling ollo | ||
KeksX
Germany3634 Posts
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Zidane
United States1686 Posts
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Spaylz
Japan1743 Posts
Queueing for servers seems so obsolete. | ||
Gorsameth
Netherlands21685 Posts
On September 13 2014 02:42 Spaylz wrote: So is the queue in server a real thing, or is it just pre-launch? Queueing for servers seems so obsolete. Thousands of people are trying to get in. Its normal to get queues then. Esp if like other mmo's they extra limit the amount of people per server to prevent 1k people from trying to do the same quest. | ||
Miragee
8509 Posts
On September 12 2014 23:36 Gorsameth wrote: ofc im not talking WoW numbers, nothing will reach that. Im talking bare minimum to be sustainable. Well, PvP is the most long term motivation in any game ever. People play competetive sports/games for decades without getting bored. Why? Because it always changes. No battle will be the same. Also: There is always room for you to get better. And everything is sustainable today... Servers hardly cost anything anymore. Ultima Online Servers are still there for the small amount of people playing it. All the intense Cash Shop Crap on top of sub fee on top of special editions is just born out of the industry realising that their clientel pays much more than what is needed to make a good profit. They just max profit. Sustaining barely costs anything. | ||
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TheEmulator
28090 Posts
On September 12 2014 23:58 Carnivorous Sheep wrote: All right think we're gonna be on Naima. It's a mix of a couple of IRL friends and a couple guys from TL. You're free to join us if you'd like. We're gonna be on the western continent to start. Hmm, I was really thinking of starting on the Eastern Continent. Are you guys waiting for the release or did you opt in for the head start? I might make a second account and join you guys on West if you're starting on the 16th if I'm bored of the east by then ![]() | ||
Resisty
United States375 Posts
On September 13 2014 07:06 TheEmulator wrote: Hmm, I was really thinking of starting on the Eastern Continent. Are you guys waiting for the release or did you opt in for the head start? I might make a second account and join you guys on West if you're starting on the 16th if I'm bored of the east by then ![]() No way roll Haranni qt 3.14 master race | ||
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TheEmulator
28090 Posts
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rebuffering
Canada2436 Posts
E: On second thought, it appears as tho many people are unable to play the game, with queue times over an hour for most, might just wait until the 16th. | ||
MaestroSC
United States2073 Posts
When i got on it was the oner without the 3 hour Q to get in..so made my decision easy | ||
blade55555
United States17423 Posts
On September 13 2014 10:01 rebuffering wrote: So im thinking of getting into the game a little early, im pretty new to MMO's, what should i look at when chosing a server? I know there's Roleplay servers, but there's others as well, i have no clue what the differences are, so i would just like to play the game with some friends and don't wanna pick the wrong server. E: On second thought, it appears as tho many people are unable to play the game, with queue times over an hour for most, might just wait until the 16th. That's what I am waiting for. | ||
Skilledblob
Germany3392 Posts
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Capped
United Kingdom7236 Posts
I doubt there will be any left by the looks of headstart anyway! | ||
Skilledblob
Germany3392 Posts
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Spaylz
Japan1743 Posts
It seems there really is no such thing as a smooth MMO launch. I'd be curious to find out just what is so hard about it? I understand it's sheer numbers and all, and you can't plan for everything, but seeing every single MMO launch go with big to huge problems is rather odd. | ||
Miragee
8509 Posts
On September 13 2014 22:01 Skilledblob wrote: nah there will still be lots of land. maybe not in prime locations but still there is enough I hope so. I don't want a house in a prime location anyways... | ||
rei
United States3594 Posts
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JonnyBNoHo
United States6277 Posts
On September 14 2014 00:38 Spaylz wrote: Game is down. Some kind of authentification problem, with the annoying soundless intro scene playing in a loop. It seems there really is no such thing as a smooth MMO launch. I'd be curious to find out just what is so hard about it? I understand it's sheer numbers and all, and you can't plan for everything, but seeing every single MMO launch go with big to huge problems is rather odd. If I'm not mistaken it's a server capacity issue. During launch you get a multiple of normal traffic, yet you only build server capacity to handle normal traffic. | ||
Gorsameth
Netherlands21685 Posts
As for how these problems happen? It doesnt matter that you know 100k people will try to log in at once. That sort of traffic is near impossible to deal with for anything outside the most expensive of setups that is just not feasible for a launch and no use past that. | ||
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