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YuGiOh! - Dueling Network Online - Page 35

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PromisE
Profile Blog Joined February 2011
Philippines151 Posts
April 07 2012 02:04 GMT
#681
If anyone wants to play, hit me up. I'm PseudoWoodo on DN.
E-Coffee
Profile Joined May 2010
Canada519 Posts
April 12 2012 03:29 GMT
#682
Why does sangan's effect work after being special summoned by tour guide? I know sangan's effect doesn't work if it's exceed into a rank 3 and detached, but lots of people bring out sangan first turn with tour guide and don't overlay for its effect even though tour guide's effect states that the summoned monster's effect is negated. Is it just because sangan's effect activates in the grave and is unaffected by tour guide there?
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 12 2012 04:01 GMT
#683
On April 12 2012 12:29 E-Coffee wrote:
Why does sangan's effect work after being special summoned by tour guide? I know sangan's effect doesn't work if it's exceed into a rank 3 and detached, but lots of people bring out sangan first turn with tour guide and don't overlay for its effect even though tour guide's effect states that the summoned monster's effect is negated. Is it just because sangan's effect activates in the grave and is unaffected by tour guide there?

Yes. When a monsters effect is negated on the field it is essentially "reset" when it's in the graveyard. Same reason why certain cards work around skill drain like Sangan/Beast King/etc.
RIP Aaliyah
Loes
Profile Joined May 2011
Canada115 Posts
April 12 2012 06:55 GMT
#684
I played for about an hour, ran into stardust dragon every game and couldn't kill it. I'll never get that hour back =(.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 12 2012 07:25 GMT
#685
On April 12 2012 15:55 Loes wrote:
I played for about an hour, ran into stardust dragon every game and couldn't kill it. I'll never get that hour back =(.

Got a decklist?

Stardust isn't too hard to deal with in the current meta with the tier 1 decks but if you're not prepared for it, a well timed stardust can win duels with his constant protection.

It's important to side deck cards that can get rid of stuff from their field without destroying it if you have no other options in your main board (monsters with over 2500 atk, cards that banish, cards that send to grave, cards that return from hand)

good cards to run in general vs stardust and most synchros/xyz that u can splash:
dimensional prison
penguin soldier (not a lot of people consider this splashable, i think its better than compuls)
compulsory evacuation device
book of moon
effect veiler
d.d. crow
solemn warning
thunder king raioh
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 12 2012 07:28 GMT
#686
on upcoming RoD

OOParts is very very good
new card Illusion Snatch is going to give a huge boost to all forms of frog decks (monarchs, sea lancer, god cards)

Madolce seems a bit like Gusto where it generates a ton of advantage/floating but doesn't actually get you to any kind of win condition. It goes well with Eatos, dunno if u can still get effects from them off D Fissure and Macro. If you can, macro madolce will be a sick anti meta deck.

Magical is good but will be underrated because it's not as fast as YGO players are used to going and people are saying cards like pigeonholding are garbage. imo a huge mistake of ygo players is seeing everything in terms of +/- and not always looking at what kind of plays a card actually generates
RIP Aaliyah
Ebzy
Profile Joined October 2011
United Kingdom153 Posts
Last Edited: 2012-04-12 12:28:50
April 12 2012 12:16 GMT
#687
I'm thinking of playing a creator of light deck for funsies :D

but the OOPA cards look interesting, I wonder if a deck of them and TGU might be a little good..
Demuslim, TLO, D.Appolo <3
nohbrows
Profile Joined February 2011
United States653 Posts
April 13 2012 07:54 GMT
#688
How good are karakuri these days in light of the current meta and upcoming meta?
Seizon Senryaku!
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
Last Edited: 2012-04-13 08:29:12
April 13 2012 08:28 GMT
#689
On April 13 2012 16:54 nohbrows wrote:
How good are karakuri these days in light of the current meta and upcoming meta?

tier 2 at best imo

it's not that they're slow or anything it's just burei/bureido don't compare to the monsters in tier 1 decks and also they have no control/destruction immunity so inzektors and dino's just lock you down and shit on you
RIP Aaliyah
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
April 13 2012 09:28 GMT
#690
Is there any reason chain burn isn't more popular than it currently is? I've not had the time to play a lot, but it seems really strong whenever I've tried it out, maybe a little bit incosistant at times, but unless you draw like 3 scarecrows, 3 battle tuners, followed by like 3 accumulated fortunes or something ridiculous, you're generally going to be just fine.

