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[MMO] Archeage - Page 14

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FFGenerations
Profile Blog Joined April 2011
7088 Posts
September 09 2014 23:45 GMT
#261
On September 10 2014 03:46 Spyridon wrote:
Show nested quote +
On September 09 2014 16:33 Miragee wrote:

Buying the same things with ingame currency cuts from your ingame currency, doesn't it? So there is your disadvantage.


Not when you can use it to make your money back. It's possible to use them to fund more potions in the future, etc.

Think kind of like alts in Eve if you played that game. Once you set up researchers/manu/etc, your alt can make its money back and support itself. Though game time in Eve, or through labor pots in AA.

And if you played Eve, you know how incredible powerful doing this was. Without paying money for any of those alt accounts that support themselves, and multiboxing etc, people become rich as hell, and played the game without spending a dime (although in Eve your FORCED to p2p at first, later on it becomes f2p once you can afford it).


Show nested quote +
On September 10 2014 01:50 MaestroSC wrote:
wrong on every assumption.

Im not alienated one bit because if anything im the exact person they are marketing this pay to win system to.

Im 25, have a full time job, where I do exceptionally well, own my own house, and could easily dump Hundreds of dollars into this game every week, and not feel the pressure on my bank account. SO theoretically I am the target demographic of this game : Buy your advantage!

My problem isnt with it because im some poor high school/college kid, its that I am against the cash shop, as it goes against everything competitive gaming has ever been about.

People play video games, to become detached from the real world. When you play a MMO you are leaving the real world behind, and should not be limited/affected by your income in the real world. It ruins the whole point of MMO's.

When you play a MMO you should be judged by your character in the game, not by your RL job and by who can throw the most money at the cash shop.


Selling advantages in-game for real money is ridiculous.


Notice how you once again avoided every question that was asked to you? Because you know you either can't answer them, or if you did you would have to admit you have no reason to be complaining.

I'm 32 and have a full time job as well. Which also means I don't have loads of time to play. But I don't plan on throwing money in other than a subscription. And like I mentioend before, theres no reason for me to worry about ANY players that spend a lot of money on the game. I know about 8 RL friends who are interested in the game, only 3 of us are going to subscribe, 5 are going to play free. I still recommend the game to them. They have nothing to worry about.

Theres methods for free players to surpass paying players as soon as they do a lil work get themselves established.

Think about your own claims - labor helps so much according to you correct? (even though it requires much more than labor, but for arguments sake...) Once you can work to afford that first labor pot, the next one comes even easier, and so on. It's completely possible for characters to fund their own labor pots, on a f2p account not paying any real money. If you look at the math some people did, they already found plans on how to do it WITHOUT even playing the character, just using them as a tradeskill f2p alt. And making MULTIPLE of those characters.

For a player who establishes this, can you honestly say a paying player has any advantage over them? They will have the same labor gain as someone who uses the potion. Which means it will come down to getting your hands on the rare materials, which in this game requires a guild/community effort.

So I say again. You are worrying about the wrong things. I don't know if you just don't understand it, or if this is about "principles" and not actually about a logical point. But the reality is, you dont need to fear any players with money. The only players you need to fear are the ones with established guilds going in to this game, and a long term plan on success.

If you want to succeed, stop worrying about money, and find a group of like minded players and put together a plan.

(PS: Just to point out how silly the p2w arguments are, just wait until a month or 2 from now when people figure out how things REALLY are and start complaining about f2p being able to get too much labor... Multiboxing is a MUCH larger issue BECAUSE players can do it absolutely for free. And the reason it's going to be an issue is precisely because f2p can get so much labor... P2W arguments are so far off base and the people arguing it don't even realize it.... Just look at how many times I've mentioned in this post how F2P can match and people are still complaining.... Apparently some people don't learn without seeing for themselves...).


the problem is it effects immersion and sense of depth to a game when you know people might be X way because they paid or cheated or whatever.

if you played some older games where the environment is completely contained within the game world - safe from multiboxing/cheating/pay2win - then the sense of immersion and scale is greater than in games where this isn't entirely the case.

