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[MMO] Archeage - Page 20

Forum Index > General Games
Post a Reply
Prev 1 18 19 20 21 22 38 Next All
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2014-09-15 22:08:19
September 15 2014 22:06 GMT
#381
Yup. People Q.Q at game launch about queues and no servers, same people get the servers, 2 months down the line 50% of those Q.Qers have left along with 50% of the launch population and they all Q.Q about ghost town servers, daed gaem, gief server merge, i kill kittens* etc and alot of people eventually quit the game because of the abundance of Q.Q and actual empty servers.

I'd rather have all these kids cry about launch week queues and first month land grab and STFU in a couple weeks when both those problems sort themselves out and the game is suddenly awesome for everyone then have them Q.Q now, get their short term solution, Q.Q again in 2 months and kill off more of the population with their selfishness and big mouths.

Perfect example of this is Wildstar tbh.

*Wrote president here first before i realized that would probably flag me in about 50 different countries lmao.

Also there arent any queues on the new server, ive logged in 4 times (3 DC's) in about 5 hours and never seen a queue, always "high" - 2 other servers dropped to high on my last log in too (Not Eanna or Kyrosia)
Useless wet fish.
Spyridon
Profile Joined April 2010
United States997 Posts
September 16 2014 01:18 GMT
#382
Well about the server thing, they have to plan ahead. Becuase think about this...

This is an open world game. How would they pull off server merges?

You know how pissed people would be if they lost their land, castles, etc all that they worked for, for months?
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
September 16 2014 01:35 GMT
#383
On September 16 2014 04:52 Panzamelano wrote:
so im planning on playing this as an f2p starting from tomorrow and i had a couple questions about the game.

1. what are the NA servers to avoid?, like i know salphira is the one where all the streamers are going with their massive guilds but what about the other servers?.

2. i would like to go for a pretty casual playtrough witouth looking at guides and stuff for a while , so could i just reset my skills and go for a good build after im done with the casual playtrough? or will i have to just make a new character?

Ollo is the server for the beta hardcore pvp guilds I wouldn't suggest going there if you arn't willing to fight for every breath of air.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
Last Edited: 2014-09-16 01:55:18
September 16 2014 01:51 GMT
#384
On September 15 2014 02:22 KeksX wrote:
Show nested quote +
On September 15 2014 01:38 Carnivorous Sheep wrote:
Is there anywhere with a list/brief summary of fun/popular class combinations? Honestly haven't really given it much thought orz

I wanna pew pew and shoot lasers and magic missiles at people, what should I go for?


Something with Occultism.


Revenant is practicaly THE new PvE shit. Leveling and grinding is a blast, PvP is a bit missing but it's easily changed.
Revenant is Occultism, Auramancy and Sorcery. You use Thwart to keep up inspire and then spam Mana Stars for single target, and combine the AoE form Occultism+Sorcery for AoE grinding.

For PvP, something like a Reaper is a lot of fun although not as viable a it was before. It's Occultism, Shadowplay and Sorcery.
Backflip + Fireball combo is super fun to play in addition to the Mana Stars spam, also you have stealth + a ton of CC from occultism/shadowplay. Casting meteor strike into a group of enemy players is also super fun.

Skullknight, so Occultism, Defense and Auramancy is one of the best PvP tanks you can have. Spamming Mana Stars in smaller PvP to damage people is fun, but the real deal starts when you utilize Auramancy+Defense. Blinking into the enemy group, casting implosion + hellspears to CC them; in bigger raids you cast imprison and split off raids so that your raid can pick up the rest. While you stand in the enemy raid, you just cast invincibilty until your friends have cleaned up.

If you can miss the laser stars and are content with fireballs, the Daggerspell is the current "fotm" mage. It's Sorcery, Shadowplay and Witchcraft. It has 3-4 combos that it relies on but those are extremely powerful. Witchcraft gives you a ton of CC + surviveability(enervate + grabbing skill); enerveate+ backflip + fireball = endless fireballs; fireballs + bubble + ark lightning means a ton of damage + fall damage, then sleep + meteor strike on asleep target gives the rest. There's also AoE fear (point blank) which you can use to screw with enemy groups. Stealth + a lot of utility from Shadowplay again and this class is a ton of fun to play - hence why 90% of mages you'll see are Daggerspells.