I understand royal decree just shuts down chain burn really hard, but if you think someone's going to side that in, you can side in MST's and heavy storm?
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 13 2012 11:23 GMT
#691
it's unpopular because people will fucking hate you for playing burn

same reason exodia is unpopular
RIP Aaliyah
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
Last Edited: 2012-04-14 02:22:34
April 14 2012 02:20 GMT
#692
--- Nuked ---
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
April 14 2012 02:26 GMT
#693
I don't really see what's wrong with burn, it's no worse than something like inzektors (imo, at least).

And I was under the impression that exodia decks aren't very popular because it's basically a one trick pony deck that will lose 99% (if not 100%) of the games where it cannot draw all 5 exodia cards, which just isn't the case with burn decks.
I can see how it can feel stupid to play against if the opponent starts with 3-5 exodia cards in his hand on the first turn and just gets and OTK or something like that, but lots of decks have OTK potential, so I'm not sure what's so special about exodia.

Though I'm probably missing something since I am pretty bad.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
Last Edited: 2012-04-14 02:34:13
April 14 2012 02:32 GMT
#694
On April 14 2012 11:26 Canas wrote:
I don't really see what's wrong with burn, it's no worse than something like inzektors (imo, at least).

And I was under the impression that exodia decks aren't very popular because it's basically a one trick pony deck that will lose 99% (if not 100%) of the games where it cannot draw all 5 exodia cards, which just isn't the case with burn decks.
I can see how it can feel stupid to play against if the opponent starts with 3-5 exodia cards in his hand on the first turn and just gets and OTK or something like that, but lots of decks have OTK potential, so I'm not sure what's so special about exodia.

Though I'm probably missing something since I am pretty bad.


burn/exodia/empty jar = solitaire essentially

It's far worse than Inzektors because Inzektors players have multiple plays they can make and there are mindgames/decisions involved. Chain burn and decks that involve drawing/milling are not the same. Basically u know what to do when you draw your hand and you just burn through your first play which can take a long time with all your draw cards, then next turn you do the same thing.

There is still some skill left in Inzektors/Dino Rabbit because ultimately you have to react to your opponent and understand what they're doing in order to make the right plays.

It doesn't feel satisfying to beat a burn player because I know all it means is that they didn't draw the right hands. It doesn't really matter what choices I make or vice-versa unless I for some reason sidedecked specifically against burn. It doesn't feel satisfying to win with burn for me because I know it's not because of the decisions or plays I made but because I drew the right cards in the right order or they didn't get their laggia/shien/judgment/seven tools out

On April 14 2012 11:20 Nesserev wrote:
I used to play Yu-Gi-Oh in the early beginning, but only kept playing some of the old games over the years on the gameboy and stuff. I never really played it competitively, but I was kinda interested when I saw this, so I was wondering wether or not you guys think it's a good idea to learn how to play the more recent rules at the hand of a game, and which game I should buy (probably the most recent one) ? I'm not familiar at all with 'elementals' and all that stuff.

I kinda liked the yu-gi-oh games because you started with a starter deck and got to build it out on your own pace, discovering new good cards with every 'booster pack' you bought. Reasons I'd prefer this than just playing with a deck from wikipedia on Dueling Network is that I also learn about the new cards and stuff and get my own personalized deck instead of 'Rabbits' or whatever.

TL;DR : Is there a NDS/PC game like the old yu-gi-oh games on the GBC/A to learn more about the current gameplay and new cards like for example elementals? Is Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus good for this ?

Or should I just pick up a deck and start playing and discovering the game on Dueling Network ?

Pick up and start playing some unrated. You can netdeck something, I recommend something that doesn't make heavy use of extra deck like Sea Lancer, Frog Monarchs, Dark Worlds, or Gravekeepers decklist. You could also run Gishkis which focus on ritual monsters which have been around pretty much since the beginning.

Or you can watch some games on DN to see how synchros/xyz and stuff work. I'm not sure what you mean by elementals though.
RIP Aaliyah
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
April 14 2012 02:42 GMT
#695
--- Nuked ---
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 14 2012 02:47 GMT
#696
synchros work like this:
when you have a "tuner" monster and any other monster not a tuner on the field, you can "tune" them together. you add their levels up, send them to the graveyard, and special summon a monster with that level from your extra deck.

so a level 4 tuner and a level 4 non-tuner can make a level 8 synchro monster. for example: stardust dragon, scrap dragon, thoughtruler archfiend. some synchros have specific requirements. for example, naturia synchro monsters require the tuner to be EARTH attribute as well as the non-tuner

xyz's work like this:
when you have 2 monsters on the field that are the same level, you put them on top of eachother to special summon an xyz monster with the same rank as their level. those monsters become "xyz materials" that are used for their effects.

so when you have 2 level 4 monsters on the field you put them on top of eachother, then "overlay" Number 39: Utopia who is a rank 4 xyz monster. that monsters effects lets you detach one of the materials to negate an attack from your opponent.