the reality of a game world is weakened by things like p2w. i guess you won't notice this unless you are a super hardcore player who wants to live his life in the game, but that's exactly the environment that oldschool MMO players want to aim for in the quality of their chosen MMO (whether we are still hardcore or not).

eve permits multiboxing but many games do not. traditionally no games would allow this, but its hard for them to enforce. consequently it can become commonplace in some games. i cant speak for eve players but i can imagine many of them were upset when they first realised people were playing multiple accounts....
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2014-09-10 04:05:58
September 10 2014 04:04 GMT
#262
On September 10 2014 05:44 MaestroSC wrote:
Show nested quote +
On September 10 2014 03:46 Spyridon wrote:
On September 09 2014 16:33 Miragee wrote:

Buying the same things with ingame currency cuts from your ingame currency, doesn't it? So there is your disadvantage.


Not when you can use it to make your money back. It's possible to use them to fund more potions in the future, etc.

Think kind of like alts in Eve if you played that game. Once you set up researchers/manu/etc, your alt can make its money back and support itself. Though game time in Eve, or through labor pots in AA.

And if you played Eve, you know how incredible powerful doing this was. Without paying money for any of those alt accounts that support themselves, and multiboxing etc, people become rich as hell, and played the game without spending a dime (although in Eve your FORCED to p2p at first, later on it becomes f2p once you can afford it).


On September 10 2014 01:50 MaestroSC wrote:
wrong on every assumption.

Im not alienated one bit because if anything im the exact person they are marketing this pay to win system to.

Im 25, have a full time job, where I do exceptionally well, own my own house, and could easily dump Hundreds of dollars into this game every week, and not feel the pressure on my bank account. SO theoretically I am the target demographic of this game : Buy your advantage!

My problem isnt with it because im some poor high school/college kid, its that I am against the cash shop, as it goes against everything competitive gaming has ever been about.

People play video games, to become detached from the real world. When you play a MMO you are leaving the real world behind, and should not be limited/affected by your income in the real world. It ruins the whole point of MMO's.

When you play a MMO you should be judged by your character in the game, not by your RL job and by who can throw the most money at the cash shop.


Selling advantages in-game for real money is ridiculous.


Notice how you once again avoided every question that was asked to you? Because you know you either can't answer them, or if you did you would have to admit you have no reason to be complaining.

I'm 32 and have a full time job as well. Which also means I don't have loads of time to play. But I don't plan on throwing money in other than a subscription. And like I mentioend before, theres no reason for me to worry about ANY players that spend a lot of money on the game. I know about 8 RL friends who are interested in the game, only 3 of us are going to subscribe, 5 are going to play free. I still recommend the game to them. They have nothing to worry about.

Theres methods for free players to surpass paying players as soon as they do a lil work get themselves established.

Think about your own claims - labor helps so much according to you correct? (even though it requires much more than labor, but for arguments sake...) Once you can work to afford that first labor pot, the next one comes even easier, and so on. It's completely possible for characters to fund their own labor pots, on a f2p account not paying any real money. If you look at the math some people did, they already found plans on how to do it WITHOUT even playing the character, just using them as a tradeskill f2p alt. And making MULTIPLE of those characters.

For a player who establishes this, can you honestly say a paying player has any advantage over them? They will have the same labor gain as someone who uses the potion. Which means it will come down to getting your hands on the rare materials, which in this game requires a guild/community effort.

So I say again. You are worrying about the wrong things. I don't know if you just don't understand it, or if this is about "principles" and not actually about a logical point. But the reality is, you dont need to fear any players with money. The only players you need to fear are the ones with established guilds going in to this game, and a long term plan on success.

If you want to succeed, stop worrying about money, and find a group of like minded players and put together a plan.

(PS: Just to point out how silly the p2w arguments are, just wait until a month or 2 from now when people figure out how things REALLY are and start complaining about f2p being able to get too much labor... Multiboxing is a MUCH larger issue BECAUSE players can do it absolutely for free. And the reason it's going to be an issue is precisely because f2p can get so much labor... P2W arguments are so far off base and the people arguing it don't even realize it.... Just look at how many times I've mentioned in this post how F2P can match and people are still complaining.... Apparently some people don't learn without seeing for themselves...).