There are more classes that are fun, those are just a few. I currently roll Skullknight because we mostly have big battles.


Show nested quote +
On September 15 2014 02:18 Donger wrote:
1. It sounds like Songcraft isn't worth considering for a healer?
2. How do people value survivability compared to CC: increased life and pdef vs CC and CC breaks?

I haven't tested Songcraft at all. Are you immobile when you're buffing/debuffing or would I be able to run around and heal while I am buffing/debuffing?


1) Cleric(Songcraft, Vitalism, Auramancy) is the best healer you can have. If someone tells you Songcraft isn't worth it for healing, ask him why. He'll most likely won't have a real answer. Songcraft has 2 great healing skills in addition to their songs that increase atk speed, defense and all that jazz. Songcraft is just soo damn good in groups.


You are able to run around while singing, also you can keep up to 4 songs at a time with the proper passives.

2) Surviveabiliity and CC often go hand in hand. If you have witchcraft, you can get 0 heals and still survive 1v3. That is only if you play against people without CC breakers though; it's very random. Just bring enough pots into a figtht.





Thanks for the info, thinking of doing Revenant then sounds good, or maybe Skullknight if my friends decide we need someone tankier~

Is there a nice up to date basic overview of Revenant lying around somewhere? I'll do some digging myself too.
TranslatorBaa!
fluidin
Profile Joined November 2011
Singapore1084 Posts
September 16 2014 02:46 GMT
#385
On September 16 2014 10:18 Spyridon wrote:
Well about the server thing, they have to plan ahead. Becuase think about this...

This is an open world game. How would they pull off server merges?

You know how pissed people would be if they lost their land, castles, etc all that they worked for, for months?


I read they pulled off server mergers in Korea by creating 8 brand new servers and everyone is refunded before having to do the land rush again.

Probably the fairest solution possible if not perfect.

Also, everyone saying the game is bound to have empty servers, well, of course that would happen, sooner or later. But it probably would be sooner if no new servers would open. Think about it, there has to be a mid-point where you actually have enough space to grow the population or entice f2p players to subscribe. What I'm saying is, at least give the game a chance to grow. I know recent MMOs haven't been able to do it, but if we look back, games HAVE done it before (World of Warcraft).

Archeage has lots of potential too, IMO, due to its endgame PVP.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2014-09-16 09:32:34
September 16 2014 09:25 GMT
#386
On September 16 2014 10:51 Carnivorous Sheep wrote:
Show nested quote +
On September 15 2014 02:22 KeksX wrote:
On September 15 2014 01:38 Carnivorous Sheep wrote:
Is there anywhere with a list/brief summary of fun/popular class combinations? Honestly haven't really given it much thought orz

I wanna pew pew and shoot lasers and magic missiles at people, what should I go for?


Something with Occultism.


Revenant is practicaly THE new PvE shit. Leveling and grinding is a blast, PvP is a bit missing but it's easily changed.
Revenant is Occultism, Auramancy and Sorcery. You use Thwart to keep up inspire and then spam Mana Stars for single target, and combine the AoE form Occultism+Sorcery for AoE grinding.

For PvP, something like a Reaper is a lot of fun although not as viable a it was before. It's Occultism, Shadowplay and Sorcery.
Backflip + Fireball combo is super fun to play in addition to the Mana Stars spam, also you have stealth + a ton of CC from occultism/shadowplay. Casting meteor strike into a group of enemy players is also super fun.

Skullknight, so Occultism, Defense and Auramancy is one of the best PvP tanks you can have. Spamming Mana Stars in smaller PvP to damage people is fun, but the real deal starts when you utilize Auramancy+Defense. Blinking into the enemy group, casting implosion + hellspears to CC them; in bigger raids you cast imprison and split off raids so that your raid can pick up the rest. While you stand in the enemy raid, you just cast invincibilty until your friends have cleaned up.