xyz's are the weirdest ones but actually very easy to summon once you understand it.
RIP Aaliyah
SupahDude123
Profile Joined April 2012
United States1 Post
April 14 2012 08:34 GMT
#697
Defender Decks are so annoying, especially when they just keep putting on defence monsters, waste of time and annoying. And since they don't attack your monsters, the whole field is full and you can't even send them to the grave. The Destiny Defender was the most annoying since I had 5 fusions, yep, 5 fusions, yet I still couldn't kill it. Then a second one came out. Worst part was I had 2 more cards that could have made me win, the two super polys that I had left out of 10 cards left which was annoying. I don't think that anyone watching the duel could possibly know how hard it was unless they tried themselves. So I found out I couldn't destroy my own monster and since my oppenent never attack, I was basicly waiting for my end. And I could have won if it wasn't for one little rule. Now I just don't feeling like playing anymore
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
April 14 2012 10:45 GMT
#698
On April 14 2012 11:32 DoctorHelvetica wrote:
burn/exodia/empty jar = solitaire essentially

It's far worse than Inzektors because Inzektors players have multiple plays they can make and there are mindgames/decisions involved. Chain burn and decks that involve drawing/milling are not the same. Basically u know what to do when you draw your hand and you just burn through your first play which can take a long time with all your draw cards, then next turn you do the same thing.

There is still some skill left in Inzektors/Dino Rabbit because ultimately you have to react to your opponent and understand what they're doing in order to make the right plays.

It doesn't feel satisfying to beat a burn player because I know all it means is that they didn't draw the right hands. It doesn't really matter what choices I make or vice-versa unless I for some reason sidedecked specifically against burn. It doesn't feel satisfying to win with burn for me because I know it's not because of the decisions or plays I made but because I drew the right cards in the right order or they didn't get their laggia/shien/judgment/seven tools out


Don't know if I'd fully agree, there is some decision making regarding how/when to use things like torrential, magic cylinder, setting them at a bad time and just losing them to a heavy storm or something can be game ending, though I guess that applies to pretty much any deck to some extent, more so for chain burn since you rely on that kind of card to not die, though.
But yeah, I see your point, was a pretty easy deck to build though, so I went with it. Are chaos decks viable? It used to be my favourite kind of deck back when I played in like 2004-2005.

On April 14 2012 17:34 SupahDude123 wrote:
Defender Decks are so annoying, especially when they just keep putting on defence monsters, waste of time and annoying. And since they don't attack your monsters, the whole field is full and you can't even send them to the grave. The Destiny Defender was the most annoying since I had 5 fusions, yep, 5 fusions, yet I still couldn't kill it. Then a second one came out. Worst part was I had 2 more cards that could have made me win, the two super polys that I had left out of 10 cards left which was annoying. I don't think that anyone watching the duel could possibly know how hard it was unless they tried themselves. So I found out I couldn't destroy my own monster and since my oppenent never attack, I was basicly waiting for my end. And I could have won if it wasn't for one little rule. Now I just don't feeling like playing anymore


Maybe I'm missing something here, but destiny hero defender only has 2700 defense, how could he possibly be an issue if you have 5 fusion summoned monsters out on the field?
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 14 2012 10:46 GMT
#699
chaos stun is semi-viable i wouldn't rate any chaos deck above tier 2.5 at best though
RIP Aaliyah
musai
Profile Joined May 2010
Canada552 Posts
April 14 2012 10:46 GMT
#700
On April 14 2012 11:20 Nesserev wrote:
I used to play Yu-Gi-Oh in the early beginning, but only kept playing some of the old games over the years on the gameboy and stuff. I never really played it competitively, but I was kinda interested when I saw this, so I was wondering wether or not you guys think it's a good idea to learn how to play the more recent rules at the hand of a game, and which game I should buy (probably the most recent one) ? I'm not familiar at all with 'elementals' and all that stuff.

I kinda liked the yu-gi-oh games because you started with a starter deck and got to build it out on your own pace, discovering new good cards with every 'booster pack' you bought. Reasons I'd prefer this than just playing with a deck from wikipedia on Dueling Network is that I also learn about the new cards and stuff and get my own personalized deck instead of 'Rabbits' or whatever.

TL;DR : Is there a NDS/PC game like the old yu-gi-oh games on the GBC/A to learn more about the current gameplay and new cards like for example elementals? Is Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus good for this ?

Or should I just pick up a deck and start playing and discovering the game on Dueling Network ?


You can try one of the newer 5D's games on psp (I assume I don't have to tell you where to get them). You can get a general feel for how the game works. However, you should find a friend who is bored enough to play with you on DN, just copy Tier 1 decks and have some fun.
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