Lmao. You wont even admit that paying IRL for an in-game advantage is P2W. (Even a minor advantage is an advantage. Your whole point is "ITS NOT EVEN THAT BIG OF AN ADVANTAGE" which noone is arguing against. Its more of the precedent/line of thought that can follow/snowball out of control)

And no matter how many people tell you your wrong, all you do is flame.

People are saying that using real money for in-game advantages is wrong, and a bad direction for gaming.

But your point is that you can eventually be as strong as the people paying for advantages.

Nobody is arguing that. No matter how many times you say that, it still isnt relevant to the arguement that using real money for in-game advantages, is not something anyone who appreciates integerity of gaming likes.

Again, you are so focused on being right that you are ignoring what everyone says.

Noone is complaining about the money. Noone is complaining about the cost of the pots. Not a single person here is concerned with the actual price, or the costs of any of the advantages you can pay for. They are upset at the precedent and direction of the game. If they are willing to sell a minor advantage for real money...what if they decide in 6 months they want to start selling in-game items for real currency...once people stop buying labor pots?

Its a slippery slope, and where do you draw the line? Well players can build a ship in game and buy the plans in-game... so lets just sell it in the shop... i mean its not a real advantage because players CAN get the items without using cash anyways right?

Lets just sell the best in slot gear for real money... I mean players can all get EVENTUALLY if they just play a lot..so who cares if you can buy it in the cash shop, i mean everyone CAN get it eventually.

Lets just let them buy their house, and build it for $5...i mean they can get it in-game eventually anyways.

Lets just let players buy land from the cash shop, as much as they want...i mean they can already own land anyways so who cares if they have 1 property or 5...for the people who only have 1..they can get just as much as someone with 5 Eventually...


Where do you draw the line?

But whatever, keep flaming people and arguing points that have 0 revelance to the topic at hand.

Keep telling everyone they are stupid, or insist that noone but you has played the game. Insist that you are the only one who has a point. Keep insisting that everyone else is just a cheap/poor person who is just against spending their money on video game content.

When it comes down to it...you dont think paying for in-game advantages is a bad thing. A lot of people disagree... keep just insisting they are poor/cheap tho...eventually they will prob change their mind.

Ugh. Am done even acknowledging your existence.


Ironic that you tell me I just want to be right, yet you repeatedly ignore what people say and won't even answer a couple questions. If i'm so wrong as you claim "people" have told me so far, why not busting out some logic that shows my error?

You can't explain how it's an advantage if free players can get the same things paying can. You can't explain how labor alone is such an advantage when you can't even spend all that labor without other materials. You ignore the fact that free players are able to completely support themselves with non stop labor potions fairly easily. You can't even name an MMO that is not P2W by your definition. Everything your saying is illogical and everything you think about the game is uneducated.

And once again, I ask, how is it an advantage if both paying and free players can get the same things? For a player to really have an advantage in an RPG they would need something you can't get free. Free can get everything a payer can (except land).

In general, your just talking about things you have no clue about. Like your rant right there about getting boat blueprints... That's a perfect example. You do know that your able to do that on the russian version of the game.... right?Obviously not...

You ask where they draw the line? They already drew a line. Your worried about things that you think might happen, when the evidence in front of us indicates that it won't. Because they already removed that from our version of the game.

Furthermore,I'm just making sure others get well informed information without people who don't know what they are taking about ruining it for them. I don't even care about being "right". That's why I gave you some advice on what you should really be concerned with. It's on you if you want to ignore it. Go ahead and worry about imaginary things you came up in your own mind if you want. You'll realize what's going on eventually...
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
September 10 2014 07:34 GMT
#263
^ MMOs actually live off all the drama they create, screw gameplay
Revolutionist fan
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2014-09-10 19:45:37
September 10 2014 19:44 GMT
#264
On September 10 2014 13:04 Spyridon wrote:
Show nested quote +
On September 10 2014 05:44 MaestroSC wrote:
On September 10 2014 03:46 Spyridon wrote:
On September 09 2014 16:33 Miragee wrote:

Buying the same things with ingame currency cuts from your ingame currency, doesn't it? So there is your disadvantage.