If you can miss the laser stars and are content with fireballs, the Daggerspell is the current "fotm" mage. It's Sorcery, Shadowplay and Witchcraft. It has 3-4 combos that it relies on but those are extremely powerful. Witchcraft gives you a ton of CC + surviveability(enervate + grabbing skill); enerveate+ backflip + fireball = endless fireballs; fireballs + bubble + ark lightning means a ton of damage + fall damage, then sleep + meteor strike on asleep target gives the rest. There's also AoE fear (point blank) which you can use to screw with enemy groups. Stealth + a lot of utility from Shadowplay again and this class is a ton of fun to play - hence why 90% of mages you'll see are Daggerspells.



There are more classes that are fun, those are just a few. I currently roll Skullknight because we mostly have big battles.


On September 15 2014 02:18 Donger wrote:
1. It sounds like Songcraft isn't worth considering for a healer?
2. How do people value survivability compared to CC: increased life and pdef vs CC and CC breaks?

I haven't tested Songcraft at all. Are you immobile when you're buffing/debuffing or would I be able to run around and heal while I am buffing/debuffing?


1) Cleric(Songcraft, Vitalism, Auramancy) is the best healer you can have. If someone tells you Songcraft isn't worth it for healing, ask him why. He'll most likely won't have a real answer. Songcraft has 2 great healing skills in addition to their songs that increase atk speed, defense and all that jazz. Songcraft is just soo damn good in groups.


You are able to run around while singing, also you can keep up to 4 songs at a time with the proper passives.

2) Surviveabiliity and CC often go hand in hand. If you have witchcraft, you can get 0 heals and still survive 1v3. That is only if you play against people without CC breakers though; it's very random. Just bring enough pots into a figtht.





Thanks for the info, thinking of doing Revenant then sounds good, or maybe Skullknight if my friends decide we need someone tankier~

Is there a nice up to date basic overview of Revenant lying around somewhere? I'll do some digging myself too.



I sadly don't have a guide or anything, however here's some info about it(posting it here in case anyone else is interested):

This skillset would be a general use build(not optimized at all I just mocked it up in a few seconds. You absolutely need to play around with builds and get a feel for the skills so you can build your own unique version of it): http://archeagedatabase.net/us/calc/122956

As a general principle though you want a lot of CC for PvP because your base damage is high enough, but if you're just playing PvE you get rid of CC in favour of higher damage. If you are AoE grinding you should have at least a duo partner anyway that will do the tanking job for you!

In PvP you can either be the glasscannon that stays behind or try to build a little bit more tanky, use blink to go into enemy lines and then spam all your AoEs to distribute as much damage as possible before you hit the ground. Those "suicide mages" are sometimes very critical in raid PvP especially in combination with proper tanks(e.g. Skullknight).

If you use Scepter/Dagger keep in mind to utilize fireball and/or mana stars more than anything since they profit most from Scepter/Dagger combo[it increases attack speed which reduces global cooldown which increases number of mana stars/minute and number of spammable fireballs after a hardcast].

Try to stay away from Archers as they are your number one enemy; try to utilize the magic shield to surprise enemy mages and heal you up a bit; in case of emergency blink out and use all anti-CC sitiuational. Takes a lot of practice!

Fun "evolutions"(optional skillbuilds with the same base-skilltrees) would be the Enigmatist which gets rid of Occultism and adds shadowplay, enabling you the backflip + fireball combo as well as stealth and a bit of other utility. It is an awesome roaming build and also very viable in group PvP since you are always a killing machine with Sorcery + Shadowplay, and really with inspire you get a ton of fireballs out! You can easily shoot 4-5 extra fireballs out of a hardcasted fireball.

The cabalist would be a two-step evolution since you need to replace two trees: Occultism and Auramancy and get Witchcraft and Defense for it. It is basically a real tank-mage with lots of AoE shenanigans.
Alternatively you could go for Battlemage which is a bit weaker on the AoE CC but only replaces Auramancy with Defense. It serves the same purpose, just a little worse imho.

As for gear:
Always go for cloth set, either Sta/Int for Revenant and Enigmatist or Sta/Spirit for Cabalist/Battlemage(only my personal suggestions, feel free to try out.)
Staff for Revenant to maximize damage out of you AoEs and non-spammable skills. Then Scepter + Dagger for Enigmatist to maximize Fireball damage(you can spam it a lot more = more damage). You can do Scepter + Dagger with Revenant as well but then you should be focusing on single target damage.
Scepter + Shield for Cabalist/Battlemage.

