[MMO] Archeage - Page 18
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Bluelightz
Indonesia2463 Posts
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Capped
United Kingdom7236 Posts
On September 14 2014 02:06 Bluelightz wrote: What I've heard is that people have claimed most of the protected (aka on non-PvP) land. There will probably be lots of space on other land though. I'm going to hopefully be grabbing a patron subscription some time after game launch. There will be plenty of land within 2-4 weeks when all the players who aren't sticking around start not paying taxes and/or not renewing subs. I'm just not going to bother, plenty of people have the same idea. If you can't get land anywhere but level 40+ locations you might as well just gather shit up for a bigger / better house when a nicer spot becomes available. | ||
TheEmulator
28090 Posts
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rebuffering
Canada2436 Posts
On September 14 2014 05:40 TheEmulator wrote: I wish I could put all DDOSers in a building together and drop a nuke on them. Lol, yup. Such garbage, if only Twitter/Facebook didn't exist, these ass holes would get much less attention. | ||
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Carnivorous Sheep
Baa?21243 Posts
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Miragee
8509 Posts
On September 14 2014 09:11 Carnivorous Sheep wrote: Is there a way to pre-install the game before launch btw? Do I just use what I installed for the beta or do I need to dl a separate thing? You just need to update your beta client if there is any patch. | ||
Capped
United Kingdom7236 Posts
There is currently no way for me to download this game since it just gives you an error saying you don't have enough rights. Im assuming they've shutdown pre-installing. | ||
Resisty
United States375 Posts
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Carnivorous Sheep
Baa?21243 Posts
On September 14 2014 09:27 Capped wrote: Do not delete your beta install There is currently no way for me to download this game since it just gives you an error saying you don't have enough rights. Im assuming they've shutdown pre-installing. Yea it's giving me that when I try to update my beta, guess I'll just wait, update is only a couple hundred MB anyways so shouldn't be a big deal. | ||
MaestroSC
United States2073 Posts
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Donger
United States147 Posts
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Resisty
United States375 Posts
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Capped
United Kingdom7236 Posts
Im planning an archer/aura/X build, refusing to go shadowplay since its so damn common. Not sure what my last one will be since theres alot of options there, although i want it to be something relatively defensive in one way or another. | ||
Skilledblob
Germany3392 Posts
fear is really not all that common | ||
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Carnivorous Sheep
Baa?21243 Posts
I wanna pew pew and shoot lasers and magic missiles at people, what should I go for? | ||
Donger
United States147 Posts
2. How do people value survivability compared to CC: increased life and pdef vs CC and CC breaks? I haven't tested Songcraft at all. Are you immobile when you're buffing/debuffing or would I be able to run around and heal while I am buffing/debuffing? | ||
KeksX
Germany3634 Posts
On September 15 2014 01:38 Carnivorous Sheep wrote: Is there anywhere with a list/brief summary of fun/popular class combinations? Honestly haven't really given it much thought orz I wanna pew pew and shoot lasers and magic missiles at people, what should I go for? Something with Occultism. Revenant is practicaly THE new PvE shit. Leveling and grinding is a blast, PvP is a bit missing but it's easily changed. Revenant is Occultism, Auramancy and Sorcery. You use Thwart to keep up inspire and then spam Mana Stars for single target, and combine the AoE form Occultism+Sorcery for AoE grinding. For PvP, something like a Reaper is a lot of fun although not as viable a it was before. It's Occultism, Shadowplay and Sorcery. Backflip + Fireball combo is super fun to play in addition to the Mana Stars spam, also you have stealth + a ton of CC from occultism/shadowplay. Casting meteor strike into a group of enemy players is also super fun. Skullknight, so Occultism, Defense and Auramancy is one of the best PvP tanks you can have. Spamming Mana Stars in smaller PvP to damage people is fun, but the real deal starts when you utilize Auramancy+Defense. Blinking into the enemy group, casting implosion + hellspears to CC them; in bigger raids you cast imprison and split off raids so that your raid can pick up the rest. While you stand in the enemy raid, you just cast invincibilty until your friends have cleaned up. If you can miss the laser stars and are content with fireballs, the Daggerspell is the current "fotm" mage. It's Sorcery, Shadowplay and Witchcraft. It has 3-4 combos that it relies on but those are extremely powerful. Witchcraft gives you a ton of CC + surviveability(enervate + grabbing skill); enerveate+ backflip + fireball = endless fireballs; fireballs + bubble + ark lightning means a ton of damage + fall damage, then sleep + meteor strike on asleep target gives the rest. There's also AoE fear (point blank) which you can use to screw with enemy groups. Stealth + a lot of utility from Shadowplay again and this class is a ton of fun to play - hence why 90% of mages you'll see are Daggerspells. There are more classes that are fun, those are just a few. I currently roll Skullknight because we mostly have big battles. On September 15 2014 02:18 Donger wrote: 1. It sounds like Songcraft isn't worth considering for a healer? 2. How do people value survivability compared to CC: increased life and pdef vs CC and CC breaks? I haven't tested Songcraft at all. Are you immobile when you're buffing/debuffing or would I be able to run around and heal while I am buffing/debuffing? 1) Cleric(Songcraft, Vitalism, Auramancy) is the best healer you can have. If someone tells you Songcraft isn't worth it for healing, ask him why. He'll most likely won't have a real answer. Songcraft has 2 great healing skills in addition to their songs that increase atk speed, defense and all that jazz. Songcraft is just soo damn good in groups. You are able to run around while singing, also you can keep up to 4 songs at a time with the proper passives. 2) Surviveabiliity and CC often go hand in hand. If you have witchcraft, you can get 0 heals and still survive 1v3. That is only if you play against people without CC breakers though; it's very random. Just bring enough pots into a figtht. | ||
Donger
United States147 Posts
1) Cleric(Songcraft, Vitalism, Auramancy) is the best healer you can have. If someone tells you Songcraft isn't worth it for healing, ask him why. He'll most likely won't have a real answer. Songcraft has 2 great healing skills in addition to their songs that increase atk speed, defense and all that jazz. Songcraft is just soo damn good in groups. You are able to run around while singing, also you can keep up to 4 songs at a time with the proper passives. 2) Surviveabiliity and CC often go hand in hand. If you have witchcraft, you can get 0 heals and still survive 1v3. That is only if you play against people without CC breakers though; it's very random. Just bring enough pots into a figtht. For small group PvP would you say Cleric is better than Hierophant? | ||
TheEmulator
28090 Posts
On September 15 2014 01:38 Carnivorous Sheep wrote: Is there anywhere with a list/brief summary of fun/popular class combinations? Honestly haven't really given it much thought orz I wanna pew pew and shoot lasers and magic missiles at people, what should I go for? This is a pretty good writeup of the most viable classes. The most OP at the moment is said to be Shadowblade. http://2p.com/8825498_1/ArcheAge-The-Most-Viable-And-Popular-Classes-by-AnotherInfinity.htm | ||
KeksX
Germany3634 Posts
On September 15 2014 02:30 Donger wrote: For small group PvP would you say Cleric is better than Hierophant? Hierophant is at least on the same level, maybe better. But only for small groups. In bigger groups cleric is vastly superior. @TheEmulator: That writeup is okay, but it seems like the author is not very knowledgeable. Edgewalker is a hybrid build and hybrid builds are a good way of screwing yourself - they don't work anymore due to the healing/magic attack split. Shadowblade is a nice class, but I wouldn't say OP. Maybe in 1v1, but no one cares about that. | ||
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