Not when you can use it to make your money back. It's possible to use them to fund more potions in the future, etc.

Think kind of like alts in Eve if you played that game. Once you set up researchers/manu/etc, your alt can make its money back and support itself. Though game time in Eve, or through labor pots in AA.

And if you played Eve, you know how incredible powerful doing this was. Without paying money for any of those alt accounts that support themselves, and multiboxing etc, people become rich as hell, and played the game without spending a dime (although in Eve your FORCED to p2p at first, later on it becomes f2p once you can afford it).


On September 10 2014 01:50 MaestroSC wrote:
wrong on every assumption.

Im not alienated one bit because if anything im the exact person they are marketing this pay to win system to.

Im 25, have a full time job, where I do exceptionally well, own my own house, and could easily dump Hundreds of dollars into this game every week, and not feel the pressure on my bank account. SO theoretically I am the target demographic of this game : Buy your advantage!

My problem isnt with it because im some poor high school/college kid, its that I am against the cash shop, as it goes against everything competitive gaming has ever been about.

People play video games, to become detached from the real world. When you play a MMO you are leaving the real world behind, and should not be limited/affected by your income in the real world. It ruins the whole point of MMO's.

When you play a MMO you should be judged by your character in the game, not by your RL job and by who can throw the most money at the cash shop.


Selling advantages in-game for real money is ridiculous.


Notice how you once again avoided every question that was asked to you? Because you know you either can't answer them, or if you did you would have to admit you have no reason to be complaining.

I'm 32 and have a full time job as well. Which also means I don't have loads of time to play. But I don't plan on throwing money in other than a subscription. And like I mentioend before, theres no reason for me to worry about ANY players that spend a lot of money on the game. I know about 8 RL friends who are interested in the game, only 3 of us are going to subscribe, 5 are going to play free. I still recommend the game to them. They have nothing to worry about.

Theres methods for free players to surpass paying players as soon as they do a lil work get themselves established.

Think about your own claims - labor helps so much according to you correct? (even though it requires much more than labor, but for arguments sake...) Once you can work to afford that first labor pot, the next one comes even easier, and so on. It's completely possible for characters to fund their own labor pots, on a f2p account not paying any real money. If you look at the math some people did, they already found plans on how to do it WITHOUT even playing the character, just using them as a tradeskill f2p alt. And making MULTIPLE of those characters.

For a player who establishes this, can you honestly say a paying player has any advantage over them? They will have the same labor gain as someone who uses the potion. Which means it will come down to getting your hands on the rare materials, which in this game requires a guild/community effort.

So I say again. You are worrying about the wrong things. I don't know if you just don't understand it, or if this is about "principles" and not actually about a logical point. But the reality is, you dont need to fear any players with money. The only players you need to fear are the ones with established guilds going in to this game, and a long term plan on success.

If you want to succeed, stop worrying about money, and find a group of like minded players and put together a plan.

(PS: Just to point out how silly the p2w arguments are, just wait until a month or 2 from now when people figure out how things REALLY are and start complaining about f2p being able to get too much labor... Multiboxing is a MUCH larger issue BECAUSE players can do it absolutely for free. And the reason it's going to be an issue is precisely because f2p can get so much labor... P2W arguments are so far off base and the people arguing it don't even realize it.... Just look at how many times I've mentioned in this post how F2P can match and people are still complaining.... Apparently some people don't learn without seeing for themselves...).


Lmao. You wont even admit that paying IRL for an in-game advantage is P2W. (Even a minor advantage is an advantage. Your whole point is "ITS NOT EVEN THAT BIG OF AN ADVANTAGE" which noone is arguing against. Its more of the precedent/line of thought that can follow/snowball out of control)

And no matter how many people tell you your wrong, all you do is flame.

People are saying that using real money for in-game advantages is wrong, and a bad direction for gaming.