Accessory: just take what you can, those small casttime decreasers are fine but with the RNG factor of them just take what you can.

If I missed anything feel free to ask! You never really go with one class only, you will always want to develop your character. Even at Lv55 with all mythical gear you'll still find something to improve on.


EDIT:
If you want to be tanky, Defense + Auramancy in Cloth is a good way to start. Then add Occultism, Witchcraft or something else with CC to round it off. Or Vitalism in PvE!
Harris1st
Profile Blog Joined May 2010
Germany7139 Posts
Last Edited: 2014-09-16 16:34:18
September 16 2014 16:33 GMT
#387
so is there any TL Guild for EU? otherwise i'll just go for the german'ish server Kyprosa

would definitely give this one a try, sounds like a lot of PvP fun.
I played Rift a great deal back in the days and am a bit tired of the Tera and Wildstar combat system. looking forward to the good old button smashing :D
Go Serral! GG EZ for Ence. Flashbang dance FTW
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
September 16 2014 16:36 GMT
#388
free people get to download the game in 25 minutes I think.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Gorsameth
Profile Joined April 2010
Netherlands22198 Posts
September 16 2014 16:44 GMT
#389
On September 17 2014 01:36 Sermokala wrote:
free people get to download the game in 25 minutes I think.

download opened up a few minutes ago (restart Glyph if its not working)
At least its going fast for me. Should d/l the 8 gigs in about 15min.
It ignores such insignificant forces as time, entropy, and death
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
Last Edited: 2014-09-16 16:52:55
September 16 2014 16:49 GMT
#390
Well, download is working well at least, being optimistic about launch

Ok so for someone who will realistically sink no more than 10 hours a week into this game, is it still fun to play and can I still feel like I'm getting some value out of my time?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Slardar
Profile Joined April 2010
Canada7595 Posts
September 16 2014 17:00 GMT
#391
How is the end game raiding in Archeage? Or is it a mostly PvP based end game?
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
September 16 2014 17:01 GMT
#392
release is now delayed an hour beacuse of the downtime that the head start people had to sit through. 1 hour from now it should be open.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Gorsameth
Profile Joined April 2010
Netherlands22198 Posts
September 16 2014 17:05 GMT
#393
On September 17 2014 02:00 Slardar wrote:
How is the end game raiding in Archeage? Or is it a mostly PvP based end game?

I believe there are some raids but it really is mostly a PvP game and I would say playing it for anything else is setting yourself up for disappointment.
It ignores such insignificant forces as time, entropy, and death
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
September 16 2014 17:10 GMT
#394
@Harris1st:
I am on Kyprosa West, though our guild has currently recruitment closed. Whisper Keksx ingame though if you ever need help, just write "I'm from TL" and I'll bring in some time for you nerds! :D

@ashwtini:
You should find a nice guild with people you like. Solo not very much.

@Slardar:
There is one raid but mostly for fun. Best gear is crafted after all and the gear from the instances is mostly "stuff you get before you can craft something better". They add more open world content than instanced one, which is good imho!
Miragee
Profile Joined December 2009
8656 Posts
September 16 2014 17:30 GMT
#395
Can someone tell me where to go to buy a subscription/patron status? Why are companies always making it so complicating when it comes to giving them money? -.-
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
September 16 2014 18:53 GMT
#396
--- Nuked ---
Miragee
Profile Joined December 2009
8656 Posts
September 16 2014 19:59 GMT
#397
On September 17 2014 03:53 SatedSC2 wrote:
58 minute wait time...

EUGH. That's pretty brutal.


I waited for 1h now and am through 1/3 of the cue.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
September 16 2014 20:02 GMT
#398
So I guess your character is locked to the server you choose?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Disengaged
Profile Joined July 2010
United States6994 Posts
September 16 2014 20:13 GMT
#399
Never a good idea to try to play an MMO on launch.

Issues galore.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
September 16 2014 20:33 GMT
#400
I got in before all the queues, havent DC'd once, hehe. No issues other then mass players to be honest. Already 1 server rushed for launch and then another ~2 hours after launched for EU haha.
Useless wet fish.
Prev 1 18 19 20 21 22 38 Next All
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