But your point is that you can eventually be as strong as the people paying for advantages.

Nobody is arguing that. No matter how many times you say that, it still isnt relevant to the arguement that using real money for in-game advantages, is not something anyone who appreciates integerity of gaming likes.

Again, you are so focused on being right that you are ignoring what everyone says.

Noone is complaining about the money. Noone is complaining about the cost of the pots. Not a single person here is concerned with the actual price, or the costs of any of the advantages you can pay for. They are upset at the precedent and direction of the game. If they are willing to sell a minor advantage for real money...what if they decide in 6 months they want to start selling in-game items for real currency...once people stop buying labor pots?

Its a slippery slope, and where do you draw the line? Well players can build a ship in game and buy the plans in-game... so lets just sell it in the shop... i mean its not a real advantage because players CAN get the items without using cash anyways right?

Lets just sell the best in slot gear for real money... I mean players can all get EVENTUALLY if they just play a lot..so who cares if you can buy it in the cash shop, i mean everyone CAN get it eventually.

Lets just let them buy their house, and build it for $5...i mean they can get it in-game eventually anyways.

Lets just let players buy land from the cash shop, as much as they want...i mean they can already own land anyways so who cares if they have 1 property or 5...for the people who only have 1..they can get just as much as someone with 5 Eventually...


Where do you draw the line?

But whatever, keep flaming people and arguing points that have 0 revelance to the topic at hand.

Keep telling everyone they are stupid, or insist that noone but you has played the game. Insist that you are the only one who has a point. Keep insisting that everyone else is just a cheap/poor person who is just against spending their money on video game content.

When it comes down to it...you dont think paying for in-game advantages is a bad thing. A lot of people disagree... keep just insisting they are poor/cheap tho...eventually they will prob change their mind.

Ugh. Am done even acknowledging your existence.


And once again, I ask, how is it an advantage if both paying and free players can get the same things?


coz in a proper mmo it can take years to get skills, levels, items and the status and power that can come with these.

for example, in the mmo Discworld MUD, which i have been playing since 1998, characters of 10,000 hours of age are usually shit in many areas of expertise. why?

because there is no p2w feature and because multiplaying is an offense punishable by character deletion.

does this strengthen the game world and give people a massive sense of achievement when they know that the rewards of their personal efforts are unique and undiminishable by alternative methods? absolutely.

when you meet someone with 500 levels in sword and a radianced, dubbed, imbued, custom katana, you know they worked long and hard to be where they are, and you respect that, and in turn people respect you, and in turn the world is an immersive and emotional environment where personal achievement and recognition is protected
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
TheEmulator
Profile Blog Joined July 2010
28100 Posts
September 10 2014 19:45 GMT
#265
On September 11 2014 04:44 FFGenerations wrote:
Show nested quote +
On September 10 2014 13:04 Spyridon wrote:
On September 10 2014 05:44 MaestroSC wrote:
On September 10 2014 03:46 Spyridon wrote:
On September 09 2014 16:33 Miragee wrote:

Buying the same things with ingame currency cuts from your ingame currency, doesn't it? So there is your disadvantage.


Not when you can use it to make your money back. It's possible to use them to fund more potions in the future, etc.

Think kind of like alts in Eve if you played that game. Once you set up researchers/manu/etc, your alt can make its money back and support itself. Though game time in Eve, or through labor pots in AA.

And if you played Eve, you know how incredible powerful doing this was. Without paying money for any of those alt accounts that support themselves, and multiboxing etc, people become rich as hell, and played the game without spending a dime (although in Eve your FORCED to p2p at first, later on it becomes f2p once you can afford it).


On September 10 2014 01:50 MaestroSC wrote:
wrong on every assumption.

Im not alienated one bit because if anything im the exact person they are marketing this pay to win system to.

Im 25, have a full time job, where I do exceptionally well, own my own house, and could easily dump Hundreds of dollars into this game every week, and not feel the pressure on my bank account. SO theoretically I am the target demographic of this game : Buy your advantage!

My problem isnt with it because im some poor high school/college kid, its that I am against the cash shop, as it goes against everything competitive gaming has ever been about.

People play video games, to become detached from the real world. When you play a MMO you are leaving the real world behind, and should not be limited/affected by your income in the real world. It ruins the whole point of MMO's.

When you play a MMO you should be judged by your character in the game, not by your RL job and by who can throw the most money at the cash shop.


Selling advantages in-game for real money is ridiculous.


Notice how you once again avoided every question that was asked to you? Because you know you either can't answer them, or if you did you would have to admit you have no reason to be complaining.

I'm 32 and have a full time job as well. Which also means I don't have loads of time to play. But I don't plan on throwing money in other than a subscription. And like I mentioend before, theres no reason for me to worry about ANY players that spend a lot of money on the game. I know about 8 RL friends who are interested in the game, only 3 of us are going to subscribe, 5 are going to play free. I still recommend the game to them. They have nothing to worry about.

Theres methods for free players to surpass paying players as soon as they do a lil work get themselves established.

Think about your own claims - labor helps so much according to you correct? (even though it requires much more than labor, but for arguments sake...) Once you can work to afford that first labor pot, the next one comes even easier, and so on. It's completely possible for characters to fund their own labor pots, on a f2p account not paying any real money. If you look at the math some people did, they already found plans on how to do it WITHOUT even playing the character, just using them as a tradeskill f2p alt. And making MULTIPLE of those characters.

For a player who establishes this, can you honestly say a paying player has any advantage over them? They will have the same labor gain as someone who uses the potion. Which means it will come down to getting your hands on the rare materials, which in this game requires a guild/community effort.

So I say again. You are worrying about the wrong things. I don't know if you just don't understand it, or if this is about "principles" and not actually about a logical point. But the reality is, you dont need to fear any players with money. The only players you need to fear are the ones with established guilds going in to this game, and a long term plan on success.

If you want to succeed, stop worrying about money, and find a group of like minded players and put together a plan.

(PS: Just to point out how silly the p2w arguments are, just wait until a month or 2 from now when people figure out how things REALLY are and start complaining about f2p being able to get too much labor... Multiboxing is a MUCH larger issue BECAUSE players can do it absolutely for free. And the reason it's going to be an issue is precisely because f2p can get so much labor... P2W arguments are so far off base and the people arguing it don't even realize it.... Just look at how many times I've mentioned in this post how F2P can match and people are still complaining.... Apparently some people don't learn without seeing for themselves...).


Lmao. You wont even admit that paying IRL for an in-game advantage is P2W. (Even a minor advantage is an advantage. Your whole point is "ITS NOT EVEN THAT BIG OF AN ADVANTAGE" which noone is arguing against. Its more of the precedent/line of thought that can follow/snowball out of control)

And no matter how many people tell you your wrong, all you do is flame.

People are saying that using real money for in-game advantages is wrong, and a bad direction for gaming.

But your point is that you can eventually be as strong as the people paying for advantages.

Nobody is arguing that. No matter how many times you say that, it still isnt relevant to the arguement that using real money for in-game advantages, is not something anyone who appreciates integerity of gaming likes.

Again, you are so focused on being right that you are ignoring what everyone says.

Noone is complaining about the money. Noone is complaining about the cost of the pots. Not a single person here is concerned with the actual price, or the costs of any of the advantages you can pay for. They are upset at the precedent and direction of the game. If they are willing to sell a minor advantage for real money...what if they decide in 6 months they want to start selling in-game items for real currency...once people stop buying labor pots?

Its a slippery slope, and where do you draw the line? Well players can build a ship in game and buy the plans in-game... so lets just sell it in the shop... i mean its not a real advantage because players CAN get the items without using cash anyways right?

Lets just sell the best in slot gear for real money... I mean players can all get EVENTUALLY if they just play a lot..so who cares if you can buy it in the cash shop, i mean everyone CAN get it eventually.

Lets just let them buy their house, and build it for $5...i mean they can get it in-game eventually anyways.

Lets just let players buy land from the cash shop, as much as they want...i mean they can already own land anyways so who cares if they have 1 property or 5...for the people who only have 1..they can get just as much as someone with 5 Eventually...


Where do you draw the line?

But whatever, keep flaming people and arguing points that have 0 revelance to the topic at hand.

Keep telling everyone they are stupid, or insist that noone but you has played the game. Insist that you are the only one who has a point. Keep insisting that everyone else is just a cheap/poor person who is just against spending their money on video game content.

When it comes down to it...you dont think paying for in-game advantages is a bad thing. A lot of people disagree... keep just insisting they are poor/cheap tho...eventually they will prob change their mind.

Ugh. Am done even acknowledging your existence.


And once again, I ask, how is it an advantage if both paying and free players can get the same things?


coz in a proper mmo it can take years to get skills, levels, items and the status and power that can come with these.

for example, in the mmo Discworld MUD, which i have been playing since 1998, characters of 10,000 hours of age are usually shit in many areas of expertise. why?

because there is no p2w feature and because multiplaying is an offense punishable by character deletion.

does this strengthen the game world and give people a massive sense of achievement when they know that the rewards of their personal efforts are unique and undiminishable by alternative methods? absolutely.

when you meet someone with 500 levels in sword and a radianced, dubbed, imbued, custom katana, you know they worked long and hard to be where they are, and you respect that, and in turn people respect you, and in turn the world is an immersive and emotional environment where personal achievement and recognition is protected and becomes a sacred driving force of the world

Reminds me of Eve.
Administrator
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
September 10 2014 21:17 GMT
#266
On September 10 2014 05:59 TheEmulator wrote:
Show nested quote +
On September 10 2014 05:58 ahswtini wrote:
So is this ever coming back to Steam?

It's on some thing called Glyph right now. Seems better than Origin maybe? But yeah, I would like it on steam better so I don't have to have more than that open at once.


Steam will have so called Starter Packs after release, but I believe no founder's packs anymore.
laharl23
Profile Joined February 2011
United States582 Posts
September 10 2014 21:37 GMT
#267
I think one thing people really never consider when talking about all this p2w crap is that, even if this in game shop didn't offer these types of things, people would just go to other places to find it. You'd be crazy to think that in any mmo ever there aren't people who are buying gold from gold farmers/people who are botting/people buying it from other people for IRL money/etc etc. I've been involved in selling in game gold for real money on many different types of games (I don't do it anymore however) and know that this type of stuff exists. So does this cash shop give people an advantage if they spend money? 100% yes, you would be a fool to try to dispute this. Would people have probably found other ways to get these advantages if this cash shop didn't exist? Most likely.
chasemme
Profile Joined April 2011
United States25 Posts
Last Edited: 2014-09-10 23:05:31
September 10 2014 22:35 GMT
#268
A common theme I'm seeing as the argument against using money is that it ruins immersion.

I understand and agree that progression are obviously key points of any RPG. I would argue, however, that if how attached someone is to the world is tied exclusively to how powerful the characters inhabiting it are (and how they got there), then there's something wrong.

I'm sure it's different for different people, but the games I've gotten the most lost in (both single and multiplayer) had me rarely even looking at my own progression. So if a game comes equipped with a fascinating world and solid community (honestly I don't think this one does), then seeing someone who may have spent some money to get stronger than me won't bother me at all. Again, though, that part of this is just my opinion.


Edit: As long as it's not something insane, like advantages that would take a non-paying player months to achieve. That just doesn't seem to be the case here, so I think there's a lot of overreacting here. Like people in CS yelling hacker when someone gets one lucky HS, you're kinda just ruining your own fun.

Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
September 10 2014 22:45 GMT
#269
When can i download this game ready for release? Now?
Useless wet fish.
Resisty
Profile Joined December 2011
United States375 Posts
September 10 2014 22:48 GMT
#270
You can download it now since I believe the current client is the same as the release one. Probably only have to add a patch on release.
Humans are greedy, therefore they are human.
TheEmulator
Profile Blog Joined July 2010
28100 Posts
Last Edited: 2014-09-10 22:49:48
September 10 2014 22:49 GMT
#271
On September 11 2014 07:45 Capped wrote:
When can i download this game ready for release? Now?

Yep. Just need to sign up on their site for the open beta and then you can install Glyph and DL the game.

edit: oops, resisty beat me to it. And yeah, there will be another patch on release, but you don't have to reinstall obviously, just patch it.
Administrator
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
September 10 2014 23:25 GMT
#272
Sweet thanks, have a datacap so i have to head to my sisters for heavy DL's, glad to know i can go grab it in advance.

Looking forward to release, will just go in blind and hope for the best, probably with £20 ready for whatever artificial limit they're going to throw at me that subs dont get lol.
Useless wet fish.
Resisty
Profile Joined December 2011
United States375 Posts
September 10 2014 23:33 GMT
#273
What server is everyone going to play on? I keep heard stuff like one server is a BR one and another is the roleplay one.
Humans are greedy, therefore they are human.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2014-09-10 23:47:07
September 10 2014 23:43 GMT
#274
On September 11 2014 07:35 chasemme wrote:
A common theme I'm seeing as the argument against using money is that it ruins immersion.

I understand and agree that progression are obviously key points of any RPG. I would argue, however, that if how attached someone is to the world is tied exclusively to how powerful the characters inhabiting it are (and how they got there), then there's something wrong.

I'm sure it's different for different people, but the games I've gotten the most lost in (both single and multiplayer) had me rarely even looking at my own progression. So if a game comes equipped with a fascinating world and solid community (honestly I don't think this one does), then seeing someone who may have spent some money to get stronger than me won't bother me at all. Again, though, that part of this is just my opinion.


Edit: As long as it's not something insane, like advantages that would take a non-paying player months to achieve. That just doesn't seem to be the case here, so I think there's a lot of overreacting here. Like people in CS yelling hacker when someone gets one lucky HS, you're kinda just ruining your own fun.



its not about power, its about knowing that the characters in your world are genuine products of their lives and actions within the game and not suspect by some external p2w or multiplay haxing which cheapens the genuinity of the game world and characters within

i have no idea about p2w in archage. people are probably upset coz its hyped as the next big openworld pk game (at last) but unfortunately is still bundled with a degree of corruptions
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2014-09-11 00:36:16
September 11 2014 00:32 GMT
#275
On September 11 2014 08:33 Resisty wrote:
What server is everyone going to play on? I keep heard stuff like one server is a BR one and another is the roleplay one.


Roleplay sounds good. Im planning to be ultra super mega PK cunt (mainly towards people who can defend themselves, im not going to camp some low level zone) and im sure there will be other likeminded individuals and people hunting us on an RP server.
Useless wet fish.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
September 11 2014 03:44 GMT
#276
On September 11 2014 08:33 Resisty wrote:
What server is everyone going to play on? I keep heard stuff like one server is a BR one and another is the roleplay one.


A BR server... that sounds... horrible... or amazing if u can just turn off chat and want to murder half the server population with np.

User was warned for this post
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2014-09-11 03:50:02
September 11 2014 03:46 GMT
#277
traditionally (i think) RP servers have rulesets in place to prevent people from being mega cunts e.g. active GM intervention / moderation . its often the last place you want to be for pk freedom , just a warning to read up on the server before committing . rp server =! pk server
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Resisty
Profile Joined December 2011
United States375 Posts
Last Edited: 2014-09-11 04:00:07
September 11 2014 03:59 GMT
#278
Nah it's only an unofficial RP server designated by the community. XL or Trion apparently don't want to put resources towards an official RP-flagged server so Tahyang is the unofficial one. I heard Salphira was the BR one also.
Humans are greedy, therefore they are human.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
September 11 2014 06:23 GMT
#279
As for EU servers, Kyprosa will be the unofficial french server. Shatigon the unofficial spanish server and I think the russians are going to one of the others.

My guild chose Kyprosa cuz french ppl = easy pvp
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Skilledblob
Profile Joined April 2011
Germany3392 Posts
September 11 2014 09:44 GMT
#280
there are also loads of germans on Kyprosa
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